1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
34 | #include <loader.h> |
33 | #include <loader.h> |
35 | |
34 | |
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35 | #include <bitset> |
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36 | |
36 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
38 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
39 | const uint64 UUID_SKIP = 1<<19; |
39 | |
40 | |
40 | object *objects; /* Pointer to the list of used objects */ |
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41 | object *active_objects; /* List of active objects that need to be processed */ |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | |
42 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
45 | }; |
… | |
… | |
106 | _exit (1); |
106 | _exit (1); |
107 | } |
107 | } |
108 | |
108 | |
109 | uuid.seq = uid; |
109 | uuid.seq = uid; |
110 | write_uuid (); |
110 | write_uuid (); |
111 | LOG (llevDebug, "read UID: %lld\n", uid); |
111 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
112 | fclose (fp); |
112 | fclose (fp); |
113 | } |
113 | } |
114 | |
114 | |
115 | UUID |
115 | UUID |
116 | gen_uuid () |
116 | gen_uuid () |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
141 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
142 | * different structure or at least keep the lists sorted... |
143 | */ |
143 | */ |
144 | |
144 | |
145 | /* For each field in wants, */ |
145 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
146 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
147 | { |
148 | key_value *has_field; |
148 | key_value *has_field; |
149 | |
149 | |
150 | /* Look for a field in has with the same key. */ |
150 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
151 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
185 | * |
185 | * |
186 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
188 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
189 | * |
189 | * |
190 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
191 | * |
191 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
193 | * check weight |
194 | */ |
194 | */ |
195 | |
195 | |
196 | bool object::can_merge (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
197 | { |
198 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
199 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
199 | if (ob1 == ob2 |
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200 | || ob1->type != ob2->type |
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201 | || ob1->speed != ob2->speed |
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202 | || ob1->value != ob2->value |
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203 | || ob1->name != ob2->name) |
200 | return 0; |
204 | return 0; |
201 | |
205 | |
202 | if (ob1->speed != ob2->speed) |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
203 | return 0; |
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204 | |
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205 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * used to store nrof). |
209 | * used to store nrof). |
208 | */ |
210 | */ |
209 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
219 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | |
222 | |
221 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | |
225 | |
224 | |
226 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
227 | || ob1->arch != ob2->arch |
226 | * being locked in inventory should prevent merging. |
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227 | * 0x4 in flags3 is CLIENT_SENT |
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228 | */ |
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229 | if ((ob1->arch != ob2->arch) || |
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230 | (ob1->flags[0] != ob2->flags[0]) || |
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231 | (ob1->flags[1] != ob2->flags[1]) || |
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232 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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233 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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234 | (ob1->name != ob2->name) || |
228 | || ob1->name != ob2->name |
235 | (ob1->title != ob2->title) || |
229 | || ob1->title != ob2->title |
236 | (ob1->msg != ob2->msg) || |
230 | || ob1->msg != ob2->msg |
237 | (ob1->weight != ob2->weight) || |
231 | || ob1->weight != ob2->weight |
238 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
239 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
240 | (ob1->attacktype != ob2->attacktype) || |
234 | || ob1->attacktype != ob2->attacktype |
241 | (ob1->magic != ob2->magic) || |
235 | || ob1->magic != ob2->magic |
242 | (ob1->slaying != ob2->slaying) || |
236 | || ob1->slaying != ob2->slaying |
243 | (ob1->skill != ob2->skill) || |
237 | || ob1->skill != ob2->skill |
244 | (ob1->value != ob2->value) || |
238 | || ob1->value != ob2->value |
245 | (ob1->animation_id != ob2->animation_id) || |
239 | || ob1->animation_id != ob2->animation_id |
246 | (ob1->client_type != ob2->client_type) || |
240 | || ob1->client_type != ob2->client_type |
247 | (ob1->materialname != ob2->materialname) || |
241 | || ob1->materialname != ob2->materialname |
248 | (ob1->lore != ob2->lore) || |
242 | || ob1->lore != ob2->lore |
249 | (ob1->subtype != ob2->subtype) || |
243 | || ob1->subtype != ob2->subtype |
250 | (ob1->move_type != ob2->move_type) || |
244 | || ob1->move_type != ob2->move_type |
251 | (ob1->move_block != ob2->move_block) || |
245 | || ob1->move_block != ob2->move_block |
252 | (ob1->move_allow != ob2->move_allow) || |
246 | || ob1->move_allow != ob2->move_allow |
253 | (ob1->move_on != ob2->move_on) || |
247 | || ob1->move_on != ob2->move_on |
254 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
248 | || ob1->move_off != ob2->move_off |
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249 | || ob1->move_slow != ob2->move_slow |
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250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
255 | return 0; |
251 | return 0; |
256 | |
252 | |
257 | /* This is really a spellbook check - really, we should |
253 | /* This is really a spellbook check - really, we should |
258 | * check all objects in the inventory. |
254 | * check all objects in the inventory. |
259 | */ |
255 | */ |
… | |
… | |
262 | /* if one object has inventory but the other doesn't, not equiv */ |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
263 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
264 | return 0; |
260 | return 0; |
265 | |
261 | |
266 | /* Now check to see if the two inventory objects could merge */ |
262 | /* Now check to see if the two inventory objects could merge */ |
267 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
268 | return 0; |
264 | return 0; |
269 | |
265 | |
270 | /* inventory ok - still need to check rest of this object to see |
266 | /* inventory ok - still need to check rest of this object to see |
271 | * if it is valid. |
267 | * if it is valid. |
272 | */ |
268 | */ |
… | |
… | |
356 | op = op->env; |
352 | op = op->env; |
357 | return op; |
353 | return op; |
358 | } |
354 | } |
359 | |
355 | |
360 | /* |
356 | /* |
361 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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362 | * a better check. We basically keeping traversing up until we can't |
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363 | * or find a player. |
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364 | */ |
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365 | |
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366 | object * |
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367 | is_player_inv (object *op) |
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368 | { |
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369 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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370 | if (op->env == op) |
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371 | op->env = NULL; |
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372 | return op; |
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373 | } |
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374 | |
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375 | /* |
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376 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
377 | * Some error messages. |
358 | * Some error messages. |
378 | * The result of the dump is stored in the static global errmsg array. |
359 | * The result of the dump is stored in the static global errmsg array. |
379 | */ |
360 | */ |
380 | |
361 | |
381 | void |
362 | char * |
382 | dump_object2 (object *op) |
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383 | { |
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384 | errmsg[0] = 0; |
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385 | return; |
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386 | //TODO//D#d# |
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387 | #if 0 |
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388 | char *cp; |
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389 | |
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390 | /* object *tmp;*/ |
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391 | |
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392 | if (op->arch != NULL) |
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393 | { |
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394 | strcat (errmsg, "arch "); |
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395 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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396 | strcat (errmsg, "\n"); |
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397 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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398 | strcat (errmsg, cp); |
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399 | # if 0 |
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400 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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401 | * will overflow the buffer. |
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402 | * Changed so that we don't dump inventory either. This may |
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403 | * also overflow the buffer. |
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404 | */ |
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405 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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406 | strcat (errmsg, cp); |
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407 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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408 | dump_object2 (tmp); |
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409 | # endif |
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410 | strcat (errmsg, "end\n"); |
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411 | } |
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412 | else |
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413 | { |
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414 | strcat (errmsg, "Object "); |
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415 | if (op->name == NULL) |
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416 | strcat (errmsg, "(null)"); |
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417 | else |
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418 | strcat (errmsg, op->name); |
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419 | strcat (errmsg, "\n"); |
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420 | # if 0 |
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421 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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422 | strcat (errmsg, cp); |
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423 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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424 | dump_object2 (tmp); |
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425 | # endif |
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426 | strcat (errmsg, "end\n"); |
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427 | } |
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428 | #endif |
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429 | } |
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430 | |
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431 | /* |
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432 | * Dumps an object. Returns output in the static global errmsg array. |
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433 | */ |
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434 | |
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435 | void |
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436 | dump_object (object *op) |
363 | dump_object (object *op) |
437 | { |
364 | { |
438 | if (op == NULL) |
365 | if (!op) |
439 | { |
366 | return strdup ("[NULLOBJ]"); |
440 | strcpy (errmsg, "[NULL pointer]"); |
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441 | return; |
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442 | } |
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443 | errmsg[0] = '\0'; |
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444 | dump_object2 (op); |
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445 | } |
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446 | |
367 | |
447 | void |
368 | object_freezer freezer; |
448 | dump_all_objects (void) |
369 | save_object (freezer, op, 1); |
449 | { |
370 | return freezer.as_string (); |
450 | object *op; |
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451 | |
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452 | for (op = objects; op != NULL; op = op->next) |
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453 | { |
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454 | dump_object (op); |
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455 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
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456 | } |
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457 | } |
371 | } |
458 | |
372 | |
459 | /* |
373 | /* |
460 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
461 | * multi-object 1 which is closest to the second object. |
375 | * multi-object 1 which is closest to the second object. |
… | |
… | |
481 | */ |
395 | */ |
482 | |
396 | |
483 | object * |
397 | object * |
484 | find_object (tag_t i) |
398 | find_object (tag_t i) |
485 | { |
399 | { |
486 | object *op; |
400 | for (object *op = object::first; op; op = op->next) |
487 | |
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488 | for (op = objects; op != NULL; op = op->next) |
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489 | if (op->count == i) |
401 | if (op->count == i) |
490 | break; |
402 | return op; |
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403 | |
491 | return op; |
404 | return 0; |
492 | } |
405 | } |
493 | |
406 | |
494 | /* |
407 | /* |
495 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
496 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
… | |
… | |
501 | find_object_name (const char *str) |
414 | find_object_name (const char *str) |
502 | { |
415 | { |
503 | shstr_cmp str_ (str); |
416 | shstr_cmp str_ (str); |
504 | object *op; |
417 | object *op; |
505 | |
418 | |
506 | for (op = objects; op != NULL; op = op->next) |
419 | for (op = object::first; op != NULL; op = op->next) |
507 | if (op->name == str_) |
420 | if (op->name == str_) |
508 | break; |
421 | break; |
509 | |
422 | |
510 | return op; |
423 | return op; |
511 | } |
424 | } |
512 | |
425 | |
513 | void |
426 | void |
514 | free_all_object_data () |
427 | free_all_object_data () |
515 | { |
428 | { |
516 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
517 | } |
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518 | |
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519 | /* |
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520 | * Returns the object which this object marks as being the owner. |
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521 | * A id-scheme is used to avoid pointing to objects which have been |
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522 | * freed and are now reused. If this is detected, the owner is |
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523 | * set to NULL, and NULL is returned. |
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524 | * Changed 2004-02-12 - if the player is setting at the play again |
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525 | * prompt, he is removed, and we don't want to treat him as an owner of |
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526 | * anything, so check removed flag. I don't expect that this should break |
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527 | * anything - once an object is removed, it is basically dead anyways. |
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528 | */ |
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529 | object * |
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530 | object::get_owner () |
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531 | { |
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532 | if (!owner |
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533 | || QUERY_FLAG (owner, FLAG_FREED) |
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534 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
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535 | owner = 0; |
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536 | |
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537 | return owner; |
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538 | } |
430 | } |
539 | |
431 | |
540 | /* |
432 | /* |
541 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
542 | * skill and experience objects. |
434 | * skill and experience objects. |
… | |
… | |
575 | } |
467 | } |
576 | |
468 | |
577 | op->key_values = 0; |
469 | op->key_values = 0; |
578 | } |
470 | } |
579 | |
471 | |
580 | void object::clear () |
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581 | { |
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582 | attachable_base::clear (); |
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583 | |
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584 | free_key_values (this); |
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585 | |
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586 | owner = 0; |
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587 | name = 0; |
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588 | name_pl = 0; |
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589 | title = 0; |
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590 | race = 0; |
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591 | slaying = 0; |
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592 | skill = 0; |
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593 | msg = 0; |
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594 | lore = 0; |
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595 | custom_name = 0; |
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596 | materialname = 0; |
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597 | contr = 0; |
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598 | below = 0; |
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599 | above = 0; |
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600 | inv = 0; |
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601 | container = 0; |
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602 | env = 0; |
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603 | more = 0; |
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604 | head = 0; |
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605 | map = 0; |
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606 | active_next = 0; |
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607 | active_prev = 0; |
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608 | |
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609 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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610 | |
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611 | SET_FLAG (this, FLAG_REMOVED); |
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612 | |
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613 | /* What is not cleared is next, prev, and count */ |
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614 | |
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615 | expmul = 1.0; |
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616 | face = blank_face; |
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617 | attacked_by_count = -1; |
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618 | |
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619 | if (settings.casting_time) |
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620 | casting_time = -1; |
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621 | } |
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622 | |
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623 | void object::clone (object *destination) |
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624 | { |
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625 | *(object_copy *)destination = *this; |
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626 | *(object_pod *)destination = *this; |
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627 | |
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628 | if (self || cb) |
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629 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
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630 | } |
|
|
631 | |
|
|
632 | /* |
472 | /* |
633 | * copy object first frees everything allocated by the second object, |
473 | * copy_to first frees everything allocated by the dst object, |
634 | * and then copies the contends of the first object into the second |
474 | * and then copies the contents of itself into the second |
635 | * object, allocating what needs to be allocated. Basically, any |
475 | * object, allocating what needs to be allocated. Basically, any |
636 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
637 | * if the first object is freed, the pointers in the new object |
477 | * if the first object is freed, the pointers in the new object |
638 | * will point at garbage. |
478 | * will point at garbage. |
639 | */ |
479 | */ |
640 | void |
480 | void |
641 | copy_object (object *op2, object *op) |
481 | object::copy_to (object *dst) |
642 | { |
482 | { |
643 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
644 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
645 | |
485 | |
646 | op2->clone (op); |
486 | *(object_copy *)dst = *this; |
647 | |
487 | |
648 | if (is_freed) |
488 | if (is_freed) |
649 | SET_FLAG (op, FLAG_FREED); |
489 | SET_FLAG (dst, FLAG_FREED); |
|
|
490 | |
650 | if (is_removed) |
491 | if (is_removed) |
651 | SET_FLAG (op, FLAG_REMOVED); |
492 | SET_FLAG (dst, FLAG_REMOVED); |
652 | |
493 | |
653 | if (op2->speed < 0) |
494 | if (speed < 0) |
654 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
495 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
655 | |
496 | |
656 | /* Copy over key_values, if any. */ |
497 | /* Copy over key_values, if any. */ |
657 | if (op2->key_values) |
498 | if (key_values) |
658 | { |
499 | { |
659 | key_value *tail = 0; |
500 | key_value *tail = 0; |
660 | key_value *i; |
501 | key_value *i; |
661 | |
502 | |
662 | op->key_values = 0; |
503 | dst->key_values = 0; |
663 | |
504 | |
664 | for (i = op2->key_values; i; i = i->next) |
505 | for (i = key_values; i; i = i->next) |
665 | { |
506 | { |
666 | key_value *new_link = new key_value; |
507 | key_value *new_link = new key_value; |
667 | |
508 | |
668 | new_link->next = 0; |
509 | new_link->next = 0; |
669 | new_link->key = i->key; |
510 | new_link->key = i->key; |
670 | new_link->value = i->value; |
511 | new_link->value = i->value; |
671 | |
512 | |
672 | /* Try and be clever here, too. */ |
513 | /* Try and be clever here, too. */ |
673 | if (!op->key_values) |
514 | if (!dst->key_values) |
674 | { |
515 | { |
675 | op->key_values = new_link; |
516 | dst->key_values = new_link; |
676 | tail = new_link; |
517 | tail = new_link; |
677 | } |
518 | } |
678 | else |
519 | else |
679 | { |
520 | { |
680 | tail->next = new_link; |
521 | tail->next = new_link; |
681 | tail = new_link; |
522 | tail = new_link; |
682 | } |
523 | } |
683 | } |
524 | } |
684 | } |
525 | } |
685 | |
526 | |
686 | update_ob_speed (op); |
527 | dst->set_speed (dst->speed); |
|
|
528 | } |
|
|
529 | |
|
|
530 | object * |
|
|
531 | object::clone () |
|
|
532 | { |
|
|
533 | object *neu = create (); |
|
|
534 | copy_to (neu); |
|
|
535 | return neu; |
687 | } |
536 | } |
688 | |
537 | |
689 | /* |
538 | /* |
690 | * If an object with the IS_TURNABLE() flag needs to be turned due |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
691 | * to the closest player being on the other side, this function can |
540 | * to the closest player being on the other side, this function can |
… | |
… | |
705 | * Updates the speed of an object. If the speed changes from 0 to another |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
706 | * value, or vice versa, then add/remove the object from the active list. |
555 | * value, or vice versa, then add/remove the object from the active list. |
707 | * This function needs to be called whenever the speed of an object changes. |
556 | * This function needs to be called whenever the speed of an object changes. |
708 | */ |
557 | */ |
709 | void |
558 | void |
710 | update_ob_speed (object *op) |
559 | object::set_speed (float speed) |
711 | { |
560 | { |
712 | extern int arch_init; |
561 | extern int arch_init; |
713 | |
562 | |
714 | /* No reason putting the archetypes objects on the speed list, |
563 | /* No reason putting the archetypes objects on the speed list, |
715 | * since they never really need to be updated. |
564 | * since they never really need to be updated. |
716 | */ |
565 | */ |
717 | |
566 | if (flag [FLAG_FREED] && speed) |
718 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
719 | { |
567 | { |
720 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
568 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
721 | #ifdef MANY_CORES |
|
|
722 | abort (); |
|
|
723 | #else |
|
|
724 | op->speed = 0; |
569 | speed = 0; |
725 | #endif |
|
|
726 | } |
570 | } |
|
|
571 | |
|
|
572 | this->speed = speed; |
727 | |
573 | |
728 | if (arch_init) |
574 | if (arch_init) |
729 | return; |
575 | return; |
730 | |
576 | |
731 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
577 | if (FABS (speed) > MIN_ACTIVE_SPEED) |
732 | { |
578 | { |
733 | /* If already on active list, don't do anything */ |
579 | /* If already on active list, don't do anything */ |
734 | if (op->active_next || op->active_prev || op == active_objects) |
580 | if (active_next || active_prev || this == active_objects) |
735 | return; |
581 | return; |
736 | |
582 | |
737 | /* process_events() expects us to insert the object at the beginning |
583 | /* process_events() expects us to insert the object at the beginning |
738 | * of the list. */ |
584 | * of the list. */ |
739 | op->active_next = active_objects; |
585 | active_next = active_objects; |
740 | |
586 | |
741 | if (op->active_next != NULL) |
587 | if (active_next) |
742 | op->active_next->active_prev = op; |
588 | active_next->active_prev = this; |
743 | |
589 | |
744 | active_objects = op; |
590 | active_objects = this; |
745 | } |
591 | } |
746 | else |
592 | else |
747 | { |
593 | { |
748 | /* If not on the active list, nothing needs to be done */ |
594 | /* If not on the active list, nothing needs to be done */ |
749 | if (!op->active_next && !op->active_prev && op != active_objects) |
595 | if (!active_next && !active_prev && this != active_objects) |
750 | return; |
596 | return; |
751 | |
597 | |
752 | if (op->active_prev == NULL) |
598 | if (!active_prev) |
753 | { |
599 | { |
754 | active_objects = op->active_next; |
600 | active_objects = active_next; |
755 | |
601 | |
756 | if (op->active_next != NULL) |
602 | if (active_next) |
757 | op->active_next->active_prev = NULL; |
603 | active_next->active_prev = 0; |
758 | } |
604 | } |
759 | else |
605 | else |
760 | { |
606 | { |
761 | op->active_prev->active_next = op->active_next; |
607 | active_prev->active_next = active_next; |
762 | |
608 | |
763 | if (op->active_next) |
609 | if (active_next) |
764 | op->active_next->active_prev = op->active_prev; |
610 | active_next->active_prev = active_prev; |
765 | } |
611 | } |
766 | |
612 | |
767 | op->active_next = NULL; |
613 | active_next = 0; |
768 | op->active_prev = NULL; |
614 | active_prev = 0; |
769 | } |
615 | } |
770 | } |
616 | } |
771 | |
617 | |
772 | /* This function removes object 'op' from the list of active |
618 | /* This function removes object 'op' from the list of active |
773 | * objects. |
619 | * objects. |
… | |
… | |
799 | op->active_next = NULL; |
645 | op->active_next = NULL; |
800 | op->active_prev = NULL; |
646 | op->active_prev = NULL; |
801 | } |
647 | } |
802 | |
648 | |
803 | /* |
649 | /* |
804 | * update_object() updates the array which represents the map. |
650 | * update_object() updates the the map. |
805 | * It takes into account invisible objects (and represent squares covered |
651 | * It takes into account invisible objects (and represent squares covered |
806 | * by invisible objects by whatever is below them (unless it's another |
652 | * by invisible objects by whatever is below them (unless it's another |
807 | * invisible object, etc...) |
653 | * invisible object, etc...) |
808 | * If the object being updated is beneath a player, the look-window |
654 | * If the object being updated is beneath a player, the look-window |
809 | * of that player is updated (this might be a suboptimal way of |
655 | * of that player is updated (this might be a suboptimal way of |
810 | * updating that window, though, since update_object() is called _often_) |
656 | * updating that window, though, since update_object() is called _often_) |
811 | * |
657 | * |
812 | * action is a hint of what the caller believes need to be done. |
658 | * action is a hint of what the caller believes need to be done. |
813 | * For example, if the only thing that has changed is the face (due to |
|
|
814 | * an animation), we don't need to call update_position until that actually |
|
|
815 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
816 | * of walls or living creatures may need us to update the flags now. |
|
|
817 | * current action are: |
659 | * current action are: |
818 | * UP_OBJ_INSERT: op was inserted |
660 | * UP_OBJ_INSERT: op was inserted |
819 | * UP_OBJ_REMOVE: op was removed |
661 | * UP_OBJ_REMOVE: op was removed |
820 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
662 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
821 | * as that is easier than trying to look at what may have changed. |
663 | * as that is easier than trying to look at what may have changed. |
822 | * UP_OBJ_FACE: only the objects face has changed. |
664 | * UP_OBJ_FACE: only the objects face has changed. |
823 | */ |
665 | */ |
824 | |
|
|
825 | void |
666 | void |
826 | update_object (object *op, int action) |
667 | update_object (object *op, int action) |
827 | { |
668 | { |
828 | int update_now = 0, flags; |
|
|
829 | MoveType move_on, move_off, move_block, move_slow; |
669 | MoveType move_on, move_off, move_block, move_slow; |
830 | |
670 | |
831 | if (op == NULL) |
671 | if (op == NULL) |
832 | { |
672 | { |
833 | /* this should never happen */ |
673 | /* this should never happen */ |
834 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
674 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
835 | return; |
675 | return; |
836 | } |
676 | } |
837 | |
677 | |
838 | if (op->env != NULL) |
678 | if (op->env) |
839 | { |
679 | { |
840 | /* Animation is currently handled by client, so nothing |
680 | /* Animation is currently handled by client, so nothing |
841 | * to do in this case. |
681 | * to do in this case. |
842 | */ |
682 | */ |
843 | return; |
683 | return; |
… | |
… | |
848 | */ |
688 | */ |
849 | if (!op->map || op->map->in_memory == MAP_SAVING) |
689 | if (!op->map || op->map->in_memory == MAP_SAVING) |
850 | return; |
690 | return; |
851 | |
691 | |
852 | /* make sure the object is within map boundaries */ |
692 | /* make sure the object is within map boundaries */ |
853 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
693 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
854 | { |
694 | { |
855 | LOG (llevError, "update_object() called for object out of map!\n"); |
695 | LOG (llevError, "update_object() called for object out of map!\n"); |
856 | #ifdef MANY_CORES |
696 | #ifdef MANY_CORES |
857 | abort (); |
697 | abort (); |
858 | #endif |
698 | #endif |
859 | return; |
699 | return; |
860 | } |
700 | } |
861 | |
701 | |
862 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
702 | mapspace &m = op->ms (); |
863 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
864 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
865 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
866 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
867 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
868 | |
703 | |
|
|
704 | if (m.flags_ & P_NEED_UPDATE) |
|
|
705 | /* nop */; |
869 | if (action == UP_OBJ_INSERT) |
706 | else if (action == UP_OBJ_INSERT) |
870 | { |
707 | { |
|
|
708 | // this is likely overkill, TODO: revisit (schmorp) |
871 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
709 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
872 | update_now = 1; |
|
|
873 | |
|
|
874 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
710 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
875 | update_now = 1; |
711 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
876 | |
712 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
713 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
877 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
714 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
878 | update_now = 1; |
|
|
879 | |
|
|
880 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
881 | update_now = 1; |
|
|
882 | |
|
|
883 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
884 | update_now = 1; |
|
|
885 | |
|
|
886 | if ((move_on | op->move_on) != move_on) |
715 | || (m.move_on | op->move_on ) != m.move_on |
887 | update_now = 1; |
|
|
888 | |
|
|
889 | if ((move_off | op->move_off) != move_off) |
716 | || (m.move_off | op->move_off ) != m.move_off |
890 | update_now = 1; |
717 | || (m.move_slow | op->move_slow) != m.move_slow |
891 | |
|
|
892 | /* This isn't perfect, but I don't expect a lot of objects to |
718 | /* This isn't perfect, but I don't expect a lot of objects to |
893 | * to have move_allow right now. |
719 | * to have move_allow right now. |
894 | */ |
720 | */ |
895 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
721 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
896 | update_now = 1; |
722 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
897 | |
723 | m.flags_ = P_NEED_UPDATE; |
898 | if ((move_slow | op->move_slow) != move_slow) |
|
|
899 | update_now = 1; |
|
|
900 | } |
724 | } |
901 | /* if the object is being removed, we can't make intelligent |
725 | /* if the object is being removed, we can't make intelligent |
902 | * decisions, because remove_ob can't really pass the object |
726 | * decisions, because remove_ob can't really pass the object |
903 | * that is being removed. |
727 | * that is being removed. |
904 | */ |
728 | */ |
905 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
729 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
906 | update_now = 1; |
730 | m.flags_ = P_NEED_UPDATE; |
907 | else if (action == UP_OBJ_FACE) |
731 | else if (action == UP_OBJ_FACE) |
908 | /* Nothing to do for that case */ ; |
732 | /* Nothing to do for that case */ ; |
909 | else |
733 | else |
910 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
734 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
911 | |
735 | |
912 | if (update_now) |
|
|
913 | { |
|
|
914 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
915 | update_position (op->map, op->x, op->y); |
|
|
916 | } |
|
|
917 | |
|
|
918 | if (op->more != NULL) |
736 | if (op->more) |
919 | update_object (op->more, action); |
737 | update_object (op->more, action); |
920 | } |
738 | } |
921 | |
739 | |
922 | static unordered_vector<object *> mortals; |
740 | object::vector object::objects; // not yet used |
923 | |
741 | object *object::first; |
924 | void object::free_mortals () |
|
|
925 | { |
|
|
926 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
|
|
927 | if ((*i)->refcnt) |
|
|
928 | ++i; // further delay freeing |
|
|
929 | else |
|
|
930 | { |
|
|
931 | delete *i; |
|
|
932 | mortals.erase (i); |
|
|
933 | } |
|
|
934 | |
|
|
935 | static int lastmortals = 0;//D |
|
|
936 | |
|
|
937 | if (mortals.size() != lastmortals)//D |
|
|
938 | { |
|
|
939 | lastmortals = mortals.size ();//D |
|
|
940 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
941 | } |
|
|
942 | } |
|
|
943 | |
742 | |
944 | object::object () |
743 | object::object () |
945 | { |
744 | { |
946 | SET_FLAG (this, FLAG_REMOVED); |
745 | SET_FLAG (this, FLAG_REMOVED); |
947 | |
746 | |
948 | expmul = 1.0; |
747 | expmul = 1.0; |
949 | face = blank_face; |
748 | face = blank_face; |
950 | attacked_by_count = -1; |
|
|
951 | } |
749 | } |
952 | |
750 | |
953 | object::~object () |
751 | object::~object () |
954 | { |
752 | { |
955 | free_key_values (this); |
753 | free_key_values (this); |
… | |
… | |
959 | { |
757 | { |
960 | count = ++ob_count; |
758 | count = ++ob_count; |
961 | uuid = gen_uuid (); |
759 | uuid = gen_uuid (); |
962 | |
760 | |
963 | prev = 0; |
761 | prev = 0; |
964 | next = objects; |
762 | next = object::first; |
965 | |
763 | |
966 | if (objects) |
764 | if (object::first) |
967 | objects->prev = this; |
765 | object::first->prev = this; |
968 | |
766 | |
969 | objects = this; |
767 | object::first = this; |
970 | } |
768 | } |
971 | |
769 | |
972 | void object::unlink () |
770 | void object::unlink () |
973 | { |
771 | { |
974 | //count = 0;//D |
|
|
975 | if (!prev && !next) return;//D |
|
|
976 | |
|
|
977 | if (this == objects) |
772 | if (this == object::first) |
978 | objects = next; |
773 | object::first = next; |
979 | |
774 | |
980 | /* Remove this object from the list of used objects */ |
775 | /* Remove this object from the list of used objects */ |
981 | if (prev) prev->next = next; |
776 | if (prev) prev->next = next; |
982 | if (next) next->prev = prev; |
777 | if (next) next->prev = prev; |
983 | |
778 | |
984 | prev = 0; |
779 | prev = 0; |
985 | next = 0; |
780 | next = 0; |
986 | } |
781 | } |
987 | |
782 | |
|
|
783 | /* |
|
|
784 | * Remove and free all objects in the inventory of the given object. |
|
|
785 | * object.c ? |
|
|
786 | */ |
|
|
787 | void |
|
|
788 | object::destroy_inv (bool drop_to_ground) |
|
|
789 | { |
|
|
790 | /* Only if the space blocks everything do we not process - |
|
|
791 | * if some form of movement is allowed, let objects |
|
|
792 | * drop on that space. |
|
|
793 | */ |
|
|
794 | if (!drop_to_ground || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
795 | { |
|
|
796 | while (inv) |
|
|
797 | inv->destroy (); |
|
|
798 | } |
|
|
799 | else |
|
|
800 | { /* Put objects in inventory onto this space */ |
|
|
801 | while (inv) |
|
|
802 | { |
|
|
803 | object *op = inv; |
|
|
804 | |
|
|
805 | if (op->flag [FLAG_STARTEQUIP] |
|
|
806 | || op->flag [FLAG_NO_DROP] |
|
|
807 | || op->type == RUNE |
|
|
808 | || op->type == TRAP |
|
|
809 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
810 | op->destroy (); |
|
|
811 | else |
|
|
812 | { |
|
|
813 | op->remove (); |
|
|
814 | op->x = x; |
|
|
815 | op->y = y; |
|
|
816 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
817 | } |
|
|
818 | } |
|
|
819 | } |
|
|
820 | } |
|
|
821 | |
988 | object *object::create () |
822 | object *object::create () |
989 | { |
823 | { |
990 | object *op = new object; |
824 | object *op = new object; |
991 | op->link (); |
825 | op->link (); |
992 | return op; |
826 | return op; |
993 | } |
827 | } |
994 | |
828 | |
995 | /* |
829 | void |
996 | * free_object() frees everything allocated by an object, removes |
830 | object::do_destroy () |
997 | * it from the list of used objects, and puts it on the list of |
|
|
998 | * free objects. The IS_FREED() flag is set in the object. |
|
|
999 | * The object must have been removed by remove_ob() first for |
|
|
1000 | * this function to succeed. |
|
|
1001 | * |
|
|
1002 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
1003 | * inventory to the ground. |
|
|
1004 | */ |
|
|
1005 | void object::free (bool free_inventory) |
|
|
1006 | { |
831 | { |
1007 | if (QUERY_FLAG (this, FLAG_FREED)) |
832 | if (flag [FLAG_IS_LINKED]) |
|
|
833 | remove_button_link (this); |
|
|
834 | |
|
|
835 | if (flag [FLAG_FRIENDLY]) |
|
|
836 | remove_friendly_object (this); |
|
|
837 | |
|
|
838 | if (!flag [FLAG_REMOVED]) |
|
|
839 | remove (); |
|
|
840 | |
|
|
841 | if (flag [FLAG_FREED]) |
1008 | return; |
842 | return; |
1009 | |
843 | |
1010 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
844 | flag [FLAG_FREED] = 1; |
1011 | remove_friendly_object (this); |
|
|
1012 | |
845 | |
1013 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
846 | attachable::do_destroy (); |
1014 | remove_ob (this); |
|
|
1015 | |
847 | |
1016 | SET_FLAG (this, FLAG_FREED); |
848 | destroy_inv (true); |
|
|
849 | set_speed (0); |
|
|
850 | unlink (); |
|
|
851 | |
|
|
852 | // hack to ensure that freed objects still have a valid map |
|
|
853 | { |
|
|
854 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
855 | |
|
|
856 | if (!freed_map) |
|
|
857 | { |
|
|
858 | freed_map = new maptile; |
|
|
859 | |
|
|
860 | freed_map->name = "/internal/freed_objects_map"; |
|
|
861 | freed_map->width = 3; |
|
|
862 | freed_map->height = 3; |
|
|
863 | |
|
|
864 | freed_map->allocate (); |
|
|
865 | } |
|
|
866 | |
|
|
867 | map = freed_map; |
|
|
868 | x = 1; |
|
|
869 | y = 1; |
|
|
870 | } |
|
|
871 | |
|
|
872 | head = 0; |
1017 | |
873 | |
1018 | if (more) |
874 | if (more) |
1019 | { |
875 | { |
1020 | more->free (free_inventory); |
876 | more->destroy (); |
1021 | more = 0; |
877 | more = 0; |
1022 | } |
878 | } |
1023 | |
879 | |
1024 | if (inv) |
880 | // clear those pointers that likely might have circular references to us |
1025 | { |
|
|
1026 | /* Only if the space blocks everything do we not process - |
|
|
1027 | * if some form of movement is allowed, let objects |
|
|
1028 | * drop on that space. |
|
|
1029 | */ |
|
|
1030 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
1031 | { |
|
|
1032 | object *op = inv; |
|
|
1033 | |
|
|
1034 | while (op) |
|
|
1035 | { |
|
|
1036 | object *tmp = op->below; |
|
|
1037 | op->free (free_inventory); |
|
|
1038 | op = tmp; |
|
|
1039 | } |
|
|
1040 | } |
|
|
1041 | else |
|
|
1042 | { /* Put objects in inventory onto this space */ |
|
|
1043 | object *op = inv; |
|
|
1044 | |
|
|
1045 | while (op) |
|
|
1046 | { |
|
|
1047 | object *tmp = op->below; |
|
|
1048 | |
|
|
1049 | remove_ob (op); |
|
|
1050 | |
|
|
1051 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
1052 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
1053 | free_object (op); |
|
|
1054 | else |
|
|
1055 | { |
|
|
1056 | op->x = x; |
|
|
1057 | op->y = y; |
|
|
1058 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | op = tmp; |
|
|
1062 | } |
|
|
1063 | } |
|
|
1064 | } |
|
|
1065 | |
|
|
1066 | owner = 0; |
881 | owner = 0; |
|
|
882 | enemy = 0; |
|
|
883 | attacked_by = 0; |
1067 | |
884 | |
1068 | /* Remove object from the active list */ |
885 | // only relevant for players(?), but make sure of it anyways |
1069 | speed = 0; |
886 | contr = 0; |
1070 | update_ob_speed (this); |
887 | } |
1071 | |
888 | |
1072 | unlink (); |
889 | void |
|
|
890 | object::destroy (bool destroy_inventory) |
|
|
891 | { |
|
|
892 | if (destroyed ()) |
|
|
893 | return; |
1073 | |
894 | |
1074 | mortals.push_back (this); |
895 | if (destroy_inventory) |
|
|
896 | destroy_inv (false); |
|
|
897 | |
|
|
898 | attachable::destroy (); |
1075 | } |
899 | } |
1076 | |
900 | |
1077 | /* |
901 | /* |
1078 | * sub_weight() recursively (outwards) subtracts a number from the |
902 | * sub_weight() recursively (outwards) subtracts a number from the |
1079 | * weight of an object (and what is carried by it's environment(s)). |
903 | * weight of an object (and what is carried by it's environment(s)). |
1080 | */ |
904 | */ |
1081 | |
|
|
1082 | void |
905 | void |
1083 | sub_weight (object *op, signed long weight) |
906 | sub_weight (object *op, signed long weight) |
1084 | { |
907 | { |
1085 | while (op != NULL) |
908 | while (op != NULL) |
1086 | { |
909 | { |
1087 | if (op->type == CONTAINER) |
910 | if (op->type == CONTAINER) |
1088 | { |
|
|
1089 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
911 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1090 | } |
912 | |
1091 | op->carrying -= weight; |
913 | op->carrying -= weight; |
1092 | op = op->env; |
914 | op = op->env; |
1093 | } |
915 | } |
1094 | } |
916 | } |
1095 | |
917 | |
1096 | /* remove_ob(op): |
918 | /* op->remove (): |
1097 | * This function removes the object op from the linked list of objects |
919 | * This function removes the object op from the linked list of objects |
1098 | * which it is currently tied to. When this function is done, the |
920 | * which it is currently tied to. When this function is done, the |
1099 | * object will have no environment. If the object previously had an |
921 | * object will have no environment. If the object previously had an |
1100 | * environment, the x and y coordinates will be updated to |
922 | * environment, the x and y coordinates will be updated to |
1101 | * the previous environment. |
923 | * the previous environment. |
1102 | * Beware: This function is called from the editor as well! |
924 | * Beware: This function is called from the editor as well! |
1103 | */ |
925 | */ |
1104 | |
|
|
1105 | void |
926 | void |
1106 | remove_ob (object *op) |
927 | object::remove () |
1107 | { |
928 | { |
|
|
929 | object *tmp, *last = 0; |
1108 | object * |
930 | object *otmp; |
1109 | tmp, * |
|
|
1110 | last = NULL; |
|
|
1111 | object * |
|
|
1112 | otmp; |
|
|
1113 | |
931 | |
1114 | tag_t |
|
|
1115 | tag; |
|
|
1116 | int |
|
|
1117 | check_walk_off; |
|
|
1118 | mapstruct * |
|
|
1119 | m; |
|
|
1120 | |
|
|
1121 | sint16 |
|
|
1122 | x, |
|
|
1123 | y; |
|
|
1124 | |
|
|
1125 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
932 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1126 | return; |
933 | return; |
1127 | |
934 | |
1128 | SET_FLAG (op, FLAG_REMOVED); |
935 | SET_FLAG (this, FLAG_REMOVED); |
|
|
936 | INVOKE_OBJECT (REMOVE, this); |
1129 | |
937 | |
1130 | if (op->more != NULL) |
938 | if (more) |
1131 | remove_ob (op->more); |
939 | more->remove (); |
1132 | |
940 | |
1133 | /* |
941 | /* |
1134 | * In this case, the object to be removed is in someones |
942 | * In this case, the object to be removed is in someones |
1135 | * inventory. |
943 | * inventory. |
1136 | */ |
944 | */ |
1137 | if (op->env != NULL) |
945 | if (env) |
1138 | { |
946 | { |
1139 | if (op->nrof) |
947 | if (nrof) |
1140 | sub_weight (op->env, op->weight * op->nrof); |
948 | sub_weight (env, weight * nrof); |
1141 | else |
949 | else |
1142 | sub_weight (op->env, op->weight + op->carrying); |
950 | sub_weight (env, weight + carrying); |
1143 | |
951 | |
1144 | /* NO_FIX_PLAYER is set when a great many changes are being |
952 | /* NO_FIX_PLAYER is set when a great many changes are being |
1145 | * made to players inventory. If set, avoiding the call |
953 | * made to players inventory. If set, avoiding the call |
1146 | * to save cpu time. |
954 | * to save cpu time. |
1147 | */ |
955 | */ |
1148 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
956 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1149 | fix_player (otmp); |
957 | otmp->update_stats (); |
1150 | |
958 | |
1151 | if (op->above != NULL) |
959 | if (above != NULL) |
1152 | op->above->below = op->below; |
960 | above->below = below; |
1153 | else |
961 | else |
1154 | op->env->inv = op->below; |
962 | env->inv = below; |
1155 | |
963 | |
1156 | if (op->below != NULL) |
964 | if (below != NULL) |
1157 | op->below->above = op->above; |
965 | below->above = above; |
1158 | |
966 | |
1159 | /* we set up values so that it could be inserted into |
967 | /* we set up values so that it could be inserted into |
1160 | * the map, but we don't actually do that - it is up |
968 | * the map, but we don't actually do that - it is up |
1161 | * to the caller to decide what we want to do. |
969 | * to the caller to decide what we want to do. |
1162 | */ |
970 | */ |
1163 | op->x = op->env->x, op->y = op->env->y; |
971 | x = env->x, y = env->y; |
1164 | op->map = op->env->map; |
972 | map = env->map; |
1165 | op->above = NULL, op->below = NULL; |
973 | above = 0, below = 0; |
1166 | op->env = NULL; |
974 | env = 0; |
1167 | } |
975 | } |
1168 | else if (op->map) |
976 | else if (map) |
1169 | { |
977 | { |
1170 | x = op->x; |
|
|
1171 | y = op->y; |
|
|
1172 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1173 | |
|
|
1174 | if (!m) |
|
|
1175 | { |
|
|
1176 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1177 | op->map->path, op->x, op->y); |
|
|
1178 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1179 | * it seems if we get into this case, something is probablye |
|
|
1180 | * screwed up and should be fixed. |
|
|
1181 | */ |
|
|
1182 | abort (); |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | if (op->map != m) |
|
|
1186 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1187 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1188 | |
|
|
1189 | /* Re did the following section of code - it looks like it had |
978 | /* Re did the following section of code - it looks like it had |
1190 | * lots of logic for things we no longer care about |
979 | * lots of logic for things we no longer care about |
1191 | */ |
980 | */ |
1192 | |
981 | |
1193 | /* link the object above us */ |
982 | /* link the object above us */ |
1194 | if (op->above) |
983 | if (above) |
1195 | op->above->below = op->below; |
984 | above->below = below; |
1196 | else |
985 | else |
1197 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
986 | map->at (x, y).top = below; /* we were top, set new top */ |
1198 | |
987 | |
1199 | /* Relink the object below us, if there is one */ |
988 | /* Relink the object below us, if there is one */ |
1200 | if (op->below) |
989 | if (below) |
1201 | op->below->above = op->above; |
990 | below->above = above; |
1202 | else |
991 | else |
1203 | { |
992 | { |
1204 | /* Nothing below, which means we need to relink map object for this space |
993 | /* Nothing below, which means we need to relink map object for this space |
1205 | * use translated coordinates in case some oddness with map tiling is |
994 | * use translated coordinates in case some oddness with map tiling is |
1206 | * evident |
995 | * evident |
1207 | */ |
996 | */ |
1208 | if (GET_MAP_OB (m, x, y) != op) |
997 | if (GET_MAP_OB (map, x, y) != this) |
1209 | { |
998 | { |
1210 | dump_object (op); |
999 | char *dump = dump_object (this); |
1211 | LOG (llevError, |
1000 | LOG (llevError, |
1212 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1001 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1002 | free (dump); |
1213 | dump_object (GET_MAP_OB (m, x, y)); |
1003 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1214 | LOG (llevError, "%s\n", errmsg); |
1004 | LOG (llevError, "%s\n", dump); |
|
|
1005 | free (dump); |
1215 | } |
1006 | } |
1216 | |
1007 | |
1217 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1008 | map->at (x, y).bot = above; /* goes on above it. */ |
1218 | } |
1009 | } |
1219 | |
1010 | |
1220 | op->above = 0; |
1011 | above = 0; |
1221 | op->below = 0; |
1012 | below = 0; |
1222 | |
1013 | |
1223 | if (op->map->in_memory == MAP_SAVING) |
1014 | if (map->in_memory == MAP_SAVING) |
1224 | return; |
1015 | return; |
1225 | |
1016 | |
1226 | tag = op->count; |
1017 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1227 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1228 | |
1018 | |
1229 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1019 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1230 | { |
1020 | { |
1231 | /* No point updating the players look faces if he is the object |
1021 | /* No point updating the players look faces if he is the object |
1232 | * being removed. |
1022 | * being removed. |
1233 | */ |
1023 | */ |
1234 | |
1024 | |
1235 | if (tmp->type == PLAYER && tmp != op) |
1025 | if (tmp->type == PLAYER && tmp != this) |
1236 | { |
1026 | { |
1237 | /* If a container that the player is currently using somehow gets |
1027 | /* If a container that the player is currently using somehow gets |
1238 | * removed (most likely destroyed), update the player view |
1028 | * removed (most likely destroyed), update the player view |
1239 | * appropriately. |
1029 | * appropriately. |
1240 | */ |
1030 | */ |
1241 | if (tmp->container == op) |
1031 | if (tmp->container == this) |
1242 | { |
1032 | { |
1243 | CLEAR_FLAG (op, FLAG_APPLIED); |
1033 | flag [FLAG_APPLIED] = 0; |
1244 | tmp->container = NULL; |
1034 | tmp->container = 0; |
1245 | } |
1035 | } |
1246 | |
1036 | |
1247 | tmp->contr->socket.update_look = 1; |
1037 | if (tmp->contr->ns) |
|
|
1038 | tmp->contr->ns->floorbox_update (); |
1248 | } |
1039 | } |
1249 | |
1040 | |
1250 | /* See if player moving off should effect something */ |
1041 | /* See if player moving off should effect something */ |
1251 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1042 | if (check_walk_off |
|
|
1043 | && ((move_type & tmp->move_off) |
|
|
1044 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1252 | { |
1045 | { |
1253 | move_apply (tmp, op, NULL); |
1046 | move_apply (tmp, this, 0); |
1254 | |
1047 | |
1255 | if (was_destroyed (op, tag)) |
1048 | if (destroyed ()) |
1256 | { |
|
|
1257 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1049 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1258 | } |
1050 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1259 | } |
1051 | } |
1260 | |
1052 | |
1261 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1053 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1262 | |
1054 | |
1263 | if (tmp->above == tmp) |
1055 | if (tmp->above == tmp) |
1264 | tmp->above = NULL; |
1056 | tmp->above = 0; |
1265 | |
1057 | |
1266 | last = tmp; |
1058 | last = tmp; |
1267 | } |
1059 | } |
1268 | |
1060 | |
1269 | /* last == NULL of there are no objects on this space */ |
1061 | /* last == NULL of there are no objects on this space */ |
1270 | if (last == NULL) |
1062 | if (!last) |
1271 | { |
1063 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1272 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1273 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1274 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1275 | * be correct anyways. |
|
|
1276 | */ |
|
|
1277 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1278 | update_position (op->map, op->x, op->y); |
|
|
1279 | } |
|
|
1280 | else |
1064 | else |
1281 | update_object (last, UP_OBJ_REMOVE); |
1065 | update_object (last, UP_OBJ_REMOVE); |
1282 | |
1066 | |
1283 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1067 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1284 | update_all_los (op->map, op->x, op->y); |
1068 | update_all_los (map, x, y); |
1285 | } |
1069 | } |
1286 | } |
1070 | } |
1287 | |
1071 | |
1288 | /* |
1072 | /* |
1289 | * merge_ob(op,top): |
1073 | * merge_ob(op,top): |
… | |
… | |
1297 | merge_ob (object *op, object *top) |
1081 | merge_ob (object *op, object *top) |
1298 | { |
1082 | { |
1299 | if (!op->nrof) |
1083 | if (!op->nrof) |
1300 | return 0; |
1084 | return 0; |
1301 | |
1085 | |
1302 | if (top == NULL) |
1086 | if (top) |
1303 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1087 | for (top = op; top && top->above; top = top->above) |
|
|
1088 | ; |
1304 | |
1089 | |
1305 | for (; top != NULL; top = top->below) |
1090 | for (; top; top = top->below) |
1306 | { |
1091 | { |
1307 | if (top == op) |
1092 | if (top == op) |
1308 | continue; |
1093 | continue; |
1309 | if (CAN_MERGE (op, top)) |
1094 | |
|
|
1095 | if (object::can_merge (op, top)) |
1310 | { |
1096 | { |
1311 | top->nrof += op->nrof; |
1097 | top->nrof += op->nrof; |
1312 | |
1098 | |
1313 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1099 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1314 | op->weight = 0; /* Don't want any adjustements now */ |
1100 | op->weight = 0; /* Don't want any adjustements now */ |
1315 | remove_ob (op); |
1101 | op->destroy (); |
1316 | free_object (op); |
|
|
1317 | return top; |
1102 | return top; |
1318 | } |
1103 | } |
1319 | } |
1104 | } |
1320 | |
1105 | |
1321 | return NULL; |
1106 | return 0; |
1322 | } |
1107 | } |
1323 | |
1108 | |
1324 | /* |
1109 | /* |
1325 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1110 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1326 | * job preparing multi-part monsters |
1111 | * job preparing multi-part monsters |
1327 | */ |
1112 | */ |
1328 | object * |
1113 | object * |
1329 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1114 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1330 | { |
1115 | { |
1331 | object *tmp; |
1116 | object *tmp; |
1332 | |
1117 | |
1333 | if (op->head) |
1118 | if (op->head) |
1334 | op = op->head; |
1119 | op = op->head; |
… | |
… | |
1360 | * Return value: |
1145 | * Return value: |
1361 | * new object if 'op' was merged with other object |
1146 | * new object if 'op' was merged with other object |
1362 | * NULL if 'op' was destroyed |
1147 | * NULL if 'op' was destroyed |
1363 | * just 'op' otherwise |
1148 | * just 'op' otherwise |
1364 | */ |
1149 | */ |
1365 | |
|
|
1366 | object * |
1150 | object * |
1367 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1151 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1368 | { |
1152 | { |
1369 | object *tmp, *top, *floor = NULL; |
1153 | object *tmp, *top, *floor = NULL; |
1370 | sint16 x, y; |
1154 | sint16 x, y; |
1371 | |
1155 | |
1372 | if (QUERY_FLAG (op, FLAG_FREED)) |
1156 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
1375 | return NULL; |
1159 | return NULL; |
1376 | } |
1160 | } |
1377 | |
1161 | |
1378 | if (m == NULL) |
1162 | if (m == NULL) |
1379 | { |
1163 | { |
1380 | dump_object (op); |
1164 | char *dump = dump_object (op); |
1381 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1165 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1166 | free (dump); |
1382 | return op; |
1167 | return op; |
1383 | } |
1168 | } |
1384 | |
1169 | |
1385 | if (out_of_map (m, op->x, op->y)) |
1170 | if (out_of_map (m, op->x, op->y)) |
1386 | { |
1171 | { |
1387 | dump_object (op); |
1172 | char *dump = dump_object (op); |
1388 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1173 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1389 | #ifdef MANY_CORES |
1174 | #ifdef MANY_CORES |
1390 | /* Better to catch this here, as otherwise the next use of this object |
1175 | /* Better to catch this here, as otherwise the next use of this object |
1391 | * is likely to cause a crash. Better to find out where it is getting |
1176 | * is likely to cause a crash. Better to find out where it is getting |
1392 | * improperly inserted. |
1177 | * improperly inserted. |
1393 | */ |
1178 | */ |
1394 | abort (); |
1179 | abort (); |
1395 | #endif |
1180 | #endif |
|
|
1181 | free (dump); |
1396 | return op; |
1182 | return op; |
1397 | } |
1183 | } |
1398 | |
1184 | |
1399 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1185 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1400 | { |
1186 | { |
1401 | dump_object (op); |
1187 | char *dump = dump_object (op); |
1402 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1188 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1189 | free (dump); |
1403 | return op; |
1190 | return op; |
1404 | } |
1191 | } |
1405 | |
1192 | |
1406 | if (op->more != NULL) |
1193 | if (op->more) |
1407 | { |
1194 | { |
1408 | /* The part may be on a different map. */ |
1195 | /* The part may be on a different map. */ |
1409 | |
1196 | |
1410 | object *more = op->more; |
1197 | object *more = op->more; |
1411 | |
1198 | |
… | |
… | |
1427 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1214 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1428 | { |
1215 | { |
1429 | if (!op->head) |
1216 | if (!op->head) |
1430 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1217 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1431 | |
1218 | |
1432 | return NULL; |
1219 | return 0; |
1433 | } |
1220 | } |
1434 | } |
1221 | } |
1435 | |
1222 | |
1436 | CLEAR_FLAG (op, FLAG_REMOVED); |
1223 | CLEAR_FLAG (op, FLAG_REMOVED); |
1437 | |
1224 | |
… | |
… | |
1445 | |
1232 | |
1446 | /* this has to be done after we translate the coordinates. |
1233 | /* this has to be done after we translate the coordinates. |
1447 | */ |
1234 | */ |
1448 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1235 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1449 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1236 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1450 | if (CAN_MERGE (op, tmp)) |
1237 | if (object::can_merge (op, tmp)) |
1451 | { |
1238 | { |
1452 | op->nrof += tmp->nrof; |
1239 | op->nrof += tmp->nrof; |
1453 | remove_ob (tmp); |
1240 | tmp->destroy (); |
1454 | free_object (tmp); |
|
|
1455 | } |
1241 | } |
1456 | |
1242 | |
1457 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1243 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1458 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1244 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1459 | |
1245 | |
… | |
… | |
1472 | op->below = originator->below; |
1258 | op->below = originator->below; |
1473 | |
1259 | |
1474 | if (op->below) |
1260 | if (op->below) |
1475 | op->below->above = op; |
1261 | op->below->above = op; |
1476 | else |
1262 | else |
1477 | SET_MAP_OB (op->map, op->x, op->y, op); |
1263 | op->ms ().bot = op; |
1478 | |
1264 | |
1479 | /* since *below* originator, no need to update top */ |
1265 | /* since *below* originator, no need to update top */ |
1480 | originator->below = op; |
1266 | originator->below = op; |
1481 | } |
1267 | } |
1482 | else |
1268 | else |
… | |
… | |
1528 | * If INS_ON_TOP is used, don't do this processing |
1314 | * If INS_ON_TOP is used, don't do this processing |
1529 | * Need to find the object that in fact blocks view, otherwise |
1315 | * Need to find the object that in fact blocks view, otherwise |
1530 | * stacking is a bit odd. |
1316 | * stacking is a bit odd. |
1531 | */ |
1317 | */ |
1532 | if (!(flag & INS_ON_TOP) && |
1318 | if (!(flag & INS_ON_TOP) && |
1533 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1319 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1534 | { |
1320 | { |
1535 | for (last = top; last != floor; last = last->below) |
1321 | for (last = top; last != floor; last = last->below) |
1536 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1322 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1537 | break; |
1323 | break; |
1538 | /* Check to see if we found the object that blocks view, |
1324 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1561 | |
1347 | |
1562 | if (op->above) |
1348 | if (op->above) |
1563 | op->above->below = op; |
1349 | op->above->below = op; |
1564 | |
1350 | |
1565 | op->below = NULL; |
1351 | op->below = NULL; |
1566 | SET_MAP_OB (op->map, op->x, op->y, op); |
1352 | op->ms ().bot = op; |
1567 | } |
1353 | } |
1568 | else |
1354 | else |
1569 | { /* get inserted into the stack above top */ |
1355 | { /* get inserted into the stack above top */ |
1570 | op->above = top->above; |
1356 | op->above = top->above; |
1571 | |
1357 | |
… | |
… | |
1575 | op->below = top; |
1361 | op->below = top; |
1576 | top->above = op; |
1362 | top->above = op; |
1577 | } |
1363 | } |
1578 | |
1364 | |
1579 | if (op->above == NULL) |
1365 | if (op->above == NULL) |
1580 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1366 | op->ms ().top = op; |
1581 | } /* else not INS_BELOW_ORIGINATOR */ |
1367 | } /* else not INS_BELOW_ORIGINATOR */ |
1582 | |
1368 | |
1583 | if (op->type == PLAYER) |
1369 | if (op->type == PLAYER) |
1584 | op->contr->do_los = 1; |
1370 | op->contr->do_los = 1; |
1585 | |
1371 | |
1586 | /* If we have a floor, we know the player, if any, will be above |
1372 | /* If we have a floor, we know the player, if any, will be above |
1587 | * it, so save a few ticks and start from there. |
1373 | * it, so save a few ticks and start from there. |
1588 | */ |
1374 | */ |
1589 | if (!(flag & INS_MAP_LOAD)) |
1375 | if (!(flag & INS_MAP_LOAD)) |
1590 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1376 | if (object *pl = op->ms ().player ()) |
1591 | if (tmp->type == PLAYER) |
1377 | if (pl->contr->ns) |
1592 | tmp->contr->socket.update_look = 1; |
1378 | pl->contr->ns->floorbox_update (); |
1593 | |
1379 | |
1594 | /* If this object glows, it may affect lighting conditions that are |
1380 | /* If this object glows, it may affect lighting conditions that are |
1595 | * visible to others on this map. But update_all_los is really |
1381 | * visible to others on this map. But update_all_los is really |
1596 | * an inefficient way to do this, as it means los for all players |
1382 | * an inefficient way to do this, as it means los for all players |
1597 | * on the map will get recalculated. The players could very well |
1383 | * on the map will get recalculated. The players could very well |
1598 | * be far away from this change and not affected in any way - |
1384 | * be far away from this change and not affected in any way - |
1599 | * this should get redone to only look for players within range, |
1385 | * this should get redone to only look for players within range, |
1600 | * or just updating the P_NEED_UPDATE for spaces within this area |
1386 | * or just updating the P_NEED_UPDATE for spaces within this area |
1601 | * of effect may be sufficient. |
1387 | * of effect may be sufficient. |
1602 | */ |
1388 | */ |
1603 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1389 | if (op->map->darkness && (op->glow_radius != 0)) |
1604 | update_all_los (op->map, op->x, op->y); |
1390 | update_all_los (op->map, op->x, op->y); |
1605 | |
1391 | |
1606 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1392 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1607 | update_object (op, UP_OBJ_INSERT); |
1393 | update_object (op, UP_OBJ_INSERT); |
1608 | |
1394 | |
|
|
1395 | INVOKE_OBJECT (INSERT, op); |
|
|
1396 | |
1609 | /* Don't know if moving this to the end will break anything. However, |
1397 | /* Don't know if moving this to the end will break anything. However, |
1610 | * we want to have update_look set above before calling this. |
1398 | * we want to have floorbox_update called before calling this. |
1611 | * |
1399 | * |
1612 | * check_move_on() must be after this because code called from |
1400 | * check_move_on() must be after this because code called from |
1613 | * check_move_on() depends on correct map flags (so functions like |
1401 | * check_move_on() depends on correct map flags (so functions like |
1614 | * blocked() and wall() work properly), and these flags are updated by |
1402 | * blocked() and wall() work properly), and these flags are updated by |
1615 | * update_object(). |
1403 | * update_object(). |
… | |
… | |
1617 | |
1405 | |
1618 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1406 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1619 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1407 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1620 | { |
1408 | { |
1621 | if (check_move_on (op, originator)) |
1409 | if (check_move_on (op, originator)) |
1622 | return NULL; |
1410 | return 0; |
1623 | |
1411 | |
1624 | /* If we are a multi part object, lets work our way through the check |
1412 | /* If we are a multi part object, lets work our way through the check |
1625 | * walk on's. |
1413 | * walk on's. |
1626 | */ |
1414 | */ |
1627 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1415 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1628 | if (check_move_on (tmp, originator)) |
1416 | if (check_move_on (tmp, originator)) |
1629 | return NULL; |
1417 | return 0; |
1630 | } |
1418 | } |
1631 | |
1419 | |
1632 | return op; |
1420 | return op; |
1633 | } |
1421 | } |
1634 | |
1422 | |
1635 | /* this function inserts an object in the map, but if it |
1423 | /* this function inserts an object in the map, but if it |
1636 | * finds an object of its own type, it'll remove that one first. |
1424 | * finds an object of its own type, it'll remove that one first. |
1637 | * op is the object to insert it under: supplies x and the map. |
1425 | * op is the object to insert it under: supplies x and the map. |
1638 | */ |
1426 | */ |
1639 | void |
1427 | void |
1640 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1428 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1641 | { |
1429 | { |
1642 | object * |
1430 | object *tmp, *tmp1; |
1643 | tmp; |
|
|
1644 | object * |
|
|
1645 | tmp1; |
|
|
1646 | |
1431 | |
1647 | /* first search for itself and remove any old instances */ |
1432 | /* first search for itself and remove any old instances */ |
1648 | |
1433 | |
1649 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1434 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1650 | { |
|
|
1651 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1435 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1652 | { |
1436 | tmp->destroy (); |
1653 | remove_ob (tmp); |
|
|
1654 | free_object (tmp); |
|
|
1655 | } |
|
|
1656 | } |
|
|
1657 | |
1437 | |
1658 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1438 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1659 | |
1439 | |
1660 | tmp1->x = op->x; |
1440 | tmp1->x = op->x; |
1661 | tmp1->y = op->y; |
1441 | tmp1->y = op->y; |
1662 | insert_ob_in_map (tmp1, op->map, op, 0); |
1442 | insert_ob_in_map (tmp1, op->map, op, 0); |
1663 | } |
1443 | } |
… | |
… | |
1671 | */ |
1451 | */ |
1672 | |
1452 | |
1673 | object * |
1453 | object * |
1674 | get_split_ob (object *orig_ob, uint32 nr) |
1454 | get_split_ob (object *orig_ob, uint32 nr) |
1675 | { |
1455 | { |
1676 | object * |
1456 | object *newob; |
1677 | newob; |
|
|
1678 | int |
|
|
1679 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1457 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1680 | |
1458 | |
1681 | if (orig_ob->nrof < nr) |
1459 | if (orig_ob->nrof < nr) |
1682 | { |
1460 | { |
1683 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1461 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1684 | return NULL; |
1462 | return NULL; |
1685 | } |
1463 | } |
1686 | |
1464 | |
1687 | newob = object_create_clone (orig_ob); |
1465 | newob = object_create_clone (orig_ob); |
1688 | |
1466 | |
1689 | if ((orig_ob->nrof -= nr) < 1) |
1467 | if ((orig_ob->nrof -= nr) < 1) |
1690 | { |
1468 | orig_ob->destroy (1); |
1691 | if (!is_removed) |
|
|
1692 | remove_ob (orig_ob); |
|
|
1693 | free_object2 (orig_ob, 1); |
|
|
1694 | } |
|
|
1695 | else if (!is_removed) |
1469 | else if (!is_removed) |
1696 | { |
1470 | { |
1697 | if (orig_ob->env != NULL) |
1471 | if (orig_ob->env != NULL) |
1698 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1472 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1699 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1473 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1719 | |
1493 | |
1720 | object * |
1494 | object * |
1721 | decrease_ob_nr (object *op, uint32 i) |
1495 | decrease_ob_nr (object *op, uint32 i) |
1722 | { |
1496 | { |
1723 | object *tmp; |
1497 | object *tmp; |
1724 | player *pl; |
|
|
1725 | |
1498 | |
1726 | if (i == 0) /* objects with op->nrof require this check */ |
1499 | if (i == 0) /* objects with op->nrof require this check */ |
1727 | return op; |
1500 | return op; |
1728 | |
1501 | |
1729 | if (i > op->nrof) |
1502 | if (i > op->nrof) |
1730 | i = op->nrof; |
1503 | i = op->nrof; |
1731 | |
1504 | |
1732 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1505 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1733 | op->nrof -= i; |
1506 | op->nrof -= i; |
1734 | else if (op->env != NULL) |
1507 | else if (op->env) |
1735 | { |
1508 | { |
1736 | /* is this object in the players inventory, or sub container |
1509 | /* is this object in the players inventory, or sub container |
1737 | * therein? |
1510 | * therein? |
1738 | */ |
1511 | */ |
1739 | tmp = is_player_inv (op->env); |
1512 | tmp = op->in_player (); |
1740 | /* nope. Is this a container the player has opened? |
1513 | /* nope. Is this a container the player has opened? |
1741 | * If so, set tmp to that player. |
1514 | * If so, set tmp to that player. |
1742 | * IMO, searching through all the players will mostly |
1515 | * IMO, searching through all the players will mostly |
1743 | * likely be quicker than following op->env to the map, |
1516 | * likely be quicker than following op->env to the map, |
1744 | * and then searching the map for a player. |
1517 | * and then searching the map for a player. |
1745 | */ |
1518 | */ |
1746 | if (!tmp) |
1519 | if (!tmp) |
1747 | { |
1520 | for_all_players (pl) |
1748 | for (pl = first_player; pl; pl = pl->next) |
|
|
1749 | if (pl->ob->container == op->env) |
1521 | if (pl->ob->container == op->env) |
|
|
1522 | { |
|
|
1523 | tmp = pl->ob; |
1750 | break; |
1524 | break; |
1751 | if (pl) |
|
|
1752 | tmp = pl->ob; |
|
|
1753 | else |
|
|
1754 | tmp = NULL; |
|
|
1755 | } |
1525 | } |
1756 | |
1526 | |
1757 | if (i < op->nrof) |
1527 | if (i < op->nrof) |
1758 | { |
1528 | { |
1759 | sub_weight (op->env, op->weight * i); |
1529 | sub_weight (op->env, op->weight * i); |
1760 | op->nrof -= i; |
1530 | op->nrof -= i; |
1761 | if (tmp) |
1531 | if (tmp) |
1762 | { |
|
|
1763 | esrv_send_item (tmp, op); |
1532 | esrv_send_item (tmp, op); |
1764 | } |
|
|
1765 | } |
1533 | } |
1766 | else |
1534 | else |
1767 | { |
1535 | { |
1768 | remove_ob (op); |
1536 | op->remove (); |
1769 | op->nrof = 0; |
1537 | op->nrof = 0; |
1770 | if (tmp) |
1538 | if (tmp) |
1771 | { |
|
|
1772 | esrv_del_item (tmp->contr, op->count); |
1539 | esrv_del_item (tmp->contr, op->count); |
1773 | } |
|
|
1774 | } |
1540 | } |
1775 | } |
1541 | } |
1776 | else |
1542 | else |
1777 | { |
1543 | { |
1778 | object *above = op->above; |
1544 | object *above = op->above; |
1779 | |
1545 | |
1780 | if (i < op->nrof) |
1546 | if (i < op->nrof) |
1781 | op->nrof -= i; |
1547 | op->nrof -= i; |
1782 | else |
1548 | else |
1783 | { |
1549 | { |
1784 | remove_ob (op); |
1550 | op->remove (); |
1785 | op->nrof = 0; |
1551 | op->nrof = 0; |
1786 | } |
1552 | } |
1787 | |
1553 | |
1788 | /* Since we just removed op, op->above is null */ |
1554 | /* Since we just removed op, op->above is null */ |
1789 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1555 | for (tmp = above; tmp; tmp = tmp->above) |
1790 | if (tmp->type == PLAYER) |
1556 | if (tmp->type == PLAYER) |
1791 | { |
1557 | { |
1792 | if (op->nrof) |
1558 | if (op->nrof) |
1793 | esrv_send_item (tmp, op); |
1559 | esrv_send_item (tmp, op); |
1794 | else |
1560 | else |
… | |
… | |
1798 | |
1564 | |
1799 | if (op->nrof) |
1565 | if (op->nrof) |
1800 | return op; |
1566 | return op; |
1801 | else |
1567 | else |
1802 | { |
1568 | { |
1803 | free_object (op); |
1569 | op->destroy (); |
1804 | return NULL; |
1570 | return 0; |
1805 | } |
1571 | } |
1806 | } |
1572 | } |
1807 | |
1573 | |
1808 | /* |
1574 | /* |
1809 | * add_weight(object, weight) adds the specified weight to an object, |
1575 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1821 | op->carrying += weight; |
1587 | op->carrying += weight; |
1822 | op = op->env; |
1588 | op = op->env; |
1823 | } |
1589 | } |
1824 | } |
1590 | } |
1825 | |
1591 | |
|
|
1592 | object * |
|
|
1593 | insert_ob_in_ob (object *op, object *where) |
|
|
1594 | { |
|
|
1595 | if (!where) |
|
|
1596 | { |
|
|
1597 | char *dump = dump_object (op); |
|
|
1598 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1599 | free (dump); |
|
|
1600 | return op; |
|
|
1601 | } |
|
|
1602 | |
|
|
1603 | if (where->head) |
|
|
1604 | { |
|
|
1605 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1606 | where = where->head; |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | return where->insert (op); |
|
|
1610 | } |
|
|
1611 | |
1826 | /* |
1612 | /* |
1827 | * insert_ob_in_ob(op,environment): |
1613 | * env->insert (op) |
1828 | * This function inserts the object op in the linked list |
1614 | * This function inserts the object op in the linked list |
1829 | * inside the object environment. |
1615 | * inside the object environment. |
1830 | * |
1616 | * |
1831 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1832 | * the inventory at the last position or next to other objects of the same |
|
|
1833 | * type. |
|
|
1834 | * Frank: Now sorted by type, archetype and magic! |
|
|
1835 | * |
|
|
1836 | * The function returns now pointer to inserted item, and return value can |
1617 | * The function returns now pointer to inserted item, and return value can |
1837 | * be != op, if items are merged. -Tero |
1618 | * be != op, if items are merged. -Tero |
1838 | */ |
1619 | */ |
1839 | |
1620 | |
1840 | object * |
1621 | object * |
1841 | insert_ob_in_ob (object *op, object *where) |
1622 | object::insert (object *op) |
1842 | { |
1623 | { |
1843 | object * |
1624 | object *tmp, *otmp; |
1844 | tmp, * |
|
|
1845 | otmp; |
|
|
1846 | |
1625 | |
1847 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1626 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1848 | { |
1627 | op->remove (); |
1849 | dump_object (op); |
|
|
1850 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1851 | return op; |
|
|
1852 | } |
|
|
1853 | |
|
|
1854 | if (where == NULL) |
|
|
1855 | { |
|
|
1856 | dump_object (op); |
|
|
1857 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1858 | return op; |
|
|
1859 | } |
|
|
1860 | |
|
|
1861 | if (where->head) |
|
|
1862 | { |
|
|
1863 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1864 | where = where->head; |
|
|
1865 | } |
|
|
1866 | |
1628 | |
1867 | if (op->more) |
1629 | if (op->more) |
1868 | { |
1630 | { |
1869 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1631 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1870 | return op; |
1632 | return op; |
… | |
… | |
1872 | |
1634 | |
1873 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1635 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1874 | CLEAR_FLAG (op, FLAG_REMOVED); |
1636 | CLEAR_FLAG (op, FLAG_REMOVED); |
1875 | if (op->nrof) |
1637 | if (op->nrof) |
1876 | { |
1638 | { |
1877 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1639 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1878 | if (CAN_MERGE (tmp, op)) |
1640 | if (object::can_merge (tmp, op)) |
1879 | { |
1641 | { |
1880 | /* return the original object and remove inserted object |
1642 | /* return the original object and remove inserted object |
1881 | (client needs the original object) */ |
1643 | (client needs the original object) */ |
1882 | tmp->nrof += op->nrof; |
1644 | tmp->nrof += op->nrof; |
1883 | /* Weight handling gets pretty funky. Since we are adding to |
1645 | /* Weight handling gets pretty funky. Since we are adding to |
1884 | * tmp->nrof, we need to increase the weight. |
1646 | * tmp->nrof, we need to increase the weight. |
1885 | */ |
1647 | */ |
1886 | add_weight (where, op->weight * op->nrof); |
1648 | add_weight (this, op->weight * op->nrof); |
1887 | SET_FLAG (op, FLAG_REMOVED); |
1649 | SET_FLAG (op, FLAG_REMOVED); |
1888 | free_object (op); /* free the inserted object */ |
1650 | op->destroy (); /* free the inserted object */ |
1889 | op = tmp; |
1651 | op = tmp; |
1890 | remove_ob (op); /* and fix old object's links */ |
1652 | op->remove (); /* and fix old object's links */ |
1891 | CLEAR_FLAG (op, FLAG_REMOVED); |
1653 | CLEAR_FLAG (op, FLAG_REMOVED); |
1892 | break; |
1654 | break; |
1893 | } |
1655 | } |
1894 | |
1656 | |
1895 | /* I assume combined objects have no inventory |
1657 | /* I assume combined objects have no inventory |
1896 | * We add the weight - this object could have just been removed |
1658 | * We add the weight - this object could have just been removed |
1897 | * (if it was possible to merge). calling remove_ob will subtract |
1659 | * (if it was possible to merge). calling remove_ob will subtract |
1898 | * the weight, so we need to add it in again, since we actually do |
1660 | * the weight, so we need to add it in again, since we actually do |
1899 | * the linking below |
1661 | * the linking below |
1900 | */ |
1662 | */ |
1901 | add_weight (where, op->weight * op->nrof); |
1663 | add_weight (this, op->weight * op->nrof); |
1902 | } |
1664 | } |
1903 | else |
1665 | else |
1904 | add_weight (where, (op->weight + op->carrying)); |
1666 | add_weight (this, (op->weight + op->carrying)); |
1905 | |
1667 | |
1906 | otmp = is_player_inv (where); |
1668 | otmp = this->in_player (); |
1907 | if (otmp && otmp->contr != NULL) |
1669 | if (otmp && otmp->contr) |
1908 | { |
|
|
1909 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1670 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1910 | fix_player (otmp); |
1671 | otmp->update_stats (); |
1911 | } |
|
|
1912 | |
1672 | |
1913 | op->map = NULL; |
1673 | op->map = 0; |
1914 | op->env = where; |
1674 | op->env = this; |
1915 | op->above = NULL; |
1675 | op->above = 0; |
1916 | op->below = NULL; |
1676 | op->below = 0; |
1917 | op->x = 0, op->y = 0; |
1677 | op->x = 0, op->y = 0; |
1918 | |
1678 | |
1919 | /* reset the light list and los of the players on the map */ |
1679 | /* reset the light list and los of the players on the map */ |
1920 | if ((op->glow_radius != 0) && where->map) |
1680 | if ((op->glow_radius != 0) && map) |
1921 | { |
1681 | { |
1922 | #ifdef DEBUG_LIGHTS |
1682 | #ifdef DEBUG_LIGHTS |
1923 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1683 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1924 | #endif /* DEBUG_LIGHTS */ |
1684 | #endif /* DEBUG_LIGHTS */ |
1925 | if (MAP_DARKNESS (where->map)) |
1685 | if (map->darkness) |
1926 | update_all_los (where->map, where->x, where->y); |
1686 | update_all_los (map, x, y); |
1927 | } |
1687 | } |
1928 | |
1688 | |
1929 | /* Client has no idea of ordering so lets not bother ordering it here. |
1689 | /* Client has no idea of ordering so lets not bother ordering it here. |
1930 | * It sure simplifies this function... |
1690 | * It sure simplifies this function... |
1931 | */ |
1691 | */ |
1932 | if (where->inv == NULL) |
1692 | if (!inv) |
1933 | where->inv = op; |
1693 | inv = op; |
1934 | else |
1694 | else |
1935 | { |
1695 | { |
1936 | op->below = where->inv; |
1696 | op->below = inv; |
1937 | op->below->above = op; |
1697 | op->below->above = op; |
1938 | where->inv = op; |
1698 | inv = op; |
1939 | } |
1699 | } |
|
|
1700 | |
|
|
1701 | INVOKE_OBJECT (INSERT, this); |
|
|
1702 | |
1940 | return op; |
1703 | return op; |
1941 | } |
1704 | } |
1942 | |
1705 | |
1943 | /* |
1706 | /* |
1944 | * Checks if any objects has a move_type that matches objects |
1707 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1962 | */ |
1725 | */ |
1963 | |
1726 | |
1964 | int |
1727 | int |
1965 | check_move_on (object *op, object *originator) |
1728 | check_move_on (object *op, object *originator) |
1966 | { |
1729 | { |
1967 | object * |
1730 | object *tmp; |
1968 | tmp; |
1731 | maptile *m = op->map; |
1969 | tag_t |
|
|
1970 | tag; |
|
|
1971 | mapstruct * |
|
|
1972 | m = op->map; |
|
|
1973 | int |
|
|
1974 | x = op->x, y = op->y; |
1732 | int x = op->x, y = op->y; |
1975 | |
1733 | |
1976 | MoveType |
1734 | MoveType move_on, move_slow, move_block; |
1977 | move_on, |
|
|
1978 | move_slow, |
|
|
1979 | move_block; |
|
|
1980 | |
1735 | |
1981 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1736 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1982 | return 0; |
1737 | return 0; |
1983 | |
|
|
1984 | tag = op->count; |
|
|
1985 | |
1738 | |
1986 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1739 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1987 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1740 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1988 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1741 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1989 | |
1742 | |
… | |
… | |
2005 | |
1758 | |
2006 | /* The objects have to be checked from top to bottom. |
1759 | /* The objects have to be checked from top to bottom. |
2007 | * Hence, we first go to the top: |
1760 | * Hence, we first go to the top: |
2008 | */ |
1761 | */ |
2009 | |
1762 | |
2010 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1763 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
2011 | { |
1764 | { |
2012 | /* Trim the search when we find the first other spell effect |
1765 | /* Trim the search when we find the first other spell effect |
2013 | * this helps performance so that if a space has 50 spell objects, |
1766 | * this helps performance so that if a space has 50 spell objects, |
2014 | * we don't need to check all of them. |
1767 | * we don't need to check all of them. |
2015 | */ |
1768 | */ |
… | |
… | |
2050 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1803 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2051 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1804 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2052 | { |
1805 | { |
2053 | move_apply (tmp, op, originator); |
1806 | move_apply (tmp, op, originator); |
2054 | |
1807 | |
2055 | if (was_destroyed (op, tag)) |
1808 | if (op->destroyed ()) |
2056 | return 1; |
1809 | return 1; |
2057 | |
1810 | |
2058 | /* what the person/creature stepped onto has moved the object |
1811 | /* what the person/creature stepped onto has moved the object |
2059 | * someplace new. Don't process any further - if we did, |
1812 | * someplace new. Don't process any further - if we did, |
2060 | * have a feeling strange problems would result. |
1813 | * have a feeling strange problems would result. |
… | |
… | |
2070 | /* |
1823 | /* |
2071 | * present_arch(arch, map, x, y) searches for any objects with |
1824 | * present_arch(arch, map, x, y) searches for any objects with |
2072 | * a matching archetype at the given map and coordinates. |
1825 | * a matching archetype at the given map and coordinates. |
2073 | * The first matching object is returned, or NULL if none. |
1826 | * The first matching object is returned, or NULL if none. |
2074 | */ |
1827 | */ |
2075 | |
|
|
2076 | object * |
1828 | object * |
2077 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1829 | present_arch (const archetype *at, maptile *m, int x, int y) |
2078 | { |
1830 | { |
2079 | object * |
|
|
2080 | tmp; |
|
|
2081 | |
|
|
2082 | if (m == NULL || out_of_map (m, x, y)) |
1831 | if (m == NULL || out_of_map (m, x, y)) |
2083 | { |
1832 | { |
2084 | LOG (llevError, "Present_arch called outside map.\n"); |
1833 | LOG (llevError, "Present_arch called outside map.\n"); |
2085 | return NULL; |
1834 | return NULL; |
2086 | } |
1835 | } |
|
|
1836 | |
2087 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1837 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
2088 | if (tmp->arch == at) |
1838 | if (tmp->arch == at) |
2089 | return tmp; |
1839 | return tmp; |
|
|
1840 | |
2090 | return NULL; |
1841 | return NULL; |
2091 | } |
1842 | } |
2092 | |
1843 | |
2093 | /* |
1844 | /* |
2094 | * present(type, map, x, y) searches for any objects with |
1845 | * present(type, map, x, y) searches for any objects with |
2095 | * a matching type variable at the given map and coordinates. |
1846 | * a matching type variable at the given map and coordinates. |
2096 | * The first matching object is returned, or NULL if none. |
1847 | * The first matching object is returned, or NULL if none. |
2097 | */ |
1848 | */ |
2098 | |
|
|
2099 | object * |
1849 | object * |
2100 | present (unsigned char type, mapstruct *m, int x, int y) |
1850 | present (unsigned char type, maptile *m, int x, int y) |
2101 | { |
1851 | { |
2102 | object * |
|
|
2103 | tmp; |
|
|
2104 | |
|
|
2105 | if (out_of_map (m, x, y)) |
1852 | if (out_of_map (m, x, y)) |
2106 | { |
1853 | { |
2107 | LOG (llevError, "Present called outside map.\n"); |
1854 | LOG (llevError, "Present called outside map.\n"); |
2108 | return NULL; |
1855 | return NULL; |
2109 | } |
1856 | } |
|
|
1857 | |
2110 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1858 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
2111 | if (tmp->type == type) |
1859 | if (tmp->type == type) |
2112 | return tmp; |
1860 | return tmp; |
|
|
1861 | |
2113 | return NULL; |
1862 | return NULL; |
2114 | } |
1863 | } |
2115 | |
1864 | |
2116 | /* |
1865 | /* |
2117 | * present_in_ob(type, object) searches for any objects with |
1866 | * present_in_ob(type, object) searches for any objects with |
2118 | * a matching type variable in the inventory of the given object. |
1867 | * a matching type variable in the inventory of the given object. |
2119 | * The first matching object is returned, or NULL if none. |
1868 | * The first matching object is returned, or NULL if none. |
2120 | */ |
1869 | */ |
2121 | |
|
|
2122 | object * |
1870 | object * |
2123 | present_in_ob (unsigned char type, const object *op) |
1871 | present_in_ob (unsigned char type, const object *op) |
2124 | { |
1872 | { |
2125 | object * |
|
|
2126 | tmp; |
|
|
2127 | |
|
|
2128 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1873 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2129 | if (tmp->type == type) |
1874 | if (tmp->type == type) |
2130 | return tmp; |
1875 | return tmp; |
|
|
1876 | |
2131 | return NULL; |
1877 | return NULL; |
2132 | } |
1878 | } |
2133 | |
1879 | |
2134 | /* |
1880 | /* |
2135 | * present_in_ob (type, str, object) searches for any objects with |
1881 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2143 | * str is the string to match against. Note that we match against |
1889 | * str is the string to match against. Note that we match against |
2144 | * the object name, not the archetype name. this is so that the |
1890 | * the object name, not the archetype name. this is so that the |
2145 | * spell code can use one object type (force), but change it's name |
1891 | * spell code can use one object type (force), but change it's name |
2146 | * to be unique. |
1892 | * to be unique. |
2147 | */ |
1893 | */ |
2148 | |
|
|
2149 | object * |
1894 | object * |
2150 | present_in_ob_by_name (int type, const char *str, const object *op) |
1895 | present_in_ob_by_name (int type, const char *str, const object *op) |
2151 | { |
1896 | { |
2152 | object * |
|
|
2153 | tmp; |
|
|
2154 | |
|
|
2155 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1897 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2156 | { |
|
|
2157 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1898 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2158 | return tmp; |
1899 | return tmp; |
2159 | } |
1900 | |
2160 | return NULL; |
1901 | return 0; |
2161 | } |
1902 | } |
2162 | |
1903 | |
2163 | /* |
1904 | /* |
2164 | * present_arch_in_ob(archetype, object) searches for any objects with |
1905 | * present_arch_in_ob(archetype, object) searches for any objects with |
2165 | * a matching archetype in the inventory of the given object. |
1906 | * a matching archetype in the inventory of the given object. |
2166 | * The first matching object is returned, or NULL if none. |
1907 | * The first matching object is returned, or NULL if none. |
2167 | */ |
1908 | */ |
2168 | |
|
|
2169 | object * |
1909 | object * |
2170 | present_arch_in_ob (const archetype *at, const object *op) |
1910 | present_arch_in_ob (const archetype *at, const object *op) |
2171 | { |
1911 | { |
2172 | object * |
|
|
2173 | tmp; |
|
|
2174 | |
|
|
2175 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1912 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2176 | if (tmp->arch == at) |
1913 | if (tmp->arch == at) |
2177 | return tmp; |
1914 | return tmp; |
|
|
1915 | |
2178 | return NULL; |
1916 | return NULL; |
2179 | } |
1917 | } |
2180 | |
1918 | |
2181 | /* |
1919 | /* |
2182 | * activate recursively a flag on an object inventory |
1920 | * activate recursively a flag on an object inventory |
2183 | */ |
1921 | */ |
2184 | void |
1922 | void |
2185 | flag_inv (object *op, int flag) |
1923 | flag_inv (object *op, int flag) |
2186 | { |
1924 | { |
2187 | object * |
|
|
2188 | tmp; |
|
|
2189 | |
|
|
2190 | if (op->inv) |
1925 | if (op->inv) |
2191 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1926 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2192 | { |
1927 | { |
2193 | SET_FLAG (tmp, flag); |
1928 | SET_FLAG (tmp, flag); |
2194 | flag_inv (tmp, flag); |
1929 | flag_inv (tmp, flag); |
2195 | } |
1930 | } |
2196 | } /* |
1931 | } |
|
|
1932 | |
|
|
1933 | /* |
2197 | * desactivate recursively a flag on an object inventory |
1934 | * deactivate recursively a flag on an object inventory |
2198 | */ |
1935 | */ |
2199 | void |
1936 | void |
2200 | unflag_inv (object *op, int flag) |
1937 | unflag_inv (object *op, int flag) |
2201 | { |
1938 | { |
2202 | object * |
|
|
2203 | tmp; |
|
|
2204 | |
|
|
2205 | if (op->inv) |
1939 | if (op->inv) |
2206 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1940 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2207 | { |
1941 | { |
2208 | CLEAR_FLAG (tmp, flag); |
1942 | CLEAR_FLAG (tmp, flag); |
2209 | unflag_inv (tmp, flag); |
1943 | unflag_inv (tmp, flag); |
2210 | } |
1944 | } |
2211 | } |
1945 | } |
… | |
… | |
2214 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1948 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2215 | * all it's inventory (recursively). |
1949 | * all it's inventory (recursively). |
2216 | * If checksums are used, a player will get set_cheat called for |
1950 | * If checksums are used, a player will get set_cheat called for |
2217 | * him/her-self and all object carried by a call to this function. |
1951 | * him/her-self and all object carried by a call to this function. |
2218 | */ |
1952 | */ |
2219 | |
|
|
2220 | void |
1953 | void |
2221 | set_cheat (object *op) |
1954 | set_cheat (object *op) |
2222 | { |
1955 | { |
2223 | SET_FLAG (op, FLAG_WAS_WIZ); |
1956 | SET_FLAG (op, FLAG_WAS_WIZ); |
2224 | flag_inv (op, FLAG_WAS_WIZ); |
1957 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2243 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1976 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2244 | * to know if the space in question will block the object. We can't use |
1977 | * to know if the space in question will block the object. We can't use |
2245 | * the archetype because that isn't correct if the monster has been |
1978 | * the archetype because that isn't correct if the monster has been |
2246 | * customized, changed states, etc. |
1979 | * customized, changed states, etc. |
2247 | */ |
1980 | */ |
2248 | |
|
|
2249 | int |
1981 | int |
2250 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
1982 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2251 | { |
1983 | { |
2252 | int |
|
|
2253 | i, |
|
|
2254 | index = 0, flag; |
1984 | int index = 0, flag; |
2255 | static int |
|
|
2256 | altern[SIZEOFFREE]; |
1985 | int altern[SIZEOFFREE]; |
2257 | |
1986 | |
2258 | for (i = start; i < stop; i++) |
1987 | for (int i = start; i < stop; i++) |
2259 | { |
1988 | { |
2260 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1989 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2261 | if (!flag) |
1990 | if (!flag) |
2262 | altern[index++] = i; |
1991 | altern [index++] = i; |
2263 | |
1992 | |
2264 | /* Basically, if we find a wall on a space, we cut down the search size. |
1993 | /* Basically, if we find a wall on a space, we cut down the search size. |
2265 | * In this way, we won't return spaces that are on another side of a wall. |
1994 | * In this way, we won't return spaces that are on another side of a wall. |
2266 | * This mostly work, but it cuts down the search size in all directions - |
1995 | * This mostly work, but it cuts down the search size in all directions - |
2267 | * if the space being examined only has a wall to the north and empty |
1996 | * if the space being examined only has a wall to the north and empty |
2268 | * spaces in all the other directions, this will reduce the search space |
1997 | * spaces in all the other directions, this will reduce the search space |
2269 | * to only the spaces immediately surrounding the target area, and |
1998 | * to only the spaces immediately surrounding the target area, and |
2270 | * won't look 2 spaces south of the target space. |
1999 | * won't look 2 spaces south of the target space. |
2271 | */ |
2000 | */ |
2272 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2001 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2273 | stop = maxfree[i]; |
2002 | stop = maxfree[i]; |
2274 | } |
2003 | } |
|
|
2004 | |
2275 | if (!index) |
2005 | if (!index) |
2276 | return -1; |
2006 | return -1; |
|
|
2007 | |
2277 | return altern[RANDOM () % index]; |
2008 | return altern[RANDOM () % index]; |
2278 | } |
2009 | } |
2279 | |
2010 | |
2280 | /* |
2011 | /* |
2281 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2012 | * find_first_free_spot(archetype, maptile, x, y) works like |
2282 | * find_free_spot(), but it will search max number of squares. |
2013 | * find_free_spot(), but it will search max number of squares. |
2283 | * But it will return the first available spot, not a random choice. |
2014 | * But it will return the first available spot, not a random choice. |
2284 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2015 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2285 | */ |
2016 | */ |
2286 | |
|
|
2287 | int |
2017 | int |
2288 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2018 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2289 | { |
2019 | { |
2290 | int |
|
|
2291 | i; |
|
|
2292 | |
|
|
2293 | for (i = 0; i < SIZEOFFREE; i++) |
2020 | for (int i = 0; i < SIZEOFFREE; i++) |
2294 | { |
|
|
2295 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2021 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2296 | return i; |
2022 | return i; |
2297 | } |
2023 | |
2298 | return -1; |
2024 | return -1; |
2299 | } |
2025 | } |
2300 | |
2026 | |
2301 | /* |
2027 | /* |
2302 | * The function permute(arr, begin, end) randomly reorders the array |
2028 | * The function permute(arr, begin, end) randomly reorders the array |
2303 | * arr[begin..end-1]. |
2029 | * arr[begin..end-1]. |
|
|
2030 | * now uses a fisher-yates shuffle, old permute was broken |
2304 | */ |
2031 | */ |
2305 | static void |
2032 | static void |
2306 | permute (int *arr, int begin, int end) |
2033 | permute (int *arr, int begin, int end) |
2307 | { |
2034 | { |
2308 | int |
2035 | arr += begin; |
2309 | i, |
|
|
2310 | j, |
|
|
2311 | tmp, |
|
|
2312 | len; |
|
|
2313 | |
|
|
2314 | len = end - begin; |
2036 | end -= begin; |
2315 | for (i = begin; i < end; i++) |
|
|
2316 | { |
|
|
2317 | j = begin + RANDOM () % len; |
|
|
2318 | |
2037 | |
2319 | tmp = arr[i]; |
2038 | while (--end) |
2320 | arr[i] = arr[j]; |
2039 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2321 | arr[j] = tmp; |
|
|
2322 | } |
|
|
2323 | } |
2040 | } |
2324 | |
2041 | |
2325 | /* new function to make monster searching more efficient, and effective! |
2042 | /* new function to make monster searching more efficient, and effective! |
2326 | * This basically returns a randomized array (in the passed pointer) of |
2043 | * This basically returns a randomized array (in the passed pointer) of |
2327 | * the spaces to find monsters. In this way, it won't always look for |
2044 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2330 | * the 3x3 area will be searched, just not in a predictable order. |
2047 | * the 3x3 area will be searched, just not in a predictable order. |
2331 | */ |
2048 | */ |
2332 | void |
2049 | void |
2333 | get_search_arr (int *search_arr) |
2050 | get_search_arr (int *search_arr) |
2334 | { |
2051 | { |
2335 | int |
2052 | int i; |
2336 | i; |
|
|
2337 | |
2053 | |
2338 | for (i = 0; i < SIZEOFFREE; i++) |
2054 | for (i = 0; i < SIZEOFFREE; i++) |
2339 | { |
|
|
2340 | search_arr[i] = i; |
2055 | search_arr[i] = i; |
2341 | } |
|
|
2342 | |
2056 | |
2343 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2057 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2344 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2058 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2345 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2059 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2346 | } |
2060 | } |
… | |
… | |
2355 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2069 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2356 | * is actually want is going to try and move there. We need this info |
2070 | * is actually want is going to try and move there. We need this info |
2357 | * because we have to know what movement the thing looking to move |
2071 | * because we have to know what movement the thing looking to move |
2358 | * there is capable of. |
2072 | * there is capable of. |
2359 | */ |
2073 | */ |
2360 | |
|
|
2361 | int |
2074 | int |
2362 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2075 | find_dir (maptile *m, int x, int y, object *exclude) |
2363 | { |
2076 | { |
2364 | int |
|
|
2365 | i, |
|
|
2366 | max = SIZEOFFREE, mflags; |
2077 | int i, max = SIZEOFFREE, mflags; |
2367 | |
2078 | |
2368 | sint16 nx, ny; |
2079 | sint16 nx, ny; |
2369 | object * |
2080 | object *tmp; |
2370 | tmp; |
2081 | maptile *mp; |
2371 | mapstruct * |
|
|
2372 | mp; |
|
|
2373 | |
2082 | |
2374 | MoveType blocked, move_type; |
2083 | MoveType blocked, move_type; |
2375 | |
2084 | |
2376 | if (exclude && exclude->head) |
2085 | if (exclude && exclude->head) |
2377 | { |
2086 | { |
… | |
… | |
2389 | mp = m; |
2098 | mp = m; |
2390 | nx = x + freearr_x[i]; |
2099 | nx = x + freearr_x[i]; |
2391 | ny = y + freearr_y[i]; |
2100 | ny = y + freearr_y[i]; |
2392 | |
2101 | |
2393 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2102 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2103 | |
2394 | if (mflags & P_OUT_OF_MAP) |
2104 | if (mflags & P_OUT_OF_MAP) |
2395 | { |
|
|
2396 | max = maxfree[i]; |
2105 | max = maxfree[i]; |
2397 | } |
|
|
2398 | else |
2106 | else |
2399 | { |
2107 | { |
2400 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2108 | mapspace &ms = mp->at (nx, ny); |
|
|
2109 | |
|
|
2110 | blocked = ms.move_block; |
2401 | |
2111 | |
2402 | if ((move_type & blocked) == move_type) |
2112 | if ((move_type & blocked) == move_type) |
2403 | { |
|
|
2404 | max = maxfree[i]; |
2113 | max = maxfree[i]; |
2405 | } |
|
|
2406 | else if (mflags & P_IS_ALIVE) |
2114 | else if (mflags & P_IS_ALIVE) |
2407 | { |
2115 | { |
2408 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2409 | { |
2117 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2410 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2118 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2411 | { |
|
|
2412 | break; |
2119 | break; |
2413 | } |
2120 | |
2414 | } |
|
|
2415 | if (tmp) |
2121 | if (tmp) |
2416 | { |
|
|
2417 | return freedir[i]; |
2122 | return freedir[i]; |
2418 | } |
|
|
2419 | } |
2123 | } |
2420 | } |
2124 | } |
2421 | } |
2125 | } |
|
|
2126 | |
2422 | return 0; |
2127 | return 0; |
2423 | } |
2128 | } |
2424 | |
2129 | |
2425 | /* |
2130 | /* |
2426 | * distance(object 1, object 2) will return the square of the |
2131 | * distance(object 1, object 2) will return the square of the |
2427 | * distance between the two given objects. |
2132 | * distance between the two given objects. |
2428 | */ |
2133 | */ |
2429 | |
|
|
2430 | int |
2134 | int |
2431 | distance (const object *ob1, const object *ob2) |
2135 | distance (const object *ob1, const object *ob2) |
2432 | { |
2136 | { |
2433 | int |
|
|
2434 | i; |
|
|
2435 | |
|
|
2436 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2137 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2437 | return i; |
|
|
2438 | } |
2138 | } |
2439 | |
2139 | |
2440 | /* |
2140 | /* |
2441 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2141 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2442 | * an object which has subtracted the x and y coordinates of another |
2142 | * an object which has subtracted the x and y coordinates of another |
2443 | * object, needs to travel toward it. |
2143 | * object, needs to travel toward it. |
2444 | */ |
2144 | */ |
2445 | |
|
|
2446 | int |
2145 | int |
2447 | find_dir_2 (int x, int y) |
2146 | find_dir_2 (int x, int y) |
2448 | { |
2147 | { |
2449 | int |
2148 | int q; |
2450 | q; |
|
|
2451 | |
2149 | |
2452 | if (y) |
2150 | if (y) |
2453 | q = x * 100 / y; |
2151 | q = x * 100 / y; |
2454 | else if (x) |
2152 | else if (x) |
2455 | q = -300 * x; |
2153 | q = -300 * x; |
… | |
… | |
2490 | int |
2188 | int |
2491 | absdir (int d) |
2189 | absdir (int d) |
2492 | { |
2190 | { |
2493 | while (d < 1) |
2191 | while (d < 1) |
2494 | d += 8; |
2192 | d += 8; |
|
|
2193 | |
2495 | while (d > 8) |
2194 | while (d > 8) |
2496 | d -= 8; |
2195 | d -= 8; |
|
|
2196 | |
2497 | return d; |
2197 | return d; |
2498 | } |
2198 | } |
2499 | |
2199 | |
2500 | /* |
2200 | /* |
2501 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2201 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2503 | */ |
2203 | */ |
2504 | |
2204 | |
2505 | int |
2205 | int |
2506 | dirdiff (int dir1, int dir2) |
2206 | dirdiff (int dir1, int dir2) |
2507 | { |
2207 | { |
2508 | int |
2208 | int d; |
2509 | d; |
|
|
2510 | |
2209 | |
2511 | d = abs (dir1 - dir2); |
2210 | d = abs (dir1 - dir2); |
2512 | if (d > 4) |
2211 | if (d > 4) |
2513 | d = 8 - d; |
2212 | d = 8 - d; |
|
|
2213 | |
2514 | return d; |
2214 | return d; |
2515 | } |
2215 | } |
2516 | |
2216 | |
2517 | /* peterm: |
2217 | /* peterm: |
2518 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2218 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2521 | * This basically means that if direction is 15, then it could either go |
2221 | * This basically means that if direction is 15, then it could either go |
2522 | * direction 4, 14, or 16 to get back to where we are. |
2222 | * direction 4, 14, or 16 to get back to where we are. |
2523 | * Moved from spell_util.c to object.c with the other related direction |
2223 | * Moved from spell_util.c to object.c with the other related direction |
2524 | * functions. |
2224 | * functions. |
2525 | */ |
2225 | */ |
2526 | |
|
|
2527 | int |
|
|
2528 | reduction_dir[SIZEOFFREE][3] = { |
2226 | int reduction_dir[SIZEOFFREE][3] = { |
2529 | {0, 0, 0}, /* 0 */ |
2227 | {0, 0, 0}, /* 0 */ |
2530 | {0, 0, 0}, /* 1 */ |
2228 | {0, 0, 0}, /* 1 */ |
2531 | {0, 0, 0}, /* 2 */ |
2229 | {0, 0, 0}, /* 2 */ |
2532 | {0, 0, 0}, /* 3 */ |
2230 | {0, 0, 0}, /* 3 */ |
2533 | {0, 0, 0}, /* 4 */ |
2231 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2581 | * find a path to that monster that we found. If not, |
2279 | * find a path to that monster that we found. If not, |
2582 | * we don't bother going toward it. Returns 1 if we |
2280 | * we don't bother going toward it. Returns 1 if we |
2583 | * can see a direct way to get it |
2281 | * can see a direct way to get it |
2584 | * Modified to be map tile aware -.MSW |
2282 | * Modified to be map tile aware -.MSW |
2585 | */ |
2283 | */ |
2586 | |
|
|
2587 | |
|
|
2588 | int |
2284 | int |
2589 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2285 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2590 | { |
2286 | { |
2591 | sint16 dx, dy; |
2287 | sint16 dx, dy; |
2592 | int |
|
|
2593 | mflags; |
2288 | int mflags; |
2594 | |
2289 | |
2595 | if (dir < 0) |
2290 | if (dir < 0) |
2596 | return 0; /* exit condition: invalid direction */ |
2291 | return 0; /* exit condition: invalid direction */ |
2597 | |
2292 | |
2598 | dx = x + freearr_x[dir]; |
2293 | dx = x + freearr_x[dir]; |
… | |
… | |
2611 | return 0; |
2306 | return 0; |
2612 | |
2307 | |
2613 | /* yes, can see. */ |
2308 | /* yes, can see. */ |
2614 | if (dir < 9) |
2309 | if (dir < 9) |
2615 | return 1; |
2310 | return 1; |
|
|
2311 | |
2616 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2312 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2617 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2313 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2314 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2618 | } |
2315 | } |
2619 | |
|
|
2620 | |
|
|
2621 | |
2316 | |
2622 | /* |
2317 | /* |
2623 | * can_pick(picker, item): finds out if an object is possible to be |
2318 | * can_pick(picker, item): finds out if an object is possible to be |
2624 | * picked up by the picker. Returnes 1 if it can be |
2319 | * picked up by the picker. Returnes 1 if it can be |
2625 | * picked up, otherwise 0. |
2320 | * picked up, otherwise 0. |
… | |
… | |
2636 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2331 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2637 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2332 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2638 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2333 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2639 | } |
2334 | } |
2640 | |
2335 | |
2641 | |
|
|
2642 | /* |
2336 | /* |
2643 | * create clone from object to another |
2337 | * create clone from object to another |
2644 | */ |
2338 | */ |
2645 | object * |
2339 | object * |
2646 | object_create_clone (object *asrc) |
2340 | object_create_clone (object *asrc) |
2647 | { |
2341 | { |
2648 | object * |
|
|
2649 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2342 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2650 | |
2343 | |
2651 | if (!asrc) |
2344 | if (!asrc) |
2652 | return NULL; |
2345 | return 0; |
|
|
2346 | |
2653 | src = asrc; |
2347 | src = asrc; |
2654 | if (src->head) |
2348 | if (src->head) |
2655 | src = src->head; |
2349 | src = src->head; |
2656 | |
2350 | |
2657 | prev = NULL; |
2351 | prev = 0; |
2658 | for (part = src; part; part = part->more) |
2352 | for (part = src; part; part = part->more) |
2659 | { |
2353 | { |
2660 | tmp = get_object (); |
2354 | tmp = part->clone (); |
2661 | copy_object (part, tmp); |
|
|
2662 | tmp->x -= src->x; |
2355 | tmp->x -= src->x; |
2663 | tmp->y -= src->y; |
2356 | tmp->y -= src->y; |
|
|
2357 | |
2664 | if (!part->head) |
2358 | if (!part->head) |
2665 | { |
2359 | { |
2666 | dst = tmp; |
2360 | dst = tmp; |
2667 | tmp->head = NULL; |
2361 | tmp->head = 0; |
2668 | } |
2362 | } |
2669 | else |
2363 | else |
2670 | { |
|
|
2671 | tmp->head = dst; |
2364 | tmp->head = dst; |
2672 | } |
2365 | |
2673 | tmp->more = NULL; |
2366 | tmp->more = 0; |
|
|
2367 | |
2674 | if (prev) |
2368 | if (prev) |
2675 | prev->more = tmp; |
2369 | prev->more = tmp; |
|
|
2370 | |
2676 | prev = tmp; |
2371 | prev = tmp; |
2677 | } |
2372 | } |
2678 | |
2373 | |
2679 | /*** copy inventory ***/ |
|
|
2680 | for (item = src->inv; item; item = item->below) |
2374 | for (item = src->inv; item; item = item->below) |
2681 | { |
|
|
2682 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2375 | insert_ob_in_ob (object_create_clone (item), dst); |
2683 | } |
|
|
2684 | |
2376 | |
2685 | return dst; |
2377 | return dst; |
2686 | } |
2378 | } |
2687 | |
2379 | |
2688 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2689 | int |
|
|
2690 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2691 | { |
|
|
2692 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2693 | * robust */ |
|
|
2694 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2695 | } |
|
|
2696 | |
|
|
2697 | /* GROS - Creates an object using a string representing its content. */ |
2380 | /* GROS - Creates an object using a string representing its content. */ |
2698 | |
|
|
2699 | /* Basically, we save the content of the string to a temp file, then call */ |
2381 | /* Basically, we save the content of the string to a temp file, then call */ |
2700 | |
|
|
2701 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2382 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2702 | |
|
|
2703 | /* but it was simple to make and allows reusing the load_object function. */ |
2383 | /* but it was simple to make and allows reusing the load_object function. */ |
2704 | |
|
|
2705 | /* Remember not to use load_object_str in a time-critical situation. */ |
2384 | /* Remember not to use load_object_str in a time-critical situation. */ |
2706 | |
|
|
2707 | /* Also remember that multiparts objects are not supported for now. */ |
2385 | /* Also remember that multiparts objects are not supported for now. */ |
2708 | |
|
|
2709 | object * |
2386 | object * |
2710 | load_object_str (const char *obstr) |
2387 | load_object_str (const char *obstr) |
2711 | { |
2388 | { |
2712 | object * |
2389 | object *op; |
2713 | op; |
|
|
2714 | char |
|
|
2715 | filename[MAX_BUF]; |
2390 | char filename[MAX_BUF]; |
2716 | |
2391 | |
2717 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2392 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2718 | |
2393 | |
2719 | FILE * |
|
|
2720 | tempfile = fopen (filename, "w"); |
2394 | FILE *tempfile = fopen (filename, "w"); |
2721 | |
2395 | |
2722 | if (tempfile == NULL) |
2396 | if (tempfile == NULL) |
2723 | { |
2397 | { |
2724 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2398 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2725 | return NULL; |
2399 | return NULL; |
2726 | } |
2400 | } |
2727 | |
2401 | |
2728 | fprintf (tempfile, obstr); |
2402 | fprintf (tempfile, obstr); |
2729 | fclose (tempfile); |
2403 | fclose (tempfile); |
2730 | |
2404 | |
2731 | op = get_object (); |
2405 | op = object::create (); |
2732 | |
2406 | |
2733 | object_thawer thawer (filename); |
2407 | object_thawer thawer (filename); |
2734 | |
2408 | |
2735 | if (thawer) |
2409 | if (thawer) |
2736 | load_object (thawer, op, 0); |
2410 | load_object (thawer, op, 0); |
… | |
… | |
2746 | * returns NULL if no match. |
2420 | * returns NULL if no match. |
2747 | */ |
2421 | */ |
2748 | object * |
2422 | object * |
2749 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2423 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2750 | { |
2424 | { |
2751 | object * |
|
|
2752 | tmp; |
|
|
2753 | |
|
|
2754 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2425 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2755 | if (tmp->type == type && tmp->subtype == subtype) |
2426 | if (tmp->type == type && tmp->subtype == subtype) |
2756 | return tmp; |
2427 | return tmp; |
2757 | |
2428 | |
2758 | return NULL; |
2429 | return 0; |
2759 | } |
2430 | } |
2760 | |
2431 | |
2761 | /* If ob has a field named key, return the link from the list, |
2432 | /* If ob has a field named key, return the link from the list, |
2762 | * otherwise return NULL. |
2433 | * otherwise return NULL. |
2763 | * |
2434 | * |
… | |
… | |
2765 | * do the desired thing. |
2436 | * do the desired thing. |
2766 | */ |
2437 | */ |
2767 | key_value * |
2438 | key_value * |
2768 | get_ob_key_link (const object *ob, const char *key) |
2439 | get_ob_key_link (const object *ob, const char *key) |
2769 | { |
2440 | { |
2770 | key_value * |
|
|
2771 | link; |
|
|
2772 | |
|
|
2773 | for (link = ob->key_values; link != NULL; link = link->next) |
2441 | for (key_value *link = ob->key_values; link; link = link->next) |
2774 | { |
|
|
2775 | if (link->key == key) |
2442 | if (link->key == key) |
2776 | { |
|
|
2777 | return link; |
2443 | return link; |
2778 | } |
|
|
2779 | } |
|
|
2780 | |
2444 | |
2781 | return NULL; |
2445 | return 0; |
2782 | } |
2446 | } |
2783 | |
2447 | |
2784 | /* |
2448 | /* |
2785 | * Returns the value of op has an extra_field for key, or NULL. |
2449 | * Returns the value of op has an extra_field for key, or NULL. |
2786 | * |
2450 | * |
… | |
… | |
2826 | * Returns TRUE on success. |
2490 | * Returns TRUE on success. |
2827 | */ |
2491 | */ |
2828 | int |
2492 | int |
2829 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2493 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2830 | { |
2494 | { |
2831 | key_value * |
|
|
2832 | field = NULL, *last = NULL; |
2495 | key_value *field = NULL, *last = NULL; |
2833 | |
2496 | |
2834 | for (field = op->key_values; field != NULL; field = field->next) |
2497 | for (field = op->key_values; field != NULL; field = field->next) |
2835 | { |
2498 | { |
2836 | if (field->key != canonical_key) |
2499 | if (field->key != canonical_key) |
2837 | { |
2500 | { |
… | |
… | |
2865 | /* IF we get here, key doesn't exist */ |
2528 | /* IF we get here, key doesn't exist */ |
2866 | |
2529 | |
2867 | /* No field, we'll have to add it. */ |
2530 | /* No field, we'll have to add it. */ |
2868 | |
2531 | |
2869 | if (!add_key) |
2532 | if (!add_key) |
2870 | { |
|
|
2871 | return FALSE; |
2533 | return FALSE; |
2872 | } |
2534 | |
2873 | /* There isn't any good reason to store a null |
2535 | /* There isn't any good reason to store a null |
2874 | * value in the key/value list. If the archetype has |
2536 | * value in the key/value list. If the archetype has |
2875 | * this key, then we should also have it, so shouldn't |
2537 | * this key, then we should also have it, so shouldn't |
2876 | * be here. If user wants to store empty strings, |
2538 | * be here. If user wants to store empty strings, |
2877 | * should pass in "" |
2539 | * should pass in "" |