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Comparing deliantra/server/common/object.C (file contents):
Revision 1.137 by root, Mon Apr 16 06:23:40 2007 UTC vs.
Revision 1.145 by root, Mon May 7 03:05:58 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
324sum_weight (object *op) 324sum_weight (object *op)
325{ 325{
326 long sum; 326 long sum;
327 object *inv; 327 object *inv;
328 328
329 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 329 for (sum = 0, inv = op->inv; inv; inv = inv->below)
330 { 330 {
331 if (inv->inv) 331 if (inv->inv)
332 sum_weight (inv); 332 sum_weight (inv);
333
333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
334 } 335 }
335 336
336 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
337 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
446 */ 447 */
447 while (owner->owner) 448 while (owner->owner)
448 owner = owner->owner; 449 owner = owner->owner;
449 450
450 this->owner = owner; 451 this->owner = owner;
452}
453
454void
455object::set_weapon (object *ob)
456{
457 if (current_weapon == ob)
458 return;
459
460 current_weapon = ob;
461 new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
462 update_stats ();
451} 463}
452 464
453/* Zero the key_values on op, decrementing the shared-string 465/* Zero the key_values on op, decrementing the shared-string
454 * refcounts and freeing the links. 466 * refcounts and freeing the links.
455 */ 467 */
537 * need for monsters, but doesn't hurt to do it for everything. 549 * need for monsters, but doesn't hurt to do it for everything.
538 * by doing so, when a monster is created, it has good starting 550 * by doing so, when a monster is created, it has good starting
539 * values for the body_used info, so when items are created 551 * values for the body_used info, so when items are created
540 * for it, they can be properly equipped. 552 * for it, they can be properly equipped.
541 */ 553 */
542 memcpy (body_used, body_info, sizeof (body_used)); 554 for (int i = NUM_BODY_LOCATIONS; i--; )
555 slot[i].used = slot[i].info;
543 556
544 attachable::instantiate (); 557 attachable::instantiate ();
545} 558}
546 559
547object * 560object *
835 848
836 if (flag [FLAG_IS_LINKED]) 849 if (flag [FLAG_IS_LINKED])
837 remove_button_link (this); 850 remove_button_link (this);
838 851
839 if (flag [FLAG_FRIENDLY]) 852 if (flag [FLAG_FRIENDLY])
840 {
841 remove_friendly_object (this); 853 remove_friendly_object (this);
842
843 if (type == GOLEM
844 && owner
845 && owner->type == PLAYER
846 && owner->contr->ranges[range_golem] == this)
847 owner->contr->ranges[range_golem] = 0;
848 }
849 854
850 if (!flag [FLAG_REMOVED]) 855 if (!flag [FLAG_REMOVED])
851 remove (); 856 remove ();
852 857
853 destroy_inv (true); 858 destroy_inv (true);
1110 return top; 1115 return top;
1111 } 1116 }
1112 } 1117 }
1113 1118
1114 return 0; 1119 return 0;
1120}
1121
1122void
1123object::expand_tail ()
1124{
1125 if (more)
1126 return;
1127
1128 object *prev = this;
1129
1130 for (archetype *at = arch->more; at; at = at->more)
1131 {
1132 object *op = arch_to_object (at);
1133
1134 op->name = name;
1135 op->name_pl = name_pl;
1136 op->title = title;
1137
1138 op->head = this;
1139 prev->more = op;
1140
1141 prev = op;
1142 }
1115} 1143}
1116 1144
1117/* 1145/*
1118 * same as insert_ob_in_map except it handles separate coordinates and does a clean 1146 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1119 * job preparing multi-part monsters. 1147 * job preparing multi-part monsters.
1151 * just 'op' otherwise 1179 * just 'op' otherwise
1152 */ 1180 */
1153object * 1181object *
1154insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1182insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1155{ 1183{
1184 assert (!op->flag [FLAG_FREED]);
1185
1156 object *tmp, *top, *floor = NULL; 1186 object *tmp, *top, *floor = NULL;
1157 1187
1158 if (QUERY_FLAG (op, FLAG_FREED))
1159 {
1160 LOG (llevError, "Trying to insert freed object!\n");
1161 return NULL;
1162 }
1163
1164 if (!QUERY_FLAG (op, FLAG_REMOVED))
1165 LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ());
1166
1167 op->remove (); 1188 op->remove ();
1168 1189
1169 if (!m) 1190#if 0
1170 { 1191 if (!m->active != !op->active)
1171 char *dump = dump_object (op); 1192 if (m->active)
1172 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1193 op->activate_recursive ();
1173 free (dump); 1194 else
1174 return op; 1195 op->deactivate_recursive ();
1175 } 1196#endif
1176 1197
1177 if (out_of_map (m, op->x, op->y)) 1198 if (out_of_map (m, op->x, op->y))
1178 { 1199 {
1179 char *dump = dump_object (op);
1180 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); 1200 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1181#ifdef MANY_CORES 1201#ifdef MANY_CORES
1182 /* Better to catch this here, as otherwise the next use of this object 1202 /* Better to catch this here, as otherwise the next use of this object
1183 * is likely to cause a crash. Better to find out where it is getting 1203 * is likely to cause a crash. Better to find out where it is getting
1184 * improperly inserted. 1204 * improperly inserted.
1185 */ 1205 */
1186 abort (); 1206 abort ();
1187#endif 1207#endif
1188 free (dump);
1189 return op; 1208 return op;
1190 } 1209 }
1191 1210
1192 if (object *more = op->more) 1211 if (object *more = op->more)
1193 { 1212 {
1430 tmp1->x = op->x; 1449 tmp1->x = op->x;
1431 tmp1->y = op->y; 1450 tmp1->y = op->y;
1432 insert_ob_in_map (tmp1, op->map, op, 0); 1451 insert_ob_in_map (tmp1, op->map, op, 0);
1433} 1452}
1434 1453
1435// XXX: function not returning object*
1436object * 1454object *
1437object::insert_at (object *where, object *originator, int flags) 1455object::insert_at (object *where, object *originator, int flags)
1438{ 1456{
1439 where->map->insert (this, where->x, where->y, originator, flags); 1457 return where->map->insert (this, where->x, where->y, originator, flags);
1440} 1458}
1441 1459
1442/* 1460/*
1443 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1461 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1444 * is returned contains nr objects, and the remaining parts contains 1462 * is returned contains nr objects, and the remaining parts contains
1484 * the amount of an object. If the amount reaches 0, the object 1502 * the amount of an object. If the amount reaches 0, the object
1485 * is subsequently removed and freed. 1503 * is subsequently removed and freed.
1486 * 1504 *
1487 * Return value: 'op' if something is left, NULL if the amount reached 0 1505 * Return value: 'op' if something is left, NULL if the amount reached 0
1488 */ 1506 */
1489
1490object * 1507object *
1491decrease_ob_nr (object *op, uint32 i) 1508decrease_ob_nr (object *op, uint32 i)
1492{ 1509{
1493 object *tmp; 1510 object *tmp;
1494 1511
1569 1586
1570/* 1587/*
1571 * add_weight(object, weight) adds the specified weight to an object, 1588 * add_weight(object, weight) adds the specified weight to an object,
1572 * and also updates how much the environment(s) is/are carrying. 1589 * and also updates how much the environment(s) is/are carrying.
1573 */ 1590 */
1574
1575void 1591void
1576add_weight (object *op, signed long weight) 1592add_weight (object *op, signed long weight)
1577{ 1593{
1578 while (op != NULL) 1594 while (op != NULL)
1579 { 1595 {
1611 * inside the object environment. 1627 * inside the object environment.
1612 * 1628 *
1613 * The function returns now pointer to inserted item, and return value can 1629 * The function returns now pointer to inserted item, and return value can
1614 * be != op, if items are merged. -Tero 1630 * be != op, if items are merged. -Tero
1615 */ 1631 */
1616
1617object * 1632object *
1618object::insert (object *op) 1633object::insert (object *op)
1619{ 1634{
1620 object *tmp, *otmp; 1635 object *tmp, *otmp;
1621 1636
2581} 2596}
2582 2597
2583const char * 2598const char *
2584object::debug_desc () const 2599object::debug_desc () const
2585{ 2600{
2586 static char info[256 * 4]; 2601 static char info[3][256 * 4];
2602 static int info_idx;
2603
2587 return debug_desc (info); 2604 return debug_desc (info [++info_idx % 3]);
2588}
2589
2590const char *
2591object::debug_desc2 () const
2592{
2593 static char info[256 * 4];
2594 return debug_desc (info);
2595} 2605}
2596 2606
2597struct region * 2607struct region *
2598object::region () const 2608object::region () const
2599{ 2609{

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