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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.237 by root, Tue May 6 21:04:37 2008 UTC vs.
Revision 1.251 by root, Sun Jul 20 16:56:34 2008 UTC

206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 207
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 210
211 if (ob1->arch->name != ob2->arch->name 211 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 212 || ob1->name != ob2->name
213 || ob1->title != ob2->title 213 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 220 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
344 else 345 else
345 { 346 {
346 // maybe there is a player standing on the same mapspace 347 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 348 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 351 || this == pl->container)
350 return pl; 352 return pl;
351 } 353 }
352 } 354 }
353 355
354 return 0; 356 return 0;
478 */ 480 */
479object * 481object *
480find_object_name (const char *str) 482find_object_name (const char *str)
481{ 483{
482 shstr_cmp str_ (str); 484 shstr_cmp str_ (str);
483 object *op;
484 485
486 if (str_)
485 for_all_objects (op) 487 for_all_objects (op)
486 if (op->name == str_) 488 if (op->name == str_)
487 break; 489 return op;
488 490
489 return op; 491 return 0;
490} 492}
491 493
492/* 494/*
493 * Sets the owner and sets the skill and exp pointers to owner's current 495 * Sets the owner and sets the skill and exp pointers to owner's current
494 * skill and experience objects. 496 * skill and experience objects.
904 * drop on that space. 906 * drop on that space.
905 */ 907 */
906 if (!drop_to_ground 908 if (!drop_to_ground
907 || !map 909 || !map
908 || map->in_memory != MAP_ACTIVE 910 || map->in_memory != MAP_ACTIVE
909 || map->nodrop 911 || map->no_drop
910 || ms ().move_block == MOVE_ALL) 912 || ms ().move_block == MOVE_ALL)
911 { 913 {
912 while (inv) 914 while (inv)
913 {
914 inv->destroy_inv (false);
915 inv->destroy (); 915 inv->destroy (true);
916 }
917 } 916 }
918 else 917 else
919 { /* Put objects in inventory onto this space */ 918 { /* Put objects in inventory onto this space */
920 while (inv) 919 while (inv)
921 { 920 {
943 942
944static struct freed_map : maptile 943static struct freed_map : maptile
945{ 944{
946 freed_map () 945 freed_map ()
947 { 946 {
948 path = "<freed objects map>"; 947 path = "<freed objects map>";
949 name = "/internal/freed_objects_map"; 948 name = "/internal/freed_objects_map";
950 width = 3; 949 width = 3;
951 height = 3; 950 height = 3;
952 nodrop = 1; 951 no_drop = 1;
952 no_reset = 1;
953 953
954 alloc (); 954 alloc ();
955 in_memory = MAP_ACTIVE; 955 in_memory = MAP_ACTIVE;
956 } 956 }
957 957
1235 * job preparing multi-part monsters. 1235 * job preparing multi-part monsters.
1236 */ 1236 */
1237object * 1237object *
1238insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1238insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1239{ 1239{
1240 op->remove ();
1241
1240 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1242 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1241 { 1243 {
1242 tmp->x = x + tmp->arch->x; 1244 tmp->x = x + tmp->arch->x;
1243 tmp->y = y + tmp->arch->y; 1245 tmp->y = y + tmp->arch->y;
1244 } 1246 }
1267 * just 'op' otherwise 1269 * just 'op' otherwise
1268 */ 1270 */
1269object * 1271object *
1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1271{ 1273{
1274 if (op->is_on_map ())
1275 {
1276 LOG (llevError, "insert_ob_in_map called for object already on map");
1277 abort ();
1278 }
1279
1280 if (op->env)
1281 {
1282 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1272 op->remove (); 1283 op->remove ();
1284 }
1285
1286 if (op->face && !face_info (op->face))//D TODO: remove soon
1287 {//D
1288 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1289 op->face = 1;//D
1290 }//D
1273 1291
1274 /* Ideally, the caller figures this out. However, it complicates a lot 1292 /* Ideally, the caller figures this out. However, it complicates a lot
1275 * of areas of callers (eg, anything that uses find_free_spot would now 1293 * of areas of callers (eg, anything that uses find_free_spot would now
1276 * need extra work 1294 * need extra work
1277 */ 1295 */
1309 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1327 if (!QUERY_FLAG (op, FLAG_ALIVE))
1310 CLEAR_FLAG (op, FLAG_NO_STEAL); 1328 CLEAR_FLAG (op, FLAG_NO_STEAL);
1311 1329
1312 if (flag & INS_BELOW_ORIGINATOR) 1330 if (flag & INS_BELOW_ORIGINATOR)
1313 { 1331 {
1314 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ()) 1332 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1315 { 1333 {
1316 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1334 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1317 abort (); 1335 abort ();
1318 } 1336 }
1337
1338 if (!originator->is_on_map ())
1339 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1340 op->debug_desc (), originator->debug_desc ());
1319 1341
1320 op->above = originator; 1342 op->above = originator;
1321 op->below = originator->below; 1343 op->below = originator->below;
1322 originator->below = op; 1344 originator->below = op;
1323 1345
1390 } /* If objects on this space */ 1412 } /* If objects on this space */
1391 1413
1392 if (flag & INS_ABOVE_FLOOR_ONLY) 1414 if (flag & INS_ABOVE_FLOOR_ONLY)
1393 top = floor; 1415 top = floor;
1394 1416
1395 /* Top is the object that our object (op) is going to get inserted above. 1417 // insert object above top, or bottom-most if top = 0
1396 */
1397
1398 /* no top found, insert on top */
1399 if (!top) 1418 if (!top)
1400 { 1419 {
1401 op->above = 0; 1420 op->below = 0;
1402 op->below = ms.top; 1421 op->above = ms.bot;
1403 ms.top = op; 1422 ms.bot = op;
1404 1423
1405 *(op->below ? &op->below->above : &ms.bot) = op; 1424 *(op->above ? &op->above->below : &ms.top) = op;
1406 } 1425 }
1407 else 1426 else
1408 { /* get inserted into the stack above top */ 1427 {
1409 op->above = top->above; 1428 op->above = top->above;
1410 top->above = op; 1429 top->above = op;
1411 1430
1412 op->below = top; 1431 op->below = top;
1413 *(op->above ? &op->above->below : &ms.top) = op; 1432 *(op->above ? &op->above->below : &ms.top) = op;
1414 } 1433 }
1415 } /* else not INS_BELOW_ORIGINATOR */ 1434 }
1416 1435
1417 if (op->type == PLAYER) 1436 if (op->type == PLAYER)
1418 { 1437 {
1419 op->contr->do_los = 1; 1438 op->contr->do_los = 1;
1420 ++op->map->players; 1439 ++op->map->players;
1516 if (!nr) 1535 if (!nr)
1517 return true; 1536 return true;
1518 1537
1519 nr = min (nr, nrof); 1538 nr = min (nr, nrof);
1520 1539
1540 if (nrof > nr)
1541 {
1521 nrof -= nr; 1542 nrof -= nr;
1522
1523 if (nrof)
1524 {
1525 adjust_weight (env, -weight * nr); // carrying == 0 1543 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1526 1544
1527 if (object *pl = visible_to ()) 1545 if (object *pl = visible_to ())
1528 esrv_update_item (UPD_NROF, pl, this); 1546 esrv_update_item (UPD_NROF, pl, this);
1529 1547
1530 return true; 1548 return true;
1531 } 1549 }
1532 else 1550 else
1533 { 1551 {
1534 destroy (1); 1552 destroy ();
1535 return false; 1553 return false;
1536 } 1554 }
1537} 1555}
1538 1556
1539/* 1557/*
2415{ 2433{
2416 char flagdesc[512]; 2434 char flagdesc[512];
2417 char info2[256 * 4]; 2435 char info2[256 * 4];
2418 char *p = info; 2436 char *p = info;
2419 2437
2420 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2438 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2421 count, 2439 count,
2422 uuid.c_str (), 2440 uuid.c_str (),
2423 &name, 2441 &name,
2424 title ? "\",title:\"" : "", 2442 title ? ",title:\"" : "",
2425 title ? (const char *)title : "", 2443 title ? (const char *)title : "",
2444 title ? "\"" : "",
2426 flag_desc (flagdesc, 512), type); 2445 flag_desc (flagdesc, 512), type);
2427 2446
2428 if (!flag[FLAG_REMOVED] && env) 2447 if (!flag[FLAG_REMOVED] && env)
2429 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2448 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2430 2449

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