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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.53 by root, Tue Nov 7 16:30:54 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 object *op;
412 418
413 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
414 if (op->count == i) 420 if (op->count == i)
415 break; 421 break;
422
416 return op; 423 return op;
417} 424}
418 425
419/* 426/*
420 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
423 */ 430 */
424 431
425object * 432object *
426find_object_name (const char *str) 433find_object_name (const char *str)
427{ 434{
428 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
429 object *op; 436 object *op;
430 437
431 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 439 if (op->name == str_)
433 break; 440 break;
434 441
435 return op; 442 return op;
436} 443}
437 444
440{ 447{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 449}
443 450
444/* 451/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 453 * skill and experience objects.
485 */ 454 */
486void 455void
487set_owner (object *op, object *owner) 456object::set_owner (object *owner)
488{ 457{
489 if (owner == NULL || op == NULL) 458 if (!owner)
490 return; 459 return;
491 460
492 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
498 */ 467 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
500 owner = owner->owner; 469 owner = owner->owner;
501 470
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 471 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 472}
543 473
544/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 475 * refcounts and freeing the links.
546 */ 476 */
562{ 492{
563 attachable_base::clear (); 493 attachable_base::clear ();
564 494
565 free_key_values (this); 495 free_key_values (this);
566 496
497 owner = 0;
567 name = 0; 498 name = 0;
568 name_pl = 0; 499 name_pl = 0;
569 title = 0; 500 title = 0;
570 race = 0; 501 race = 0;
571 slaying = 0; 502 slaying = 0;
572 skill = 0; 503 skill = 0;
573 msg = 0; 504 msg = 0;
574 lore = 0; 505 lore = 0;
575 custom_name = 0; 506 custom_name = 0;
576 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
577 519
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 521
580 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
523
524 /* What is not cleared is next, prev, and count */
525
526 expmul = 1.0;
527 face = blank_face;
528
529 if (settings.casting_time)
530 casting_time = -1;
581} 531}
582 532
583void object::clone (object *destination) 533void object::clone (object *destination)
584{ 534{
585 *(object_copy *) destination = *this; 535 *(object_copy *)destination = *this;
586 *(object_pod *) destination = *this; 536 *(object_pod *)destination = *this;
587 537
588 if (self || cb) 538 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 539 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */
615
616 op->expmul = 1.0;
617 op->face = blank_face;
618 op->attacked_by_count = -1;
619
620 if (settings.casting_time)
621 op->casting_time = -1;
622} 540}
623 541
624/* 542/*
625 * copy object first frees everything allocated by the second object, 543 * copy object first frees everything allocated by the second object,
626 * and then copies the contends of the first object into the second 544 * and then copies the contends of the first object into the second
627 * object, allocating what needs to be allocated. Basically, any 545 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 546 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 547 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 548 * will point at garbage.
631 */ 549 */
632
633void 550void
634copy_object (object *op2, object *op) 551copy_object (object *op2, object *op)
635{ 552{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 553 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 554 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
697/* 614/*
698 * Updates the speed of an object. If the speed changes from 0 to another 615 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 616 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 617 * This function needs to be called whenever the speed of an object changes.
701 */ 618 */
702
703void 619void
704update_ob_speed (object *op) 620update_ob_speed (object *op)
705{ 621{
706 extern int arch_init; 622 extern int arch_init;
707 623
716 abort (); 632 abort ();
717#else 633#else
718 op->speed = 0; 634 op->speed = 0;
719#endif 635#endif
720 } 636 }
637
721 if (arch_init) 638 if (arch_init)
722 {
723 return; 639 return;
724 } 640
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 641 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 642 {
727 /* If already on active list, don't do anything */ 643 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 644 if (op->active_next || op->active_prev || op == active_objects)
729 return; 645 return;
730 646
731 /* process_events() expects us to insert the object at the beginning 647 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 648 * of the list. */
733 op->active_next = active_objects; 649 op->active_next = active_objects;
650
734 if (op->active_next != NULL) 651 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 652 op->active_next->active_prev = op;
653
736 active_objects = op; 654 active_objects = op;
737 } 655 }
738 else 656 else
739 { 657 {
740 /* If not on the active list, nothing needs to be done */ 658 /* If not on the active list, nothing needs to be done */
742 return; 660 return;
743 661
744 if (op->active_prev == NULL) 662 if (op->active_prev == NULL)
745 { 663 {
746 active_objects = op->active_next; 664 active_objects = op->active_next;
665
747 if (op->active_next != NULL) 666 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 667 op->active_next->active_prev = NULL;
749 } 668 }
750 else 669 else
751 { 670 {
752 op->active_prev->active_next = op->active_next; 671 op->active_prev->active_next = op->active_next;
672
753 if (op->active_next) 673 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 674 op->active_next->active_prev = op->active_prev;
755 } 675 }
676
756 op->active_next = NULL; 677 op->active_next = NULL;
757 op->active_prev = NULL; 678 op->active_prev = NULL;
758 } 679 }
759} 680}
760 681
890 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 813 * that is being removed.
893 */ 814 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 816 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 818 /* Nothing to do for that case */ ;
901 }
902 else 819 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 821
907 if (update_now) 822 if (update_now)
908 { 823 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 824 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 825 update_position (op->map, op->x, op->y);
912 827
913 if (op->more != NULL) 828 if (op->more != NULL)
914 update_object (op->more, action); 829 update_object (op->more, action);
915} 830}
916 831
917static 832object::vector object::mortals;
918std::vector < object *> 833object::vector object::objects; // not yet used
919 mortals; 834object *object::first;
920 835
921void object::free_mortals () 836void object::free_mortals ()
922{ 837{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 delete * 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
925 i; 842 {
843 delete *i;
844 mortals.erase (i);
845 }
926 846
927 mortals.clear (); 847 static int lastmortals = 0;//D
848
849 if (mortals.size() != lastmortals && lastmortals > 100)//D
850 {
851 lastmortals = mortals.size ();//D
852 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
853 }
928} 854}
929 855
930object::object () 856object::object ()
931{ 857{
932 SET_FLAG (this, FLAG_REMOVED); 858 SET_FLAG (this, FLAG_REMOVED);
933 859
934 expmul = 1.0; 860 expmul = 1.0;
935 face = blank_face; 861 face = blank_face;
936 attacked_by_count = -1;
937} 862}
938 863
939object::~object () 864object::~object ()
940{ 865{
941 free_key_values (this); 866 free_key_values (this);
942} 867}
943 868
944void object::link () 869void object::link ()
945{ 870{
946 count = ++ob_count; 871 count = ++ob_count;
872 uuid = gen_uuid ();
947 873
948 prev = 0; 874 prev = 0;
949 next = objects; 875 next = object::first;
950 876
951 if (objects) 877 if (object::first)
952 objects->prev = this; 878 object::first->prev = this;
953 879
954 objects = this; 880 object::first = this;
955} 881}
956 882
957void object::unlink () 883void object::unlink ()
958{ 884{
959 count = 0; 885 if (this == object::first)
886 object::first = next;
960 887
961 /* Remove this object from the list of used objects */ 888 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 889 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 890 if (next) next->prev = prev;
966 if (this == objects) 891
967 objects = next; 892 prev = 0;
893 next = 0;
968} 894}
969 895
970object *object::create () 896object *object::create ()
971{ 897{
972 object *
973 op = new object; 898 object *op = new object;
974
975 op->link (); 899 op->link ();
976 return op; 900 return op;
977} 901}
978 902
979/* 903/*
981 * it from the list of used objects, and puts it on the list of 905 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object. 906 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for 907 * The object must have been removed by remove_ob() first for
984 * this function to succeed. 908 * this function to succeed.
985 * 909 *
986 * If free_inventory is set, free inventory as well. Else drop items in 910 * If destroy_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 911 * inventory to the ground.
988 */ 912 */
989void object::free (bool free_inventory) 913void object::destroy (bool destroy_inventory)
990{ 914{
915 if (QUERY_FLAG (this, FLAG_FREED))
916 return;
917
918 if (QUERY_FLAG (this, FLAG_FRIENDLY))
919 remove_friendly_object (this);
920
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 921 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 922 remove_ob (this);
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 923
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 924 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 925
1013 if (more) 926 if (more)
1014 { 927 {
1015 more->free (free_inventory); 928 more->destroy (destroy_inventory);
1016 more = 0; 929 more = 0;
1017 } 930 }
1018 931
1019 if (inv) 932 if (inv)
1020 { 933 {
1021 /* Only if the space blocks everything do we not process - 934 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 935 * if some form of movement is allowed, let objects
1023 * drop on that space. 936 * drop on that space.
1024 */ 937 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 938 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 939 {
1027 object * 940 object *op = inv;
1028 op = inv;
1029 941
1030 while (op) 942 while (op)
1031 { 943 {
1032 object *
1033 tmp = op->below; 944 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 945 op->destroy (destroy_inventory);
1037 op = tmp; 946 op = tmp;
1038 } 947 }
1039 } 948 }
1040 else 949 else
1041 { /* Put objects in inventory onto this space */ 950 { /* Put objects in inventory onto this space */
1042 object * 951 object *op = inv;
1043 op = inv;
1044 952
1045 while (op) 953 while (op)
1046 { 954 {
1047 object *
1048 tmp = op->below; 955 object *tmp = op->below;
1049 956
1050 remove_ob (op); 957 remove_ob (op);
1051 958
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 959 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 960 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1062 op = tmp; 969 op = tmp;
1063 } 970 }
1064 } 971 }
1065 } 972 }
1066 973
974 // clear those pointers that likely might have circular references to us
975 owner = 0;
976 enemy = 0;
977 attacked_by = 0;
978
979 // only relevant for players(?), but make sure of it anyways
980 contr = 0;
981
1067 /* Remove object from the active list */ 982 /* Remove object from the active list */
1068 speed = 0; 983 speed = 0;
1069 update_ob_speed (this); 984 update_ob_speed (this);
1070 985
1071 unlink (); 986 unlink ();
1072 987
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this); 988 mortals.push_back (this);
1076} 989}
1077 990
1078/* 991/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 992 * sub_weight() recursively (outwards) subtracts a number from the
1084sub_weight (object *op, signed long weight) 997sub_weight (object *op, signed long weight)
1085{ 998{
1086 while (op != NULL) 999 while (op != NULL)
1087 { 1000 {
1088 if (op->type == CONTAINER) 1001 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1002 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 1003
1092 op->carrying -= weight; 1004 op->carrying -= weight;
1093 op = op->env; 1005 op = op->env;
1094 } 1006 }
1095} 1007}
1096 1008
1104 */ 1016 */
1105 1017
1106void 1018void
1107remove_ob (object *op) 1019remove_ob (object *op)
1108{ 1020{
1021 object *tmp, *last = 0;
1109 object * 1022 object *otmp;
1110 tmp, * 1023
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1024 int check_walk_off;
1118 mapstruct * 1025 maptile *m;
1119 m;
1120 sint16
1121 x,
1122 y;
1123 1026
1027 sint16 x, y;
1124 1028
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1029 if (QUERY_FLAG (op, FLAG_REMOVED))
1126 { 1030 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1031
1130 /* Changed it to always dump core in this case. As has been learned 1032 SET_FLAG (op, FLAG_REMOVED);
1131 * in the past, trying to recover from errors almost always 1033
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL) 1034 if (op->more != NULL)
1143 remove_ob (op->more); 1035 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED);
1146 1036
1147 /* 1037 /*
1148 * In this case, the object to be removed is in someones 1038 * In this case, the object to be removed is in someones
1149 * inventory. 1039 * inventory.
1150 */ 1040 */
1176 */ 1066 */
1177 op->x = op->env->x, op->y = op->env->y; 1067 op->x = op->env->x, op->y = op->env->y;
1178 op->map = op->env->map; 1068 op->map = op->env->map;
1179 op->above = NULL, op->below = NULL; 1069 op->above = NULL, op->below = NULL;
1180 op->env = NULL; 1070 op->env = NULL;
1181 return; 1071 }
1072 else if (op->map)
1182 } 1073 {
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x; 1074 x = op->x;
1189 y = op->y; 1075 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y); 1076 m = get_map_from_coord (op->map, &x, &y);
1191 1077
1192 if (!m) 1078 if (!m)
1193 { 1079 {
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1080 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1195 op->map->path, op->x, op->y); 1081 op->map->path, op->x, op->y);
1196 /* in old days, we used to set x and y to 0 and continue. 1082 /* in old days, we used to set x and y to 0 and continue.
1197 * it seems if we get into this case, something is probablye 1083 * it seems if we get into this case, something is probablye
1198 * screwed up and should be fixed. 1084 * screwed up and should be fixed.
1085 */
1086 abort ();
1087 }
1088
1089 if (op->map != m)
1090 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1091 op->map->path, m->path, op->x, op->y, x, y);
1092
1093 /* Re did the following section of code - it looks like it had
1094 * lots of logic for things we no longer care about
1199 */ 1095 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1096
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1097 /* link the object above us */
1213 if (op->above) 1098 if (op->above)
1214 op->above->below = op->below; 1099 op->above->below = op->below;
1215 else 1100 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1101 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1217 1102
1218 /* Relink the object below us, if there is one */ 1103 /* Relink the object below us, if there is one */
1219 if (op->below) 1104 if (op->below)
1220 {
1221 op->below->above = op->above; 1105 op->below->above = op->above;
1222 }
1223 else 1106 else
1224 { 1107 {
1225 /* Nothing below, which means we need to relink map object for this space 1108 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1109 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1110 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1111 */
1259 if (tmp->container == op) 1112 if (GET_MAP_OB (m, x, y) != op)
1260 { 1113 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1114 char *dump = dump_object (op);
1262 tmp->container = NULL; 1115 LOG (llevError,
1116 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1117 free (dump);
1118 dump = dump_object (GET_MAP_OB (m, x, y));
1119 LOG (llevError, "%s\n", dump);
1120 free (dump);
1263 } 1121 }
1264 tmp->contr->socket.update_look = 1; 1122
1265 } 1123 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1124 }
1269 1125
1270 move_apply (tmp, op, NULL); 1126 op->above = 0;
1271 if (was_destroyed (op, tag)) 1127 op->below = 0;
1128
1129 if (op->map->in_memory == MAP_SAVING)
1130 return;
1131
1132 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1133
1134 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1135 {
1136 /* No point updating the players look faces if he is the object
1137 * being removed.
1138 */
1139
1140 if (tmp->type == PLAYER && tmp != op)
1272 { 1141 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1142 /* If a container that the player is currently using somehow gets
1143 * removed (most likely destroyed), update the player view
1144 * appropriately.
1145 */
1146 if (tmp->container == op)
1147 {
1148 CLEAR_FLAG (op, FLAG_APPLIED);
1149 tmp->container = NULL;
1150 }
1151
1152 tmp->contr->socket.update_look = 1;
1274 } 1153 }
1154
1155 /* See if player moving off should effect something */
1156 if (check_walk_off
1157 && ((op->move_type & tmp->move_off)
1158 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1159 {
1160 move_apply (tmp, op, NULL);
1161
1162 if (op->destroyed ())
1163 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1275 } 1164 }
1276 1165
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1166 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1167
1279 if (tmp->above == tmp) 1168 if (tmp->above == tmp)
1280 tmp->above = NULL; 1169 tmp->above = NULL;
1170
1281 last = tmp; 1171 last = tmp;
1282 } 1172 }
1173
1283 /* last == NULL of there are no objects on this space */ 1174 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1175 if (last == NULL)
1285 { 1176 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1177 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1178 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1179 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1180 * be correct anyways.
1290 */ 1181 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1182 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1183 update_position (op->map, op->x, op->y);
1293 } 1184 }
1294 else 1185 else
1295 update_object (last, UP_OBJ_REMOVE); 1186 update_object (last, UP_OBJ_REMOVE);
1296 1187
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1188 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1298 update_all_los (op->map, op->x, op->y); 1189 update_all_los (op->map, op->x, op->y);
1299 1190 }
1300} 1191}
1301 1192
1302/* 1193/*
1303 * merge_ob(op,top): 1194 * merge_ob(op,top):
1304 * 1195 *
1305 * This function goes through all objects below and including top, and 1196 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1197 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1198 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1199 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1200 */
1310
1311object * 1201object *
1312merge_ob (object *op, object *top) 1202merge_ob (object *op, object *top)
1313{ 1203{
1314 if (!op->nrof) 1204 if (!op->nrof)
1315 return 0; 1205 return 0;
1206
1316 if (top == NULL) 1207 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1208 for (top = op; top != NULL && top->above != NULL; top = top->above);
1209
1318 for (; top != NULL; top = top->below) 1210 for (; top != NULL; top = top->below)
1319 { 1211 {
1320 if (top == op) 1212 if (top == op)
1321 continue; 1213 continue;
1322 if (CAN_MERGE (op, top)) 1214 if (CAN_MERGE (op, top))
1328 remove_ob (op); 1220 remove_ob (op);
1329 free_object (op); 1221 free_object (op);
1330 return top; 1222 return top;
1331 } 1223 }
1332 } 1224 }
1225
1333 return NULL; 1226 return 0;
1334} 1227}
1335 1228
1336/* 1229/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1230 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1231 * job preparing multi-part monsters
1339 */ 1232 */
1340object * 1233object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1234insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1235{
1343 object * 1236 object *tmp;
1344 tmp;
1345 1237
1346 if (op->head) 1238 if (op->head)
1347 op = op->head; 1239 op = op->head;
1240
1348 for (tmp = op; tmp; tmp = tmp->more) 1241 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1242 {
1350 tmp->x = x + tmp->arch->clone.x; 1243 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1244 tmp->y = y + tmp->arch->clone.y;
1352 } 1245 }
1246
1353 return insert_ob_in_map (op, m, originator, flag); 1247 return insert_ob_in_map (op, m, originator, flag);
1354} 1248}
1355 1249
1356/* 1250/*
1357 * insert_ob_in_map (op, map, originator, flag): 1251 * insert_ob_in_map (op, map, originator, flag):
1373 * NULL if 'op' was destroyed 1267 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1268 * just 'op' otherwise
1375 */ 1269 */
1376 1270
1377object * 1271object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1272insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1273{
1380 object * 1274 object *tmp, *top, *floor = NULL;
1381 tmp, * 1275 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1276
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1277 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1278 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1279 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1280 return NULL;
1392 } 1281 }
1282
1393 if (m == NULL) 1283 if (m == NULL)
1394 { 1284 {
1395 dump_object (op); 1285 char *dump = dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1286 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1287 free (dump);
1397 return op; 1288 return op;
1398 } 1289 }
1290
1399 if (out_of_map (m, op->x, op->y)) 1291 if (out_of_map (m, op->x, op->y))
1400 { 1292 {
1401 dump_object (op); 1293 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1294 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1295#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1296 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1297 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1298 * improperly inserted.
1407 */ 1299 */
1408 abort (); 1300 abort ();
1409#endif 1301#endif
1302 free (dump);
1410 return op; 1303 return op;
1411 } 1304 }
1305
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1306 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1307 {
1414 dump_object (op); 1308 char *dump = dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1309 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1310 free (dump);
1416 return op; 1311 return op;
1417 } 1312 }
1313
1418 if (op->more != NULL) 1314 if (op->more != NULL)
1419 { 1315 {
1420 /* The part may be on a different map. */ 1316 /* The part may be on a different map. */
1421 1317
1422 object *
1423 more = op->more; 1318 object *more = op->more;
1424 1319
1425 /* We really need the caller to normalize coordinates - if 1320 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1321 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1322 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1323 * is clear wrong do we normalize it.
1429 */ 1324 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1325 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1326 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1327 else if (!more->map)
1435 { 1328 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1329 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1330 * more->map should always point to the parent.
1438 */ 1331 */
1441 1334
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1335 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1336 {
1444 if (!op->head) 1337 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1338 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1339
1446 return NULL; 1340 return NULL;
1447 } 1341 }
1448 } 1342 }
1343
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1344 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1345
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1346 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1347 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1348 * need extra work
1457 y = op->y; 1352 y = op->y;
1458 1353
1459 /* this has to be done after we translate the coordinates. 1354 /* this has to be done after we translate the coordinates.
1460 */ 1355 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1356 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1357 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1358 if (CAN_MERGE (op, tmp))
1465 { 1359 {
1466 op->nrof += tmp->nrof; 1360 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1361 remove_ob (tmp);
1468 free_object (tmp); 1362 free_object (tmp);
1469 } 1363 }
1470 }
1471 1364
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1365 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1366 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1367
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1368 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1369 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1370
1477 if (flag & INS_BELOW_ORIGINATOR) 1371 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1372 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1373 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1374 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1375 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1376 abort ();
1483 } 1377 }
1378
1484 op->above = originator; 1379 op->above = originator;
1485 op->below = originator->below; 1380 op->below = originator->below;
1381
1486 if (op->below) 1382 if (op->below)
1487 op->below->above = op; 1383 op->below->above = op;
1488 else 1384 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1385 SET_MAP_OB (op->map, op->x, op->y, op);
1386
1490 /* since *below* originator, no need to update top */ 1387 /* since *below* originator, no need to update top */
1491 originator->below = op; 1388 originator->below = op;
1492 } 1389 }
1493 else 1390 else
1494 { 1391 {
1495 /* If there are other objects, then */ 1392 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1393 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1394 {
1498 object *
1499 last = NULL; 1395 object *last = NULL;
1500 1396
1501 /* 1397 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1398 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1399 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1400 * Generally, we want to put the new object on top. But if
1513 1409
1514 while (top != NULL) 1410 while (top != NULL)
1515 { 1411 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1412 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1413 floor = top;
1414
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1415 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1416 {
1520 /* We insert above top, so we want this object below this */ 1417 /* We insert above top, so we want this object below this */
1521 top = top->below; 1418 top = top->below;
1522 break; 1419 break;
1523 } 1420 }
1421
1524 last = top; 1422 last = top;
1525 top = top->above; 1423 top = top->above;
1526 } 1424 }
1425
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1426 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1427 top = last;
1529 1428
1530 /* We let update_position deal with figuring out what the space 1429 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1430 * looks like instead of lots of conditions here.
1551 */ 1450 */
1552 if (last && last->below && last != floor) 1451 if (last && last->below && last != floor)
1553 top = last->below; 1452 top = last->below;
1554 } 1453 }
1555 } /* If objects on this space */ 1454 } /* If objects on this space */
1455
1556 if (flag & INS_MAP_LOAD) 1456 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1457 top = GET_MAP_TOP (op->map, op->x, op->y);
1458
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1459 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1460 top = floor;
1560 1461
1561 /* Top is the object that our object (op) is going to get inserted above. 1462 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1463 */
1563 1464
1564 /* First object on this space */ 1465 /* First object on this space */
1565 if (!top) 1466 if (!top)
1566 { 1467 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1468 op->above = GET_MAP_OB (op->map, op->x, op->y);
1469
1568 if (op->above) 1470 if (op->above)
1569 op->above->below = op; 1471 op->above->below = op;
1472
1570 op->below = NULL; 1473 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1474 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1475 }
1573 else 1476 else
1574 { /* get inserted into the stack above top */ 1477 { /* get inserted into the stack above top */
1575 op->above = top->above; 1478 op->above = top->above;
1479
1576 if (op->above) 1480 if (op->above)
1577 op->above->below = op; 1481 op->above->below = op;
1482
1578 op->below = top; 1483 op->below = top;
1579 top->above = op; 1484 top->above = op;
1580 } 1485 }
1486
1581 if (op->above == NULL) 1487 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1488 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1489 } /* else not INS_BELOW_ORIGINATOR */
1584 1490
1585 if (op->type == PLAYER) 1491 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1494 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1495 * it, so save a few ticks and start from there.
1590 */ 1496 */
1591 if (!(flag & INS_MAP_LOAD)) 1497 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1498 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1499 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1500 tmp->contr->socket.update_look = 1;
1596 }
1597 1501
1598 /* If this object glows, it may affect lighting conditions that are 1502 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1503 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1504 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1505 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1509 * of effect may be sufficient.
1606 */ 1510 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1511 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1512 update_all_los (op->map, op->x, op->y);
1609 1513
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1514 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1515 update_object (op, UP_OBJ_INSERT);
1613
1614 1516
1615 /* Don't know if moving this to the end will break anything. However, 1517 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1518 * we want to have update_look set above before calling this.
1617 * 1519 *
1618 * check_move_on() must be after this because code called from 1520 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1522 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1523 * update_object().
1622 */ 1524 */
1623 1525
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1526 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1527 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1528 {
1628 if (check_move_on (op, originator)) 1529 if (check_move_on (op, originator))
1629 return NULL; 1530 return NULL;
1630 1531
1633 */ 1534 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1535 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1536 if (check_move_on (tmp, originator))
1636 return NULL; 1537 return NULL;
1637 } 1538 }
1539
1638 return op; 1540 return op;
1639} 1541}
1640 1542
1641/* this function inserts an object in the map, but if it 1543/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1544 * finds an object of its own type, it'll remove that one first.
1659 remove_ob (tmp); 1561 remove_ob (tmp);
1660 free_object (tmp); 1562 free_object (tmp);
1661 } 1563 }
1662 } 1564 }
1663 1565
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1566 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1567
1667 tmp1->x = op->x; 1568 tmp1->x = op->x;
1668 tmp1->y = op->y; 1569 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1570 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1571}
1688 if (orig_ob->nrof < nr) 1589 if (orig_ob->nrof < nr)
1689 { 1590 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1591 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1592 return NULL;
1692 } 1593 }
1594
1693 newob = object_create_clone (orig_ob); 1595 newob = object_create_clone (orig_ob);
1596
1694 if ((orig_ob->nrof -= nr) < 1) 1597 if ((orig_ob->nrof -= nr) < 1)
1695 { 1598 {
1696 if (!is_removed) 1599 if (!is_removed)
1697 remove_ob (orig_ob); 1600 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1); 1601 free_object2 (orig_ob, 1);
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1609 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1610 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1611 return NULL;
1709 } 1612 }
1710 } 1613 }
1614
1711 newob->nrof = nr; 1615 newob->nrof = nr;
1712 1616
1713 return newob; 1617 return newob;
1714} 1618}
1715 1619
1722 */ 1626 */
1723 1627
1724object * 1628object *
1725decrease_ob_nr (object *op, uint32 i) 1629decrease_ob_nr (object *op, uint32 i)
1726{ 1630{
1727 object * 1631 object *tmp;
1728 tmp;
1729 player * 1632 player *pl;
1730 pl;
1731 1633
1732 if (i == 0) /* objects with op->nrof require this check */ 1634 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1635 return op;
1734 1636
1735 if (i > op->nrof) 1637 if (i > op->nrof)
1736 i = op->nrof; 1638 i = op->nrof;
1737 1639
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1640 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1641 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1642 else if (op->env != NULL)
1743 { 1643 {
1744 /* is this object in the players inventory, or sub container 1644 /* is this object in the players inventory, or sub container
1745 * therein? 1645 * therein?
1746 */ 1646 */
1781 } 1681 }
1782 } 1682 }
1783 } 1683 }
1784 else 1684 else
1785 { 1685 {
1786 object *
1787 above = op->above; 1686 object *above = op->above;
1788 1687
1789 if (i < op->nrof) 1688 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1689 op->nrof -= i;
1792 }
1793 else 1690 else
1794 { 1691 {
1795 remove_ob (op); 1692 remove_ob (op);
1796 op->nrof = 0; 1693 op->nrof = 0;
1797 } 1694 }
1695
1798 /* Since we just removed op, op->above is null */ 1696 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1697 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1698 if (tmp->type == PLAYER)
1801 { 1699 {
1802 if (op->nrof) 1700 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1703 esrv_del_item (tmp->contr, op->count);
1806 } 1704 }
1807 } 1705 }
1808 1706
1809 if (op->nrof) 1707 if (op->nrof)
1810 {
1811 return op; 1708 return op;
1812 }
1813 else 1709 else
1814 { 1710 {
1815 free_object (op); 1711 free_object (op);
1816 return NULL; 1712 return NULL;
1817 } 1713 }
1826add_weight (object *op, signed long weight) 1722add_weight (object *op, signed long weight)
1827{ 1723{
1828 while (op != NULL) 1724 while (op != NULL)
1829 { 1725 {
1830 if (op->type == CONTAINER) 1726 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1727 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1728
1834 op->carrying += weight; 1729 op->carrying += weight;
1835 op = op->env; 1730 op = op->env;
1836 } 1731 }
1837} 1732}
1838 1733
1857 tmp, * 1752 tmp, *
1858 otmp; 1753 otmp;
1859 1754
1860 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1755 if (!QUERY_FLAG (op, FLAG_REMOVED))
1861 { 1756 {
1862 dump_object (op); 1757 char *dump = dump_object (op);
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1758 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1759 free (dump);
1864 return op; 1760 return op;
1865 } 1761 }
1762
1866 if (where == NULL) 1763 if (where == NULL)
1867 { 1764 {
1868 dump_object (op); 1765 char *dump = dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1766 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1767 free (dump);
1870 return op; 1768 return op;
1871 } 1769 }
1770
1872 if (where->head) 1771 if (where->head)
1873 { 1772 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1773 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head; 1774 where = where->head;
1876 } 1775 }
1776
1877 if (op->more) 1777 if (op->more)
1878 { 1778 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1779 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1780 return op;
1881 } 1781 }
1782
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1783 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1784 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1785 if (op->nrof)
1885 { 1786 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1787 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1971 */ 1872 */
1972 1873
1973int 1874int
1974check_move_on (object *op, object *originator) 1875check_move_on (object *op, object *originator)
1975{ 1876{
1976 object * 1877 object *tmp;
1977 tmp; 1878 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1879 int x = op->x, y = op->y;
1984 MoveType 1880
1985 move_on, 1881 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1882
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1883 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1884 return 0;
1991
1992 tag = op->count;
1993 1885
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1886 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1887 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1888 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1889
2022 * we don't need to check all of them. 1914 * we don't need to check all of them.
2023 */ 1915 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1916 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1917 break;
2026 } 1918 }
1919
2027 for (; tmp != NULL; tmp = tmp->below) 1920 for (; tmp; tmp = tmp->below)
2028 { 1921 {
2029 if (tmp == op) 1922 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1923 continue; /* Can't apply yourself */
2031 1924
2032 /* Check to see if one of the movement types should be slowed down. 1925 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1933 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1934 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1935 {
2043 1936
2044 float 1937 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1938 diff = tmp->move_slow_penalty * FABS (op->speed);
1939
2048 if (op->type == PLAYER) 1940 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1941 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1942 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 1943 diff /= 4.0;
2054 } 1944
2055 }
2056 op->speed_left -= diff; 1945 op->speed_left -= diff;
2057 } 1946 }
2058 } 1947 }
2059 1948
2060 /* Basically same logic as above, except now for actual apply. */ 1949 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1950 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1951 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 1952 {
2064
2065 move_apply (tmp, op, originator); 1953 move_apply (tmp, op, originator);
1954
2066 if (was_destroyed (op, tag)) 1955 if (op->destroyed ())
2067 return 1; 1956 return 1;
2068 1957
2069 /* what the person/creature stepped onto has moved the object 1958 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 1959 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 1960 * have a feeling strange problems would result.
2072 */ 1961 */
2073 if (op->map != m || op->x != x || op->y != y) 1962 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 1963 return 0;
2075 } 1964 }
2076 } 1965 }
1966
2077 return 0; 1967 return 0;
2078} 1968}
2079 1969
2080/* 1970/*
2081 * present_arch(arch, map, x, y) searches for any objects with 1971 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 1972 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2084 */ 1974 */
2085 1975
2086object * 1976object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 1977present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 1978{
2089 object * 1979 object *
2090 tmp; 1980 tmp;
2091 1981
2092 if (m == NULL || out_of_map (m, x, y)) 1982 if (m == NULL || out_of_map (m, x, y))
2105 * a matching type variable at the given map and coordinates. 1995 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 1996 * The first matching object is returned, or NULL if none.
2107 */ 1997 */
2108 1998
2109object * 1999object *
2110present (unsigned char type, mapstruct *m, int x, int y) 2000present (unsigned char type, maptile *m, int x, int y)
2111{ 2001{
2112 object * 2002 object *
2113 tmp; 2003 tmp;
2114 2004
2115 if (out_of_map (m, x, y)) 2005 if (out_of_map (m, x, y))
2255 * the archetype because that isn't correct if the monster has been 2145 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 2146 * customized, changed states, etc.
2257 */ 2147 */
2258 2148
2259int 2149int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2150find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 2151{
2262 int 2152 int
2263 i, 2153 i,
2264 index = 0, flag; 2154 index = 0, flag;
2265 static int 2155 static int
2286 return -1; 2176 return -1;
2287 return altern[RANDOM () % index]; 2177 return altern[RANDOM () % index];
2288} 2178}
2289 2179
2290/* 2180/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2181 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2182 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2183 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2184 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2185 */
2296 2186
2297int 2187int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2188find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2189{
2300 int 2190 int
2301 i; 2191 i;
2302 2192
2303 for (i = 0; i < SIZEOFFREE; i++) 2193 for (i = 0; i < SIZEOFFREE; i++)
2367 * because we have to know what movement the thing looking to move 2257 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2258 * there is capable of.
2369 */ 2259 */
2370 2260
2371int 2261int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2262find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2263{
2374 int 2264 int
2375 i, 2265 i,
2376 max = SIZEOFFREE, mflags; 2266 max = SIZEOFFREE, mflags;
2377 sint16 2267
2378 nx, 2268 sint16 nx, ny;
2379 ny;
2380 object * 2269 object *
2381 tmp; 2270 tmp;
2382 mapstruct * 2271 maptile *
2383 mp; 2272 mp;
2384 MoveType 2273
2385 blocked, 2274 MoveType blocked, move_type;
2386 move_type;
2387 2275
2388 if (exclude && exclude->head) 2276 if (exclude && exclude->head)
2389 { 2277 {
2390 exclude = exclude->head; 2278 exclude = exclude->head;
2391 move_type = exclude->move_type; 2279 move_type = exclude->move_type;
2596 * Modified to be map tile aware -.MSW 2484 * Modified to be map tile aware -.MSW
2597 */ 2485 */
2598 2486
2599 2487
2600int 2488int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2489can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2490{
2603 sint16 2491 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2492 int
2607 mflags; 2493 mflags;
2608 2494
2609 if (dir < 0) 2495 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2496 return 0; /* exit condition: invalid direction */
2688 if (prev) 2574 if (prev)
2689 prev->more = tmp; 2575 prev->more = tmp;
2690 prev = tmp; 2576 prev = tmp;
2691 } 2577 }
2692 2578
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2579 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2580 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2581
2699 return dst; 2582 return dst;
2700} 2583}
2701 2584
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2585/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2586/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2587/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2588/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2589/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2590/* Also remember that multiparts objects are not supported for now. */
2722 2591
2723object * 2592object *
2724load_object_str (const char *obstr) 2593load_object_str (const char *obstr)
2725{ 2594{
2726 object * 2595 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2596 char filename[MAX_BUF];
2730 2597
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2598 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2599
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2600 FILE *tempfile = fopen (filename, "w");
2735 2601
2736 if (tempfile == NULL) 2602 if (tempfile == NULL)
2737 { 2603 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2604 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2605 return NULL;
2740 }; 2606 }
2607
2741 fprintf (tempfile, obstr); 2608 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2609 fclose (tempfile);
2743 2610
2744 op = get_object (); 2611 op = get_object ();
2745 2612
2746 object_thawer 2613 object_thawer thawer (filename);
2747 thawer (filename);
2748 2614
2749 if (thawer) 2615 if (thawer)
2750 load_object (thawer, op, 0); 2616 load_object (thawer, op, 0);
2751 2617
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2618 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2626 * returns NULL if no match.
2761 */ 2627 */
2762object * 2628object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2629find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2630{
2765 object * 2631 object *tmp;
2766 tmp;
2767 2632
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2633 for (tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2634 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2635 return tmp;
2771 2636
2779 * do the desired thing. 2644 * do the desired thing.
2780 */ 2645 */
2781key_value * 2646key_value *
2782get_ob_key_link (const object *ob, const char *key) 2647get_ob_key_link (const object *ob, const char *key)
2783{ 2648{
2784 key_value * 2649 key_value *link;
2785 link;
2786 2650
2787 for (link = ob->key_values; link != NULL; link = link->next) 2651 for (link = ob->key_values; link != NULL; link = link->next)
2788 {
2789 if (link->key == key) 2652 if (link->key == key)
2790 {
2791 return link; 2653 return link;
2792 }
2793 }
2794 2654
2795 return NULL; 2655 return NULL;
2796} 2656}
2797 2657
2798/* 2658/*
2803 * The returned string is shared. 2663 * The returned string is shared.
2804 */ 2664 */
2805const char * 2665const char *
2806get_ob_key_value (const object *op, const char *const key) 2666get_ob_key_value (const object *op, const char *const key)
2807{ 2667{
2808 key_value * 2668 key_value *link;
2809 link; 2669 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2670
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2671 if (!canonical_key)
2816 { 2672 {
2817 /* 1. There being a field named key on any object 2673 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2674 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2675 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2676 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2677 */
2822 return NULL; 2678 return 0;
2823 } 2679 }
2824 2680
2825 /* This is copied from get_ob_key_link() above - 2681 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2682 * only 4 lines, and saves the function call overhead.
2827 */ 2683 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2684 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2685 if (link->key == canonical_key)
2831 {
2832 return link->value; 2686 return link->value;
2833 } 2687
2834 }
2835 return NULL; 2688 return 0;
2836} 2689}
2837 2690
2838 2691
2839/* 2692/*
2840 * Updates the canonical_key in op to value. 2693 * Updates the canonical_key in op to value.
2876 if (last) 2729 if (last)
2877 last->next = field->next; 2730 last->next = field->next;
2878 else 2731 else
2879 op->key_values = field->next; 2732 op->key_values = field->next;
2880 2733
2881 delete
2882 field; 2734 delete field;
2883 } 2735 }
2884 } 2736 }
2885 return TRUE; 2737 return TRUE;
2886 } 2738 }
2887 /* IF we get here, key doesn't exist */ 2739 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2774 * Returns TRUE on success.
2923 */ 2775 */
2924int 2776int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2777set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2778{
2927 shstr
2928 key_ (key); 2779 shstr key_ (key);
2929 2780
2930 return set_ob_key_value_s (op, key_, value, add_key); 2781 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2782}
2783
2784object::depth_iterator::depth_iterator (object *container)
2785: iterator_base (container)
2786{
2787 while (item->inv)
2788 item = item->inv;
2789}
2790
2791void
2792object::depth_iterator::next ()
2793{
2794 if (item->below)
2795 {
2796 item = item->below;
2797
2798 while (item->inv)
2799 item = item->inv;
2800 }
2801 else
2802 item = item->env;
2803}
2804
2805// return a suitable string describing an objetc in enough detail to find it
2806const char *
2807object::debug_desc (char *info) const
2808{
2809 char info2[256 * 3];
2810 char *p = info;
2811
2812 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2813 count,
2814 &name,
2815 title ? " " : "",
2816 title ? (const char *)title : "");
2817
2818 if (env)
2819 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2820
2821 if (map)
2822 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2823
2824 return info;
2825}
2826
2827const char *
2828object::debug_desc () const
2829{
2830 static char info[256 * 3];
2831 return debug_desc (info);
2832}
2833

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