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Comparing deliantra/server/common/object.C (file contents):
Revision 1.24 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.54 by root, Fri Nov 17 19:40:53 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512
513}
514
515/* Set the owner to clone's current owner and set the skill and experience
516 * objects to clone's objects (typically those objects that where the owner's
517 * current skill and experience objects at the time when clone's owner was
518 * set - not the owner's current skill and experience objects).
519 *
520 * Use this function if player created an object (e.g. fire bullet, swarm
521 * spell), and this object creates further objects whose kills should be
522 * accounted for the player's original skill, even if player has changed
523 * skills meanwhile.
524 */
525void
526copy_owner (object *op, object *clone)
527{
528 object *owner = get_owner (clone);
529
530 if (owner == NULL)
531 {
532 /* players don't have owners - they own themselves. Update
533 * as appropriate.
534 */
535 if (clone->type == PLAYER)
536 owner = clone;
537 else
538 return;
539 }
540 set_owner (op, owner);
541
542} 470}
543 471
544/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
545 * refcounts and freeing the links. 473 * refcounts and freeing the links.
546 */ 474 */
562{ 490{
563 attachable_base::clear (); 491 attachable_base::clear ();
564 492
565 free_key_values (this); 493 free_key_values (this);
566 494
495 owner = 0;
567 name = 0; 496 name = 0;
568 name_pl = 0; 497 name_pl = 0;
569 title = 0; 498 title = 0;
570 race = 0; 499 race = 0;
571 slaying = 0; 500 slaying = 0;
572 skill = 0; 501 skill = 0;
573 msg = 0; 502 msg = 0;
574 lore = 0; 503 lore = 0;
575 custom_name = 0; 504 custom_name = 0;
576 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
577 517
578 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
579 519
580 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
581} 529}
582 530
583void object::clone (object *destination) 531void object::clone (object *destination)
584{ 532{
585 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
586 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
587 535
588 if (self || cb) 536 if (self || cb)
589 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
590}
591
592/*
593 * clear_object() frees everything allocated by an object, and also
594 * clears all variables and flags to default settings.
595 */
596
597void
598clear_object (object *op)
599{
600 op->clear ();
601
602 op->contr = NULL;
603 op->below = NULL;
604 op->above = NULL;
605 op->inv = NULL;
606 op->container = NULL;
607 op->env = NULL;
608 op->more = NULL;
609 op->head = NULL;
610 op->map = NULL;
611 op->refcount = 0;
612 op->active_next = NULL;
613 op->active_prev = NULL;
614 /* What is not cleared is next, prev, and count */
615
616 op->expmul = 1.0;
617 op->face = blank_face;
618 op->attacked_by_count = -1;
619
620 if (settings.casting_time)
621 op->casting_time = -1;
622} 538}
623 539
624/* 540/*
625 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
626 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
627 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
628 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
629 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
630 * will point at garbage. 546 * will point at garbage.
631 */ 547 */
632
633void 548void
634copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
635{ 550{
636 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
637 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
697/* 612/*
698 * Updates the speed of an object. If the speed changes from 0 to another 613 * Updates the speed of an object. If the speed changes from 0 to another
699 * value, or vice versa, then add/remove the object from the active list. 614 * value, or vice versa, then add/remove the object from the active list.
700 * This function needs to be called whenever the speed of an object changes. 615 * This function needs to be called whenever the speed of an object changes.
701 */ 616 */
702
703void 617void
704update_ob_speed (object *op) 618update_ob_speed (object *op)
705{ 619{
706 extern int arch_init; 620 extern int arch_init;
707 621
716 abort (); 630 abort ();
717#else 631#else
718 op->speed = 0; 632 op->speed = 0;
719#endif 633#endif
720 } 634 }
635
721 if (arch_init) 636 if (arch_init)
722 {
723 return; 637 return;
724 } 638
725 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 639 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
726 { 640 {
727 /* If already on active list, don't do anything */ 641 /* If already on active list, don't do anything */
728 if (op->active_next || op->active_prev || op == active_objects) 642 if (op->active_next || op->active_prev || op == active_objects)
729 return; 643 return;
730 644
731 /* process_events() expects us to insert the object at the beginning 645 /* process_events() expects us to insert the object at the beginning
732 * of the list. */ 646 * of the list. */
733 op->active_next = active_objects; 647 op->active_next = active_objects;
648
734 if (op->active_next != NULL) 649 if (op->active_next != NULL)
735 op->active_next->active_prev = op; 650 op->active_next->active_prev = op;
651
736 active_objects = op; 652 active_objects = op;
737 } 653 }
738 else 654 else
739 { 655 {
740 /* If not on the active list, nothing needs to be done */ 656 /* If not on the active list, nothing needs to be done */
742 return; 658 return;
743 659
744 if (op->active_prev == NULL) 660 if (op->active_prev == NULL)
745 { 661 {
746 active_objects = op->active_next; 662 active_objects = op->active_next;
663
747 if (op->active_next != NULL) 664 if (op->active_next != NULL)
748 op->active_next->active_prev = NULL; 665 op->active_next->active_prev = NULL;
749 } 666 }
750 else 667 else
751 { 668 {
752 op->active_prev->active_next = op->active_next; 669 op->active_prev->active_next = op->active_next;
670
753 if (op->active_next) 671 if (op->active_next)
754 op->active_next->active_prev = op->active_prev; 672 op->active_next->active_prev = op->active_prev;
755 } 673 }
674
756 op->active_next = NULL; 675 op->active_next = NULL;
757 op->active_prev = NULL; 676 op->active_prev = NULL;
758 } 677 }
759} 678}
760 679
890 /* if the object is being removed, we can't make intelligent 809 /* if the object is being removed, we can't make intelligent
891 * decisions, because remove_ob can't really pass the object 810 * decisions, because remove_ob can't really pass the object
892 * that is being removed. 811 * that is being removed.
893 */ 812 */
894 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
895 {
896 update_now = 1; 814 update_now = 1;
897 }
898 else if (action == UP_OBJ_FACE) 815 else if (action == UP_OBJ_FACE)
899 {
900 /* Nothing to do for that case */ 816 /* Nothing to do for that case */ ;
901 }
902 else 817 else
903 {
904 LOG (llevError, "update_object called with invalid action: %d\n", action); 818 LOG (llevError, "update_object called with invalid action: %d\n", action);
905 }
906 819
907 if (update_now) 820 if (update_now)
908 { 821 {
909 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 822 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
910 update_position (op->map, op->x, op->y); 823 update_position (op->map, op->x, op->y);
912 825
913 if (op->more != NULL) 826 if (op->more != NULL)
914 update_object (op->more, action); 827 update_object (op->more, action);
915} 828}
916 829
917static 830object::vector object::mortals;
918std::vector < object *> 831object::vector object::objects; // not yet used
919 mortals; 832object *object::first;
920 833
921void object::free_mortals () 834void object::free_mortals ()
922{ 835{
923 for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 delete * 837 if ((*i)->refcnt)
838 ++i; // further delay freeing
839 else
925 i; 840 {
841 delete *i;
842 mortals.erase (i);
843 }
926 844
927 mortals.clear (); 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
928} 852}
929 853
930object::object () 854object::object ()
931{ 855{
932 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
933 857
934 expmul = 1.0; 858 expmul = 1.0;
935 face = blank_face; 859 face = blank_face;
936 attacked_by_count = -1;
937} 860}
938 861
939object::~object () 862object::~object ()
940{ 863{
941 free_key_values (this); 864 free_key_values (this);
942} 865}
943 866
944void object::link () 867void object::link ()
945{ 868{
946 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
947 871
948 prev = 0; 872 prev = 0;
949 next = objects; 873 next = object::first;
950 874
951 if (objects) 875 if (object::first)
952 objects->prev = this; 876 object::first->prev = this;
953 877
954 objects = this; 878 object::first = this;
955} 879}
956 880
957void object::unlink () 881void object::unlink ()
958{ 882{
959 count = 0; 883 if (this == object::first)
884 object::first = next;
960 885
961 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
962 if (prev)
963 prev->next = next; 887 if (prev) prev->next = next;
964 if (next)
965 next->prev = prev; 888 if (next) next->prev = prev;
966 if (this == objects) 889
967 objects = next; 890 prev = 0;
891 next = 0;
968} 892}
969 893
970object *object::create () 894object *object::create ()
971{ 895{
972 object *
973 op = new object; 896 object *op = new object;
974
975 op->link (); 897 op->link ();
976 return op; 898 return op;
977} 899}
978 900
979/* 901/*
981 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
982 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
983 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
984 * this function to succeed. 906 * this function to succeed.
985 * 907 *
986 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
987 * inventory to the ground. 909 * inventory to the ground.
988 */ 910 */
989void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
990{ 912{
913 if (QUERY_FLAG (this, FLAG_FREED))
914 return;
915
916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this);
918
991 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
992 { 920 remove_ob (this);
993 LOG (llevDebug, "Free object called with non removed object\n");
994 dump_object (this);
995#ifdef MANY_CORES
996 abort ();
997#endif
998 }
999 921
1000 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1001 {
1002 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1003 remove_friendly_object (this);
1004 }
1005
1006 if (QUERY_FLAG (this, FLAG_FREED)) 922 SET_FLAG (this, FLAG_FREED);
1007 {
1008 dump_object (this);
1009 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1010 return;
1011 }
1012 923
1013 if (more) 924 if (more)
1014 { 925 {
1015 more->free (free_inventory); 926 more->destroy (destroy_inventory);
1016 more = 0; 927 more = 0;
1017 } 928 }
1018 929
1019 if (inv) 930 if (inv)
1020 { 931 {
1021 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
1022 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
1023 * drop on that space. 934 * drop on that space.
1024 */ 935 */
1025 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1026 { 937 {
1027 object * 938 object *op = inv;
1028 op = inv;
1029 939
1030 while (op) 940 while (op)
1031 { 941 {
1032 object *
1033 tmp = op->below; 942 object *tmp = op->below;
1034
1035 remove_ob (op);
1036 op->free (free_inventory); 943 op->destroy (destroy_inventory);
1037 op = tmp; 944 op = tmp;
1038 } 945 }
1039 } 946 }
1040 else 947 else
1041 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
1042 object * 949 object *op = inv;
1043 op = inv;
1044 950
1045 while (op) 951 while (op)
1046 { 952 {
1047 object *
1048 tmp = op->below; 953 object *tmp = op->below;
1049 954
1050 remove_ob (op); 955 remove_ob (op);
1051 956
1052 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 957 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1053 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 958 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1062 op = tmp; 967 op = tmp;
1063 } 968 }
1064 } 969 }
1065 } 970 }
1066 971
972 // clear those pointers that likely might have circular references to us
973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
979
1067 /* Remove object from the active list */ 980 /* Remove object from the active list */
1068 speed = 0; 981 speed = 0;
1069 update_ob_speed (this); 982 update_ob_speed (this);
1070 983
1071 unlink (); 984 unlink ();
1072 985
1073 SET_FLAG (this, FLAG_FREED);
1074
1075 mortals.push_back (this); 986 mortals.push_back (this);
1076} 987}
1077 988
1078/* 989/*
1079 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1084sub_weight (object *op, signed long weight) 995sub_weight (object *op, signed long weight)
1085{ 996{
1086 while (op != NULL) 997 while (op != NULL)
1087 { 998 {
1088 if (op->type == CONTAINER) 999 if (op->type == CONTAINER)
1089 {
1090 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1000 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1091 } 1001
1092 op->carrying -= weight; 1002 op->carrying -= weight;
1093 op = op->env; 1003 op = op->env;
1094 } 1004 }
1095} 1005}
1096 1006
1104 */ 1014 */
1105 1015
1106void 1016void
1107remove_ob (object *op) 1017remove_ob (object *op)
1108{ 1018{
1019 object *tmp, *last = 0;
1109 object * 1020 object *otmp;
1110 tmp, * 1021
1111 last = NULL;
1112 object *
1113 otmp;
1114 tag_t
1115 tag;
1116 int
1117 check_walk_off; 1022 int check_walk_off;
1118 mapstruct * 1023 maptile *m;
1119 m;
1120 sint16
1121 x,
1122 y;
1123 1024
1025 sint16 x, y;
1124 1026
1125 if (QUERY_FLAG (op, FLAG_REMOVED)) 1027 if (QUERY_FLAG (op, FLAG_REMOVED))
1126 { 1028 return;
1127 dump_object (op);
1128 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1129 1029
1130 /* Changed it to always dump core in this case. As has been learned 1030 SET_FLAG (op, FLAG_REMOVED);
1131 * in the past, trying to recover from errors almost always 1031
1132 * make things worse, and this is a real error here - something
1133 * that should not happen.
1134 * Yes, if this was a mission critical app, trying to do something
1135 * to recover may make sense, but that is because failure of the app
1136 * may have other disastrous problems. Cf runs out of a script
1137 * so is easily enough restarted without any real problems.
1138 * MSW 2001-07-01
1139 */
1140 abort ();
1141 }
1142 if (op->more != NULL) 1032 if (op->more != NULL)
1143 remove_ob (op->more); 1033 remove_ob (op->more);
1144
1145 SET_FLAG (op, FLAG_REMOVED);
1146 1034
1147 /* 1035 /*
1148 * In this case, the object to be removed is in someones 1036 * In this case, the object to be removed is in someones
1149 * inventory. 1037 * inventory.
1150 */ 1038 */
1176 */ 1064 */
1177 op->x = op->env->x, op->y = op->env->y; 1065 op->x = op->env->x, op->y = op->env->y;
1178 op->map = op->env->map; 1066 op->map = op->env->map;
1179 op->above = NULL, op->below = NULL; 1067 op->above = NULL, op->below = NULL;
1180 op->env = NULL; 1068 op->env = NULL;
1181 return; 1069 }
1070 else if (op->map)
1182 } 1071 {
1183
1184 /* If we get here, we are removing it from a map */
1185 if (op->map == NULL)
1186 return;
1187
1188 x = op->x; 1072 x = op->x;
1189 y = op->y; 1073 y = op->y;
1190 m = get_map_from_coord (op->map, &x, &y); 1074 m = get_map_from_coord (op->map, &x, &y);
1191 1075
1192 if (!m) 1076 if (!m)
1193 { 1077 {
1194 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1078 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1195 op->map->path, op->x, op->y); 1079 op->map->path, op->x, op->y);
1196 /* in old days, we used to set x and y to 0 and continue. 1080 /* in old days, we used to set x and y to 0 and continue.
1197 * it seems if we get into this case, something is probablye 1081 * it seems if we get into this case, something is probablye
1198 * screwed up and should be fixed. 1082 * screwed up and should be fixed.
1083 */
1084 abort ();
1085 }
1086
1087 if (op->map != m)
1088 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1089 op->map->path, m->path, op->x, op->y, x, y);
1090
1091 /* Re did the following section of code - it looks like it had
1092 * lots of logic for things we no longer care about
1199 */ 1093 */
1200 abort ();
1201 }
1202 if (op->map != m)
1203 {
1204 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1205 op->map->path, m->path, op->x, op->y, x, y);
1206 }
1207 1094
1208 /* Re did the following section of code - it looks like it had
1209 * lots of logic for things we no longer care about
1210 */
1211
1212 /* link the object above us */ 1095 /* link the object above us */
1213 if (op->above) 1096 if (op->above)
1214 op->above->below = op->below; 1097 op->above->below = op->below;
1215 else 1098 else
1216 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1099 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1217 1100
1218 /* Relink the object below us, if there is one */ 1101 /* Relink the object below us, if there is one */
1219 if (op->below) 1102 if (op->below)
1220 {
1221 op->below->above = op->above; 1103 op->below->above = op->above;
1222 }
1223 else 1104 else
1224 { 1105 {
1225 /* Nothing below, which means we need to relink map object for this space 1106 /* Nothing below, which means we need to relink map object for this space
1226 * use translated coordinates in case some oddness with map tiling is 1107 * use translated coordinates in case some oddness with map tiling is
1227 * evident 1108 * evident
1228 */
1229 if (GET_MAP_OB (m, x, y) != op)
1230 {
1231 dump_object (op);
1232 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1233 errmsg);
1234 dump_object (GET_MAP_OB (m, x, y));
1235 LOG (llevError, "%s\n", errmsg);
1236 }
1237 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1238 }
1239 op->above = NULL;
1240 op->below = NULL;
1241
1242 if (op->map->in_memory == MAP_SAVING)
1243 return;
1244
1245 tag = op->count;
1246 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1247 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1248 {
1249 /* No point updating the players look faces if he is the object
1250 * being removed.
1251 */
1252
1253 if (tmp->type == PLAYER && tmp != op)
1254 {
1255 /* If a container that the player is currently using somehow gets
1256 * removed (most likely destroyed), update the player view
1257 * appropriately.
1258 */ 1109 */
1259 if (tmp->container == op) 1110 if (GET_MAP_OB (m, x, y) != op)
1260 { 1111 {
1261 CLEAR_FLAG (op, FLAG_APPLIED); 1112 char *dump = dump_object (op);
1262 tmp->container = NULL; 1113 LOG (llevError,
1114 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1115 free (dump);
1116 dump = dump_object (GET_MAP_OB (m, x, y));
1117 LOG (llevError, "%s\n", dump);
1118 free (dump);
1263 } 1119 }
1264 tmp->contr->socket.update_look = 1; 1120
1265 } 1121 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1266 /* See if player moving off should effect something */
1267 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1268 { 1122 }
1269 1123
1270 move_apply (tmp, op, NULL); 1124 op->above = 0;
1271 if (was_destroyed (op, tag)) 1125 op->below = 0;
1126
1127 if (op->map->in_memory == MAP_SAVING)
1128 return;
1129
1130 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1131
1132 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1133 {
1134 /* No point updating the players look faces if he is the object
1135 * being removed.
1136 */
1137
1138 if (tmp->type == PLAYER && tmp != op)
1272 { 1139 {
1273 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1140 /* If a container that the player is currently using somehow gets
1141 * removed (most likely destroyed), update the player view
1142 * appropriately.
1143 */
1144 if (tmp->container == op)
1145 {
1146 CLEAR_FLAG (op, FLAG_APPLIED);
1147 tmp->container = NULL;
1148 }
1149
1150 tmp->contr->socket.update_look = 1;
1274 } 1151 }
1152
1153 /* See if player moving off should effect something */
1154 if (check_walk_off
1155 && ((op->move_type & tmp->move_off)
1156 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1157 {
1158 move_apply (tmp, op, NULL);
1159
1160 if (op->destroyed ())
1161 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1275 } 1162 }
1276 1163
1277 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1164 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1278 1165
1279 if (tmp->above == tmp) 1166 if (tmp->above == tmp)
1280 tmp->above = NULL; 1167 tmp->above = NULL;
1168
1281 last = tmp; 1169 last = tmp;
1282 } 1170 }
1171
1283 /* last == NULL of there are no objects on this space */ 1172 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1173 if (last == NULL)
1285 { 1174 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1175 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1176 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1177 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1178 * be correct anyways.
1290 */ 1179 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1180 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1181 update_position (op->map, op->x, op->y);
1293 } 1182 }
1294 else 1183 else
1295 update_object (last, UP_OBJ_REMOVE); 1184 update_object (last, UP_OBJ_REMOVE);
1296 1185
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1186 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1298 update_all_los (op->map, op->x, op->y); 1187 update_all_los (op->map, op->x, op->y);
1299 1188 }
1300} 1189}
1301 1190
1302/* 1191/*
1303 * merge_ob(op,top): 1192 * merge_ob(op,top):
1304 * 1193 *
1305 * This function goes through all objects below and including top, and 1194 * This function goes through all objects below and including top, and
1306 * merges op to the first matching object. 1195 * merges op to the first matching object.
1307 * If top is NULL, it is calculated. 1196 * If top is NULL, it is calculated.
1308 * Returns pointer to object if it succeded in the merge, otherwise NULL 1197 * Returns pointer to object if it succeded in the merge, otherwise NULL
1309 */ 1198 */
1310
1311object * 1199object *
1312merge_ob (object *op, object *top) 1200merge_ob (object *op, object *top)
1313{ 1201{
1314 if (!op->nrof) 1202 if (!op->nrof)
1315 return 0; 1203 return 0;
1204
1316 if (top == NULL) 1205 if (top == NULL)
1317 for (top = op; top != NULL && top->above != NULL; top = top->above); 1206 for (top = op; top != NULL && top->above != NULL; top = top->above);
1207
1318 for (; top != NULL; top = top->below) 1208 for (; top != NULL; top = top->below)
1319 { 1209 {
1320 if (top == op) 1210 if (top == op)
1321 continue; 1211 continue;
1322 if (CAN_MERGE (op, top)) 1212 if (CAN_MERGE (op, top))
1328 remove_ob (op); 1218 remove_ob (op);
1329 free_object (op); 1219 free_object (op);
1330 return top; 1220 return top;
1331 } 1221 }
1332 } 1222 }
1223
1333 return NULL; 1224 return 0;
1334} 1225}
1335 1226
1336/* 1227/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1228 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1229 * job preparing multi-part monsters
1339 */ 1230 */
1340object * 1231object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1233{
1343 object * 1234 object *tmp;
1344 tmp;
1345 1235
1346 if (op->head) 1236 if (op->head)
1347 op = op->head; 1237 op = op->head;
1238
1348 for (tmp = op; tmp; tmp = tmp->more) 1239 for (tmp = op; tmp; tmp = tmp->more)
1349 { 1240 {
1350 tmp->x = x + tmp->arch->clone.x; 1241 tmp->x = x + tmp->arch->clone.x;
1351 tmp->y = y + tmp->arch->clone.y; 1242 tmp->y = y + tmp->arch->clone.y;
1352 } 1243 }
1244
1353 return insert_ob_in_map (op, m, originator, flag); 1245 return insert_ob_in_map (op, m, originator, flag);
1354} 1246}
1355 1247
1356/* 1248/*
1357 * insert_ob_in_map (op, map, originator, flag): 1249 * insert_ob_in_map (op, map, originator, flag):
1373 * NULL if 'op' was destroyed 1265 * NULL if 'op' was destroyed
1374 * just 'op' otherwise 1266 * just 'op' otherwise
1375 */ 1267 */
1376 1268
1377object * 1269object *
1378insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1379{ 1271{
1380 object * 1272 object *tmp, *top, *floor = NULL;
1381 tmp, * 1273 sint16 x, y;
1382 top, *
1383 floor = NULL;
1384 sint16
1385 x,
1386 y;
1387 1274
1388 if (QUERY_FLAG (op, FLAG_FREED)) 1275 if (QUERY_FLAG (op, FLAG_FREED))
1389 { 1276 {
1390 LOG (llevError, "Trying to insert freed object!\n"); 1277 LOG (llevError, "Trying to insert freed object!\n");
1391 return NULL; 1278 return NULL;
1392 } 1279 }
1280
1393 if (m == NULL) 1281 if (m == NULL)
1394 { 1282 {
1395 dump_object (op); 1283 char *dump = dump_object (op);
1396 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1285 free (dump);
1397 return op; 1286 return op;
1398 } 1287 }
1288
1399 if (out_of_map (m, op->x, op->y)) 1289 if (out_of_map (m, op->x, op->y))
1400 { 1290 {
1401 dump_object (op); 1291 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1292 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1293#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1294 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1295 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1296 * improperly inserted.
1407 */ 1297 */
1408 abort (); 1298 abort ();
1409#endif 1299#endif
1300 free (dump);
1410 return op; 1301 return op;
1411 } 1302 }
1303
1412 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1304 if (!QUERY_FLAG (op, FLAG_REMOVED))
1413 { 1305 {
1414 dump_object (op); 1306 char *dump = dump_object (op);
1415 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1307 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1308 free (dump);
1416 return op; 1309 return op;
1417 } 1310 }
1311
1418 if (op->more != NULL) 1312 if (op->more != NULL)
1419 { 1313 {
1420 /* The part may be on a different map. */ 1314 /* The part may be on a different map. */
1421 1315
1422 object *
1423 more = op->more; 1316 object *more = op->more;
1424 1317
1425 /* We really need the caller to normalize coordinates - if 1318 /* We really need the caller to normalize coordinates - if
1426 * we set the map, that doesn't work if the location is within 1319 * we set the map, that doesn't work if the location is within
1427 * a map and this is straddling an edge. So only if coordinate 1320 * a map and this is straddling an edge. So only if coordinate
1428 * is clear wrong do we normalize it. 1321 * is clear wrong do we normalize it.
1429 */ 1322 */
1430 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1323 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1431 {
1432 more->map = get_map_from_coord (m, &more->x, &more->y); 1324 more->map = get_map_from_coord (m, &more->x, &more->y);
1433 }
1434 else if (!more->map) 1325 else if (!more->map)
1435 { 1326 {
1436 /* For backwards compatibility - when not dealing with tiled maps, 1327 /* For backwards compatibility - when not dealing with tiled maps,
1437 * more->map should always point to the parent. 1328 * more->map should always point to the parent.
1438 */ 1329 */
1441 1332
1442 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1333 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1443 { 1334 {
1444 if (!op->head) 1335 if (!op->head)
1445 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1336 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1337
1446 return NULL; 1338 return NULL;
1447 } 1339 }
1448 } 1340 }
1341
1449 CLEAR_FLAG (op, FLAG_REMOVED); 1342 CLEAR_FLAG (op, FLAG_REMOVED);
1450 1343
1451 /* Ideally, the caller figures this out. However, it complicates a lot 1344 /* Ideally, the caller figures this out. However, it complicates a lot
1452 * of areas of callers (eg, anything that uses find_free_spot would now 1345 * of areas of callers (eg, anything that uses find_free_spot would now
1453 * need extra work 1346 * need extra work
1457 y = op->y; 1350 y = op->y;
1458 1351
1459 /* this has to be done after we translate the coordinates. 1352 /* this has to be done after we translate the coordinates.
1460 */ 1353 */
1461 if (op->nrof && !(flag & INS_NO_MERGE)) 1354 if (op->nrof && !(flag & INS_NO_MERGE))
1462 {
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1355 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1356 if (CAN_MERGE (op, tmp))
1465 { 1357 {
1466 op->nrof += tmp->nrof; 1358 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1359 remove_ob (tmp);
1468 free_object (tmp); 1360 free_object (tmp);
1469 } 1361 }
1470 }
1471 1362
1472 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1363 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1473 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1364 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1365
1474 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1366 if (!QUERY_FLAG (op, FLAG_ALIVE))
1475 CLEAR_FLAG (op, FLAG_NO_STEAL); 1367 CLEAR_FLAG (op, FLAG_NO_STEAL);
1476 1368
1477 if (flag & INS_BELOW_ORIGINATOR) 1369 if (flag & INS_BELOW_ORIGINATOR)
1478 { 1370 {
1479 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1371 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1480 { 1372 {
1481 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1373 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1482 abort (); 1374 abort ();
1483 } 1375 }
1376
1484 op->above = originator; 1377 op->above = originator;
1485 op->below = originator->below; 1378 op->below = originator->below;
1379
1486 if (op->below) 1380 if (op->below)
1487 op->below->above = op; 1381 op->below->above = op;
1488 else 1382 else
1489 SET_MAP_OB (op->map, op->x, op->y, op); 1383 SET_MAP_OB (op->map, op->x, op->y, op);
1384
1490 /* since *below* originator, no need to update top */ 1385 /* since *below* originator, no need to update top */
1491 originator->below = op; 1386 originator->below = op;
1492 } 1387 }
1493 else 1388 else
1494 { 1389 {
1495 /* If there are other objects, then */ 1390 /* If there are other objects, then */
1496 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1391 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL))
1497 { 1392 {
1498 object *
1499 last = NULL; 1393 object *last = NULL;
1500 1394
1501 /* 1395 /*
1502 * If there are multiple objects on this space, we do some trickier handling. 1396 * If there are multiple objects on this space, we do some trickier handling.
1503 * We've already dealt with merging if appropriate. 1397 * We've already dealt with merging if appropriate.
1504 * Generally, we want to put the new object on top. But if 1398 * Generally, we want to put the new object on top. But if
1513 1407
1514 while (top != NULL) 1408 while (top != NULL)
1515 { 1409 {
1516 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1410 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1517 floor = top; 1411 floor = top;
1412
1518 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1413 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1519 { 1414 {
1520 /* We insert above top, so we want this object below this */ 1415 /* We insert above top, so we want this object below this */
1521 top = top->below; 1416 top = top->below;
1522 break; 1417 break;
1523 } 1418 }
1419
1524 last = top; 1420 last = top;
1525 top = top->above; 1421 top = top->above;
1526 } 1422 }
1423
1527 /* Don't want top to be NULL, so set it to the last valid object */ 1424 /* Don't want top to be NULL, so set it to the last valid object */
1528 top = last; 1425 top = last;
1529 1426
1530 /* We let update_position deal with figuring out what the space 1427 /* We let update_position deal with figuring out what the space
1531 * looks like instead of lots of conditions here. 1428 * looks like instead of lots of conditions here.
1551 */ 1448 */
1552 if (last && last->below && last != floor) 1449 if (last && last->below && last != floor)
1553 top = last->below; 1450 top = last->below;
1554 } 1451 }
1555 } /* If objects on this space */ 1452 } /* If objects on this space */
1453
1556 if (flag & INS_MAP_LOAD) 1454 if (flag & INS_MAP_LOAD)
1557 top = GET_MAP_TOP (op->map, op->x, op->y); 1455 top = GET_MAP_TOP (op->map, op->x, op->y);
1456
1558 if (flag & INS_ABOVE_FLOOR_ONLY) 1457 if (flag & INS_ABOVE_FLOOR_ONLY)
1559 top = floor; 1458 top = floor;
1560 1459
1561 /* Top is the object that our object (op) is going to get inserted above. 1460 /* Top is the object that our object (op) is going to get inserted above.
1562 */ 1461 */
1563 1462
1564 /* First object on this space */ 1463 /* First object on this space */
1565 if (!top) 1464 if (!top)
1566 { 1465 {
1567 op->above = GET_MAP_OB (op->map, op->x, op->y); 1466 op->above = GET_MAP_OB (op->map, op->x, op->y);
1467
1568 if (op->above) 1468 if (op->above)
1569 op->above->below = op; 1469 op->above->below = op;
1470
1570 op->below = NULL; 1471 op->below = NULL;
1571 SET_MAP_OB (op->map, op->x, op->y, op); 1472 SET_MAP_OB (op->map, op->x, op->y, op);
1572 } 1473 }
1573 else 1474 else
1574 { /* get inserted into the stack above top */ 1475 { /* get inserted into the stack above top */
1575 op->above = top->above; 1476 op->above = top->above;
1477
1576 if (op->above) 1478 if (op->above)
1577 op->above->below = op; 1479 op->above->below = op;
1480
1578 op->below = top; 1481 op->below = top;
1579 top->above = op; 1482 top->above = op;
1580 } 1483 }
1484
1581 if (op->above == NULL) 1485 if (op->above == NULL)
1582 SET_MAP_TOP (op->map, op->x, op->y, op); 1486 SET_MAP_TOP (op->map, op->x, op->y, op);
1583 } /* else not INS_BELOW_ORIGINATOR */ 1487 } /* else not INS_BELOW_ORIGINATOR */
1584 1488
1585 if (op->type == PLAYER) 1489 if (op->type == PLAYER)
1588 /* If we have a floor, we know the player, if any, will be above 1492 /* If we have a floor, we know the player, if any, will be above
1589 * it, so save a few ticks and start from there. 1493 * it, so save a few ticks and start from there.
1590 */ 1494 */
1591 if (!(flag & INS_MAP_LOAD)) 1495 if (!(flag & INS_MAP_LOAD))
1592 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1496 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1593 {
1594 if (tmp->type == PLAYER) 1497 if (tmp->type == PLAYER)
1595 tmp->contr->socket.update_look = 1; 1498 tmp->contr->socket.update_look = 1;
1596 }
1597 1499
1598 /* If this object glows, it may affect lighting conditions that are 1500 /* If this object glows, it may affect lighting conditions that are
1599 * visible to others on this map. But update_all_los is really 1501 * visible to others on this map. But update_all_los is really
1600 * an inefficient way to do this, as it means los for all players 1502 * an inefficient way to do this, as it means los for all players
1601 * on the map will get recalculated. The players could very well 1503 * on the map will get recalculated. The players could very well
1605 * of effect may be sufficient. 1507 * of effect may be sufficient.
1606 */ 1508 */
1607 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1509 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1608 update_all_los (op->map, op->x, op->y); 1510 update_all_los (op->map, op->x, op->y);
1609 1511
1610
1611 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1512 /* updates flags (blocked, alive, no magic, etc) for this map space */
1612 update_object (op, UP_OBJ_INSERT); 1513 update_object (op, UP_OBJ_INSERT);
1613
1614 1514
1615 /* Don't know if moving this to the end will break anything. However, 1515 /* Don't know if moving this to the end will break anything. However,
1616 * we want to have update_look set above before calling this. 1516 * we want to have update_look set above before calling this.
1617 * 1517 *
1618 * check_move_on() must be after this because code called from 1518 * check_move_on() must be after this because code called from
1620 * blocked() and wall() work properly), and these flags are updated by 1520 * blocked() and wall() work properly), and these flags are updated by
1621 * update_object(). 1521 * update_object().
1622 */ 1522 */
1623 1523
1624 /* if this is not the head or flag has been passed, don't check walk on status */ 1524 /* if this is not the head or flag has been passed, don't check walk on status */
1625
1626 if (!(flag & INS_NO_WALK_ON) && !op->head) 1525 if (!(flag & INS_NO_WALK_ON) && !op->head)
1627 { 1526 {
1628 if (check_move_on (op, originator)) 1527 if (check_move_on (op, originator))
1629 return NULL; 1528 return NULL;
1630 1529
1633 */ 1532 */
1634 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1533 for (tmp = op->more; tmp != NULL; tmp = tmp->more)
1635 if (check_move_on (tmp, originator)) 1534 if (check_move_on (tmp, originator))
1636 return NULL; 1535 return NULL;
1637 } 1536 }
1537
1638 return op; 1538 return op;
1639} 1539}
1640 1540
1641/* this function inserts an object in the map, but if it 1541/* this function inserts an object in the map, but if it
1642 * finds an object of its own type, it'll remove that one first. 1542 * finds an object of its own type, it'll remove that one first.
1659 remove_ob (tmp); 1559 remove_ob (tmp);
1660 free_object (tmp); 1560 free_object (tmp);
1661 } 1561 }
1662 } 1562 }
1663 1563
1664 tmp1 = arch_to_object (find_archetype (arch_string)); 1564 tmp1 = arch_to_object (archetype::find (arch_string));
1665
1666 1565
1667 tmp1->x = op->x; 1566 tmp1->x = op->x;
1668 tmp1->y = op->y; 1567 tmp1->y = op->y;
1669 insert_ob_in_map (tmp1, op->map, op, 0); 1568 insert_ob_in_map (tmp1, op->map, op, 0);
1670} 1569}
1688 if (orig_ob->nrof < nr) 1587 if (orig_ob->nrof < nr)
1689 { 1588 {
1690 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1589 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1691 return NULL; 1590 return NULL;
1692 } 1591 }
1592
1693 newob = object_create_clone (orig_ob); 1593 newob = object_create_clone (orig_ob);
1594
1694 if ((orig_ob->nrof -= nr) < 1) 1595 if ((orig_ob->nrof -= nr) < 1)
1695 { 1596 {
1696 if (!is_removed) 1597 if (!is_removed)
1697 remove_ob (orig_ob); 1598 remove_ob (orig_ob);
1698 free_object2 (orig_ob, 1); 1599 free_object2 (orig_ob, 1);
1706 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1607 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1707 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1608 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1708 return NULL; 1609 return NULL;
1709 } 1610 }
1710 } 1611 }
1612
1711 newob->nrof = nr; 1613 newob->nrof = nr;
1712 1614
1713 return newob; 1615 return newob;
1714} 1616}
1715 1617
1722 */ 1624 */
1723 1625
1724object * 1626object *
1725decrease_ob_nr (object *op, uint32 i) 1627decrease_ob_nr (object *op, uint32 i)
1726{ 1628{
1727 object * 1629 object *tmp;
1728 tmp;
1729 player * 1630 player *pl;
1730 pl;
1731 1631
1732 if (i == 0) /* objects with op->nrof require this check */ 1632 if (i == 0) /* objects with op->nrof require this check */
1733 return op; 1633 return op;
1734 1634
1735 if (i > op->nrof) 1635 if (i > op->nrof)
1736 i = op->nrof; 1636 i = op->nrof;
1737 1637
1738 if (QUERY_FLAG (op, FLAG_REMOVED)) 1638 if (QUERY_FLAG (op, FLAG_REMOVED))
1739 {
1740 op->nrof -= i; 1639 op->nrof -= i;
1741 }
1742 else if (op->env != NULL) 1640 else if (op->env != NULL)
1743 { 1641 {
1744 /* is this object in the players inventory, or sub container 1642 /* is this object in the players inventory, or sub container
1745 * therein? 1643 * therein?
1746 */ 1644 */
1781 } 1679 }
1782 } 1680 }
1783 } 1681 }
1784 else 1682 else
1785 { 1683 {
1786 object *
1787 above = op->above; 1684 object *above = op->above;
1788 1685
1789 if (i < op->nrof) 1686 if (i < op->nrof)
1790 {
1791 op->nrof -= i; 1687 op->nrof -= i;
1792 }
1793 else 1688 else
1794 { 1689 {
1795 remove_ob (op); 1690 remove_ob (op);
1796 op->nrof = 0; 1691 op->nrof = 0;
1797 } 1692 }
1693
1798 /* Since we just removed op, op->above is null */ 1694 /* Since we just removed op, op->above is null */
1799 for (tmp = above; tmp != NULL; tmp = tmp->above) 1695 for (tmp = above; tmp != NULL; tmp = tmp->above)
1800 if (tmp->type == PLAYER) 1696 if (tmp->type == PLAYER)
1801 { 1697 {
1802 if (op->nrof) 1698 if (op->nrof)
1805 esrv_del_item (tmp->contr, op->count); 1701 esrv_del_item (tmp->contr, op->count);
1806 } 1702 }
1807 } 1703 }
1808 1704
1809 if (op->nrof) 1705 if (op->nrof)
1810 {
1811 return op; 1706 return op;
1812 }
1813 else 1707 else
1814 { 1708 {
1815 free_object (op); 1709 free_object (op);
1816 return NULL; 1710 return NULL;
1817 } 1711 }
1826add_weight (object *op, signed long weight) 1720add_weight (object *op, signed long weight)
1827{ 1721{
1828 while (op != NULL) 1722 while (op != NULL)
1829 { 1723 {
1830 if (op->type == CONTAINER) 1724 if (op->type == CONTAINER)
1831 {
1832 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1725 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1833 } 1726
1834 op->carrying += weight; 1727 op->carrying += weight;
1835 op = op->env; 1728 op = op->env;
1836 } 1729 }
1837} 1730}
1838 1731
1857 tmp, * 1750 tmp, *
1858 otmp; 1751 otmp;
1859 1752
1860 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1753 if (!QUERY_FLAG (op, FLAG_REMOVED))
1861 { 1754 {
1862 dump_object (op); 1755 char *dump = dump_object (op);
1863 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1756 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1757 free (dump);
1864 return op; 1758 return op;
1865 } 1759 }
1760
1866 if (where == NULL) 1761 if (where == NULL)
1867 { 1762 {
1868 dump_object (op); 1763 char *dump = dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1764 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1765 free (dump);
1870 return op; 1766 return op;
1871 } 1767 }
1768
1872 if (where->head) 1769 if (where->head)
1873 { 1770 {
1874 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1771 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1875 where = where->head; 1772 where = where->head;
1876 } 1773 }
1774
1877 if (op->more) 1775 if (op->more)
1878 { 1776 {
1879 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1777 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1880 return op; 1778 return op;
1881 } 1779 }
1780
1882 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1781 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1883 CLEAR_FLAG (op, FLAG_REMOVED); 1782 CLEAR_FLAG (op, FLAG_REMOVED);
1884 if (op->nrof) 1783 if (op->nrof)
1885 { 1784 {
1886 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1785 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1971 */ 1870 */
1972 1871
1973int 1872int
1974check_move_on (object *op, object *originator) 1873check_move_on (object *op, object *originator)
1975{ 1874{
1976 object * 1875 object *tmp;
1977 tmp; 1876 maptile *m = op->map;
1978 tag_t
1979 tag;
1980 mapstruct *
1981 m = op->map;
1982 int
1983 x = op->x, y = op->y; 1877 int x = op->x, y = op->y;
1984 MoveType 1878
1985 move_on, 1879 MoveType move_on, move_slow, move_block;
1986 move_slow,
1987 move_block;
1988 1880
1989 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1881 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1990 return 0; 1882 return 0;
1991
1992 tag = op->count;
1993 1883
1994 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1884 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1995 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1885 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1996 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1886 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1997 1887
2022 * we don't need to check all of them. 1912 * we don't need to check all of them.
2023 */ 1913 */
2024 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1914 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2025 break; 1915 break;
2026 } 1916 }
1917
2027 for (; tmp != NULL; tmp = tmp->below) 1918 for (; tmp; tmp = tmp->below)
2028 { 1919 {
2029 if (tmp == op) 1920 if (tmp == op)
2030 continue; /* Can't apply yourself */ 1921 continue; /* Can't apply yourself */
2031 1922
2032 /* Check to see if one of the movement types should be slowed down. 1923 /* Check to see if one of the movement types should be slowed down.
2040 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2041 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2042 { 1933 {
2043 1934
2044 float 1935 float
2045 diff;
2046
2047 diff = tmp->move_slow_penalty * FABS (op->speed); 1936 diff = tmp->move_slow_penalty * FABS (op->speed);
1937
2048 if (op->type == PLAYER) 1938 if (op->type == PLAYER)
2049 {
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1939 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1940 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 {
2053 diff /= 4.0; 1941 diff /= 4.0;
2054 } 1942
2055 }
2056 op->speed_left -= diff; 1943 op->speed_left -= diff;
2057 } 1944 }
2058 } 1945 }
2059 1946
2060 /* Basically same logic as above, except now for actual apply. */ 1947 /* Basically same logic as above, except now for actual apply. */
2061 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1948 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2062 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1949 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2063 { 1950 {
2064
2065 move_apply (tmp, op, originator); 1951 move_apply (tmp, op, originator);
1952
2066 if (was_destroyed (op, tag)) 1953 if (op->destroyed ())
2067 return 1; 1954 return 1;
2068 1955
2069 /* what the person/creature stepped onto has moved the object 1956 /* what the person/creature stepped onto has moved the object
2070 * someplace new. Don't process any further - if we did, 1957 * someplace new. Don't process any further - if we did,
2071 * have a feeling strange problems would result. 1958 * have a feeling strange problems would result.
2072 */ 1959 */
2073 if (op->map != m || op->x != x || op->y != y) 1960 if (op->map != m || op->x != x || op->y != y)
2074 return 0; 1961 return 0;
2075 } 1962 }
2076 } 1963 }
1964
2077 return 0; 1965 return 0;
2078} 1966}
2079 1967
2080/* 1968/*
2081 * present_arch(arch, map, x, y) searches for any objects with 1969 * present_arch(arch, map, x, y) searches for any objects with
2082 * a matching archetype at the given map and coordinates. 1970 * a matching archetype at the given map and coordinates.
2083 * The first matching object is returned, or NULL if none. 1971 * The first matching object is returned, or NULL if none.
2084 */ 1972 */
2085 1973
2086object * 1974object *
2087present_arch (const archetype *at, mapstruct *m, int x, int y) 1975present_arch (const archetype *at, maptile *m, int x, int y)
2088{ 1976{
2089 object * 1977 object *
2090 tmp; 1978 tmp;
2091 1979
2092 if (m == NULL || out_of_map (m, x, y)) 1980 if (m == NULL || out_of_map (m, x, y))
2105 * a matching type variable at the given map and coordinates. 1993 * a matching type variable at the given map and coordinates.
2106 * The first matching object is returned, or NULL if none. 1994 * The first matching object is returned, or NULL if none.
2107 */ 1995 */
2108 1996
2109object * 1997object *
2110present (unsigned char type, mapstruct *m, int x, int y) 1998present (unsigned char type, maptile *m, int x, int y)
2111{ 1999{
2112 object * 2000 object *
2113 tmp; 2001 tmp;
2114 2002
2115 if (out_of_map (m, x, y)) 2003 if (out_of_map (m, x, y))
2255 * the archetype because that isn't correct if the monster has been 2143 * the archetype because that isn't correct if the monster has been
2256 * customized, changed states, etc. 2144 * customized, changed states, etc.
2257 */ 2145 */
2258 2146
2259int 2147int
2260find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2148find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2261{ 2149{
2262 int 2150 int
2263 i, 2151 i,
2264 index = 0, flag; 2152 index = 0, flag;
2265 static int 2153 static int
2286 return -1; 2174 return -1;
2287 return altern[RANDOM () % index]; 2175 return altern[RANDOM () % index];
2288} 2176}
2289 2177
2290/* 2178/*
2291 * find_first_free_spot(archetype, mapstruct, x, y) works like 2179 * find_first_free_spot(archetype, maptile, x, y) works like
2292 * find_free_spot(), but it will search max number of squares. 2180 * find_free_spot(), but it will search max number of squares.
2293 * But it will return the first available spot, not a random choice. 2181 * But it will return the first available spot, not a random choice.
2294 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2182 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2295 */ 2183 */
2296 2184
2297int 2185int
2298find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2186find_first_free_spot (const object *ob, maptile *m, int x, int y)
2299{ 2187{
2300 int 2188 int
2301 i; 2189 i;
2302 2190
2303 for (i = 0; i < SIZEOFFREE; i++) 2191 for (i = 0; i < SIZEOFFREE; i++)
2367 * because we have to know what movement the thing looking to move 2255 * because we have to know what movement the thing looking to move
2368 * there is capable of. 2256 * there is capable of.
2369 */ 2257 */
2370 2258
2371int 2259int
2372find_dir (mapstruct *m, int x, int y, object *exclude) 2260find_dir (maptile *m, int x, int y, object *exclude)
2373{ 2261{
2374 int 2262 int
2375 i, 2263 i,
2376 max = SIZEOFFREE, mflags; 2264 max = SIZEOFFREE, mflags;
2377 sint16 2265
2378 nx, 2266 sint16 nx, ny;
2379 ny;
2380 object * 2267 object *
2381 tmp; 2268 tmp;
2382 mapstruct * 2269 maptile *
2383 mp; 2270 mp;
2384 MoveType 2271
2385 blocked, 2272 MoveType blocked, move_type;
2386 move_type;
2387 2273
2388 if (exclude && exclude->head) 2274 if (exclude && exclude->head)
2389 { 2275 {
2390 exclude = exclude->head; 2276 exclude = exclude->head;
2391 move_type = exclude->move_type; 2277 move_type = exclude->move_type;
2596 * Modified to be map tile aware -.MSW 2482 * Modified to be map tile aware -.MSW
2597 */ 2483 */
2598 2484
2599 2485
2600int 2486int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2487can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2488{
2603 sint16 2489 sint16 dx, dy;
2604 dx,
2605 dy;
2606 int 2490 int
2607 mflags; 2491 mflags;
2608 2492
2609 if (dir < 0) 2493 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2494 return 0; /* exit condition: invalid direction */
2688 if (prev) 2572 if (prev)
2689 prev->more = tmp; 2573 prev->more = tmp;
2690 prev = tmp; 2574 prev = tmp;
2691 } 2575 }
2692 2576
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2577 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2578 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2579
2699 return dst; 2580 return dst;
2700} 2581}
2701 2582
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2583/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2584/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2585/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2586/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2587/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2588/* Also remember that multiparts objects are not supported for now. */
2722 2589
2723object * 2590object *
2724load_object_str (const char *obstr) 2591load_object_str (const char *obstr)
2725{ 2592{
2726 object * 2593 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2594 char filename[MAX_BUF];
2730 2595
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2596 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2597
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2598 FILE *tempfile = fopen (filename, "w");
2735 2599
2736 if (tempfile == NULL) 2600 if (tempfile == NULL)
2737 { 2601 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2602 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2603 return NULL;
2740 }; 2604 }
2605
2741 fprintf (tempfile, obstr); 2606 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2607 fclose (tempfile);
2743 2608
2744 op = get_object (); 2609 op = get_object ();
2745 2610
2746 object_thawer 2611 object_thawer thawer (filename);
2747 thawer (filename);
2748 2612
2749 if (thawer) 2613 if (thawer)
2750 load_object (thawer, op, 0); 2614 load_object (thawer, op, 0);
2751 2615
2752 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2616 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2760 * returns NULL if no match. 2624 * returns NULL if no match.
2761 */ 2625 */
2762object * 2626object *
2763find_obj_by_type_subtype (const object *who, int type, int subtype) 2627find_obj_by_type_subtype (const object *who, int type, int subtype)
2764{ 2628{
2765 object * 2629 object *tmp;
2766 tmp;
2767 2630
2768 for (tmp = who->inv; tmp; tmp = tmp->below) 2631 for (tmp = who->inv; tmp; tmp = tmp->below)
2769 if (tmp->type == type && tmp->subtype == subtype) 2632 if (tmp->type == type && tmp->subtype == subtype)
2770 return tmp; 2633 return tmp;
2771 2634
2779 * do the desired thing. 2642 * do the desired thing.
2780 */ 2643 */
2781key_value * 2644key_value *
2782get_ob_key_link (const object *ob, const char *key) 2645get_ob_key_link (const object *ob, const char *key)
2783{ 2646{
2784 key_value * 2647 key_value *link;
2785 link;
2786 2648
2787 for (link = ob->key_values; link != NULL; link = link->next) 2649 for (link = ob->key_values; link != NULL; link = link->next)
2788 {
2789 if (link->key == key) 2650 if (link->key == key)
2790 {
2791 return link; 2651 return link;
2792 }
2793 }
2794 2652
2795 return NULL; 2653 return NULL;
2796} 2654}
2797 2655
2798/* 2656/*
2803 * The returned string is shared. 2661 * The returned string is shared.
2804 */ 2662 */
2805const char * 2663const char *
2806get_ob_key_value (const object *op, const char *const key) 2664get_ob_key_value (const object *op, const char *const key)
2807{ 2665{
2808 key_value * 2666 key_value *link;
2809 link; 2667 shstr_cmp canonical_key (key);
2810 const char *
2811 canonical_key;
2812 2668
2813 canonical_key = shstr::find (key);
2814
2815 if (canonical_key == NULL) 2669 if (!canonical_key)
2816 { 2670 {
2817 /* 1. There being a field named key on any object 2671 /* 1. There being a field named key on any object
2818 * implies there'd be a shared string to find. 2672 * implies there'd be a shared string to find.
2819 * 2. Since there isn't, no object has this field. 2673 * 2. Since there isn't, no object has this field.
2820 * 3. Therefore, *this* object doesn't have this field. 2674 * 3. Therefore, *this* object doesn't have this field.
2821 */ 2675 */
2822 return NULL; 2676 return 0;
2823 } 2677 }
2824 2678
2825 /* This is copied from get_ob_key_link() above - 2679 /* This is copied from get_ob_key_link() above -
2826 * only 4 lines, and saves the function call overhead. 2680 * only 4 lines, and saves the function call overhead.
2827 */ 2681 */
2828 for (link = op->key_values; link != NULL; link = link->next) 2682 for (link = op->key_values; link; link = link->next)
2829 {
2830 if (link->key == canonical_key) 2683 if (link->key == canonical_key)
2831 {
2832 return link->value; 2684 return link->value;
2833 } 2685
2834 }
2835 return NULL; 2686 return 0;
2836} 2687}
2837 2688
2838 2689
2839/* 2690/*
2840 * Updates the canonical_key in op to value. 2691 * Updates the canonical_key in op to value.
2876 if (last) 2727 if (last)
2877 last->next = field->next; 2728 last->next = field->next;
2878 else 2729 else
2879 op->key_values = field->next; 2730 op->key_values = field->next;
2880 2731
2881 delete
2882 field; 2732 delete field;
2883 } 2733 }
2884 } 2734 }
2885 return TRUE; 2735 return TRUE;
2886 } 2736 }
2887 /* IF we get here, key doesn't exist */ 2737 /* IF we get here, key doesn't exist */
2922 * Returns TRUE on success. 2772 * Returns TRUE on success.
2923 */ 2773 */
2924int 2774int
2925set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2775set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2926{ 2776{
2927 shstr
2928 key_ (key); 2777 shstr key_ (key);
2929 2778
2930 return set_ob_key_value_s (op, key_, value, add_key); 2779 return set_ob_key_value_s (op, key_, value, add_key);
2931} 2780}
2781
2782object::depth_iterator::depth_iterator (object *container)
2783: iterator_base (container)
2784{
2785 while (item->inv)
2786 item = item->inv;
2787}
2788
2789void
2790object::depth_iterator::next ()
2791{
2792 if (item->below)
2793 {
2794 item = item->below;
2795
2796 while (item->inv)
2797 item = item->inv;
2798 }
2799 else
2800 item = item->env;
2801}
2802
2803// return a suitable string describing an objetc in enough detail to find it
2804const char *
2805object::debug_desc (char *info) const
2806{
2807 char info2[256 * 3];
2808 char *p = info;
2809
2810 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2811 count,
2812 &name,
2813 title ? " " : "",
2814 title ? (const char *)title : "");
2815
2816 if (env)
2817 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2818
2819 if (map)
2820 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2821
2822 return info;
2823}
2824
2825const char *
2826object::debug_desc () const
2827{
2828 static char info[256 * 3];
2829 return debug_desc (info);
2830}
2831

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