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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.75 by root, Wed Dec 20 11:36:38 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 282 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 283 return 0;
209 284
210 switch (ob1->type) 285 switch (ob1->type)
211 { 286 {
212 case SCROLL: 287 case SCROLL:
213 if (ob1->level != ob2->level) 288 if (ob1->level != ob2->level)
214 return 0; 289 return 0;
215 break; 290 break;
216 } 291 }
217 292
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 293 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 294 {
220 /* At least one of these has key_values. */ 295 /* At least one of these has key_values. */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 3);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 430}
436 431
437/* 432/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 434 * skill and experience objects.
478 */ 435 */
479void 436void
480set_owner (object *op, object *owner) 437object::set_owner (object *owner)
481{ 438{
482 if (owner == NULL || op == NULL) 439 if (!owner)
483 return; 440 return;
484 441
485 /* next line added to allow objects which own objects */ 442 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 443 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 444 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 445 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 446 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 447 * didn't match, this check is valid and I believe that cause is valid.
491 */ 448 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 449 while (owner->owner)
493 owner = owner->owner; 450 owner = owner->owner;
494 451
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 452 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 453}
535 454
536/* Zero the key_values on op, decrementing the shared-string 455/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 456 * refcounts and freeing the links.
538 */ 457 */
554{ 473{
555 attachable_base::clear (); 474 attachable_base::clear ();
556 475
557 free_key_values (this); 476 free_key_values (this);
558 477
559 clear_owner (this); 478 owner = 0;
560
561 name = 0; 479 name = 0;
562 name_pl = 0; 480 name_pl = 0;
563 title = 0; 481 title = 0;
564 race = 0; 482 race = 0;
565 slaying = 0; 483 slaying = 0;
566 skill = 0; 484 skill = 0;
567 msg = 0; 485 msg = 0;
568 lore = 0; 486 lore = 0;
569 custom_name = 0; 487 custom_name = 0;
570 materialname = 0; 488 materialname = 0;
489 contr = 0;
490 below = 0;
491 above = 0;
492 inv = 0;
493 container = 0;
494 env = 0;
495 more = 0;
496 head = 0;
497 map = 0;
498 active_next = 0;
499 active_prev = 0;
571 500
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 501 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
573 502
574 SET_FLAG (this, FLAG_REMOVED); 503 SET_FLAG (this, FLAG_REMOVED);
575}
576 504
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
609 506
610 op->expmul = 1.0; 507 expmul = 1.0;
611 op->face = blank_face; 508 face = blank_face;
612 op->attacked_by_count = -1;
613 509
614 if (settings.casting_time) 510 if (settings.casting_time)
615 op->casting_time = -1; 511 casting_time = -1;
616} 512}
617 513
618/* 514/*
619 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 520 * will point at garbage.
625 */ 521 */
626
627void 522void
628copy_object (object *op2, object *op) 523object::copy_to (object *dst)
629{ 524{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 527
633 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
634 533
635 if (is_freed) 534 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
637 if (is_removed) 537 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
639 539
640 if (op2->speed < 0) 540 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 542
643 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
644 if (op2->key_values) 544 if (key_values)
645 { 545 {
646 key_value *tail = 0; 546 key_value *tail = 0;
647 key_value *i; 547 key_value *i;
648 548
649 op->key_values = 0; 549 dst->key_values = 0;
650 550
651 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
652 { 552 {
653 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
654 554
655 new_link->next = 0; 555 new_link->next = 0;
656 new_link->key = i->key; 556 new_link->key = i->key;
657 new_link->value = i->value; 557 new_link->value = i->value;
658 558
659 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
660 if (!op->key_values) 560 if (!dst->key_values)
661 { 561 {
662 op->key_values = new_link; 562 dst->key_values = new_link;
663 tail = new_link; 563 tail = new_link;
664 } 564 }
665 else 565 else
666 { 566 {
667 tail->next = new_link; 567 tail->next = new_link;
668 tail = new_link; 568 tail = new_link;
669 } 569 }
670 } 570 }
671 } 571 }
672 572
673 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
674} 582}
675 583
676/* 584/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
691/* 599/*
692 * Updates the speed of an object. If the speed changes from 0 to another 600 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 601 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 602 * This function needs to be called whenever the speed of an object changes.
695 */ 603 */
696
697void 604void
698update_ob_speed (object *op) 605update_ob_speed (object *op)
699{ 606{
700 extern int arch_init; 607 extern int arch_init;
701 608
710 abort (); 617 abort ();
711#else 618#else
712 op->speed = 0; 619 op->speed = 0;
713#endif 620#endif
714 } 621 }
622
715 if (arch_init) 623 if (arch_init)
716 {
717 return; 624 return;
718 } 625
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 626 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 627 {
721 /* If already on active list, don't do anything */ 628 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 629 if (op->active_next || op->active_prev || op == active_objects)
723 return; 630 return;
724 631
725 /* process_events() expects us to insert the object at the beginning 632 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 633 * of the list. */
727 op->active_next = active_objects; 634 op->active_next = active_objects;
635
728 if (op->active_next != NULL) 636 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 637 op->active_next->active_prev = op;
638
730 active_objects = op; 639 active_objects = op;
731 } 640 }
732 else 641 else
733 { 642 {
734 /* If not on the active list, nothing needs to be done */ 643 /* If not on the active list, nothing needs to be done */
736 return; 645 return;
737 646
738 if (op->active_prev == NULL) 647 if (op->active_prev == NULL)
739 { 648 {
740 active_objects = op->active_next; 649 active_objects = op->active_next;
650
741 if (op->active_next != NULL) 651 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 652 op->active_next->active_prev = NULL;
743 } 653 }
744 else 654 else
745 { 655 {
746 op->active_prev->active_next = op->active_next; 656 op->active_prev->active_next = op->active_next;
657
747 if (op->active_next) 658 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 659 op->active_next->active_prev = op->active_prev;
749 } 660 }
661
750 op->active_next = NULL; 662 op->active_next = NULL;
751 op->active_prev = NULL; 663 op->active_prev = NULL;
752 } 664 }
753} 665}
754 666
782 op->active_next = NULL; 694 op->active_next = NULL;
783 op->active_prev = NULL; 695 op->active_prev = NULL;
784} 696}
785 697
786/* 698/*
787 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
788 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
789 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
790 * invisible object, etc...) 702 * invisible object, etc...)
791 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
792 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
793 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
794 * 706 *
795 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
796 * For example, if the only thing that has changed is the face (due to
797 * an animation), we don't need to call update_position until that actually
798 * comes into view of a player. OTOH, many other things, like addition/removal
799 * of walls or living creatures may need us to update the flags now.
800 * current action are: 708 * current action are:
801 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
802 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
803 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
804 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
805 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
806 */ 714 */
807
808void 715void
809update_object (object *op, int action) 716update_object (object *op, int action)
810{ 717{
811 int update_now = 0, flags;
812 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
813 719
814 if (op == NULL) 720 if (op == NULL)
815 { 721 {
816 /* this should never happen */ 722 /* this should never happen */
817 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
818 return; 724 return;
819 } 725 }
820 726
821 if (op->env != NULL) 727 if (op->env)
822 { 728 {
823 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
824 * to do in this case. 730 * to do in this case.
825 */ 731 */
826 return; 732 return;
840 abort (); 746 abort ();
841#endif 747#endif
842 return; 748 return;
843 } 749 }
844 750
845 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->map->at (op->x, op->y);
846 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
847 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
848 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
849 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
850 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
851 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
852 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
853 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
854 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
855 update_now = 1;
856
857 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
858 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
859 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
860 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
861 update_now = 1;
862
863 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
864 update_now = 1;
865
866 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
867 update_now = 1;
868
869 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
870 update_now = 1;
871
872 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
873 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
874
875 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
876 * to have move_allow right now. 768 * to have move_allow right now.
877 */ 769 */
878 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
879 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
880 772 m.flags_ = P_NEED_UPDATE;
881 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1;
883 } 773 }
884 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 776 * that is being removed.
887 */ 777 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
890 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 781 /* Nothing to do for that case */ ;
892 else 782 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 784
895 if (update_now)
896 {
897 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
898 update_position (op->map, op->x, op->y);
899 }
900
901 if (op->more != NULL) 785 if (op->more)
902 update_object (op->more, action); 786 update_object (op->more, action);
903} 787}
904 788
905static unordered_vector<object *> mortals; 789object::vector object::mortals;
906static std::vector<object *> freed; 790object::vector object::objects; // not yet used
791object *object::first;
907 792
908void object::free_mortals () 793void object::free_mortals ()
909{ 794{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 795 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 796 if ((*i)->refcnt)
797 ++i; // further delay freeing
798 else
912 { 799 {
913 freed.push_back (*i); 800 delete *i;
914 mortals.erase (i); 801 mortals.erase (i);
915 } 802 }
916 else
917 ++i;
918} 803}
919 804
920object::object () 805object::object ()
921{ 806{
922 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
923 808
924 expmul = 1.0; 809 expmul = 1.0;
925 face = blank_face; 810 face = blank_face;
926 attacked_by_count = -1;
927} 811}
928 812
929object::~object () 813object::~object ()
930{ 814{
931 free_key_values (this); 815 free_key_values (this);
932} 816}
933 817
934void object::link () 818void object::link ()
935{ 819{
936 count = ++ob_count; 820 count = ++ob_count;
821 uuid = gen_uuid ();
937 822
938 prev = 0; 823 prev = 0;
939 next = objects; 824 next = object::first;
940 825
941 if (objects) 826 if (object::first)
942 objects->prev = this; 827 object::first->prev = this;
943 828
944 objects = this; 829 object::first = this;
945} 830}
946 831
947void object::unlink () 832void object::unlink ()
948{ 833{
949 count = 0; 834 if (this == object::first)
835 object::first = next;
950 836
951 /* Remove this object from the list of used objects */ 837 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 838 if (prev) prev->next = next;
839 if (next) next->prev = prev;
840
955 prev = 0; 841 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 842 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 843}
967 844
968object *object::create () 845object *object::create ()
969{ 846{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 847 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 848 op->link ();
983 return op; 849 return op;
984} 850}
985 851
986/* 852/*
988 * it from the list of used objects, and puts it on the list of 854 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 855 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 856 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 857 * this function to succeed.
992 * 858 *
993 * If free_inventory is set, free inventory as well. Else drop items in 859 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 860 * inventory to the ground.
995 */ 861 */
996void object::free (bool free_inventory) 862void object::destroy (bool destroy_inventory)
997{ 863{
864 if (QUERY_FLAG (this, FLAG_FREED))
865 return;
866
867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
868 remove_friendly_object (this);
869
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
999 { 871 remove ();
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 872
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this);
1011 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED)) 873 SET_FLAG (this, FLAG_FREED);
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 874
1020 if (more) 875 if (more)
1021 { 876 {
1022 more->free (free_inventory); 877 more->destroy (destroy_inventory);
1023 more = 0; 878 more = 0;
1024 } 879 }
1025 880
1026 if (inv) 881 if (inv)
1027 { 882 {
1028 /* Only if the space blocks everything do we not process - 883 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 884 * if some form of movement is allowed, let objects
1030 * drop on that space. 885 * drop on that space.
1031 */ 886 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 887 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 888 {
1034 object * 889 object *op = inv;
1035 op = inv;
1036 890
1037 while (op) 891 while (op)
1038 { 892 {
1039 object *
1040 tmp = op->below; 893 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 894 op->destroy (destroy_inventory);
1044 op = tmp; 895 op = tmp;
1045 } 896 }
1046 } 897 }
1047 else 898 else
1048 { /* Put objects in inventory onto this space */ 899 { /* Put objects in inventory onto this space */
1049 object * 900 object *op = inv;
1050 op = inv;
1051 901
1052 while (op) 902 while (op)
1053 { 903 {
1054 object *
1055 tmp = op->below; 904 object *tmp = op->below;
1056 905
1057 remove_ob (op); 906 op->remove ();
1058 907
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op); 910 op->destroy ();
1062 else 911 else
1063 { 912 {
1064 op->x = x; 913 op->x = x;
1065 op->y = y; 914 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1069 op = tmp; 918 op = tmp;
1070 } 919 }
1071 } 920 }
1072 } 921 }
1073 922
1074 clear_owner (this); 923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
943 // clear those pointers that likely might have circular references to us
944 owner = 0;
945 enemy = 0;
946 attacked_by = 0;
947
948 // only relevant for players(?), but make sure of it anyways
949 contr = 0;
1075 950
1076 /* Remove object from the active list */ 951 /* Remove object from the active list */
1077 speed = 0; 952 speed = 0;
1078 update_ob_speed (this); 953 update_ob_speed (this);
1079 954
1080 unlink (); 955 unlink ();
1081 956
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 957 mortals.push_back (this);
1085} 958}
1086 959
1087/* 960/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1090 */ 963 */
1091
1092void 964void
1093sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1094{ 966{
1095 while (op != NULL) 967 while (op != NULL)
1096 { 968 {
1097 if (op->type == CONTAINER) 969 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 970 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 971
1101 op->carrying -= weight; 972 op->carrying -= weight;
1102 op = op->env; 973 op = op->env;
1103 } 974 }
1104} 975}
1105 976
1106/* remove_ob(op): 977/* op->remove ():
1107 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 982 * the previous environment.
1112 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1113 */ 984 */
1114
1115void 985void
1116remove_ob (object *op) 986object::remove ()
1117{ 987{
1118 object *tmp, *last = NULL; 988 object *tmp, *last = 0;
1119 object *otmp; 989 object *otmp;
1120 990
1121 tag_t tag;
1122 int check_walk_off; 991 int check_walk_off;
1123 mapstruct *m;
1124 992
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 994 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 995
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
997
998 if (more)
999 more->remove ();
1149 1000
1150 /* 1001 /*
1151 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1152 * inventory. 1003 * inventory.
1153 */ 1004 */
1154 if (op->env != NULL) 1005 if (env)
1155 { 1006 {
1156 if (op->nrof) 1007 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1158 else 1009 else
1159 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1160 1011
1161 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 1014 * to save cpu time.
1164 */ 1015 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 1017 fix_player (otmp);
1167 1018
1168 if (op->above != NULL) 1019 if (above != NULL)
1169 op->above->below = op->below; 1020 above->below = below;
1170 else 1021 else
1171 op->env->inv = op->below; 1022 env->inv = below;
1172 1023
1173 if (op->below != NULL) 1024 if (below != NULL)
1174 op->below->above = op->above; 1025 below->above = above;
1175 1026
1176 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1179 */ 1030 */
1180 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1181 op->map = op->env->map; 1032 map = env->map;
1182 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1183 op->env = NULL; 1034 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 1035 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1036 else if (map)
1198 op->map->path, op->x, op->y); 1037 {
1199 /* in old days, we used to set x and y to 0 and continue. 1038 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 1039 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 1040 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1041
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1042 /* link the object above us */
1216 if (op->above) 1043 if (above)
1217 op->above->below = op->below; 1044 above->below = below;
1218 else 1045 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1220 1047
1221 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1222 if (op->below) 1049 if (below)
1223 op->below->above = op->above; 1050 below->above = above;
1224 else 1051 else
1225 {
1226 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is
1228 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 { 1052 {
1232 dump_object (op); 1053 /* Nothing below, which means we need to relink map object for this space
1054 * use translated coordinates in case some oddness with map tiling is
1055 * evident
1056 */
1057 if (GET_MAP_OB (map, x, y) != this)
1058 {
1059 char *dump = dump_object (this);
1060 LOG (llevError,
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1234 errmsg); 1062 free (dump);
1235 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1236 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1066 }
1067
1068 map->at (x, y).bottom = above; /* goes on above it. */
1237 } 1069 }
1238 1070
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1071 above = 0;
1240 } 1072 below = 0;
1241 1073
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1246 return; 1075 return;
1247 1076
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1250 1078
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 { 1080 {
1259 /* If a container that the player is currently using somehow gets 1081 /* No point updating the players look faces if he is the object
1260 * removed (most likely destroyed), update the player view 1082 * being removed.
1261 * appropriately.
1262 */ 1083 */
1263 if (tmp->container == op) 1084
1085 if (tmp->type == PLAYER && tmp != this)
1264 { 1086 {
1087 /* If a container that the player is currently using somehow gets
1088 * removed (most likely destroyed), update the player view
1089 * appropriately.
1090 */
1091 if (tmp->container == this)
1092 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1266 tmp->container = NULL; 1094 tmp->container = 0;
1095 }
1096
1097 tmp->contr->socket->floorbox_update ();
1267 } 1098 }
1268 1099
1269 tmp->contr->socket.update_look = 1; 1100 /* See if player moving off should effect something */
1101 if (check_walk_off
1102 && ((move_type & tmp->move_off)
1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1104 {
1105 move_apply (tmp, this, 0);
1106
1107 if (destroyed ())
1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1109 }
1110
1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1112
1113 if (tmp->above == tmp)
1114 tmp->above = 0;
1115
1116 last = tmp;
1270 } 1117 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 {
1274 move_apply (tmp, op, NULL);
1275 1118
1276 if (was_destroyed (op, tag))
1277 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name);
1279 }
1280 }
1281
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283
1284 if (tmp->above == tmp)
1285 tmp->above = NULL;
1286
1287 last = tmp;
1288 }
1289
1290 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1120 if (!last)
1292 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways.
1297 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y);
1300 }
1301 else 1122 else
1302 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1303 1124
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1127 }
1306} 1128}
1307 1129
1308/* 1130/*
1309 * merge_ob(op,top): 1131 * merge_ob(op,top):
1310 * 1132 *
1311 * This function goes through all objects below and including top, and 1133 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1134 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1135 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1136 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1137 */
1316
1317object * 1138object *
1318merge_ob (object *op, object *top) 1139merge_ob (object *op, object *top)
1319{ 1140{
1320 if (!op->nrof) 1141 if (!op->nrof)
1321 return 0; 1142 return 0;
1143
1322 if (top == NULL) 1144 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1145 for (top = op; top != NULL && top->above != NULL; top = top->above);
1146
1324 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1325 { 1148 {
1326 if (top == op) 1149 if (top == op)
1327 continue; 1150 continue;
1328 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1329 { 1153 {
1330 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1331 1155
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1158 op->destroy ();
1335 free_object (op);
1336 return top; 1159 return top;
1337 } 1160 }
1338 } 1161 }
1162
1339 return NULL; 1163 return 0;
1340} 1164}
1341 1165
1342/* 1166/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1167 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1168 * job preparing multi-part monsters
1345 */ 1169 */
1346object * 1170object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1171insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1172{
1349 object * 1173 object *tmp;
1350 tmp;
1351 1174
1352 if (op->head) 1175 if (op->head)
1353 op = op->head; 1176 op = op->head;
1177
1354 for (tmp = op; tmp; tmp = tmp->more) 1178 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1179 {
1356 tmp->x = x + tmp->arch->clone.x; 1180 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1181 tmp->y = y + tmp->arch->clone.y;
1358 } 1182 }
1183
1359 return insert_ob_in_map (op, m, originator, flag); 1184 return insert_ob_in_map (op, m, originator, flag);
1360} 1185}
1361 1186
1362/* 1187/*
1363 * insert_ob_in_map (op, map, originator, flag): 1188 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1204 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1205 * just 'op' otherwise
1381 */ 1206 */
1382 1207
1383object * 1208object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1209insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1210{
1386 object *tmp, *top, *floor = NULL; 1211 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1212 sint16 x, y;
1388 1213
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1214 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1217 return NULL;
1393 } 1218 }
1394 1219
1395 if (m == NULL) 1220 if (m == NULL)
1396 { 1221 {
1397 dump_object (op); 1222 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1399 return op; 1225 return op;
1400 } 1226 }
1401 1227
1402 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1403 { 1229 {
1404 dump_object (op); 1230 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1232#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1235 * improperly inserted.
1410 */ 1236 */
1411 abort (); 1237 abort ();
1412#endif 1238#endif
1239 free (dump);
1413 return op; 1240 return op;
1414 } 1241 }
1415 1242
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1244 {
1418 dump_object (op); 1245 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1420 return op; 1248 return op;
1421 } 1249 }
1422 1250
1423 if (op->more != NULL) 1251 if (op->more != NULL)
1424 { 1252 {
1462 1290
1463 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1464 */ 1292 */
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1468 { 1296 {
1469 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1298 tmp->destroy ();
1471 free_object (tmp);
1472 } 1299 }
1473 1300
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1303
1489 op->below = originator->below; 1316 op->below = originator->below;
1490 1317
1491 if (op->below) 1318 if (op->below)
1492 op->below->above = op; 1319 op->below->above = op;
1493 else 1320 else
1494 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->map->at (op->x, op->y).bottom = op;
1495 1322
1496 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1497 originator->below = op; 1324 originator->below = op;
1498 } 1325 }
1499 else 1326 else
1545 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1546 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1547 * stacking is a bit odd. 1374 * stacking is a bit odd.
1548 */ 1375 */
1549 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1550 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1551 { 1378 {
1552 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1553 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1554 break; 1381 break;
1555 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1578 1405
1579 if (op->above) 1406 if (op->above)
1580 op->above->below = op; 1407 op->above->below = op;
1581 1408
1582 op->below = NULL; 1409 op->below = NULL;
1583 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->map->at (op->x, op->y).bottom = op;
1584 } 1411 }
1585 else 1412 else
1586 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1587 op->above = top->above; 1414 op->above = top->above;
1588 1415
1592 op->below = top; 1419 op->below = top;
1593 top->above = op; 1420 top->above = op;
1594 } 1421 }
1595 1422
1596 if (op->above == NULL) 1423 if (op->above == NULL)
1597 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->map->at (op->x, op->y).top = op;
1598 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1599 1426
1600 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1601 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1602 1429
1603 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1604 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1605 */ 1432 */
1606 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1607 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->map->at (op->x, op->y).player ())
1608 if (tmp->type == PLAYER) 1435 pl->contr->socket->floorbox_update ();
1609 tmp->contr->socket.update_look = 1;
1610 1436
1611 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1612 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1613 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1614 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1622 1448
1623 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1624 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1625 1451
1626 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1627 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1628 * 1454 *
1629 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1630 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1631 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1632 * update_object(). 1458 * update_object().
1648 1474
1649 return op; 1475 return op;
1650} 1476}
1651 1477
1652/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1653 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1654 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1655 */ 1481 */
1656void 1482void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1484{
1659 object *tmp;
1660 object *tmp1; 1485 object *tmp, *tmp1;
1661 1486
1662 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1663 1488
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1491 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1492
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1494
1675 tmp1->x = op->x; 1495 tmp1->x = op->x;
1676 tmp1->y = op->y; 1496 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1497 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1498}
1686 */ 1506 */
1687 1507
1688object * 1508object *
1689get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1690{ 1510{
1691 object * 1511 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1513
1696 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1697 { 1515 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1517 return NULL;
1700 } 1518 }
1519
1701 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1521
1702 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1703 { 1523 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1524 else if (!is_removed)
1709 { 1525 {
1710 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1530 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1531 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1532 return NULL;
1717 } 1533 }
1718 } 1534 }
1535
1719 newob->nrof = nr; 1536 newob->nrof = nr;
1720 1537
1721 return newob; 1538 return newob;
1722} 1539}
1723 1540
1730 */ 1547 */
1731 1548
1732object * 1549object *
1733decrease_ob_nr (object *op, uint32 i) 1550decrease_ob_nr (object *op, uint32 i)
1734{ 1551{
1735 object * 1552 object *tmp;
1736 tmp;
1737 player * 1553 player *pl;
1738 pl;
1739 1554
1740 if (i == 0) /* objects with op->nrof require this check */ 1555 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1556 return op;
1742 1557
1743 if (i > op->nrof) 1558 if (i > op->nrof)
1744 i = op->nrof; 1559 i = op->nrof;
1745 1560
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1562 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1563 else if (op->env)
1751 { 1564 {
1752 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1753 * therein? 1566 * therein?
1754 */ 1567 */
1755 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1756 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1757 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1758 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1759 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1760 * and then searching the map for a player. 1573 * and then searching the map for a player.
1761 */ 1574 */
1762 if (!tmp) 1575 if (!tmp)
1763 { 1576 {
1764 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1765 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1766 break; 1581 break;
1767 if (pl) 1582 }
1768 tmp = pl->ob;
1769 else
1770 tmp = NULL;
1771 } 1583 }
1772 1584
1773 if (i < op->nrof) 1585 if (i < op->nrof)
1774 { 1586 {
1775 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1776 op->nrof -= i; 1588 op->nrof -= i;
1777 if (tmp) 1589 if (tmp)
1778 {
1779 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1780 }
1781 } 1591 }
1782 else 1592 else
1783 { 1593 {
1784 remove_ob (op); 1594 op->remove ();
1785 op->nrof = 0; 1595 op->nrof = 0;
1786 if (tmp) 1596 if (tmp)
1787 {
1788 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1789 }
1790 } 1598 }
1791 } 1599 }
1792 else 1600 else
1793 { 1601 {
1794 object *
1795 above = op->above; 1602 object *above = op->above;
1796 1603
1797 if (i < op->nrof) 1604 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1605 op->nrof -= i;
1800 }
1801 else 1606 else
1802 { 1607 {
1803 remove_ob (op); 1608 op->remove ();
1804 op->nrof = 0; 1609 op->nrof = 0;
1805 } 1610 }
1611
1806 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1809 { 1615 {
1810 if (op->nrof) 1616 if (op->nrof)
1811 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1812 else 1618 else
1813 esrv_del_item (tmp->contr, op->count); 1619 esrv_del_item (tmp->contr, op->count);
1814 } 1620 }
1815 } 1621 }
1816 1622
1817 if (op->nrof) 1623 if (op->nrof)
1818 {
1819 return op; 1624 return op;
1820 }
1821 else 1625 else
1822 { 1626 {
1823 free_object (op); 1627 op->destroy ();
1824 return NULL; 1628 return 0;
1825 } 1629 }
1826} 1630}
1827 1631
1828/* 1632/*
1829 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1834add_weight (object *op, signed long weight) 1638add_weight (object *op, signed long weight)
1835{ 1639{
1836 while (op != NULL) 1640 while (op != NULL)
1837 { 1641 {
1838 if (op->type == CONTAINER) 1642 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1643 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1644
1842 op->carrying += weight; 1645 op->carrying += weight;
1843 op = op->env; 1646 op = op->env;
1844 } 1647 }
1845} 1648}
1846 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1847/* 1670/*
1848 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1849 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1850 * inside the object environment. 1673 * inside the object environment.
1851 * 1674 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1859 */ 1677 */
1860 1678
1861object * 1679object *
1862insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1863{ 1681{
1864 object * 1682 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1683
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1685 op->remove ();
1870 dump_object (op); 1686
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1687 if (op->more)
1886 { 1688 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1690 return op;
1889 } 1691 }
1692
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1695 if (op->nrof)
1893 { 1696 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1896 { 1699 {
1897 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1701 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1902 */ 1705 */
1903 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1906 op = tmp; 1709 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1712 break;
1910 } 1713 }
1911 1714
1912 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1719 * the linking below
1917 */ 1720 */
1918 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1919 } 1722 }
1920 else 1723 else
1921 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1922 1725
1923 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1924 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1729 fix_player (otmp);
1928 }
1929 1730
1930 op->map = NULL; 1731 op->map = 0;
1931 op->env = where; 1732 op->env = this;
1932 op->above = NULL; 1733 op->above = 0;
1933 op->below = NULL; 1734 op->below = 0;
1934 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1935 1736
1936 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1938 { 1739 {
1939#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1943 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1944 } 1745 }
1945 1746
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1748 * It sure simplifies this function...
1948 */ 1749 */
1949 if (where->inv == NULL) 1750 if (!inv)
1950 where->inv = op; 1751 inv = op;
1951 else 1752 else
1952 { 1753 {
1953 op->below = where->inv; 1754 op->below = inv;
1954 op->below->above = op; 1755 op->below->above = op;
1955 where->inv = op; 1756 inv = op;
1956 } 1757 }
1758
1957 return op; 1759 return op;
1958} 1760}
1959 1761
1960/* 1762/*
1961 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
1980 1782
1981int 1783int
1982check_move_on (object *op, object *originator) 1784check_move_on (object *op, object *originator)
1983{ 1785{
1984 object *tmp; 1786 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1787 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1788 int x = op->x, y = op->y;
1988 1789
1989 MoveType move_on, move_slow, move_block; 1790 MoveType move_on, move_slow, move_block;
1990 1791
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1792 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1793 return 0;
1993
1994 tag = op->count;
1995 1794
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1795 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1796 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1797 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1798
2042 { 1841 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1842 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1843 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1844 {
2046 1845
1846 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1847 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1848
2049 if (op->type == PLAYER) 1849 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1850 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1851 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1852 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1859 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1860 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1861 {
2062 move_apply (tmp, op, originator); 1862 move_apply (tmp, op, originator);
2063 1863
2064 if (was_destroyed (op, tag)) 1864 if (op->destroyed ())
2065 return 1; 1865 return 1;
2066 1866
2067 /* what the person/creature stepped onto has moved the object 1867 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1868 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1869 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1881 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
2083 */ 1883 */
2084 1884
2085object * 1885object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1886present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1887{
2088 object * 1888 object *
2089 tmp; 1889 tmp;
2090 1890
2091 if (m == NULL || out_of_map (m, x, y)) 1891 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1904 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1905 * The first matching object is returned, or NULL if none.
2106 */ 1906 */
2107 1907
2108object * 1908object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1909present (unsigned char type, maptile *m, int x, int y)
2110{ 1910{
2111 object * 1911 object *
2112 tmp; 1912 tmp;
2113 1913
2114 if (out_of_map (m, x, y)) 1914 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2054 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2055 * customized, changed states, etc.
2256 */ 2056 */
2257 2057
2258int 2058int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2059find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2060{
2261 int 2061 int
2262 i, 2062 i,
2263 index = 0, flag; 2063 index = 0, flag;
2264 static int 2064 static int
2276 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2277 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2278 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2279 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2280 */ 2080 */
2281 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2282 stop = maxfree[i]; 2082 stop = maxfree[i];
2283 } 2083 }
2084
2284 if (!index) 2085 if (!index)
2285 return -1; 2086 return -1;
2087
2286 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2287} 2089}
2288 2090
2289/* 2091/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2093 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2094 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2095 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2096 */
2295 2097
2296int 2098int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2099find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2100{
2299 int 2101 int
2300 i; 2102 i;
2301 2103
2302 for (i = 0; i < SIZEOFFREE; i++) 2104 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2168 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2169 * there is capable of.
2368 */ 2170 */
2369 2171
2370int 2172int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2173find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2174{
2373 int 2175 int
2374 i, 2176 i,
2375 max = SIZEOFFREE, mflags; 2177 max = SIZEOFFREE, mflags;
2376 sint16 2178
2377 nx, 2179 sint16 nx, ny;
2378 ny;
2379 object * 2180 object *
2380 tmp; 2181 tmp;
2381 mapstruct * 2182 maptile *
2382 mp; 2183 mp;
2383 MoveType 2184
2384 blocked, 2185 MoveType blocked, move_type;
2385 move_type;
2386 2186
2387 if (exclude && exclude->head) 2187 if (exclude && exclude->head)
2388 { 2188 {
2389 exclude = exclude->head; 2189 exclude = exclude->head;
2390 move_type = exclude->move_type; 2190 move_type = exclude->move_type;
2400 mp = m; 2200 mp = m;
2401 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2402 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2403 2203
2404 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2405 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2406 {
2407 max = maxfree[i]; 2207 max = maxfree[i];
2408 }
2409 else 2208 else
2410 { 2209 {
2411 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2412 2211
2413 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2414 {
2415 max = maxfree[i]; 2213 max = maxfree[i];
2416 }
2417 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2418 { 2215 {
2419 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2420 {
2421 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2422 {
2423 break; 2218 break;
2424 } 2219
2425 }
2426 if (tmp) 2220 if (tmp)
2427 {
2428 return freedir[i]; 2221 return freedir[i];
2429 }
2430 } 2222 }
2431 } 2223 }
2432 } 2224 }
2225
2433 return 0; 2226 return 0;
2434} 2227}
2435 2228
2436/* 2229/*
2437 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2439 */ 2232 */
2440 2233
2441int 2234int
2442distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2443{ 2236{
2444 int 2237 int i;
2445 i;
2446 2238
2447 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2448 return i; 2240 return i;
2449} 2241}
2450 2242
2455 */ 2247 */
2456 2248
2457int 2249int
2458find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2459{ 2251{
2460 int 2252 int q;
2461 q;
2462 2253
2463 if (y) 2254 if (y)
2464 q = x * 100 / y; 2255 q = x * 100 / y;
2465 else if (x) 2256 else if (x)
2466 q = -300 * x; 2257 q = -300 * x;
2592 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2593 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2594 * can see a direct way to get it 2385 * can see a direct way to get it
2595 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2596 */ 2387 */
2597
2598
2599int 2388int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2390{
2602 sint16 2391 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int
2606 mflags; 2392 int mflags;
2607 2393
2608 if (dir < 0) 2394 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2610 2396
2611 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2624 return 0; 2410 return 0;
2625 2411
2626 /* yes, can see. */ 2412 /* yes, can see. */
2627 if (dir < 9) 2413 if (dir < 9)
2628 return 1; 2414 return 1;
2415
2629 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2630 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2631} 2419}
2632
2633
2634 2420
2635/* 2421/*
2636 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2637 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2638 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2649 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2650 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2651 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2652} 2438}
2653 2439
2654
2655/* 2440/*
2656 * create clone from object to another 2441 * create clone from object to another
2657 */ 2442 */
2658object * 2443object *
2659object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2660{ 2445{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2447
2664 if (!asrc) 2448 if (!asrc)
2665 return NULL; 2449 return 0;
2450
2666 src = asrc; 2451 src = asrc;
2667 if (src->head) 2452 if (src->head)
2668 src = src->head; 2453 src = src->head;
2669 2454
2670 prev = NULL; 2455 prev = 0;
2671 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2672 { 2457 {
2673 tmp = get_object (); 2458 tmp = part->clone ();
2674 copy_object (part, tmp);
2675 tmp->x -= src->x; 2459 tmp->x -= src->x;
2676 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2677 if (!part->head) 2462 if (!part->head)
2678 { 2463 {
2679 dst = tmp; 2464 dst = tmp;
2680 tmp->head = NULL; 2465 tmp->head = 0;
2681 } 2466 }
2682 else 2467 else
2683 {
2684 tmp->head = dst; 2468 tmp->head = dst;
2685 } 2469
2686 tmp->more = NULL; 2470 tmp->more = 0;
2471
2687 if (prev) 2472 if (prev)
2688 prev->more = tmp; 2473 prev->more = tmp;
2474
2689 prev = tmp; 2475 prev = tmp;
2690 } 2476 }
2691 2477
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2480
2698 return dst; 2481 return dst;
2699} 2482}
2700 2483
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2484/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2485/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2486/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2487/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2488/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2489/* Also remember that multiparts objects are not supported for now. */
2721 2490
2722object * 2491object *
2723load_object_str (const char *obstr) 2492load_object_str (const char *obstr)
2724{ 2493{
2725 object * 2494 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2495 char filename[MAX_BUF];
2729 2496
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2497 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2498
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2499 FILE *tempfile = fopen (filename, "w");
2734 2500
2735 if (tempfile == NULL) 2501 if (tempfile == NULL)
2736 { 2502 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2503 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2504 return NULL;
2739 }; 2505 }
2506
2740 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2508 fclose (tempfile);
2742 2509
2743 op = get_object (); 2510 op = object::create ();
2744 2511
2745 object_thawer 2512 object_thawer thawer (filename);
2746 thawer (filename);
2747 2513
2748 if (thawer) 2514 if (thawer)
2749 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);
2750 2516
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2517 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2525 * returns NULL if no match.
2760 */ 2526 */
2761object * 2527object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2528find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2529{
2764 object * 2530 object *tmp;
2765 tmp;
2766 2531
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2532 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2533 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2534 return tmp;
2770 2535
2778 * do the desired thing. 2543 * do the desired thing.
2779 */ 2544 */
2780key_value * 2545key_value *
2781get_ob_key_link (const object *ob, const char *key) 2546get_ob_key_link (const object *ob, const char *key)
2782{ 2547{
2783 key_value * 2548 key_value *link;
2784 link;
2785 2549
2786 for (link = ob->key_values; link != NULL; link = link->next) 2550 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2551 if (link->key == key)
2789 {
2790 return link; 2552 return link;
2791 }
2792 }
2793 2553
2794 return NULL; 2554 return NULL;
2795} 2555}
2796 2556
2797/* 2557/*
2802 * The returned string is shared. 2562 * The returned string is shared.
2803 */ 2563 */
2804const char * 2564const char *
2805get_ob_key_value (const object *op, const char *const key) 2565get_ob_key_value (const object *op, const char *const key)
2806{ 2566{
2807 key_value * 2567 key_value *link;
2808 link; 2568 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2569
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2570 if (!canonical_key)
2815 { 2571 {
2816 /* 1. There being a field named key on any object 2572 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2573 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2574 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2575 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2576 */
2821 return NULL; 2577 return 0;
2822 } 2578 }
2823 2579
2824 /* This is copied from get_ob_key_link() above - 2580 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2581 * only 4 lines, and saves the function call overhead.
2826 */ 2582 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2583 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2584 if (link->key == canonical_key)
2830 {
2831 return link->value; 2585 return link->value;
2832 } 2586
2833 }
2834 return NULL; 2587 return 0;
2835} 2588}
2836 2589
2837 2590
2838/* 2591/*
2839 * Updates the canonical_key in op to value. 2592 * Updates the canonical_key in op to value.
2875 if (last) 2628 if (last)
2876 last->next = field->next; 2629 last->next = field->next;
2877 else 2630 else
2878 op->key_values = field->next; 2631 op->key_values = field->next;
2879 2632
2880 delete
2881 field; 2633 delete field;
2882 } 2634 }
2883 } 2635 }
2884 return TRUE; 2636 return TRUE;
2885 } 2637 }
2886 /* IF we get here, key doesn't exist */ 2638 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2673 * Returns TRUE on success.
2922 */ 2674 */
2923int 2675int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2676set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2677{
2926 shstr
2927 key_ (key); 2678 shstr key_ (key);
2928 2679
2929 return set_ob_key_value_s (op, key_, value, add_key); 2680 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2681}
2682
2683object::depth_iterator::depth_iterator (object *container)
2684: iterator_base (container)
2685{
2686 while (item->inv)
2687 item = item->inv;
2688}
2689
2690void
2691object::depth_iterator::next ()
2692{
2693 if (item->below)
2694 {
2695 item = item->below;
2696
2697 while (item->inv)
2698 item = item->inv;
2699 }
2700 else
2701 item = item->env;
2702}
2703
2704// return a suitable string describing an objetc in enough detail to find it
2705const char *
2706object::debug_desc (char *info) const
2707{
2708 char info2[256 * 3];
2709 char *p = info;
2710
2711 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2712 count,
2713 &name,
2714 title ? " " : "",
2715 title ? (const char *)title : "");
2716
2717 if (env)
2718 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2719
2720 if (map)
2721 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2722
2723 return info;
2724}
2725
2726const char *
2727object::debug_desc () const
2728{
2729 static char info[256 * 3];
2730 return debug_desc (info);
2731}
2732

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