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473 | object::change_weapon (object *ob) |
473 | object::change_weapon (object *ob) |
474 | { |
474 | { |
475 | if (current_weapon == ob) |
475 | if (current_weapon == ob) |
476 | return true; |
476 | return true; |
477 | |
477 | |
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478 | if (chosen_skill) |
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479 | chosen_skill->flag [FLAG_APPLIED] = false; |
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480 | |
478 | current_weapon = ob; |
481 | current_weapon = ob; |
479 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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483 | |
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484 | if (chosen_skill) |
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485 | chosen_skill->flag [FLAG_APPLIED] = true; |
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486 | |
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487 | if (ob && !ob->flag [FLAG_APPLIED]) |
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488 | { |
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489 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
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490 | &name, ob->debug_desc ()); |
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491 | return false; |
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492 | } |
480 | |
493 | |
481 | update_stats (); |
494 | update_stats (); |
482 | |
495 | |
483 | if (ob) |
496 | if (ob) |
484 | { |
497 | { |