1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
141 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
143 | */ |
145 | */ |
144 | |
146 | |
145 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
149 | { |
148 | key_value *has_field; |
150 | key_value *has_field; |
149 | |
151 | |
150 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
192 | * Check nrof variable *before* calling can_merge() |
191 | * |
193 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
195 | * check weight |
194 | */ |
196 | */ |
195 | |
|
|
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
198 | { |
198 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
200 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
201 | || ob1->type != ob2->type |
… | |
… | |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
223 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
226 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
227 | || ob1->arch != ob2->arch |
228 | || ob1->arch != ob2->arch |
228 | || ob1->name != ob2->name |
229 | || ob1->name != ob2->name |
229 | || ob1->title != ob2->title |
230 | || ob1->title != ob2->title |
230 | || ob1->msg != ob2->msg |
231 | || ob1->msg != ob2->msg |
231 | || ob1->weight != ob2->weight |
232 | || ob1->weight != ob2->weight |
… | |
… | |
277 | |
278 | |
278 | /* Note sure why the following is the case - either the object has to |
279 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
280 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
281 | * check? |
281 | */ |
282 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
284 | return 0; |
284 | |
285 | |
285 | switch (ob1->type) |
286 | switch (ob1->type) |
286 | { |
287 | { |
287 | case SCROLL: |
288 | case SCROLL: |
… | |
… | |
298 | return 0; |
299 | return 0; |
299 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
301 | return 0; |
301 | } |
302 | } |
302 | |
303 | |
303 | //TODO: generate an event or call into perl for additional checks |
|
|
304 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
305 | { |
305 | { |
306 | ob1->optimise (); |
306 | ob1->optimise (); |
307 | ob2->optimise (); |
307 | ob2->optimise (); |
308 | |
308 | |
309 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
310 | return 0; |
311 | return 0; |
311 | } |
312 | } |
312 | |
313 | |
313 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
314 | return 1; |
315 | return 1; |
315 | } |
316 | } |
… | |
… | |
323 | sum_weight (object *op) |
324 | sum_weight (object *op) |
324 | { |
325 | { |
325 | long sum; |
326 | long sum; |
326 | object *inv; |
327 | object *inv; |
327 | |
328 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
329 | { |
330 | { |
330 | if (inv->inv) |
331 | if (inv->inv) |
331 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
333 | } |
335 | } |
334 | |
336 | |
335 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
356 | /* |
358 | /* |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
358 | * Some error messages. |
360 | * Some error messages. |
359 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
360 | */ |
362 | */ |
361 | |
|
|
362 | char * |
363 | char * |
363 | dump_object (object *op) |
364 | dump_object (object *op) |
364 | { |
365 | { |
365 | if (!op) |
366 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
367 | |
368 | |
368 | object_freezer freezer; |
369 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
370 | op->write (freezer); |
370 | return freezer.as_string (); |
371 | return freezer.as_string (); |
371 | } |
372 | } |
372 | |
373 | |
373 | /* |
374 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
376 | * If it's not a multi-object, it is returned. |
377 | * If it's not a multi-object, it is returned. |
377 | */ |
378 | */ |
378 | |
|
|
379 | object * |
379 | object * |
380 | get_nearest_part (object *op, const object *pl) |
380 | get_nearest_part (object *op, const object *pl) |
381 | { |
381 | { |
382 | object *tmp, *closest; |
382 | object *tmp, *closest; |
383 | int last_dist, i; |
383 | int last_dist, i; |
… | |
… | |
391 | } |
391 | } |
392 | |
392 | |
393 | /* |
393 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
394 | * Returns the object which has the count-variable equal to the argument. |
395 | */ |
395 | */ |
396 | |
|
|
397 | object * |
396 | object * |
398 | find_object (tag_t i) |
397 | find_object (tag_t i) |
399 | { |
398 | { |
400 | for (object *op = object::first; op; op = op->next) |
399 | for_all_objects (op) |
401 | if (op->count == i) |
400 | if (op->count == i) |
402 | return op; |
401 | return op; |
403 | |
402 | |
404 | return 0; |
403 | return 0; |
405 | } |
404 | } |
406 | |
405 | |
407 | /* |
406 | /* |
408 | * Returns the first object which has a name equal to the argument. |
407 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
408 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
409 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
410 | */ |
412 | |
|
|
413 | object * |
411 | object * |
414 | find_object_name (const char *str) |
412 | find_object_name (const char *str) |
415 | { |
413 | { |
416 | shstr_cmp str_ (str); |
414 | shstr_cmp str_ (str); |
417 | object *op; |
415 | object *op; |
418 | |
416 | |
419 | for (op = object::first; op != NULL; op = op->next) |
417 | for_all_objects (op) |
420 | if (op->name == str_) |
418 | if (op->name == str_) |
421 | break; |
419 | break; |
422 | |
420 | |
423 | return op; |
421 | return op; |
424 | } |
422 | } |
… | |
… | |
430 | } |
428 | } |
431 | |
429 | |
432 | /* |
430 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
431 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
432 | * skill and experience objects. |
|
|
433 | * ACTUALLY NO! investigate! TODO |
435 | */ |
434 | */ |
436 | void |
435 | void |
437 | object::set_owner (object *owner) |
436 | object::set_owner (object *owner) |
438 | { |
437 | { |
|
|
438 | // allow objects which own objects |
439 | if (!owner) |
439 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
440 | while (owner->owner) |
450 | owner = owner->owner; |
441 | owner = owner->owner; |
451 | |
442 | |
452 | this->owner = owner; |
443 | this->owner = owner; |
|
|
444 | } |
|
|
445 | |
|
|
446 | int |
|
|
447 | object::slottype () const |
|
|
448 | { |
|
|
449 | if (type == SKILL) |
|
|
450 | { |
|
|
451 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
452 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
453 | } |
|
|
454 | else |
|
|
455 | { |
|
|
456 | if (slot [body_combat].info) return slot_combat; |
|
|
457 | if (slot [body_range ].info) return slot_ranged; |
|
|
458 | } |
|
|
459 | |
|
|
460 | return slot_none; |
|
|
461 | } |
|
|
462 | |
|
|
463 | bool |
|
|
464 | object::change_weapon (object *ob) |
|
|
465 | { |
|
|
466 | if (current_weapon == ob) |
|
|
467 | return true; |
|
|
468 | |
|
|
469 | if (chosen_skill) |
|
|
470 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
471 | |
|
|
472 | current_weapon = ob; |
|
|
473 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
474 | |
|
|
475 | if (chosen_skill) |
|
|
476 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
477 | |
|
|
478 | update_stats (); |
|
|
479 | |
|
|
480 | if (ob) |
|
|
481 | { |
|
|
482 | // now check wether any body locations became invalid, in which case |
|
|
483 | // we cannot apply the weapon at the moment. |
|
|
484 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
485 | if (slot[i].used < 0) |
|
|
486 | { |
|
|
487 | current_weapon = chosen_skill = 0; |
|
|
488 | update_stats (); |
|
|
489 | |
|
|
490 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
491 | "You try to balance all your items at once, " |
|
|
492 | "but the %s is just too much for your body. " |
|
|
493 | "[You need to unapply some items first.]", &ob->name); |
|
|
494 | return false; |
|
|
495 | } |
|
|
496 | |
|
|
497 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
498 | } |
|
|
499 | else |
|
|
500 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
501 | |
|
|
502 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
503 | { |
|
|
504 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
505 | &name, ob->debug_desc ()); |
|
|
506 | return false; |
|
|
507 | } |
|
|
508 | |
|
|
509 | return true; |
453 | } |
510 | } |
454 | |
511 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
512 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
513 | * refcounts and freeing the links. |
457 | */ |
514 | */ |
458 | static void |
515 | static void |
459 | free_key_values (object *op) |
516 | free_key_values (object *op) |
460 | { |
517 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
518 | for (key_value *i = op->key_values; i; ) |
462 | { |
519 | { |
463 | key_value *next = i->next; |
520 | key_value *next = i->next; |
464 | delete i; |
521 | delete i; |
465 | |
522 | |
466 | i = next; |
523 | i = next; |
467 | } |
524 | } |
468 | |
525 | |
469 | op->key_values = 0; |
526 | op->key_values = 0; |
470 | } |
527 | } |
471 | |
528 | |
472 | void object::clear () |
529 | object & |
|
|
530 | object::operator =(const object &src) |
473 | { |
531 | { |
474 | attachable_base::clear (); |
532 | bool is_freed = flag [FLAG_FREED]; |
|
|
533 | bool is_removed = flag [FLAG_REMOVED]; |
475 | |
534 | |
476 | free_key_values (this); |
|
|
477 | |
|
|
478 | owner = 0; |
|
|
479 | name = 0; |
|
|
480 | name_pl = 0; |
|
|
481 | title = 0; |
|
|
482 | race = 0; |
|
|
483 | slaying = 0; |
|
|
484 | skill = 0; |
|
|
485 | msg = 0; |
|
|
486 | lore = 0; |
|
|
487 | custom_name = 0; |
|
|
488 | materialname = 0; |
|
|
489 | contr = 0; |
|
|
490 | below = 0; |
|
|
491 | above = 0; |
|
|
492 | inv = 0; |
|
|
493 | container = 0; |
|
|
494 | env = 0; |
|
|
495 | more = 0; |
|
|
496 | head = 0; |
|
|
497 | map = 0; |
|
|
498 | active_next = 0; |
|
|
499 | active_prev = 0; |
|
|
500 | |
|
|
501 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
|
|
502 | |
|
|
503 | SET_FLAG (this, FLAG_REMOVED); |
|
|
504 | |
|
|
505 | /* What is not cleared is next, prev, and count */ |
|
|
506 | |
|
|
507 | expmul = 1.0; |
|
|
508 | face = blank_face; |
|
|
509 | |
|
|
510 | if (settings.casting_time) |
|
|
511 | casting_time = -1; |
|
|
512 | } |
|
|
513 | |
|
|
514 | /* |
|
|
515 | * copy_to first frees everything allocated by the dst object, |
|
|
516 | * and then copies the contents of itself into the second |
|
|
517 | * object, allocating what needs to be allocated. Basically, any |
|
|
518 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
519 | * if the first object is freed, the pointers in the new object |
|
|
520 | * will point at garbage. |
|
|
521 | */ |
|
|
522 | void |
|
|
523 | object::copy_to (object *dst) |
|
|
524 | { |
|
|
525 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
|
|
526 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
|
|
527 | |
|
|
528 | *(object_copy *)dst = *this; |
535 | *(object_copy *)this = src; |
529 | *(object_pod *)dst = *this; |
|
|
530 | |
536 | |
531 | if (self || cb) |
537 | flag [FLAG_FREED] = is_freed; |
532 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
538 | flag [FLAG_REMOVED] = is_removed; |
533 | |
|
|
534 | if (is_freed) |
|
|
535 | SET_FLAG (dst, FLAG_FREED); |
|
|
536 | |
|
|
537 | if (is_removed) |
|
|
538 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
539 | |
|
|
540 | if (speed < 0) |
|
|
541 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
542 | |
539 | |
543 | /* Copy over key_values, if any. */ |
540 | /* Copy over key_values, if any. */ |
544 | if (key_values) |
541 | if (src.key_values) |
545 | { |
542 | { |
546 | key_value *tail = 0; |
543 | key_value *tail = 0; |
547 | key_value *i; |
|
|
548 | |
|
|
549 | dst->key_values = 0; |
544 | key_values = 0; |
550 | |
545 | |
551 | for (i = key_values; i; i = i->next) |
546 | for (key_value *i = src.key_values; i; i = i->next) |
552 | { |
547 | { |
553 | key_value *new_link = new key_value; |
548 | key_value *new_link = new key_value; |
554 | |
549 | |
555 | new_link->next = 0; |
550 | new_link->next = 0; |
556 | new_link->key = i->key; |
551 | new_link->key = i->key; |
557 | new_link->value = i->value; |
552 | new_link->value = i->value; |
558 | |
553 | |
559 | /* Try and be clever here, too. */ |
554 | /* Try and be clever here, too. */ |
560 | if (!dst->key_values) |
555 | if (!key_values) |
561 | { |
556 | { |
562 | dst->key_values = new_link; |
557 | key_values = new_link; |
563 | tail = new_link; |
558 | tail = new_link; |
564 | } |
559 | } |
565 | else |
560 | else |
566 | { |
561 | { |
567 | tail->next = new_link; |
562 | tail->next = new_link; |
568 | tail = new_link; |
563 | tail = new_link; |
569 | } |
564 | } |
570 | } |
565 | } |
571 | } |
566 | } |
|
|
567 | } |
572 | |
568 | |
573 | update_ob_speed (dst); |
569 | /* |
|
|
570 | * copy_to first frees everything allocated by the dst object, |
|
|
571 | * and then copies the contents of itself into the second |
|
|
572 | * object, allocating what needs to be allocated. Basically, any |
|
|
573 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
574 | * if the first object is freed, the pointers in the new object |
|
|
575 | * will point at garbage. |
|
|
576 | */ |
|
|
577 | void |
|
|
578 | object::copy_to (object *dst) |
|
|
579 | { |
|
|
580 | *dst = *this; |
|
|
581 | |
|
|
582 | if (speed < 0) |
|
|
583 | dst->speed_left -= rndm (); |
|
|
584 | |
|
|
585 | dst->set_speed (dst->speed); |
|
|
586 | } |
|
|
587 | |
|
|
588 | void |
|
|
589 | object::instantiate () |
|
|
590 | { |
|
|
591 | if (!uuid.seq) // HACK |
|
|
592 | uuid = gen_uuid (); |
|
|
593 | |
|
|
594 | speed_left = -0.1f; |
|
|
595 | /* copy the body_info to the body_used - this is only really |
|
|
596 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
597 | * by doing so, when a monster is created, it has good starting |
|
|
598 | * values for the body_used info, so when items are created |
|
|
599 | * for it, they can be properly equipped. |
|
|
600 | */ |
|
|
601 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
602 | slot[i].used = slot[i].info; |
|
|
603 | |
|
|
604 | attachable::instantiate (); |
574 | } |
605 | } |
575 | |
606 | |
576 | object * |
607 | object * |
577 | object::clone () |
608 | object::clone () |
578 | { |
609 | { |
… | |
… | |
584 | /* |
615 | /* |
585 | * If an object with the IS_TURNABLE() flag needs to be turned due |
616 | * If an object with the IS_TURNABLE() flag needs to be turned due |
586 | * to the closest player being on the other side, this function can |
617 | * to the closest player being on the other side, this function can |
587 | * be called to update the face variable, _and_ how it looks on the map. |
618 | * be called to update the face variable, _and_ how it looks on the map. |
588 | */ |
619 | */ |
589 | |
|
|
590 | void |
620 | void |
591 | update_turn_face (object *op) |
621 | update_turn_face (object *op) |
592 | { |
622 | { |
593 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
623 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
594 | return; |
624 | return; |
|
|
625 | |
595 | SET_ANIMATION (op, op->direction); |
626 | SET_ANIMATION (op, op->direction); |
596 | update_object (op, UP_OBJ_FACE); |
627 | update_object (op, UP_OBJ_FACE); |
597 | } |
628 | } |
598 | |
629 | |
599 | /* |
630 | /* |
600 | * Updates the speed of an object. If the speed changes from 0 to another |
631 | * Updates the speed of an object. If the speed changes from 0 to another |
601 | * value, or vice versa, then add/remove the object from the active list. |
632 | * value, or vice versa, then add/remove the object from the active list. |
602 | * This function needs to be called whenever the speed of an object changes. |
633 | * This function needs to be called whenever the speed of an object changes. |
603 | */ |
634 | */ |
604 | void |
635 | void |
605 | update_ob_speed (object *op) |
636 | object::set_speed (float speed) |
606 | { |
637 | { |
607 | extern int arch_init; |
638 | if (flag [FLAG_FREED] && speed) |
608 | |
|
|
609 | /* No reason putting the archetypes objects on the speed list, |
|
|
610 | * since they never really need to be updated. |
|
|
611 | */ |
|
|
612 | |
|
|
613 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
614 | { |
639 | { |
615 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
640 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
616 | #ifdef MANY_CORES |
|
|
617 | abort (); |
|
|
618 | #else |
|
|
619 | op->speed = 0; |
641 | speed = 0; |
620 | #endif |
|
|
621 | } |
|
|
622 | |
|
|
623 | if (arch_init) |
|
|
624 | return; |
|
|
625 | |
|
|
626 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
627 | { |
642 | } |
628 | /* If already on active list, don't do anything */ |
|
|
629 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
630 | return; |
|
|
631 | |
643 | |
632 | /* process_events() expects us to insert the object at the beginning |
644 | this->speed = speed; |
633 | * of the list. */ |
|
|
634 | op->active_next = active_objects; |
|
|
635 | |
645 | |
636 | if (op->active_next != NULL) |
646 | if (has_active_speed ()) |
637 | op->active_next->active_prev = op; |
647 | activate (); |
638 | |
|
|
639 | active_objects = op; |
|
|
640 | } |
|
|
641 | else |
648 | else |
642 | { |
649 | deactivate (); |
643 | /* If not on the active list, nothing needs to be done */ |
|
|
644 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
645 | return; |
|
|
646 | |
|
|
647 | if (op->active_prev == NULL) |
|
|
648 | { |
|
|
649 | active_objects = op->active_next; |
|
|
650 | |
|
|
651 | if (op->active_next != NULL) |
|
|
652 | op->active_next->active_prev = NULL; |
|
|
653 | } |
|
|
654 | else |
|
|
655 | { |
|
|
656 | op->active_prev->active_next = op->active_next; |
|
|
657 | |
|
|
658 | if (op->active_next) |
|
|
659 | op->active_next->active_prev = op->active_prev; |
|
|
660 | } |
|
|
661 | |
|
|
662 | op->active_next = NULL; |
|
|
663 | op->active_prev = NULL; |
|
|
664 | } |
|
|
665 | } |
650 | } |
666 | |
651 | |
667 | /* This function removes object 'op' from the list of active |
|
|
668 | * objects. |
|
|
669 | * This should only be used for style maps or other such |
|
|
670 | * reference maps where you don't want an object that isn't |
|
|
671 | * in play chewing up cpu time getting processed. |
|
|
672 | * The reverse of this is to call update_ob_speed, which |
|
|
673 | * will do the right thing based on the speed of the object. |
|
|
674 | */ |
|
|
675 | void |
|
|
676 | remove_from_active_list (object *op) |
|
|
677 | { |
|
|
678 | /* If not on the active list, nothing needs to be done */ |
|
|
679 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
680 | return; |
|
|
681 | |
|
|
682 | if (op->active_prev == NULL) |
|
|
683 | { |
|
|
684 | active_objects = op->active_next; |
|
|
685 | if (op->active_next != NULL) |
|
|
686 | op->active_next->active_prev = NULL; |
|
|
687 | } |
|
|
688 | else |
|
|
689 | { |
|
|
690 | op->active_prev->active_next = op->active_next; |
|
|
691 | if (op->active_next) |
|
|
692 | op->active_next->active_prev = op->active_prev; |
|
|
693 | } |
|
|
694 | op->active_next = NULL; |
|
|
695 | op->active_prev = NULL; |
|
|
696 | } |
|
|
697 | |
|
|
698 | /* |
652 | /* |
699 | * update_object() updates the array which represents the map. |
653 | * update_object() updates the the map. |
700 | * It takes into account invisible objects (and represent squares covered |
654 | * It takes into account invisible objects (and represent squares covered |
701 | * by invisible objects by whatever is below them (unless it's another |
655 | * by invisible objects by whatever is below them (unless it's another |
702 | * invisible object, etc...) |
656 | * invisible object, etc...) |
703 | * If the object being updated is beneath a player, the look-window |
657 | * If the object being updated is beneath a player, the look-window |
704 | * of that player is updated (this might be a suboptimal way of |
658 | * of that player is updated (this might be a suboptimal way of |
705 | * updating that window, though, since update_object() is called _often_) |
659 | * updating that window, though, since update_object() is called _often_) |
706 | * |
660 | * |
707 | * action is a hint of what the caller believes need to be done. |
661 | * action is a hint of what the caller believes need to be done. |
708 | * For example, if the only thing that has changed is the face (due to |
|
|
709 | * an animation), we don't need to call update_position until that actually |
|
|
710 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
711 | * of walls or living creatures may need us to update the flags now. |
|
|
712 | * current action are: |
662 | * current action are: |
713 | * UP_OBJ_INSERT: op was inserted |
663 | * UP_OBJ_INSERT: op was inserted |
714 | * UP_OBJ_REMOVE: op was removed |
664 | * UP_OBJ_REMOVE: op was removed |
715 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
665 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
716 | * as that is easier than trying to look at what may have changed. |
666 | * as that is easier than trying to look at what may have changed. |
717 | * UP_OBJ_FACE: only the objects face has changed. |
667 | * UP_OBJ_FACE: only the objects face has changed. |
718 | */ |
668 | */ |
719 | |
|
|
720 | void |
669 | void |
721 | update_object (object *op, int action) |
670 | update_object (object *op, int action) |
722 | { |
671 | { |
723 | int update_now = 0, flags; |
|
|
724 | MoveType move_on, move_off, move_block, move_slow; |
|
|
725 | |
|
|
726 | if (op == NULL) |
672 | if (op == NULL) |
727 | { |
673 | { |
728 | /* this should never happen */ |
674 | /* this should never happen */ |
729 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
675 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
730 | return; |
676 | return; |
731 | } |
677 | } |
732 | |
678 | |
733 | if (op->env != NULL) |
679 | if (op->env) |
734 | { |
680 | { |
735 | /* Animation is currently handled by client, so nothing |
681 | /* Animation is currently handled by client, so nothing |
736 | * to do in this case. |
682 | * to do in this case. |
737 | */ |
683 | */ |
738 | return; |
684 | return; |
… | |
… | |
743 | */ |
689 | */ |
744 | if (!op->map || op->map->in_memory == MAP_SAVING) |
690 | if (!op->map || op->map->in_memory == MAP_SAVING) |
745 | return; |
691 | return; |
746 | |
692 | |
747 | /* make sure the object is within map boundaries */ |
693 | /* make sure the object is within map boundaries */ |
748 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
694 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
749 | { |
695 | { |
750 | LOG (llevError, "update_object() called for object out of map!\n"); |
696 | LOG (llevError, "update_object() called for object out of map!\n"); |
751 | #ifdef MANY_CORES |
697 | #ifdef MANY_CORES |
752 | abort (); |
698 | abort (); |
753 | #endif |
699 | #endif |
754 | return; |
700 | return; |
755 | } |
701 | } |
756 | |
702 | |
757 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
703 | mapspace &m = op->ms (); |
758 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
759 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
760 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
761 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
762 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
763 | |
704 | |
|
|
705 | if (!(m.flags_ & P_UPTODATE)) |
|
|
706 | /* nop */; |
764 | if (action == UP_OBJ_INSERT) |
707 | else if (action == UP_OBJ_INSERT) |
765 | { |
708 | { |
|
|
709 | // this is likely overkill, TODO: revisit (schmorp) |
766 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
710 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
767 | update_now = 1; |
|
|
768 | |
|
|
769 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
711 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
770 | update_now = 1; |
712 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
771 | |
713 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
714 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
772 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
715 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
773 | update_now = 1; |
|
|
774 | |
|
|
775 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
776 | update_now = 1; |
|
|
777 | |
|
|
778 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
779 | update_now = 1; |
|
|
780 | |
|
|
781 | if ((move_on | op->move_on) != move_on) |
716 | || (m.move_on | op->move_on ) != m.move_on |
782 | update_now = 1; |
|
|
783 | |
|
|
784 | if ((move_off | op->move_off) != move_off) |
717 | || (m.move_off | op->move_off ) != m.move_off |
785 | update_now = 1; |
718 | || (m.move_slow | op->move_slow) != m.move_slow |
786 | |
|
|
787 | /* This isn't perfect, but I don't expect a lot of objects to |
719 | /* This isn't perfect, but I don't expect a lot of objects to |
788 | * to have move_allow right now. |
720 | * to have move_allow right now. |
789 | */ |
721 | */ |
790 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
722 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
791 | update_now = 1; |
723 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
792 | |
724 | m.flags_ = 0; |
793 | if ((move_slow | op->move_slow) != move_slow) |
|
|
794 | update_now = 1; |
|
|
795 | } |
725 | } |
796 | |
|
|
797 | /* if the object is being removed, we can't make intelligent |
726 | /* if the object is being removed, we can't make intelligent |
798 | * decisions, because remove_ob can't really pass the object |
727 | * decisions, because remove_ob can't really pass the object |
799 | * that is being removed. |
728 | * that is being removed. |
800 | */ |
729 | */ |
801 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
730 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
802 | update_now = 1; |
731 | m.flags_ = 0; |
803 | else if (action == UP_OBJ_FACE) |
732 | else if (action == UP_OBJ_FACE) |
804 | /* Nothing to do for that case */ ; |
733 | /* Nothing to do for that case */ ; |
805 | else |
734 | else |
806 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
735 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
807 | |
736 | |
808 | if (update_now) |
|
|
809 | { |
|
|
810 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
811 | update_position (op->map, op->x, op->y); |
|
|
812 | } |
|
|
813 | |
|
|
814 | if (op->more != NULL) |
737 | if (op->more) |
815 | update_object (op->more, action); |
738 | update_object (op->more, action); |
816 | } |
|
|
817 | |
|
|
818 | object::vector object::mortals; |
|
|
819 | object::vector object::objects; // not yet used |
|
|
820 | object *object::first; |
|
|
821 | |
|
|
822 | void object::free_mortals () |
|
|
823 | { |
|
|
824 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
825 | if ((*i)->refcnt) |
|
|
826 | ++i; // further delay freeing |
|
|
827 | else |
|
|
828 | { |
|
|
829 | delete *i; |
|
|
830 | mortals.erase (i); |
|
|
831 | } |
|
|
832 | } |
739 | } |
833 | |
740 | |
834 | object::object () |
741 | object::object () |
835 | { |
742 | { |
836 | SET_FLAG (this, FLAG_REMOVED); |
743 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
839 | face = blank_face; |
746 | face = blank_face; |
840 | } |
747 | } |
841 | |
748 | |
842 | object::~object () |
749 | object::~object () |
843 | { |
750 | { |
|
|
751 | unlink (); |
|
|
752 | |
844 | free_key_values (this); |
753 | free_key_values (this); |
845 | } |
754 | } |
846 | |
755 | |
|
|
756 | static int object_count; |
|
|
757 | |
847 | void object::link () |
758 | void object::link () |
848 | { |
759 | { |
849 | count = ++ob_count; |
760 | assert (!index);//D |
850 | uuid = gen_uuid (); |
761 | uuid = gen_uuid (); |
|
|
762 | count = ++object_count; |
851 | |
763 | |
852 | prev = 0; |
764 | refcnt_inc (); |
853 | next = object::first; |
765 | objects.insert (this); |
854 | |
|
|
855 | if (object::first) |
|
|
856 | object::first->prev = this; |
|
|
857 | |
|
|
858 | object::first = this; |
|
|
859 | } |
766 | } |
860 | |
767 | |
861 | void object::unlink () |
768 | void object::unlink () |
862 | { |
769 | { |
863 | if (this == object::first) |
770 | if (!index) |
864 | object::first = next; |
771 | return; |
865 | |
772 | |
866 | /* Remove this object from the list of used objects */ |
773 | objects.erase (this); |
867 | if (prev) prev->next = next; |
774 | refcnt_dec (); |
868 | if (next) next->prev = prev; |
775 | } |
869 | |
776 | |
870 | prev = 0; |
777 | void |
871 | next = 0; |
778 | object::activate () |
|
|
779 | { |
|
|
780 | /* If already on active list, don't do anything */ |
|
|
781 | if (active) |
|
|
782 | return; |
|
|
783 | |
|
|
784 | if (has_active_speed ()) |
|
|
785 | actives.insert (this); |
|
|
786 | } |
|
|
787 | |
|
|
788 | void |
|
|
789 | object::activate_recursive () |
|
|
790 | { |
|
|
791 | activate (); |
|
|
792 | |
|
|
793 | for (object *op = inv; op; op = op->below) |
|
|
794 | op->activate_recursive (); |
|
|
795 | } |
|
|
796 | |
|
|
797 | /* This function removes object 'op' from the list of active |
|
|
798 | * objects. |
|
|
799 | * This should only be used for style maps or other such |
|
|
800 | * reference maps where you don't want an object that isn't |
|
|
801 | * in play chewing up cpu time getting processed. |
|
|
802 | * The reverse of this is to call update_ob_speed, which |
|
|
803 | * will do the right thing based on the speed of the object. |
|
|
804 | */ |
|
|
805 | void |
|
|
806 | object::deactivate () |
|
|
807 | { |
|
|
808 | /* If not on the active list, nothing needs to be done */ |
|
|
809 | if (!active) |
|
|
810 | return; |
|
|
811 | |
|
|
812 | actives.erase (this); |
|
|
813 | } |
|
|
814 | |
|
|
815 | void |
|
|
816 | object::deactivate_recursive () |
|
|
817 | { |
|
|
818 | for (object *op = inv; op; op = op->below) |
|
|
819 | op->deactivate_recursive (); |
|
|
820 | |
|
|
821 | deactivate (); |
|
|
822 | } |
|
|
823 | |
|
|
824 | void |
|
|
825 | object::set_flag_inv (int flag, int value) |
|
|
826 | { |
|
|
827 | for (object *op = inv; op; op = op->below) |
|
|
828 | { |
|
|
829 | op->flag [flag] = value; |
|
|
830 | op->set_flag_inv (flag, value); |
|
|
831 | } |
|
|
832 | } |
|
|
833 | |
|
|
834 | /* |
|
|
835 | * Remove and free all objects in the inventory of the given object. |
|
|
836 | * object.c ? |
|
|
837 | */ |
|
|
838 | void |
|
|
839 | object::destroy_inv (bool drop_to_ground) |
|
|
840 | { |
|
|
841 | // need to check first, because the checks below might segfault |
|
|
842 | // as we might be on an invalid mapspace and crossfire code |
|
|
843 | // is too buggy to ensure that the inventory is empty. |
|
|
844 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
845 | // cf will crash below with off-map x and y |
|
|
846 | if (!inv) |
|
|
847 | return; |
|
|
848 | |
|
|
849 | /* Only if the space blocks everything do we not process - |
|
|
850 | * if some form of movement is allowed, let objects |
|
|
851 | * drop on that space. |
|
|
852 | */ |
|
|
853 | if (!drop_to_ground |
|
|
854 | || !map |
|
|
855 | || map->in_memory != MAP_IN_MEMORY |
|
|
856 | || map->nodrop |
|
|
857 | || ms ().move_block == MOVE_ALL) |
|
|
858 | { |
|
|
859 | while (inv) |
|
|
860 | { |
|
|
861 | inv->destroy_inv (drop_to_ground); |
|
|
862 | inv->destroy (); |
|
|
863 | } |
|
|
864 | } |
|
|
865 | else |
|
|
866 | { /* Put objects in inventory onto this space */ |
|
|
867 | while (inv) |
|
|
868 | { |
|
|
869 | object *op = inv; |
|
|
870 | |
|
|
871 | if (op->flag [FLAG_STARTEQUIP] |
|
|
872 | || op->flag [FLAG_NO_DROP] |
|
|
873 | || op->type == RUNE |
|
|
874 | || op->type == TRAP |
|
|
875 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
876 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
877 | op->destroy (); |
|
|
878 | else |
|
|
879 | map->insert (op, x, y); |
|
|
880 | } |
|
|
881 | } |
872 | } |
882 | } |
873 | |
883 | |
874 | object *object::create () |
884 | object *object::create () |
875 | { |
885 | { |
876 | object *op = new object; |
886 | object *op = new object; |
877 | op->link (); |
887 | op->link (); |
878 | return op; |
888 | return op; |
879 | } |
889 | } |
880 | |
890 | |
881 | /* |
891 | void |
882 | * free_object() frees everything allocated by an object, removes |
892 | object::do_destroy () |
883 | * it from the list of used objects, and puts it on the list of |
|
|
884 | * free objects. The IS_FREED() flag is set in the object. |
|
|
885 | * The object must have been removed by remove_ob() first for |
|
|
886 | * this function to succeed. |
|
|
887 | * |
|
|
888 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
889 | * inventory to the ground. |
|
|
890 | */ |
|
|
891 | void object::destroy (bool destroy_inventory) |
|
|
892 | { |
893 | { |
893 | if (QUERY_FLAG (this, FLAG_FREED)) |
894 | attachable::do_destroy (); |
894 | return; |
|
|
895 | |
895 | |
896 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
896 | if (flag [FLAG_IS_LINKED]) |
|
|
897 | remove_button_link (this); |
|
|
898 | |
|
|
899 | if (flag [FLAG_FRIENDLY]) |
897 | remove_friendly_object (this); |
900 | remove_friendly_object (this); |
898 | |
901 | |
899 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
902 | if (!flag [FLAG_REMOVED]) |
900 | remove (); |
903 | remove (); |
901 | |
904 | |
902 | SET_FLAG (this, FLAG_FREED); |
905 | destroy_inv (true); |
903 | |
906 | |
904 | if (more) |
907 | deactivate (); |
905 | { |
908 | unlink (); |
906 | more->destroy (destroy_inventory); |
|
|
907 | more = 0; |
|
|
908 | } |
|
|
909 | |
909 | |
910 | if (inv) |
910 | flag [FLAG_FREED] = 1; |
911 | { |
|
|
912 | /* Only if the space blocks everything do we not process - |
|
|
913 | * if some form of movement is allowed, let objects |
|
|
914 | * drop on that space. |
|
|
915 | */ |
|
|
916 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
917 | { |
|
|
918 | object *op = inv; |
|
|
919 | |
|
|
920 | while (op) |
|
|
921 | { |
|
|
922 | object *tmp = op->below; |
|
|
923 | op->destroy (destroy_inventory); |
|
|
924 | op = tmp; |
|
|
925 | } |
|
|
926 | } |
|
|
927 | else |
|
|
928 | { /* Put objects in inventory onto this space */ |
|
|
929 | object *op = inv; |
|
|
930 | |
|
|
931 | while (op) |
|
|
932 | { |
|
|
933 | object *tmp = op->below; |
|
|
934 | |
|
|
935 | op->remove (); |
|
|
936 | |
|
|
937 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
938 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
939 | op->destroy (); |
|
|
940 | else |
|
|
941 | { |
|
|
942 | op->x = x; |
|
|
943 | op->y = y; |
|
|
944 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
945 | } |
|
|
946 | |
|
|
947 | op = tmp; |
|
|
948 | } |
|
|
949 | } |
|
|
950 | } |
|
|
951 | |
911 | |
952 | // hack to ensure that freed objects still have a valid map |
912 | // hack to ensure that freed objects still have a valid map |
953 | { |
913 | { |
954 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
914 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
955 | |
915 | |
956 | if (!freed_map) |
916 | if (!freed_map) |
957 | { |
917 | { |
958 | freed_map = new maptile; |
918 | freed_map = new maptile; |
959 | |
919 | |
|
|
920 | freed_map->path = "<freed objects map>"; |
960 | freed_map->name = "/internal/freed_objects_map"; |
921 | freed_map->name = "/internal/freed_objects_map"; |
961 | freed_map->width = 3; |
922 | freed_map->width = 3; |
962 | freed_map->height = 3; |
923 | freed_map->height = 3; |
963 | |
924 | |
964 | freed_map->allocate (); |
925 | freed_map->alloc (); |
|
|
926 | freed_map->in_memory = MAP_IN_MEMORY; |
965 | } |
927 | } |
966 | |
928 | |
967 | map = freed_map; |
929 | map = freed_map; |
968 | x = 1; |
930 | x = 1; |
969 | y = 1; |
931 | y = 1; |
970 | } |
932 | } |
971 | |
933 | |
|
|
934 | if (more) |
|
|
935 | { |
|
|
936 | more->destroy (); |
|
|
937 | more = 0; |
|
|
938 | } |
|
|
939 | |
|
|
940 | head = 0; |
|
|
941 | |
972 | // clear those pointers that likely might have circular references to us |
942 | // clear those pointers that likely might cause circular references |
973 | owner = 0; |
943 | owner = 0; |
974 | enemy = 0; |
944 | enemy = 0; |
975 | attacked_by = 0; |
945 | attacked_by = 0; |
|
|
946 | current_weapon = 0; |
|
|
947 | } |
976 | |
948 | |
977 | // only relevant for players(?), but make sure of it anyways |
949 | void |
978 | contr = 0; |
950 | object::destroy (bool destroy_inventory) |
|
|
951 | { |
|
|
952 | if (destroyed ()) |
|
|
953 | return; |
979 | |
954 | |
980 | /* Remove object from the active list */ |
955 | if (destroy_inventory) |
981 | speed = 0; |
956 | destroy_inv (false); |
982 | update_ob_speed (this); |
|
|
983 | |
957 | |
984 | unlink (); |
958 | if (is_head ()) |
|
|
959 | if (sound_destroy) |
|
|
960 | play_sound (sound_destroy); |
|
|
961 | else if (flag [FLAG_MONSTER]) |
|
|
962 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
985 | |
963 | |
986 | mortals.push_back (this); |
964 | attachable::destroy (); |
987 | } |
965 | } |
988 | |
966 | |
989 | /* |
967 | /* |
990 | * sub_weight() recursively (outwards) subtracts a number from the |
968 | * sub_weight() recursively (outwards) subtracts a number from the |
991 | * weight of an object (and what is carried by it's environment(s)). |
969 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1007 | * This function removes the object op from the linked list of objects |
985 | * This function removes the object op from the linked list of objects |
1008 | * which it is currently tied to. When this function is done, the |
986 | * which it is currently tied to. When this function is done, the |
1009 | * object will have no environment. If the object previously had an |
987 | * object will have no environment. If the object previously had an |
1010 | * environment, the x and y coordinates will be updated to |
988 | * environment, the x and y coordinates will be updated to |
1011 | * the previous environment. |
989 | * the previous environment. |
1012 | * Beware: This function is called from the editor as well! |
|
|
1013 | */ |
990 | */ |
1014 | void |
991 | void |
1015 | object::remove () |
992 | object::do_remove () |
1016 | { |
993 | { |
1017 | object *tmp, *last = 0; |
994 | object *tmp, *last = 0; |
1018 | object *otmp; |
995 | object *otmp; |
1019 | |
996 | |
1020 | int check_walk_off; |
|
|
1021 | |
|
|
1022 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
997 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1023 | return; |
998 | return; |
1024 | |
999 | |
1025 | SET_FLAG (this, FLAG_REMOVED); |
1000 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1001 | INVOKE_OBJECT (REMOVE, this); |
1026 | |
1002 | |
1027 | if (more) |
1003 | if (more) |
1028 | more->remove (); |
1004 | more->remove (); |
1029 | |
1005 | |
1030 | /* |
1006 | /* |
… | |
… | |
1041 | /* NO_FIX_PLAYER is set when a great many changes are being |
1017 | /* NO_FIX_PLAYER is set when a great many changes are being |
1042 | * made to players inventory. If set, avoiding the call |
1018 | * made to players inventory. If set, avoiding the call |
1043 | * to save cpu time. |
1019 | * to save cpu time. |
1044 | */ |
1020 | */ |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1021 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1046 | fix_player (otmp); |
1022 | otmp->update_stats (); |
1047 | |
1023 | |
1048 | if (above != NULL) |
1024 | if (above) |
1049 | above->below = below; |
1025 | above->below = below; |
1050 | else |
1026 | else |
1051 | env->inv = below; |
1027 | env->inv = below; |
1052 | |
1028 | |
1053 | if (below != NULL) |
1029 | if (below) |
1054 | below->above = above; |
1030 | below->above = above; |
1055 | |
1031 | |
1056 | /* we set up values so that it could be inserted into |
1032 | /* we set up values so that it could be inserted into |
1057 | * the map, but we don't actually do that - it is up |
1033 | * the map, but we don't actually do that - it is up |
1058 | * to the caller to decide what we want to do. |
1034 | * to the caller to decide what we want to do. |
… | |
… | |
1062 | above = 0, below = 0; |
1038 | above = 0, below = 0; |
1063 | env = 0; |
1039 | env = 0; |
1064 | } |
1040 | } |
1065 | else if (map) |
1041 | else if (map) |
1066 | { |
1042 | { |
1067 | /* Re did the following section of code - it looks like it had |
1043 | if (type == PLAYER) |
1068 | * lots of logic for things we no longer care about |
|
|
1069 | */ |
1044 | { |
|
|
1045 | // leaving a spot always closes any open container on the ground |
|
|
1046 | if (container && !container->env) |
|
|
1047 | // this causes spurious floorbox updates, but it ensures |
|
|
1048 | // that the CLOSE event is being sent. |
|
|
1049 | close_container (); |
|
|
1050 | |
|
|
1051 | --map->players; |
|
|
1052 | map->touch (); |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | map->dirty = true; |
|
|
1056 | mapspace &ms = this->ms (); |
1070 | |
1057 | |
1071 | /* link the object above us */ |
1058 | /* link the object above us */ |
1072 | if (above) |
1059 | if (above) |
1073 | above->below = below; |
1060 | above->below = below; |
1074 | else |
1061 | else |
1075 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1062 | ms.top = below; /* we were top, set new top */ |
1076 | |
1063 | |
1077 | /* Relink the object below us, if there is one */ |
1064 | /* Relink the object below us, if there is one */ |
1078 | if (below) |
1065 | if (below) |
1079 | below->above = above; |
1066 | below->above = above; |
1080 | else |
1067 | else |
… | |
… | |
1082 | /* Nothing below, which means we need to relink map object for this space |
1069 | /* Nothing below, which means we need to relink map object for this space |
1083 | * use translated coordinates in case some oddness with map tiling is |
1070 | * use translated coordinates in case some oddness with map tiling is |
1084 | * evident |
1071 | * evident |
1085 | */ |
1072 | */ |
1086 | if (GET_MAP_OB (map, x, y) != this) |
1073 | if (GET_MAP_OB (map, x, y) != this) |
1087 | { |
|
|
1088 | char *dump = dump_object (this); |
|
|
1089 | LOG (llevError, |
|
|
1090 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1074 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1091 | free (dump); |
|
|
1092 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1093 | LOG (llevError, "%s\n", dump); |
|
|
1094 | free (dump); |
|
|
1095 | } |
|
|
1096 | |
1075 | |
1097 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1076 | ms.bot = above; /* goes on above it. */ |
1098 | } |
1077 | } |
1099 | |
1078 | |
1100 | above = 0; |
1079 | above = 0; |
1101 | below = 0; |
1080 | below = 0; |
1102 | |
1081 | |
1103 | if (map->in_memory == MAP_SAVING) |
1082 | if (map->in_memory == MAP_SAVING) |
1104 | return; |
1083 | return; |
1105 | |
1084 | |
1106 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1107 | |
1086 | |
|
|
1087 | if (object *pl = ms.player ()) |
|
|
1088 | { |
|
|
1089 | if (pl->container == this) |
|
|
1090 | /* If a container that the player is currently using somehow gets |
|
|
1091 | * removed (most likely destroyed), update the player view |
|
|
1092 | * appropriately. |
|
|
1093 | */ |
|
|
1094 | pl->close_container (); |
|
|
1095 | |
|
|
1096 | pl->contr->ns->floorbox_update (); |
|
|
1097 | } |
|
|
1098 | |
1108 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1109 | { |
1100 | { |
1110 | /* No point updating the players look faces if he is the object |
1101 | /* No point updating the players look faces if he is the object |
1111 | * being removed. |
1102 | * being removed. |
1112 | */ |
1103 | */ |
1113 | |
1104 | |
1114 | if (tmp->type == PLAYER && tmp != this) |
|
|
1115 | { |
|
|
1116 | /* If a container that the player is currently using somehow gets |
|
|
1117 | * removed (most likely destroyed), update the player view |
|
|
1118 | * appropriately. |
|
|
1119 | */ |
|
|
1120 | if (tmp->container == this) |
|
|
1121 | { |
|
|
1122 | CLEAR_FLAG (this, FLAG_APPLIED); |
|
|
1123 | tmp->container = 0; |
|
|
1124 | } |
|
|
1125 | |
|
|
1126 | tmp->contr->socket->floorbox_update (); |
|
|
1127 | } |
|
|
1128 | |
|
|
1129 | /* See if player moving off should effect something */ |
1105 | /* See if object moving off should effect something */ |
1130 | if (check_walk_off |
1106 | if (check_walk_off |
1131 | && ((move_type & tmp->move_off) |
1107 | && ((move_type & tmp->move_off) |
1132 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1108 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1133 | { |
1109 | { |
1134 | move_apply (tmp, this, 0); |
1110 | move_apply (tmp, this, 0); |
1135 | |
1111 | |
1136 | if (destroyed ()) |
1112 | if (destroyed ()) |
1137 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1113 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1138 | } |
1114 | } |
1139 | |
1115 | |
1140 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1141 | |
|
|
1142 | if (tmp->above == tmp) |
|
|
1143 | tmp->above = 0; |
|
|
1144 | |
|
|
1145 | last = tmp; |
1116 | last = tmp; |
1146 | } |
1117 | } |
1147 | |
1118 | |
1148 | /* last == NULL of there are no objects on this space */ |
1119 | /* last == NULL if there are no objects on this space */ |
|
|
1120 | //TODO: this makes little sense, why only update the topmost object? |
1149 | if (!last) |
1121 | if (!last) |
1150 | { |
1122 | map->at (x, y).flags_ = 0; |
1151 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1152 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1153 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1154 | * be correct anyways. |
|
|
1155 | */ |
|
|
1156 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
|
|
1157 | update_position (map, x, y); |
|
|
1158 | } |
|
|
1159 | else |
1123 | else |
1160 | update_object (last, UP_OBJ_REMOVE); |
1124 | update_object (last, UP_OBJ_REMOVE); |
1161 | |
1125 | |
1162 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1126 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1163 | update_all_los (map, x, y); |
1127 | update_all_los (map, x, y); |
1164 | } |
1128 | } |
1165 | } |
1129 | } |
1166 | |
1130 | |
1167 | /* |
1131 | /* |
… | |
… | |
1176 | merge_ob (object *op, object *top) |
1140 | merge_ob (object *op, object *top) |
1177 | { |
1141 | { |
1178 | if (!op->nrof) |
1142 | if (!op->nrof) |
1179 | return 0; |
1143 | return 0; |
1180 | |
1144 | |
1181 | if (top == NULL) |
1145 | if (top) |
1182 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1146 | for (top = op; top && top->above; top = top->above) |
|
|
1147 | ; |
1183 | |
1148 | |
1184 | for (; top != NULL; top = top->below) |
1149 | for (; top; top = top->below) |
1185 | { |
1150 | { |
1186 | if (top == op) |
1151 | if (top == op) |
1187 | continue; |
1152 | continue; |
1188 | |
1153 | |
1189 | if (object::can_merge (op, top)) |
1154 | if (object::can_merge (op, top)) |
… | |
… | |
1198 | } |
1163 | } |
1199 | |
1164 | |
1200 | return 0; |
1165 | return 0; |
1201 | } |
1166 | } |
1202 | |
1167 | |
|
|
1168 | void |
|
|
1169 | object::expand_tail () |
|
|
1170 | { |
|
|
1171 | if (more) |
|
|
1172 | return; |
|
|
1173 | |
|
|
1174 | object *prev = this; |
|
|
1175 | |
|
|
1176 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1177 | { |
|
|
1178 | object *op = arch_to_object (at); |
|
|
1179 | |
|
|
1180 | op->name = name; |
|
|
1181 | op->name_pl = name_pl; |
|
|
1182 | op->title = title; |
|
|
1183 | |
|
|
1184 | op->head = this; |
|
|
1185 | prev->more = op; |
|
|
1186 | |
|
|
1187 | prev = op; |
|
|
1188 | } |
|
|
1189 | } |
|
|
1190 | |
1203 | /* |
1191 | /* |
1204 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1192 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1205 | * job preparing multi-part monsters |
1193 | * job preparing multi-part monsters. |
1206 | */ |
1194 | */ |
1207 | object * |
1195 | object * |
1208 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1196 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1209 | { |
1197 | { |
1210 | object *tmp; |
|
|
1211 | |
|
|
1212 | if (op->head) |
|
|
1213 | op = op->head; |
|
|
1214 | |
|
|
1215 | for (tmp = op; tmp; tmp = tmp->more) |
1198 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1216 | { |
1199 | { |
1217 | tmp->x = x + tmp->arch->clone.x; |
1200 | tmp->x = x + tmp->arch->x; |
1218 | tmp->y = y + tmp->arch->clone.y; |
1201 | tmp->y = y + tmp->arch->y; |
1219 | } |
1202 | } |
1220 | |
1203 | |
1221 | return insert_ob_in_map (op, m, originator, flag); |
1204 | return insert_ob_in_map (op, m, originator, flag); |
1222 | } |
1205 | } |
1223 | |
1206 | |
… | |
… | |
1239 | * Return value: |
1222 | * Return value: |
1240 | * new object if 'op' was merged with other object |
1223 | * new object if 'op' was merged with other object |
1241 | * NULL if 'op' was destroyed |
1224 | * NULL if 'op' was destroyed |
1242 | * just 'op' otherwise |
1225 | * just 'op' otherwise |
1243 | */ |
1226 | */ |
1244 | |
|
|
1245 | object * |
1227 | object * |
1246 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1228 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1247 | { |
1229 | { |
|
|
1230 | assert (!op->flag [FLAG_FREED]); |
|
|
1231 | |
1248 | object *tmp, *top, *floor = NULL; |
1232 | object *top, *floor = NULL; |
1249 | sint16 x, y; |
|
|
1250 | |
1233 | |
1251 | if (QUERY_FLAG (op, FLAG_FREED)) |
1234 | op->remove (); |
1252 | { |
|
|
1253 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1254 | return NULL; |
|
|
1255 | } |
|
|
1256 | |
|
|
1257 | if (m == NULL) |
|
|
1258 | { |
|
|
1259 | char *dump = dump_object (op); |
|
|
1260 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1261 | free (dump); |
|
|
1262 | return op; |
|
|
1263 | } |
|
|
1264 | |
1235 | |
1265 | if (out_of_map (m, op->x, op->y)) |
1236 | if (out_of_map (m, op->x, op->y)) |
1266 | { |
1237 | { |
1267 | char *dump = dump_object (op); |
|
|
1268 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1238 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1269 | #ifdef MANY_CORES |
1239 | #ifdef MANY_CORES |
1270 | /* Better to catch this here, as otherwise the next use of this object |
1240 | /* Better to catch this here, as otherwise the next use of this object |
1271 | * is likely to cause a crash. Better to find out where it is getting |
1241 | * is likely to cause a crash. Better to find out where it is getting |
1272 | * improperly inserted. |
1242 | * improperly inserted. |
1273 | */ |
1243 | */ |
1274 | abort (); |
1244 | abort (); |
1275 | #endif |
1245 | #endif |
1276 | free (dump); |
|
|
1277 | return op; |
1246 | return op; |
1278 | } |
1247 | } |
1279 | |
1248 | |
1280 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1249 | if (object *more = op->more) |
1281 | { |
1250 | if (!insert_ob_in_map (more, m, originator, flag)) |
1282 | char *dump = dump_object (op); |
|
|
1283 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1284 | free (dump); |
|
|
1285 | return op; |
1251 | return 0; |
1286 | } |
|
|
1287 | |
|
|
1288 | if (op->more != NULL) |
|
|
1289 | { |
|
|
1290 | /* The part may be on a different map. */ |
|
|
1291 | |
|
|
1292 | object *more = op->more; |
|
|
1293 | |
|
|
1294 | /* We really need the caller to normalize coordinates - if |
|
|
1295 | * we set the map, that doesn't work if the location is within |
|
|
1296 | * a map and this is straddling an edge. So only if coordinate |
|
|
1297 | * is clear wrong do we normalize it. |
|
|
1298 | */ |
|
|
1299 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1300 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1301 | else if (!more->map) |
|
|
1302 | { |
|
|
1303 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1304 | * more->map should always point to the parent. |
|
|
1305 | */ |
|
|
1306 | more->map = m; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1310 | { |
|
|
1311 | if (!op->head) |
|
|
1312 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1313 | |
|
|
1314 | return NULL; |
|
|
1315 | } |
|
|
1316 | } |
|
|
1317 | |
1252 | |
1318 | CLEAR_FLAG (op, FLAG_REMOVED); |
1253 | CLEAR_FLAG (op, FLAG_REMOVED); |
1319 | |
1254 | |
1320 | /* Ideally, the caller figures this out. However, it complicates a lot |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1321 | * of areas of callers (eg, anything that uses find_free_spot would now |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1322 | * need extra work |
1257 | * need extra work |
1323 | */ |
1258 | */ |
1324 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1325 | x = op->x; |
1260 | return 0; |
1326 | y = op->y; |
1261 | |
|
|
1262 | op->map = m; |
|
|
1263 | mapspace &ms = op->ms (); |
1327 | |
1264 | |
1328 | /* this has to be done after we translate the coordinates. |
1265 | /* this has to be done after we translate the coordinates. |
1329 | */ |
1266 | */ |
1330 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1331 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1268 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1332 | if (object::can_merge (op, tmp)) |
1269 | if (object::can_merge (op, tmp)) |
1333 | { |
1270 | { |
1334 | op->nrof += tmp->nrof; |
1271 | op->nrof += tmp->nrof; |
1335 | tmp->destroy (); |
1272 | tmp->destroy (); |
1336 | } |
1273 | } |
… | |
… | |
1353 | op->below = originator->below; |
1290 | op->below = originator->below; |
1354 | |
1291 | |
1355 | if (op->below) |
1292 | if (op->below) |
1356 | op->below->above = op; |
1293 | op->below->above = op; |
1357 | else |
1294 | else |
1358 | SET_MAP_OB (op->map, op->x, op->y, op); |
1295 | ms.bot = op; |
1359 | |
1296 | |
1360 | /* since *below* originator, no need to update top */ |
1297 | /* since *below* originator, no need to update top */ |
1361 | originator->below = op; |
1298 | originator->below = op; |
1362 | } |
1299 | } |
1363 | else |
1300 | else |
1364 | { |
1301 | { |
|
|
1302 | top = ms.bot; |
|
|
1303 | |
1365 | /* If there are other objects, then */ |
1304 | /* If there are other objects, then */ |
1366 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1305 | if ((!(flag & INS_MAP_LOAD)) && top) |
1367 | { |
1306 | { |
1368 | object *last = NULL; |
1307 | object *last = 0; |
1369 | |
1308 | |
1370 | /* |
1309 | /* |
1371 | * If there are multiple objects on this space, we do some trickier handling. |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
1372 | * We've already dealt with merging if appropriate. |
1311 | * We've already dealt with merging if appropriate. |
1373 | * Generally, we want to put the new object on top. But if |
1312 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1377 | * once we get to them. This reduces the need to traverse over all of |
1316 | * once we get to them. This reduces the need to traverse over all of |
1378 | * them when adding another one - this saves quite a bit of cpu time |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1379 | * when lots of spells are cast in one area. Currently, it is presumed |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1380 | * that flying non pickable objects are spell objects. |
1319 | * that flying non pickable objects are spell objects. |
1381 | */ |
1320 | */ |
1382 | |
1321 | for (top = ms.bot; top; top = top->above) |
1383 | while (top != NULL) |
|
|
1384 | { |
1322 | { |
1385 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1386 | floor = top; |
1324 | floor = top; |
1387 | |
1325 | |
1388 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1391 | top = top->below; |
1329 | top = top->below; |
1392 | break; |
1330 | break; |
1393 | } |
1331 | } |
1394 | |
1332 | |
1395 | last = top; |
1333 | last = top; |
1396 | top = top->above; |
|
|
1397 | } |
1334 | } |
1398 | |
1335 | |
1399 | /* Don't want top to be NULL, so set it to the last valid object */ |
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
1400 | top = last; |
1337 | top = last; |
1401 | |
1338 | |
… | |
… | |
1403 | * looks like instead of lots of conditions here. |
1340 | * looks like instead of lots of conditions here. |
1404 | * makes things faster, and effectively the same result. |
1341 | * makes things faster, and effectively the same result. |
1405 | */ |
1342 | */ |
1406 | |
1343 | |
1407 | /* Have object 'fall below' other objects that block view. |
1344 | /* Have object 'fall below' other objects that block view. |
1408 | * Unless those objects are exits, type 66 |
1345 | * Unless those objects are exits. |
1409 | * If INS_ON_TOP is used, don't do this processing |
1346 | * If INS_ON_TOP is used, don't do this processing |
1410 | * Need to find the object that in fact blocks view, otherwise |
1347 | * Need to find the object that in fact blocks view, otherwise |
1411 | * stacking is a bit odd. |
1348 | * stacking is a bit odd. |
1412 | */ |
1349 | */ |
1413 | if (!(flag & INS_ON_TOP) && |
1350 | if (!(flag & INS_ON_TOP) |
1414 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1351 | && ms.flags () & P_BLOCKSVIEW |
|
|
1352 | && (op->face && !faces [op->face].visibility)) |
1415 | { |
1353 | { |
1416 | for (last = top; last != floor; last = last->below) |
1354 | for (last = top; last != floor; last = last->below) |
1417 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1418 | break; |
1356 | break; |
|
|
1357 | |
1419 | /* Check to see if we found the object that blocks view, |
1358 | /* Check to see if we found the object that blocks view, |
1420 | * and make sure we have a below pointer for it so that |
1359 | * and make sure we have a below pointer for it so that |
1421 | * we can get inserted below this one, which requires we |
1360 | * we can get inserted below this one, which requires we |
1422 | * set top to the object below us. |
1361 | * set top to the object below us. |
1423 | */ |
1362 | */ |
1424 | if (last && last->below && last != floor) |
1363 | if (last && last->below && last != floor) |
1425 | top = last->below; |
1364 | top = last->below; |
1426 | } |
1365 | } |
1427 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1428 | |
|
|
1429 | if (flag & INS_MAP_LOAD) |
1367 | if (flag & INS_MAP_LOAD) |
1430 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1368 | top = ms.top; |
1431 | |
1369 | |
1432 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1370 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1433 | top = floor; |
1371 | top = floor; |
1434 | |
1372 | |
1435 | /* Top is the object that our object (op) is going to get inserted above. |
1373 | /* Top is the object that our object (op) is going to get inserted above. |
1436 | */ |
1374 | */ |
1437 | |
1375 | |
1438 | /* First object on this space */ |
1376 | /* First object on this space */ |
1439 | if (!top) |
1377 | if (!top) |
1440 | { |
1378 | { |
1441 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1379 | op->above = ms.bot; |
1442 | |
1380 | |
1443 | if (op->above) |
1381 | if (op->above) |
1444 | op->above->below = op; |
1382 | op->above->below = op; |
1445 | |
1383 | |
1446 | op->below = NULL; |
1384 | op->below = 0; |
1447 | SET_MAP_OB (op->map, op->x, op->y, op); |
1385 | ms.bot = op; |
1448 | } |
1386 | } |
1449 | else |
1387 | else |
1450 | { /* get inserted into the stack above top */ |
1388 | { /* get inserted into the stack above top */ |
1451 | op->above = top->above; |
1389 | op->above = top->above; |
1452 | |
1390 | |
… | |
… | |
1455 | |
1393 | |
1456 | op->below = top; |
1394 | op->below = top; |
1457 | top->above = op; |
1395 | top->above = op; |
1458 | } |
1396 | } |
1459 | |
1397 | |
1460 | if (op->above == NULL) |
1398 | if (!op->above) |
1461 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1399 | ms.top = op; |
1462 | } /* else not INS_BELOW_ORIGINATOR */ |
1400 | } /* else not INS_BELOW_ORIGINATOR */ |
1463 | |
1401 | |
1464 | if (op->type == PLAYER) |
1402 | if (op->type == PLAYER) |
|
|
1403 | { |
1465 | op->contr->do_los = 1; |
1404 | op->contr->do_los = 1; |
|
|
1405 | ++op->map->players; |
|
|
1406 | op->map->touch (); |
|
|
1407 | } |
1466 | |
1408 | |
1467 | /* If we have a floor, we know the player, if any, will be above |
1409 | op->map->dirty = true; |
1468 | * it, so save a few ticks and start from there. |
1410 | |
1469 | */ |
|
|
1470 | if (!(flag & INS_MAP_LOAD)) |
1411 | if (!(flag & INS_MAP_LOAD)) |
1471 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1412 | if (object *pl = ms.player ()) |
1472 | if (tmp->type == PLAYER) |
|
|
1473 | tmp->contr->socket->floorbox_update (); |
1413 | pl->contr->ns->floorbox_update (); |
1474 | |
1414 | |
1475 | /* If this object glows, it may affect lighting conditions that are |
1415 | /* If this object glows, it may affect lighting conditions that are |
1476 | * visible to others on this map. But update_all_los is really |
1416 | * visible to others on this map. But update_all_los is really |
1477 | * an inefficient way to do this, as it means los for all players |
1417 | * an inefficient way to do this, as it means los for all players |
1478 | * on the map will get recalculated. The players could very well |
1418 | * on the map will get recalculated. The players could very well |
1479 | * be far away from this change and not affected in any way - |
1419 | * be far away from this change and not affected in any way - |
1480 | * this should get redone to only look for players within range, |
1420 | * this should get redone to only look for players within range, |
1481 | * or just updating the P_NEED_UPDATE for spaces within this area |
1421 | * or just updating the P_UPTODATE for spaces within this area |
1482 | * of effect may be sufficient. |
1422 | * of effect may be sufficient. |
1483 | */ |
1423 | */ |
1484 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1424 | if (op->map->darkness && (op->glow_radius != 0)) |
1485 | update_all_los (op->map, op->x, op->y); |
1425 | update_all_los (op->map, op->x, op->y); |
1486 | |
1426 | |
1487 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1427 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1488 | update_object (op, UP_OBJ_INSERT); |
1428 | update_object (op, UP_OBJ_INSERT); |
|
|
1429 | |
|
|
1430 | INVOKE_OBJECT (INSERT, op); |
1489 | |
1431 | |
1490 | /* Don't know if moving this to the end will break anything. However, |
1432 | /* Don't know if moving this to the end will break anything. However, |
1491 | * we want to have floorbox_update called before calling this. |
1433 | * we want to have floorbox_update called before calling this. |
1492 | * |
1434 | * |
1493 | * check_move_on() must be after this because code called from |
1435 | * check_move_on() must be after this because code called from |
… | |
… | |
1495 | * blocked() and wall() work properly), and these flags are updated by |
1437 | * blocked() and wall() work properly), and these flags are updated by |
1496 | * update_object(). |
1438 | * update_object(). |
1497 | */ |
1439 | */ |
1498 | |
1440 | |
1499 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1441 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1500 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1442 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1501 | { |
1443 | { |
1502 | if (check_move_on (op, originator)) |
1444 | if (check_move_on (op, originator)) |
1503 | return NULL; |
1445 | return 0; |
1504 | |
1446 | |
1505 | /* If we are a multi part object, lets work our way through the check |
1447 | /* If we are a multi part object, lets work our way through the check |
1506 | * walk on's. |
1448 | * walk on's. |
1507 | */ |
1449 | */ |
1508 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1450 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1509 | if (check_move_on (tmp, originator)) |
1451 | if (check_move_on (tmp, originator)) |
1510 | return NULL; |
1452 | return 0; |
1511 | } |
1453 | } |
1512 | |
1454 | |
1513 | return op; |
1455 | return op; |
1514 | } |
1456 | } |
1515 | |
1457 | |
1516 | /* this function inserts an object in the map, but if it |
1458 | /* this function inserts an object in the map, but if it |
1517 | * finds an object of its own type, it'll remove that one first. |
1459 | * finds an object of its own type, it'll remove that one first. |
1518 | * op is the object to insert it under: supplies x and the map. |
1460 | * op is the object to insert it under: supplies x and the map. |
1519 | */ |
1461 | */ |
1520 | void |
1462 | void |
1521 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1463 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1522 | { |
1464 | { |
1523 | object * |
1465 | object *tmp, *tmp1; |
1524 | tmp; |
|
|
1525 | object * |
|
|
1526 | tmp1; |
|
|
1527 | |
1466 | |
1528 | /* first search for itself and remove any old instances */ |
1467 | /* first search for itself and remove any old instances */ |
1529 | |
1468 | |
1530 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1469 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1531 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1470 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1532 | tmp->destroy (); |
1471 | tmp->destroy (); |
1533 | |
1472 | |
1534 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1473 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1535 | |
1474 | |
1536 | tmp1->x = op->x; |
1475 | tmp1->x = op->x; |
1537 | tmp1->y = op->y; |
1476 | tmp1->y = op->y; |
1538 | insert_ob_in_map (tmp1, op->map, op, 0); |
1477 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1478 | } |
|
|
1479 | |
|
|
1480 | object * |
|
|
1481 | object::insert_at (object *where, object *originator, int flags) |
|
|
1482 | { |
|
|
1483 | return where->map->insert (this, where->x, where->y, originator, flags); |
1539 | } |
1484 | } |
1540 | |
1485 | |
1541 | /* |
1486 | /* |
1542 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1487 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1543 | * is returned contains nr objects, and the remaining parts contains |
1488 | * is returned contains nr objects, and the remaining parts contains |
1544 | * the rest (or is removed and freed if that number is 0). |
1489 | * the rest (or is removed and freed if that number is 0). |
1545 | * On failure, NULL is returned, and the reason put into the |
1490 | * On failure, NULL is returned, and the reason put into the |
1546 | * global static errmsg array. |
1491 | * global static errmsg array. |
1547 | */ |
1492 | */ |
1548 | |
|
|
1549 | object * |
1493 | object * |
1550 | get_split_ob (object *orig_ob, uint32 nr) |
1494 | get_split_ob (object *orig_ob, uint32 nr) |
1551 | { |
1495 | { |
1552 | object *newob; |
1496 | object *newob; |
1553 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1497 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
… | |
… | |
1584 | * the amount of an object. If the amount reaches 0, the object |
1528 | * the amount of an object. If the amount reaches 0, the object |
1585 | * is subsequently removed and freed. |
1529 | * is subsequently removed and freed. |
1586 | * |
1530 | * |
1587 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1531 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1588 | */ |
1532 | */ |
1589 | |
|
|
1590 | object * |
1533 | object * |
1591 | decrease_ob_nr (object *op, uint32 i) |
1534 | decrease_ob_nr (object *op, uint32 i) |
1592 | { |
1535 | { |
1593 | object *tmp; |
1536 | object *tmp; |
1594 | player *pl; |
|
|
1595 | |
1537 | |
1596 | if (i == 0) /* objects with op->nrof require this check */ |
1538 | if (i == 0) /* objects with op->nrof require this check */ |
1597 | return op; |
1539 | return op; |
1598 | |
1540 | |
1599 | if (i > op->nrof) |
1541 | if (i > op->nrof) |
… | |
… | |
1612 | * IMO, searching through all the players will mostly |
1554 | * IMO, searching through all the players will mostly |
1613 | * likely be quicker than following op->env to the map, |
1555 | * likely be quicker than following op->env to the map, |
1614 | * and then searching the map for a player. |
1556 | * and then searching the map for a player. |
1615 | */ |
1557 | */ |
1616 | if (!tmp) |
1558 | if (!tmp) |
1617 | { |
1559 | for_all_players (pl) |
1618 | for (pl = first_player; pl; pl = pl->next) |
|
|
1619 | if (pl->ob->container == op->env) |
1560 | if (pl->ob->container == op->env) |
1620 | { |
1561 | { |
1621 | tmp = pl->ob; |
1562 | tmp = pl->ob; |
1622 | break; |
1563 | break; |
1623 | } |
1564 | } |
1624 | } |
|
|
1625 | |
1565 | |
1626 | if (i < op->nrof) |
1566 | if (i < op->nrof) |
1627 | { |
1567 | { |
1628 | sub_weight (op->env, op->weight * i); |
1568 | sub_weight (op->env, op->weight * i); |
1629 | op->nrof -= i; |
1569 | op->nrof -= i; |
… | |
… | |
1672 | |
1612 | |
1673 | /* |
1613 | /* |
1674 | * add_weight(object, weight) adds the specified weight to an object, |
1614 | * add_weight(object, weight) adds the specified weight to an object, |
1675 | * and also updates how much the environment(s) is/are carrying. |
1615 | * and also updates how much the environment(s) is/are carrying. |
1676 | */ |
1616 | */ |
1677 | |
|
|
1678 | void |
1617 | void |
1679 | add_weight (object *op, signed long weight) |
1618 | add_weight (object *op, signed long weight) |
1680 | { |
1619 | { |
1681 | while (op != NULL) |
1620 | while (op != NULL) |
1682 | { |
1621 | { |
… | |
… | |
1697 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1636 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1698 | free (dump); |
1637 | free (dump); |
1699 | return op; |
1638 | return op; |
1700 | } |
1639 | } |
1701 | |
1640 | |
1702 | if (where->head) |
1641 | if (where->head_ () != where) |
1703 | { |
1642 | { |
1704 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1643 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1705 | where = where->head; |
1644 | where = where->head; |
1706 | } |
1645 | } |
1707 | |
1646 | |
1708 | return where->insert (op); |
1647 | return where->insert (op); |
1709 | } |
1648 | } |
… | |
… | |
1714 | * inside the object environment. |
1653 | * inside the object environment. |
1715 | * |
1654 | * |
1716 | * The function returns now pointer to inserted item, and return value can |
1655 | * The function returns now pointer to inserted item, and return value can |
1717 | * be != op, if items are merged. -Tero |
1656 | * be != op, if items are merged. -Tero |
1718 | */ |
1657 | */ |
1719 | |
|
|
1720 | object * |
1658 | object * |
1721 | object::insert (object *op) |
1659 | object::insert (object *op) |
1722 | { |
1660 | { |
1723 | object *tmp, *otmp; |
|
|
1724 | |
|
|
1725 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1661 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1726 | op->remove (); |
1662 | op->remove (); |
1727 | |
1663 | |
1728 | if (op->more) |
1664 | if (op->more) |
1729 | { |
1665 | { |
… | |
… | |
1731 | return op; |
1667 | return op; |
1732 | } |
1668 | } |
1733 | |
1669 | |
1734 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1670 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1735 | CLEAR_FLAG (op, FLAG_REMOVED); |
1671 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1672 | |
1736 | if (op->nrof) |
1673 | if (op->nrof) |
1737 | { |
1674 | { |
1738 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1675 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1739 | if (object::can_merge (tmp, op)) |
1676 | if (object::can_merge (tmp, op)) |
1740 | { |
1677 | { |
1741 | /* return the original object and remove inserted object |
1678 | /* return the original object and remove inserted object |
1742 | (client needs the original object) */ |
1679 | (client needs the original object) */ |
1743 | tmp->nrof += op->nrof; |
1680 | tmp->nrof += op->nrof; |
… | |
… | |
1762 | add_weight (this, op->weight * op->nrof); |
1699 | add_weight (this, op->weight * op->nrof); |
1763 | } |
1700 | } |
1764 | else |
1701 | else |
1765 | add_weight (this, (op->weight + op->carrying)); |
1702 | add_weight (this, (op->weight + op->carrying)); |
1766 | |
1703 | |
1767 | otmp = this->in_player (); |
1704 | if (object *otmp = this->in_player ()) |
1768 | if (otmp && otmp->contr) |
|
|
1769 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1705 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1770 | fix_player (otmp); |
1706 | otmp->update_stats (); |
1771 | |
1707 | |
|
|
1708 | op->owner = 0; // its his/hers now. period. |
1772 | op->map = 0; |
1709 | op->map = 0; |
1773 | op->env = this; |
1710 | op->env = this; |
1774 | op->above = 0; |
1711 | op->above = 0; |
1775 | op->below = 0; |
1712 | op->below = 0; |
1776 | op->x = 0, op->y = 0; |
1713 | op->x = op->y = 0; |
1777 | |
1714 | |
1778 | /* reset the light list and los of the players on the map */ |
1715 | /* reset the light list and los of the players on the map */ |
1779 | if ((op->glow_radius != 0) && map) |
1716 | if (op->glow_radius && map) |
1780 | { |
1717 | { |
1781 | #ifdef DEBUG_LIGHTS |
1718 | #ifdef DEBUG_LIGHTS |
1782 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1719 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1783 | #endif /* DEBUG_LIGHTS */ |
1720 | #endif /* DEBUG_LIGHTS */ |
1784 | if (MAP_DARKNESS (map)) |
1721 | if (map->darkness) |
1785 | update_all_los (map, x, y); |
1722 | update_all_los (map, x, y); |
1786 | } |
1723 | } |
1787 | |
1724 | |
1788 | /* Client has no idea of ordering so lets not bother ordering it here. |
1725 | /* Client has no idea of ordering so lets not bother ordering it here. |
1789 | * It sure simplifies this function... |
1726 | * It sure simplifies this function... |
… | |
… | |
1794 | { |
1731 | { |
1795 | op->below = inv; |
1732 | op->below = inv; |
1796 | op->below->above = op; |
1733 | op->below->above = op; |
1797 | inv = op; |
1734 | inv = op; |
1798 | } |
1735 | } |
|
|
1736 | |
|
|
1737 | INVOKE_OBJECT (INSERT, this); |
1799 | |
1738 | |
1800 | return op; |
1739 | return op; |
1801 | } |
1740 | } |
1802 | |
1741 | |
1803 | /* |
1742 | /* |
… | |
… | |
1818 | * |
1757 | * |
1819 | * MSW 2001-07-08: Check all objects on space, not just those below |
1758 | * MSW 2001-07-08: Check all objects on space, not just those below |
1820 | * object being inserted. insert_ob_in_map may not put new objects |
1759 | * object being inserted. insert_ob_in_map may not put new objects |
1821 | * on top. |
1760 | * on top. |
1822 | */ |
1761 | */ |
1823 | |
|
|
1824 | int |
1762 | int |
1825 | check_move_on (object *op, object *originator) |
1763 | check_move_on (object *op, object *originator) |
1826 | { |
1764 | { |
1827 | object *tmp; |
1765 | object *tmp; |
1828 | maptile *m = op->map; |
1766 | maptile *m = op->map; |
… | |
… | |
1855 | |
1793 | |
1856 | /* The objects have to be checked from top to bottom. |
1794 | /* The objects have to be checked from top to bottom. |
1857 | * Hence, we first go to the top: |
1795 | * Hence, we first go to the top: |
1858 | */ |
1796 | */ |
1859 | |
1797 | |
1860 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1798 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1861 | { |
1799 | { |
1862 | /* Trim the search when we find the first other spell effect |
1800 | /* Trim the search when we find the first other spell effect |
1863 | * this helps performance so that if a space has 50 spell objects, |
1801 | * this helps performance so that if a space has 50 spell objects, |
1864 | * we don't need to check all of them. |
1802 | * we don't need to check all of them. |
1865 | */ |
1803 | */ |
… | |
… | |
1883 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1821 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1884 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1822 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1885 | { |
1823 | { |
1886 | |
1824 | |
1887 | float |
1825 | float |
1888 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1826 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1889 | |
1827 | |
1890 | if (op->type == PLAYER) |
1828 | if (op->type == PLAYER) |
1891 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1829 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1892 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1830 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1893 | diff /= 4.0; |
1831 | diff /= 4.0; |
… | |
… | |
1920 | /* |
1858 | /* |
1921 | * present_arch(arch, map, x, y) searches for any objects with |
1859 | * present_arch(arch, map, x, y) searches for any objects with |
1922 | * a matching archetype at the given map and coordinates. |
1860 | * a matching archetype at the given map and coordinates. |
1923 | * The first matching object is returned, or NULL if none. |
1861 | * The first matching object is returned, or NULL if none. |
1924 | */ |
1862 | */ |
1925 | |
|
|
1926 | object * |
1863 | object * |
1927 | present_arch (const archetype *at, maptile *m, int x, int y) |
1864 | present_arch (const archetype *at, maptile *m, int x, int y) |
1928 | { |
1865 | { |
1929 | object * |
|
|
1930 | tmp; |
|
|
1931 | |
|
|
1932 | if (m == NULL || out_of_map (m, x, y)) |
1866 | if (!m || out_of_map (m, x, y)) |
1933 | { |
1867 | { |
1934 | LOG (llevError, "Present_arch called outside map.\n"); |
1868 | LOG (llevError, "Present_arch called outside map.\n"); |
1935 | return NULL; |
1869 | return NULL; |
1936 | } |
1870 | } |
1937 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1871 | |
|
|
1872 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1938 | if (tmp->arch == at) |
1873 | if (tmp->arch == at) |
1939 | return tmp; |
1874 | return tmp; |
|
|
1875 | |
1940 | return NULL; |
1876 | return NULL; |
1941 | } |
1877 | } |
1942 | |
1878 | |
1943 | /* |
1879 | /* |
1944 | * present(type, map, x, y) searches for any objects with |
1880 | * present(type, map, x, y) searches for any objects with |
1945 | * a matching type variable at the given map and coordinates. |
1881 | * a matching type variable at the given map and coordinates. |
1946 | * The first matching object is returned, or NULL if none. |
1882 | * The first matching object is returned, or NULL if none. |
1947 | */ |
1883 | */ |
1948 | |
|
|
1949 | object * |
1884 | object * |
1950 | present (unsigned char type, maptile *m, int x, int y) |
1885 | present (unsigned char type, maptile *m, int x, int y) |
1951 | { |
1886 | { |
1952 | object * |
|
|
1953 | tmp; |
|
|
1954 | |
|
|
1955 | if (out_of_map (m, x, y)) |
1887 | if (out_of_map (m, x, y)) |
1956 | { |
1888 | { |
1957 | LOG (llevError, "Present called outside map.\n"); |
1889 | LOG (llevError, "Present called outside map.\n"); |
1958 | return NULL; |
1890 | return NULL; |
1959 | } |
1891 | } |
1960 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1892 | |
|
|
1893 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1961 | if (tmp->type == type) |
1894 | if (tmp->type == type) |
1962 | return tmp; |
1895 | return tmp; |
|
|
1896 | |
1963 | return NULL; |
1897 | return NULL; |
1964 | } |
1898 | } |
1965 | |
1899 | |
1966 | /* |
1900 | /* |
1967 | * present_in_ob(type, object) searches for any objects with |
1901 | * present_in_ob(type, object) searches for any objects with |
1968 | * a matching type variable in the inventory of the given object. |
1902 | * a matching type variable in the inventory of the given object. |
1969 | * The first matching object is returned, or NULL if none. |
1903 | * The first matching object is returned, or NULL if none. |
1970 | */ |
1904 | */ |
1971 | |
|
|
1972 | object * |
1905 | object * |
1973 | present_in_ob (unsigned char type, const object *op) |
1906 | present_in_ob (unsigned char type, const object *op) |
1974 | { |
1907 | { |
1975 | object * |
|
|
1976 | tmp; |
|
|
1977 | |
|
|
1978 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1908 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1979 | if (tmp->type == type) |
1909 | if (tmp->type == type) |
1980 | return tmp; |
1910 | return tmp; |
|
|
1911 | |
1981 | return NULL; |
1912 | return NULL; |
1982 | } |
1913 | } |
1983 | |
1914 | |
1984 | /* |
1915 | /* |
1985 | * present_in_ob (type, str, object) searches for any objects with |
1916 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1993 | * str is the string to match against. Note that we match against |
1924 | * str is the string to match against. Note that we match against |
1994 | * the object name, not the archetype name. this is so that the |
1925 | * the object name, not the archetype name. this is so that the |
1995 | * spell code can use one object type (force), but change it's name |
1926 | * spell code can use one object type (force), but change it's name |
1996 | * to be unique. |
1927 | * to be unique. |
1997 | */ |
1928 | */ |
1998 | |
|
|
1999 | object * |
1929 | object * |
2000 | present_in_ob_by_name (int type, const char *str, const object *op) |
1930 | present_in_ob_by_name (int type, const char *str, const object *op) |
2001 | { |
1931 | { |
2002 | object * |
|
|
2003 | tmp; |
|
|
2004 | |
|
|
2005 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1932 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2006 | { |
|
|
2007 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1933 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2008 | return tmp; |
1934 | return tmp; |
2009 | } |
1935 | |
2010 | return NULL; |
1936 | return 0; |
2011 | } |
1937 | } |
2012 | |
1938 | |
2013 | /* |
1939 | /* |
2014 | * present_arch_in_ob(archetype, object) searches for any objects with |
1940 | * present_arch_in_ob(archetype, object) searches for any objects with |
2015 | * a matching archetype in the inventory of the given object. |
1941 | * a matching archetype in the inventory of the given object. |
2016 | * The first matching object is returned, or NULL if none. |
1942 | * The first matching object is returned, or NULL if none. |
2017 | */ |
1943 | */ |
2018 | |
|
|
2019 | object * |
1944 | object * |
2020 | present_arch_in_ob (const archetype *at, const object *op) |
1945 | present_arch_in_ob (const archetype *at, const object *op) |
2021 | { |
1946 | { |
2022 | object * |
|
|
2023 | tmp; |
|
|
2024 | |
|
|
2025 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1947 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2026 | if (tmp->arch == at) |
1948 | if (tmp->arch == at) |
2027 | return tmp; |
1949 | return tmp; |
|
|
1950 | |
2028 | return NULL; |
1951 | return NULL; |
2029 | } |
1952 | } |
2030 | |
1953 | |
2031 | /* |
1954 | /* |
2032 | * activate recursively a flag on an object inventory |
1955 | * activate recursively a flag on an object inventory |
2033 | */ |
1956 | */ |
2034 | void |
1957 | void |
2035 | flag_inv (object *op, int flag) |
1958 | flag_inv (object *op, int flag) |
2036 | { |
1959 | { |
2037 | object * |
|
|
2038 | tmp; |
|
|
2039 | |
|
|
2040 | if (op->inv) |
1960 | if (op->inv) |
2041 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1961 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2042 | { |
1962 | { |
2043 | SET_FLAG (tmp, flag); |
1963 | SET_FLAG (tmp, flag); |
2044 | flag_inv (tmp, flag); |
1964 | flag_inv (tmp, flag); |
2045 | } |
1965 | } |
2046 | } /* |
1966 | } |
|
|
1967 | |
|
|
1968 | /* |
2047 | * desactivate recursively a flag on an object inventory |
1969 | * deactivate recursively a flag on an object inventory |
2048 | */ |
1970 | */ |
2049 | void |
1971 | void |
2050 | unflag_inv (object *op, int flag) |
1972 | unflag_inv (object *op, int flag) |
2051 | { |
1973 | { |
2052 | object * |
|
|
2053 | tmp; |
|
|
2054 | |
|
|
2055 | if (op->inv) |
1974 | if (op->inv) |
2056 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1975 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2057 | { |
1976 | { |
2058 | CLEAR_FLAG (tmp, flag); |
1977 | CLEAR_FLAG (tmp, flag); |
2059 | unflag_inv (tmp, flag); |
1978 | unflag_inv (tmp, flag); |
2060 | } |
1979 | } |
2061 | } |
|
|
2062 | |
|
|
2063 | /* |
|
|
2064 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2065 | * all it's inventory (recursively). |
|
|
2066 | * If checksums are used, a player will get set_cheat called for |
|
|
2067 | * him/her-self and all object carried by a call to this function. |
|
|
2068 | */ |
|
|
2069 | |
|
|
2070 | void |
|
|
2071 | set_cheat (object *op) |
|
|
2072 | { |
|
|
2073 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2074 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2075 | } |
1980 | } |
2076 | |
1981 | |
2077 | /* |
1982 | /* |
2078 | * find_free_spot(object, map, x, y, start, stop) will search for |
1983 | * find_free_spot(object, map, x, y, start, stop) will search for |
2079 | * a spot at the given map and coordinates which will be able to contain |
1984 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2093 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1998 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2094 | * to know if the space in question will block the object. We can't use |
1999 | * to know if the space in question will block the object. We can't use |
2095 | * the archetype because that isn't correct if the monster has been |
2000 | * the archetype because that isn't correct if the monster has been |
2096 | * customized, changed states, etc. |
2001 | * customized, changed states, etc. |
2097 | */ |
2002 | */ |
2098 | |
|
|
2099 | int |
2003 | int |
2100 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2004 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2101 | { |
2005 | { |
2102 | int |
|
|
2103 | i, |
|
|
2104 | index = 0, flag; |
2006 | int index = 0, flag; |
2105 | static int |
|
|
2106 | altern[SIZEOFFREE]; |
2007 | int altern[SIZEOFFREE]; |
2107 | |
2008 | |
2108 | for (i = start; i < stop; i++) |
2009 | for (int i = start; i < stop; i++) |
2109 | { |
2010 | { |
2110 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2011 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2111 | if (!flag) |
2012 | if (!flag) |
2112 | altern[index++] = i; |
2013 | altern [index++] = i; |
2113 | |
2014 | |
2114 | /* Basically, if we find a wall on a space, we cut down the search size. |
2015 | /* Basically, if we find a wall on a space, we cut down the search size. |
2115 | * In this way, we won't return spaces that are on another side of a wall. |
2016 | * In this way, we won't return spaces that are on another side of a wall. |
2116 | * This mostly work, but it cuts down the search size in all directions - |
2017 | * This mostly work, but it cuts down the search size in all directions - |
2117 | * if the space being examined only has a wall to the north and empty |
2018 | * if the space being examined only has a wall to the north and empty |
… | |
… | |
2124 | } |
2025 | } |
2125 | |
2026 | |
2126 | if (!index) |
2027 | if (!index) |
2127 | return -1; |
2028 | return -1; |
2128 | |
2029 | |
2129 | return altern[RANDOM () % index]; |
2030 | return altern [rndm (index)]; |
2130 | } |
2031 | } |
2131 | |
2032 | |
2132 | /* |
2033 | /* |
2133 | * find_first_free_spot(archetype, maptile, x, y) works like |
2034 | * find_first_free_spot(archetype, maptile, x, y) works like |
2134 | * find_free_spot(), but it will search max number of squares. |
2035 | * find_free_spot(), but it will search max number of squares. |
2135 | * But it will return the first available spot, not a random choice. |
2036 | * But it will return the first available spot, not a random choice. |
2136 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2037 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2137 | */ |
2038 | */ |
2138 | |
|
|
2139 | int |
2039 | int |
2140 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2040 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2141 | { |
2041 | { |
2142 | int |
|
|
2143 | i; |
|
|
2144 | |
|
|
2145 | for (i = 0; i < SIZEOFFREE; i++) |
2042 | for (int i = 0; i < SIZEOFFREE; i++) |
2146 | { |
|
|
2147 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2043 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2148 | return i; |
2044 | return i; |
2149 | } |
2045 | |
2150 | return -1; |
2046 | return -1; |
2151 | } |
2047 | } |
2152 | |
2048 | |
2153 | /* |
2049 | /* |
2154 | * The function permute(arr, begin, end) randomly reorders the array |
2050 | * The function permute(arr, begin, end) randomly reorders the array |
2155 | * arr[begin..end-1]. |
2051 | * arr[begin..end-1]. |
|
|
2052 | * now uses a fisher-yates shuffle, old permute was broken |
2156 | */ |
2053 | */ |
2157 | static void |
2054 | static void |
2158 | permute (int *arr, int begin, int end) |
2055 | permute (int *arr, int begin, int end) |
2159 | { |
2056 | { |
2160 | int |
2057 | arr += begin; |
2161 | i, |
|
|
2162 | j, |
|
|
2163 | tmp, |
|
|
2164 | len; |
|
|
2165 | |
|
|
2166 | len = end - begin; |
2058 | end -= begin; |
2167 | for (i = begin; i < end; i++) |
|
|
2168 | { |
|
|
2169 | j = begin + RANDOM () % len; |
|
|
2170 | |
2059 | |
2171 | tmp = arr[i]; |
2060 | while (--end) |
2172 | arr[i] = arr[j]; |
2061 | swap (arr [end], arr [rndm (end + 1)]); |
2173 | arr[j] = tmp; |
|
|
2174 | } |
|
|
2175 | } |
2062 | } |
2176 | |
2063 | |
2177 | /* new function to make monster searching more efficient, and effective! |
2064 | /* new function to make monster searching more efficient, and effective! |
2178 | * This basically returns a randomized array (in the passed pointer) of |
2065 | * This basically returns a randomized array (in the passed pointer) of |
2179 | * the spaces to find monsters. In this way, it won't always look for |
2066 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2182 | * the 3x3 area will be searched, just not in a predictable order. |
2069 | * the 3x3 area will be searched, just not in a predictable order. |
2183 | */ |
2070 | */ |
2184 | void |
2071 | void |
2185 | get_search_arr (int *search_arr) |
2072 | get_search_arr (int *search_arr) |
2186 | { |
2073 | { |
2187 | int |
2074 | int i; |
2188 | i; |
|
|
2189 | |
2075 | |
2190 | for (i = 0; i < SIZEOFFREE; i++) |
2076 | for (i = 0; i < SIZEOFFREE; i++) |
2191 | { |
|
|
2192 | search_arr[i] = i; |
2077 | search_arr[i] = i; |
2193 | } |
|
|
2194 | |
2078 | |
2195 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2079 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2196 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2080 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2197 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2081 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2198 | } |
2082 | } |
… | |
… | |
2207 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2091 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2208 | * is actually want is going to try and move there. We need this info |
2092 | * is actually want is going to try and move there. We need this info |
2209 | * because we have to know what movement the thing looking to move |
2093 | * because we have to know what movement the thing looking to move |
2210 | * there is capable of. |
2094 | * there is capable of. |
2211 | */ |
2095 | */ |
2212 | |
|
|
2213 | int |
2096 | int |
2214 | find_dir (maptile *m, int x, int y, object *exclude) |
2097 | find_dir (maptile *m, int x, int y, object *exclude) |
2215 | { |
2098 | { |
2216 | int |
|
|
2217 | i, |
|
|
2218 | max = SIZEOFFREE, mflags; |
2099 | int i, max = SIZEOFFREE, mflags; |
2219 | |
2100 | |
2220 | sint16 nx, ny; |
2101 | sint16 nx, ny; |
2221 | object * |
2102 | object *tmp; |
2222 | tmp; |
|
|
2223 | maptile * |
2103 | maptile *mp; |
2224 | mp; |
|
|
2225 | |
2104 | |
2226 | MoveType blocked, move_type; |
2105 | MoveType blocked, move_type; |
2227 | |
2106 | |
2228 | if (exclude && exclude->head) |
2107 | if (exclude && exclude->head_ () != exclude) |
2229 | { |
2108 | { |
2230 | exclude = exclude->head; |
2109 | exclude = exclude->head; |
2231 | move_type = exclude->move_type; |
2110 | move_type = exclude->move_type; |
2232 | } |
2111 | } |
2233 | else |
2112 | else |
… | |
… | |
2241 | mp = m; |
2120 | mp = m; |
2242 | nx = x + freearr_x[i]; |
2121 | nx = x + freearr_x[i]; |
2243 | ny = y + freearr_y[i]; |
2122 | ny = y + freearr_y[i]; |
2244 | |
2123 | |
2245 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2124 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2125 | |
2246 | if (mflags & P_OUT_OF_MAP) |
2126 | if (mflags & P_OUT_OF_MAP) |
2247 | { |
|
|
2248 | max = maxfree[i]; |
2127 | max = maxfree[i]; |
2249 | } |
|
|
2250 | else |
2128 | else |
2251 | { |
2129 | { |
2252 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2130 | mapspace &ms = mp->at (nx, ny); |
|
|
2131 | |
|
|
2132 | blocked = ms.move_block; |
2253 | |
2133 | |
2254 | if ((move_type & blocked) == move_type) |
2134 | if ((move_type & blocked) == move_type) |
2255 | { |
|
|
2256 | max = maxfree[i]; |
2135 | max = maxfree[i]; |
2257 | } |
|
|
2258 | else if (mflags & P_IS_ALIVE) |
2136 | else if (mflags & P_IS_ALIVE) |
2259 | { |
2137 | { |
2260 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2138 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2261 | { |
2139 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2262 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2140 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2263 | { |
|
|
2264 | break; |
2141 | break; |
2265 | } |
2142 | |
2266 | } |
|
|
2267 | if (tmp) |
2143 | if (tmp) |
2268 | { |
|
|
2269 | return freedir[i]; |
2144 | return freedir[i]; |
2270 | } |
|
|
2271 | } |
2145 | } |
2272 | } |
2146 | } |
2273 | } |
2147 | } |
|
|
2148 | |
2274 | return 0; |
2149 | return 0; |
2275 | } |
2150 | } |
2276 | |
2151 | |
2277 | /* |
2152 | /* |
2278 | * distance(object 1, object 2) will return the square of the |
2153 | * distance(object 1, object 2) will return the square of the |
2279 | * distance between the two given objects. |
2154 | * distance between the two given objects. |
2280 | */ |
2155 | */ |
2281 | |
|
|
2282 | int |
2156 | int |
2283 | distance (const object *ob1, const object *ob2) |
2157 | distance (const object *ob1, const object *ob2) |
2284 | { |
2158 | { |
2285 | int |
|
|
2286 | i; |
|
|
2287 | |
|
|
2288 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2159 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2289 | return i; |
|
|
2290 | } |
2160 | } |
2291 | |
2161 | |
2292 | /* |
2162 | /* |
2293 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2163 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2294 | * an object which has subtracted the x and y coordinates of another |
2164 | * an object which has subtracted the x and y coordinates of another |
2295 | * object, needs to travel toward it. |
2165 | * object, needs to travel toward it. |
2296 | */ |
2166 | */ |
2297 | |
|
|
2298 | int |
2167 | int |
2299 | find_dir_2 (int x, int y) |
2168 | find_dir_2 (int x, int y) |
2300 | { |
2169 | { |
2301 | int |
2170 | int q; |
2302 | q; |
|
|
2303 | |
2171 | |
2304 | if (y) |
2172 | if (y) |
2305 | q = x * 100 / y; |
2173 | q = x * 100 / y; |
2306 | else if (x) |
2174 | else if (x) |
2307 | q = -300 * x; |
2175 | q = -300 * x; |
… | |
… | |
2332 | |
2200 | |
2333 | return 3; |
2201 | return 3; |
2334 | } |
2202 | } |
2335 | |
2203 | |
2336 | /* |
2204 | /* |
2337 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2338 | * the "absolute" direction of a number (it actually takes care of |
|
|
2339 | * "overflow" in previous calculations of a direction). |
|
|
2340 | */ |
|
|
2341 | |
|
|
2342 | int |
|
|
2343 | absdir (int d) |
|
|
2344 | { |
|
|
2345 | while (d < 1) |
|
|
2346 | d += 8; |
|
|
2347 | while (d > 8) |
|
|
2348 | d -= 8; |
|
|
2349 | return d; |
|
|
2350 | } |
|
|
2351 | |
|
|
2352 | /* |
|
|
2353 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2205 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2354 | * between two directions (which are expected to be absolute (see absdir()) |
2206 | * between two directions (which are expected to be absolute (see absdir()) |
2355 | */ |
2207 | */ |
2356 | |
|
|
2357 | int |
2208 | int |
2358 | dirdiff (int dir1, int dir2) |
2209 | dirdiff (int dir1, int dir2) |
2359 | { |
2210 | { |
2360 | int |
2211 | int d; |
2361 | d; |
|
|
2362 | |
2212 | |
2363 | d = abs (dir1 - dir2); |
2213 | d = abs (dir1 - dir2); |
2364 | if (d > 4) |
2214 | if (d > 4) |
2365 | d = 8 - d; |
2215 | d = 8 - d; |
|
|
2216 | |
2366 | return d; |
2217 | return d; |
2367 | } |
2218 | } |
2368 | |
2219 | |
2369 | /* peterm: |
2220 | /* peterm: |
2370 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2221 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2373 | * This basically means that if direction is 15, then it could either go |
2224 | * This basically means that if direction is 15, then it could either go |
2374 | * direction 4, 14, or 16 to get back to where we are. |
2225 | * direction 4, 14, or 16 to get back to where we are. |
2375 | * Moved from spell_util.c to object.c with the other related direction |
2226 | * Moved from spell_util.c to object.c with the other related direction |
2376 | * functions. |
2227 | * functions. |
2377 | */ |
2228 | */ |
2378 | |
|
|
2379 | int |
|
|
2380 | reduction_dir[SIZEOFFREE][3] = { |
2229 | int reduction_dir[SIZEOFFREE][3] = { |
2381 | {0, 0, 0}, /* 0 */ |
2230 | {0, 0, 0}, /* 0 */ |
2382 | {0, 0, 0}, /* 1 */ |
2231 | {0, 0, 0}, /* 1 */ |
2383 | {0, 0, 0}, /* 2 */ |
2232 | {0, 0, 0}, /* 2 */ |
2384 | {0, 0, 0}, /* 3 */ |
2233 | {0, 0, 0}, /* 3 */ |
2385 | {0, 0, 0}, /* 4 */ |
2234 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2433 | * find a path to that monster that we found. If not, |
2282 | * find a path to that monster that we found. If not, |
2434 | * we don't bother going toward it. Returns 1 if we |
2283 | * we don't bother going toward it. Returns 1 if we |
2435 | * can see a direct way to get it |
2284 | * can see a direct way to get it |
2436 | * Modified to be map tile aware -.MSW |
2285 | * Modified to be map tile aware -.MSW |
2437 | */ |
2286 | */ |
2438 | |
|
|
2439 | |
|
|
2440 | int |
2287 | int |
2441 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2288 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2442 | { |
2289 | { |
2443 | sint16 dx, dy; |
2290 | sint16 dx, dy; |
2444 | int |
|
|
2445 | mflags; |
2291 | int mflags; |
2446 | |
2292 | |
2447 | if (dir < 0) |
2293 | if (dir < 0) |
2448 | return 0; /* exit condition: invalid direction */ |
2294 | return 0; /* exit condition: invalid direction */ |
2449 | |
2295 | |
2450 | dx = x + freearr_x[dir]; |
2296 | dx = x + freearr_x[dir]; |
… | |
… | |
2463 | return 0; |
2309 | return 0; |
2464 | |
2310 | |
2465 | /* yes, can see. */ |
2311 | /* yes, can see. */ |
2466 | if (dir < 9) |
2312 | if (dir < 9) |
2467 | return 1; |
2313 | return 1; |
|
|
2314 | |
2468 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2315 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2469 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2316 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2317 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2470 | } |
2318 | } |
2471 | |
|
|
2472 | |
|
|
2473 | |
2319 | |
2474 | /* |
2320 | /* |
2475 | * can_pick(picker, item): finds out if an object is possible to be |
2321 | * can_pick(picker, item): finds out if an object is possible to be |
2476 | * picked up by the picker. Returnes 1 if it can be |
2322 | * picked up by the picker. Returnes 1 if it can be |
2477 | * picked up, otherwise 0. |
2323 | * picked up, otherwise 0. |
… | |
… | |
2479 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2325 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2480 | * core dumps if they do. |
2326 | * core dumps if they do. |
2481 | * |
2327 | * |
2482 | * Add a check so we can't pick up invisible objects (0.93.8) |
2328 | * Add a check so we can't pick up invisible objects (0.93.8) |
2483 | */ |
2329 | */ |
2484 | |
|
|
2485 | int |
2330 | int |
2486 | can_pick (const object *who, const object *item) |
2331 | can_pick (const object *who, const object *item) |
2487 | { |
2332 | { |
2488 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2333 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2489 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2334 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2490 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2335 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2491 | } |
2336 | } |
2492 | |
2337 | |
2493 | |
|
|
2494 | /* |
2338 | /* |
2495 | * create clone from object to another |
2339 | * create clone from object to another |
2496 | */ |
2340 | */ |
2497 | object * |
2341 | object * |
2498 | object_create_clone (object *asrc) |
2342 | object_create_clone (object *asrc) |
2499 | { |
2343 | { |
2500 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2344 | object *dst = 0, *tmp, *src, *prev, *item; |
2501 | |
2345 | |
2502 | if (!asrc) |
2346 | if (!asrc) |
2503 | return 0; |
2347 | return 0; |
2504 | |
2348 | |
2505 | src = asrc; |
|
|
2506 | if (src->head) |
|
|
2507 | src = src->head; |
2349 | src = asrc->head_ (); |
2508 | |
2350 | |
2509 | prev = 0; |
2351 | prev = 0; |
2510 | for (part = src; part; part = part->more) |
2352 | for (object *part = src; part; part = part->more) |
2511 | { |
2353 | { |
2512 | tmp = part->clone (); |
2354 | tmp = part->clone (); |
2513 | tmp->x -= src->x; |
2355 | tmp->x -= src->x; |
2514 | tmp->y -= src->y; |
2356 | tmp->y -= src->y; |
2515 | |
2357 | |
… | |
… | |
2517 | { |
2359 | { |
2518 | dst = tmp; |
2360 | dst = tmp; |
2519 | tmp->head = 0; |
2361 | tmp->head = 0; |
2520 | } |
2362 | } |
2521 | else |
2363 | else |
2522 | { |
|
|
2523 | tmp->head = dst; |
2364 | tmp->head = dst; |
2524 | } |
|
|
2525 | |
2365 | |
2526 | tmp->more = 0; |
2366 | tmp->more = 0; |
2527 | |
2367 | |
2528 | if (prev) |
2368 | if (prev) |
2529 | prev->more = tmp; |
2369 | prev->more = tmp; |
… | |
… | |
2533 | |
2373 | |
2534 | for (item = src->inv; item; item = item->below) |
2374 | for (item = src->inv; item; item = item->below) |
2535 | insert_ob_in_ob (object_create_clone (item), dst); |
2375 | insert_ob_in_ob (object_create_clone (item), dst); |
2536 | |
2376 | |
2537 | return dst; |
2377 | return dst; |
2538 | } |
|
|
2539 | |
|
|
2540 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2541 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2542 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2543 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2544 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2545 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2546 | |
|
|
2547 | object * |
|
|
2548 | load_object_str (const char *obstr) |
|
|
2549 | { |
|
|
2550 | object *op; |
|
|
2551 | char filename[MAX_BUF]; |
|
|
2552 | |
|
|
2553 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2554 | |
|
|
2555 | FILE *tempfile = fopen (filename, "w"); |
|
|
2556 | |
|
|
2557 | if (tempfile == NULL) |
|
|
2558 | { |
|
|
2559 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2560 | return NULL; |
|
|
2561 | } |
|
|
2562 | |
|
|
2563 | fprintf (tempfile, obstr); |
|
|
2564 | fclose (tempfile); |
|
|
2565 | |
|
|
2566 | op = object::create (); |
|
|
2567 | |
|
|
2568 | object_thawer thawer (filename); |
|
|
2569 | |
|
|
2570 | if (thawer) |
|
|
2571 | load_object (thawer, op, 0); |
|
|
2572 | |
|
|
2573 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2574 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2575 | |
|
|
2576 | return op; |
|
|
2577 | } |
2378 | } |
2578 | |
2379 | |
2579 | /* This returns the first object in who's inventory that |
2380 | /* This returns the first object in who's inventory that |
2580 | * has the same type and subtype match. |
2381 | * has the same type and subtype match. |
2581 | * returns NULL if no match. |
2382 | * returns NULL if no match. |
2582 | */ |
2383 | */ |
2583 | object * |
2384 | object * |
2584 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2385 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2585 | { |
2386 | { |
2586 | object *tmp; |
|
|
2587 | |
|
|
2588 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2387 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2589 | if (tmp->type == type && tmp->subtype == subtype) |
2388 | if (tmp->type == type && tmp->subtype == subtype) |
2590 | return tmp; |
2389 | return tmp; |
2591 | |
2390 | |
2592 | return NULL; |
2391 | return 0; |
2593 | } |
2392 | } |
2594 | |
2393 | |
2595 | /* If ob has a field named key, return the link from the list, |
2394 | /* If ob has a field named key, return the link from the list, |
2596 | * otherwise return NULL. |
2395 | * otherwise return NULL. |
2597 | * |
2396 | * |
… | |
… | |
2599 | * do the desired thing. |
2398 | * do the desired thing. |
2600 | */ |
2399 | */ |
2601 | key_value * |
2400 | key_value * |
2602 | get_ob_key_link (const object *ob, const char *key) |
2401 | get_ob_key_link (const object *ob, const char *key) |
2603 | { |
2402 | { |
2604 | key_value *link; |
|
|
2605 | |
|
|
2606 | for (link = ob->key_values; link != NULL; link = link->next) |
2403 | for (key_value *link = ob->key_values; link; link = link->next) |
2607 | if (link->key == key) |
2404 | if (link->key == key) |
2608 | return link; |
2405 | return link; |
2609 | |
2406 | |
2610 | return NULL; |
2407 | return 0; |
2611 | } |
2408 | } |
2612 | |
2409 | |
2613 | /* |
2410 | /* |
2614 | * Returns the value of op has an extra_field for key, or NULL. |
2411 | * Returns the value of op has an extra_field for key, or NULL. |
2615 | * |
2412 | * |
… | |
… | |
2640 | if (link->key == canonical_key) |
2437 | if (link->key == canonical_key) |
2641 | return link->value; |
2438 | return link->value; |
2642 | |
2439 | |
2643 | return 0; |
2440 | return 0; |
2644 | } |
2441 | } |
2645 | |
|
|
2646 | |
2442 | |
2647 | /* |
2443 | /* |
2648 | * Updates the canonical_key in op to value. |
2444 | * Updates the canonical_key in op to value. |
2649 | * |
2445 | * |
2650 | * canonical_key is a shared string (value doesn't have to be). |
2446 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2655 | * Returns TRUE on success. |
2451 | * Returns TRUE on success. |
2656 | */ |
2452 | */ |
2657 | int |
2453 | int |
2658 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2454 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2659 | { |
2455 | { |
2660 | key_value * |
|
|
2661 | field = NULL, *last = NULL; |
2456 | key_value *field = NULL, *last = NULL; |
2662 | |
2457 | |
2663 | for (field = op->key_values; field != NULL; field = field->next) |
2458 | for (field = op->key_values; field != NULL; field = field->next) |
2664 | { |
2459 | { |
2665 | if (field->key != canonical_key) |
2460 | if (field->key != canonical_key) |
2666 | { |
2461 | { |
… | |
… | |
2675 | /* Basically, if the archetype has this key set, |
2470 | /* Basically, if the archetype has this key set, |
2676 | * we need to store the null value so when we save |
2471 | * we need to store the null value so when we save |
2677 | * it, we save the empty value so that when we load, |
2472 | * it, we save the empty value so that when we load, |
2678 | * we get this value back again. |
2473 | * we get this value back again. |
2679 | */ |
2474 | */ |
2680 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2475 | if (get_ob_key_link (op->arch, canonical_key)) |
2681 | field->value = 0; |
2476 | field->value = 0; |
2682 | else |
2477 | else |
2683 | { |
2478 | { |
2684 | if (last) |
2479 | if (last) |
2685 | last->next = field->next; |
2480 | last->next = field->next; |
… | |
… | |
2694 | /* IF we get here, key doesn't exist */ |
2489 | /* IF we get here, key doesn't exist */ |
2695 | |
2490 | |
2696 | /* No field, we'll have to add it. */ |
2491 | /* No field, we'll have to add it. */ |
2697 | |
2492 | |
2698 | if (!add_key) |
2493 | if (!add_key) |
2699 | { |
|
|
2700 | return FALSE; |
2494 | return FALSE; |
2701 | } |
2495 | |
2702 | /* There isn't any good reason to store a null |
2496 | /* There isn't any good reason to store a null |
2703 | * value in the key/value list. If the archetype has |
2497 | * value in the key/value list. If the archetype has |
2704 | * this key, then we should also have it, so shouldn't |
2498 | * this key, then we should also have it, so shouldn't |
2705 | * be here. If user wants to store empty strings, |
2499 | * be here. If user wants to store empty strings, |
2706 | * should pass in "" |
2500 | * should pass in "" |
… | |
… | |
2755 | } |
2549 | } |
2756 | else |
2550 | else |
2757 | item = item->env; |
2551 | item = item->env; |
2758 | } |
2552 | } |
2759 | |
2553 | |
|
|
2554 | const char * |
|
|
2555 | object::flag_desc (char *desc, int len) const |
|
|
2556 | { |
|
|
2557 | char *p = desc; |
|
|
2558 | bool first = true; |
|
|
2559 | |
|
|
2560 | *p = 0; |
|
|
2561 | |
|
|
2562 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2563 | { |
|
|
2564 | if (len <= 10) // magic constant! |
|
|
2565 | { |
|
|
2566 | snprintf (p, len, ",..."); |
|
|
2567 | break; |
|
|
2568 | } |
|
|
2569 | |
|
|
2570 | if (flag [i]) |
|
|
2571 | { |
|
|
2572 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2573 | len -= cnt; |
|
|
2574 | p += cnt; |
|
|
2575 | first = false; |
|
|
2576 | } |
|
|
2577 | } |
|
|
2578 | |
|
|
2579 | return desc; |
|
|
2580 | } |
|
|
2581 | |
2760 | // return a suitable string describing an objetc in enough detail to find it |
2582 | // return a suitable string describing an object in enough detail to find it |
2761 | const char * |
2583 | const char * |
2762 | object::debug_desc (char *info) const |
2584 | object::debug_desc (char *info) const |
2763 | { |
2585 | { |
|
|
2586 | char flagdesc[512]; |
2764 | char info2[256 * 3]; |
2587 | char info2[256 * 4]; |
2765 | char *p = info; |
2588 | char *p = info; |
2766 | |
2589 | |
2767 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2590 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2768 | count, |
2591 | count, uuid.seq, |
2769 | &name, |
2592 | &name, |
2770 | title ? " " : "", |
2593 | title ? "\",title:\"" : "", |
2771 | title ? (const char *)title : ""); |
2594 | title ? (const char *)title : "", |
|
|
2595 | flag_desc (flagdesc, 512), type); |
2772 | |
2596 | |
2773 | if (env) |
2597 | if (!this->flag[FLAG_REMOVED] && env) |
2774 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2598 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2775 | |
2599 | |
2776 | if (map) |
2600 | if (map) |
2777 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2601 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2778 | |
2602 | |
2779 | return info; |
2603 | return info; |
2780 | } |
2604 | } |
2781 | |
2605 | |
2782 | const char * |
2606 | const char * |
2783 | object::debug_desc () const |
2607 | object::debug_desc () const |
2784 | { |
2608 | { |
2785 | static char info[256 * 3]; |
2609 | static char info[3][256 * 4]; |
|
|
2610 | static int info_idx; |
|
|
2611 | |
2786 | return debug_desc (info); |
2612 | return debug_desc (info [++info_idx % 3]); |
2787 | } |
2613 | } |
2788 | |
2614 | |
|
|
2615 | struct region * |
|
|
2616 | object::region () const |
|
|
2617 | { |
|
|
2618 | return map ? map->region (x, y) |
|
|
2619 | : region::default_region (); |
|
|
2620 | } |
|
|
2621 | |
|
|
2622 | const materialtype_t * |
|
|
2623 | object::dominant_material () const |
|
|
2624 | { |
|
|
2625 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2626 | return mt; |
|
|
2627 | |
|
|
2628 | return name_to_material (shstr_unknown); |
|
|
2629 | } |
|
|
2630 | |
|
|
2631 | void |
|
|
2632 | object::open_container (object *new_container) |
|
|
2633 | { |
|
|
2634 | if (container == new_container) |
|
|
2635 | return; |
|
|
2636 | |
|
|
2637 | if (object *old_container = container) |
|
|
2638 | { |
|
|
2639 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2640 | return; |
|
|
2641 | |
|
|
2642 | #if 0 |
|
|
2643 | // remove the "Close old_container" object. |
|
|
2644 | if (object *closer = old_container->inv) |
|
|
2645 | if (closer->type == CLOSE_CON) |
|
|
2646 | closer->destroy (); |
|
|
2647 | #endif |
|
|
2648 | |
|
|
2649 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2650 | container = 0; |
|
|
2651 | |
|
|
2652 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2653 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2654 | play_sound (sound_find ("chest_close")); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | if (new_container) |
|
|
2658 | { |
|
|
2659 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2660 | return; |
|
|
2661 | |
|
|
2662 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2663 | #if 0 |
|
|
2664 | // insert the "Close Container" object. |
|
|
2665 | if (archetype *closer = new_container->other_arch) |
|
|
2666 | { |
|
|
2667 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2668 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2669 | new_container->insert (closer); |
|
|
2670 | } |
|
|
2671 | #endif |
|
|
2672 | |
|
|
2673 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2674 | |
|
|
2675 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2676 | container = new_container; |
|
|
2677 | |
|
|
2678 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2679 | esrv_send_inventory (this, new_container); |
|
|
2680 | play_sound (sound_find ("chest_open")); |
|
|
2681 | } |
|
|
2682 | } |
|
|
2683 | |
|
|
2684 | object * |
|
|
2685 | object::force_find (const shstr name) |
|
|
2686 | { |
|
|
2687 | /* cycle through his inventory to look for the MARK we want to |
|
|
2688 | * place |
|
|
2689 | */ |
|
|
2690 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2691 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2692 | return splay (tmp); |
|
|
2693 | |
|
|
2694 | return 0; |
|
|
2695 | } |
|
|
2696 | |
|
|
2697 | void |
|
|
2698 | object::force_add (const shstr name, int duration) |
|
|
2699 | { |
|
|
2700 | if (object *force = force_find (name)) |
|
|
2701 | force->destroy (); |
|
|
2702 | |
|
|
2703 | object *force = get_archetype (FORCE_NAME); |
|
|
2704 | |
|
|
2705 | force->slaying = name; |
|
|
2706 | force->stats.food = 1; |
|
|
2707 | force->speed_left = -1.f; |
|
|
2708 | |
|
|
2709 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2710 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2711 | force->flag [FLAG_APPLIED] = true; |
|
|
2712 | |
|
|
2713 | insert (force); |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::play_sound (faceidx sound) const |
|
|
2718 | { |
|
|
2719 | if (!sound) |
|
|
2720 | return; |
|
|
2721 | |
|
|
2722 | if (flag [FLAG_REMOVED]) |
|
|
2723 | return; |
|
|
2724 | |
|
|
2725 | if (env) |
|
|
2726 | { |
|
|
2727 | if (object *pl = in_player ()) |
|
|
2728 | pl->contr->play_sound (sound); |
|
|
2729 | } |
|
|
2730 | else |
|
|
2731 | map->play_sound (sound, x, y); |
|
|
2732 | } |
|
|
2733 | |