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Comparing deliantra/server/common/object.C (file contents):
Revision 1.214 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.222 by root, Wed Apr 30 05:06:36 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
391 return; 392 return;
392 393
393 op->carrying += weight; 394 op->carrying += weight;
394 395
395 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
396 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
397 399
398 op = op->env; 400 op = op->env;
399 } 401 }
400} 402}
401 403
422 if (sum != carrying) 424 if (sum != carrying)
423 { 425 {
424 carrying = sum; 426 carrying = sum;
425 427
426 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
427 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
428 } 431 }
429} 432}
430 433
431/* 434/*
432 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
743 * UP_OBJ_FACE: only the objects face has changed. 746 * UP_OBJ_FACE: only the objects face has changed.
744 */ 747 */
745void 748void
746update_object (object *op, int action) 749update_object (object *op, int action)
747{ 750{
748 if (op == NULL) 751 if (!op)
749 { 752 {
750 /* this should never happen */ 753 /* this should never happen */
751 LOG (llevDebug, "update_object() called for NULL object.\n"); 754 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
752 return; 755 return;
753 } 756 }
754 757
755 if (op->env) 758 if (!op->is_on_map ())
756 { 759 {
757 /* Animation is currently handled by client, so nothing 760 /* Animation is currently handled by client, so nothing
758 * to do in this case. 761 * to do in this case.
759 */ 762 */
760 return; 763 return;
761 } 764 }
762
763 /* If the map is saving, don't do anything as everything is
764 * going to get freed anyways.
765 */
766 if (!op->map || op->map->in_memory == MAP_SAVING)
767 return;
768 765
769 /* make sure the object is within map boundaries */ 766 /* make sure the object is within map boundaries */
770 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 767 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
771 { 768 {
772 LOG (llevError, "update_object() called for object out of map!\n"); 769 LOG (llevError, "update_object() called for object out of map!\n");
915object::destroy_inv (bool drop_to_ground) 912object::destroy_inv (bool drop_to_ground)
916{ 913{
917 // need to check first, because the checks below might segfault 914 // need to check first, because the checks below might segfault
918 // as we might be on an invalid mapspace and crossfire code 915 // as we might be on an invalid mapspace and crossfire code
919 // is too buggy to ensure that the inventory is empty. 916 // is too buggy to ensure that the inventory is empty.
920 // corollary: if you create arrows etc. with stuff in tis inventory, 917 // corollary: if you create arrows etc. with stuff in its inventory,
921 // cf will crash below with off-map x and y 918 // cf will crash below with off-map x and y
922 if (!inv) 919 if (!inv)
923 return; 920 return;
924 921
925 /* Only if the space blocks everything do we not process - 922 /* Only if the space blocks everything do we not process -
932 || map->nodrop 929 || map->nodrop
933 || ms ().move_block == MOVE_ALL) 930 || ms ().move_block == MOVE_ALL)
934 { 931 {
935 while (inv) 932 while (inv)
936 { 933 {
937 inv->destroy_inv (drop_to_ground); 934 inv->destroy_inv (false);
938 inv->destroy (); 935 inv->destroy ();
939 } 936 }
940 } 937 }
941 else 938 else
942 { /* Put objects in inventory onto this space */ 939 { /* Put objects in inventory onto this space */
948 || op->flag [FLAG_NO_DROP] 945 || op->flag [FLAG_NO_DROP]
949 || op->type == RUNE 946 || op->type == RUNE
950 || op->type == TRAP 947 || op->type == TRAP
951 || op->flag [FLAG_IS_A_TEMPLATE] 948 || op->flag [FLAG_IS_A_TEMPLATE]
952 || op->flag [FLAG_DESTROY_ON_DEATH]) 949 || op->flag [FLAG_DESTROY_ON_DEATH])
953 op->destroy (); 950 op->destroy (true);
954 else 951 else
955 map->insert (op, x, y); 952 map->insert (op, x, y);
956 } 953 }
957 } 954 }
958} 955}
974 remove_friendly_object (this); 971 remove_friendly_object (this);
975 972
976 remove (); 973 remove ();
977 974
978 attachable::do_destroy (); 975 attachable::do_destroy ();
979
980 destroy_inv (true);
981 976
982 deactivate (); 977 deactivate ();
983 unlink (); 978 unlink ();
984 979
985 flag [FLAG_FREED] = 1; 980 flag [FLAG_FREED] = 1;
1026object::destroy (bool destroy_inventory) 1021object::destroy (bool destroy_inventory)
1027{ 1022{
1028 if (destroyed ()) 1023 if (destroyed ())
1029 return; 1024 return;
1030 1025
1026 if (!is_head () && !head->destroyed ())
1027 {
1028 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1029 head->destroy (destroy_inventory);
1030 }
1031
1031 if (destroy_inventory) 1032 destroy_inv (!destroy_inventory);
1032 destroy_inv (false);
1033 1033
1034 if (is_head ()) 1034 if (is_head ())
1035 if (sound_destroy) 1035 if (sound_destroy)
1036 play_sound (sound_destroy); 1036 play_sound (sound_destroy);
1037 else if (flag [FLAG_MONSTER]) 1037 else if (flag [FLAG_MONSTER])
1056 if (flag [FLAG_REMOVED]) 1056 if (flag [FLAG_REMOVED])
1057 return; 1057 return;
1058 1058
1059 INVOKE_OBJECT (REMOVE, this); 1059 INVOKE_OBJECT (REMOVE, this);
1060 1060
1061 if (object *pl = visible_to ())
1062 esrv_del_item (pl->contr, count);
1063
1064 flag [FLAG_REMOVED] = true; 1061 flag [FLAG_REMOVED] = true;
1065 1062
1066 if (more) 1063 if (more)
1067 more->remove (); 1064 more->remove ();
1068 1065
1070 * In this case, the object to be removed is in someones 1067 * In this case, the object to be removed is in someones
1071 * inventory. 1068 * inventory.
1072 */ 1069 */
1073 if (env) 1070 if (env)
1074 { 1071 {
1072 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1073 if (object *pl = visible_to ())
1074 esrv_del_item (pl->contr, count);
1075 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1076
1075 adjust_weight (env, -total_weight ()); 1077 adjust_weight (env, -total_weight ());
1076 1078
1077 *(above ? &above->below : &env->inv) = below; 1079 *(above ? &above->below : &env->inv) = below;
1078 1080
1079 if (below) 1081 if (below)
1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1099 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1098 otmp->update_stats (); 1100 otmp->update_stats ();
1099 } 1101 }
1100 else if (map) 1102 else if (map)
1101 { 1103 {
1102 if (type == PLAYER)
1103 {
1104 // leaving a spot always closes any open container on the ground
1105 if (container && !container->env)
1106 // this causes spurious floorbox updates, but it ensures
1107 // that the CLOSE event is being sent.
1108 close_container ();
1109
1110 --map->players;
1111 map->touch ();
1112 }
1113
1114 map->dirty = true; 1104 map->dirty = true;
1115 mapspace &ms = this->ms (); 1105 mapspace &ms = this->ms ();
1106
1107 if (object *pl = ms.player ())
1108 {
1109 if (type == PLAYER) // this == pl(!)
1110 {
1111 // leaving a spot always closes any open container on the ground
1112 if (container && !container->env)
1113 // this causes spurious floorbox updates, but it ensures
1114 // that the CLOSE event is being sent.
1115 close_container ();
1116
1117 --map->players;
1118 map->touch ();
1119 }
1120 else if (pl->container == this)
1121 {
1122 // removing a container should close it
1123 close_container ();
1124 }
1125
1126 esrv_del_item (pl->contr, count);
1127 }
1116 1128
1117 /* link the object above us */ 1129 /* link the object above us */
1118 if (above) 1130 if (above)
1119 above->below = below; 1131 above->below = below;
1120 else 1132 else
1150 * removed (most likely destroyed), update the player view 1162 * removed (most likely destroyed), update the player view
1151 * appropriately. 1163 * appropriately.
1152 */ 1164 */
1153 pl->close_container (); 1165 pl->close_container ();
1154 1166
1155 pl->contr->ns->floorbox_update (); 1167 //TODO: the floorbox prev/next might need updating
1168 esrv_del_item (pl->contr, count);
1156 } 1169 }
1157 1170
1158 for (tmp = ms.bot; tmp; tmp = tmp->above) 1171 for (tmp = ms.bot; tmp; tmp = tmp->above)
1159 { 1172 {
1160 /* No point updating the players look faces if he is the object 1173 /* No point updating the players look faces if he is the object
1286object * 1299object *
1287insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1300insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1288{ 1301{
1289 assert (!op->flag [FLAG_FREED]); 1302 assert (!op->flag [FLAG_FREED]);
1290 1303
1291 object *top, *floor = NULL;
1292
1293 op->remove (); 1304 op->remove ();
1294 1305
1295 /* Ideally, the caller figures this out. However, it complicates a lot 1306 /* Ideally, the caller figures this out. However, it complicates a lot
1296 * of areas of callers (eg, anything that uses find_free_spot would now 1307 * of areas of callers (eg, anything that uses find_free_spot would now
1297 * need extra work 1308 * need extra work
1298 */ 1309 */
1299 if (!xy_normalise (m, op->x, op->y)) 1310 if (!xy_normalise (m, op->x, op->y))
1300 { 1311 {
1301 op->destroy (); 1312 op->destroy (1);
1302 return 0; 1313 return 0;
1303 } 1314 }
1304 1315
1305 if (object *more = op->more) 1316 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag)) 1317 if (!insert_ob_in_map (more, m, originator, flag))
1315 */ 1326 */
1316 if (op->nrof && !(flag & INS_NO_MERGE)) 1327 if (op->nrof && !(flag & INS_NO_MERGE))
1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1328 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1318 if (object::can_merge (op, tmp)) 1329 if (object::can_merge (op, tmp))
1319 { 1330 {
1331 // TODO: we atcually want to update tmp, not op,
1332 // but some caller surely breaks when we return tmp
1333 // from here :/
1320 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1321 tmp->destroy (1); 1335 tmp->destroy (1);
1322 } 1336 }
1323 1337
1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1346 /* since *below* originator, no need to update top */ 1360 /* since *below* originator, no need to update top */
1347 originator->below = op; 1361 originator->below = op;
1348 } 1362 }
1349 else 1363 else
1350 { 1364 {
1365 object *top, *floor = NULL;
1366
1351 top = ms.bot; 1367 top = ms.bot;
1352 1368
1353 /* If there are other objects, then */ 1369 /* If there are other objects, then */
1354 if (top) 1370 if (top)
1355 { 1371 {
1454 } 1470 }
1455 1471
1456 op->map->dirty = true; 1472 op->map->dirty = true;
1457 1473
1458 if (object *pl = ms.player ()) 1474 if (object *pl = ms.player ())
1459 pl->contr->ns->floorbox_update (); 1475 //TODO: the floorbox prev/next might need updating
1476 esrv_send_item (pl, op);
1460 1477
1461 /* If this object glows, it may affect lighting conditions that are 1478 /* If this object glows, it may affect lighting conditions that are
1462 * visible to others on this map. But update_all_los is really 1479 * visible to others on this map. But update_all_los is really
1463 * an inefficient way to do this, as it means los for all players 1480 * an inefficient way to do this, as it means los for all players
1464 * on the map will get recalculated. The players could very well 1481 * on the map will get recalculated. The players could very well
2565 &name, 2582 &name,
2566 title ? "\",title:\"" : "", 2583 title ? "\",title:\"" : "",
2567 title ? (const char *)title : "", 2584 title ? (const char *)title : "",
2568 flag_desc (flagdesc, 512), type); 2585 flag_desc (flagdesc, 512), type);
2569 2586
2570 if (!this->flag[FLAG_REMOVED] && env) 2587 if (!flag[FLAG_REMOVED] && env)
2571 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2588 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2572 2589
2573 if (map) 2590 if (map)
2574 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2591 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2575 2592
2605object::open_container (object *new_container) 2622object::open_container (object *new_container)
2606{ 2623{
2607 if (container == new_container) 2624 if (container == new_container)
2608 return; 2625 return;
2609 2626
2610 if (object *old_container = container) 2627 object *old_container = container;
2628
2629 if (old_container)
2611 { 2630 {
2612 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2631 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2613 return; 2632 return;
2614 2633
2615#if 0 2634#if 0
2617 if (object *closer = old_container->inv) 2636 if (object *closer = old_container->inv)
2618 if (closer->type == CLOSE_CON) 2637 if (closer->type == CLOSE_CON)
2619 closer->destroy (); 2638 closer->destroy ();
2620#endif 2639#endif
2621 2640
2641 // make sure the container is available
2642 esrv_send_item (this, old_container);
2643
2622 old_container->flag [FLAG_APPLIED] = 0; 2644 old_container->flag [FLAG_APPLIED] = false;
2623 container = 0; 2645 container = 0;
2624 2646
2647 // client needs item update to make it work, client bug requires this to be separate
2625 esrv_update_item (UPD_FLAGS, this, old_container); 2648 esrv_update_item (UPD_FLAGS, this, old_container);
2649
2626 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2627 play_sound (sound_find ("chest_close")); 2651 play_sound (sound_find ("chest_close"));
2628 } 2652 }
2629 2653
2630 if (new_container) 2654 if (new_container)
2643 } 2667 }
2644#endif 2668#endif
2645 2669
2646 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2670 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2647 2671
2672 // make sure the container is available, client bug requires this to be separate
2673 esrv_send_item (this, new_container);
2674
2648 new_container->flag [FLAG_APPLIED] = 1; 2675 new_container->flag [FLAG_APPLIED] = true;
2649 container = new_container; 2676 container = new_container;
2650 2677
2678 // client needs flag change
2651 esrv_update_item (UPD_FLAGS, this, new_container); 2679 esrv_update_item (UPD_FLAGS, this, new_container);
2652 esrv_send_inventory (this, new_container); 2680 esrv_send_inventory (this, new_container);
2653 play_sound (sound_find ("chest_open")); 2681 play_sound (sound_find ("chest_open"));
2654 } 2682 }
2683// else if (!old_container->env && contr && contr->ns)
2684// contr->ns->floorbox_reset ();
2655} 2685}
2656 2686
2657object * 2687object *
2658object::force_find (const shstr name) 2688object::force_find (const shstr name)
2659{ 2689{

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