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Comparing deliantra/server/common/object.C (file contents):
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC vs.
Revision 1.254 by root, Sun Aug 31 01:17:11 2008 UTC

139 139
140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
141static bool 141static bool
142compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
143{ 143{
144 key_value *wants_field;
145
146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
147 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
148 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
149 */ 147 */
150 148
151 /* For each field in wants, */ 149 /* For each field in wants, */
152 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
153 { 151 if (has->kv_get (kv->key) != kv->value)
154 key_value *has_field; 152 return false;
155
156 /* Look for a field in has with the same key. */
157 has_field = get_ob_key_link (has, wants_field->key);
158
159 if (!has_field)
160 return 0; /* No field with that name. */
161
162 /* Found the matching field. */
163 if (has_field->value != wants_field->value)
164 return 0; /* Values don't match, so this half of the comparison is false. */
165
166 /* If we get here, we found a match. Now for the next field in wants. */
167 }
168 153
169 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
170 return 1; 155 return true;
171} 156}
172 157
173/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
174static bool 159static bool
175compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
176{ 161{
177 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
178 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
179 */ 164 */
180 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
181} 167}
182 168
183/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
184 * they can be merged together. 170 * they can be merged together.
185 * 171 *
200 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
201 || ob1->value != ob2->value 187 || ob1->value != ob2->value
202 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
203 return 0; 189 return 0;
204 190
205 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
206 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
207 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
208 * nrof values.
209 */
210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
211 return 0; 194 return 0;
212 195
213 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
214 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
215 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
220 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
221 204
222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
223 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
224 207
225 if (ob1->arch->name != ob2->arch->name 208 if (ob1->arch->archname != ob2->arch->archname
226 || ob1->name != ob2->name 209 || ob1->name != ob2->name
227 || ob1->title != ob2->title 210 || ob1->title != ob2->title
228 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
229 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
230 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
231 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
232 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
233 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
234 || ob1->value != ob2->value 217 || ob1->value != ob2->value
235 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
236 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
237 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
238 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
239 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
240 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
334 318
335// find player who can see this object 319// find player who can see this object
336object * 320object *
337object::visible_to () const 321object::visible_to () const
338{ 322{
339 if (!flag [FLAG_REMOVED]) 323 if (client_visible () && !flag [FLAG_REMOVED])
340 { 324 {
341 // see if we are in a container of sorts 325 // see if we are in a container of sorts
342 if (env) 326 if (env)
343 { 327 {
344 // the player inventory itself is always visible 328 // the player inventory itself is always visible
358 else 342 else
359 { 343 {
360 // maybe there is a player standing on the same mapspace 344 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 345 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 346 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
348 || this == pl->container)
363 return pl; 349 return pl;
364 } 350 }
365 } 351 }
366 352
367 return 0; 353 return 0;
368} 354}
369 355
370// adjust weight per container type ("of holding") 356// adjust weight per container type ("of holding")
371static sint32 357static sint32
372weight_adjust (object *op, sint32 weight) 358weight_adjust_for (object *op, sint32 weight)
373{ 359{
374 return op->type == CONTAINER 360 return op->type == CONTAINER
375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 361 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
376 : weight; 362 : weight;
377} 363}
383static void 369static void
384adjust_weight (object *op, sint32 weight) 370adjust_weight (object *op, sint32 weight)
385{ 371{
386 while (op) 372 while (op)
387 { 373 {
374 // adjust by actual difference to account for rounding errors
375 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
388 weight = weight_adjust (op, weight); 376 weight = weight_adjust_for (op, op->carrying)
377 - weight_adjust_for (op, op->carrying - weight);
389 378
390 if (!weight) 379 if (!weight)
391 return; 380 return;
392 381
393 op->carrying += weight; 382 op->carrying += weight;
416 op->update_weight (); 405 op->update_weight ();
417 406
418 sum += op->total_weight (); 407 sum += op->total_weight ();
419 } 408 }
420 409
421 sum = weight_adjust (this, sum); 410 sum = weight_adjust_for (this, sum);
422 411
423 if (sum != carrying) 412 if (sum != carrying)
424 { 413 {
425 carrying = sum; 414 carrying = sum;
426 415
488 */ 477 */
489object * 478object *
490find_object_name (const char *str) 479find_object_name (const char *str)
491{ 480{
492 shstr_cmp str_ (str); 481 shstr_cmp str_ (str);
493 object *op;
494 482
483 if (str_)
495 for_all_objects (op) 484 for_all_objects (op)
496 if (op->name == str_) 485 if (op->name == str_)
497 break; 486 return op;
498 487
499 return op; 488 return 0;
500} 489}
501 490
502/* 491/*
503 * Sets the owner and sets the skill and exp pointers to owner's current 492 * Sets the owner and sets the skill and exp pointers to owner's current
504 * skill and experience objects. 493 * skill and experience objects.
602 } 591 }
603 592
604 op->key_values = 0; 593 op->key_values = 0;
605} 594}
606 595
607object & 596/*
608object::operator =(const object &src) 597 * copy_to first frees everything allocated by the dst object,
598 * and then copies the contents of itself into the second
599 * object, allocating what needs to be allocated. Basically, any
600 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
601 * if the first object is freed, the pointers in the new object
602 * will point at garbage.
603 */
604void
605object::copy_to (object *dst)
609{ 606{
610 bool is_freed = flag [FLAG_FREED]; 607 dst->remove ();
611 bool is_removed = flag [FLAG_REMOVED];
612
613 *(object_copy *)this = src; 608 *(object_copy *)dst = *this;
614
615 flag [FLAG_FREED] = is_freed;
616 flag [FLAG_REMOVED] = is_removed; 609 dst->flag [FLAG_REMOVED] = true;
617 610
618 /* Copy over key_values, if any. */ 611 /* Copy over key_values, if any. */
619 if (src.key_values) 612 if (key_values)
620 { 613 {
621 key_value *tail = 0; 614 key_value *tail = 0;
622 key_values = 0; 615 dst->key_values = 0;
623 616
624 for (key_value *i = src.key_values; i; i = i->next) 617 for (key_value *i = key_values; i; i = i->next)
625 { 618 {
626 key_value *new_link = new key_value; 619 key_value *new_link = new key_value;
627 620
628 new_link->next = 0; 621 new_link->next = 0;
629 new_link->key = i->key; 622 new_link->key = i->key;
630 new_link->value = i->value; 623 new_link->value = i->value;
631 624
632 /* Try and be clever here, too. */ 625 /* Try and be clever here, too. */
633 if (!key_values) 626 if (!dst->key_values)
634 { 627 {
635 key_values = new_link; 628 dst->key_values = new_link;
636 tail = new_link; 629 tail = new_link;
637 } 630 }
638 else 631 else
639 { 632 {
640 tail->next = new_link; 633 tail->next = new_link;
641 tail = new_link; 634 tail = new_link;
642 } 635 }
643 } 636 }
644 } 637 }
645}
646
647/*
648 * copy_to first frees everything allocated by the dst object,
649 * and then copies the contents of itself into the second
650 * object, allocating what needs to be allocated. Basically, any
651 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
652 * if the first object is freed, the pointers in the new object
653 * will point at garbage.
654 */
655void
656object::copy_to (object *dst)
657{
658 *dst = *this;
659 638
660 if (speed < 0) 639 if (speed < 0)
661 dst->speed_left -= rndm (); 640 dst->speed_left -= rndm ();
662 641
663 dst->set_speed (dst->speed); 642 dst->set_speed (dst->speed);
685object * 664object *
686object::clone () 665object::clone ()
687{ 666{
688 object *neu = create (); 667 object *neu = create ();
689 copy_to (neu); 668 copy_to (neu);
669 neu->map = map; // not copied by copy_to
690 return neu; 670 return neu;
691} 671}
692 672
693/* 673/*
694 * If an object with the IS_TURNABLE() flag needs to be turned due 674 * If an object with the IS_TURNABLE() flag needs to be turned due
745 * UP_OBJ_FACE: only the objects face has changed. 725 * UP_OBJ_FACE: only the objects face has changed.
746 */ 726 */
747void 727void
748update_object (object *op, int action) 728update_object (object *op, int action)
749{ 729{
750 if (op == NULL) 730 if (!op)
751 { 731 {
752 /* this should never happen */ 732 /* this should never happen */
753 LOG (llevDebug, "update_object() called for NULL object.\n"); 733 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
754 return; 734 return;
755 } 735 }
756 736
757 if (op->env) 737 if (!op->is_on_map ())
758 { 738 {
759 /* Animation is currently handled by client, so nothing 739 /* Animation is currently handled by client, so nothing
760 * to do in this case. 740 * to do in this case.
761 */ 741 */
762 return; 742 return;
763 } 743 }
764
765 /* If the map is saving, don't do anything as everything is
766 * going to get freed anyways.
767 */
768 if (!op->map || op->map->in_memory == MAP_SAVING)
769 return;
770 744
771 /* make sure the object is within map boundaries */ 745 /* make sure the object is within map boundaries */
772 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 746 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
773 { 747 {
774 LOG (llevError, "update_object() called for object out of map!\n"); 748 LOG (llevError, "update_object() called for object out of map!\n");
793 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 767 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
794 || (m.move_on | op->move_on ) != m.move_on 768 || (m.move_on | op->move_on ) != m.move_on
795 || (m.move_off | op->move_off ) != m.move_off 769 || (m.move_off | op->move_off ) != m.move_off
796 || (m.move_slow | op->move_slow) != m.move_slow 770 || (m.move_slow | op->move_slow) != m.move_slow
797 /* This isn't perfect, but I don't expect a lot of objects to 771 /* This isn't perfect, but I don't expect a lot of objects to
798 * to have move_allow right now. 772 * have move_allow right now.
799 */ 773 */
800 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
801 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
802 m.flags_ = 0; 776 m.flags_ = 0;
803 } 777 }
929 * drop on that space. 903 * drop on that space.
930 */ 904 */
931 if (!drop_to_ground 905 if (!drop_to_ground
932 || !map 906 || !map
933 || map->in_memory != MAP_ACTIVE 907 || map->in_memory != MAP_ACTIVE
934 || map->nodrop 908 || map->no_drop
935 || ms ().move_block == MOVE_ALL) 909 || ms ().move_block == MOVE_ALL)
936 { 910 {
937 while (inv) 911 while (inv)
938 {
939 inv->destroy_inv (false);
940 inv->destroy (); 912 inv->destroy (true);
941 }
942 } 913 }
943 else 914 else
944 { /* Put objects in inventory onto this space */ 915 { /* Put objects in inventory onto this space */
945 while (inv) 916 while (inv)
946 { 917 {
964 object *op = new object; 935 object *op = new object;
965 op->link (); 936 op->link ();
966 return op; 937 return op;
967} 938}
968 939
940static struct freed_map : maptile
941{
942 freed_map ()
943 {
944 path = "<freed objects map>";
945 name = "/internal/freed_objects_map";
946 width = 3;
947 height = 3;
948 no_drop = 1;
949 no_reset = 1;
950
951 alloc ();
952 in_memory = MAP_ACTIVE;
953 }
954
955 ~freed_map ()
956 {
957 destroy ();
958 }
959} freed_map; // freed objects are moved here to avoid crashes
960
969void 961void
970object::do_destroy () 962object::do_destroy ()
971{ 963{
972 if (flag [FLAG_IS_LINKED]) 964 if (flag [FLAG_IS_LINKED])
973 remove_button_link (this); 965 remove_button_link (this);
983 unlink (); 975 unlink ();
984 976
985 flag [FLAG_FREED] = 1; 977 flag [FLAG_FREED] = 1;
986 978
987 // hack to ensure that freed objects still have a valid map 979 // hack to ensure that freed objects still have a valid map
988 {
989 static maptile *freed_map; // freed objects are moved here to avoid crashes
990
991 if (!freed_map)
992 {
993 freed_map = new maptile;
994
995 freed_map->path = "<freed objects map>";
996 freed_map->name = "/internal/freed_objects_map";
997 freed_map->width = 3;
998 freed_map->height = 3;
999 freed_map->nodrop = 1;
1000
1001 freed_map->alloc ();
1002 freed_map->in_memory = MAP_ACTIVE;
1003 }
1004
1005 map = freed_map; 980 map = &freed_map;
1006 x = 1; 981 x = 1;
1007 y = 1; 982 y = 1;
1008 }
1009 983
1010 if (more) 984 if (more)
1011 { 985 {
1012 more->destroy (); 986 more->destroy ();
1013 more = 0; 987 more = 0;
1025void 999void
1026object::destroy (bool destroy_inventory) 1000object::destroy (bool destroy_inventory)
1027{ 1001{
1028 if (destroyed ()) 1002 if (destroyed ())
1029 return; 1003 return;
1004
1005 if (!is_head () && !head->destroyed ())
1006 {
1007 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1008 head->destroy (destroy_inventory);
1009 return;
1010 }
1030 1011
1031 destroy_inv (!destroy_inventory); 1012 destroy_inv (!destroy_inventory);
1032 1013
1033 if (is_head ()) 1014 if (is_head ())
1034 if (sound_destroy) 1015 if (sound_destroy)
1055 if (flag [FLAG_REMOVED]) 1036 if (flag [FLAG_REMOVED])
1056 return; 1037 return;
1057 1038
1058 INVOKE_OBJECT (REMOVE, this); 1039 INVOKE_OBJECT (REMOVE, this);
1059 1040
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true; 1041 flag [FLAG_REMOVED] = true;
1064 1042
1065 if (more) 1043 if (more)
1066 more->remove (); 1044 more->remove ();
1067 1045
1069 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1070 * inventory. 1048 * inventory.
1071 */ 1049 */
1072 if (env) 1050 if (env)
1073 { 1051 {
1052 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1053 if (object *pl = visible_to ())
1054 esrv_del_item (pl->contr, count);
1055 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1056
1074 adjust_weight (env, -total_weight ()); 1057 adjust_weight (env, -total_weight ());
1075
1076 *(above ? &above->below : &env->inv) = below;
1077
1078 if (below)
1079 below->above = above;
1080 1058
1081 /* we set up values so that it could be inserted into 1059 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up 1060 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do. 1061 * to the caller to decide what we want to do.
1084 */ 1062 */
1085 map = env->map; 1063 map = env->map;
1086 x = env->x; 1064 x = env->x;
1087 y = env->y; 1065 y = env->y;
1066
1067 // make sure cmov optimisation is applicable
1068 *(above ? &above->below : &env->inv) = below;
1069 *(below ? &below->above : &above ) = above; // &above is just a dummy
1070
1088 above = 0; 1071 above = 0;
1089 below = 0; 1072 below = 0;
1090 env = 0; 1073 env = 0;
1091 1074
1092 /* NO_FIX_PLAYER is set when a great many changes are being 1075 /* NO_FIX_PLAYER is set when a great many changes are being
1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1079 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1097 otmp->update_stats (); 1080 otmp->update_stats ();
1098 } 1081 }
1099 else if (map) 1082 else if (map)
1100 { 1083 {
1101 if (type == PLAYER)
1102 {
1103 // leaving a spot always closes any open container on the ground
1104 if (container && !container->env)
1105 // this causes spurious floorbox updates, but it ensures
1106 // that the CLOSE event is being sent.
1107 close_container ();
1108
1109 --map->players;
1110 map->touch ();
1111 }
1112
1113 map->dirty = true; 1084 map->dirty = true;
1114 mapspace &ms = this->ms (); 1085 mapspace &ms = this->ms ();
1115 1086
1087 if (object *pl = ms.player ())
1088 {
1089 if (type == PLAYER) // this == pl(!)
1090 {
1091 // leaving a spot always closes any open container on the ground
1092 if (container && !container->env)
1093 // this causes spurious floorbox updates, but it ensures
1094 // that the CLOSE event is being sent.
1095 close_container ();
1096
1097 --map->players;
1098 map->touch ();
1099 }
1100 else if (pl->container == this)
1101 {
1102 // removing a container should close it
1103 close_container ();
1104 }
1105
1106 esrv_del_item (pl->contr, count);
1107 }
1108
1116 /* link the object above us */ 1109 /* link the object above us */
1117 if (above) 1110 // re-link, make sure compiler can easily use cmove
1118 above->below = below; 1111 *(above ? &above->below : &ms.top) = below;
1119 else 1112 *(below ? &below->above : &ms.bot) = above;
1120 ms.top = below; /* we were top, set new top */
1121
1122 /* Relink the object below us, if there is one */
1123 if (below)
1124 below->above = above;
1125 else
1126 {
1127 /* Nothing below, which means we need to relink map object for this space
1128 * use translated coordinates in case some oddness with map tiling is
1129 * evident
1130 */
1131 if (GET_MAP_OB (map, x, y) != this)
1132 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1133
1134 ms.bot = above; /* goes on above it. */
1135 }
1136 1113
1137 above = 0; 1114 above = 0;
1138 below = 0; 1115 below = 0;
1116
1117 ms.flags_ = 0;
1139 1118
1140 if (map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1141 return; 1120 return;
1142 1121
1143 int check_walk_off = !flag [FLAG_NO_APPLY]; 1122 int check_walk_off = !flag [FLAG_NO_APPLY];
1149 * removed (most likely destroyed), update the player view 1128 * removed (most likely destroyed), update the player view
1150 * appropriately. 1129 * appropriately.
1151 */ 1130 */
1152 pl->close_container (); 1131 pl->close_container ();
1153 1132
1133 //TODO: the floorbox prev/next might need updating
1154 esrv_del_item (pl, count); 1134 //esrv_del_item (pl->contr, count);
1135 //TODO: update floorbox to preserve ordering
1136 if (pl->contr->ns)
1137 pl->contr->ns->floorbox_update ();
1155 } 1138 }
1156 1139
1157 for (tmp = ms.bot; tmp; tmp = tmp->above) 1140 for (tmp = ms.bot; tmp; tmp = tmp->above)
1158 { 1141 {
1159 /* No point updating the players look faces if he is the object 1142 /* No point updating the players look faces if he is the object
1172 } 1155 }
1173 1156
1174 last = tmp; 1157 last = tmp;
1175 } 1158 }
1176 1159
1177 /* last == NULL if there are no objects on this space */
1178 //TODO: this makes little sense, why only update the topmost object?
1179 if (!last)
1180 map->at (x, y).flags_ = 0;
1181 else
1182 update_object (last, UP_OBJ_REMOVE);
1183
1184 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1160 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1185 update_all_los (map, x, y); 1161 update_all_los (map, x, y);
1186 } 1162 }
1187} 1163}
1188 1164
1251 * job preparing multi-part monsters. 1227 * job preparing multi-part monsters.
1252 */ 1228 */
1253object * 1229object *
1254insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1230insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1255{ 1231{
1232 op->remove ();
1233
1256 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1234 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1257 { 1235 {
1258 tmp->x = x + tmp->arch->x; 1236 tmp->x = x + tmp->arch->x;
1259 tmp->y = y + tmp->arch->y; 1237 tmp->y = y + tmp->arch->y;
1260 } 1238 }
1283 * just 'op' otherwise 1261 * just 'op' otherwise
1284 */ 1262 */
1285object * 1263object *
1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1264insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1287{ 1265{
1288 assert (!op->flag [FLAG_FREED]); 1266 if (op->is_on_map ())
1267 {
1268 LOG (llevError, "insert_ob_in_map called for object already on map");
1269 abort ();
1270 }
1289 1271
1290 object *top, *floor = NULL; 1272 if (op->env)
1291 1273 {
1274 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1292 op->remove (); 1275 op->remove ();
1276 }
1277
1278 if (op->face && !face_info (op->face))//D TODO: remove soon
1279 {//D
1280 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1281 op->face = 1;//D
1282 }//D
1293 1283
1294 /* Ideally, the caller figures this out. However, it complicates a lot 1284 /* Ideally, the caller figures this out. However, it complicates a lot
1295 * of areas of callers (eg, anything that uses find_free_spot would now 1285 * of areas of callers (eg, anything that uses find_free_spot would now
1296 * need extra work 1286 * need extra work
1297 */ 1287 */
1298 if (!xy_normalise (m, op->x, op->y)) 1288 if (!xy_normalise (m, op->x, op->y))
1299 { 1289 {
1300 op->destroy (1); 1290 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1301 return 0; 1291 return 0;
1302 } 1292 }
1303 1293
1304 if (object *more = op->more) 1294 if (object *more = op->more)
1305 if (!insert_ob_in_map (more, m, originator, flag)) 1295 if (!insert_ob_in_map (more, m, originator, flag))
1314 */ 1304 */
1315 if (op->nrof && !(flag & INS_NO_MERGE)) 1305 if (op->nrof && !(flag & INS_NO_MERGE))
1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1306 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1317 if (object::can_merge (op, tmp)) 1307 if (object::can_merge (op, tmp))
1318 { 1308 {
1309 // TODO: we actually want to update tmp, not op,
1310 // but some caller surely breaks when we return tmp
1311 // from here :/
1319 op->nrof += tmp->nrof; 1312 op->nrof += tmp->nrof;
1320 tmp->destroy (1); 1313 tmp->destroy (1);
1321 } 1314 }
1322 1315
1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1316 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1332 { 1325 {
1333 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1326 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1334 abort (); 1327 abort ();
1335 } 1328 }
1336 1329
1330 if (!originator->is_on_map ())
1331 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1332 op->debug_desc (), originator->debug_desc ());
1333
1337 op->above = originator; 1334 op->above = originator;
1338 op->below = originator->below; 1335 op->below = originator->below;
1339
1340 if (op->below)
1341 op->below->above = op;
1342 else
1343 ms.bot = op;
1344
1345 /* since *below* originator, no need to update top */
1346 originator->below = op; 1336 originator->below = op;
1337
1338 *(op->below ? &op->below->above : &ms.bot) = op;
1347 } 1339 }
1348 else 1340 else
1349 { 1341 {
1350 top = ms.bot; 1342 object *floor = 0;
1343 object *top = ms.top;
1351 1344
1352 /* If there are other objects, then */ 1345 /* If there are other objects, then */
1353 if (top) 1346 if (top)
1354 { 1347 {
1355 object *last = 0;
1356
1357 /* 1348 /*
1358 * If there are multiple objects on this space, we do some trickier handling. 1349 * If there are multiple objects on this space, we do some trickier handling.
1359 * We've already dealt with merging if appropriate. 1350 * We've already dealt with merging if appropriate.
1360 * Generally, we want to put the new object on top. But if 1351 * Generally, we want to put the new object on top. But if
1361 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1352 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1364 * once we get to them. This reduces the need to traverse over all of 1355 * once we get to them. This reduces the need to traverse over all of
1365 * them when adding another one - this saves quite a bit of cpu time 1356 * them when adding another one - this saves quite a bit of cpu time
1366 * when lots of spells are cast in one area. Currently, it is presumed 1357 * when lots of spells are cast in one area. Currently, it is presumed
1367 * that flying non pickable objects are spell objects. 1358 * that flying non pickable objects are spell objects.
1368 */ 1359 */
1369 for (top = ms.bot; top; top = top->above) 1360 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1370 { 1361 {
1371 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1362 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1372 floor = top; 1363 floor = tmp;
1373 1364
1374 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1365 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1375 { 1366 {
1376 /* We insert above top, so we want this object below this */ 1367 /* We insert above top, so we want this object below this */
1377 top = top->below; 1368 top = tmp->below;
1378 break; 1369 break;
1379 } 1370 }
1380 1371
1381 last = top; 1372 top = tmp;
1382 } 1373 }
1383
1384 /* Don't want top to be NULL, so set it to the last valid object */
1385 top = last;
1386 1374
1387 /* We let update_position deal with figuring out what the space 1375 /* We let update_position deal with figuring out what the space
1388 * looks like instead of lots of conditions here. 1376 * looks like instead of lots of conditions here.
1389 * makes things faster, and effectively the same result. 1377 * makes things faster, and effectively the same result.
1390 */ 1378 */
1397 */ 1385 */
1398 if (!(flag & INS_ON_TOP) 1386 if (!(flag & INS_ON_TOP)
1399 && ms.flags () & P_BLOCKSVIEW 1387 && ms.flags () & P_BLOCKSVIEW
1400 && (op->face && !faces [op->face].visibility)) 1388 && (op->face && !faces [op->face].visibility))
1401 { 1389 {
1390 object *last;
1391
1402 for (last = top; last != floor; last = last->below) 1392 for (last = top; last != floor; last = last->below)
1403 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1393 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1404 break; 1394 break;
1405 1395
1406 /* Check to see if we found the object that blocks view, 1396 /* Check to see if we found the object that blocks view,
1414 } /* If objects on this space */ 1404 } /* If objects on this space */
1415 1405
1416 if (flag & INS_ABOVE_FLOOR_ONLY) 1406 if (flag & INS_ABOVE_FLOOR_ONLY)
1417 top = floor; 1407 top = floor;
1418 1408
1419 /* Top is the object that our object (op) is going to get inserted above. 1409 // insert object above top, or bottom-most if top = 0
1420 */
1421
1422 /* First object on this space */
1423 if (!top) 1410 if (!top)
1424 { 1411 {
1412 op->below = 0;
1425 op->above = ms.bot; 1413 op->above = ms.bot;
1426
1427 if (op->above)
1428 op->above->below = op;
1429
1430 op->below = 0;
1431 ms.bot = op; 1414 ms.bot = op;
1415
1416 *(op->above ? &op->above->below : &ms.top) = op;
1432 } 1417 }
1433 else 1418 else
1434 { /* get inserted into the stack above top */ 1419 {
1435 op->above = top->above; 1420 op->above = top->above;
1436
1437 if (op->above)
1438 op->above->below = op; 1421 top->above = op;
1439 1422
1440 op->below = top; 1423 op->below = top;
1441 top->above = op; 1424 *(op->above ? &op->above->below : &ms.top) = op;
1442 } 1425 }
1443 1426 }
1444 if (!op->above)
1445 ms.top = op;
1446 } /* else not INS_BELOW_ORIGINATOR */
1447 1427
1448 if (op->type == PLAYER) 1428 if (op->type == PLAYER)
1449 { 1429 {
1450 op->contr->do_los = 1; 1430 op->contr->do_los = 1;
1451 ++op->map->players; 1431 ++op->map->players;
1453 } 1433 }
1454 1434
1455 op->map->dirty = true; 1435 op->map->dirty = true;
1456 1436
1457 if (object *pl = ms.player ()) 1437 if (object *pl = ms.player ())
1438 //TODO: the floorbox prev/next might need updating
1458 esrv_send_item (pl, op); 1439 //esrv_send_item (pl, op);
1440 //TODO: update floorbox to preserve ordering
1441 if (pl->contr->ns)
1442 pl->contr->ns->floorbox_update ();
1459 1443
1460 /* If this object glows, it may affect lighting conditions that are 1444 /* If this object glows, it may affect lighting conditions that are
1461 * visible to others on this map. But update_all_los is really 1445 * visible to others on this map. But update_all_los is really
1462 * an inefficient way to do this, as it means los for all players 1446 * an inefficient way to do this, as it means los for all players
1463 * on the map will get recalculated. The players could very well 1447 * on the map will get recalculated. The players could very well
1543 if (!nr) 1527 if (!nr)
1544 return true; 1528 return true;
1545 1529
1546 nr = min (nr, nrof); 1530 nr = min (nr, nrof);
1547 1531
1532 if (nrof > nr)
1533 {
1548 nrof -= nr; 1534 nrof -= nr;
1549
1550 if (nrof)
1551 {
1552 adjust_weight (env, -weight * nr); // carrying == 0 1535 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1553 1536
1554 if (object *pl = visible_to ()) 1537 if (object *pl = visible_to ())
1555 esrv_update_item (UPD_NROF, pl, this); 1538 esrv_update_item (UPD_NROF, pl, this);
1556 1539
1557 return true; 1540 return true;
1558 } 1541 }
1559 else 1542 else
1560 { 1543 {
1561 destroy (1); 1544 destroy ();
1562 return false; 1545 return false;
1563 } 1546 }
1564} 1547}
1565 1548
1566/* 1549/*
1583 } 1566 }
1584 else 1567 else
1585 { 1568 {
1586 decrease (nr); 1569 decrease (nr);
1587 1570
1588 object *op = object_create_clone (this); 1571 object *op = deep_clone ();
1589 op->nrof = nr; 1572 op->nrof = nr;
1590 return op; 1573 return op;
1591 } 1574 }
1592} 1575}
1593 1576
1814 LOG (llevError, "Present_arch called outside map.\n"); 1797 LOG (llevError, "Present_arch called outside map.\n");
1815 return NULL; 1798 return NULL;
1816 } 1799 }
1817 1800
1818 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1801 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1819 if (tmp->arch == at) 1802 if (tmp->arch->archname == at->archname)
1820 return tmp; 1803 return tmp;
1821 1804
1822 return NULL; 1805 return NULL;
1823} 1806}
1824 1807
1888 * The first matching object is returned, or NULL if none. 1871 * The first matching object is returned, or NULL if none.
1889 */ 1872 */
1890object * 1873object *
1891present_arch_in_ob (const archetype *at, const object *op) 1874present_arch_in_ob (const archetype *at, const object *op)
1892{ 1875{
1893 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1876 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1894 if (tmp->arch == at) 1877 if (tmp->arch->archname == at->archname)
1895 return tmp; 1878 return tmp;
1896 1879
1897 return NULL; 1880 return NULL;
1898} 1881}
1899 1882
2308 2291
2309/* 2292/*
2310 * create clone from object to another 2293 * create clone from object to another
2311 */ 2294 */
2312object * 2295object *
2313object_create_clone (object *asrc) 2296object::deep_clone ()
2314{ 2297{
2315 object *dst = 0, *tmp, *src, *prev, *item; 2298 assert (("deep_clone called on non-head object", is_head ()));
2316 2299
2317 if (!asrc) 2300 object *dst = clone ();
2318 return 0;
2319 2301
2320 src = asrc->head_ (); 2302 object *prev = dst;
2321
2322 prev = 0;
2323 for (object *part = src; part; part = part->more) 2303 for (object *part = this->more; part; part = part->more)
2324 { 2304 {
2325 tmp = part->clone (); 2305 object *tmp = part->clone ();
2326 tmp->x -= src->x;
2327 tmp->y -= src->y;
2328
2329 if (!part->head)
2330 {
2331 dst = tmp;
2332 tmp->head = 0;
2333 }
2334 else
2335 tmp->head = dst; 2306 tmp->head = dst;
2336
2337 tmp->more = 0;
2338
2339 if (prev)
2340 prev->more = tmp; 2307 prev->more = tmp;
2341
2342 prev = tmp; 2308 prev = tmp;
2343 } 2309 }
2344 2310
2345 for (item = src->inv; item; item = item->below) 2311 for (object *item = inv; item; item = item->below)
2346 insert_ob_in_ob (object_create_clone (item), dst); 2312 insert_ob_in_ob (item->deep_clone (), dst);
2347 2313
2348 return dst; 2314 return dst;
2349} 2315}
2350 2316
2351/* This returns the first object in who's inventory that 2317/* This returns the first object in who's inventory that
2360 return tmp; 2326 return tmp;
2361 2327
2362 return 0; 2328 return 0;
2363} 2329}
2364 2330
2365/* If ob has a field named key, return the link from the list, 2331const shstr &
2366 * otherwise return NULL. 2332object::kv_get (const shstr &key) const
2367 *
2368 * key must be a passed in shared string - otherwise, this won't
2369 * do the desired thing.
2370 */
2371key_value *
2372get_ob_key_link (const object *ob, const char *key)
2373{ 2333{
2374 for (key_value *link = ob->key_values; link; link = link->next) 2334 for (key_value *kv = key_values; kv; kv = kv->next)
2375 if (link->key == key) 2335 if (kv->key == key)
2376 return link;
2377
2378 return 0;
2379}
2380
2381/*
2382 * Returns the value of op has an extra_field for key, or NULL.
2383 *
2384 * The argument doesn't need to be a shared string.
2385 *
2386 * The returned string is shared.
2387 */
2388const char *
2389get_ob_key_value (const object *op, const char *const key)
2390{
2391 key_value *link;
2392 shstr_cmp canonical_key (key);
2393
2394 if (!canonical_key)
2395 {
2396 /* 1. There being a field named key on any object
2397 * implies there'd be a shared string to find.
2398 * 2. Since there isn't, no object has this field.
2399 * 3. Therefore, *this* object doesn't have this field.
2400 */
2401 return 0;
2402 }
2403
2404 /* This is copied from get_ob_key_link() above -
2405 * only 4 lines, and saves the function call overhead.
2406 */
2407 for (link = op->key_values; link; link = link->next)
2408 if (link->key == canonical_key)
2409 return link->value; 2336 return kv->value;
2410 2337
2411 return 0; 2338 return shstr_null;
2412} 2339}
2413 2340
2414/* 2341void
2415 * Updates the canonical_key in op to value. 2342object::kv_set (const shstr &key, const shstr &value)
2416 *
2417 * canonical_key is a shared string (value doesn't have to be).
2418 *
2419 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2420 * keys.
2421 *
2422 * Returns TRUE on success.
2423 */
2424int
2425set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2426{ 2343{
2427 key_value *field = NULL, *last = NULL; 2344 for (key_value *kv = key_values; kv; kv = kv->next)
2428 2345 if (kv->key == key)
2429 for (field = op->key_values; field != NULL; field = field->next)
2430 {
2431 if (field->key != canonical_key)
2432 { 2346 {
2433 last = field; 2347 kv->value = value;
2434 continue; 2348 return;
2435 } 2349 }
2436 2350
2437 if (value) 2351 key_value *kv = new key_value;
2438 field->value = value; 2352
2439 else 2353 kv->next = key_values;
2354 kv->key = key;
2355 kv->value = value;
2356
2357 key_values = kv;
2358}
2359
2360void
2361object::kv_del (const shstr &key)
2362{
2363 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2364 if ((*kvp)->key == key)
2440 { 2365 {
2441 /* Basically, if the archetype has this key set, 2366 key_value *kv = *kvp;
2442 * we need to store the null value so when we save 2367 *kvp = (*kvp)->next;
2443 * it, we save the empty value so that when we load, 2368 delete kv;
2444 * we get this value back again. 2369 return;
2445 */
2446 if (get_ob_key_link (op->arch, canonical_key))
2447 field->value = 0;
2448 else
2449 {
2450 if (last)
2451 last->next = field->next;
2452 else
2453 op->key_values = field->next;
2454
2455 delete field;
2456 }
2457 } 2370 }
2458 return TRUE;
2459 }
2460 /* IF we get here, key doesn't exist */
2461
2462 /* No field, we'll have to add it. */
2463
2464 if (!add_key)
2465 return FALSE;
2466
2467 /* There isn't any good reason to store a null
2468 * value in the key/value list. If the archetype has
2469 * this key, then we should also have it, so shouldn't
2470 * be here. If user wants to store empty strings,
2471 * should pass in ""
2472 */
2473 if (value == NULL)
2474 return TRUE;
2475
2476 field = new key_value;
2477
2478 field->key = canonical_key;
2479 field->value = value;
2480 /* Usual prepend-addition. */
2481 field->next = op->key_values;
2482 op->key_values = field;
2483
2484 return TRUE;
2485}
2486
2487/*
2488 * Updates the key in op to value.
2489 *
2490 * If add_key is FALSE, this will only update existing keys,
2491 * and not add new ones.
2492 * In general, should be little reason FALSE is ever passed in for add_key
2493 *
2494 * Returns TRUE on success.
2495 */
2496int
2497set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2498{
2499 shstr key_ (key);
2500
2501 return set_ob_key_value_s (op, key_, value, add_key);
2502} 2371}
2503 2372
2504object::depth_iterator::depth_iterator (object *container) 2373object::depth_iterator::depth_iterator (object *container)
2505: iterator_base (container) 2374: iterator_base (container)
2506{ 2375{
2556{ 2425{
2557 char flagdesc[512]; 2426 char flagdesc[512];
2558 char info2[256 * 4]; 2427 char info2[256 * 4];
2559 char *p = info; 2428 char *p = info;
2560 2429
2561 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2430 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2562 count, 2431 count,
2563 uuid.c_str (), 2432 uuid.c_str (),
2564 &name, 2433 &name,
2565 title ? "\",title:\"" : "", 2434 title ? ",title:\"" : "",
2566 title ? (const char *)title : "", 2435 title ? (const char *)title : "",
2436 title ? "\"" : "",
2567 flag_desc (flagdesc, 512), type); 2437 flag_desc (flagdesc, 512), type);
2568 2438
2569 if (!flag[FLAG_REMOVED] && env) 2439 if (!flag[FLAG_REMOVED] && env)
2570 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2440 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2571 2441
2604object::open_container (object *new_container) 2474object::open_container (object *new_container)
2605{ 2475{
2606 if (container == new_container) 2476 if (container == new_container)
2607 return; 2477 return;
2608 2478
2609 if (object *old_container = container) 2479 object *old_container = container;
2480
2481 if (old_container)
2610 { 2482 {
2611 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2483 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2612 return; 2484 return;
2613 2485
2614#if 0 2486#if 0
2616 if (object *closer = old_container->inv) 2488 if (object *closer = old_container->inv)
2617 if (closer->type == CLOSE_CON) 2489 if (closer->type == CLOSE_CON)
2618 closer->destroy (); 2490 closer->destroy ();
2619#endif 2491#endif
2620 2492
2493 // make sure the container is available
2494 esrv_send_item (this, old_container);
2495
2621 old_container->flag [FLAG_APPLIED] = false; 2496 old_container->flag [FLAG_APPLIED] = false;
2622 container = 0; 2497 container = 0;
2623 2498
2499 // client needs item update to make it work, client bug requires this to be separate
2624 esrv_update_item (UPD_FLAGS, this, old_container); 2500 esrv_update_item (UPD_FLAGS, this, old_container);
2501
2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2502 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2626 play_sound (sound_find ("chest_close")); 2503 play_sound (sound_find ("chest_close"));
2627 } 2504 }
2628 2505
2629 if (new_container) 2506 if (new_container)
2642 } 2519 }
2643#endif 2520#endif
2644 2521
2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2522 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2646 2523
2524 // make sure the container is available, client bug requires this to be separate
2525 esrv_send_item (this, new_container);
2526
2647 new_container->flag [FLAG_APPLIED] = true; 2527 new_container->flag [FLAG_APPLIED] = true;
2648 container = new_container; 2528 container = new_container;
2649 2529
2530 // client needs flag change
2650 esrv_update_item (UPD_FLAGS, this, new_container); 2531 esrv_update_item (UPD_FLAGS, this, new_container);
2651 esrv_send_inventory (this, new_container); 2532 esrv_send_inventory (this, new_container);
2652 play_sound (sound_find ("chest_open")); 2533 play_sound (sound_find ("chest_open"));
2653 } 2534 }
2535// else if (!old_container->env && contr && contr->ns)
2536// contr->ns->floorbox_reset ();
2654} 2537}
2655 2538
2656object * 2539object *
2657object::force_find (const shstr name) 2540object::force_find (const shstr name)
2658{ 2541{

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