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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.62 by root, Mon Dec 11 23:35:37 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 470}
542 471
543/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 473 * refcounts and freeing the links.
545 */ 474 */
561{ 490{
562 attachable_base::clear (); 491 attachable_base::clear ();
563 492
564 free_key_values (this); 493 free_key_values (this);
565 494
566 clear_owner (this); 495 owner = 0;
567
568 name = 0; 496 name = 0;
569 name_pl = 0; 497 name_pl = 0;
570 title = 0; 498 title = 0;
571 race = 0; 499 race = 0;
572 slaying = 0; 500 slaying = 0;
573 skill = 0; 501 skill = 0;
574 msg = 0; 502 msg = 0;
575 lore = 0; 503 lore = 0;
576 custom_name = 0; 504 custom_name = 0;
577 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
578 517
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 519
581 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
582} 529}
583 530
584void object::clone (object *destination) 531void object::clone (object *destination)
585{ 532{
586 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
588 535
589 if (self || cb) 536 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 538}
624 539
625/* 540/*
626 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 546 * will point at garbage.
632 */ 547 */
633
634void 548void
635copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
636{ 550{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
639 553
640 op2->clone (op); 554 op2->clone (op);
641 555
642 if (is_freed) 556 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
644 if (is_removed) 559 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
646 561
647 if (op2->speed < 0) 562 if (op2->speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
698/* 613/*
699 * Updates the speed of an object. If the speed changes from 0 to another 614 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 615 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 616 * This function needs to be called whenever the speed of an object changes.
702 */ 617 */
703
704void 618void
705update_ob_speed (object *op) 619update_ob_speed (object *op)
706{ 620{
707 extern int arch_init; 621 extern int arch_init;
708 622
717 abort (); 631 abort ();
718#else 632#else
719 op->speed = 0; 633 op->speed = 0;
720#endif 634#endif
721 } 635 }
636
722 if (arch_init) 637 if (arch_init)
723 {
724 return; 638 return;
725 } 639
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 640 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 641 {
728 /* If already on active list, don't do anything */ 642 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 643 if (op->active_next || op->active_prev || op == active_objects)
730 return; 644 return;
731 645
732 /* process_events() expects us to insert the object at the beginning 646 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 647 * of the list. */
734 op->active_next = active_objects; 648 op->active_next = active_objects;
649
735 if (op->active_next != NULL) 650 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 651 op->active_next->active_prev = op;
652
737 active_objects = op; 653 active_objects = op;
738 } 654 }
739 else 655 else
740 { 656 {
741 /* If not on the active list, nothing needs to be done */ 657 /* If not on the active list, nothing needs to be done */
743 return; 659 return;
744 660
745 if (op->active_prev == NULL) 661 if (op->active_prev == NULL)
746 { 662 {
747 active_objects = op->active_next; 663 active_objects = op->active_next;
664
748 if (op->active_next != NULL) 665 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 666 op->active_next->active_prev = NULL;
750 } 667 }
751 else 668 else
752 { 669 {
753 op->active_prev->active_next = op->active_next; 670 op->active_prev->active_next = op->active_next;
671
754 if (op->active_next) 672 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 673 op->active_next->active_prev = op->active_prev;
756 } 674 }
675
757 op->active_next = NULL; 676 op->active_next = NULL;
758 op->active_prev = NULL; 677 op->active_prev = NULL;
759 } 678 }
760} 679}
761 680
886 update_now = 1; 805 update_now = 1;
887 806
888 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 808 update_now = 1;
890 } 809 }
810
891 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 813 * that is being removed.
894 */ 814 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 816 update_now = 1;
897 else if (action == UP_OBJ_FACE) 817 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 818 /* Nothing to do for that case */ ;
899 else 819 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 820 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 821
902 if (update_now) 822 if (update_now)
903 { 823 {
907 827
908 if (op->more != NULL) 828 if (op->more != NULL)
909 update_object (op->more, action); 829 update_object (op->more, action);
910} 830}
911 831
912static unordered_vector<object *> mortals; 832object::vector object::mortals;
913static std::vector<object *> freed; 833object::vector object::objects; // not yet used
834object *object::first;
914 835
915void object::free_mortals () 836void object::free_mortals ()
916{ 837{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 839 if ((*i)->refcnt)
840 ++i; // further delay freeing
841 else
919 { 842 {
920 freed.push_back (*i); 843 delete *i;
921 mortals.erase (i); 844 mortals.erase (i);
922 } 845 }
923 else
924 ++i;
925} 846}
926 847
927object::object () 848object::object ()
928{ 849{
929 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
930 851
931 expmul = 1.0; 852 expmul = 1.0;
932 face = blank_face; 853 face = blank_face;
933 attacked_by_count = -1;
934} 854}
935 855
936object::~object () 856object::~object ()
937{ 857{
938 free_key_values (this); 858 free_key_values (this);
939} 859}
940 860
941void object::link () 861void object::link ()
942{ 862{
943 count = ++ob_count; 863 count = ++ob_count;
864 uuid = gen_uuid ();
944 865
945 prev = 0; 866 prev = 0;
946 next = objects; 867 next = object::first;
947 868
948 if (objects) 869 if (object::first)
949 objects->prev = this; 870 object::first->prev = this;
950 871
951 objects = this; 872 object::first = this;
952} 873}
953 874
954void object::unlink () 875void object::unlink ()
955{ 876{
956 count = 0; 877 if (this == object::first)
878 object::first = next;
957 879
958 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 881 if (prev) prev->next = next;
882 if (next) next->prev = prev;
883
962 prev = 0; 884 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 885 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 886}
974 887
975object *object::create () 888object *object::create ()
976{ 889{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 890 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 891 op->link ();
990 return op; 892 return op;
991} 893}
992 894
993/* 895/*
995 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 900 * this function to succeed.
999 * 901 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 903 * inventory to the ground.
1002 */ 904 */
1003void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
1004{ 906{
907 if (QUERY_FLAG (this, FLAG_FREED))
908 return;
909
910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
911 remove_friendly_object (this);
912
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 914 remove_ob (this);
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 915
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 916 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 917
1027 if (more) 918 if (more)
1028 { 919 {
1029 more->free (free_inventory); 920 more->destroy (destroy_inventory);
1030 more = 0; 921 more = 0;
1031 } 922 }
1032 923
1033 if (inv) 924 if (inv)
1034 { 925 {
1035 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1037 * drop on that space. 928 * drop on that space.
1038 */ 929 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 931 {
1041 object * 932 object *op = inv;
1042 op = inv;
1043 933
1044 while (op) 934 while (op)
1045 { 935 {
1046 object *
1047 tmp = op->below; 936 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1051 op = tmp; 938 op = tmp;
1052 } 939 }
1053 } 940 }
1054 else 941 else
1055 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1056 object * 943 object *op = inv;
1057 op = inv;
1058 944
1059 while (op) 945 while (op)
1060 { 946 {
1061 object *
1062 tmp = op->below; 947 object *tmp = op->below;
1063 948
1064 remove_ob (op); 949 remove_ob (op);
1065 950
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 951 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 952 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1076 op = tmp; 961 op = tmp;
1077 } 962 }
1078 } 963 }
1079 } 964 }
1080 965
1081 clear_owner (this); 966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
1082 993
1083 /* Remove object from the active list */ 994 /* Remove object from the active list */
1084 speed = 0; 995 speed = 0;
1085 update_ob_speed (this); 996 update_ob_speed (this);
1086 997
1087 unlink (); 998 unlink ();
1088 999
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 1000 mortals.push_back (this);
1092} 1001}
1093 1002
1094/* 1003/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1096 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1097 */ 1006 */
1098
1099void 1007void
1100sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1101{ 1009{
1102 while (op != NULL) 1010 while (op != NULL)
1103 { 1011 {
1104 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1014
1108 op->carrying -= weight; 1015 op->carrying -= weight;
1109 op = op->env; 1016 op = op->env;
1110 } 1017 }
1111} 1018}
1112 1019
1116 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1117 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1118 * the previous environment. 1025 * the previous environment.
1119 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1120 */ 1027 */
1121
1122void 1028void
1123remove_ob (object *op) 1029object::remove ()
1124{ 1030{
1125 object *tmp, *last = NULL; 1031 object *tmp, *last = 0;
1126 object *otmp; 1032 object *otmp;
1127 1033
1128 tag_t tag;
1129 int check_walk_off; 1034 int check_walk_off;
1130 mapstruct *m;
1131 1035
1132 sint16 x, y;
1133
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1135 { 1037 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1038
1139 /* Changed it to always dump core in this case. As has been learned
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151
1152 if (op->more != NULL)
1153 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1040
1041 if (more)
1042 more->remove ();
1156 1043
1157 /* 1044 /*
1158 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1159 * inventory. 1046 * inventory.
1160 */ 1047 */
1161 if (op->env != NULL) 1048 if (env)
1162 { 1049 {
1163 if (op->nrof) 1050 if (nrof)
1164 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1165 else 1052 else
1166 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1167 1054
1168 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1169 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1170 * to save cpu time. 1057 * to save cpu time.
1171 */ 1058 */
1172 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1173 fix_player (otmp); 1060 fix_player (otmp);
1174 1061
1175 if (op->above != NULL) 1062 if (above != NULL)
1176 op->above->below = op->below; 1063 above->below = below;
1177 else 1064 else
1178 op->env->inv = op->below; 1065 env->inv = below;
1179 1066
1180 if (op->below != NULL) 1067 if (below != NULL)
1181 op->below->above = op->above; 1068 below->above = above;
1182 1069
1183 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1184 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1185 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1186 */ 1073 */
1187 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1188 op->map = op->env->map; 1075 map = env->map;
1189 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1190 op->env = NULL; 1077 env = 0;
1191 return;
1192 }
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x;
1199 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y);
1201
1202 if (!m)
1203 { 1078 }
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1079 else if (map)
1205 op->map->path, op->x, op->y); 1080 {
1206 /* in old days, we used to set x and y to 0 and continue. 1081 /* Re did the following section of code - it looks like it had
1207 * it seems if we get into this case, something is probablye 1082 * lots of logic for things we no longer care about
1208 * screwed up and should be fixed.
1209 */ 1083 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1084
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1085 /* link the object above us */
1223 if (op->above) 1086 if (above)
1224 op->above->below = op->below; 1087 above->below = below;
1225 else 1088 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1227 1090
1228 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1229 if (op->below) 1092 if (below)
1230 op->below->above = op->above; 1093 below->above = above;
1231 else 1094 else
1232 { 1095 {
1233 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1098 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1099 */
1270 if (tmp->container == op) 1100 if (GET_MAP_OB (map, x, y) != this)
1271 { 1101 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1102 char *dump = dump_object (this);
1273 tmp->container = NULL; 1103 LOG (llevError,
1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1106 dump = dump_object (GET_MAP_OB (map, x, y));
1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1274 } 1109 }
1275 1110
1276 tmp->contr->socket.update_look = 1; 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1112 }
1281 move_apply (tmp, op, NULL);
1282 1113
1283 if (was_destroyed (op, tag)) 1114 above = 0;
1115 below = 0;
1116
1117 if (map->in_memory == MAP_SAVING)
1118 return;
1119
1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1121
1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1123 {
1124 /* No point updating the players look faces if he is the object
1125 * being removed.
1126 */
1127
1128 if (tmp->type == PLAYER && tmp != this)
1284 { 1129 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1130 /* If a container that the player is currently using somehow gets
1131 * removed (most likely destroyed), update the player view
1132 * appropriately.
1133 */
1134 if (tmp->container == this)
1135 {
1136 CLEAR_FLAG (this, FLAG_APPLIED);
1137 tmp->container = 0;
1138 }
1139
1140 tmp->contr->socket.update_look = 1;
1286 } 1141 }
1142
1143 /* See if player moving off should effect something */
1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1147 {
1148 move_apply (tmp, this, 0);
1149
1150 if (destroyed ())
1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1152 }
1288 1153
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1155
1291 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1292 tmp->above = NULL; 1157 tmp->above = 0;
1293 1158
1294 last = tmp; 1159 last = tmp;
1295 } 1160 }
1296 1161
1297 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1163 if (!last)
1299 { 1164 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1168 * be correct anyways.
1304 */ 1169 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1307 } 1172 }
1308 else 1173 else
1309 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1310 1175
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1312 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1178 }
1313} 1179}
1314 1180
1315/* 1181/*
1316 * merge_ob(op,top): 1182 * merge_ob(op,top):
1317 * 1183 *
1318 * This function goes through all objects below and including top, and 1184 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1185 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1186 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1187 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1188 */
1323
1324object * 1189object *
1325merge_ob (object *op, object *top) 1190merge_ob (object *op, object *top)
1326{ 1191{
1327 if (!op->nrof) 1192 if (!op->nrof)
1328 return 0; 1193 return 0;
1194
1329 if (top == NULL) 1195 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1196 for (top = op; top != NULL && top->above != NULL; top = top->above);
1197
1331 for (; top != NULL; top = top->below) 1198 for (; top != NULL; top = top->below)
1332 { 1199 {
1333 if (top == op) 1200 if (top == op)
1334 continue; 1201 continue;
1335 if (CAN_MERGE (op, top)) 1202 if (CAN_MERGE (op, top))
1341 remove_ob (op); 1208 remove_ob (op);
1342 free_object (op); 1209 free_object (op);
1343 return top; 1210 return top;
1344 } 1211 }
1345 } 1212 }
1213
1346 return NULL; 1214 return 0;
1347} 1215}
1348 1216
1349/* 1217/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1352 */ 1220 */
1353object * 1221object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1223{
1356 object * 1224 object *tmp;
1357 tmp;
1358 1225
1359 if (op->head) 1226 if (op->head)
1360 op = op->head; 1227 op = op->head;
1228
1361 for (tmp = op; tmp; tmp = tmp->more) 1229 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1230 {
1363 tmp->x = x + tmp->arch->clone.x; 1231 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1232 tmp->y = y + tmp->arch->clone.y;
1365 } 1233 }
1234
1366 return insert_ob_in_map (op, m, originator, flag); 1235 return insert_ob_in_map (op, m, originator, flag);
1367} 1236}
1368 1237
1369/* 1238/*
1370 * insert_ob_in_map (op, map, originator, flag): 1239 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1256 * just 'op' otherwise
1388 */ 1257 */
1389 1258
1390object * 1259object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1261{
1393 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1263 sint16 x, y;
1395 1264
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1268 return NULL;
1400 } 1269 }
1401 1270
1402 if (m == NULL) 1271 if (m == NULL)
1403 { 1272 {
1404 dump_object (op); 1273 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1406 return op; 1276 return op;
1407 } 1277 }
1408 1278
1409 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1410 { 1280 {
1411 dump_object (op); 1281 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1283#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1286 * improperly inserted.
1417 */ 1287 */
1418 abort (); 1288 abort ();
1419#endif 1289#endif
1290 free (dump);
1420 return op; 1291 return op;
1421 } 1292 }
1422 1293
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1295 {
1425 dump_object (op); 1296 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1427 return op; 1299 return op;
1428 } 1300 }
1429 1301
1430 if (op->more != NULL) 1302 if (op->more != NULL)
1431 { 1303 {
1661 * op is the object to insert it under: supplies x and the map. 1533 * op is the object to insert it under: supplies x and the map.
1662 */ 1534 */
1663void 1535void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1536replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1537{
1666 object *tmp; 1538 object *
1539 tmp;
1667 object *tmp1; 1540 object *
1541 tmp1;
1668 1542
1669 /* first search for itself and remove any old instances */ 1543 /* first search for itself and remove any old instances */
1670 1544
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 { 1546 {
1675 remove_ob (tmp); 1549 remove_ob (tmp);
1676 free_object (tmp); 1550 free_object (tmp);
1677 } 1551 }
1678 } 1552 }
1679 1553
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1555
1682 tmp1->x = op->x; 1556 tmp1->x = op->x;
1683 tmp1->y = op->y; 1557 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1559}
1703 if (orig_ob->nrof < nr) 1577 if (orig_ob->nrof < nr)
1704 { 1578 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1579 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1580 return NULL;
1707 } 1581 }
1582
1708 newob = object_create_clone (orig_ob); 1583 newob = object_create_clone (orig_ob);
1584
1709 if ((orig_ob->nrof -= nr) < 1) 1585 if ((orig_ob->nrof -= nr) < 1)
1710 { 1586 {
1711 if (!is_removed) 1587 if (!is_removed)
1712 remove_ob (orig_ob); 1588 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1); 1589 free_object2 (orig_ob, 1);
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1597 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1598 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1599 return NULL;
1724 } 1600 }
1725 } 1601 }
1602
1726 newob->nrof = nr; 1603 newob->nrof = nr;
1727 1604
1728 return newob; 1605 return newob;
1729} 1606}
1730 1607
1737 */ 1614 */
1738 1615
1739object * 1616object *
1740decrease_ob_nr (object *op, uint32 i) 1617decrease_ob_nr (object *op, uint32 i)
1741{ 1618{
1742 object * 1619 object *tmp;
1743 tmp;
1744 player * 1620 player *pl;
1745 pl;
1746 1621
1747 if (i == 0) /* objects with op->nrof require this check */ 1622 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1623 return op;
1749 1624
1750 if (i > op->nrof) 1625 if (i > op->nrof)
1751 i = op->nrof; 1626 i = op->nrof;
1752 1627
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1628 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1629 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1630 else if (op->env != NULL)
1758 { 1631 {
1759 /* is this object in the players inventory, or sub container 1632 /* is this object in the players inventory, or sub container
1760 * therein? 1633 * therein?
1761 */ 1634 */
1796 } 1669 }
1797 } 1670 }
1798 } 1671 }
1799 else 1672 else
1800 { 1673 {
1801 object *
1802 above = op->above; 1674 object *above = op->above;
1803 1675
1804 if (i < op->nrof) 1676 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1677 op->nrof -= i;
1807 }
1808 else 1678 else
1809 { 1679 {
1810 remove_ob (op); 1680 remove_ob (op);
1811 op->nrof = 0; 1681 op->nrof = 0;
1812 } 1682 }
1683
1813 /* Since we just removed op, op->above is null */ 1684 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1685 for (tmp = above; tmp != NULL; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1686 if (tmp->type == PLAYER)
1816 { 1687 {
1817 if (op->nrof) 1688 if (op->nrof)
1820 esrv_del_item (tmp->contr, op->count); 1691 esrv_del_item (tmp->contr, op->count);
1821 } 1692 }
1822 } 1693 }
1823 1694
1824 if (op->nrof) 1695 if (op->nrof)
1825 {
1826 return op; 1696 return op;
1827 }
1828 else 1697 else
1829 { 1698 {
1830 free_object (op); 1699 free_object (op);
1831 return NULL; 1700 return NULL;
1832 } 1701 }
1841add_weight (object *op, signed long weight) 1710add_weight (object *op, signed long weight)
1842{ 1711{
1843 while (op != NULL) 1712 while (op != NULL)
1844 { 1713 {
1845 if (op->type == CONTAINER) 1714 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1715 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1716
1849 op->carrying += weight; 1717 op->carrying += weight;
1850 op = op->env; 1718 op = op->env;
1851 } 1719 }
1852} 1720}
1853 1721
1722object *
1723insert_ob_in_ob (object *op, object *where)
1724{
1725 if (!where)
1726 {
1727 char *dump = dump_object (op);
1728 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1729 free (dump);
1730 return op;
1731 }
1732
1733 if (where->head)
1734 {
1735 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1736 where = where->head;
1737 }
1738
1739 return where->insert (op);
1740}
1741
1854/* 1742/*
1855 * insert_ob_in_ob(op,environment): 1743 * env->insert (op)
1856 * This function inserts the object op in the linked list 1744 * This function inserts the object op in the linked list
1857 * inside the object environment. 1745 * inside the object environment.
1858 * 1746 *
1859 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1860 * the inventory at the last position or next to other objects of the same
1861 * type.
1862 * Frank: Now sorted by type, archetype and magic!
1863 *
1864 * The function returns now pointer to inserted item, and return value can 1747 * The function returns now pointer to inserted item, and return value can
1865 * be != op, if items are merged. -Tero 1748 * be != op, if items are merged. -Tero
1866 */ 1749 */
1867 1750
1868object * 1751object *
1869insert_ob_in_ob (object *op, object *where) 1752object::insert (object *op)
1870{ 1753{
1871 object * 1754 object *tmp, *otmp;
1872 tmp, *
1873 otmp;
1874 1755
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1756 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1757 op->remove ();
1877 dump_object (op); 1758
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1879 return op;
1880 }
1881 if (where == NULL)
1882 {
1883 dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1885 return op;
1886 }
1887 if (where->head)
1888 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head;
1891 }
1892 if (op->more) 1759 if (op->more)
1893 { 1760 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1761 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1762 return op;
1896 } 1763 }
1764
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1765 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1766 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1767 if (op->nrof)
1900 { 1768 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1769 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1902 if (CAN_MERGE (tmp, op)) 1770 if (CAN_MERGE (tmp, op))
1903 { 1771 {
1904 /* return the original object and remove inserted object 1772 /* return the original object and remove inserted object
1905 (client needs the original object) */ 1773 (client needs the original object) */
1906 tmp->nrof += op->nrof; 1774 tmp->nrof += op->nrof;
1907 /* Weight handling gets pretty funky. Since we are adding to 1775 /* Weight handling gets pretty funky. Since we are adding to
1908 * tmp->nrof, we need to increase the weight. 1776 * tmp->nrof, we need to increase the weight.
1909 */ 1777 */
1910 add_weight (where, op->weight * op->nrof); 1778 add_weight (this, op->weight * op->nrof);
1911 SET_FLAG (op, FLAG_REMOVED); 1779 SET_FLAG (op, FLAG_REMOVED);
1912 free_object (op); /* free the inserted object */ 1780 op->destroy (); /* free the inserted object */
1913 op = tmp; 1781 op = tmp;
1914 remove_ob (op); /* and fix old object's links */ 1782 op->remove (); /* and fix old object's links */
1915 CLEAR_FLAG (op, FLAG_REMOVED); 1783 CLEAR_FLAG (op, FLAG_REMOVED);
1916 break; 1784 break;
1917 } 1785 }
1918 1786
1919 /* I assume combined objects have no inventory 1787 /* I assume combined objects have no inventory
1920 * We add the weight - this object could have just been removed 1788 * We add the weight - this object could have just been removed
1921 * (if it was possible to merge). calling remove_ob will subtract 1789 * (if it was possible to merge). calling remove_ob will subtract
1922 * the weight, so we need to add it in again, since we actually do 1790 * the weight, so we need to add it in again, since we actually do
1923 * the linking below 1791 * the linking below
1924 */ 1792 */
1925 add_weight (where, op->weight * op->nrof); 1793 add_weight (this, op->weight * op->nrof);
1926 } 1794 }
1927 else 1795 else
1928 add_weight (where, (op->weight + op->carrying)); 1796 add_weight (this, (op->weight + op->carrying));
1929 1797
1930 otmp = is_player_inv (where); 1798 otmp = is_player_inv (this);
1931 if (otmp && otmp->contr != NULL) 1799 if (otmp && otmp->contr)
1932 {
1933 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1800 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1934 fix_player (otmp); 1801 fix_player (otmp);
1935 }
1936 1802
1937 op->map = NULL; 1803 op->map = NULL;
1938 op->env = where; 1804 op->env = this;
1939 op->above = NULL; 1805 op->above = NULL;
1940 op->below = NULL; 1806 op->below = NULL;
1941 op->x = 0, op->y = 0; 1807 op->x = 0, op->y = 0;
1942 1808
1943 /* reset the light list and los of the players on the map */ 1809 /* reset the light list and los of the players on the map */
1944 if ((op->glow_radius != 0) && where->map) 1810 if ((op->glow_radius != 0) && map)
1945 { 1811 {
1946#ifdef DEBUG_LIGHTS 1812#ifdef DEBUG_LIGHTS
1947 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1813 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1948#endif /* DEBUG_LIGHTS */ 1814#endif /* DEBUG_LIGHTS */
1949 if (MAP_DARKNESS (where->map)) 1815 if (MAP_DARKNESS (map))
1950 update_all_los (where->map, where->x, where->y); 1816 update_all_los (map, x, y);
1951 } 1817 }
1952 1818
1953 /* Client has no idea of ordering so lets not bother ordering it here. 1819 /* Client has no idea of ordering so lets not bother ordering it here.
1954 * It sure simplifies this function... 1820 * It sure simplifies this function...
1955 */ 1821 */
1956 if (where->inv == NULL) 1822 if (!inv)
1957 where->inv = op; 1823 inv = op;
1958 else 1824 else
1959 { 1825 {
1960 op->below = where->inv; 1826 op->below = inv;
1961 op->below->above = op; 1827 op->below->above = op;
1962 where->inv = op; 1828 inv = op;
1963 } 1829 }
1830
1964 return op; 1831 return op;
1965} 1832}
1966 1833
1967/* 1834/*
1968 * Checks if any objects has a move_type that matches objects 1835 * Checks if any objects has a move_type that matches objects
1987 1854
1988int 1855int
1989check_move_on (object *op, object *originator) 1856check_move_on (object *op, object *originator)
1990{ 1857{
1991 object *tmp; 1858 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1859 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1860 int x = op->x, y = op->y;
1995 1861
1996 MoveType move_on, move_slow, move_block; 1862 MoveType move_on, move_slow, move_block;
1997 1863
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1864 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1865 return 0;
2000
2001 tag = op->count;
2002 1866
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1867 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1868 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1869 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1870
2049 { 1913 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1914 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1915 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1916 {
2053 1917
1918 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1919 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1920
2056 if (op->type == PLAYER) 1921 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1922 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1923 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1924 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1933 {
2069 move_apply (tmp, op, originator); 1934 move_apply (tmp, op, originator);
2070 1935
2071 if (was_destroyed (op, tag)) 1936 if (op->destroyed ())
2072 return 1; 1937 return 1;
2073 1938
2074 /* what the person/creature stepped onto has moved the object 1939 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1940 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1941 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1953 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1954 * The first matching object is returned, or NULL if none.
2090 */ 1955 */
2091 1956
2092object * 1957object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1958present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1959{
2095 object * 1960 object *
2096 tmp; 1961 tmp;
2097 1962
2098 if (m == NULL || out_of_map (m, x, y)) 1963 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 1976 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 1977 * The first matching object is returned, or NULL if none.
2113 */ 1978 */
2114 1979
2115object * 1980object *
2116present (unsigned char type, mapstruct *m, int x, int y) 1981present (unsigned char type, maptile *m, int x, int y)
2117{ 1982{
2118 object * 1983 object *
2119 tmp; 1984 tmp;
2120 1985
2121 if (out_of_map (m, x, y)) 1986 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2126 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2127 * customized, changed states, etc.
2263 */ 2128 */
2264 2129
2265int 2130int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2131find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2132{
2268 int 2133 int
2269 i, 2134 i,
2270 index = 0, flag; 2135 index = 0, flag;
2271 static int 2136 static int
2292 return -1; 2157 return -1;
2293 return altern[RANDOM () % index]; 2158 return altern[RANDOM () % index];
2294} 2159}
2295 2160
2296/* 2161/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2162 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2163 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2164 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2165 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2166 */
2302 2167
2303int 2168int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2169find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2170{
2306 int 2171 int
2307 i; 2172 i;
2308 2173
2309 for (i = 0; i < SIZEOFFREE; i++) 2174 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2238 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2239 * there is capable of.
2375 */ 2240 */
2376 2241
2377int 2242int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2243find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2244{
2380 int 2245 int
2381 i, 2246 i,
2382 max = SIZEOFFREE, mflags; 2247 max = SIZEOFFREE, mflags;
2383 sint16 2248
2384 nx, 2249 sint16 nx, ny;
2385 ny;
2386 object * 2250 object *
2387 tmp; 2251 tmp;
2388 mapstruct * 2252 maptile *
2389 mp; 2253 mp;
2390 MoveType 2254
2391 blocked, 2255 MoveType blocked, move_type;
2392 move_type;
2393 2256
2394 if (exclude && exclude->head) 2257 if (exclude && exclude->head)
2395 { 2258 {
2396 exclude = exclude->head; 2259 exclude = exclude->head;
2397 move_type = exclude->move_type; 2260 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2465 * Modified to be map tile aware -.MSW
2603 */ 2466 */
2604 2467
2605 2468
2606int 2469int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2470can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2471{
2609 sint16 2472 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2473 int
2613 mflags; 2474 mflags;
2614 2475
2615 if (dir < 0) 2476 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2477 return 0; /* exit condition: invalid direction */
2663 * create clone from object to another 2524 * create clone from object to another
2664 */ 2525 */
2665object * 2526object *
2666object_create_clone (object *asrc) 2527object_create_clone (object *asrc)
2667{ 2528{
2668 object *
2669 dst = NULL, *tmp, *src, *part, *prev, *item; 2529 object *dst = 0, *tmp, *src, *part, *prev, *item;
2670 2530
2671 if (!asrc) 2531 if (!asrc)
2672 return NULL; 2532 return 0;
2533
2673 src = asrc; 2534 src = asrc;
2674 if (src->head) 2535 if (src->head)
2675 src = src->head; 2536 src = src->head;
2676 2537
2677 prev = NULL; 2538 prev = 0;
2678 for (part = src; part; part = part->more) 2539 for (part = src; part; part = part->more)
2679 { 2540 {
2680 tmp = get_object (); 2541 tmp = get_object ();
2681 copy_object (part, tmp); 2542 copy_object (part, tmp);
2682 tmp->x -= src->x; 2543 tmp->x -= src->x;
2683 tmp->y -= src->y; 2544 tmp->y -= src->y;
2545
2684 if (!part->head) 2546 if (!part->head)
2685 { 2547 {
2686 dst = tmp; 2548 dst = tmp;
2687 tmp->head = NULL; 2549 tmp->head = 0;
2688 } 2550 }
2689 else 2551 else
2690 { 2552 {
2691 tmp->head = dst; 2553 tmp->head = dst;
2692 } 2554 }
2555
2693 tmp->more = NULL; 2556 tmp->more = 0;
2557
2694 if (prev) 2558 if (prev)
2695 prev->more = tmp; 2559 prev->more = tmp;
2560
2696 prev = tmp; 2561 prev = tmp;
2697 } 2562 }
2698 2563
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2564 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2565 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2566
2705 return dst; 2567 return dst;
2706} 2568}
2707 2569
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2570/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2571/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2572/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2573/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2574/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2575/* Also remember that multiparts objects are not supported for now. */
2728 2576
2729object * 2577object *
2730load_object_str (const char *obstr) 2578load_object_str (const char *obstr)
2731{ 2579{
2732 object * 2580 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2581 char filename[MAX_BUF];
2736 2582
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2583 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2584
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2585 FILE *tempfile = fopen (filename, "w");
2741 2586
2742 if (tempfile == NULL) 2587 if (tempfile == NULL)
2743 { 2588 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2589 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2590 return NULL;
2746 }; 2591 }
2592
2747 fprintf (tempfile, obstr); 2593 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2594 fclose (tempfile);
2749 2595
2750 op = get_object (); 2596 op = get_object ();
2751 2597
2752 object_thawer 2598 object_thawer thawer (filename);
2753 thawer (filename);
2754 2599
2755 if (thawer) 2600 if (thawer)
2756 load_object (thawer, op, 0); 2601 load_object (thawer, op, 0);
2757 2602
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2603 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2611 * returns NULL if no match.
2767 */ 2612 */
2768object * 2613object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2614find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2615{
2771 object * 2616 object *tmp;
2772 tmp;
2773 2617
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2618 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2619 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2620 return tmp;
2777 2621
2785 * do the desired thing. 2629 * do the desired thing.
2786 */ 2630 */
2787key_value * 2631key_value *
2788get_ob_key_link (const object *ob, const char *key) 2632get_ob_key_link (const object *ob, const char *key)
2789{ 2633{
2790 key_value * 2634 key_value *link;
2791 link;
2792 2635
2793 for (link = ob->key_values; link != NULL; link = link->next) 2636 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2637 if (link->key == key)
2796 {
2797 return link; 2638 return link;
2798 }
2799 }
2800 2639
2801 return NULL; 2640 return NULL;
2802} 2641}
2803 2642
2804/* 2643/*
2809 * The returned string is shared. 2648 * The returned string is shared.
2810 */ 2649 */
2811const char * 2650const char *
2812get_ob_key_value (const object *op, const char *const key) 2651get_ob_key_value (const object *op, const char *const key)
2813{ 2652{
2814 key_value * 2653 key_value *link;
2815 link; 2654 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2655
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2656 if (!canonical_key)
2822 { 2657 {
2823 /* 1. There being a field named key on any object 2658 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2659 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2660 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2661 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2662 */
2828 return NULL; 2663 return 0;
2829 } 2664 }
2830 2665
2831 /* This is copied from get_ob_key_link() above - 2666 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2667 * only 4 lines, and saves the function call overhead.
2833 */ 2668 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2669 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2670 if (link->key == canonical_key)
2837 {
2838 return link->value; 2671 return link->value;
2839 } 2672
2840 }
2841 return NULL; 2673 return 0;
2842} 2674}
2843 2675
2844 2676
2845/* 2677/*
2846 * Updates the canonical_key in op to value. 2678 * Updates the canonical_key in op to value.
2882 if (last) 2714 if (last)
2883 last->next = field->next; 2715 last->next = field->next;
2884 else 2716 else
2885 op->key_values = field->next; 2717 op->key_values = field->next;
2886 2718
2887 delete
2888 field; 2719 delete field;
2889 } 2720 }
2890 } 2721 }
2891 return TRUE; 2722 return TRUE;
2892 } 2723 }
2893 /* IF we get here, key doesn't exist */ 2724 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2759 * Returns TRUE on success.
2929 */ 2760 */
2930int 2761int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2762set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2763{
2933 shstr
2934 key_ (key); 2764 shstr key_ (key);
2935 2765
2936 return set_ob_key_value_s (op, key_, value, add_key); 2766 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2767}
2768
2769object::depth_iterator::depth_iterator (object *container)
2770: iterator_base (container)
2771{
2772 while (item->inv)
2773 item = item->inv;
2774}
2775
2776void
2777object::depth_iterator::next ()
2778{
2779 if (item->below)
2780 {
2781 item = item->below;
2782
2783 while (item->inv)
2784 item = item->inv;
2785 }
2786 else
2787 item = item->env;
2788}
2789
2790// return a suitable string describing an objetc in enough detail to find it
2791const char *
2792object::debug_desc (char *info) const
2793{
2794 char info2[256 * 3];
2795 char *p = info;
2796
2797 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2798 count,
2799 &name,
2800 title ? " " : "",
2801 title ? (const char *)title : "");
2802
2803 if (env)
2804 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2805
2806 if (map)
2807 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2808
2809 return info;
2810}
2811
2812const char *
2813object::debug_desc () const
2814{
2815 static char info[256 * 3];
2816 return debug_desc (info);
2817}
2818

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