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Comparing deliantra/server/common/object.C (file contents):
Revision 1.27 by root, Mon Sep 11 12:08:45 2006 UTC vs.
Revision 1.64 by root, Tue Dec 12 21:39:56 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 470}
542 471
543/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 473 * refcounts and freeing the links.
545 */ 474 */
561{ 490{
562 attachable_base::clear (); 491 attachable_base::clear ();
563 492
564 free_key_values (this); 493 free_key_values (this);
565 494
566 clear_owner (this); 495 owner = 0;
567
568 name = 0; 496 name = 0;
569 name_pl = 0; 497 name_pl = 0;
570 title = 0; 498 title = 0;
571 race = 0; 499 race = 0;
572 slaying = 0; 500 slaying = 0;
573 skill = 0; 501 skill = 0;
574 msg = 0; 502 msg = 0;
575 lore = 0; 503 lore = 0;
576 custom_name = 0; 504 custom_name = 0;
577 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
578 517
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 519
581 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
582}
583 521
584void object::clone (object *destination)
585{
586 *(object_copy *) destination = *this;
587 *(object_pod *) destination = *this;
588
589 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
616 523
617 op->expmul = 1.0; 524 expmul = 1.0;
618 op->face = blank_face; 525 face = blank_face;
619 op->attacked_by_count = -1;
620 526
621 if (settings.casting_time) 527 if (settings.casting_time)
622 op->casting_time = -1; 528 casting_time = -1;
623} 529}
624 530
625/* 531/*
626 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
627 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
628 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 537 * will point at garbage.
632 */ 538 */
633
634void 539void
635copy_object (object *op2, object *op) 540object::copy_to (object *dst)
636{ 541{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
639 544
640 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
641 550
642 if (is_freed) 551 if (is_freed)
643 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
644 if (is_removed) 554 if (is_removed)
645 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
646 556
647 if (op2->speed < 0) 557 if (speed < 0)
648 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
649 559
650 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
651 if (op2->key_values) 561 if (key_values)
652 { 562 {
653 key_value *tail = 0; 563 key_value *tail = 0;
654 key_value *i; 564 key_value *i;
655 565
656 op->key_values = 0; 566 dst->key_values = 0;
657 567
658 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
659 { 569 {
660 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
661 571
662 new_link->next = 0; 572 new_link->next = 0;
663 new_link->key = i->key; 573 new_link->key = i->key;
664 new_link->value = i->value; 574 new_link->value = i->value;
665 575
666 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
667 if (!op->key_values) 577 if (!dst->key_values)
668 { 578 {
669 op->key_values = new_link; 579 dst->key_values = new_link;
670 tail = new_link; 580 tail = new_link;
671 } 581 }
672 else 582 else
673 { 583 {
674 tail->next = new_link; 584 tail->next = new_link;
675 tail = new_link; 585 tail = new_link;
676 } 586 }
677 } 587 }
678 } 588 }
679 589
680 update_ob_speed (op); 590 update_ob_speed (dst);
681} 591}
682 592
683/* 593/*
684 * If an object with the IS_TURNABLE() flag needs to be turned due 594 * If an object with the IS_TURNABLE() flag needs to be turned due
685 * to the closest player being on the other side, this function can 595 * to the closest player being on the other side, this function can
698/* 608/*
699 * Updates the speed of an object. If the speed changes from 0 to another 609 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 610 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 611 * This function needs to be called whenever the speed of an object changes.
702 */ 612 */
703
704void 613void
705update_ob_speed (object *op) 614update_ob_speed (object *op)
706{ 615{
707 extern int arch_init; 616 extern int arch_init;
708 617
717 abort (); 626 abort ();
718#else 627#else
719 op->speed = 0; 628 op->speed = 0;
720#endif 629#endif
721 } 630 }
631
722 if (arch_init) 632 if (arch_init)
723 {
724 return; 633 return;
725 } 634
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 635 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 636 {
728 /* If already on active list, don't do anything */ 637 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 638 if (op->active_next || op->active_prev || op == active_objects)
730 return; 639 return;
731 640
732 /* process_events() expects us to insert the object at the beginning 641 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 642 * of the list. */
734 op->active_next = active_objects; 643 op->active_next = active_objects;
644
735 if (op->active_next != NULL) 645 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 646 op->active_next->active_prev = op;
647
737 active_objects = op; 648 active_objects = op;
738 } 649 }
739 else 650 else
740 { 651 {
741 /* If not on the active list, nothing needs to be done */ 652 /* If not on the active list, nothing needs to be done */
743 return; 654 return;
744 655
745 if (op->active_prev == NULL) 656 if (op->active_prev == NULL)
746 { 657 {
747 active_objects = op->active_next; 658 active_objects = op->active_next;
659
748 if (op->active_next != NULL) 660 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 661 op->active_next->active_prev = NULL;
750 } 662 }
751 else 663 else
752 { 664 {
753 op->active_prev->active_next = op->active_next; 665 op->active_prev->active_next = op->active_next;
666
754 if (op->active_next) 667 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 668 op->active_next->active_prev = op->active_prev;
756 } 669 }
670
757 op->active_next = NULL; 671 op->active_next = NULL;
758 op->active_prev = NULL; 672 op->active_prev = NULL;
759 } 673 }
760} 674}
761 675
886 update_now = 1; 800 update_now = 1;
887 801
888 if ((move_slow | op->move_slow) != move_slow) 802 if ((move_slow | op->move_slow) != move_slow)
889 update_now = 1; 803 update_now = 1;
890 } 804 }
805
891 /* if the object is being removed, we can't make intelligent 806 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 807 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 808 * that is being removed.
894 */ 809 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 810 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 update_now = 1; 811 update_now = 1;
897 else if (action == UP_OBJ_FACE) 812 else if (action == UP_OBJ_FACE)
898 /* Nothing to do for that case */; 813 /* Nothing to do for that case */ ;
899 else 814 else
900 LOG (llevError, "update_object called with invalid action: %d\n", action); 815 LOG (llevError, "update_object called with invalid action: %d\n", action);
901 816
902 if (update_now) 817 if (update_now)
903 { 818 {
907 822
908 if (op->more != NULL) 823 if (op->more != NULL)
909 update_object (op->more, action); 824 update_object (op->more, action);
910} 825}
911 826
912static unordered_vector<object *> mortals; 827object::vector object::mortals;
913static std::vector<object *> freed; 828object::vector object::objects; // not yet used
829object *object::first;
914 830
915void object::free_mortals () 831void object::free_mortals ()
916{ 832{
917 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 833 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
918 if (!(*i)->refcount) 834 if ((*i)->refcnt)
835 ++i; // further delay freeing
836 else
919 { 837 {
920 freed.push_back (*i); 838 delete *i;
921 mortals.erase (i); 839 mortals.erase (i);
922 } 840 }
923 else
924 ++i;
925} 841}
926 842
927object::object () 843object::object ()
928{ 844{
929 SET_FLAG (this, FLAG_REMOVED); 845 SET_FLAG (this, FLAG_REMOVED);
930 846
931 expmul = 1.0; 847 expmul = 1.0;
932 face = blank_face; 848 face = blank_face;
933 attacked_by_count = -1;
934} 849}
935 850
936object::~object () 851object::~object ()
937{ 852{
938 free_key_values (this); 853 free_key_values (this);
939} 854}
940 855
941void object::link () 856void object::link ()
942{ 857{
943 count = ++ob_count; 858 count = ++ob_count;
859 uuid = gen_uuid ();
944 860
945 prev = 0; 861 prev = 0;
946 next = objects; 862 next = object::first;
947 863
948 if (objects) 864 if (object::first)
949 objects->prev = this; 865 object::first->prev = this;
950 866
951 objects = this; 867 object::first = this;
952} 868}
953 869
954void object::unlink () 870void object::unlink ()
955{ 871{
956 count = 0; 872 if (this == object::first)
873 object::first = next;
957 874
958 /* Remove this object from the list of used objects */ 875 /* Remove this object from the list of used objects */
959 if (prev)
960 {
961 prev->next = next; 876 if (prev) prev->next = next;
877 if (next) next->prev = prev;
878
962 prev = 0; 879 prev = 0;
963 }
964
965 if (next)
966 {
967 next->prev = prev;
968 next = 0; 880 next = 0;
969 }
970
971 if (this == objects)
972 objects = next;
973} 881}
974 882
975object *object::create () 883object *object::create ()
976{ 884{
977 object *op;
978
979 if (freed.empty ())
980 op = new object; 885 object *op = new object;
981 else
982 {
983 // highly annoying, but the only way to get it stable right now
984 op = freed.back (); freed.pop_back ();
985 op->~object ();
986 new ((void *)op) object;
987 }
988
989 op->link (); 886 op->link ();
990 return op; 887 return op;
991} 888}
992 889
993/* 890/*
995 * it from the list of used objects, and puts it on the list of 892 * it from the list of used objects, and puts it on the list of
996 * free objects. The IS_FREED() flag is set in the object. 893 * free objects. The IS_FREED() flag is set in the object.
997 * The object must have been removed by remove_ob() first for 894 * The object must have been removed by remove_ob() first for
998 * this function to succeed. 895 * this function to succeed.
999 * 896 *
1000 * If free_inventory is set, free inventory as well. Else drop items in 897 * If destroy_inventory is set, free inventory as well. Else drop items in
1001 * inventory to the ground. 898 * inventory to the ground.
1002 */ 899 */
1003void object::free (bool free_inventory) 900void object::destroy (bool destroy_inventory)
1004{ 901{
902 if (QUERY_FLAG (this, FLAG_FREED))
903 return;
904
905 if (QUERY_FLAG (this, FLAG_FRIENDLY))
906 remove_friendly_object (this);
907
1005 if (!QUERY_FLAG (this, FLAG_REMOVED)) 908 if (!QUERY_FLAG (this, FLAG_REMOVED))
1006 { 909 remove ();
1007 LOG (llevDebug, "Free object called with non removed object\n");
1008 dump_object (this);
1009#ifdef MANY_CORES
1010 abort ();
1011#endif
1012 }
1013 910
1014 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1015 {
1016 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1017 remove_friendly_object (this);
1018 }
1019
1020 if (QUERY_FLAG (this, FLAG_FREED)) 911 SET_FLAG (this, FLAG_FREED);
1021 {
1022 dump_object (this);
1023 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1024 return;
1025 }
1026 912
1027 if (more) 913 if (more)
1028 { 914 {
1029 more->free (free_inventory); 915 more->destroy (destroy_inventory);
1030 more = 0; 916 more = 0;
1031 } 917 }
1032 918
1033 if (inv) 919 if (inv)
1034 { 920 {
1035 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
1036 * if some form of movement is allowed, let objects 922 * if some form of movement is allowed, let objects
1037 * drop on that space. 923 * drop on that space.
1038 */ 924 */
1039 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 925 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1040 { 926 {
1041 object * 927 object *op = inv;
1042 op = inv;
1043 928
1044 while (op) 929 while (op)
1045 { 930 {
1046 object *
1047 tmp = op->below; 931 object *tmp = op->below;
1048
1049 remove_ob (op);
1050 op->free (free_inventory); 932 op->destroy (destroy_inventory);
1051 op = tmp; 933 op = tmp;
1052 } 934 }
1053 } 935 }
1054 else 936 else
1055 { /* Put objects in inventory onto this space */ 937 { /* Put objects in inventory onto this space */
1056 object * 938 object *op = inv;
1057 op = inv;
1058 939
1059 while (op) 940 while (op)
1060 { 941 {
1061 object *
1062 tmp = op->below; 942 object *tmp = op->below;
1063 943
1064 remove_ob (op); 944 op->remove ();
1065 945
1066 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 946 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1067 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 947 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1068 free_object (op); 948 op->destroy ();
1069 else 949 else
1070 { 950 {
1071 op->x = x; 951 op->x = x;
1072 op->y = y; 952 op->y = y;
1073 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 953 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1076 op = tmp; 956 op = tmp;
1077 } 957 }
1078 } 958 }
1079 } 959 }
1080 960
1081 clear_owner (this); 961 // hack to ensure that freed objects still have a valid map
962 {
963 static maptile *freed_map; // freed objects are moved here to avoid crashes
964
965 if (!freed_map)
966 {
967 freed_map = new maptile;
968
969 freed_map->name = "/internal/freed_objects_map";
970 freed_map->width = 3;
971 freed_map->height = 3;
972
973 freed_map->allocate ();
974 }
975
976 map = freed_map;
977 x = 1;
978 y = 1;
979 }
980
981 // clear those pointers that likely might have circular references to us
982 owner = 0;
983 enemy = 0;
984 attacked_by = 0;
985
986 // only relevant for players(?), but make sure of it anyways
987 contr = 0;
1082 988
1083 /* Remove object from the active list */ 989 /* Remove object from the active list */
1084 speed = 0; 990 speed = 0;
1085 update_ob_speed (this); 991 update_ob_speed (this);
1086 992
1087 unlink (); 993 unlink ();
1088 994
1089 SET_FLAG (this, FLAG_FREED);
1090
1091 mortals.push_back (this); 995 mortals.push_back (this);
1092} 996}
1093 997
1094/* 998/*
1095 * sub_weight() recursively (outwards) subtracts a number from the 999 * sub_weight() recursively (outwards) subtracts a number from the
1096 * weight of an object (and what is carried by it's environment(s)). 1000 * weight of an object (and what is carried by it's environment(s)).
1097 */ 1001 */
1098
1099void 1002void
1100sub_weight (object *op, signed long weight) 1003sub_weight (object *op, signed long weight)
1101{ 1004{
1102 while (op != NULL) 1005 while (op != NULL)
1103 { 1006 {
1104 if (op->type == CONTAINER) 1007 if (op->type == CONTAINER)
1105 {
1106 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1008 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1107 } 1009
1108 op->carrying -= weight; 1010 op->carrying -= weight;
1109 op = op->env; 1011 op = op->env;
1110 } 1012 }
1111} 1013}
1112 1014
1113/* remove_ob(op): 1015/* op->remove ():
1114 * This function removes the object op from the linked list of objects 1016 * This function removes the object op from the linked list of objects
1115 * which it is currently tied to. When this function is done, the 1017 * which it is currently tied to. When this function is done, the
1116 * object will have no environment. If the object previously had an 1018 * object will have no environment. If the object previously had an
1117 * environment, the x and y coordinates will be updated to 1019 * environment, the x and y coordinates will be updated to
1118 * the previous environment. 1020 * the previous environment.
1119 * Beware: This function is called from the editor as well! 1021 * Beware: This function is called from the editor as well!
1120 */ 1022 */
1121
1122void 1023void
1123remove_ob (object *op) 1024object::remove ()
1124{ 1025{
1125 object *tmp, *last = NULL; 1026 object *tmp, *last = 0;
1126 object *otmp; 1027 object *otmp;
1127 1028
1128 tag_t tag;
1129 int check_walk_off; 1029 int check_walk_off;
1130 mapstruct *m;
1131 1030
1132 sint16 x, y;
1133
1134 if (QUERY_FLAG (op, FLAG_REMOVED)) 1031 if (QUERY_FLAG (this, FLAG_REMOVED))
1135 { 1032 return;
1136 dump_object (op);
1137 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1138 1033
1139 /* Changed it to always dump core in this case. As has been learned
1140 * in the past, trying to recover from errors almost always
1141 * make things worse, and this is a real error here - something
1142 * that should not happen.
1143 * Yes, if this was a mission critical app, trying to do something
1144 * to recover may make sense, but that is because failure of the app
1145 * may have other disastrous problems. Cf runs out of a script
1146 * so is easily enough restarted without any real problems.
1147 * MSW 2001-07-01
1148 */
1149 abort ();
1150 }
1151
1152 if (op->more != NULL)
1153 remove_ob (op->more);
1154
1155 SET_FLAG (op, FLAG_REMOVED); 1034 SET_FLAG (this, FLAG_REMOVED);
1035
1036 if (more)
1037 more->remove ();
1156 1038
1157 /* 1039 /*
1158 * In this case, the object to be removed is in someones 1040 * In this case, the object to be removed is in someones
1159 * inventory. 1041 * inventory.
1160 */ 1042 */
1161 if (op->env != NULL) 1043 if (env)
1162 { 1044 {
1163 if (op->nrof) 1045 if (nrof)
1164 sub_weight (op->env, op->weight * op->nrof); 1046 sub_weight (env, weight * nrof);
1165 else 1047 else
1166 sub_weight (op->env, op->weight + op->carrying); 1048 sub_weight (env, weight + carrying);
1167 1049
1168 /* NO_FIX_PLAYER is set when a great many changes are being 1050 /* NO_FIX_PLAYER is set when a great many changes are being
1169 * made to players inventory. If set, avoiding the call 1051 * made to players inventory. If set, avoiding the call
1170 * to save cpu time. 1052 * to save cpu time.
1171 */ 1053 */
1172 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1054 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1173 fix_player (otmp); 1055 fix_player (otmp);
1174 1056
1175 if (op->above != NULL) 1057 if (above != NULL)
1176 op->above->below = op->below; 1058 above->below = below;
1177 else 1059 else
1178 op->env->inv = op->below; 1060 env->inv = below;
1179 1061
1180 if (op->below != NULL) 1062 if (below != NULL)
1181 op->below->above = op->above; 1063 below->above = above;
1182 1064
1183 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1184 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1185 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1186 */ 1068 */
1187 op->x = op->env->x, op->y = op->env->y; 1069 x = env->x, y = env->y;
1188 op->map = op->env->map; 1070 map = env->map;
1189 op->above = NULL, op->below = NULL; 1071 above = 0, below = 0;
1190 op->env = NULL; 1072 env = 0;
1191 return;
1192 }
1193
1194 /* If we get here, we are removing it from a map */
1195 if (op->map == NULL)
1196 return;
1197
1198 x = op->x;
1199 y = op->y;
1200 m = get_map_from_coord (op->map, &x, &y);
1201
1202 if (!m)
1203 { 1073 }
1204 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1074 else if (map)
1205 op->map->path, op->x, op->y); 1075 {
1206 /* in old days, we used to set x and y to 0 and continue. 1076 /* Re did the following section of code - it looks like it had
1207 * it seems if we get into this case, something is probablye 1077 * lots of logic for things we no longer care about
1208 * screwed up and should be fixed.
1209 */ 1078 */
1210 abort ();
1211 }
1212 if (op->map != m)
1213 {
1214 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1215 op->map->path, m->path, op->x, op->y, x, y);
1216 }
1217 1079
1218 /* Re did the following section of code - it looks like it had
1219 * lots of logic for things we no longer care about
1220 */
1221
1222 /* link the object above us */ 1080 /* link the object above us */
1223 if (op->above) 1081 if (above)
1224 op->above->below = op->below; 1082 above->below = below;
1225 else 1083 else
1226 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1084 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1227 1085
1228 /* Relink the object below us, if there is one */ 1086 /* Relink the object below us, if there is one */
1229 if (op->below) 1087 if (below)
1230 op->below->above = op->above; 1088 below->above = above;
1231 else 1089 else
1232 { 1090 {
1233 /* Nothing below, which means we need to relink map object for this space 1091 /* Nothing below, which means we need to relink map object for this space
1234 * use translated coordinates in case some oddness with map tiling is 1092 * use translated coordinates in case some oddness with map tiling is
1235 * evident 1093 * evident
1236 */
1237 if (GET_MAP_OB (m, x, y) != op)
1238 {
1239 dump_object (op);
1240 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1241 errmsg);
1242 dump_object (GET_MAP_OB (m, x, y));
1243 LOG (llevError, "%s\n", errmsg);
1244 }
1245
1246 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1247 }
1248
1249 op->above = NULL;
1250 op->below = NULL;
1251
1252 if (op->map->in_memory == MAP_SAVING)
1253 return;
1254
1255 tag = op->count;
1256 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1257
1258 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1259 {
1260 /* No point updating the players look faces if he is the object
1261 * being removed.
1262 */
1263
1264 if (tmp->type == PLAYER && tmp != op)
1265 {
1266 /* If a container that the player is currently using somehow gets
1267 * removed (most likely destroyed), update the player view
1268 * appropriately.
1269 */ 1094 */
1270 if (tmp->container == op) 1095 if (GET_MAP_OB (map, x, y) != this)
1271 { 1096 {
1272 CLEAR_FLAG (op, FLAG_APPLIED); 1097 char *dump = dump_object (this);
1273 tmp->container = NULL; 1098 LOG (llevError,
1099 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1100 free (dump);
1101 dump = dump_object (GET_MAP_OB (map, x, y));
1102 LOG (llevError, "%s\n", dump);
1103 free (dump);
1274 } 1104 }
1275 1105
1276 tmp->contr->socket.update_look = 1; 1106 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1277 }
1278 /* See if player moving off should effect something */
1279 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1280 { 1107 }
1281 move_apply (tmp, op, NULL);
1282 1108
1283 if (was_destroyed (op, tag)) 1109 above = 0;
1110 below = 0;
1111
1112 if (map->in_memory == MAP_SAVING)
1113 return;
1114
1115 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1116
1117 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1118 {
1119 /* No point updating the players look faces if he is the object
1120 * being removed.
1121 */
1122
1123 if (tmp->type == PLAYER && tmp != this)
1284 { 1124 {
1285 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1125 /* If a container that the player is currently using somehow gets
1126 * removed (most likely destroyed), update the player view
1127 * appropriately.
1128 */
1129 if (tmp->container == this)
1130 {
1131 CLEAR_FLAG (this, FLAG_APPLIED);
1132 tmp->container = 0;
1133 }
1134
1135 tmp->contr->socket.update_look = 1;
1286 } 1136 }
1137
1138 /* See if player moving off should effect something */
1139 if (check_walk_off
1140 && ((move_type & tmp->move_off)
1141 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1142 {
1143 move_apply (tmp, this, 0);
1144
1145 if (destroyed ())
1146 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1287 } 1147 }
1288 1148
1289 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1149 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1290 1150
1291 if (tmp->above == tmp) 1151 if (tmp->above == tmp)
1292 tmp->above = NULL; 1152 tmp->above = 0;
1293 1153
1294 last = tmp; 1154 last = tmp;
1295 } 1155 }
1296 1156
1297 /* last == NULL of there are no objects on this space */ 1157 /* last == NULL of there are no objects on this space */
1298 if (last == NULL) 1158 if (!last)
1299 { 1159 {
1300 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1160 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1301 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1161 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1302 * those out anyways, and if there are any flags set right now, they won't 1162 * those out anyways, and if there are any flags set right now, they won't
1303 * be correct anyways. 1163 * be correct anyways.
1304 */ 1164 */
1305 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1165 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1306 update_position (op->map, op->x, op->y); 1166 update_position (map, x, y);
1307 } 1167 }
1308 else 1168 else
1309 update_object (last, UP_OBJ_REMOVE); 1169 update_object (last, UP_OBJ_REMOVE);
1310 1170
1311 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1171 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1312 update_all_los (op->map, op->x, op->y); 1172 update_all_los (map, x, y);
1173 }
1313} 1174}
1314 1175
1315/* 1176/*
1316 * merge_ob(op,top): 1177 * merge_ob(op,top):
1317 * 1178 *
1318 * This function goes through all objects below and including top, and 1179 * This function goes through all objects below and including top, and
1319 * merges op to the first matching object. 1180 * merges op to the first matching object.
1320 * If top is NULL, it is calculated. 1181 * If top is NULL, it is calculated.
1321 * Returns pointer to object if it succeded in the merge, otherwise NULL 1182 * Returns pointer to object if it succeded in the merge, otherwise NULL
1322 */ 1183 */
1323
1324object * 1184object *
1325merge_ob (object *op, object *top) 1185merge_ob (object *op, object *top)
1326{ 1186{
1327 if (!op->nrof) 1187 if (!op->nrof)
1328 return 0; 1188 return 0;
1189
1329 if (top == NULL) 1190 if (top == NULL)
1330 for (top = op; top != NULL && top->above != NULL; top = top->above); 1191 for (top = op; top != NULL && top->above != NULL; top = top->above);
1192
1331 for (; top != NULL; top = top->below) 1193 for (; top != NULL; top = top->below)
1332 { 1194 {
1333 if (top == op) 1195 if (top == op)
1334 continue; 1196 continue;
1335 if (CAN_MERGE (op, top)) 1197 if (CAN_MERGE (op, top))
1336 { 1198 {
1337 top->nrof += op->nrof; 1199 top->nrof += op->nrof;
1338 1200
1339/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1201/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1340 op->weight = 0; /* Don't want any adjustements now */ 1202 op->weight = 0; /* Don't want any adjustements now */
1341 remove_ob (op); 1203 op->destroy ();
1342 free_object (op);
1343 return top; 1204 return top;
1344 } 1205 }
1345 } 1206 }
1207
1346 return NULL; 1208 return 0;
1347} 1209}
1348 1210
1349/* 1211/*
1350 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1212 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1351 * job preparing multi-part monsters 1213 * job preparing multi-part monsters
1352 */ 1214 */
1353object * 1215object *
1354insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1216insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1355{ 1217{
1356 object * 1218 object *tmp;
1357 tmp;
1358 1219
1359 if (op->head) 1220 if (op->head)
1360 op = op->head; 1221 op = op->head;
1222
1361 for (tmp = op; tmp; tmp = tmp->more) 1223 for (tmp = op; tmp; tmp = tmp->more)
1362 { 1224 {
1363 tmp->x = x + tmp->arch->clone.x; 1225 tmp->x = x + tmp->arch->clone.x;
1364 tmp->y = y + tmp->arch->clone.y; 1226 tmp->y = y + tmp->arch->clone.y;
1365 } 1227 }
1228
1366 return insert_ob_in_map (op, m, originator, flag); 1229 return insert_ob_in_map (op, m, originator, flag);
1367} 1230}
1368 1231
1369/* 1232/*
1370 * insert_ob_in_map (op, map, originator, flag): 1233 * insert_ob_in_map (op, map, originator, flag):
1386 * NULL if 'op' was destroyed 1249 * NULL if 'op' was destroyed
1387 * just 'op' otherwise 1250 * just 'op' otherwise
1388 */ 1251 */
1389 1252
1390object * 1253object *
1391insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1254insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1392{ 1255{
1393 object *tmp, *top, *floor = NULL; 1256 object *tmp, *top, *floor = NULL;
1394 sint16 x, y; 1257 sint16 x, y;
1395 1258
1396 if (QUERY_FLAG (op, FLAG_FREED)) 1259 if (QUERY_FLAG (op, FLAG_FREED))
1399 return NULL; 1262 return NULL;
1400 } 1263 }
1401 1264
1402 if (m == NULL) 1265 if (m == NULL)
1403 { 1266 {
1404 dump_object (op); 1267 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1269 free (dump);
1406 return op; 1270 return op;
1407 } 1271 }
1408 1272
1409 if (out_of_map (m, op->x, op->y)) 1273 if (out_of_map (m, op->x, op->y))
1410 { 1274 {
1411 dump_object (op); 1275 char *dump = dump_object (op);
1412 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1413#ifdef MANY_CORES 1277#ifdef MANY_CORES
1414 /* Better to catch this here, as otherwise the next use of this object 1278 /* Better to catch this here, as otherwise the next use of this object
1415 * is likely to cause a crash. Better to find out where it is getting 1279 * is likely to cause a crash. Better to find out where it is getting
1416 * improperly inserted. 1280 * improperly inserted.
1417 */ 1281 */
1418 abort (); 1282 abort ();
1419#endif 1283#endif
1284 free (dump);
1420 return op; 1285 return op;
1421 } 1286 }
1422 1287
1423 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1288 if (!QUERY_FLAG (op, FLAG_REMOVED))
1424 { 1289 {
1425 dump_object (op); 1290 char *dump = dump_object (op);
1426 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1291 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1292 free (dump);
1427 return op; 1293 return op;
1428 } 1294 }
1429 1295
1430 if (op->more != NULL) 1296 if (op->more != NULL)
1431 { 1297 {
1472 if (op->nrof && !(flag & INS_NO_MERGE)) 1338 if (op->nrof && !(flag & INS_NO_MERGE))
1473 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1339 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1474 if (CAN_MERGE (op, tmp)) 1340 if (CAN_MERGE (op, tmp))
1475 { 1341 {
1476 op->nrof += tmp->nrof; 1342 op->nrof += tmp->nrof;
1477 remove_ob (tmp); 1343 tmp->destroy ();
1478 free_object (tmp);
1479 } 1344 }
1480 1345
1481 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1346 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1482 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1347 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1483 1348
1661 * op is the object to insert it under: supplies x and the map. 1526 * op is the object to insert it under: supplies x and the map.
1662 */ 1527 */
1663void 1528void
1664replace_insert_ob_in_map (const char *arch_string, object *op) 1529replace_insert_ob_in_map (const char *arch_string, object *op)
1665{ 1530{
1666 object *tmp; 1531 object *
1532 tmp;
1667 object *tmp1; 1533 object *
1534 tmp1;
1668 1535
1669 /* first search for itself and remove any old instances */ 1536 /* first search for itself and remove any old instances */
1670 1537
1671 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1538 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1672 {
1673 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1539 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1674 { 1540 tmp->destroy ();
1675 remove_ob (tmp);
1676 free_object (tmp);
1677 }
1678 }
1679 1541
1680 tmp1 = arch_to_object (find_archetype (arch_string)); 1542 tmp1 = arch_to_object (archetype::find (arch_string));
1681 1543
1682 tmp1->x = op->x; 1544 tmp1->x = op->x;
1683 tmp1->y = op->y; 1545 tmp1->y = op->y;
1684 insert_ob_in_map (tmp1, op->map, op, 0); 1546 insert_ob_in_map (tmp1, op->map, op, 0);
1685} 1547}
1693 */ 1555 */
1694 1556
1695object * 1557object *
1696get_split_ob (object *orig_ob, uint32 nr) 1558get_split_ob (object *orig_ob, uint32 nr)
1697{ 1559{
1698 object * 1560 object *newob;
1699 newob;
1700 int
1701 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1561 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1702 1562
1703 if (orig_ob->nrof < nr) 1563 if (orig_ob->nrof < nr)
1704 { 1564 {
1705 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1565 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1706 return NULL; 1566 return NULL;
1707 } 1567 }
1568
1708 newob = object_create_clone (orig_ob); 1569 newob = object_create_clone (orig_ob);
1570
1709 if ((orig_ob->nrof -= nr) < 1) 1571 if ((orig_ob->nrof -= nr) < 1)
1710 { 1572 orig_ob->destroy (1);
1711 if (!is_removed)
1712 remove_ob (orig_ob);
1713 free_object2 (orig_ob, 1);
1714 }
1715 else if (!is_removed) 1573 else if (!is_removed)
1716 { 1574 {
1717 if (orig_ob->env != NULL) 1575 if (orig_ob->env != NULL)
1718 sub_weight (orig_ob->env, orig_ob->weight * nr); 1576 sub_weight (orig_ob->env, orig_ob->weight * nr);
1719 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1577 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1721 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1579 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1722 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1580 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1723 return NULL; 1581 return NULL;
1724 } 1582 }
1725 } 1583 }
1584
1726 newob->nrof = nr; 1585 newob->nrof = nr;
1727 1586
1728 return newob; 1587 return newob;
1729} 1588}
1730 1589
1737 */ 1596 */
1738 1597
1739object * 1598object *
1740decrease_ob_nr (object *op, uint32 i) 1599decrease_ob_nr (object *op, uint32 i)
1741{ 1600{
1742 object * 1601 object *tmp;
1743 tmp;
1744 player * 1602 player *pl;
1745 pl;
1746 1603
1747 if (i == 0) /* objects with op->nrof require this check */ 1604 if (i == 0) /* objects with op->nrof require this check */
1748 return op; 1605 return op;
1749 1606
1750 if (i > op->nrof) 1607 if (i > op->nrof)
1751 i = op->nrof; 1608 i = op->nrof;
1752 1609
1753 if (QUERY_FLAG (op, FLAG_REMOVED)) 1610 if (QUERY_FLAG (op, FLAG_REMOVED))
1754 {
1755 op->nrof -= i; 1611 op->nrof -= i;
1756 }
1757 else if (op->env != NULL) 1612 else if (op->env != NULL)
1758 { 1613 {
1759 /* is this object in the players inventory, or sub container 1614 /* is this object in the players inventory, or sub container
1760 * therein? 1615 * therein?
1761 */ 1616 */
1786 esrv_send_item (tmp, op); 1641 esrv_send_item (tmp, op);
1787 } 1642 }
1788 } 1643 }
1789 else 1644 else
1790 { 1645 {
1791 remove_ob (op); 1646 op->remove ();
1792 op->nrof = 0; 1647 op->nrof = 0;
1793 if (tmp) 1648 if (tmp)
1794 { 1649 {
1795 esrv_del_item (tmp->contr, op->count); 1650 esrv_del_item (tmp->contr, op->count);
1796 } 1651 }
1797 } 1652 }
1798 } 1653 }
1799 else 1654 else
1800 { 1655 {
1801 object *
1802 above = op->above; 1656 object *above = op->above;
1803 1657
1804 if (i < op->nrof) 1658 if (i < op->nrof)
1805 {
1806 op->nrof -= i; 1659 op->nrof -= i;
1807 }
1808 else 1660 else
1809 { 1661 {
1810 remove_ob (op); 1662 op->remove ();
1811 op->nrof = 0; 1663 op->nrof = 0;
1812 } 1664 }
1665
1813 /* Since we just removed op, op->above is null */ 1666 /* Since we just removed op, op->above is null */
1814 for (tmp = above; tmp != NULL; tmp = tmp->above) 1667 for (tmp = above; tmp != NULL; tmp = tmp->above)
1815 if (tmp->type == PLAYER) 1668 if (tmp->type == PLAYER)
1816 { 1669 {
1817 if (op->nrof) 1670 if (op->nrof)
1820 esrv_del_item (tmp->contr, op->count); 1673 esrv_del_item (tmp->contr, op->count);
1821 } 1674 }
1822 } 1675 }
1823 1676
1824 if (op->nrof) 1677 if (op->nrof)
1825 {
1826 return op; 1678 return op;
1827 }
1828 else 1679 else
1829 { 1680 {
1830 free_object (op); 1681 op->destroy ();
1831 return NULL; 1682 return NULL;
1832 } 1683 }
1833} 1684}
1834 1685
1835/* 1686/*
1841add_weight (object *op, signed long weight) 1692add_weight (object *op, signed long weight)
1842{ 1693{
1843 while (op != NULL) 1694 while (op != NULL)
1844 { 1695 {
1845 if (op->type == CONTAINER) 1696 if (op->type == CONTAINER)
1846 {
1847 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1697 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1848 } 1698
1849 op->carrying += weight; 1699 op->carrying += weight;
1850 op = op->env; 1700 op = op->env;
1851 } 1701 }
1852} 1702}
1853 1703
1704object *
1705insert_ob_in_ob (object *op, object *where)
1706{
1707 if (!where)
1708 {
1709 char *dump = dump_object (op);
1710 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1711 free (dump);
1712 return op;
1713 }
1714
1715 if (where->head)
1716 {
1717 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1718 where = where->head;
1719 }
1720
1721 return where->insert (op);
1722}
1723
1854/* 1724/*
1855 * insert_ob_in_ob(op,environment): 1725 * env->insert (op)
1856 * This function inserts the object op in the linked list 1726 * This function inserts the object op in the linked list
1857 * inside the object environment. 1727 * inside the object environment.
1858 * 1728 *
1859 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1860 * the inventory at the last position or next to other objects of the same
1861 * type.
1862 * Frank: Now sorted by type, archetype and magic!
1863 *
1864 * The function returns now pointer to inserted item, and return value can 1729 * The function returns now pointer to inserted item, and return value can
1865 * be != op, if items are merged. -Tero 1730 * be != op, if items are merged. -Tero
1866 */ 1731 */
1867 1732
1868object * 1733object *
1869insert_ob_in_ob (object *op, object *where) 1734object::insert (object *op)
1870{ 1735{
1871 object * 1736 object *tmp, *otmp;
1872 tmp, *
1873 otmp;
1874 1737
1875 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1738 if (!QUERY_FLAG (op, FLAG_REMOVED))
1876 { 1739 op->remove ();
1877 dump_object (op); 1740
1878 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1879 return op;
1880 }
1881 if (where == NULL)
1882 {
1883 dump_object (op);
1884 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1885 return op;
1886 }
1887 if (where->head)
1888 {
1889 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1890 where = where->head;
1891 }
1892 if (op->more) 1741 if (op->more)
1893 { 1742 {
1894 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1743 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1895 return op; 1744 return op;
1896 } 1745 }
1746
1897 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1747 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1898 CLEAR_FLAG (op, FLAG_REMOVED); 1748 CLEAR_FLAG (op, FLAG_REMOVED);
1899 if (op->nrof) 1749 if (op->nrof)
1900 { 1750 {
1901 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1751 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1902 if (CAN_MERGE (tmp, op)) 1752 if (CAN_MERGE (tmp, op))
1903 { 1753 {
1904 /* return the original object and remove inserted object 1754 /* return the original object and remove inserted object
1905 (client needs the original object) */ 1755 (client needs the original object) */
1906 tmp->nrof += op->nrof; 1756 tmp->nrof += op->nrof;
1907 /* Weight handling gets pretty funky. Since we are adding to 1757 /* Weight handling gets pretty funky. Since we are adding to
1908 * tmp->nrof, we need to increase the weight. 1758 * tmp->nrof, we need to increase the weight.
1909 */ 1759 */
1910 add_weight (where, op->weight * op->nrof); 1760 add_weight (this, op->weight * op->nrof);
1911 SET_FLAG (op, FLAG_REMOVED); 1761 SET_FLAG (op, FLAG_REMOVED);
1912 free_object (op); /* free the inserted object */ 1762 op->destroy (); /* free the inserted object */
1913 op = tmp; 1763 op = tmp;
1914 remove_ob (op); /* and fix old object's links */ 1764 op->remove (); /* and fix old object's links */
1915 CLEAR_FLAG (op, FLAG_REMOVED); 1765 CLEAR_FLAG (op, FLAG_REMOVED);
1916 break; 1766 break;
1917 } 1767 }
1918 1768
1919 /* I assume combined objects have no inventory 1769 /* I assume combined objects have no inventory
1920 * We add the weight - this object could have just been removed 1770 * We add the weight - this object could have just been removed
1921 * (if it was possible to merge). calling remove_ob will subtract 1771 * (if it was possible to merge). calling remove_ob will subtract
1922 * the weight, so we need to add it in again, since we actually do 1772 * the weight, so we need to add it in again, since we actually do
1923 * the linking below 1773 * the linking below
1924 */ 1774 */
1925 add_weight (where, op->weight * op->nrof); 1775 add_weight (this, op->weight * op->nrof);
1926 } 1776 }
1927 else 1777 else
1928 add_weight (where, (op->weight + op->carrying)); 1778 add_weight (this, (op->weight + op->carrying));
1929 1779
1930 otmp = is_player_inv (where); 1780 otmp = is_player_inv (this);
1931 if (otmp && otmp->contr != NULL) 1781 if (otmp && otmp->contr)
1932 {
1933 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1782 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1934 fix_player (otmp); 1783 fix_player (otmp);
1935 }
1936 1784
1937 op->map = NULL; 1785 op->map = NULL;
1938 op->env = where; 1786 op->env = this;
1939 op->above = NULL; 1787 op->above = NULL;
1940 op->below = NULL; 1788 op->below = NULL;
1941 op->x = 0, op->y = 0; 1789 op->x = 0, op->y = 0;
1942 1790
1943 /* reset the light list and los of the players on the map */ 1791 /* reset the light list and los of the players on the map */
1944 if ((op->glow_radius != 0) && where->map) 1792 if ((op->glow_radius != 0) && map)
1945 { 1793 {
1946#ifdef DEBUG_LIGHTS 1794#ifdef DEBUG_LIGHTS
1947 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1795 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1948#endif /* DEBUG_LIGHTS */ 1796#endif /* DEBUG_LIGHTS */
1949 if (MAP_DARKNESS (where->map)) 1797 if (MAP_DARKNESS (map))
1950 update_all_los (where->map, where->x, where->y); 1798 update_all_los (map, x, y);
1951 } 1799 }
1952 1800
1953 /* Client has no idea of ordering so lets not bother ordering it here. 1801 /* Client has no idea of ordering so lets not bother ordering it here.
1954 * It sure simplifies this function... 1802 * It sure simplifies this function...
1955 */ 1803 */
1956 if (where->inv == NULL) 1804 if (!inv)
1957 where->inv = op; 1805 inv = op;
1958 else 1806 else
1959 { 1807 {
1960 op->below = where->inv; 1808 op->below = inv;
1961 op->below->above = op; 1809 op->below->above = op;
1962 where->inv = op; 1810 inv = op;
1963 } 1811 }
1812
1964 return op; 1813 return op;
1965} 1814}
1966 1815
1967/* 1816/*
1968 * Checks if any objects has a move_type that matches objects 1817 * Checks if any objects has a move_type that matches objects
1987 1836
1988int 1837int
1989check_move_on (object *op, object *originator) 1838check_move_on (object *op, object *originator)
1990{ 1839{
1991 object *tmp; 1840 object *tmp;
1992 tag_t tag;
1993 mapstruct *m = op->map; 1841 maptile *m = op->map;
1994 int x = op->x, y = op->y; 1842 int x = op->x, y = op->y;
1995 1843
1996 MoveType move_on, move_slow, move_block; 1844 MoveType move_on, move_slow, move_block;
1997 1845
1998 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1846 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1999 return 0; 1847 return 0;
2000
2001 tag = op->count;
2002 1848
2003 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1849 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2004 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1850 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2005 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1851 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2006 1852
2049 { 1895 {
2050 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1896 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2051 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1897 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2052 { 1898 {
2053 1899
1900 float
2054 float diff = tmp->move_slow_penalty * FABS (op->speed); 1901 diff = tmp->move_slow_penalty * FABS (op->speed);
2055 1902
2056 if (op->type == PLAYER) 1903 if (op->type == PLAYER)
2057 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1904 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2058 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1905 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2059 diff /= 4.0; 1906 diff /= 4.0;
2066 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1913 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2067 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1914 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2068 { 1915 {
2069 move_apply (tmp, op, originator); 1916 move_apply (tmp, op, originator);
2070 1917
2071 if (was_destroyed (op, tag)) 1918 if (op->destroyed ())
2072 return 1; 1919 return 1;
2073 1920
2074 /* what the person/creature stepped onto has moved the object 1921 /* what the person/creature stepped onto has moved the object
2075 * someplace new. Don't process any further - if we did, 1922 * someplace new. Don't process any further - if we did,
2076 * have a feeling strange problems would result. 1923 * have a feeling strange problems would result.
2088 * a matching archetype at the given map and coordinates. 1935 * a matching archetype at the given map and coordinates.
2089 * The first matching object is returned, or NULL if none. 1936 * The first matching object is returned, or NULL if none.
2090 */ 1937 */
2091 1938
2092object * 1939object *
2093present_arch (const archetype *at, mapstruct *m, int x, int y) 1940present_arch (const archetype *at, maptile *m, int x, int y)
2094{ 1941{
2095 object * 1942 object *
2096 tmp; 1943 tmp;
2097 1944
2098 if (m == NULL || out_of_map (m, x, y)) 1945 if (m == NULL || out_of_map (m, x, y))
2111 * a matching type variable at the given map and coordinates. 1958 * a matching type variable at the given map and coordinates.
2112 * The first matching object is returned, or NULL if none. 1959 * The first matching object is returned, or NULL if none.
2113 */ 1960 */
2114 1961
2115object * 1962object *
2116present (unsigned char type, mapstruct *m, int x, int y) 1963present (unsigned char type, maptile *m, int x, int y)
2117{ 1964{
2118 object * 1965 object *
2119 tmp; 1966 tmp;
2120 1967
2121 if (out_of_map (m, x, y)) 1968 if (out_of_map (m, x, y))
2261 * the archetype because that isn't correct if the monster has been 2108 * the archetype because that isn't correct if the monster has been
2262 * customized, changed states, etc. 2109 * customized, changed states, etc.
2263 */ 2110 */
2264 2111
2265int 2112int
2266find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2113find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2267{ 2114{
2268 int 2115 int
2269 i, 2116 i,
2270 index = 0, flag; 2117 index = 0, flag;
2271 static int 2118 static int
2292 return -1; 2139 return -1;
2293 return altern[RANDOM () % index]; 2140 return altern[RANDOM () % index];
2294} 2141}
2295 2142
2296/* 2143/*
2297 * find_first_free_spot(archetype, mapstruct, x, y) works like 2144 * find_first_free_spot(archetype, maptile, x, y) works like
2298 * find_free_spot(), but it will search max number of squares. 2145 * find_free_spot(), but it will search max number of squares.
2299 * But it will return the first available spot, not a random choice. 2146 * But it will return the first available spot, not a random choice.
2300 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2147 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2301 */ 2148 */
2302 2149
2303int 2150int
2304find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2151find_first_free_spot (const object *ob, maptile *m, int x, int y)
2305{ 2152{
2306 int 2153 int
2307 i; 2154 i;
2308 2155
2309 for (i = 0; i < SIZEOFFREE; i++) 2156 for (i = 0; i < SIZEOFFREE; i++)
2373 * because we have to know what movement the thing looking to move 2220 * because we have to know what movement the thing looking to move
2374 * there is capable of. 2221 * there is capable of.
2375 */ 2222 */
2376 2223
2377int 2224int
2378find_dir (mapstruct *m, int x, int y, object *exclude) 2225find_dir (maptile *m, int x, int y, object *exclude)
2379{ 2226{
2380 int 2227 int
2381 i, 2228 i,
2382 max = SIZEOFFREE, mflags; 2229 max = SIZEOFFREE, mflags;
2383 sint16 2230
2384 nx, 2231 sint16 nx, ny;
2385 ny;
2386 object * 2232 object *
2387 tmp; 2233 tmp;
2388 mapstruct * 2234 maptile *
2389 mp; 2235 mp;
2390 MoveType 2236
2391 blocked, 2237 MoveType blocked, move_type;
2392 move_type;
2393 2238
2394 if (exclude && exclude->head) 2239 if (exclude && exclude->head)
2395 { 2240 {
2396 exclude = exclude->head; 2241 exclude = exclude->head;
2397 move_type = exclude->move_type; 2242 move_type = exclude->move_type;
2602 * Modified to be map tile aware -.MSW 2447 * Modified to be map tile aware -.MSW
2603 */ 2448 */
2604 2449
2605 2450
2606int 2451int
2607can_see_monsterP (mapstruct *m, int x, int y, int dir) 2452can_see_monsterP (maptile *m, int x, int y, int dir)
2608{ 2453{
2609 sint16 2454 sint16 dx, dy;
2610 dx,
2611 dy;
2612 int 2455 int
2613 mflags; 2456 mflags;
2614 2457
2615 if (dir < 0) 2458 if (dir < 0)
2616 return 0; /* exit condition: invalid direction */ 2459 return 0; /* exit condition: invalid direction */
2663 * create clone from object to another 2506 * create clone from object to another
2664 */ 2507 */
2665object * 2508object *
2666object_create_clone (object *asrc) 2509object_create_clone (object *asrc)
2667{ 2510{
2668 object *
2669 dst = NULL, *tmp, *src, *part, *prev, *item; 2511 object *dst = 0, *tmp, *src, *part, *prev, *item;
2670 2512
2671 if (!asrc) 2513 if (!asrc)
2672 return NULL; 2514 return 0;
2515
2673 src = asrc; 2516 src = asrc;
2674 if (src->head) 2517 if (src->head)
2675 src = src->head; 2518 src = src->head;
2676 2519
2677 prev = NULL; 2520 prev = 0;
2678 for (part = src; part; part = part->more) 2521 for (part = src; part; part = part->more)
2679 { 2522 {
2680 tmp = get_object (); 2523 tmp = object::create ();
2681 copy_object (part, tmp); 2524 part->copy_to (tmp);
2682 tmp->x -= src->x; 2525 tmp->x -= src->x;
2683 tmp->y -= src->y; 2526 tmp->y -= src->y;
2527
2684 if (!part->head) 2528 if (!part->head)
2685 { 2529 {
2686 dst = tmp; 2530 dst = tmp;
2687 tmp->head = NULL; 2531 tmp->head = 0;
2688 } 2532 }
2689 else 2533 else
2690 { 2534 {
2691 tmp->head = dst; 2535 tmp->head = dst;
2692 } 2536 }
2537
2693 tmp->more = NULL; 2538 tmp->more = 0;
2539
2694 if (prev) 2540 if (prev)
2695 prev->more = tmp; 2541 prev->more = tmp;
2542
2696 prev = tmp; 2543 prev = tmp;
2697 } 2544 }
2698 2545
2699 /*** copy inventory ***/
2700 for (item = src->inv; item; item = item->below) 2546 for (item = src->inv; item; item = item->below)
2701 {
2702 (void) insert_ob_in_ob (object_create_clone (item), dst); 2547 insert_ob_in_ob (object_create_clone (item), dst);
2703 }
2704 2548
2705 return dst; 2549 return dst;
2706} 2550}
2707 2551
2708/* return true if the object was destroyed, 0 otherwise */
2709int
2710was_destroyed (const object *op, tag_t old_tag)
2711{
2712 /* checking for FLAG_FREED isn't necessary, but makes this function more
2713 * robust */
2714 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2715}
2716
2717/* GROS - Creates an object using a string representing its content. */ 2552/* GROS - Creates an object using a string representing its content. */
2718
2719/* Basically, we save the content of the string to a temp file, then call */ 2553/* Basically, we save the content of the string to a temp file, then call */
2720
2721/* load_object on it. I admit it is a highly inefficient way to make things, */ 2554/* load_object on it. I admit it is a highly inefficient way to make things, */
2722
2723/* but it was simple to make and allows reusing the load_object function. */ 2555/* but it was simple to make and allows reusing the load_object function. */
2724
2725/* Remember not to use load_object_str in a time-critical situation. */ 2556/* Remember not to use load_object_str in a time-critical situation. */
2726
2727/* Also remember that multiparts objects are not supported for now. */ 2557/* Also remember that multiparts objects are not supported for now. */
2728 2558
2729object * 2559object *
2730load_object_str (const char *obstr) 2560load_object_str (const char *obstr)
2731{ 2561{
2732 object * 2562 object *op;
2733 op;
2734 char
2735 filename[MAX_BUF]; 2563 char filename[MAX_BUF];
2736 2564
2737 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2565 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2738 2566
2739 FILE *
2740 tempfile = fopen (filename, "w"); 2567 FILE *tempfile = fopen (filename, "w");
2741 2568
2742 if (tempfile == NULL) 2569 if (tempfile == NULL)
2743 { 2570 {
2744 LOG (llevError, "Error - Unable to access load object temp file\n"); 2571 LOG (llevError, "Error - Unable to access load object temp file\n");
2745 return NULL; 2572 return NULL;
2746 }; 2573 }
2574
2747 fprintf (tempfile, obstr); 2575 fprintf (tempfile, obstr);
2748 fclose (tempfile); 2576 fclose (tempfile);
2749 2577
2750 op = get_object (); 2578 op = object::create ();
2751 2579
2752 object_thawer 2580 object_thawer thawer (filename);
2753 thawer (filename);
2754 2581
2755 if (thawer) 2582 if (thawer)
2756 load_object (thawer, op, 0); 2583 load_object (thawer, op, 0);
2757 2584
2758 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2585 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2766 * returns NULL if no match. 2593 * returns NULL if no match.
2767 */ 2594 */
2768object * 2595object *
2769find_obj_by_type_subtype (const object *who, int type, int subtype) 2596find_obj_by_type_subtype (const object *who, int type, int subtype)
2770{ 2597{
2771 object * 2598 object *tmp;
2772 tmp;
2773 2599
2774 for (tmp = who->inv; tmp; tmp = tmp->below) 2600 for (tmp = who->inv; tmp; tmp = tmp->below)
2775 if (tmp->type == type && tmp->subtype == subtype) 2601 if (tmp->type == type && tmp->subtype == subtype)
2776 return tmp; 2602 return tmp;
2777 2603
2785 * do the desired thing. 2611 * do the desired thing.
2786 */ 2612 */
2787key_value * 2613key_value *
2788get_ob_key_link (const object *ob, const char *key) 2614get_ob_key_link (const object *ob, const char *key)
2789{ 2615{
2790 key_value * 2616 key_value *link;
2791 link;
2792 2617
2793 for (link = ob->key_values; link != NULL; link = link->next) 2618 for (link = ob->key_values; link != NULL; link = link->next)
2794 {
2795 if (link->key == key) 2619 if (link->key == key)
2796 {
2797 return link; 2620 return link;
2798 }
2799 }
2800 2621
2801 return NULL; 2622 return NULL;
2802} 2623}
2803 2624
2804/* 2625/*
2809 * The returned string is shared. 2630 * The returned string is shared.
2810 */ 2631 */
2811const char * 2632const char *
2812get_ob_key_value (const object *op, const char *const key) 2633get_ob_key_value (const object *op, const char *const key)
2813{ 2634{
2814 key_value * 2635 key_value *link;
2815 link; 2636 shstr_cmp canonical_key (key);
2816 const char *
2817 canonical_key;
2818 2637
2819 canonical_key = shstr::find (key);
2820
2821 if (canonical_key == NULL) 2638 if (!canonical_key)
2822 { 2639 {
2823 /* 1. There being a field named key on any object 2640 /* 1. There being a field named key on any object
2824 * implies there'd be a shared string to find. 2641 * implies there'd be a shared string to find.
2825 * 2. Since there isn't, no object has this field. 2642 * 2. Since there isn't, no object has this field.
2826 * 3. Therefore, *this* object doesn't have this field. 2643 * 3. Therefore, *this* object doesn't have this field.
2827 */ 2644 */
2828 return NULL; 2645 return 0;
2829 } 2646 }
2830 2647
2831 /* This is copied from get_ob_key_link() above - 2648 /* This is copied from get_ob_key_link() above -
2832 * only 4 lines, and saves the function call overhead. 2649 * only 4 lines, and saves the function call overhead.
2833 */ 2650 */
2834 for (link = op->key_values; link != NULL; link = link->next) 2651 for (link = op->key_values; link; link = link->next)
2835 {
2836 if (link->key == canonical_key) 2652 if (link->key == canonical_key)
2837 {
2838 return link->value; 2653 return link->value;
2839 } 2654
2840 }
2841 return NULL; 2655 return 0;
2842} 2656}
2843 2657
2844 2658
2845/* 2659/*
2846 * Updates the canonical_key in op to value. 2660 * Updates the canonical_key in op to value.
2882 if (last) 2696 if (last)
2883 last->next = field->next; 2697 last->next = field->next;
2884 else 2698 else
2885 op->key_values = field->next; 2699 op->key_values = field->next;
2886 2700
2887 delete
2888 field; 2701 delete field;
2889 } 2702 }
2890 } 2703 }
2891 return TRUE; 2704 return TRUE;
2892 } 2705 }
2893 /* IF we get here, key doesn't exist */ 2706 /* IF we get here, key doesn't exist */
2928 * Returns TRUE on success. 2741 * Returns TRUE on success.
2929 */ 2742 */
2930int 2743int
2931set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2744set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2932{ 2745{
2933 shstr
2934 key_ (key); 2746 shstr key_ (key);
2935 2747
2936 return set_ob_key_value_s (op, key_, value, add_key); 2748 return set_ob_key_value_s (op, key_, value, add_key);
2937} 2749}
2750
2751object::depth_iterator::depth_iterator (object *container)
2752: iterator_base (container)
2753{
2754 while (item->inv)
2755 item = item->inv;
2756}
2757
2758void
2759object::depth_iterator::next ()
2760{
2761 if (item->below)
2762 {
2763 item = item->below;
2764
2765 while (item->inv)
2766 item = item->inv;
2767 }
2768 else
2769 item = item->env;
2770}
2771
2772// return a suitable string describing an objetc in enough detail to find it
2773const char *
2774object::debug_desc (char *info) const
2775{
2776 char info2[256 * 3];
2777 char *p = info;
2778
2779 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2780 count,
2781 &name,
2782 title ? " " : "",
2783 title ? (const char *)title : "");
2784
2785 if (env)
2786 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2787
2788 if (map)
2789 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2790
2791 return info;
2792}
2793
2794const char *
2795object::debug_desc () const
2796{
2797 static char info[256 * 3];
2798 return debug_desc (info);
2799}
2800

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