ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.41 by root, Thu Sep 14 01:12:28 2006 UTC vs.
Revision 1.63 by root, Tue Dec 12 20:53:02 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
37static UUID uuid; 36static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 37const uint64 UUID_SKIP = 1<<19;
39 38
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
42 40
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 43};
106 _exit (1); 104 _exit (1);
107 } 105 }
108 106
109 uuid.seq = uid; 107 uuid.seq = uid;
110 write_uuid (); 108 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 110 fclose (fp);
113} 111}
114 112
115UUID 113UUID
116gen_uuid () 114gen_uuid ()
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 375 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
379 */ 377 */
380 378
381void 379char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 380dump_object (object *op)
437{ 381{
438 if (op == NULL) 382 if (!op)
439 { 383 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 384
447void 385 object_freezer freezer;
448dump_all_objects (void) 386 save_object (freezer, op, 3);
449{ 387 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 388}
458 389
459/* 390/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
481 */ 412 */
482 413
483object * 414object *
484find_object (tag_t i) 415find_object (tag_t i)
485{ 416{
486 object *op; 417 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 418 if (op->count == i)
490 break; 419 return op;
420
491 return op; 421 return 0;
492} 422}
493 423
494/* 424/*
495 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 431find_object_name (const char *str)
502{ 432{
503 shstr_cmp str_ (str); 433 shstr_cmp str_ (str);
504 object *op; 434 object *op;
505 435
506 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 437 if (op->name == str_)
508 break; 438 break;
509 439
510 return op; 440 return op;
511} 441}
512 442
513void 443void
514free_all_object_data () 444free_all_object_data ()
515{ 445{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 447}
539 448
540/* 449/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 451 * skill and experience objects.
612 521
613 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
614 523
615 expmul = 1.0; 524 expmul = 1.0;
616 face = blank_face; 525 face = blank_face;
617 attacked_by_count = -1;
618 526
619 if (settings.casting_time) 527 if (settings.casting_time)
620 casting_time = -1; 528 casting_time = -1;
621} 529}
622 530
645 553
646 op2->clone (op); 554 op2->clone (op);
647 555
648 if (is_freed) 556 if (is_freed)
649 SET_FLAG (op, FLAG_FREED); 557 SET_FLAG (op, FLAG_FREED);
558
650 if (is_removed) 559 if (is_removed)
651 SET_FLAG (op, FLAG_REMOVED); 560 SET_FLAG (op, FLAG_REMOVED);
652 561
653 if (op2->speed < 0) 562 if (op2->speed < 0)
654 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 563 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0;
896 update_now = 1; 805 update_now = 1;
897 806
898 if ((move_slow | op->move_slow) != move_slow) 807 if ((move_slow | op->move_slow) != move_slow)
899 update_now = 1; 808 update_now = 1;
900 } 809 }
810
901 /* if the object is being removed, we can't make intelligent 811 /* if the object is being removed, we can't make intelligent
902 * decisions, because remove_ob can't really pass the object 812 * decisions, because remove_ob can't really pass the object
903 * that is being removed. 813 * that is being removed.
904 */ 814 */
905 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 815 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
917 827
918 if (op->more != NULL) 828 if (op->more != NULL)
919 update_object (op->more, action); 829 update_object (op->more, action);
920} 830}
921 831
922static unordered_vector<object *> mortals; 832object::vector object::mortals;
923static std::vector<object *, slice_allocator <object *> > freed; 833object::vector object::objects; // not yet used
834object *object::first;
924 835
925void object::free_mortals () 836void object::free_mortals ()
926{ 837{
927 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 838 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
928 if ((*i)->refcnt) 839 if ((*i)->refcnt)
929 ++i; // further delay freeing 840 ++i; // further delay freeing
930 else 841 else
931 { 842 {
932 //printf ("free_mortal(%p,%ld,%ld)\n", *i, pticks, (*i)->count);//D
933 //freed.push_back (*i);//D
934 delete *i; 843 delete *i;
935 mortals.erase (i); 844 mortals.erase (i);
936 } 845 }
937
938 if (mortals.size() && 0)//D
939 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
940} 846}
941 847
942object::object () 848object::object ()
943{ 849{
944 SET_FLAG (this, FLAG_REMOVED); 850 SET_FLAG (this, FLAG_REMOVED);
945 851
946 expmul = 1.0; 852 expmul = 1.0;
947 face = blank_face; 853 face = blank_face;
948 attacked_by_count = -1;
949} 854}
950 855
951object::~object () 856object::~object ()
952{ 857{
953 free_key_values (this); 858 free_key_values (this);
957{ 862{
958 count = ++ob_count; 863 count = ++ob_count;
959 uuid = gen_uuid (); 864 uuid = gen_uuid ();
960 865
961 prev = 0; 866 prev = 0;
962 next = objects; 867 next = object::first;
963 868
964 if (objects) 869 if (object::first)
965 objects->prev = this; 870 object::first->prev = this;
966 871
967 objects = this; 872 object::first = this;
968} 873}
969 874
970void object::unlink () 875void object::unlink ()
971{ 876{
972 //count = 0;//D
973 if (!prev && !next) return;//D
974
975 if (this == objects) 877 if (this == object::first)
976 objects = next; 878 object::first = next;
977 879
978 /* Remove this object from the list of used objects */ 880 /* Remove this object from the list of used objects */
979 if (prev) prev->next = next; 881 if (prev) prev->next = next;
980 if (next) next->prev = prev; 882 if (next) next->prev = prev;
981 883
983 next = 0; 885 next = 0;
984} 886}
985 887
986object *object::create () 888object *object::create ()
987{ 889{
988 object *op;
989
990 if (freed.empty ())
991 op = new object; 890 object *op = new object;
992 else
993 {
994 // highly annoying, but the only way to get it stable right now
995 op = freed.back ();
996 freed.pop_back ();
997 op->~object ();
998 new ((void *) op) object;
999 }
1000
1001 op->link (); 891 op->link ();
1002 return op; 892 return op;
1003} 893}
1004 894
1005/* 895/*
1007 * it from the list of used objects, and puts it on the list of 897 * it from the list of used objects, and puts it on the list of
1008 * free objects. The IS_FREED() flag is set in the object. 898 * free objects. The IS_FREED() flag is set in the object.
1009 * The object must have been removed by remove_ob() first for 899 * The object must have been removed by remove_ob() first for
1010 * this function to succeed. 900 * this function to succeed.
1011 * 901 *
1012 * If free_inventory is set, free inventory as well. Else drop items in 902 * If destroy_inventory is set, free inventory as well. Else drop items in
1013 * inventory to the ground. 903 * inventory to the ground.
1014 */ 904 */
1015void object::free (bool free_inventory) 905void object::destroy (bool destroy_inventory)
1016{ 906{
1017 if (QUERY_FLAG (this, FLAG_FREED)) 907 if (QUERY_FLAG (this, FLAG_FREED))
1018 return; 908 return;
1019 909
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 910 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 remove_friendly_object (this); 911 remove_friendly_object (this);
1022 912
1023 if (!QUERY_FLAG (this, FLAG_REMOVED)) 913 if (!QUERY_FLAG (this, FLAG_REMOVED))
1024 remove_ob (this); 914 remove ();
1025 915
1026 SET_FLAG (this, FLAG_FREED); 916 SET_FLAG (this, FLAG_FREED);
1027 917
1028 //printf ("free(%p,%ld,%ld)\n", this, pticks, count);//D
1029
1030 if (more) 918 if (more)
1031 { 919 {
1032 more->free (free_inventory); 920 more->destroy (destroy_inventory);
1033 more = 0; 921 more = 0;
1034 } 922 }
1035 923
1036 if (inv) 924 if (inv)
1037 { 925 {
1038 /* Only if the space blocks everything do we not process - 926 /* Only if the space blocks everything do we not process -
1039 * if some form of movement is allowed, let objects 927 * if some form of movement is allowed, let objects
1040 * drop on that space. 928 * drop on that space.
1041 */ 929 */
1042 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 930 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1043 { 931 {
1044 object *op = inv; 932 object *op = inv;
1045 933
1046 while (op) 934 while (op)
1047 { 935 {
1048 object *tmp = op->below; 936 object *tmp = op->below;
1049 op->free (free_inventory); 937 op->destroy (destroy_inventory);
1050 op = tmp; 938 op = tmp;
1051 } 939 }
1052 } 940 }
1053 else 941 else
1054 { /* Put objects in inventory onto this space */ 942 { /* Put objects in inventory onto this space */
1056 944
1057 while (op) 945 while (op)
1058 { 946 {
1059 object *tmp = op->below; 947 object *tmp = op->below;
1060 948
1061 remove_ob (op); 949 op->remove ();
1062 950
1063 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 951 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1064 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 952 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1065 free_object (op); 953 op->destroy (0);
1066 else 954 else
1067 { 955 {
1068 op->x = x; 956 op->x = x;
1069 op->y = y; 957 op->y = y;
1070 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 958 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1073 op = tmp; 961 op = tmp;
1074 } 962 }
1075 } 963 }
1076 } 964 }
1077 965
966 // hack to ensure that freed objects still have a valid map
967 {
968 static maptile *freed_map; // freed objects are moved here to avoid crashes
969
970 if (!freed_map)
971 {
972 freed_map = new maptile;
973
974 freed_map->name = "/internal/freed_objects_map";
975 freed_map->width = 3;
976 freed_map->height = 3;
977
978 freed_map->allocate ();
979 }
980
981 map = freed_map;
982 x = 1;
983 y = 1;
984 }
985
986 // clear those pointers that likely might have circular references to us
1078 owner = 0; 987 owner = 0;
988 enemy = 0;
989 attacked_by = 0;
990
991 // only relevant for players(?), but make sure of it anyways
992 contr = 0;
1079 993
1080 /* Remove object from the active list */ 994 /* Remove object from the active list */
1081 speed = 0; 995 speed = 0;
1082 update_ob_speed (this); 996 update_ob_speed (this);
1083 997
1088 1002
1089/* 1003/*
1090 * sub_weight() recursively (outwards) subtracts a number from the 1004 * sub_weight() recursively (outwards) subtracts a number from the
1091 * weight of an object (and what is carried by it's environment(s)). 1005 * weight of an object (and what is carried by it's environment(s)).
1092 */ 1006 */
1093
1094void 1007void
1095sub_weight (object *op, signed long weight) 1008sub_weight (object *op, signed long weight)
1096{ 1009{
1097 while (op != NULL) 1010 while (op != NULL)
1098 { 1011 {
1099 if (op->type == CONTAINER) 1012 if (op->type == CONTAINER)
1100 {
1101 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1013 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1102 } 1014
1103 op->carrying -= weight; 1015 op->carrying -= weight;
1104 op = op->env; 1016 op = op->env;
1105 } 1017 }
1106} 1018}
1107 1019
1108/* remove_ob(op): 1020/* op->remove ():
1109 * This function removes the object op from the linked list of objects 1021 * This function removes the object op from the linked list of objects
1110 * which it is currently tied to. When this function is done, the 1022 * which it is currently tied to. When this function is done, the
1111 * object will have no environment. If the object previously had an 1023 * object will have no environment. If the object previously had an
1112 * environment, the x and y coordinates will be updated to 1024 * environment, the x and y coordinates will be updated to
1113 * the previous environment. 1025 * the previous environment.
1114 * Beware: This function is called from the editor as well! 1026 * Beware: This function is called from the editor as well!
1115 */ 1027 */
1116
1117void 1028void
1118remove_ob (object *op) 1029object::remove ()
1119{ 1030{
1031 object *tmp, *last = 0;
1120 object * 1032 object *otmp;
1121 tmp, *
1122 last = NULL;
1123 object *
1124 otmp;
1125 1033
1126 tag_t
1127 tag;
1128 int
1129 check_walk_off; 1034 int check_walk_off;
1130 mapstruct *
1131 m;
1132 1035
1133 sint16
1134 x,
1135 y;
1136
1137 if (QUERY_FLAG (op, FLAG_REMOVED)) 1036 if (QUERY_FLAG (this, FLAG_REMOVED))
1138 return; 1037 return;
1139 1038
1140 SET_FLAG (op, FLAG_REMOVED); 1039 SET_FLAG (this, FLAG_REMOVED);
1141 1040
1142 if (op->more != NULL) 1041 if (more)
1143 remove_ob (op->more); 1042 more->remove ();
1144 1043
1145 /* 1044 /*
1146 * In this case, the object to be removed is in someones 1045 * In this case, the object to be removed is in someones
1147 * inventory. 1046 * inventory.
1148 */ 1047 */
1149 if (op->env != NULL) 1048 if (env)
1150 { 1049 {
1151 if (op->nrof) 1050 if (nrof)
1152 sub_weight (op->env, op->weight * op->nrof); 1051 sub_weight (env, weight * nrof);
1153 else 1052 else
1154 sub_weight (op->env, op->weight + op->carrying); 1053 sub_weight (env, weight + carrying);
1155 1054
1156 /* NO_FIX_PLAYER is set when a great many changes are being 1055 /* NO_FIX_PLAYER is set when a great many changes are being
1157 * made to players inventory. If set, avoiding the call 1056 * made to players inventory. If set, avoiding the call
1158 * to save cpu time. 1057 * to save cpu time.
1159 */ 1058 */
1160 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1059 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1161 fix_player (otmp); 1060 fix_player (otmp);
1162 1061
1163 if (op->above != NULL) 1062 if (above != NULL)
1164 op->above->below = op->below; 1063 above->below = below;
1165 else 1064 else
1166 op->env->inv = op->below; 1065 env->inv = below;
1167 1066
1168 if (op->below != NULL) 1067 if (below != NULL)
1169 op->below->above = op->above; 1068 below->above = above;
1170 1069
1171 /* we set up values so that it could be inserted into 1070 /* we set up values so that it could be inserted into
1172 * the map, but we don't actually do that - it is up 1071 * the map, but we don't actually do that - it is up
1173 * to the caller to decide what we want to do. 1072 * to the caller to decide what we want to do.
1174 */ 1073 */
1175 op->x = op->env->x, op->y = op->env->y; 1074 x = env->x, y = env->y;
1176 op->map = op->env->map; 1075 map = env->map;
1177 op->above = NULL, op->below = NULL; 1076 above = 0, below = 0;
1178 op->env = NULL; 1077 env = 0;
1179 } 1078 }
1180 else if (op->map) 1079 else if (map)
1181 { 1080 {
1182 x = op->x;
1183 y = op->y;
1184 m = get_map_from_coord (op->map, &x, &y);
1185
1186 if (!m)
1187 {
1188 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1189 op->map->path, op->x, op->y);
1190 /* in old days, we used to set x and y to 0 and continue.
1191 * it seems if we get into this case, something is probablye
1192 * screwed up and should be fixed.
1193 */
1194 abort ();
1195 }
1196
1197 if (op->map != m)
1198 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1199 op->map->path, m->path, op->x, op->y, x, y);
1200
1201 /* Re did the following section of code - it looks like it had 1081 /* Re did the following section of code - it looks like it had
1202 * lots of logic for things we no longer care about 1082 * lots of logic for things we no longer care about
1203 */ 1083 */
1204 1084
1205 /* link the object above us */ 1085 /* link the object above us */
1206 if (op->above) 1086 if (above)
1207 op->above->below = op->below; 1087 above->below = below;
1208 else 1088 else
1209 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1089 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1210 1090
1211 /* Relink the object below us, if there is one */ 1091 /* Relink the object below us, if there is one */
1212 if (op->below) 1092 if (below)
1213 op->below->above = op->above; 1093 below->above = above;
1214 else 1094 else
1215 { 1095 {
1216 /* Nothing below, which means we need to relink map object for this space 1096 /* Nothing below, which means we need to relink map object for this space
1217 * use translated coordinates in case some oddness with map tiling is 1097 * use translated coordinates in case some oddness with map tiling is
1218 * evident 1098 * evident
1219 */ 1099 */
1220 if (GET_MAP_OB (m, x, y) != op) 1100 if (GET_MAP_OB (map, x, y) != this)
1221 { 1101 {
1222 dump_object (op); 1102 char *dump = dump_object (this);
1223 LOG (llevError, 1103 LOG (llevError,
1224 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1104 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1105 free (dump);
1225 dump_object (GET_MAP_OB (m, x, y)); 1106 dump = dump_object (GET_MAP_OB (map, x, y));
1226 LOG (llevError, "%s\n", errmsg); 1107 LOG (llevError, "%s\n", dump);
1108 free (dump);
1227 } 1109 }
1228 1110
1229 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1111 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1230 } 1112 }
1231 1113
1232 op->above = 0; 1114 above = 0;
1233 op->below = 0; 1115 below = 0;
1234 1116
1235 if (op->map->in_memory == MAP_SAVING) 1117 if (map->in_memory == MAP_SAVING)
1236 return; 1118 return;
1237 1119
1238 tag = op->count;
1239 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1120 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1240 1121
1241 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1122 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1242 { 1123 {
1243 /* No point updating the players look faces if he is the object 1124 /* No point updating the players look faces if he is the object
1244 * being removed. 1125 * being removed.
1245 */ 1126 */
1246 1127
1247 if (tmp->type == PLAYER && tmp != op) 1128 if (tmp->type == PLAYER && tmp != this)
1248 { 1129 {
1249 /* If a container that the player is currently using somehow gets 1130 /* If a container that the player is currently using somehow gets
1250 * removed (most likely destroyed), update the player view 1131 * removed (most likely destroyed), update the player view
1251 * appropriately. 1132 * appropriately.
1252 */ 1133 */
1253 if (tmp->container == op) 1134 if (tmp->container == this)
1254 { 1135 {
1255 CLEAR_FLAG (op, FLAG_APPLIED); 1136 CLEAR_FLAG (this, FLAG_APPLIED);
1256 tmp->container = NULL; 1137 tmp->container = 0;
1257 } 1138 }
1258 1139
1259 tmp->contr->socket.update_look = 1; 1140 tmp->contr->socket.update_look = 1;
1260 } 1141 }
1261 1142
1262 /* See if player moving off should effect something */ 1143 /* See if player moving off should effect something */
1263 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1144 if (check_walk_off
1145 && ((move_type & tmp->move_off)
1146 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1264 { 1147 {
1265 move_apply (tmp, op, NULL); 1148 move_apply (tmp, this, 0);
1266 1149
1267 if (was_destroyed (op, tag)) 1150 if (destroyed ())
1268 {
1269 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1151 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1270 }
1271 } 1152 }
1272 1153
1273 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1154 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1274 1155
1275 if (tmp->above == tmp) 1156 if (tmp->above == tmp)
1276 tmp->above = NULL; 1157 tmp->above = 0;
1277 1158
1278 last = tmp; 1159 last = tmp;
1279 } 1160 }
1280 1161
1281 /* last == NULL of there are no objects on this space */ 1162 /* last == NULL of there are no objects on this space */
1282 if (last == NULL) 1163 if (!last)
1283 { 1164 {
1284 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1165 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1285 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1166 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1286 * those out anyways, and if there are any flags set right now, they won't 1167 * those out anyways, and if there are any flags set right now, they won't
1287 * be correct anyways. 1168 * be correct anyways.
1288 */ 1169 */
1289 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1170 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1290 update_position (op->map, op->x, op->y); 1171 update_position (map, x, y);
1291 } 1172 }
1292 else 1173 else
1293 update_object (last, UP_OBJ_REMOVE); 1174 update_object (last, UP_OBJ_REMOVE);
1294 1175
1295 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1176 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1296 update_all_los (op->map, op->x, op->y); 1177 update_all_los (map, x, y);
1297 } 1178 }
1298} 1179}
1299 1180
1300/* 1181/*
1301 * merge_ob(op,top): 1182 * merge_ob(op,top):
1322 { 1203 {
1323 top->nrof += op->nrof; 1204 top->nrof += op->nrof;
1324 1205
1325/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1206/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1326 op->weight = 0; /* Don't want any adjustements now */ 1207 op->weight = 0; /* Don't want any adjustements now */
1327 remove_ob (op); 1208 op->remove ();
1328 free_object (op); 1209 op->destroy (0);
1329 return top; 1210 return top;
1330 } 1211 }
1331 } 1212 }
1332 1213
1333 return NULL; 1214 return 0;
1334} 1215}
1335 1216
1336/* 1217/*
1337 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1218 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1338 * job preparing multi-part monsters 1219 * job preparing multi-part monsters
1339 */ 1220 */
1340object * 1221object *
1341insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1222insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1342{ 1223{
1343 object *tmp; 1224 object *tmp;
1344 1225
1345 if (op->head) 1226 if (op->head)
1346 op = op->head; 1227 op = op->head;
1374 * NULL if 'op' was destroyed 1255 * NULL if 'op' was destroyed
1375 * just 'op' otherwise 1256 * just 'op' otherwise
1376 */ 1257 */
1377 1258
1378object * 1259object *
1379insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1260insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1380{ 1261{
1381 object *tmp, *top, *floor = NULL; 1262 object *tmp, *top, *floor = NULL;
1382 sint16 x, y; 1263 sint16 x, y;
1383 1264
1384 if (QUERY_FLAG (op, FLAG_FREED)) 1265 if (QUERY_FLAG (op, FLAG_FREED))
1387 return NULL; 1268 return NULL;
1388 } 1269 }
1389 1270
1390 if (m == NULL) 1271 if (m == NULL)
1391 { 1272 {
1392 dump_object (op); 1273 char *dump = dump_object (op);
1393 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1274 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1275 free (dump);
1394 return op; 1276 return op;
1395 } 1277 }
1396 1278
1397 if (out_of_map (m, op->x, op->y)) 1279 if (out_of_map (m, op->x, op->y))
1398 { 1280 {
1399 dump_object (op); 1281 char *dump = dump_object (op);
1400 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1282 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1401#ifdef MANY_CORES 1283#ifdef MANY_CORES
1402 /* Better to catch this here, as otherwise the next use of this object 1284 /* Better to catch this here, as otherwise the next use of this object
1403 * is likely to cause a crash. Better to find out where it is getting 1285 * is likely to cause a crash. Better to find out where it is getting
1404 * improperly inserted. 1286 * improperly inserted.
1405 */ 1287 */
1406 abort (); 1288 abort ();
1407#endif 1289#endif
1290 free (dump);
1408 return op; 1291 return op;
1409 } 1292 }
1410 1293
1411 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1294 if (!QUERY_FLAG (op, FLAG_REMOVED))
1412 { 1295 {
1413 dump_object (op); 1296 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1297 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1298 free (dump);
1415 return op; 1299 return op;
1416 } 1300 }
1417 1301
1418 if (op->more != NULL) 1302 if (op->more != NULL)
1419 { 1303 {
1460 if (op->nrof && !(flag & INS_NO_MERGE)) 1344 if (op->nrof && !(flag & INS_NO_MERGE))
1461 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1345 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1462 if (CAN_MERGE (op, tmp)) 1346 if (CAN_MERGE (op, tmp))
1463 { 1347 {
1464 op->nrof += tmp->nrof; 1348 op->nrof += tmp->nrof;
1465 remove_ob (tmp); 1349 tmp->remove ();
1466 free_object (tmp); 1350 tmp->destroy (0);
1467 } 1351 }
1468 1352
1469 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1470 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1471 1355
1660 1544
1661 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1662 { 1546 {
1663 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1664 { 1548 {
1665 remove_ob (tmp); 1549 tmp->remove ();
1666 free_object (tmp); 1550 tmp->destroy (0);
1667 } 1551 }
1668 } 1552 }
1669 1553
1670 tmp1 = arch_to_object (find_archetype (arch_string)); 1554 tmp1 = arch_to_object (archetype::find (arch_string));
1671 1555
1672 tmp1->x = op->x; 1556 tmp1->x = op->x;
1673 tmp1->y = op->y; 1557 tmp1->y = op->y;
1674 insert_ob_in_map (tmp1, op->map, op, 0); 1558 insert_ob_in_map (tmp1, op->map, op, 0);
1675} 1559}
1697 } 1581 }
1698 1582
1699 newob = object_create_clone (orig_ob); 1583 newob = object_create_clone (orig_ob);
1700 1584
1701 if ((orig_ob->nrof -= nr) < 1) 1585 if ((orig_ob->nrof -= nr) < 1)
1702 { 1586 orig_ob->destroy (1);
1703 if (!is_removed)
1704 remove_ob (orig_ob);
1705 free_object2 (orig_ob, 1);
1706 }
1707 else if (!is_removed) 1587 else if (!is_removed)
1708 { 1588 {
1709 if (orig_ob->env != NULL) 1589 if (orig_ob->env != NULL)
1710 sub_weight (orig_ob->env, orig_ob->weight * nr); 1590 sub_weight (orig_ob->env, orig_ob->weight * nr);
1711 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1591 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1775 esrv_send_item (tmp, op); 1655 esrv_send_item (tmp, op);
1776 } 1656 }
1777 } 1657 }
1778 else 1658 else
1779 { 1659 {
1780 remove_ob (op); 1660 op->remove ();
1781 op->nrof = 0; 1661 op->nrof = 0;
1782 if (tmp) 1662 if (tmp)
1783 { 1663 {
1784 esrv_del_item (tmp->contr, op->count); 1664 esrv_del_item (tmp->contr, op->count);
1785 } 1665 }
1791 1671
1792 if (i < op->nrof) 1672 if (i < op->nrof)
1793 op->nrof -= i; 1673 op->nrof -= i;
1794 else 1674 else
1795 { 1675 {
1796 remove_ob (op); 1676 op->remove ();
1797 op->nrof = 0; 1677 op->nrof = 0;
1798 } 1678 }
1799 1679
1800 /* Since we just removed op, op->above is null */ 1680 /* Since we just removed op, op->above is null */
1801 for (tmp = above; tmp != NULL; tmp = tmp->above) 1681 for (tmp = above; tmp != NULL; tmp = tmp->above)
1810 1690
1811 if (op->nrof) 1691 if (op->nrof)
1812 return op; 1692 return op;
1813 else 1693 else
1814 { 1694 {
1815 free_object (op); 1695 op->destroy (0);
1816 return NULL; 1696 return NULL;
1817 } 1697 }
1818} 1698}
1819 1699
1820/* 1700/*
1833 op->carrying += weight; 1713 op->carrying += weight;
1834 op = op->env; 1714 op = op->env;
1835 } 1715 }
1836} 1716}
1837 1717
1718object *
1719insert_ob_in_ob (object *op, object *where)
1720{
1721 if (!where)
1722 {
1723 char *dump = dump_object (op);
1724 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1725 free (dump);
1726 return op;
1727 }
1728
1729 if (where->head)
1730 {
1731 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1732 where = where->head;
1733 }
1734
1735 return where->insert (op);
1736}
1737
1838/* 1738/*
1839 * insert_ob_in_ob(op,environment): 1739 * env->insert (op)
1840 * This function inserts the object op in the linked list 1740 * This function inserts the object op in the linked list
1841 * inside the object environment. 1741 * inside the object environment.
1842 * 1742 *
1843 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1844 * the inventory at the last position or next to other objects of the same
1845 * type.
1846 * Frank: Now sorted by type, archetype and magic!
1847 *
1848 * The function returns now pointer to inserted item, and return value can 1743 * The function returns now pointer to inserted item, and return value can
1849 * be != op, if items are merged. -Tero 1744 * be != op, if items are merged. -Tero
1850 */ 1745 */
1851 1746
1852object * 1747object *
1853insert_ob_in_ob (object *op, object *where) 1748object::insert (object *op)
1854{ 1749{
1855 object * 1750 object *tmp, *otmp;
1856 tmp, *
1857 otmp;
1858 1751
1859 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1752 if (!QUERY_FLAG (op, FLAG_REMOVED))
1860 { 1753 op->remove ();
1861 dump_object (op);
1862 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1863 return op;
1864 }
1865
1866 if (where == NULL)
1867 {
1868 dump_object (op);
1869 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1870 return op;
1871 }
1872
1873 if (where->head)
1874 {
1875 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1876 where = where->head;
1877 }
1878 1754
1879 if (op->more) 1755 if (op->more)
1880 { 1756 {
1881 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1757 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1882 return op; 1758 return op;
1884 1760
1885 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1761 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1886 CLEAR_FLAG (op, FLAG_REMOVED); 1762 CLEAR_FLAG (op, FLAG_REMOVED);
1887 if (op->nrof) 1763 if (op->nrof)
1888 { 1764 {
1889 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1765 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1890 if (CAN_MERGE (tmp, op)) 1766 if (CAN_MERGE (tmp, op))
1891 { 1767 {
1892 /* return the original object and remove inserted object 1768 /* return the original object and remove inserted object
1893 (client needs the original object) */ 1769 (client needs the original object) */
1894 tmp->nrof += op->nrof; 1770 tmp->nrof += op->nrof;
1895 /* Weight handling gets pretty funky. Since we are adding to 1771 /* Weight handling gets pretty funky. Since we are adding to
1896 * tmp->nrof, we need to increase the weight. 1772 * tmp->nrof, we need to increase the weight.
1897 */ 1773 */
1898 add_weight (where, op->weight * op->nrof); 1774 add_weight (this, op->weight * op->nrof);
1899 SET_FLAG (op, FLAG_REMOVED); 1775 SET_FLAG (op, FLAG_REMOVED);
1900 free_object (op); /* free the inserted object */ 1776 op->destroy (); /* free the inserted object */
1901 op = tmp; 1777 op = tmp;
1902 remove_ob (op); /* and fix old object's links */ 1778 op->remove (); /* and fix old object's links */
1903 CLEAR_FLAG (op, FLAG_REMOVED); 1779 CLEAR_FLAG (op, FLAG_REMOVED);
1904 break; 1780 break;
1905 } 1781 }
1906 1782
1907 /* I assume combined objects have no inventory 1783 /* I assume combined objects have no inventory
1908 * We add the weight - this object could have just been removed 1784 * We add the weight - this object could have just been removed
1909 * (if it was possible to merge). calling remove_ob will subtract 1785 * (if it was possible to merge). calling remove_ob will subtract
1910 * the weight, so we need to add it in again, since we actually do 1786 * the weight, so we need to add it in again, since we actually do
1911 * the linking below 1787 * the linking below
1912 */ 1788 */
1913 add_weight (where, op->weight * op->nrof); 1789 add_weight (this, op->weight * op->nrof);
1914 } 1790 }
1915 else 1791 else
1916 add_weight (where, (op->weight + op->carrying)); 1792 add_weight (this, (op->weight + op->carrying));
1917 1793
1918 otmp = is_player_inv (where); 1794 otmp = is_player_inv (this);
1919 if (otmp && otmp->contr != NULL) 1795 if (otmp && otmp->contr)
1920 {
1921 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1796 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1922 fix_player (otmp); 1797 fix_player (otmp);
1923 }
1924 1798
1925 op->map = NULL; 1799 op->map = NULL;
1926 op->env = where; 1800 op->env = this;
1927 op->above = NULL; 1801 op->above = NULL;
1928 op->below = NULL; 1802 op->below = NULL;
1929 op->x = 0, op->y = 0; 1803 op->x = 0, op->y = 0;
1930 1804
1931 /* reset the light list and los of the players on the map */ 1805 /* reset the light list and los of the players on the map */
1932 if ((op->glow_radius != 0) && where->map) 1806 if ((op->glow_radius != 0) && map)
1933 { 1807 {
1934#ifdef DEBUG_LIGHTS 1808#ifdef DEBUG_LIGHTS
1935 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1809 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1936#endif /* DEBUG_LIGHTS */ 1810#endif /* DEBUG_LIGHTS */
1937 if (MAP_DARKNESS (where->map)) 1811 if (MAP_DARKNESS (map))
1938 update_all_los (where->map, where->x, where->y); 1812 update_all_los (map, x, y);
1939 } 1813 }
1940 1814
1941 /* Client has no idea of ordering so lets not bother ordering it here. 1815 /* Client has no idea of ordering so lets not bother ordering it here.
1942 * It sure simplifies this function... 1816 * It sure simplifies this function...
1943 */ 1817 */
1944 if (where->inv == NULL) 1818 if (!inv)
1945 where->inv = op; 1819 inv = op;
1946 else 1820 else
1947 { 1821 {
1948 op->below = where->inv; 1822 op->below = inv;
1949 op->below->above = op; 1823 op->below->above = op;
1950 where->inv = op; 1824 inv = op;
1951 } 1825 }
1826
1952 return op; 1827 return op;
1953} 1828}
1954 1829
1955/* 1830/*
1956 * Checks if any objects has a move_type that matches objects 1831 * Checks if any objects has a move_type that matches objects
1974 */ 1849 */
1975 1850
1976int 1851int
1977check_move_on (object *op, object *originator) 1852check_move_on (object *op, object *originator)
1978{ 1853{
1979 object * 1854 object *tmp;
1980 tmp; 1855 maptile *m = op->map;
1981 tag_t
1982 tag;
1983 mapstruct *
1984 m = op->map;
1985 int
1986 x = op->x, y = op->y; 1856 int x = op->x, y = op->y;
1987 1857
1988 MoveType 1858 MoveType move_on, move_slow, move_block;
1989 move_on,
1990 move_slow,
1991 move_block;
1992 1859
1993 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1860 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1994 return 0; 1861 return 0;
1995
1996 tag = op->count;
1997 1862
1998 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1863 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1999 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1864 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2000 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1865 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2001 1866
2062 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1927 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2063 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1928 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2064 { 1929 {
2065 move_apply (tmp, op, originator); 1930 move_apply (tmp, op, originator);
2066 1931
2067 if (was_destroyed (op, tag)) 1932 if (op->destroyed ())
2068 return 1; 1933 return 1;
2069 1934
2070 /* what the person/creature stepped onto has moved the object 1935 /* what the person/creature stepped onto has moved the object
2071 * someplace new. Don't process any further - if we did, 1936 * someplace new. Don't process any further - if we did,
2072 * have a feeling strange problems would result. 1937 * have a feeling strange problems would result.
2084 * a matching archetype at the given map and coordinates. 1949 * a matching archetype at the given map and coordinates.
2085 * The first matching object is returned, or NULL if none. 1950 * The first matching object is returned, or NULL if none.
2086 */ 1951 */
2087 1952
2088object * 1953object *
2089present_arch (const archetype *at, mapstruct *m, int x, int y) 1954present_arch (const archetype *at, maptile *m, int x, int y)
2090{ 1955{
2091 object * 1956 object *
2092 tmp; 1957 tmp;
2093 1958
2094 if (m == NULL || out_of_map (m, x, y)) 1959 if (m == NULL || out_of_map (m, x, y))
2107 * a matching type variable at the given map and coordinates. 1972 * a matching type variable at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1973 * The first matching object is returned, or NULL if none.
2109 */ 1974 */
2110 1975
2111object * 1976object *
2112present (unsigned char type, mapstruct *m, int x, int y) 1977present (unsigned char type, maptile *m, int x, int y)
2113{ 1978{
2114 object * 1979 object *
2115 tmp; 1980 tmp;
2116 1981
2117 if (out_of_map (m, x, y)) 1982 if (out_of_map (m, x, y))
2257 * the archetype because that isn't correct if the monster has been 2122 * the archetype because that isn't correct if the monster has been
2258 * customized, changed states, etc. 2123 * customized, changed states, etc.
2259 */ 2124 */
2260 2125
2261int 2126int
2262find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2127find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2263{ 2128{
2264 int 2129 int
2265 i, 2130 i,
2266 index = 0, flag; 2131 index = 0, flag;
2267 static int 2132 static int
2288 return -1; 2153 return -1;
2289 return altern[RANDOM () % index]; 2154 return altern[RANDOM () % index];
2290} 2155}
2291 2156
2292/* 2157/*
2293 * find_first_free_spot(archetype, mapstruct, x, y) works like 2158 * find_first_free_spot(archetype, maptile, x, y) works like
2294 * find_free_spot(), but it will search max number of squares. 2159 * find_free_spot(), but it will search max number of squares.
2295 * But it will return the first available spot, not a random choice. 2160 * But it will return the first available spot, not a random choice.
2296 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2161 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2297 */ 2162 */
2298 2163
2299int 2164int
2300find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2165find_first_free_spot (const object *ob, maptile *m, int x, int y)
2301{ 2166{
2302 int 2167 int
2303 i; 2168 i;
2304 2169
2305 for (i = 0; i < SIZEOFFREE; i++) 2170 for (i = 0; i < SIZEOFFREE; i++)
2369 * because we have to know what movement the thing looking to move 2234 * because we have to know what movement the thing looking to move
2370 * there is capable of. 2235 * there is capable of.
2371 */ 2236 */
2372 2237
2373int 2238int
2374find_dir (mapstruct *m, int x, int y, object *exclude) 2239find_dir (maptile *m, int x, int y, object *exclude)
2375{ 2240{
2376 int 2241 int
2377 i, 2242 i,
2378 max = SIZEOFFREE, mflags; 2243 max = SIZEOFFREE, mflags;
2379 2244
2380 sint16 nx, ny; 2245 sint16 nx, ny;
2381 object * 2246 object *
2382 tmp; 2247 tmp;
2383 mapstruct * 2248 maptile *
2384 mp; 2249 mp;
2385 2250
2386 MoveType blocked, move_type; 2251 MoveType blocked, move_type;
2387 2252
2388 if (exclude && exclude->head) 2253 if (exclude && exclude->head)
2596 * Modified to be map tile aware -.MSW 2461 * Modified to be map tile aware -.MSW
2597 */ 2462 */
2598 2463
2599 2464
2600int 2465int
2601can_see_monsterP (mapstruct *m, int x, int y, int dir) 2466can_see_monsterP (maptile *m, int x, int y, int dir)
2602{ 2467{
2603 sint16 dx, dy; 2468 sint16 dx, dy;
2604 int 2469 int
2605 mflags; 2470 mflags;
2606 2471
2655 * create clone from object to another 2520 * create clone from object to another
2656 */ 2521 */
2657object * 2522object *
2658object_create_clone (object *asrc) 2523object_create_clone (object *asrc)
2659{ 2524{
2660 object *
2661 dst = NULL, *tmp, *src, *part, *prev, *item; 2525 object *dst = 0, *tmp, *src, *part, *prev, *item;
2662 2526
2663 if (!asrc) 2527 if (!asrc)
2664 return NULL; 2528 return 0;
2529
2665 src = asrc; 2530 src = asrc;
2666 if (src->head) 2531 if (src->head)
2667 src = src->head; 2532 src = src->head;
2668 2533
2669 prev = NULL; 2534 prev = 0;
2670 for (part = src; part; part = part->more) 2535 for (part = src; part; part = part->more)
2671 { 2536 {
2672 tmp = get_object (); 2537 tmp = get_object ();
2673 copy_object (part, tmp); 2538 copy_object (part, tmp);
2674 tmp->x -= src->x; 2539 tmp->x -= src->x;
2675 tmp->y -= src->y; 2540 tmp->y -= src->y;
2541
2676 if (!part->head) 2542 if (!part->head)
2677 { 2543 {
2678 dst = tmp; 2544 dst = tmp;
2679 tmp->head = NULL; 2545 tmp->head = 0;
2680 } 2546 }
2681 else 2547 else
2682 { 2548 {
2683 tmp->head = dst; 2549 tmp->head = dst;
2684 } 2550 }
2551
2685 tmp->more = NULL; 2552 tmp->more = 0;
2553
2686 if (prev) 2554 if (prev)
2687 prev->more = tmp; 2555 prev->more = tmp;
2556
2688 prev = tmp; 2557 prev = tmp;
2689 } 2558 }
2690 2559
2691 /*** copy inventory ***/
2692 for (item = src->inv; item; item = item->below) 2560 for (item = src->inv; item; item = item->below)
2693 {
2694 (void) insert_ob_in_ob (object_create_clone (item), dst); 2561 insert_ob_in_ob (object_create_clone (item), dst);
2695 }
2696 2562
2697 return dst; 2563 return dst;
2698} 2564}
2699 2565
2700/* return true if the object was destroyed, 0 otherwise */
2701int
2702was_destroyed (const object *op, tag_t old_tag)
2703{
2704 /* checking for FLAG_FREED isn't necessary, but makes this function more
2705 * robust */
2706 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2707}
2708
2709/* GROS - Creates an object using a string representing its content. */ 2566/* GROS - Creates an object using a string representing its content. */
2710
2711/* Basically, we save the content of the string to a temp file, then call */ 2567/* Basically, we save the content of the string to a temp file, then call */
2712
2713/* load_object on it. I admit it is a highly inefficient way to make things, */ 2568/* load_object on it. I admit it is a highly inefficient way to make things, */
2714
2715/* but it was simple to make and allows reusing the load_object function. */ 2569/* but it was simple to make and allows reusing the load_object function. */
2716
2717/* Remember not to use load_object_str in a time-critical situation. */ 2570/* Remember not to use load_object_str in a time-critical situation. */
2718
2719/* Also remember that multiparts objects are not supported for now. */ 2571/* Also remember that multiparts objects are not supported for now. */
2720 2572
2721object * 2573object *
2722load_object_str (const char *obstr) 2574load_object_str (const char *obstr)
2723{ 2575{
2724 object * 2576 object *op;
2725 op;
2726 char
2727 filename[MAX_BUF]; 2577 char filename[MAX_BUF];
2728 2578
2729 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2579 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2730 2580
2731 FILE *
2732 tempfile = fopen (filename, "w"); 2581 FILE *tempfile = fopen (filename, "w");
2733 2582
2734 if (tempfile == NULL) 2583 if (tempfile == NULL)
2735 { 2584 {
2736 LOG (llevError, "Error - Unable to access load object temp file\n"); 2585 LOG (llevError, "Error - Unable to access load object temp file\n");
2737 return NULL; 2586 return NULL;
2758 * returns NULL if no match. 2607 * returns NULL if no match.
2759 */ 2608 */
2760object * 2609object *
2761find_obj_by_type_subtype (const object *who, int type, int subtype) 2610find_obj_by_type_subtype (const object *who, int type, int subtype)
2762{ 2611{
2763 object * 2612 object *tmp;
2764 tmp;
2765 2613
2766 for (tmp = who->inv; tmp; tmp = tmp->below) 2614 for (tmp = who->inv; tmp; tmp = tmp->below)
2767 if (tmp->type == type && tmp->subtype == subtype) 2615 if (tmp->type == type && tmp->subtype == subtype)
2768 return tmp; 2616 return tmp;
2769 2617
2777 * do the desired thing. 2625 * do the desired thing.
2778 */ 2626 */
2779key_value * 2627key_value *
2780get_ob_key_link (const object *ob, const char *key) 2628get_ob_key_link (const object *ob, const char *key)
2781{ 2629{
2782 key_value * 2630 key_value *link;
2783 link;
2784 2631
2785 for (link = ob->key_values; link != NULL; link = link->next) 2632 for (link = ob->key_values; link != NULL; link = link->next)
2786 {
2787 if (link->key == key) 2633 if (link->key == key)
2788 {
2789 return link; 2634 return link;
2790 }
2791 }
2792 2635
2793 return NULL; 2636 return NULL;
2794} 2637}
2795 2638
2796/* 2639/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines