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Comparing deliantra/server/common/object.C (file contents):
Revision 1.29 by root, Mon Sep 11 12:38:36 2006 UTC vs.
Revision 1.65 by root, Wed Dec 13 00:42:03 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
50}; 49};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
55 131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
255 { 331 {
256 if (inv->inv) 332 if (inv->inv)
257 sum_weight (inv); 333 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 335 }
336
260 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
262 if (op->carrying != sum) 340 if (op->carrying != sum)
263 op->carrying = sum; 341 op->carrying = sum;
342
264 return sum; 343 return sum;
265} 344}
266 345
267/** 346/**
268 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 375 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
298 */ 377 */
299 378
300void 379char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 380dump_object (object *op)
356{ 381{
357 if (op == NULL) 382 if (!op)
358 { 383 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 384
366void 385 object_freezer freezer;
367dump_all_objects (void) 386 save_object (freezer, op, 3);
368{ 387 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 388}
377 389
378/* 390/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
400 */ 412 */
401 413
402object * 414object *
403find_object (tag_t i) 415find_object (tag_t i)
404{ 416{
405 object *op; 417 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 418 if (op->count == i)
409 break; 419 return op;
420
410 return op; 421 return 0;
411} 422}
412 423
413/* 424/*
414 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
417 */ 428 */
418 429
419object * 430object *
420find_object_name (const char *str) 431find_object_name (const char *str)
421{ 432{
422 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
423 object *op; 434 object *op;
424 435
425 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 437 if (op->name == str_)
427 break; 438 break;
428 439
429 return op; 440 return op;
430} 441}
431 442
434{ 445{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436} 447}
437 448
438/* 449/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448
449object *
450get_owner (object *op)
451{
452 if (op->owner == NULL)
453 return NULL;
454
455 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
456 return op->owner;
457
458 op->owner = NULL;
459 op->ownercount = 0;
460 return NULL;
461}
462
463void
464clear_owner (object *op)
465{
466 if (!op)
467 return;
468
469 if (op->owner && op->ownercount == op->owner->count)
470 op->owner->refcount--;
471
472 op->owner = NULL;
473 op->ownercount = 0;
474}
475
476/*
477 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
478 * skill and experience objects. 451 * skill and experience objects.
479 */ 452 */
480void 453void
481set_owner (object *op, object *owner) 454object::set_owner (object *owner)
482{ 455{
483 if (owner == NULL || op == NULL) 456 if (!owner)
484 return; 457 return;
485 458
486 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
487 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
488 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
489 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
490 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
491 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
492 */ 465 */
493 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
494 owner = owner->owner; 467 owner = owner->owner;
495 468
496 /* IF the owner still has an owner, we did not resolve to a final owner.
497 * so lets not add to that.
498 */
499 if (owner->owner)
500 return;
501
502 op->owner = owner; 469 this->owner = owner;
503
504 op->ownercount = owner->count;
505 owner->refcount++;
506}
507
508/* Set the owner to clone's current owner and set the skill and experience
509 * objects to clone's objects (typically those objects that where the owner's
510 * current skill and experience objects at the time when clone's owner was
511 * set - not the owner's current skill and experience objects).
512 *
513 * Use this function if player created an object (e.g. fire bullet, swarm
514 * spell), and this object creates further objects whose kills should be
515 * accounted for the player's original skill, even if player has changed
516 * skills meanwhile.
517 */
518void
519copy_owner (object *op, object *clone)
520{
521 object *owner = get_owner (clone);
522
523 if (owner == NULL)
524 {
525 /* players don't have owners - they own themselves. Update
526 * as appropriate.
527 */
528 if (clone->type == PLAYER)
529 owner = clone;
530 else
531 return;
532 }
533
534 set_owner (op, owner);
535} 470}
536 471
537/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
538 * refcounts and freeing the links. 473 * refcounts and freeing the links.
539 */ 474 */
555{ 490{
556 attachable_base::clear (); 491 attachable_base::clear ();
557 492
558 free_key_values (this); 493 free_key_values (this);
559 494
560 clear_owner (this); 495 owner = 0;
561
562 name = 0; 496 name = 0;
563 name_pl = 0; 497 name_pl = 0;
564 title = 0; 498 title = 0;
565 race = 0; 499 race = 0;
566 slaying = 0; 500 slaying = 0;
567 skill = 0; 501 skill = 0;
568 msg = 0; 502 msg = 0;
569 lore = 0; 503 lore = 0;
570 custom_name = 0; 504 custom_name = 0;
571 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
572 517
573 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
574 519
575 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
576}
577 521
578void object::clone (object *destination)
579{
580 *(object_copy *) destination = *this;
581 *(object_pod *) destination = *this;
582
583 if (self || cb)
584 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
585}
586
587/*
588 * clear_object() frees everything allocated by an object, and also
589 * clears all variables and flags to default settings.
590 */
591
592void
593clear_object (object *op)
594{
595 op->clear ();
596
597 op->contr = NULL;
598 op->below = NULL;
599 op->above = NULL;
600 op->inv = NULL;
601 op->container = NULL;
602 op->env = NULL;
603 op->more = NULL;
604 op->head = NULL;
605 op->map = NULL;
606 op->refcount = 0;
607 op->active_next = NULL;
608 op->active_prev = NULL;
609 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
610 523
611 op->expmul = 1.0; 524 expmul = 1.0;
612 op->face = blank_face; 525 face = blank_face;
613 op->attacked_by_count = -1;
614 526
615 if (settings.casting_time) 527 if (settings.casting_time)
616 op->casting_time = -1; 528 casting_time = -1;
617} 529}
618 530
619/* 531/*
620 * copy object first frees everything allocated by the second object, 532 * copy_to first frees everything allocated by the dst object,
621 * and then copies the contends of the first object into the second 533 * and then copies the contents of itself into the second
622 * object, allocating what needs to be allocated. Basically, any 534 * object, allocating what needs to be allocated. Basically, any
623 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 535 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
624 * if the first object is freed, the pointers in the new object 536 * if the first object is freed, the pointers in the new object
625 * will point at garbage. 537 * will point at garbage.
626 */ 538 */
627
628void 539void
629copy_object (object *op2, object *op) 540object::copy_to (object *dst)
630{ 541{
631 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 542 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
632 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 543 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
633 544
634 op2->clone (op); 545 *(object_copy *)dst = *this;
546 *(object_pod *)dst = *this;
547
548 if (self || cb)
549 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
635 550
636 if (is_freed) 551 if (is_freed)
637 SET_FLAG (op, FLAG_FREED); 552 SET_FLAG (dst, FLAG_FREED);
553
638 if (is_removed) 554 if (is_removed)
639 SET_FLAG (op, FLAG_REMOVED); 555 SET_FLAG (dst, FLAG_REMOVED);
640 556
641 if (op2->speed < 0) 557 if (speed < 0)
642 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 558 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
643 559
644 /* Copy over key_values, if any. */ 560 /* Copy over key_values, if any. */
645 if (op2->key_values) 561 if (key_values)
646 { 562 {
647 key_value *tail = 0; 563 key_value *tail = 0;
648 key_value *i; 564 key_value *i;
649 565
650 op->key_values = 0; 566 dst->key_values = 0;
651 567
652 for (i = op2->key_values; i; i = i->next) 568 for (i = key_values; i; i = i->next)
653 { 569 {
654 key_value *new_link = new key_value; 570 key_value *new_link = new key_value;
655 571
656 new_link->next = 0; 572 new_link->next = 0;
657 new_link->key = i->key; 573 new_link->key = i->key;
658 new_link->value = i->value; 574 new_link->value = i->value;
659 575
660 /* Try and be clever here, too. */ 576 /* Try and be clever here, too. */
661 if (!op->key_values) 577 if (!dst->key_values)
662 { 578 {
663 op->key_values = new_link; 579 dst->key_values = new_link;
664 tail = new_link; 580 tail = new_link;
665 } 581 }
666 else 582 else
667 { 583 {
668 tail->next = new_link; 584 tail->next = new_link;
669 tail = new_link; 585 tail = new_link;
670 } 586 }
671 } 587 }
672 } 588 }
673 589
674 update_ob_speed (op); 590 update_ob_speed (dst);
591}
592
593object *
594object::clone ()
595{
596 object *neu = create ();
597 copy_to (neu);
598 return neu;
675} 599}
676 600
677/* 601/*
678 * If an object with the IS_TURNABLE() flag needs to be turned due 602 * If an object with the IS_TURNABLE() flag needs to be turned due
679 * to the closest player being on the other side, this function can 603 * to the closest player being on the other side, this function can
692/* 616/*
693 * Updates the speed of an object. If the speed changes from 0 to another 617 * Updates the speed of an object. If the speed changes from 0 to another
694 * value, or vice versa, then add/remove the object from the active list. 618 * value, or vice versa, then add/remove the object from the active list.
695 * This function needs to be called whenever the speed of an object changes. 619 * This function needs to be called whenever the speed of an object changes.
696 */ 620 */
697
698void 621void
699update_ob_speed (object *op) 622update_ob_speed (object *op)
700{ 623{
701 extern int arch_init; 624 extern int arch_init;
702 625
711 abort (); 634 abort ();
712#else 635#else
713 op->speed = 0; 636 op->speed = 0;
714#endif 637#endif
715 } 638 }
639
716 if (arch_init) 640 if (arch_init)
717 {
718 return; 641 return;
719 } 642
720 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 643 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
721 { 644 {
722 /* If already on active list, don't do anything */ 645 /* If already on active list, don't do anything */
723 if (op->active_next || op->active_prev || op == active_objects) 646 if (op->active_next || op->active_prev || op == active_objects)
724 return; 647 return;
725 648
726 /* process_events() expects us to insert the object at the beginning 649 /* process_events() expects us to insert the object at the beginning
727 * of the list. */ 650 * of the list. */
728 op->active_next = active_objects; 651 op->active_next = active_objects;
652
729 if (op->active_next != NULL) 653 if (op->active_next != NULL)
730 op->active_next->active_prev = op; 654 op->active_next->active_prev = op;
655
731 active_objects = op; 656 active_objects = op;
732 } 657 }
733 else 658 else
734 { 659 {
735 /* If not on the active list, nothing needs to be done */ 660 /* If not on the active list, nothing needs to be done */
737 return; 662 return;
738 663
739 if (op->active_prev == NULL) 664 if (op->active_prev == NULL)
740 { 665 {
741 active_objects = op->active_next; 666 active_objects = op->active_next;
667
742 if (op->active_next != NULL) 668 if (op->active_next != NULL)
743 op->active_next->active_prev = NULL; 669 op->active_next->active_prev = NULL;
744 } 670 }
745 else 671 else
746 { 672 {
747 op->active_prev->active_next = op->active_next; 673 op->active_prev->active_next = op->active_next;
674
748 if (op->active_next) 675 if (op->active_next)
749 op->active_next->active_prev = op->active_prev; 676 op->active_next->active_prev = op->active_prev;
750 } 677 }
678
751 op->active_next = NULL; 679 op->active_next = NULL;
752 op->active_prev = NULL; 680 op->active_prev = NULL;
753 } 681 }
754} 682}
755 683
880 update_now = 1; 808 update_now = 1;
881 809
882 if ((move_slow | op->move_slow) != move_slow) 810 if ((move_slow | op->move_slow) != move_slow)
883 update_now = 1; 811 update_now = 1;
884 } 812 }
813
885 /* if the object is being removed, we can't make intelligent 814 /* if the object is being removed, we can't make intelligent
886 * decisions, because remove_ob can't really pass the object 815 * decisions, because remove_ob can't really pass the object
887 * that is being removed. 816 * that is being removed.
888 */ 817 */
889 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 818 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
901 830
902 if (op->more != NULL) 831 if (op->more != NULL)
903 update_object (op->more, action); 832 update_object (op->more, action);
904} 833}
905 834
906static unordered_vector < object *>mortals; 835object::vector object::mortals;
907static 836object::vector object::objects; // not yet used
908std::vector < object *> 837object *object::first;
909 freed;
910 838
911void object::free_mortals () 839void object::free_mortals ()
912{ 840{
913 for (unordered_vector < object *>::iterator i = mortals.begin (); i != mortals.end ();) 841 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
914 if (!(*i)->refcount) 842 if ((*i)->refcnt)
843 ++i; // further delay freeing
844 else
915 { 845 {
916 freed.push_back (*i); 846 delete *i;
917 mortals.erase (i); 847 mortals.erase (i);
918 } 848 }
919 else
920 ++i;
921} 849}
922 850
923object::object () 851object::object ()
924{ 852{
925 SET_FLAG (this, FLAG_REMOVED); 853 SET_FLAG (this, FLAG_REMOVED);
926 854
927 expmul = 1.0; 855 expmul = 1.0;
928 face = blank_face; 856 face = blank_face;
929 attacked_by_count = -1;
930} 857}
931 858
932object::~object () 859object::~object ()
933{ 860{
934 free_key_values (this); 861 free_key_values (this);
935} 862}
936 863
937void object::link () 864void object::link ()
938{ 865{
939 count = ++ob_count; 866 count = ++ob_count;
867 uuid = gen_uuid ();
940 868
941 prev = 0; 869 prev = 0;
942 next = objects; 870 next = object::first;
943 871
944 if (objects) 872 if (object::first)
945 objects->prev = this; 873 object::first->prev = this;
946 874
947 objects = this; 875 object::first = this;
948} 876}
949 877
950void object::unlink () 878void object::unlink ()
951{ 879{
952 count = 0; 880 if (this == object::first)
881 object::first = next;
953 882
954 /* Remove this object from the list of used objects */ 883 /* Remove this object from the list of used objects */
955 if (prev)
956 {
957 prev->next = next; 884 if (prev) prev->next = next;
885 if (next) next->prev = prev;
886
958 prev = 0; 887 prev = 0;
959 }
960
961 if (next)
962 {
963 next->prev = prev;
964 next = 0; 888 next = 0;
965 }
966
967 if (this == objects)
968 objects = next;
969} 889}
970 890
971object *object::create () 891object *object::create ()
972{ 892{
973 object *
974 op;
975
976 if (freed.empty ())
977 op = new object; 893 object *op = new object;
978
979 else
980 {
981 // highly annoying, but the only way to get it stable right now
982 op = freed.back ();
983 freed.pop_back ();
984 op->~object ();
985 new ((void *) op) object;
986 }
987
988 op->link (); 894 op->link ();
989 return op; 895 return op;
990} 896}
991 897
992/* 898/*
994 * it from the list of used objects, and puts it on the list of 900 * it from the list of used objects, and puts it on the list of
995 * free objects. The IS_FREED() flag is set in the object. 901 * free objects. The IS_FREED() flag is set in the object.
996 * The object must have been removed by remove_ob() first for 902 * The object must have been removed by remove_ob() first for
997 * this function to succeed. 903 * this function to succeed.
998 * 904 *
999 * If free_inventory is set, free inventory as well. Else drop items in 905 * If destroy_inventory is set, free inventory as well. Else drop items in
1000 * inventory to the ground. 906 * inventory to the ground.
1001 */ 907 */
1002void object::free (bool free_inventory) 908void object::destroy (bool destroy_inventory)
1003{ 909{
1004 if (QUERY_FLAG (this, FLAG_FREED)) 910 if (QUERY_FLAG (this, FLAG_FREED))
1005 return; 911 return;
1006 912
1007 if (!QUERY_FLAG (this, FLAG_REMOVED))
1008 remove_ob (this);
1009
1010 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 913 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1011 remove_friendly_object (this); 914 remove_friendly_object (this);
1012 915
916 if (!QUERY_FLAG (this, FLAG_REMOVED))
917 remove ();
918
1013 SET_FLAG (this, FLAG_FREED); 919 SET_FLAG (this, FLAG_FREED);
1014 920
1015 if (more) 921 if (more)
1016 { 922 {
1017 more->free (free_inventory); 923 more->destroy (destroy_inventory);
1018 more = 0; 924 more = 0;
1019 } 925 }
1020 926
1021 if (inv) 927 if (inv)
1022 { 928 {
1023 /* Only if the space blocks everything do we not process - 929 /* Only if the space blocks everything do we not process -
1024 * if some form of movement is allowed, let objects 930 * if some form of movement is allowed, let objects
1025 * drop on that space. 931 * drop on that space.
1026 */ 932 */
1027 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 933 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1028 { 934 {
1029 object *op = inv; 935 object *op = inv;
1030 936
1031 while (op) 937 while (op)
1032 { 938 {
1033 object *tmp = op->below; 939 object *tmp = op->below;
1034 op->free (free_inventory); 940 op->destroy (destroy_inventory);
1035 op = tmp; 941 op = tmp;
1036 } 942 }
1037 } 943 }
1038 else 944 else
1039 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
1041 947
1042 while (op) 948 while (op)
1043 { 949 {
1044 object *tmp = op->below; 950 object *tmp = op->below;
1045 951
1046 remove_ob (op); 952 op->remove ();
1047 953
1048 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 954 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1049 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 955 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1050 free_object (op); 956 op->destroy ();
1051 else 957 else
1052 { 958 {
1053 op->x = x; 959 op->x = x;
1054 op->y = y; 960 op->y = y;
1055 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 961 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1058 op = tmp; 964 op = tmp;
1059 } 965 }
1060 } 966 }
1061 } 967 }
1062 968
1063 clear_owner (this); 969 // hack to ensure that freed objects still have a valid map
970 {
971 static maptile *freed_map; // freed objects are moved here to avoid crashes
972
973 if (!freed_map)
974 {
975 freed_map = new maptile;
976
977 freed_map->name = "/internal/freed_objects_map";
978 freed_map->width = 3;
979 freed_map->height = 3;
980
981 freed_map->allocate ();
982 }
983
984 map = freed_map;
985 x = 1;
986 y = 1;
987 }
988
989 // clear those pointers that likely might have circular references to us
990 owner = 0;
991 enemy = 0;
992 attacked_by = 0;
993
994 // only relevant for players(?), but make sure of it anyways
995 contr = 0;
1064 996
1065 /* Remove object from the active list */ 997 /* Remove object from the active list */
1066 speed = 0; 998 speed = 0;
1067 update_ob_speed (this); 999 update_ob_speed (this);
1068 1000
1073 1005
1074/* 1006/*
1075 * sub_weight() recursively (outwards) subtracts a number from the 1007 * sub_weight() recursively (outwards) subtracts a number from the
1076 * weight of an object (and what is carried by it's environment(s)). 1008 * weight of an object (and what is carried by it's environment(s)).
1077 */ 1009 */
1078
1079void 1010void
1080sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1081{ 1012{
1082 while (op != NULL) 1013 while (op != NULL)
1083 { 1014 {
1084 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1085 {
1086 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1087 } 1017
1088 op->carrying -= weight; 1018 op->carrying -= weight;
1089 op = op->env; 1019 op = op->env;
1090 } 1020 }
1091} 1021}
1092 1022
1093/* remove_ob(op): 1023/* op->remove ():
1094 * This function removes the object op from the linked list of objects 1024 * This function removes the object op from the linked list of objects
1095 * which it is currently tied to. When this function is done, the 1025 * which it is currently tied to. When this function is done, the
1096 * object will have no environment. If the object previously had an 1026 * object will have no environment. If the object previously had an
1097 * environment, the x and y coordinates will be updated to 1027 * environment, the x and y coordinates will be updated to
1098 * the previous environment. 1028 * the previous environment.
1099 * Beware: This function is called from the editor as well! 1029 * Beware: This function is called from the editor as well!
1100 */ 1030 */
1101
1102void 1031void
1103remove_ob (object *op) 1032object::remove ()
1104{ 1033{
1034 object *tmp, *last = 0;
1105 object * 1035 object *otmp;
1106 tmp, *
1107 last = NULL;
1108 object *
1109 otmp;
1110 1036
1111 tag_t
1112 tag;
1113 int
1114 check_walk_off; 1037 int check_walk_off;
1115 mapstruct *
1116 m;
1117 1038
1118 sint16
1119 x,
1120 y;
1121
1122 if (QUERY_FLAG (op, FLAG_REMOVED)) 1039 if (QUERY_FLAG (this, FLAG_REMOVED))
1123 return; 1040 return;
1124 1041
1125 SET_FLAG (op, FLAG_REMOVED); 1042 SET_FLAG (this, FLAG_REMOVED);
1126 1043
1127 if (op->more != NULL) 1044 if (more)
1128 remove_ob (op->more); 1045 more->remove ();
1129 1046
1130 /* 1047 /*
1131 * In this case, the object to be removed is in someones 1048 * In this case, the object to be removed is in someones
1132 * inventory. 1049 * inventory.
1133 */ 1050 */
1134 if (op->env != NULL) 1051 if (env)
1135 { 1052 {
1136 if (op->nrof) 1053 if (nrof)
1137 sub_weight (op->env, op->weight * op->nrof); 1054 sub_weight (env, weight * nrof);
1138 else 1055 else
1139 sub_weight (op->env, op->weight + op->carrying); 1056 sub_weight (env, weight + carrying);
1140 1057
1141 /* NO_FIX_PLAYER is set when a great many changes are being 1058 /* NO_FIX_PLAYER is set when a great many changes are being
1142 * made to players inventory. If set, avoiding the call 1059 * made to players inventory. If set, avoiding the call
1143 * to save cpu time. 1060 * to save cpu time.
1144 */ 1061 */
1145 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1062 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1146 fix_player (otmp); 1063 fix_player (otmp);
1147 1064
1148 if (op->above != NULL) 1065 if (above != NULL)
1149 op->above->below = op->below; 1066 above->below = below;
1150 else 1067 else
1151 op->env->inv = op->below; 1068 env->inv = below;
1152 1069
1153 if (op->below != NULL) 1070 if (below != NULL)
1154 op->below->above = op->above; 1071 below->above = above;
1155 1072
1156 /* we set up values so that it could be inserted into 1073 /* we set up values so that it could be inserted into
1157 * the map, but we don't actually do that - it is up 1074 * the map, but we don't actually do that - it is up
1158 * to the caller to decide what we want to do. 1075 * to the caller to decide what we want to do.
1159 */ 1076 */
1160 op->x = op->env->x, op->y = op->env->y; 1077 x = env->x, y = env->y;
1161 op->map = op->env->map; 1078 map = env->map;
1162 op->above = NULL, op->below = NULL; 1079 above = 0, below = 0;
1163 op->env = NULL; 1080 env = 0;
1164 } 1081 }
1165 else if (op->map) 1082 else if (map)
1166 { 1083 {
1167 x = op->x;
1168 y = op->y;
1169 m = get_map_from_coord (op->map, &x, &y);
1170
1171 if (!m)
1172 {
1173 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1174 op->map->path, op->x, op->y);
1175 /* in old days, we used to set x and y to 0 and continue.
1176 * it seems if we get into this case, something is probablye
1177 * screwed up and should be fixed.
1178 */
1179 abort ();
1180 }
1181
1182 if (op->map != m)
1183 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1184 op->map->path, m->path, op->x, op->y, x, y);
1185
1186 /* Re did the following section of code - it looks like it had 1084 /* Re did the following section of code - it looks like it had
1187 * lots of logic for things we no longer care about 1085 * lots of logic for things we no longer care about
1188 */ 1086 */
1189 1087
1190 /* link the object above us */ 1088 /* link the object above us */
1191 if (op->above) 1089 if (above)
1192 op->above->below = op->below; 1090 above->below = below;
1193 else 1091 else
1194 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1092 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1195 1093
1196 /* Relink the object below us, if there is one */ 1094 /* Relink the object below us, if there is one */
1197 if (op->below) 1095 if (below)
1198 op->below->above = op->above; 1096 below->above = above;
1199 else 1097 else
1200 { 1098 {
1201 /* Nothing below, which means we need to relink map object for this space 1099 /* Nothing below, which means we need to relink map object for this space
1202 * use translated coordinates in case some oddness with map tiling is 1100 * use translated coordinates in case some oddness with map tiling is
1203 * evident 1101 * evident
1204 */ 1102 */
1205 if (GET_MAP_OB (m, x, y) != op) 1103 if (GET_MAP_OB (map, x, y) != this)
1206 { 1104 {
1207 dump_object (op); 1105 char *dump = dump_object (this);
1208 LOG (llevError, 1106 LOG (llevError,
1209 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1107 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1108 free (dump);
1210 dump_object (GET_MAP_OB (m, x, y)); 1109 dump = dump_object (GET_MAP_OB (map, x, y));
1211 LOG (llevError, "%s\n", errmsg); 1110 LOG (llevError, "%s\n", dump);
1111 free (dump);
1212 } 1112 }
1213 1113
1214 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1114 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1215 } 1115 }
1216 1116
1217 op->above = 0; 1117 above = 0;
1218 op->below = 0; 1118 below = 0;
1219 1119
1220 if (op->map->in_memory == MAP_SAVING) 1120 if (map->in_memory == MAP_SAVING)
1221 return; 1121 return;
1222 1122
1223 tag = op->count;
1224 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1123 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1225 1124
1226 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1125 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1227 { 1126 {
1228 /* No point updating the players look faces if he is the object 1127 /* No point updating the players look faces if he is the object
1229 * being removed. 1128 * being removed.
1230 */ 1129 */
1231 1130
1232 if (tmp->type == PLAYER && tmp != op) 1131 if (tmp->type == PLAYER && tmp != this)
1233 { 1132 {
1234 /* If a container that the player is currently using somehow gets 1133 /* If a container that the player is currently using somehow gets
1235 * removed (most likely destroyed), update the player view 1134 * removed (most likely destroyed), update the player view
1236 * appropriately. 1135 * appropriately.
1237 */ 1136 */
1238 if (tmp->container == op) 1137 if (tmp->container == this)
1239 { 1138 {
1240 CLEAR_FLAG (op, FLAG_APPLIED); 1139 CLEAR_FLAG (this, FLAG_APPLIED);
1241 tmp->container = NULL; 1140 tmp->container = 0;
1242 } 1141 }
1243 1142
1244 tmp->contr->socket.update_look = 1; 1143 tmp->contr->socket.update_look = 1;
1245 } 1144 }
1246 1145
1247 /* See if player moving off should effect something */ 1146 /* See if player moving off should effect something */
1248 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1147 if (check_walk_off
1148 && ((move_type & tmp->move_off)
1149 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1249 { 1150 {
1250 move_apply (tmp, op, NULL); 1151 move_apply (tmp, this, 0);
1251 1152
1252 if (was_destroyed (op, tag)) 1153 if (destroyed ())
1253 {
1254 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1154 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1255 }
1256 } 1155 }
1257 1156
1258 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1157 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1259 1158
1260 if (tmp->above == tmp) 1159 if (tmp->above == tmp)
1261 tmp->above = NULL; 1160 tmp->above = 0;
1262 1161
1263 last = tmp; 1162 last = tmp;
1264 } 1163 }
1265 1164
1266 /* last == NULL of there are no objects on this space */ 1165 /* last == NULL of there are no objects on this space */
1267 if (last == NULL) 1166 if (!last)
1268 { 1167 {
1269 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1168 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1270 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1169 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1271 * those out anyways, and if there are any flags set right now, they won't 1170 * those out anyways, and if there are any flags set right now, they won't
1272 * be correct anyways. 1171 * be correct anyways.
1273 */ 1172 */
1274 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1173 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1275 update_position (op->map, op->x, op->y); 1174 update_position (map, x, y);
1276 } 1175 }
1277 else 1176 else
1278 update_object (last, UP_OBJ_REMOVE); 1177 update_object (last, UP_OBJ_REMOVE);
1279 1178
1280 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1179 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1281 update_all_los (op->map, op->x, op->y); 1180 update_all_los (map, x, y);
1282 } 1181 }
1283} 1182}
1284 1183
1285/* 1184/*
1286 * merge_ob(op,top): 1185 * merge_ob(op,top):
1288 * This function goes through all objects below and including top, and 1187 * This function goes through all objects below and including top, and
1289 * merges op to the first matching object. 1188 * merges op to the first matching object.
1290 * If top is NULL, it is calculated. 1189 * If top is NULL, it is calculated.
1291 * Returns pointer to object if it succeded in the merge, otherwise NULL 1190 * Returns pointer to object if it succeded in the merge, otherwise NULL
1292 */ 1191 */
1293
1294object * 1192object *
1295merge_ob (object *op, object *top) 1193merge_ob (object *op, object *top)
1296{ 1194{
1297 if (!op->nrof) 1195 if (!op->nrof)
1298 return 0; 1196 return 0;
1308 { 1206 {
1309 top->nrof += op->nrof; 1207 top->nrof += op->nrof;
1310 1208
1311/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1209/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1312 op->weight = 0; /* Don't want any adjustements now */ 1210 op->weight = 0; /* Don't want any adjustements now */
1313 remove_ob (op); 1211 op->destroy ();
1314 free_object (op);
1315 return top; 1212 return top;
1316 } 1213 }
1317 } 1214 }
1318 1215
1319 return NULL; 1216 return 0;
1320} 1217}
1321 1218
1322/* 1219/*
1323 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1220 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1324 * job preparing multi-part monsters 1221 * job preparing multi-part monsters
1325 */ 1222 */
1326object * 1223object *
1327insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1224insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1328{ 1225{
1329 object *tmp; 1226 object *tmp;
1330 1227
1331 if (op->head) 1228 if (op->head)
1332 op = op->head; 1229 op = op->head;
1360 * NULL if 'op' was destroyed 1257 * NULL if 'op' was destroyed
1361 * just 'op' otherwise 1258 * just 'op' otherwise
1362 */ 1259 */
1363 1260
1364object * 1261object *
1365insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1262insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1366{ 1263{
1367 object *tmp, *top, *floor = NULL; 1264 object *tmp, *top, *floor = NULL;
1368 sint16 x, y; 1265 sint16 x, y;
1369 1266
1370 if (QUERY_FLAG (op, FLAG_FREED)) 1267 if (QUERY_FLAG (op, FLAG_FREED))
1373 return NULL; 1270 return NULL;
1374 } 1271 }
1375 1272
1376 if (m == NULL) 1273 if (m == NULL)
1377 { 1274 {
1378 dump_object (op); 1275 char *dump = dump_object (op);
1379 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1276 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1277 free (dump);
1380 return op; 1278 return op;
1381 } 1279 }
1382 1280
1383 if (out_of_map (m, op->x, op->y)) 1281 if (out_of_map (m, op->x, op->y))
1384 { 1282 {
1385 dump_object (op); 1283 char *dump = dump_object (op);
1386 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1387#ifdef MANY_CORES 1285#ifdef MANY_CORES
1388 /* Better to catch this here, as otherwise the next use of this object 1286 /* Better to catch this here, as otherwise the next use of this object
1389 * is likely to cause a crash. Better to find out where it is getting 1287 * is likely to cause a crash. Better to find out where it is getting
1390 * improperly inserted. 1288 * improperly inserted.
1391 */ 1289 */
1392 abort (); 1290 abort ();
1393#endif 1291#endif
1292 free (dump);
1394 return op; 1293 return op;
1395 } 1294 }
1396 1295
1397 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1296 if (!QUERY_FLAG (op, FLAG_REMOVED))
1398 { 1297 {
1399 dump_object (op); 1298 char *dump = dump_object (op);
1400 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1299 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1300 free (dump);
1401 return op; 1301 return op;
1402 } 1302 }
1403 1303
1404 if (op->more != NULL) 1304 if (op->more != NULL)
1405 { 1305 {
1446 if (op->nrof && !(flag & INS_NO_MERGE)) 1346 if (op->nrof && !(flag & INS_NO_MERGE))
1447 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1347 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1448 if (CAN_MERGE (op, tmp)) 1348 if (CAN_MERGE (op, tmp))
1449 { 1349 {
1450 op->nrof += tmp->nrof; 1350 op->nrof += tmp->nrof;
1451 remove_ob (tmp); 1351 tmp->destroy ();
1452 free_object (tmp);
1453 } 1352 }
1454 1353
1455 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1354 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1456 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1355 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1457 1356
1643 tmp1; 1542 tmp1;
1644 1543
1645 /* first search for itself and remove any old instances */ 1544 /* first search for itself and remove any old instances */
1646 1545
1647 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1546 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1648 {
1649 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1547 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1650 { 1548 tmp->destroy ();
1651 remove_ob (tmp);
1652 free_object (tmp);
1653 }
1654 }
1655 1549
1656 tmp1 = arch_to_object (find_archetype (arch_string)); 1550 tmp1 = arch_to_object (archetype::find (arch_string));
1657 1551
1658 tmp1->x = op->x; 1552 tmp1->x = op->x;
1659 tmp1->y = op->y; 1553 tmp1->y = op->y;
1660 insert_ob_in_map (tmp1, op->map, op, 0); 1554 insert_ob_in_map (tmp1, op->map, op, 0);
1661} 1555}
1669 */ 1563 */
1670 1564
1671object * 1565object *
1672get_split_ob (object *orig_ob, uint32 nr) 1566get_split_ob (object *orig_ob, uint32 nr)
1673{ 1567{
1674 object * 1568 object *newob;
1675 newob;
1676 int
1677 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1569 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1678 1570
1679 if (orig_ob->nrof < nr) 1571 if (orig_ob->nrof < nr)
1680 { 1572 {
1681 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1573 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1682 return NULL; 1574 return NULL;
1683 } 1575 }
1684 1576
1685 newob = object_create_clone (orig_ob); 1577 newob = object_create_clone (orig_ob);
1686 1578
1687 if ((orig_ob->nrof -= nr) < 1) 1579 if ((orig_ob->nrof -= nr) < 1)
1688 { 1580 orig_ob->destroy (1);
1689 if (!is_removed)
1690 remove_ob (orig_ob);
1691 free_object2 (orig_ob, 1);
1692 }
1693 else if (!is_removed) 1581 else if (!is_removed)
1694 { 1582 {
1695 if (orig_ob->env != NULL) 1583 if (orig_ob->env != NULL)
1696 sub_weight (orig_ob->env, orig_ob->weight * nr); 1584 sub_weight (orig_ob->env, orig_ob->weight * nr);
1697 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1585 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1761 esrv_send_item (tmp, op); 1649 esrv_send_item (tmp, op);
1762 } 1650 }
1763 } 1651 }
1764 else 1652 else
1765 { 1653 {
1766 remove_ob (op); 1654 op->remove ();
1767 op->nrof = 0; 1655 op->nrof = 0;
1768 if (tmp) 1656 if (tmp)
1769 { 1657 {
1770 esrv_del_item (tmp->contr, op->count); 1658 esrv_del_item (tmp->contr, op->count);
1771 } 1659 }
1777 1665
1778 if (i < op->nrof) 1666 if (i < op->nrof)
1779 op->nrof -= i; 1667 op->nrof -= i;
1780 else 1668 else
1781 { 1669 {
1782 remove_ob (op); 1670 op->remove ();
1783 op->nrof = 0; 1671 op->nrof = 0;
1784 } 1672 }
1785 1673
1786 /* Since we just removed op, op->above is null */ 1674 /* Since we just removed op, op->above is null */
1787 for (tmp = above; tmp != NULL; tmp = tmp->above) 1675 for (tmp = above; tmp != NULL; tmp = tmp->above)
1796 1684
1797 if (op->nrof) 1685 if (op->nrof)
1798 return op; 1686 return op;
1799 else 1687 else
1800 { 1688 {
1801 free_object (op); 1689 op->destroy ();
1802 return NULL; 1690 return NULL;
1803 } 1691 }
1804} 1692}
1805 1693
1806/* 1694/*
1819 op->carrying += weight; 1707 op->carrying += weight;
1820 op = op->env; 1708 op = op->env;
1821 } 1709 }
1822} 1710}
1823 1711
1712object *
1713insert_ob_in_ob (object *op, object *where)
1714{
1715 if (!where)
1716 {
1717 char *dump = dump_object (op);
1718 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1719 free (dump);
1720 return op;
1721 }
1722
1723 if (where->head)
1724 {
1725 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1726 where = where->head;
1727 }
1728
1729 return where->insert (op);
1730}
1731
1824/* 1732/*
1825 * insert_ob_in_ob(op,environment): 1733 * env->insert (op)
1826 * This function inserts the object op in the linked list 1734 * This function inserts the object op in the linked list
1827 * inside the object environment. 1735 * inside the object environment.
1828 * 1736 *
1829 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1830 * the inventory at the last position or next to other objects of the same
1831 * type.
1832 * Frank: Now sorted by type, archetype and magic!
1833 *
1834 * The function returns now pointer to inserted item, and return value can 1737 * The function returns now pointer to inserted item, and return value can
1835 * be != op, if items are merged. -Tero 1738 * be != op, if items are merged. -Tero
1836 */ 1739 */
1837 1740
1838object * 1741object *
1839insert_ob_in_ob (object *op, object *where) 1742object::insert (object *op)
1840{ 1743{
1841 object * 1744 object *tmp, *otmp;
1842 tmp, *
1843 otmp;
1844 1745
1845 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1746 if (!QUERY_FLAG (op, FLAG_REMOVED))
1846 { 1747 op->remove ();
1847 dump_object (op);
1848 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1849 return op;
1850 }
1851
1852 if (where == NULL)
1853 {
1854 dump_object (op);
1855 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1856 return op;
1857 }
1858
1859 if (where->head)
1860 {
1861 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1862 where = where->head;
1863 }
1864 1748
1865 if (op->more) 1749 if (op->more)
1866 { 1750 {
1867 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1751 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1868 return op; 1752 return op;
1870 1754
1871 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1755 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1872 CLEAR_FLAG (op, FLAG_REMOVED); 1756 CLEAR_FLAG (op, FLAG_REMOVED);
1873 if (op->nrof) 1757 if (op->nrof)
1874 { 1758 {
1875 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1759 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1876 if (CAN_MERGE (tmp, op)) 1760 if (CAN_MERGE (tmp, op))
1877 { 1761 {
1878 /* return the original object and remove inserted object 1762 /* return the original object and remove inserted object
1879 (client needs the original object) */ 1763 (client needs the original object) */
1880 tmp->nrof += op->nrof; 1764 tmp->nrof += op->nrof;
1881 /* Weight handling gets pretty funky. Since we are adding to 1765 /* Weight handling gets pretty funky. Since we are adding to
1882 * tmp->nrof, we need to increase the weight. 1766 * tmp->nrof, we need to increase the weight.
1883 */ 1767 */
1884 add_weight (where, op->weight * op->nrof); 1768 add_weight (this, op->weight * op->nrof);
1885 SET_FLAG (op, FLAG_REMOVED); 1769 SET_FLAG (op, FLAG_REMOVED);
1886 free_object (op); /* free the inserted object */ 1770 op->destroy (); /* free the inserted object */
1887 op = tmp; 1771 op = tmp;
1888 remove_ob (op); /* and fix old object's links */ 1772 op->remove (); /* and fix old object's links */
1889 CLEAR_FLAG (op, FLAG_REMOVED); 1773 CLEAR_FLAG (op, FLAG_REMOVED);
1890 break; 1774 break;
1891 } 1775 }
1892 1776
1893 /* I assume combined objects have no inventory 1777 /* I assume combined objects have no inventory
1894 * We add the weight - this object could have just been removed 1778 * We add the weight - this object could have just been removed
1895 * (if it was possible to merge). calling remove_ob will subtract 1779 * (if it was possible to merge). calling remove_ob will subtract
1896 * the weight, so we need to add it in again, since we actually do 1780 * the weight, so we need to add it in again, since we actually do
1897 * the linking below 1781 * the linking below
1898 */ 1782 */
1899 add_weight (where, op->weight * op->nrof); 1783 add_weight (this, op->weight * op->nrof);
1900 } 1784 }
1901 else 1785 else
1902 add_weight (where, (op->weight + op->carrying)); 1786 add_weight (this, (op->weight + op->carrying));
1903 1787
1904 otmp = is_player_inv (where); 1788 otmp = is_player_inv (this);
1905 if (otmp && otmp->contr != NULL) 1789 if (otmp && otmp->contr)
1906 {
1907 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1790 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1908 fix_player (otmp); 1791 fix_player (otmp);
1909 }
1910 1792
1911 op->map = NULL; 1793 op->map = NULL;
1912 op->env = where; 1794 op->env = this;
1913 op->above = NULL; 1795 op->above = NULL;
1914 op->below = NULL; 1796 op->below = NULL;
1915 op->x = 0, op->y = 0; 1797 op->x = 0, op->y = 0;
1916 1798
1917 /* reset the light list and los of the players on the map */ 1799 /* reset the light list and los of the players on the map */
1918 if ((op->glow_radius != 0) && where->map) 1800 if ((op->glow_radius != 0) && map)
1919 { 1801 {
1920#ifdef DEBUG_LIGHTS 1802#ifdef DEBUG_LIGHTS
1921 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1803 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1922#endif /* DEBUG_LIGHTS */ 1804#endif /* DEBUG_LIGHTS */
1923 if (MAP_DARKNESS (where->map)) 1805 if (MAP_DARKNESS (map))
1924 update_all_los (where->map, where->x, where->y); 1806 update_all_los (map, x, y);
1925 } 1807 }
1926 1808
1927 /* Client has no idea of ordering so lets not bother ordering it here. 1809 /* Client has no idea of ordering so lets not bother ordering it here.
1928 * It sure simplifies this function... 1810 * It sure simplifies this function...
1929 */ 1811 */
1930 if (where->inv == NULL) 1812 if (!inv)
1931 where->inv = op; 1813 inv = op;
1932 else 1814 else
1933 { 1815 {
1934 op->below = where->inv; 1816 op->below = inv;
1935 op->below->above = op; 1817 op->below->above = op;
1936 where->inv = op; 1818 inv = op;
1937 } 1819 }
1820
1938 return op; 1821 return op;
1939} 1822}
1940 1823
1941/* 1824/*
1942 * Checks if any objects has a move_type that matches objects 1825 * Checks if any objects has a move_type that matches objects
1960 */ 1843 */
1961 1844
1962int 1845int
1963check_move_on (object *op, object *originator) 1846check_move_on (object *op, object *originator)
1964{ 1847{
1965 object * 1848 object *tmp;
1966 tmp; 1849 maptile *m = op->map;
1967 tag_t
1968 tag;
1969 mapstruct *
1970 m = op->map;
1971 int
1972 x = op->x, y = op->y; 1850 int x = op->x, y = op->y;
1973 1851
1974 MoveType 1852 MoveType move_on, move_slow, move_block;
1975 move_on,
1976 move_slow,
1977 move_block;
1978 1853
1979 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1854 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1980 return 0; 1855 return 0;
1981
1982 tag = op->count;
1983 1856
1984 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1857 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1985 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1858 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1986 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1859 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1987 1860
2048 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1921 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2049 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1922 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2050 { 1923 {
2051 move_apply (tmp, op, originator); 1924 move_apply (tmp, op, originator);
2052 1925
2053 if (was_destroyed (op, tag)) 1926 if (op->destroyed ())
2054 return 1; 1927 return 1;
2055 1928
2056 /* what the person/creature stepped onto has moved the object 1929 /* what the person/creature stepped onto has moved the object
2057 * someplace new. Don't process any further - if we did, 1930 * someplace new. Don't process any further - if we did,
2058 * have a feeling strange problems would result. 1931 * have a feeling strange problems would result.
2070 * a matching archetype at the given map and coordinates. 1943 * a matching archetype at the given map and coordinates.
2071 * The first matching object is returned, or NULL if none. 1944 * The first matching object is returned, or NULL if none.
2072 */ 1945 */
2073 1946
2074object * 1947object *
2075present_arch (const archetype *at, mapstruct *m, int x, int y) 1948present_arch (const archetype *at, maptile *m, int x, int y)
2076{ 1949{
2077 object * 1950 object *
2078 tmp; 1951 tmp;
2079 1952
2080 if (m == NULL || out_of_map (m, x, y)) 1953 if (m == NULL || out_of_map (m, x, y))
2093 * a matching type variable at the given map and coordinates. 1966 * a matching type variable at the given map and coordinates.
2094 * The first matching object is returned, or NULL if none. 1967 * The first matching object is returned, or NULL if none.
2095 */ 1968 */
2096 1969
2097object * 1970object *
2098present (unsigned char type, mapstruct *m, int x, int y) 1971present (unsigned char type, maptile *m, int x, int y)
2099{ 1972{
2100 object * 1973 object *
2101 tmp; 1974 tmp;
2102 1975
2103 if (out_of_map (m, x, y)) 1976 if (out_of_map (m, x, y))
2243 * the archetype because that isn't correct if the monster has been 2116 * the archetype because that isn't correct if the monster has been
2244 * customized, changed states, etc. 2117 * customized, changed states, etc.
2245 */ 2118 */
2246 2119
2247int 2120int
2248find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2121find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2249{ 2122{
2250 int 2123 int
2251 i, 2124 i,
2252 index = 0, flag; 2125 index = 0, flag;
2253 static int 2126 static int
2274 return -1; 2147 return -1;
2275 return altern[RANDOM () % index]; 2148 return altern[RANDOM () % index];
2276} 2149}
2277 2150
2278/* 2151/*
2279 * find_first_free_spot(archetype, mapstruct, x, y) works like 2152 * find_first_free_spot(archetype, maptile, x, y) works like
2280 * find_free_spot(), but it will search max number of squares. 2153 * find_free_spot(), but it will search max number of squares.
2281 * But it will return the first available spot, not a random choice. 2154 * But it will return the first available spot, not a random choice.
2282 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2155 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2283 */ 2156 */
2284 2157
2285int 2158int
2286find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2159find_first_free_spot (const object *ob, maptile *m, int x, int y)
2287{ 2160{
2288 int 2161 int
2289 i; 2162 i;
2290 2163
2291 for (i = 0; i < SIZEOFFREE; i++) 2164 for (i = 0; i < SIZEOFFREE; i++)
2355 * because we have to know what movement the thing looking to move 2228 * because we have to know what movement the thing looking to move
2356 * there is capable of. 2229 * there is capable of.
2357 */ 2230 */
2358 2231
2359int 2232int
2360find_dir (mapstruct *m, int x, int y, object *exclude) 2233find_dir (maptile *m, int x, int y, object *exclude)
2361{ 2234{
2362 int 2235 int
2363 i, 2236 i,
2364 max = SIZEOFFREE, mflags; 2237 max = SIZEOFFREE, mflags;
2365 2238
2366 sint16 nx, ny; 2239 sint16 nx, ny;
2367 object * 2240 object *
2368 tmp; 2241 tmp;
2369 mapstruct * 2242 maptile *
2370 mp; 2243 mp;
2371 2244
2372 MoveType blocked, move_type; 2245 MoveType blocked, move_type;
2373 2246
2374 if (exclude && exclude->head) 2247 if (exclude && exclude->head)
2582 * Modified to be map tile aware -.MSW 2455 * Modified to be map tile aware -.MSW
2583 */ 2456 */
2584 2457
2585 2458
2586int 2459int
2587can_see_monsterP (mapstruct *m, int x, int y, int dir) 2460can_see_monsterP (maptile *m, int x, int y, int dir)
2588{ 2461{
2589 sint16 dx, dy; 2462 sint16 dx, dy;
2590 int 2463 int
2591 mflags; 2464 mflags;
2592 2465
2641 * create clone from object to another 2514 * create clone from object to another
2642 */ 2515 */
2643object * 2516object *
2644object_create_clone (object *asrc) 2517object_create_clone (object *asrc)
2645{ 2518{
2646 object *
2647 dst = NULL, *tmp, *src, *part, *prev, *item; 2519 object *dst = 0, *tmp, *src, *part, *prev, *item;
2648 2520
2649 if (!asrc) 2521 if (!asrc)
2650 return NULL; 2522 return 0;
2523
2651 src = asrc; 2524 src = asrc;
2652 if (src->head) 2525 if (src->head)
2653 src = src->head; 2526 src = src->head;
2654 2527
2655 prev = NULL; 2528 prev = 0;
2656 for (part = src; part; part = part->more) 2529 for (part = src; part; part = part->more)
2657 { 2530 {
2658 tmp = get_object (); 2531 tmp = part->clone ();
2659 copy_object (part, tmp);
2660 tmp->x -= src->x; 2532 tmp->x -= src->x;
2661 tmp->y -= src->y; 2533 tmp->y -= src->y;
2534
2662 if (!part->head) 2535 if (!part->head)
2663 { 2536 {
2664 dst = tmp; 2537 dst = tmp;
2665 tmp->head = NULL; 2538 tmp->head = 0;
2666 } 2539 }
2667 else 2540 else
2668 { 2541 {
2669 tmp->head = dst; 2542 tmp->head = dst;
2670 } 2543 }
2544
2671 tmp->more = NULL; 2545 tmp->more = 0;
2546
2672 if (prev) 2547 if (prev)
2673 prev->more = tmp; 2548 prev->more = tmp;
2549
2674 prev = tmp; 2550 prev = tmp;
2675 } 2551 }
2676 2552
2677 /*** copy inventory ***/
2678 for (item = src->inv; item; item = item->below) 2553 for (item = src->inv; item; item = item->below)
2679 {
2680 (void) insert_ob_in_ob (object_create_clone (item), dst); 2554 insert_ob_in_ob (object_create_clone (item), dst);
2681 }
2682 2555
2683 return dst; 2556 return dst;
2684} 2557}
2685 2558
2686/* return true if the object was destroyed, 0 otherwise */
2687int
2688was_destroyed (const object *op, tag_t old_tag)
2689{
2690 /* checking for FLAG_FREED isn't necessary, but makes this function more
2691 * robust */
2692 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2693}
2694
2695/* GROS - Creates an object using a string representing its content. */ 2559/* GROS - Creates an object using a string representing its content. */
2696
2697/* Basically, we save the content of the string to a temp file, then call */ 2560/* Basically, we save the content of the string to a temp file, then call */
2698
2699/* load_object on it. I admit it is a highly inefficient way to make things, */ 2561/* load_object on it. I admit it is a highly inefficient way to make things, */
2700
2701/* but it was simple to make and allows reusing the load_object function. */ 2562/* but it was simple to make and allows reusing the load_object function. */
2702
2703/* Remember not to use load_object_str in a time-critical situation. */ 2563/* Remember not to use load_object_str in a time-critical situation. */
2704
2705/* Also remember that multiparts objects are not supported for now. */ 2564/* Also remember that multiparts objects are not supported for now. */
2706 2565
2707object * 2566object *
2708load_object_str (const char *obstr) 2567load_object_str (const char *obstr)
2709{ 2568{
2710 object * 2569 object *op;
2711 op;
2712 char
2713 filename[MAX_BUF]; 2570 char filename[MAX_BUF];
2714 2571
2715 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2572 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2716 2573
2717 FILE *
2718 tempfile = fopen (filename, "w"); 2574 FILE *tempfile = fopen (filename, "w");
2719 2575
2720 if (tempfile == NULL) 2576 if (tempfile == NULL)
2721 { 2577 {
2722 LOG (llevError, "Error - Unable to access load object temp file\n"); 2578 LOG (llevError, "Error - Unable to access load object temp file\n");
2723 return NULL; 2579 return NULL;
2724 }; 2580 }
2581
2725 fprintf (tempfile, obstr); 2582 fprintf (tempfile, obstr);
2726 fclose (tempfile); 2583 fclose (tempfile);
2727 2584
2728 op = get_object (); 2585 op = object::create ();
2729 2586
2730 object_thawer thawer (filename); 2587 object_thawer thawer (filename);
2731 2588
2732 if (thawer) 2589 if (thawer)
2733 load_object (thawer, op, 0); 2590 load_object (thawer, op, 0);
2743 * returns NULL if no match. 2600 * returns NULL if no match.
2744 */ 2601 */
2745object * 2602object *
2746find_obj_by_type_subtype (const object *who, int type, int subtype) 2603find_obj_by_type_subtype (const object *who, int type, int subtype)
2747{ 2604{
2748 object * 2605 object *tmp;
2749 tmp;
2750 2606
2751 for (tmp = who->inv; tmp; tmp = tmp->below) 2607 for (tmp = who->inv; tmp; tmp = tmp->below)
2752 if (tmp->type == type && tmp->subtype == subtype) 2608 if (tmp->type == type && tmp->subtype == subtype)
2753 return tmp; 2609 return tmp;
2754 2610
2762 * do the desired thing. 2618 * do the desired thing.
2763 */ 2619 */
2764key_value * 2620key_value *
2765get_ob_key_link (const object *ob, const char *key) 2621get_ob_key_link (const object *ob, const char *key)
2766{ 2622{
2767 key_value * 2623 key_value *link;
2768 link;
2769 2624
2770 for (link = ob->key_values; link != NULL; link = link->next) 2625 for (link = ob->key_values; link != NULL; link = link->next)
2771 {
2772 if (link->key == key) 2626 if (link->key == key)
2773 {
2774 return link; 2627 return link;
2775 }
2776 }
2777 2628
2778 return NULL; 2629 return NULL;
2779} 2630}
2780 2631
2781/* 2632/*
2786 * The returned string is shared. 2637 * The returned string is shared.
2787 */ 2638 */
2788const char * 2639const char *
2789get_ob_key_value (const object *op, const char *const key) 2640get_ob_key_value (const object *op, const char *const key)
2790{ 2641{
2791 key_value * 2642 key_value *link;
2792 link; 2643 shstr_cmp canonical_key (key);
2793 const char *
2794 canonical_key;
2795 2644
2796 canonical_key = shstr::find (key);
2797
2798 if (canonical_key == NULL) 2645 if (!canonical_key)
2799 { 2646 {
2800 /* 1. There being a field named key on any object 2647 /* 1. There being a field named key on any object
2801 * implies there'd be a shared string to find. 2648 * implies there'd be a shared string to find.
2802 * 2. Since there isn't, no object has this field. 2649 * 2. Since there isn't, no object has this field.
2803 * 3. Therefore, *this* object doesn't have this field. 2650 * 3. Therefore, *this* object doesn't have this field.
2804 */ 2651 */
2805 return NULL; 2652 return 0;
2806 } 2653 }
2807 2654
2808 /* This is copied from get_ob_key_link() above - 2655 /* This is copied from get_ob_key_link() above -
2809 * only 4 lines, and saves the function call overhead. 2656 * only 4 lines, and saves the function call overhead.
2810 */ 2657 */
2811 for (link = op->key_values; link != NULL; link = link->next) 2658 for (link = op->key_values; link; link = link->next)
2812 {
2813 if (link->key == canonical_key) 2659 if (link->key == canonical_key)
2814 {
2815 return link->value; 2660 return link->value;
2816 } 2661
2817 }
2818 return NULL; 2662 return 0;
2819} 2663}
2820 2664
2821 2665
2822/* 2666/*
2823 * Updates the canonical_key in op to value. 2667 * Updates the canonical_key in op to value.
2908{ 2752{
2909 shstr key_ (key); 2753 shstr key_ (key);
2910 2754
2911 return set_ob_key_value_s (op, key_, value, add_key); 2755 return set_ob_key_value_s (op, key_, value, add_key);
2912} 2756}
2757
2758object::depth_iterator::depth_iterator (object *container)
2759: iterator_base (container)
2760{
2761 while (item->inv)
2762 item = item->inv;
2763}
2764
2765void
2766object::depth_iterator::next ()
2767{
2768 if (item->below)
2769 {
2770 item = item->below;
2771
2772 while (item->inv)
2773 item = item->inv;
2774 }
2775 else
2776 item = item->env;
2777}
2778
2779// return a suitable string describing an objetc in enough detail to find it
2780const char *
2781object::debug_desc (char *info) const
2782{
2783 char info2[256 * 3];
2784 char *p = info;
2785
2786 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2787 count,
2788 &name,
2789 title ? " " : "",
2790 title ? (const char *)title : "");
2791
2792 if (env)
2793 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2794
2795 if (map)
2796 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2797
2798 return info;
2799}
2800
2801const char *
2802object::debug_desc () const
2803{
2804 static char info[256 * 3];
2805 return debug_desc (info);
2806}
2807

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