ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.66 by root, Wed Dec 13 03:28:42 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
37int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
38 38
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
41 40
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 43};
51int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 53};
55 54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
131
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 133static int
58compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
59{ 135{
60 key_value *wants_field; 136 key_value *wants_field;
107 * 183 *
108 * Note that this function appears a lot longer than the macro it 184 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 185 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 186 * reduce this to the same efficiency.
111 * 187 *
112 * Check nrof variable *before* calling CAN_MERGE() 188 * Check nrof variable *before* calling can_merge()
113 * 189 *
114 * Improvements made with merge: Better checking on potion, and also 190 * Improvements made with merge: Better checking on potion, and also
115 * check weight 191 * check weight
116 */ 192 */
117 193
118bool object::can_merge (object *ob1, object *ob2) 194bool object::can_merge_slow (object *ob1, object *ob2)
119{ 195{
120 /* A couple quicksanity checks */ 196 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 197 if (ob1 == ob2
198 || ob1->type != ob2->type
199 || ob1->speed != ob2->speed
200 || ob1->value != ob2->value
201 || ob1->name != ob2->name)
122 return 0; 202 return 0;
123 203
124 if (ob1->speed != ob2->speed) 204 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 206 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 207 * used to store nrof).
130 */ 208 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 209 if (ob1->nrof + ob2->nrof >= 1UL << 31)
184 /* if one object has inventory but the other doesn't, not equiv */ 262 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 264 return 0;
187 265
188 /* Now check to see if the two inventory objects could merge */ 266 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 267 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 268 return 0;
191 269
192 /* inventory ok - still need to check rest of this object to see 270 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 271 * if it is valid.
194 */ 272 */
255 { 333 {
256 if (inv->inv) 334 if (inv->inv)
257 sum_weight (inv); 335 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 337 }
338
260 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
262 if (op->carrying != sum) 342 if (op->carrying != sum)
263 op->carrying = sum; 343 op->carrying = sum;
344
264 return sum; 345 return sum;
265} 346}
266 347
267/** 348/**
268 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 377 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 378 * The result of the dump is stored in the static global errmsg array.
298 */ 379 */
299 380
300void 381char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 382dump_object (object *op)
356{ 383{
357 if (op == NULL) 384 if (!op)
358 { 385 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 386
366void 387 object_freezer freezer;
367dump_all_objects (void) 388 save_object (freezer, op, 3);
368{ 389 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 390}
377 391
378/* 392/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 393 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 394 * multi-object 1 which is closest to the second object.
400 */ 414 */
401 415
402object * 416object *
403find_object (tag_t i) 417find_object (tag_t i)
404{ 418{
405 object *op; 419 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 420 if (op->count == i)
409 break; 421 return op;
422
410 return op; 423 return 0;
411} 424}
412 425
413/* 426/*
414 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 428 * Used only by the patch command, but not all that useful.
417 */ 430 */
418 431
419object * 432object *
420find_object_name (const char *str) 433find_object_name (const char *str)
421{ 434{
422 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
423 object *op; 436 object *op;
424 437
425 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 439 if (op->name == str_)
427 break; 440 break;
428 441
429 return op; 442 return op;
430} 443}
431 444
432void 445void
433free_all_object_data () 446free_all_object_data ()
434{ 447{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 449}
458 450
459/* 451/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 453 * skill and experience objects.
531 523
532 /* What is not cleared is next, prev, and count */ 524 /* What is not cleared is next, prev, and count */
533 525
534 expmul = 1.0; 526 expmul = 1.0;
535 face = blank_face; 527 face = blank_face;
536 attacked_by_count = -1;
537 528
538 if (settings.casting_time) 529 if (settings.casting_time)
539 casting_time = -1; 530 casting_time = -1;
540} 531}
541 532
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 533/*
552 * copy object first frees everything allocated by the second object, 534 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 535 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 536 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 537 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 538 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 539 * will point at garbage.
558 */ 540 */
559void 541void
560copy_object (object *op2, object *op) 542object::copy_to (object *dst)
561{ 543{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 544 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 545 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 546
565 op2->clone (op); 547 *(object_copy *)dst = *this;
548 *(object_pod *)dst = *this;
549
550 if (self || cb)
551 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 552
567 if (is_freed) 553 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 554 SET_FLAG (dst, FLAG_FREED);
555
569 if (is_removed) 556 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 557 SET_FLAG (dst, FLAG_REMOVED);
571 558
572 if (op2->speed < 0) 559 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 560 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 561
575 /* Copy over key_values, if any. */ 562 /* Copy over key_values, if any. */
576 if (op2->key_values) 563 if (key_values)
577 { 564 {
578 key_value *tail = 0; 565 key_value *tail = 0;
579 key_value *i; 566 key_value *i;
580 567
581 op->key_values = 0; 568 dst->key_values = 0;
582 569
583 for (i = op2->key_values; i; i = i->next) 570 for (i = key_values; i; i = i->next)
584 { 571 {
585 key_value *new_link = new key_value; 572 key_value *new_link = new key_value;
586 573
587 new_link->next = 0; 574 new_link->next = 0;
588 new_link->key = i->key; 575 new_link->key = i->key;
589 new_link->value = i->value; 576 new_link->value = i->value;
590 577
591 /* Try and be clever here, too. */ 578 /* Try and be clever here, too. */
592 if (!op->key_values) 579 if (!dst->key_values)
593 { 580 {
594 op->key_values = new_link; 581 dst->key_values = new_link;
595 tail = new_link; 582 tail = new_link;
596 } 583 }
597 else 584 else
598 { 585 {
599 tail->next = new_link; 586 tail->next = new_link;
600 tail = new_link; 587 tail = new_link;
601 } 588 }
602 } 589 }
603 } 590 }
604 591
605 update_ob_speed (op); 592 update_ob_speed (dst);
593}
594
595object *
596object::clone ()
597{
598 object *neu = create ();
599 copy_to (neu);
600 return neu;
606} 601}
607 602
608/* 603/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 604 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 605 * to the closest player being on the other side, this function can
815 update_now = 1; 810 update_now = 1;
816 811
817 if ((move_slow | op->move_slow) != move_slow) 812 if ((move_slow | op->move_slow) != move_slow)
818 update_now = 1; 813 update_now = 1;
819 } 814 }
815
820 /* if the object is being removed, we can't make intelligent 816 /* if the object is being removed, we can't make intelligent
821 * decisions, because remove_ob can't really pass the object 817 * decisions, because remove_ob can't really pass the object
822 * that is being removed. 818 * that is being removed.
823 */ 819 */
824 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
836 832
837 if (op->more != NULL) 833 if (op->more != NULL)
838 update_object (op->more, action); 834 update_object (op->more, action);
839} 835}
840 836
841static unordered_vector<object *> mortals; 837object::vector object::mortals;
842static std::vector<object *> freed; 838object::vector object::objects; // not yet used
839object *object::first;
843 840
844void object::free_mortals () 841void object::free_mortals ()
845{ 842{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 843 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 844 if ((*i)->refcnt)
848 ++i; // further delay freeing 845 ++i; // further delay freeing
849 else 846 else
850 { 847 {
851 freed.push_back (*i);//D
852 //delete *i; 848 delete *i;
853 mortals.erase (i); 849 mortals.erase (i);
854 } 850 }
855
856 if (mortals.size())//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
858} 851}
859 852
860object::object () 853object::object ()
861{ 854{
862 SET_FLAG (this, FLAG_REMOVED); 855 SET_FLAG (this, FLAG_REMOVED);
863 856
864 expmul = 1.0; 857 expmul = 1.0;
865 face = blank_face; 858 face = blank_face;
866 attacked_by_count = -1;
867} 859}
868 860
869object::~object () 861object::~object ()
870{ 862{
871 free_key_values (this); 863 free_key_values (this);
872} 864}
873 865
874void object::link () 866void object::link ()
875{ 867{
876 count = ++ob_count; 868 count = ++ob_count;
869 uuid = gen_uuid ();
877 870
878 prev = 0; 871 prev = 0;
879 next = objects; 872 next = object::first;
880 873
881 if (objects) 874 if (object::first)
882 objects->prev = this; 875 object::first->prev = this;
883 876
884 objects = this; 877 object::first = this;
885} 878}
886 879
887void object::unlink () 880void object::unlink ()
888{ 881{
889 count = 0; 882 if (this == object::first)
883 object::first = next;
890 884
891 /* Remove this object from the list of used objects */ 885 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 886 if (prev) prev->next = next;
887 if (next) next->prev = prev;
888
895 prev = 0; 889 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 890 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 891}
907 892
908object *object::create () 893object *object::create ()
909{ 894{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 895 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 896 op->link ();
924 return op; 897 return op;
925} 898}
926 899
927/* 900/*
929 * it from the list of used objects, and puts it on the list of 902 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 903 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 904 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 905 * this function to succeed.
933 * 906 *
934 * If free_inventory is set, free inventory as well. Else drop items in 907 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 908 * inventory to the ground.
936 */ 909 */
937void object::free (bool free_inventory) 910void object::destroy (bool destroy_inventory)
938{ 911{
939 if (QUERY_FLAG (this, FLAG_FREED)) 912 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 913 return;
941 914
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 915 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 916 remove_friendly_object (this);
944 917
945 if (!QUERY_FLAG (this, FLAG_REMOVED)) 918 if (!QUERY_FLAG (this, FLAG_REMOVED))
946 remove_ob (this); 919 remove ();
947 920
948 SET_FLAG (this, FLAG_FREED); 921 SET_FLAG (this, FLAG_FREED);
949 922
950 if (more) 923 if (more)
951 { 924 {
952 more->free (free_inventory); 925 more->destroy (destroy_inventory);
953 more = 0; 926 more = 0;
954 } 927 }
955 928
956 if (inv) 929 if (inv)
957 { 930 {
958 /* Only if the space blocks everything do we not process - 931 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 932 * if some form of movement is allowed, let objects
960 * drop on that space. 933 * drop on that space.
961 */ 934 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 935 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 936 {
964 object *op = inv; 937 object *op = inv;
965 938
966 while (op) 939 while (op)
967 { 940 {
968 object *tmp = op->below; 941 object *tmp = op->below;
969 op->free (free_inventory); 942 op->destroy (destroy_inventory);
970 op = tmp; 943 op = tmp;
971 } 944 }
972 } 945 }
973 else 946 else
974 { /* Put objects in inventory onto this space */ 947 { /* Put objects in inventory onto this space */
976 949
977 while (op) 950 while (op)
978 { 951 {
979 object *tmp = op->below; 952 object *tmp = op->below;
980 953
981 remove_ob (op); 954 op->remove ();
982 955
983 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 956 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
984 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 957 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
985 free_object (op); 958 op->destroy ();
986 else 959 else
987 { 960 {
988 op->x = x; 961 op->x = x;
989 op->y = y; 962 op->y = y;
990 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 963 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
993 op = tmp; 966 op = tmp;
994 } 967 }
995 } 968 }
996 } 969 }
997 970
971 // hack to ensure that freed objects still have a valid map
972 {
973 static maptile *freed_map; // freed objects are moved here to avoid crashes
974
975 if (!freed_map)
976 {
977 freed_map = new maptile;
978
979 freed_map->name = "/internal/freed_objects_map";
980 freed_map->width = 3;
981 freed_map->height = 3;
982
983 freed_map->allocate ();
984 }
985
986 map = freed_map;
987 x = 1;
988 y = 1;
989 }
990
991 // clear those pointers that likely might have circular references to us
998 owner = 0; 992 owner = 0;
993 enemy = 0;
994 attacked_by = 0;
995
996 // only relevant for players(?), but make sure of it anyways
997 contr = 0;
999 998
1000 /* Remove object from the active list */ 999 /* Remove object from the active list */
1001 speed = 0; 1000 speed = 0;
1002 update_ob_speed (this); 1001 update_ob_speed (this);
1003 1002
1008 1007
1009/* 1008/*
1010 * sub_weight() recursively (outwards) subtracts a number from the 1009 * sub_weight() recursively (outwards) subtracts a number from the
1011 * weight of an object (and what is carried by it's environment(s)). 1010 * weight of an object (and what is carried by it's environment(s)).
1012 */ 1011 */
1013
1014void 1012void
1015sub_weight (object *op, signed long weight) 1013sub_weight (object *op, signed long weight)
1016{ 1014{
1017 while (op != NULL) 1015 while (op != NULL)
1018 { 1016 {
1019 if (op->type == CONTAINER) 1017 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1019
1023 op->carrying -= weight; 1020 op->carrying -= weight;
1024 op = op->env; 1021 op = op->env;
1025 } 1022 }
1026} 1023}
1027 1024
1028/* remove_ob(op): 1025/* op->remove ():
1029 * This function removes the object op from the linked list of objects 1026 * This function removes the object op from the linked list of objects
1030 * which it is currently tied to. When this function is done, the 1027 * which it is currently tied to. When this function is done, the
1031 * object will have no environment. If the object previously had an 1028 * object will have no environment. If the object previously had an
1032 * environment, the x and y coordinates will be updated to 1029 * environment, the x and y coordinates will be updated to
1033 * the previous environment. 1030 * the previous environment.
1034 * Beware: This function is called from the editor as well! 1031 * Beware: This function is called from the editor as well!
1035 */ 1032 */
1036
1037void 1033void
1038remove_ob (object *op) 1034object::remove ()
1039{ 1035{
1036 object *tmp, *last = 0;
1040 object * 1037 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1038
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1039 int check_walk_off;
1050 mapstruct *
1051 m;
1052 1040
1053 sint16
1054 x,
1055 y;
1056
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1041 if (QUERY_FLAG (this, FLAG_REMOVED))
1058 return; 1042 return;
1059 1043
1060 SET_FLAG (op, FLAG_REMOVED); 1044 SET_FLAG (this, FLAG_REMOVED);
1061 1045
1062 if (op->more != NULL) 1046 if (more)
1063 remove_ob (op->more); 1047 more->remove ();
1064 1048
1065 /* 1049 /*
1066 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
1067 * inventory. 1051 * inventory.
1068 */ 1052 */
1069 if (op->env != NULL) 1053 if (env)
1070 { 1054 {
1071 if (op->nrof) 1055 if (nrof)
1072 sub_weight (op->env, op->weight * op->nrof); 1056 sub_weight (env, weight * nrof);
1073 else 1057 else
1074 sub_weight (op->env, op->weight + op->carrying); 1058 sub_weight (env, weight + carrying);
1075 1059
1076 /* NO_FIX_PLAYER is set when a great many changes are being 1060 /* NO_FIX_PLAYER is set when a great many changes are being
1077 * made to players inventory. If set, avoiding the call 1061 * made to players inventory. If set, avoiding the call
1078 * to save cpu time. 1062 * to save cpu time.
1079 */ 1063 */
1080 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1064 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1081 fix_player (otmp); 1065 fix_player (otmp);
1082 1066
1083 if (op->above != NULL) 1067 if (above != NULL)
1084 op->above->below = op->below; 1068 above->below = below;
1085 else 1069 else
1086 op->env->inv = op->below; 1070 env->inv = below;
1087 1071
1088 if (op->below != NULL) 1072 if (below != NULL)
1089 op->below->above = op->above; 1073 below->above = above;
1090 1074
1091 /* we set up values so that it could be inserted into 1075 /* we set up values so that it could be inserted into
1092 * the map, but we don't actually do that - it is up 1076 * the map, but we don't actually do that - it is up
1093 * to the caller to decide what we want to do. 1077 * to the caller to decide what we want to do.
1094 */ 1078 */
1095 op->x = op->env->x, op->y = op->env->y; 1079 x = env->x, y = env->y;
1096 op->map = op->env->map; 1080 map = env->map;
1097 op->above = NULL, op->below = NULL; 1081 above = 0, below = 0;
1098 op->env = NULL; 1082 env = 0;
1099 } 1083 }
1100 else if (op->map) 1084 else if (map)
1101 { 1085 {
1102 x = op->x;
1103 y = op->y;
1104 m = get_map_from_coord (op->map, &x, &y);
1105
1106 if (!m)
1107 {
1108 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1109 op->map->path, op->x, op->y);
1110 /* in old days, we used to set x and y to 0 and continue.
1111 * it seems if we get into this case, something is probablye
1112 * screwed up and should be fixed.
1113 */
1114 abort ();
1115 }
1116
1117 if (op->map != m)
1118 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1119 op->map->path, m->path, op->x, op->y, x, y);
1120
1121 /* Re did the following section of code - it looks like it had 1086 /* Re did the following section of code - it looks like it had
1122 * lots of logic for things we no longer care about 1087 * lots of logic for things we no longer care about
1123 */ 1088 */
1124 1089
1125 /* link the object above us */ 1090 /* link the object above us */
1126 if (op->above) 1091 if (above)
1127 op->above->below = op->below; 1092 above->below = below;
1128 else 1093 else
1129 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1094 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1130 1095
1131 /* Relink the object below us, if there is one */ 1096 /* Relink the object below us, if there is one */
1132 if (op->below) 1097 if (below)
1133 op->below->above = op->above; 1098 below->above = above;
1134 else 1099 else
1135 { 1100 {
1136 /* Nothing below, which means we need to relink map object for this space 1101 /* Nothing below, which means we need to relink map object for this space
1137 * use translated coordinates in case some oddness with map tiling is 1102 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1103 * evident
1139 */ 1104 */
1140 if (GET_MAP_OB (m, x, y) != op) 1105 if (GET_MAP_OB (map, x, y) != this)
1141 { 1106 {
1142 dump_object (op); 1107 char *dump = dump_object (this);
1143 LOG (llevError, 1108 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1109 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1110 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1111 dump = dump_object (GET_MAP_OB (map, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1112 LOG (llevError, "%s\n", dump);
1113 free (dump);
1147 } 1114 }
1148 1115
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1116 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1150 } 1117 }
1151 1118
1152 op->above = 0; 1119 above = 0;
1153 op->below = 0; 1120 below = 0;
1154 1121
1155 if (op->map->in_memory == MAP_SAVING) 1122 if (map->in_memory == MAP_SAVING)
1156 return; 1123 return;
1157 1124
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1125 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1160 1126
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1127 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1162 { 1128 {
1163 /* No point updating the players look faces if he is the object 1129 /* No point updating the players look faces if he is the object
1164 * being removed. 1130 * being removed.
1165 */ 1131 */
1166 1132
1167 if (tmp->type == PLAYER && tmp != op) 1133 if (tmp->type == PLAYER && tmp != this)
1168 { 1134 {
1169 /* If a container that the player is currently using somehow gets 1135 /* If a container that the player is currently using somehow gets
1170 * removed (most likely destroyed), update the player view 1136 * removed (most likely destroyed), update the player view
1171 * appropriately. 1137 * appropriately.
1172 */ 1138 */
1173 if (tmp->container == op) 1139 if (tmp->container == this)
1174 { 1140 {
1175 CLEAR_FLAG (op, FLAG_APPLIED); 1141 CLEAR_FLAG (this, FLAG_APPLIED);
1176 tmp->container = NULL; 1142 tmp->container = 0;
1177 } 1143 }
1178 1144
1179 tmp->contr->socket.update_look = 1; 1145 tmp->contr->socket.update_look = 1;
1180 } 1146 }
1181 1147
1182 /* See if player moving off should effect something */ 1148 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1149 if (check_walk_off
1150 && ((move_type & tmp->move_off)
1151 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1152 {
1185 move_apply (tmp, op, NULL); 1153 move_apply (tmp, this, 0);
1186 1154
1187 if (was_destroyed (op, tag)) 1155 if (destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1156 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1157 }
1192 1158
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1159 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1160
1195 if (tmp->above == tmp) 1161 if (tmp->above == tmp)
1196 tmp->above = NULL; 1162 tmp->above = 0;
1197 1163
1198 last = tmp; 1164 last = tmp;
1199 } 1165 }
1200 1166
1201 /* last == NULL of there are no objects on this space */ 1167 /* last == NULL of there are no objects on this space */
1202 if (last == NULL) 1168 if (!last)
1203 { 1169 {
1204 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1170 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1205 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1171 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1206 * those out anyways, and if there are any flags set right now, they won't 1172 * those out anyways, and if there are any flags set right now, they won't
1207 * be correct anyways. 1173 * be correct anyways.
1208 */ 1174 */
1209 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1175 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1210 update_position (op->map, op->x, op->y); 1176 update_position (map, x, y);
1211 } 1177 }
1212 else 1178 else
1213 update_object (last, UP_OBJ_REMOVE); 1179 update_object (last, UP_OBJ_REMOVE);
1214 1180
1215 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1181 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1216 update_all_los (op->map, op->x, op->y); 1182 update_all_los (map, x, y);
1217 } 1183 }
1218} 1184}
1219 1185
1220/* 1186/*
1221 * merge_ob(op,top): 1187 * merge_ob(op,top):
1223 * This function goes through all objects below and including top, and 1189 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1190 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1191 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1192 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1193 */
1228
1229object * 1194object *
1230merge_ob (object *op, object *top) 1195merge_ob (object *op, object *top)
1231{ 1196{
1232 if (!op->nrof) 1197 if (!op->nrof)
1233 return 0; 1198 return 0;
1237 1202
1238 for (; top != NULL; top = top->below) 1203 for (; top != NULL; top = top->below)
1239 { 1204 {
1240 if (top == op) 1205 if (top == op)
1241 continue; 1206 continue;
1242 if (CAN_MERGE (op, top)) 1207
1208 if (object::can_merge (op, top))
1243 { 1209 {
1244 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1245 1211
1246/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1247 op->weight = 0; /* Don't want any adjustements now */ 1213 op->weight = 0; /* Don't want any adjustements now */
1248 remove_ob (op); 1214 op->destroy ();
1249 free_object (op);
1250 return top; 1215 return top;
1251 } 1216 }
1252 } 1217 }
1253 1218
1254 return NULL; 1219 return 0;
1255} 1220}
1256 1221
1257/* 1222/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1223 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1224 * job preparing multi-part monsters
1260 */ 1225 */
1261object * 1226object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1227insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1228{
1264 object *tmp; 1229 object *tmp;
1265 1230
1266 if (op->head) 1231 if (op->head)
1267 op = op->head; 1232 op = op->head;
1295 * NULL if 'op' was destroyed 1260 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1261 * just 'op' otherwise
1297 */ 1262 */
1298 1263
1299object * 1264object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1265insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1266{
1302 object *tmp, *top, *floor = NULL; 1267 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1268 sint16 x, y;
1304 1269
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1270 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1273 return NULL;
1309 } 1274 }
1310 1275
1311 if (m == NULL) 1276 if (m == NULL)
1312 { 1277 {
1313 dump_object (op); 1278 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1279 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1280 free (dump);
1315 return op; 1281 return op;
1316 } 1282 }
1317 1283
1318 if (out_of_map (m, op->x, op->y)) 1284 if (out_of_map (m, op->x, op->y))
1319 { 1285 {
1320 dump_object (op); 1286 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1287 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1288#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1289 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1290 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1291 * improperly inserted.
1326 */ 1292 */
1327 abort (); 1293 abort ();
1328#endif 1294#endif
1295 free (dump);
1329 return op; 1296 return op;
1330 } 1297 }
1331 1298
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1299 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1300 {
1334 dump_object (op); 1301 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1302 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1303 free (dump);
1336 return op; 1304 return op;
1337 } 1305 }
1338 1306
1339 if (op->more != NULL) 1307 if (op->more != NULL)
1340 { 1308 {
1378 1346
1379 /* this has to be done after we translate the coordinates. 1347 /* this has to be done after we translate the coordinates.
1380 */ 1348 */
1381 if (op->nrof && !(flag & INS_NO_MERGE)) 1349 if (op->nrof && !(flag & INS_NO_MERGE))
1382 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1383 if (CAN_MERGE (op, tmp)) 1351 if (object::can_merge (op, tmp))
1384 { 1352 {
1385 op->nrof += tmp->nrof; 1353 op->nrof += tmp->nrof;
1386 remove_ob (tmp); 1354 tmp->destroy ();
1387 free_object (tmp);
1388 } 1355 }
1389 1356
1390 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1357 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1391 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1358 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1392 1359
1578 tmp1; 1545 tmp1;
1579 1546
1580 /* first search for itself and remove any old instances */ 1547 /* first search for itself and remove any old instances */
1581 1548
1582 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1549 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1583 {
1584 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1550 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1585 { 1551 tmp->destroy ();
1586 remove_ob (tmp);
1587 free_object (tmp);
1588 }
1589 }
1590 1552
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1553 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1554
1593 tmp1->x = op->x; 1555 tmp1->x = op->x;
1594 tmp1->y = op->y; 1556 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1557 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1558}
1604 */ 1566 */
1605 1567
1606object * 1568object *
1607get_split_ob (object *orig_ob, uint32 nr) 1569get_split_ob (object *orig_ob, uint32 nr)
1608{ 1570{
1609 object * 1571 object *newob;
1610 newob;
1611 int
1612 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1572 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1613 1573
1614 if (orig_ob->nrof < nr) 1574 if (orig_ob->nrof < nr)
1615 { 1575 {
1616 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1576 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1617 return NULL; 1577 return NULL;
1618 } 1578 }
1619 1579
1620 newob = object_create_clone (orig_ob); 1580 newob = object_create_clone (orig_ob);
1621 1581
1622 if ((orig_ob->nrof -= nr) < 1) 1582 if ((orig_ob->nrof -= nr) < 1)
1623 { 1583 orig_ob->destroy (1);
1624 if (!is_removed)
1625 remove_ob (orig_ob);
1626 free_object2 (orig_ob, 1);
1627 }
1628 else if (!is_removed) 1584 else if (!is_removed)
1629 { 1585 {
1630 if (orig_ob->env != NULL) 1586 if (orig_ob->env != NULL)
1631 sub_weight (orig_ob->env, orig_ob->weight * nr); 1587 sub_weight (orig_ob->env, orig_ob->weight * nr);
1632 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1588 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1696 esrv_send_item (tmp, op); 1652 esrv_send_item (tmp, op);
1697 } 1653 }
1698 } 1654 }
1699 else 1655 else
1700 { 1656 {
1701 remove_ob (op); 1657 op->remove ();
1702 op->nrof = 0; 1658 op->nrof = 0;
1703 if (tmp) 1659 if (tmp)
1704 { 1660 {
1705 esrv_del_item (tmp->contr, op->count); 1661 esrv_del_item (tmp->contr, op->count);
1706 } 1662 }
1712 1668
1713 if (i < op->nrof) 1669 if (i < op->nrof)
1714 op->nrof -= i; 1670 op->nrof -= i;
1715 else 1671 else
1716 { 1672 {
1717 remove_ob (op); 1673 op->remove ();
1718 op->nrof = 0; 1674 op->nrof = 0;
1719 } 1675 }
1720 1676
1721 /* Since we just removed op, op->above is null */ 1677 /* Since we just removed op, op->above is null */
1722 for (tmp = above; tmp != NULL; tmp = tmp->above) 1678 for (tmp = above; tmp != NULL; tmp = tmp->above)
1731 1687
1732 if (op->nrof) 1688 if (op->nrof)
1733 return op; 1689 return op;
1734 else 1690 else
1735 { 1691 {
1736 free_object (op); 1692 op->destroy ();
1737 return NULL; 1693 return NULL;
1738 } 1694 }
1739} 1695}
1740 1696
1741/* 1697/*
1754 op->carrying += weight; 1710 op->carrying += weight;
1755 op = op->env; 1711 op = op->env;
1756 } 1712 }
1757} 1713}
1758 1714
1715object *
1716insert_ob_in_ob (object *op, object *where)
1717{
1718 if (!where)
1719 {
1720 char *dump = dump_object (op);
1721 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1722 free (dump);
1723 return op;
1724 }
1725
1726 if (where->head)
1727 {
1728 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1729 where = where->head;
1730 }
1731
1732 return where->insert (op);
1733}
1734
1759/* 1735/*
1760 * insert_ob_in_ob(op,environment): 1736 * env->insert (op)
1761 * This function inserts the object op in the linked list 1737 * This function inserts the object op in the linked list
1762 * inside the object environment. 1738 * inside the object environment.
1763 * 1739 *
1764 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1765 * the inventory at the last position or next to other objects of the same
1766 * type.
1767 * Frank: Now sorted by type, archetype and magic!
1768 *
1769 * The function returns now pointer to inserted item, and return value can 1740 * The function returns now pointer to inserted item, and return value can
1770 * be != op, if items are merged. -Tero 1741 * be != op, if items are merged. -Tero
1771 */ 1742 */
1772 1743
1773object * 1744object *
1774insert_ob_in_ob (object *op, object *where) 1745object::insert (object *op)
1775{ 1746{
1776 object * 1747 object *tmp, *otmp;
1777 tmp, *
1778 otmp;
1779 1748
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1749 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1750 op->remove ();
1782 dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1784 return op;
1785 }
1786
1787 if (where == NULL)
1788 {
1789 dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1791 return op;
1792 }
1793
1794 if (where->head)
1795 {
1796 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1797 where = where->head;
1798 }
1799 1751
1800 if (op->more) 1752 if (op->more)
1801 { 1753 {
1802 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1754 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1803 return op; 1755 return op;
1805 1757
1806 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1758 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1807 CLEAR_FLAG (op, FLAG_REMOVED); 1759 CLEAR_FLAG (op, FLAG_REMOVED);
1808 if (op->nrof) 1760 if (op->nrof)
1809 { 1761 {
1810 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1762 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1811 if (CAN_MERGE (tmp, op)) 1763 if (object::can_merge (tmp, op))
1812 { 1764 {
1813 /* return the original object and remove inserted object 1765 /* return the original object and remove inserted object
1814 (client needs the original object) */ 1766 (client needs the original object) */
1815 tmp->nrof += op->nrof; 1767 tmp->nrof += op->nrof;
1816 /* Weight handling gets pretty funky. Since we are adding to 1768 /* Weight handling gets pretty funky. Since we are adding to
1817 * tmp->nrof, we need to increase the weight. 1769 * tmp->nrof, we need to increase the weight.
1818 */ 1770 */
1819 add_weight (where, op->weight * op->nrof); 1771 add_weight (this, op->weight * op->nrof);
1820 SET_FLAG (op, FLAG_REMOVED); 1772 SET_FLAG (op, FLAG_REMOVED);
1821 free_object (op); /* free the inserted object */ 1773 op->destroy (); /* free the inserted object */
1822 op = tmp; 1774 op = tmp;
1823 remove_ob (op); /* and fix old object's links */ 1775 op->remove (); /* and fix old object's links */
1824 CLEAR_FLAG (op, FLAG_REMOVED); 1776 CLEAR_FLAG (op, FLAG_REMOVED);
1825 break; 1777 break;
1826 } 1778 }
1827 1779
1828 /* I assume combined objects have no inventory 1780 /* I assume combined objects have no inventory
1829 * We add the weight - this object could have just been removed 1781 * We add the weight - this object could have just been removed
1830 * (if it was possible to merge). calling remove_ob will subtract 1782 * (if it was possible to merge). calling remove_ob will subtract
1831 * the weight, so we need to add it in again, since we actually do 1783 * the weight, so we need to add it in again, since we actually do
1832 * the linking below 1784 * the linking below
1833 */ 1785 */
1834 add_weight (where, op->weight * op->nrof); 1786 add_weight (this, op->weight * op->nrof);
1835 } 1787 }
1836 else 1788 else
1837 add_weight (where, (op->weight + op->carrying)); 1789 add_weight (this, (op->weight + op->carrying));
1838 1790
1839 otmp = is_player_inv (where); 1791 otmp = is_player_inv (this);
1840 if (otmp && otmp->contr != NULL) 1792 if (otmp && otmp->contr)
1841 {
1842 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1793 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1843 fix_player (otmp); 1794 fix_player (otmp);
1844 }
1845 1795
1846 op->map = NULL; 1796 op->map = NULL;
1847 op->env = where; 1797 op->env = this;
1848 op->above = NULL; 1798 op->above = NULL;
1849 op->below = NULL; 1799 op->below = NULL;
1850 op->x = 0, op->y = 0; 1800 op->x = 0, op->y = 0;
1851 1801
1852 /* reset the light list and los of the players on the map */ 1802 /* reset the light list and los of the players on the map */
1853 if ((op->glow_radius != 0) && where->map) 1803 if ((op->glow_radius != 0) && map)
1854 { 1804 {
1855#ifdef DEBUG_LIGHTS 1805#ifdef DEBUG_LIGHTS
1856 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1806 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1857#endif /* DEBUG_LIGHTS */ 1807#endif /* DEBUG_LIGHTS */
1858 if (MAP_DARKNESS (where->map)) 1808 if (MAP_DARKNESS (map))
1859 update_all_los (where->map, where->x, where->y); 1809 update_all_los (map, x, y);
1860 } 1810 }
1861 1811
1862 /* Client has no idea of ordering so lets not bother ordering it here. 1812 /* Client has no idea of ordering so lets not bother ordering it here.
1863 * It sure simplifies this function... 1813 * It sure simplifies this function...
1864 */ 1814 */
1865 if (where->inv == NULL) 1815 if (!inv)
1866 where->inv = op; 1816 inv = op;
1867 else 1817 else
1868 { 1818 {
1869 op->below = where->inv; 1819 op->below = inv;
1870 op->below->above = op; 1820 op->below->above = op;
1871 where->inv = op; 1821 inv = op;
1872 } 1822 }
1823
1873 return op; 1824 return op;
1874} 1825}
1875 1826
1876/* 1827/*
1877 * Checks if any objects has a move_type that matches objects 1828 * Checks if any objects has a move_type that matches objects
1895 */ 1846 */
1896 1847
1897int 1848int
1898check_move_on (object *op, object *originator) 1849check_move_on (object *op, object *originator)
1899{ 1850{
1900 object * 1851 object *tmp;
1901 tmp; 1852 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1853 int x = op->x, y = op->y;
1908 1854
1909 MoveType 1855 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1856
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1857 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1858 return 0;
1916
1917 tag = op->count;
1918 1859
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1860 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1861 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1862 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1863
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1924 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1925 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1926 {
1986 move_apply (tmp, op, originator); 1927 move_apply (tmp, op, originator);
1987 1928
1988 if (was_destroyed (op, tag)) 1929 if (op->destroyed ())
1989 return 1; 1930 return 1;
1990 1931
1991 /* what the person/creature stepped onto has moved the object 1932 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1933 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1934 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1946 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1947 * The first matching object is returned, or NULL if none.
2007 */ 1948 */
2008 1949
2009object * 1950object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1951present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1952{
2012 object * 1953 object *
2013 tmp; 1954 tmp;
2014 1955
2015 if (m == NULL || out_of_map (m, x, y)) 1956 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1969 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1970 * The first matching object is returned, or NULL if none.
2030 */ 1971 */
2031 1972
2032object * 1973object *
2033present (unsigned char type, mapstruct *m, int x, int y) 1974present (unsigned char type, maptile *m, int x, int y)
2034{ 1975{
2035 object * 1976 object *
2036 tmp; 1977 tmp;
2037 1978
2038 if (out_of_map (m, x, y)) 1979 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2119 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2120 * customized, changed states, etc.
2180 */ 2121 */
2181 2122
2182int 2123int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2124find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2125{
2185 int 2126 int
2186 i, 2127 i,
2187 index = 0, flag; 2128 index = 0, flag;
2188 static int 2129 static int
2209 return -1; 2150 return -1;
2210 return altern[RANDOM () % index]; 2151 return altern[RANDOM () % index];
2211} 2152}
2212 2153
2213/* 2154/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2155 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2156 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2157 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2158 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2159 */
2219 2160
2220int 2161int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2162find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2163{
2223 int 2164 int
2224 i; 2165 i;
2225 2166
2226 for (i = 0; i < SIZEOFFREE; i++) 2167 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2231 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2232 * there is capable of.
2292 */ 2233 */
2293 2234
2294int 2235int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2236find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2237{
2297 int 2238 int
2298 i, 2239 i,
2299 max = SIZEOFFREE, mflags; 2240 max = SIZEOFFREE, mflags;
2300 2241
2301 sint16 nx, ny; 2242 sint16 nx, ny;
2302 object * 2243 object *
2303 tmp; 2244 tmp;
2304 mapstruct * 2245 maptile *
2305 mp; 2246 mp;
2306 2247
2307 MoveType blocked, move_type; 2248 MoveType blocked, move_type;
2308 2249
2309 if (exclude && exclude->head) 2250 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2458 * Modified to be map tile aware -.MSW
2518 */ 2459 */
2519 2460
2520 2461
2521int 2462int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2463can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2464{
2524 sint16 dx, dy; 2465 sint16 dx, dy;
2525 int 2466 int
2526 mflags; 2467 mflags;
2527 2468
2576 * create clone from object to another 2517 * create clone from object to another
2577 */ 2518 */
2578object * 2519object *
2579object_create_clone (object *asrc) 2520object_create_clone (object *asrc)
2580{ 2521{
2581 object *
2582 dst = NULL, *tmp, *src, *part, *prev, *item; 2522 object *dst = 0, *tmp, *src, *part, *prev, *item;
2583 2523
2584 if (!asrc) 2524 if (!asrc)
2585 return NULL; 2525 return 0;
2526
2586 src = asrc; 2527 src = asrc;
2587 if (src->head) 2528 if (src->head)
2588 src = src->head; 2529 src = src->head;
2589 2530
2590 prev = NULL; 2531 prev = 0;
2591 for (part = src; part; part = part->more) 2532 for (part = src; part; part = part->more)
2592 { 2533 {
2593 tmp = get_object (); 2534 tmp = part->clone ();
2594 copy_object (part, tmp);
2595 tmp->x -= src->x; 2535 tmp->x -= src->x;
2596 tmp->y -= src->y; 2536 tmp->y -= src->y;
2537
2597 if (!part->head) 2538 if (!part->head)
2598 { 2539 {
2599 dst = tmp; 2540 dst = tmp;
2600 tmp->head = NULL; 2541 tmp->head = 0;
2601 } 2542 }
2602 else 2543 else
2603 { 2544 {
2604 tmp->head = dst; 2545 tmp->head = dst;
2605 } 2546 }
2547
2606 tmp->more = NULL; 2548 tmp->more = 0;
2549
2607 if (prev) 2550 if (prev)
2608 prev->more = tmp; 2551 prev->more = tmp;
2552
2609 prev = tmp; 2553 prev = tmp;
2610 } 2554 }
2611 2555
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2556 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2557 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2558
2618 return dst; 2559 return dst;
2619} 2560}
2620 2561
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2562/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2563/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2564/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2565/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2566/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2567/* Also remember that multiparts objects are not supported for now. */
2641 2568
2642object * 2569object *
2643load_object_str (const char *obstr) 2570load_object_str (const char *obstr)
2644{ 2571{
2645 object * 2572 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2573 char filename[MAX_BUF];
2649 2574
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2575 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2576
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2577 FILE *tempfile = fopen (filename, "w");
2654 2578
2655 if (tempfile == NULL) 2579 if (tempfile == NULL)
2656 { 2580 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2581 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2582 return NULL;
2659 }; 2583 }
2584
2660 fprintf (tempfile, obstr); 2585 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2586 fclose (tempfile);
2662 2587
2663 op = get_object (); 2588 op = object::create ();
2664 2589
2665 object_thawer thawer (filename); 2590 object_thawer thawer (filename);
2666 2591
2667 if (thawer) 2592 if (thawer)
2668 load_object (thawer, op, 0); 2593 load_object (thawer, op, 0);
2678 * returns NULL if no match. 2603 * returns NULL if no match.
2679 */ 2604 */
2680object * 2605object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2606find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2607{
2683 object * 2608 object *tmp;
2684 tmp;
2685 2609
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2610 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2611 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2612 return tmp;
2689 2613
2697 * do the desired thing. 2621 * do the desired thing.
2698 */ 2622 */
2699key_value * 2623key_value *
2700get_ob_key_link (const object *ob, const char *key) 2624get_ob_key_link (const object *ob, const char *key)
2701{ 2625{
2702 key_value * 2626 key_value *link;
2703 link;
2704 2627
2705 for (link = ob->key_values; link != NULL; link = link->next) 2628 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2629 if (link->key == key)
2708 {
2709 return link; 2630 return link;
2710 }
2711 }
2712 2631
2713 return NULL; 2632 return NULL;
2714} 2633}
2715 2634
2716/* 2635/*
2721 * The returned string is shared. 2640 * The returned string is shared.
2722 */ 2641 */
2723const char * 2642const char *
2724get_ob_key_value (const object *op, const char *const key) 2643get_ob_key_value (const object *op, const char *const key)
2725{ 2644{
2726 key_value * 2645 key_value *link;
2727 link; 2646 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2647
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2648 if (!canonical_key)
2734 { 2649 {
2735 /* 1. There being a field named key on any object 2650 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2651 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2652 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2653 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2654 */
2740 return NULL; 2655 return 0;
2741 } 2656 }
2742 2657
2743 /* This is copied from get_ob_key_link() above - 2658 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2659 * only 4 lines, and saves the function call overhead.
2745 */ 2660 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2661 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2662 if (link->key == canonical_key)
2749 {
2750 return link->value; 2663 return link->value;
2751 } 2664
2752 }
2753 return NULL; 2665 return 0;
2754} 2666}
2755 2667
2756 2668
2757/* 2669/*
2758 * Updates the canonical_key in op to value. 2670 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2756 shstr key_ (key);
2845 2757
2846 return set_ob_key_value_s (op, key_, value, add_key); 2758 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2759}
2848 2760
2761object::depth_iterator::depth_iterator (object *container)
2762: iterator_base (container)
2763{
2764 while (item->inv)
2765 item = item->inv;
2766}
2767
2849void 2768void
2850object::deep_iterator::next () 2769object::depth_iterator::next ()
2851{ 2770{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2771 if (item->below)
2772 {
2855 item = item->below; 2773 item = item->below;
2774
2775 while (item->inv)
2776 item = item->inv;
2777 }
2856 else 2778 else
2857 item = item->env->below; 2779 item = item->env;
2858} 2780}
2781
2782// return a suitable string describing an objetc in enough detail to find it
2783const char *
2784object::debug_desc (char *info) const
2785{
2786 char info2[256 * 3];
2787 char *p = info;
2788
2789 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2790 count,
2791 &name,
2792 title ? " " : "",
2793 title ? (const char *)title : "");
2794
2795 if (env)
2796 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2797
2798 if (map)
2799 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2800
2801 return info;
2802}
2803
2804const char *
2805object::debug_desc () const
2806{
2807 static char info[256 * 3];
2808 return debug_desc (info);
2809}
2810

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines