1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
27 | variable. */ |
28 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
489 | |
489 | |
490 | if (is_removed) |
490 | if (is_removed) |
491 | SET_FLAG (dst, FLAG_REMOVED); |
491 | SET_FLAG (dst, FLAG_REMOVED); |
492 | |
492 | |
493 | if (speed < 0) |
493 | if (speed < 0) |
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
494 | dst->speed_left = speed_left - rndm (); |
495 | |
495 | |
496 | /* Copy over key_values, if any. */ |
496 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
497 | if (key_values) |
498 | { |
498 | { |
499 | key_value *tail = 0; |
499 | key_value *tail = 0; |
… | |
… | |
670 | face = blank_face; |
670 | face = blank_face; |
671 | } |
671 | } |
672 | |
672 | |
673 | object::~object () |
673 | object::~object () |
674 | { |
674 | { |
|
|
675 | unlink (); |
|
|
676 | |
675 | free_key_values (this); |
677 | free_key_values (this); |
676 | } |
678 | } |
677 | |
679 | |
678 | static int object_count; |
680 | static int object_count; |
679 | |
681 | |
… | |
… | |
687 | objects.insert (this); |
689 | objects.insert (this); |
688 | } |
690 | } |
689 | |
691 | |
690 | void object::unlink () |
692 | void object::unlink () |
691 | { |
693 | { |
692 | assert (index);//D |
694 | if (!index) |
|
|
695 | return; |
|
|
696 | |
693 | objects.erase (this); |
697 | objects.erase (this); |
694 | refcnt_dec (); |
698 | refcnt_dec (); |
695 | } |
699 | } |
696 | |
700 | |
697 | void |
701 | void |
… | |
… | |
771 | * drop on that space. |
775 | * drop on that space. |
772 | */ |
776 | */ |
773 | if (!drop_to_ground |
777 | if (!drop_to_ground |
774 | || !map |
778 | || !map |
775 | || map->in_memory != MAP_IN_MEMORY |
779 | || map->in_memory != MAP_IN_MEMORY |
|
|
780 | || map->nodrop |
776 | || ms ().move_block == MOVE_ALL) |
781 | || ms ().move_block == MOVE_ALL) |
777 | { |
782 | { |
778 | while (inv) |
783 | while (inv) |
779 | { |
784 | { |
780 | inv->destroy_inv (drop_to_ground); |
785 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
896 | * This function removes the object op from the linked list of objects |
901 | * This function removes the object op from the linked list of objects |
897 | * which it is currently tied to. When this function is done, the |
902 | * which it is currently tied to. When this function is done, the |
898 | * object will have no environment. If the object previously had an |
903 | * object will have no environment. If the object previously had an |
899 | * environment, the x and y coordinates will be updated to |
904 | * environment, the x and y coordinates will be updated to |
900 | * the previous environment. |
905 | * the previous environment. |
901 | * Beware: This function is called from the editor as well! |
|
|
902 | */ |
906 | */ |
903 | void |
907 | void |
904 | object::remove () |
908 | object::remove_slow () |
905 | { |
909 | { |
906 | object *tmp, *last = 0; |
910 | object *tmp, *last = 0; |
907 | object *otmp; |
911 | object *otmp; |
908 | |
912 | |
909 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
913 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
957 | --map->players; |
961 | --map->players; |
958 | map->touch (); |
962 | map->touch (); |
959 | } |
963 | } |
960 | |
964 | |
961 | map->dirty = true; |
965 | map->dirty = true; |
|
|
966 | mapspace &ms = this->ms (); |
962 | |
967 | |
963 | /* link the object above us */ |
968 | /* link the object above us */ |
964 | if (above) |
969 | if (above) |
965 | above->below = below; |
970 | above->below = below; |
966 | else |
971 | else |
967 | map->at (x, y).top = below; /* we were top, set new top */ |
972 | ms.top = below; /* we were top, set new top */ |
968 | |
973 | |
969 | /* Relink the object below us, if there is one */ |
974 | /* Relink the object below us, if there is one */ |
970 | if (below) |
975 | if (below) |
971 | below->above = above; |
976 | below->above = above; |
972 | else |
977 | else |
… | |
… | |
974 | /* Nothing below, which means we need to relink map object for this space |
979 | /* Nothing below, which means we need to relink map object for this space |
975 | * use translated coordinates in case some oddness with map tiling is |
980 | * use translated coordinates in case some oddness with map tiling is |
976 | * evident |
981 | * evident |
977 | */ |
982 | */ |
978 | if (GET_MAP_OB (map, x, y) != this) |
983 | if (GET_MAP_OB (map, x, y) != this) |
979 | { |
|
|
980 | char *dump = dump_object (this); |
|
|
981 | LOG (llevError, |
|
|
982 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
984 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
983 | free (dump); |
|
|
984 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
985 | LOG (llevError, "%s\n", dump); |
|
|
986 | free (dump); |
|
|
987 | } |
|
|
988 | |
985 | |
989 | map->at (x, y).bot = above; /* goes on above it. */ |
986 | ms.bot = above; /* goes on above it. */ |
990 | } |
987 | } |
991 | |
988 | |
992 | above = 0; |
989 | above = 0; |
993 | below = 0; |
990 | below = 0; |
994 | |
991 | |
995 | if (map->in_memory == MAP_SAVING) |
992 | if (map->in_memory == MAP_SAVING) |
996 | return; |
993 | return; |
997 | |
994 | |
998 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
995 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
999 | |
996 | |
1000 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
997 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1001 | { |
998 | { |
1002 | /* No point updating the players look faces if he is the object |
999 | /* No point updating the players look faces if he is the object |
1003 | * being removed. |
1000 | * being removed. |
1004 | */ |
1001 | */ |
1005 | |
1002 | |
… | |
… | |
1086 | |
1083 | |
1087 | return 0; |
1084 | return 0; |
1088 | } |
1085 | } |
1089 | |
1086 | |
1090 | /* |
1087 | /* |
1091 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1088 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1092 | * job preparing multi-part monsters |
1089 | * job preparing multi-part monsters. |
1093 | */ |
1090 | */ |
1094 | object * |
1091 | object * |
1095 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1092 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1096 | { |
1093 | { |
1097 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1094 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
… | |
… | |
1125 | */ |
1122 | */ |
1126 | object * |
1123 | object * |
1127 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1124 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1128 | { |
1125 | { |
1129 | object *tmp, *top, *floor = NULL; |
1126 | object *tmp, *top, *floor = NULL; |
1130 | sint16 x, y; |
|
|
1131 | |
1127 | |
1132 | if (QUERY_FLAG (op, FLAG_FREED)) |
1128 | if (QUERY_FLAG (op, FLAG_FREED)) |
1133 | { |
1129 | { |
1134 | LOG (llevError, "Trying to insert freed object!\n"); |
1130 | LOG (llevError, "Trying to insert freed object!\n"); |
1135 | return NULL; |
1131 | return NULL; |
1136 | } |
1132 | } |
|
|
1133 | |
|
|
1134 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1135 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1136 | |
|
|
1137 | op->remove (); |
1137 | |
1138 | |
1138 | if (!m) |
1139 | if (!m) |
1139 | { |
1140 | { |
1140 | char *dump = dump_object (op); |
1141 | char *dump = dump_object (op); |
1141 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1142 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
… | |
… | |
1156 | #endif |
1157 | #endif |
1157 | free (dump); |
1158 | free (dump); |
1158 | return op; |
1159 | return op; |
1159 | } |
1160 | } |
1160 | |
1161 | |
1161 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1162 | { |
|
|
1163 | char *dump = dump_object (op); |
|
|
1164 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1165 | free (dump); |
|
|
1166 | return op; |
|
|
1167 | } |
|
|
1168 | |
|
|
1169 | if (op->more) |
|
|
1170 | { |
|
|
1171 | /* The part may be on a different map. */ |
|
|
1172 | |
|
|
1173 | object *more = op->more; |
1162 | if (object *more = op->more) |
1174 | |
1163 | { |
1175 | /* We really need the caller to normalise coordinates - if |
|
|
1176 | * we set the map, that doesn't work if the location is within |
|
|
1177 | * a map and this is straddling an edge. So only if coordinate |
|
|
1178 | * is clear wrong do we normalise it. |
|
|
1179 | */ |
|
|
1180 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1181 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1182 | else if (!more->map) |
|
|
1183 | { |
|
|
1184 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1185 | * more->map should always point to the parent. |
|
|
1186 | */ |
|
|
1187 | more->map = m; |
|
|
1188 | } |
|
|
1189 | |
|
|
1190 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1164 | if (!insert_ob_in_map (more, m, originator, flag)) |
1191 | { |
1165 | { |
1192 | if (!op->head) |
1166 | if (!op->head) |
1193 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1167 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1194 | |
1168 | |
1195 | return 0; |
1169 | return 0; |
… | |
… | |
1200 | |
1174 | |
1201 | /* Ideally, the caller figures this out. However, it complicates a lot |
1175 | /* Ideally, the caller figures this out. However, it complicates a lot |
1202 | * of areas of callers (eg, anything that uses find_free_spot would now |
1176 | * of areas of callers (eg, anything that uses find_free_spot would now |
1203 | * need extra work |
1177 | * need extra work |
1204 | */ |
1178 | */ |
1205 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1179 | if (!xy_normalise (m, op->x, op->y)) |
1206 | x = op->x; |
1180 | return 0; |
1207 | y = op->y; |
1181 | |
|
|
1182 | op->map = m; |
|
|
1183 | mapspace &ms = op->ms (); |
1208 | |
1184 | |
1209 | /* this has to be done after we translate the coordinates. |
1185 | /* this has to be done after we translate the coordinates. |
1210 | */ |
1186 | */ |
1211 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1187 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1212 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1188 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1213 | if (object::can_merge (op, tmp)) |
1189 | if (object::can_merge (op, tmp)) |
1214 | { |
1190 | { |
1215 | op->nrof += tmp->nrof; |
1191 | op->nrof += tmp->nrof; |
1216 | tmp->destroy (); |
1192 | tmp->destroy (); |
1217 | } |
1193 | } |
… | |
… | |
1234 | op->below = originator->below; |
1210 | op->below = originator->below; |
1235 | |
1211 | |
1236 | if (op->below) |
1212 | if (op->below) |
1237 | op->below->above = op; |
1213 | op->below->above = op; |
1238 | else |
1214 | else |
1239 | op->ms ().bot = op; |
1215 | ms.bot = op; |
1240 | |
1216 | |
1241 | /* since *below* originator, no need to update top */ |
1217 | /* since *below* originator, no need to update top */ |
1242 | originator->below = op; |
1218 | originator->below = op; |
1243 | } |
1219 | } |
1244 | else |
1220 | else |
1245 | { |
1221 | { |
|
|
1222 | top = ms.bot; |
|
|
1223 | |
1246 | /* If there are other objects, then */ |
1224 | /* If there are other objects, then */ |
1247 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1225 | if ((!(flag & INS_MAP_LOAD)) && top) |
1248 | { |
1226 | { |
1249 | object *last = 0; |
1227 | object *last = 0; |
1250 | |
1228 | |
1251 | /* |
1229 | /* |
1252 | * If there are multiple objects on this space, we do some trickier handling. |
1230 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1258 | * once we get to them. This reduces the need to traverse over all of |
1236 | * once we get to them. This reduces the need to traverse over all of |
1259 | * them when adding another one - this saves quite a bit of cpu time |
1237 | * them when adding another one - this saves quite a bit of cpu time |
1260 | * when lots of spells are cast in one area. Currently, it is presumed |
1238 | * when lots of spells are cast in one area. Currently, it is presumed |
1261 | * that flying non pickable objects are spell objects. |
1239 | * that flying non pickable objects are spell objects. |
1262 | */ |
1240 | */ |
1263 | while (top) |
1241 | for (top = ms.bot; top; top = top->above) |
1264 | { |
1242 | { |
1265 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1243 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1266 | floor = top; |
1244 | floor = top; |
1267 | |
1245 | |
1268 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1246 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1271 | top = top->below; |
1249 | top = top->below; |
1272 | break; |
1250 | break; |
1273 | } |
1251 | } |
1274 | |
1252 | |
1275 | last = top; |
1253 | last = top; |
1276 | top = top->above; |
|
|
1277 | } |
1254 | } |
1278 | |
1255 | |
1279 | /* Don't want top to be NULL, so set it to the last valid object */ |
1256 | /* Don't want top to be NULL, so set it to the last valid object */ |
1280 | top = last; |
1257 | top = last; |
1281 | |
1258 | |
… | |
… | |
1288 | * Unless those objects are exits, type 66 |
1265 | * Unless those objects are exits, type 66 |
1289 | * If INS_ON_TOP is used, don't do this processing |
1266 | * If INS_ON_TOP is used, don't do this processing |
1290 | * Need to find the object that in fact blocks view, otherwise |
1267 | * Need to find the object that in fact blocks view, otherwise |
1291 | * stacking is a bit odd. |
1268 | * stacking is a bit odd. |
1292 | */ |
1269 | */ |
1293 | if (!(flag & INS_ON_TOP) && |
1270 | if (!(flag & INS_ON_TOP) |
1294 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1271 | && ms.flags () & P_BLOCKSVIEW |
|
|
1272 | && (op->face && !op->face->visibility)) |
1295 | { |
1273 | { |
1296 | for (last = top; last != floor; last = last->below) |
1274 | for (last = top; last != floor; last = last->below) |
1297 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1275 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1298 | break; |
1276 | break; |
|
|
1277 | |
1299 | /* Check to see if we found the object that blocks view, |
1278 | /* Check to see if we found the object that blocks view, |
1300 | * and make sure we have a below pointer for it so that |
1279 | * and make sure we have a below pointer for it so that |
1301 | * we can get inserted below this one, which requires we |
1280 | * we can get inserted below this one, which requires we |
1302 | * set top to the object below us. |
1281 | * set top to the object below us. |
1303 | */ |
1282 | */ |
… | |
… | |
1305 | top = last->below; |
1284 | top = last->below; |
1306 | } |
1285 | } |
1307 | } /* If objects on this space */ |
1286 | } /* If objects on this space */ |
1308 | |
1287 | |
1309 | if (flag & INS_MAP_LOAD) |
1288 | if (flag & INS_MAP_LOAD) |
1310 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1289 | top = ms.top; |
1311 | |
1290 | |
1312 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1291 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1313 | top = floor; |
1292 | top = floor; |
1314 | |
1293 | |
1315 | /* Top is the object that our object (op) is going to get inserted above. |
1294 | /* Top is the object that our object (op) is going to get inserted above. |
1316 | */ |
1295 | */ |
1317 | |
1296 | |
1318 | /* First object on this space */ |
1297 | /* First object on this space */ |
1319 | if (!top) |
1298 | if (!top) |
1320 | { |
1299 | { |
1321 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1300 | op->above = ms.bot; |
1322 | |
1301 | |
1323 | if (op->above) |
1302 | if (op->above) |
1324 | op->above->below = op; |
1303 | op->above->below = op; |
1325 | |
1304 | |
1326 | op->below = 0; |
1305 | op->below = 0; |
1327 | op->ms ().bot = op; |
1306 | ms.bot = op; |
1328 | } |
1307 | } |
1329 | else |
1308 | else |
1330 | { /* get inserted into the stack above top */ |
1309 | { /* get inserted into the stack above top */ |
1331 | op->above = top->above; |
1310 | op->above = top->above; |
1332 | |
1311 | |
… | |
… | |
1336 | op->below = top; |
1315 | op->below = top; |
1337 | top->above = op; |
1316 | top->above = op; |
1338 | } |
1317 | } |
1339 | |
1318 | |
1340 | if (!op->above) |
1319 | if (!op->above) |
1341 | op->ms ().top = op; |
1320 | ms.top = op; |
1342 | } /* else not INS_BELOW_ORIGINATOR */ |
1321 | } /* else not INS_BELOW_ORIGINATOR */ |
1343 | |
1322 | |
1344 | if (op->type == PLAYER) |
1323 | if (op->type == PLAYER) |
1345 | { |
1324 | { |
1346 | op->contr->do_los = 1; |
1325 | op->contr->do_los = 1; |
… | |
… | |
1352 | |
1331 | |
1353 | /* If we have a floor, we know the player, if any, will be above |
1332 | /* If we have a floor, we know the player, if any, will be above |
1354 | * it, so save a few ticks and start from there. |
1333 | * it, so save a few ticks and start from there. |
1355 | */ |
1334 | */ |
1356 | if (!(flag & INS_MAP_LOAD)) |
1335 | if (!(flag & INS_MAP_LOAD)) |
1357 | if (object *pl = op->ms ().player ()) |
1336 | if (object *pl = ms.player ()) |
1358 | if (pl->contr->ns) |
1337 | if (pl->contr->ns) |
1359 | pl->contr->ns->floorbox_update (); |
1338 | pl->contr->ns->floorbox_update (); |
1360 | |
1339 | |
1361 | /* If this object glows, it may affect lighting conditions that are |
1340 | /* If this object glows, it may affect lighting conditions that are |
1362 | * visible to others on this map. But update_all_los is really |
1341 | * visible to others on this map. But update_all_los is really |
… | |
… | |
1771 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1750 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1772 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1751 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1773 | { |
1752 | { |
1774 | |
1753 | |
1775 | float |
1754 | float |
1776 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1755 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1777 | |
1756 | |
1778 | if (op->type == PLAYER) |
1757 | if (op->type == PLAYER) |
1779 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1758 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1780 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1759 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1781 | diff /= 4.0; |
1760 | diff /= 4.0; |
… | |
… | |
1988 | } |
1967 | } |
1989 | |
1968 | |
1990 | if (!index) |
1969 | if (!index) |
1991 | return -1; |
1970 | return -1; |
1992 | |
1971 | |
1993 | return altern[RANDOM () % index]; |
1972 | return altern [rndm (index)]; |
1994 | } |
1973 | } |
1995 | |
1974 | |
1996 | /* |
1975 | /* |
1997 | * find_first_free_spot(archetype, maptile, x, y) works like |
1976 | * find_first_free_spot(archetype, maptile, x, y) works like |
1998 | * find_free_spot(), but it will search max number of squares. |
1977 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2019 | { |
1998 | { |
2020 | arr += begin; |
1999 | arr += begin; |
2021 | end -= begin; |
2000 | end -= begin; |
2022 | |
2001 | |
2023 | while (--end) |
2002 | while (--end) |
2024 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2003 | swap (arr [end], arr [rndm (end + 1)]); |
2025 | } |
2004 | } |
2026 | |
2005 | |
2027 | /* new function to make monster searching more efficient, and effective! |
2006 | /* new function to make monster searching more efficient, and effective! |
2028 | * This basically returns a randomized array (in the passed pointer) of |
2007 | * This basically returns a randomized array (in the passed pointer) of |
2029 | * the spaces to find monsters. In this way, it won't always look for |
2008 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2591 | { |
2570 | { |
2592 | char flagdesc[512]; |
2571 | char flagdesc[512]; |
2593 | char info2[256 * 4]; |
2572 | char info2[256 * 4]; |
2594 | char *p = info; |
2573 | char *p = info; |
2595 | |
2574 | |
2596 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2575 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2597 | count, uuid.seq, |
2576 | count, uuid.seq, |
2598 | &name, |
2577 | &name, |
2599 | title ? "\",title:" : "", |
2578 | title ? "\",title:\"" : "", |
2600 | title ? (const char *)title : "", |
2579 | title ? (const char *)title : "", |
2601 | flag_desc (flagdesc, 512), type); |
2580 | flag_desc (flagdesc, 512), type); |
2602 | |
2581 | |
2603 | if (env) |
2582 | if (env) |
2604 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2583 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
… | |
… | |
2621 | { |
2600 | { |
2622 | static char info[256 * 4]; |
2601 | static char info[256 * 4]; |
2623 | return debug_desc (info); |
2602 | return debug_desc (info); |
2624 | } |
2603 | } |
2625 | |
2604 | |
|
|
2605 | struct region * |
|
|
2606 | object::region () const |
|
|
2607 | { |
|
|
2608 | return map ? map->region (x, y) |
|
|
2609 | : region::default_region (); |
|
|
2610 | } |
|
|
2611 | |