1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
254 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
255 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
256 | */ |
256 | */ |
257 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
258 | { |
258 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
261 | |
263 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
266 | return 0; /* inventory objexts differ */ |
266 | |
267 | |
267 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
269 | * if it is valid. |
269 | */ |
270 | */ |
270 | } |
271 | } |
… | |
… | |
299 | return 0; |
300 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
302 | return 0; |
302 | } |
303 | } |
303 | |
304 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
305 | if (ob1->self || ob2->self) |
306 | { |
306 | { |
307 | ob1->optimise (); |
307 | ob1->optimise (); |
308 | ob2->optimise (); |
308 | ob2->optimise (); |
309 | |
309 | |
310 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
|
|
311 | { |
|
|
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
314 | |
|
|
315 | if (k1 != k2) |
311 | return 0; |
316 | return 0; |
|
|
317 | else if (k1 == 0) |
|
|
318 | return 1; |
|
|
319 | else if (!cfperl_can_merge (ob1, ob2)) |
|
|
320 | return 0; |
|
|
321 | } |
312 | } |
322 | } |
313 | |
323 | |
314 | /* Everything passes, must be OK. */ |
324 | /* Everything passes, must be OK. */ |
315 | return 1; |
325 | return 1; |
316 | } |
326 | } |
… | |
… | |
374 | /* |
384 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
386 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
387 | * If it's not a multi-object, it is returned. |
378 | */ |
388 | */ |
379 | |
|
|
380 | object * |
389 | object * |
381 | get_nearest_part (object *op, const object *pl) |
390 | get_nearest_part (object *op, const object *pl) |
382 | { |
391 | { |
383 | object *tmp, *closest; |
392 | object *tmp, *closest; |
384 | int last_dist, i; |
393 | int last_dist, i; |
… | |
… | |
429 | } |
438 | } |
430 | |
439 | |
431 | /* |
440 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
442 | * skill and experience objects. |
|
|
443 | * ACTUALLY NO! investigate! TODO |
434 | */ |
444 | */ |
435 | void |
445 | void |
436 | object::set_owner (object *owner) |
446 | object::set_owner (object *owner) |
437 | { |
447 | { |
|
|
448 | // allow objects which own objects |
438 | if (!owner) |
449 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
450 | while (owner->owner) |
449 | owner = owner->owner; |
451 | owner = owner->owner; |
|
|
452 | |
|
|
453 | if (flag [FLAG_FREED]) |
|
|
454 | { |
|
|
455 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
456 | return; |
|
|
457 | } |
450 | |
458 | |
451 | this->owner = owner; |
459 | this->owner = owner; |
|
|
460 | } |
|
|
461 | |
|
|
462 | int |
|
|
463 | object::slottype () const |
|
|
464 | { |
|
|
465 | if (type == SKILL) |
|
|
466 | { |
|
|
467 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
468 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
469 | } |
|
|
470 | else |
|
|
471 | { |
|
|
472 | if (slot [body_combat].info) return slot_combat; |
|
|
473 | if (slot [body_range ].info) return slot_ranged; |
|
|
474 | } |
|
|
475 | |
|
|
476 | return slot_none; |
|
|
477 | } |
|
|
478 | |
|
|
479 | bool |
|
|
480 | object::change_weapon (object *ob) |
|
|
481 | { |
|
|
482 | if (current_weapon == ob) |
|
|
483 | return true; |
|
|
484 | |
|
|
485 | if (chosen_skill) |
|
|
486 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
487 | |
|
|
488 | current_weapon = ob; |
|
|
489 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
490 | |
|
|
491 | if (chosen_skill) |
|
|
492 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
493 | |
|
|
494 | update_stats (); |
|
|
495 | |
|
|
496 | if (ob) |
|
|
497 | { |
|
|
498 | // now check wether any body locations became invalid, in which case |
|
|
499 | // we cannot apply the weapon at the moment. |
|
|
500 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
501 | if (slot[i].used < 0) |
|
|
502 | { |
|
|
503 | current_weapon = chosen_skill = 0; |
|
|
504 | update_stats (); |
|
|
505 | |
|
|
506 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
507 | "You try to balance all your items at once, " |
|
|
508 | "but the %s is just too much for your body. " |
|
|
509 | "[You need to unapply some items first.]", &ob->name); |
|
|
510 | return false; |
|
|
511 | } |
|
|
512 | |
|
|
513 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
514 | } |
|
|
515 | else |
|
|
516 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
517 | |
|
|
518 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
519 | { |
|
|
520 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
521 | &name, ob->debug_desc ()); |
|
|
522 | return false; |
|
|
523 | } |
|
|
524 | |
|
|
525 | return true; |
452 | } |
526 | } |
453 | |
527 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
528 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
529 | * refcounts and freeing the links. |
456 | */ |
530 | */ |
… | |
… | |
520 | object::copy_to (object *dst) |
594 | object::copy_to (object *dst) |
521 | { |
595 | { |
522 | *dst = *this; |
596 | *dst = *this; |
523 | |
597 | |
524 | if (speed < 0) |
598 | if (speed < 0) |
525 | dst->speed_left = speed_left - rndm (); |
599 | dst->speed_left -= rndm (); |
526 | |
600 | |
527 | dst->set_speed (dst->speed); |
601 | dst->set_speed (dst->speed); |
528 | } |
602 | } |
529 | |
603 | |
530 | void |
604 | void |
… | |
… | |
538 | * need for monsters, but doesn't hurt to do it for everything. |
612 | * need for monsters, but doesn't hurt to do it for everything. |
539 | * by doing so, when a monster is created, it has good starting |
613 | * by doing so, when a monster is created, it has good starting |
540 | * values for the body_used info, so when items are created |
614 | * values for the body_used info, so when items are created |
541 | * for it, they can be properly equipped. |
615 | * for it, they can be properly equipped. |
542 | */ |
616 | */ |
543 | memcpy (body_used, body_info, sizeof (body_used)); |
617 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
618 | slot[i].used = slot[i].info; |
544 | |
619 | |
545 | attachable::instantiate (); |
620 | attachable::instantiate (); |
546 | } |
621 | } |
547 | |
622 | |
548 | object * |
623 | object * |
… | |
… | |
856 | |
931 | |
857 | if (!freed_map) |
932 | if (!freed_map) |
858 | { |
933 | { |
859 | freed_map = new maptile; |
934 | freed_map = new maptile; |
860 | |
935 | |
|
|
936 | freed_map->path = "<freed objects map>"; |
861 | freed_map->name = "/internal/freed_objects_map"; |
937 | freed_map->name = "/internal/freed_objects_map"; |
862 | freed_map->width = 3; |
938 | freed_map->width = 3; |
863 | freed_map->height = 3; |
939 | freed_map->height = 3; |
|
|
940 | freed_map->nodrop = 1; |
864 | |
941 | |
865 | freed_map->alloc (); |
942 | freed_map->alloc (); |
866 | freed_map->in_memory = MAP_IN_MEMORY; |
943 | freed_map->in_memory = MAP_IN_MEMORY; |
867 | } |
944 | } |
868 | |
945 | |
869 | map = freed_map; |
946 | map = freed_map; |
870 | x = 1; |
947 | x = 1; |
871 | y = 1; |
948 | y = 1; |
872 | } |
949 | } |
873 | |
950 | |
874 | head = 0; |
|
|
875 | |
|
|
876 | if (more) |
951 | if (more) |
877 | { |
952 | { |
878 | more->destroy (); |
953 | more->destroy (); |
879 | more = 0; |
954 | more = 0; |
880 | } |
955 | } |
881 | |
956 | |
|
|
957 | head = 0; |
|
|
958 | |
882 | // clear those pointers that likely might have circular references to us |
959 | // clear those pointers that likely might cause circular references |
883 | owner = 0; |
960 | owner = 0; |
884 | enemy = 0; |
961 | enemy = 0; |
885 | attacked_by = 0; |
962 | attacked_by = 0; |
|
|
963 | current_weapon = 0; |
886 | } |
964 | } |
887 | |
965 | |
888 | void |
966 | void |
889 | object::destroy (bool destroy_inventory) |
967 | object::destroy (bool destroy_inventory) |
890 | { |
968 | { |
891 | if (destroyed ()) |
969 | if (destroyed ()) |
892 | return; |
970 | return; |
893 | |
971 | |
894 | if (destroy_inventory) |
972 | if (destroy_inventory) |
895 | destroy_inv (false); |
973 | destroy_inv (false); |
|
|
974 | |
|
|
975 | if (is_head ()) |
|
|
976 | if (sound_destroy) |
|
|
977 | play_sound (sound_destroy); |
|
|
978 | else if (flag [FLAG_MONSTER]) |
|
|
979 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
896 | |
980 | |
897 | attachable::destroy (); |
981 | attachable::destroy (); |
898 | } |
982 | } |
899 | |
983 | |
900 | /* |
984 | /* |
… | |
… | |
1015 | if (map->in_memory == MAP_SAVING) |
1099 | if (map->in_memory == MAP_SAVING) |
1016 | return; |
1100 | return; |
1017 | |
1101 | |
1018 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1102 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1019 | |
1103 | |
|
|
1104 | if (object *pl = ms.player ()) |
|
|
1105 | { |
|
|
1106 | if (pl->container == this) |
|
|
1107 | /* If a container that the player is currently using somehow gets |
|
|
1108 | * removed (most likely destroyed), update the player view |
|
|
1109 | * appropriately. |
|
|
1110 | */ |
|
|
1111 | pl->close_container (); |
|
|
1112 | |
|
|
1113 | pl->contr->ns->floorbox_update (); |
|
|
1114 | } |
|
|
1115 | |
1020 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1021 | { |
1117 | { |
1022 | /* No point updating the players look faces if he is the object |
1118 | /* No point updating the players look faces if he is the object |
1023 | * being removed. |
1119 | * being removed. |
1024 | */ |
1120 | */ |
1025 | |
|
|
1026 | if (tmp->type == PLAYER && tmp != this) |
|
|
1027 | { |
|
|
1028 | /* If a container that the player is currently using somehow gets |
|
|
1029 | * removed (most likely destroyed), update the player view |
|
|
1030 | * appropriately. |
|
|
1031 | */ |
|
|
1032 | if (tmp->container == this) |
|
|
1033 | { |
|
|
1034 | flag [FLAG_APPLIED] = 0; |
|
|
1035 | tmp->container = 0; |
|
|
1036 | } |
|
|
1037 | |
|
|
1038 | if (tmp->contr->ns) |
|
|
1039 | tmp->contr->ns->floorbox_update (); |
|
|
1040 | } |
|
|
1041 | |
1121 | |
1042 | /* See if object moving off should effect something */ |
1122 | /* See if object moving off should effect something */ |
1043 | if (check_walk_off |
1123 | if (check_walk_off |
1044 | && ((move_type & tmp->move_off) |
1124 | && ((move_type & tmp->move_off) |
1045 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1125 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1048 | |
1128 | |
1049 | if (destroyed ()) |
1129 | if (destroyed ()) |
1050 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1130 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1051 | } |
1131 | } |
1052 | |
1132 | |
1053 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1054 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1055 | if (tmp->above == tmp) |
|
|
1056 | tmp->above = 0; |
|
|
1057 | |
|
|
1058 | last = tmp; |
1133 | last = tmp; |
1059 | } |
1134 | } |
1060 | |
1135 | |
1061 | /* last == NULL if there are no objects on this space */ |
1136 | /* last == NULL if there are no objects on this space */ |
1062 | //TODO: this makes little sense, why only update the topmost object? |
1137 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1082 | merge_ob (object *op, object *top) |
1157 | merge_ob (object *op, object *top) |
1083 | { |
1158 | { |
1084 | if (!op->nrof) |
1159 | if (!op->nrof) |
1085 | return 0; |
1160 | return 0; |
1086 | |
1161 | |
1087 | if (top) |
1162 | if (!top) |
1088 | for (top = op; top && top->above; top = top->above) |
1163 | for (top = op; top && top->above; top = top->above) |
1089 | ; |
1164 | ; |
1090 | |
1165 | |
1091 | for (; top; top = top->below) |
1166 | for (; top; top = top->below) |
1092 | { |
1167 | { |
… | |
… | |
1113 | if (more) |
1188 | if (more) |
1114 | return; |
1189 | return; |
1115 | |
1190 | |
1116 | object *prev = this; |
1191 | object *prev = this; |
1117 | |
1192 | |
1118 | for (archetype *at = arch->more; at; at = at->more) |
1193 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1119 | { |
1194 | { |
1120 | object *op = arch_to_object (at); |
1195 | object *op = arch_to_object (at); |
1121 | |
1196 | |
1122 | op->name = name; |
1197 | op->name = name; |
1123 | op->name_pl = name_pl; |
1198 | op->name_pl = name_pl; |
… | |
… | |
1137 | object * |
1212 | object * |
1138 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1213 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1139 | { |
1214 | { |
1140 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1215 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1141 | { |
1216 | { |
1142 | tmp->x = x + tmp->arch->clone.x; |
1217 | tmp->x = x + tmp->arch->x; |
1143 | tmp->y = y + tmp->arch->clone.y; |
1218 | tmp->y = y + tmp->arch->y; |
1144 | } |
1219 | } |
1145 | |
1220 | |
1146 | return insert_ob_in_map (op, m, originator, flag); |
1221 | return insert_ob_in_map (op, m, originator, flag); |
1147 | } |
1222 | } |
1148 | |
1223 | |
… | |
… | |
1169 | object * |
1244 | object * |
1170 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1245 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1171 | { |
1246 | { |
1172 | assert (!op->flag [FLAG_FREED]); |
1247 | assert (!op->flag [FLAG_FREED]); |
1173 | |
1248 | |
1174 | object *tmp, *top, *floor = NULL; |
1249 | object *top, *floor = NULL; |
1175 | |
1250 | |
1176 | op->remove (); |
1251 | op->remove (); |
1177 | |
|
|
1178 | #if 0 |
|
|
1179 | if (!m->active != !op->active) |
|
|
1180 | if (m->active) |
|
|
1181 | op->activate_recursive (); |
|
|
1182 | else |
|
|
1183 | op->deactivate_recursive (); |
|
|
1184 | #endif |
|
|
1185 | |
|
|
1186 | if (out_of_map (m, op->x, op->y)) |
|
|
1187 | { |
|
|
1188 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1189 | #ifdef MANY_CORES |
|
|
1190 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1191 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1192 | * improperly inserted. |
|
|
1193 | */ |
|
|
1194 | abort (); |
|
|
1195 | #endif |
|
|
1196 | return op; |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | if (object *more = op->more) |
|
|
1200 | { |
|
|
1201 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1202 | { |
|
|
1203 | if (!op->head) |
|
|
1204 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1205 | |
|
|
1206 | return 0; |
|
|
1207 | } |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1211 | |
1252 | |
1212 | /* Ideally, the caller figures this out. However, it complicates a lot |
1253 | /* Ideally, the caller figures this out. However, it complicates a lot |
1213 | * of areas of callers (eg, anything that uses find_free_spot would now |
1254 | * of areas of callers (eg, anything that uses find_free_spot would now |
1214 | * need extra work |
1255 | * need extra work |
1215 | */ |
1256 | */ |
1216 | if (!xy_normalise (m, op->x, op->y)) |
1257 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1258 | { |
|
|
1259 | op->destroy (); |
1217 | return 0; |
1260 | return 0; |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | if (object *more = op->more) |
|
|
1264 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1265 | return 0; |
|
|
1266 | |
|
|
1267 | CLEAR_FLAG (op, FLAG_REMOVED); |
1218 | |
1268 | |
1219 | op->map = m; |
1269 | op->map = m; |
1220 | mapspace &ms = op->ms (); |
1270 | mapspace &ms = op->ms (); |
1221 | |
1271 | |
1222 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1223 | */ |
1273 | */ |
1224 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1225 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1226 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1227 | { |
1277 | { |
1228 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1229 | tmp->destroy (); |
1279 | tmp->destroy (); |
1230 | } |
1280 | } |
… | |
… | |
1257 | else |
1307 | else |
1258 | { |
1308 | { |
1259 | top = ms.bot; |
1309 | top = ms.bot; |
1260 | |
1310 | |
1261 | /* If there are other objects, then */ |
1311 | /* If there are other objects, then */ |
1262 | if ((!(flag & INS_MAP_LOAD)) && top) |
1312 | if (top) |
1263 | { |
1313 | { |
1264 | object *last = 0; |
1314 | object *last = 0; |
1265 | |
1315 | |
1266 | /* |
1316 | /* |
1267 | * If there are multiple objects on this space, we do some trickier handling. |
1317 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1320 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1321 | top = last->below; |
1371 | top = last->below; |
1322 | } |
1372 | } |
1323 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1324 | |
1374 | |
1325 | if (flag & INS_MAP_LOAD) |
|
|
1326 | top = ms.top; |
|
|
1327 | |
|
|
1328 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1375 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1329 | top = floor; |
1376 | top = floor; |
1330 | |
1377 | |
1331 | /* Top is the object that our object (op) is going to get inserted above. |
1378 | /* Top is the object that our object (op) is going to get inserted above. |
1332 | */ |
1379 | */ |
… | |
… | |
1364 | op->map->touch (); |
1411 | op->map->touch (); |
1365 | } |
1412 | } |
1366 | |
1413 | |
1367 | op->map->dirty = true; |
1414 | op->map->dirty = true; |
1368 | |
1415 | |
1369 | /* If we have a floor, we know the player, if any, will be above |
|
|
1370 | * it, so save a few ticks and start from there. |
|
|
1371 | */ |
|
|
1372 | if (!(flag & INS_MAP_LOAD)) |
|
|
1373 | if (object *pl = ms.player ()) |
1416 | if (object *pl = ms.player ()) |
1374 | if (pl->contr->ns) |
|
|
1375 | pl->contr->ns->floorbox_update (); |
1417 | pl->contr->ns->floorbox_update (); |
1376 | |
1418 | |
1377 | /* If this object glows, it may affect lighting conditions that are |
1419 | /* If this object glows, it may affect lighting conditions that are |
1378 | * visible to others on this map. But update_all_los is really |
1420 | * visible to others on this map. But update_all_los is really |
1379 | * an inefficient way to do this, as it means los for all players |
1421 | * an inefficient way to do this, as it means los for all players |
1380 | * on the map will get recalculated. The players could very well |
1422 | * on the map will get recalculated. The players could very well |
… | |
… | |
1399 | * blocked() and wall() work properly), and these flags are updated by |
1441 | * blocked() and wall() work properly), and these flags are updated by |
1400 | * update_object(). |
1442 | * update_object(). |
1401 | */ |
1443 | */ |
1402 | |
1444 | |
1403 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1445 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1404 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1446 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1405 | { |
1447 | { |
1406 | if (check_move_on (op, originator)) |
1448 | if (check_move_on (op, originator)) |
1407 | return 0; |
1449 | return 0; |
1408 | |
1450 | |
1409 | /* If we are a multi part object, lets work our way through the check |
1451 | /* If we are a multi part object, lets work our way through the check |
1410 | * walk on's. |
1452 | * walk on's. |
1411 | */ |
1453 | */ |
1412 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1454 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1413 | if (check_move_on (tmp, originator)) |
1455 | if (check_move_on (tmp, originator)) |
1414 | return 0; |
1456 | return 0; |
1415 | } |
1457 | } |
1416 | |
1458 | |
1417 | return op; |
1459 | return op; |
… | |
… | |
1427 | object *tmp, *tmp1; |
1469 | object *tmp, *tmp1; |
1428 | |
1470 | |
1429 | /* first search for itself and remove any old instances */ |
1471 | /* first search for itself and remove any old instances */ |
1430 | |
1472 | |
1431 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1473 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1432 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1474 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1433 | tmp->destroy (); |
1475 | tmp->destroy (); |
1434 | |
1476 | |
1435 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1477 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1436 | |
1478 | |
1437 | tmp1->x = op->x; |
1479 | tmp1->x = op->x; |
… | |
… | |
1598 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1640 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1599 | free (dump); |
1641 | free (dump); |
1600 | return op; |
1642 | return op; |
1601 | } |
1643 | } |
1602 | |
1644 | |
1603 | if (where->head) |
1645 | if (where->head_ () != where) |
1604 | { |
1646 | { |
1605 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1647 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1606 | where = where->head; |
1648 | where = where->head; |
1607 | } |
1649 | } |
1608 | |
1650 | |
1609 | return where->insert (op); |
1651 | return where->insert (op); |
1610 | } |
1652 | } |
… | |
… | |
1618 | * be != op, if items are merged. -Tero |
1660 | * be != op, if items are merged. -Tero |
1619 | */ |
1661 | */ |
1620 | object * |
1662 | object * |
1621 | object::insert (object *op) |
1663 | object::insert (object *op) |
1622 | { |
1664 | { |
1623 | object *tmp, *otmp; |
|
|
1624 | |
|
|
1625 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1665 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1626 | op->remove (); |
1666 | op->remove (); |
1627 | |
1667 | |
1628 | if (op->more) |
1668 | if (op->more) |
1629 | { |
1669 | { |
… | |
… | |
1631 | return op; |
1671 | return op; |
1632 | } |
1672 | } |
1633 | |
1673 | |
1634 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1674 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1635 | CLEAR_FLAG (op, FLAG_REMOVED); |
1675 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1676 | |
1636 | if (op->nrof) |
1677 | if (op->nrof) |
1637 | { |
1678 | { |
1638 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1679 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1639 | if (object::can_merge (tmp, op)) |
1680 | if (object::can_merge (tmp, op)) |
1640 | { |
1681 | { |
1641 | /* return the original object and remove inserted object |
1682 | /* return the original object and remove inserted object |
1642 | (client needs the original object) */ |
1683 | (client needs the original object) */ |
1643 | tmp->nrof += op->nrof; |
1684 | tmp->nrof += op->nrof; |
… | |
… | |
1662 | add_weight (this, op->weight * op->nrof); |
1703 | add_weight (this, op->weight * op->nrof); |
1663 | } |
1704 | } |
1664 | else |
1705 | else |
1665 | add_weight (this, (op->weight + op->carrying)); |
1706 | add_weight (this, (op->weight + op->carrying)); |
1666 | |
1707 | |
1667 | otmp = this->in_player (); |
1708 | if (object *otmp = this->in_player ()) |
1668 | if (otmp && otmp->contr) |
|
|
1669 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1709 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1670 | otmp->update_stats (); |
1710 | otmp->update_stats (); |
1671 | |
1711 | |
|
|
1712 | op->owner = 0; // its his/hers now. period. |
1672 | op->map = 0; |
1713 | op->map = 0; |
1673 | op->env = this; |
1714 | op->env = this; |
1674 | op->above = 0; |
1715 | op->above = 0; |
1675 | op->below = 0; |
1716 | op->below = 0; |
1676 | op->x = 0, op->y = 0; |
1717 | op->x = op->y = 0; |
1677 | |
1718 | |
1678 | /* reset the light list and los of the players on the map */ |
1719 | /* reset the light list and los of the players on the map */ |
1679 | if ((op->glow_radius != 0) && map) |
1720 | if (op->glow_radius && map) |
1680 | { |
1721 | { |
1681 | #ifdef DEBUG_LIGHTS |
1722 | #ifdef DEBUG_LIGHTS |
1682 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1723 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1683 | #endif /* DEBUG_LIGHTS */ |
1724 | #endif /* DEBUG_LIGHTS */ |
1684 | if (map->darkness) |
1725 | if (map->darkness) |
… | |
… | |
1918 | * activate recursively a flag on an object inventory |
1959 | * activate recursively a flag on an object inventory |
1919 | */ |
1960 | */ |
1920 | void |
1961 | void |
1921 | flag_inv (object *op, int flag) |
1962 | flag_inv (object *op, int flag) |
1922 | { |
1963 | { |
1923 | if (op->inv) |
|
|
1924 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1964 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1925 | { |
1965 | { |
1926 | SET_FLAG (tmp, flag); |
1966 | SET_FLAG (tmp, flag); |
1927 | flag_inv (tmp, flag); |
1967 | flag_inv (tmp, flag); |
1928 | } |
1968 | } |
1929 | } |
1969 | } |
1930 | |
1970 | |
1931 | /* |
1971 | /* |
1932 | * deactivate recursively a flag on an object inventory |
1972 | * deactivate recursively a flag on an object inventory |
1933 | */ |
1973 | */ |
1934 | void |
1974 | void |
1935 | unflag_inv (object *op, int flag) |
1975 | unflag_inv (object *op, int flag) |
1936 | { |
1976 | { |
1937 | if (op->inv) |
|
|
1938 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1977 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1939 | { |
1978 | { |
1940 | CLEAR_FLAG (tmp, flag); |
1979 | CLEAR_FLAG (tmp, flag); |
1941 | unflag_inv (tmp, flag); |
1980 | unflag_inv (tmp, flag); |
1942 | } |
1981 | } |
1943 | } |
|
|
1944 | |
|
|
1945 | /* |
|
|
1946 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1947 | * all it's inventory (recursively). |
|
|
1948 | * If checksums are used, a player will get set_cheat called for |
|
|
1949 | * him/her-self and all object carried by a call to this function. |
|
|
1950 | */ |
|
|
1951 | void |
|
|
1952 | set_cheat (object *op) |
|
|
1953 | { |
|
|
1954 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1955 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1956 | } |
1982 | } |
1957 | |
1983 | |
1958 | /* |
1984 | /* |
1959 | * find_free_spot(object, map, x, y, start, stop) will search for |
1985 | * find_free_spot(object, map, x, y, start, stop) will search for |
1960 | * a spot at the given map and coordinates which will be able to contain |
1986 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1962 | * to search (see the freearr_x/y[] definition). |
1988 | * to search (see the freearr_x/y[] definition). |
1963 | * It returns a random choice among the alternatives found. |
1989 | * It returns a random choice among the alternatives found. |
1964 | * start and stop are where to start relative to the free_arr array (1,9 |
1990 | * start and stop are where to start relative to the free_arr array (1,9 |
1965 | * does all 4 immediate directions). This returns the index into the |
1991 | * does all 4 immediate directions). This returns the index into the |
1966 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1992 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1967 | * Note - this only checks to see if there is space for the head of the |
|
|
1968 | * object - if it is a multispace object, this should be called for all |
|
|
1969 | * pieces. |
|
|
1970 | * Note2: This function does correctly handle tiled maps, but does not |
1993 | * Note: This function does correctly handle tiled maps, but does not |
1971 | * inform the caller. However, insert_ob_in_map will update as |
1994 | * inform the caller. However, insert_ob_in_map will update as |
1972 | * necessary, so the caller shouldn't need to do any special work. |
1995 | * necessary, so the caller shouldn't need to do any special work. |
1973 | * Note - updated to take an object instead of archetype - this is necessary |
1996 | * Note - updated to take an object instead of archetype - this is necessary |
1974 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1997 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1975 | * to know if the space in question will block the object. We can't use |
1998 | * to know if the space in question will block the object. We can't use |
… | |
… | |
1977 | * customized, changed states, etc. |
2000 | * customized, changed states, etc. |
1978 | */ |
2001 | */ |
1979 | int |
2002 | int |
1980 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2003 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1981 | { |
2004 | { |
|
|
2005 | int altern[SIZEOFFREE]; |
1982 | int index = 0, flag; |
2006 | int index = 0, flag; |
1983 | int altern[SIZEOFFREE]; |
|
|
1984 | |
2007 | |
1985 | for (int i = start; i < stop; i++) |
2008 | for (int i = start; i < stop; i++) |
1986 | { |
2009 | { |
1987 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2010 | mapxy pos (m, x, y); pos.move (i); |
1988 | if (!flag) |
2011 | |
|
|
2012 | if (!pos.normalise ()) |
|
|
2013 | continue; |
|
|
2014 | |
|
|
2015 | mapspace &ms = *pos; |
|
|
2016 | |
|
|
2017 | if (ms.flags () & P_IS_ALIVE) |
|
|
2018 | continue; |
|
|
2019 | |
|
|
2020 | /* However, often |
|
|
2021 | * ob doesn't have any move type (when used to place exits) |
|
|
2022 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2023 | */ |
|
|
2024 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2025 | { |
1989 | altern [index++] = i; |
2026 | altern [index++] = i; |
|
|
2027 | continue; |
|
|
2028 | } |
1990 | |
2029 | |
1991 | /* Basically, if we find a wall on a space, we cut down the search size. |
2030 | /* Basically, if we find a wall on a space, we cut down the search size. |
1992 | * In this way, we won't return spaces that are on another side of a wall. |
2031 | * In this way, we won't return spaces that are on another side of a wall. |
1993 | * This mostly work, but it cuts down the search size in all directions - |
2032 | * This mostly work, but it cuts down the search size in all directions - |
1994 | * if the space being examined only has a wall to the north and empty |
2033 | * if the space being examined only has a wall to the north and empty |
1995 | * spaces in all the other directions, this will reduce the search space |
2034 | * spaces in all the other directions, this will reduce the search space |
1996 | * to only the spaces immediately surrounding the target area, and |
2035 | * to only the spaces immediately surrounding the target area, and |
1997 | * won't look 2 spaces south of the target space. |
2036 | * won't look 2 spaces south of the target space. |
1998 | */ |
2037 | */ |
1999 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2038 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2039 | { |
2000 | stop = maxfree[i]; |
2040 | stop = maxfree[i]; |
|
|
2041 | continue; |
|
|
2042 | } |
|
|
2043 | |
|
|
2044 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2045 | * head of the object should correspond for the entire object. |
|
|
2046 | */ |
|
|
2047 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2048 | continue; |
|
|
2049 | |
|
|
2050 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2051 | continue; |
|
|
2052 | |
|
|
2053 | altern [index++] = i; |
2001 | } |
2054 | } |
2002 | |
2055 | |
2003 | if (!index) |
2056 | if (!index) |
2004 | return -1; |
2057 | return -1; |
2005 | |
2058 | |
… | |
… | |
2014 | */ |
2067 | */ |
2015 | int |
2068 | int |
2016 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2069 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2017 | { |
2070 | { |
2018 | for (int i = 0; i < SIZEOFFREE; i++) |
2071 | for (int i = 0; i < SIZEOFFREE; i++) |
2019 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2072 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2020 | return i; |
2073 | return i; |
2021 | |
2074 | |
2022 | return -1; |
2075 | return -1; |
2023 | } |
2076 | } |
2024 | |
2077 | |
… | |
… | |
2078 | object *tmp; |
2131 | object *tmp; |
2079 | maptile *mp; |
2132 | maptile *mp; |
2080 | |
2133 | |
2081 | MoveType blocked, move_type; |
2134 | MoveType blocked, move_type; |
2082 | |
2135 | |
2083 | if (exclude && exclude->head) |
2136 | if (exclude && exclude->head_ () != exclude) |
2084 | { |
2137 | { |
2085 | exclude = exclude->head; |
2138 | exclude = exclude->head; |
2086 | move_type = exclude->move_type; |
2139 | move_type = exclude->move_type; |
2087 | } |
2140 | } |
2088 | else |
2141 | else |
… | |
… | |
2111 | max = maxfree[i]; |
2164 | max = maxfree[i]; |
2112 | else if (mflags & P_IS_ALIVE) |
2165 | else if (mflags & P_IS_ALIVE) |
2113 | { |
2166 | { |
2114 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2167 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2115 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2168 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2116 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2169 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2117 | break; |
2170 | break; |
2118 | |
2171 | |
2119 | if (tmp) |
2172 | if (tmp) |
2120 | return freedir[i]; |
2173 | return freedir[i]; |
2121 | } |
2174 | } |
… | |
… | |
2301 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2354 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2302 | * core dumps if they do. |
2355 | * core dumps if they do. |
2303 | * |
2356 | * |
2304 | * Add a check so we can't pick up invisible objects (0.93.8) |
2357 | * Add a check so we can't pick up invisible objects (0.93.8) |
2305 | */ |
2358 | */ |
2306 | |
|
|
2307 | int |
2359 | int |
2308 | can_pick (const object *who, const object *item) |
2360 | can_pick (const object *who, const object *item) |
2309 | { |
2361 | { |
2310 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2362 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2311 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2363 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2316 | * create clone from object to another |
2368 | * create clone from object to another |
2317 | */ |
2369 | */ |
2318 | object * |
2370 | object * |
2319 | object_create_clone (object *asrc) |
2371 | object_create_clone (object *asrc) |
2320 | { |
2372 | { |
2321 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2373 | object *dst = 0, *tmp, *src, *prev, *item; |
2322 | |
2374 | |
2323 | if (!asrc) |
2375 | if (!asrc) |
2324 | return 0; |
2376 | return 0; |
2325 | |
2377 | |
2326 | src = asrc; |
|
|
2327 | if (src->head) |
|
|
2328 | src = src->head; |
2378 | src = asrc->head_ (); |
2329 | |
2379 | |
2330 | prev = 0; |
2380 | prev = 0; |
2331 | for (part = src; part; part = part->more) |
2381 | for (object *part = src; part; part = part->more) |
2332 | { |
2382 | { |
2333 | tmp = part->clone (); |
2383 | tmp = part->clone (); |
2334 | tmp->x -= src->x; |
2384 | tmp->x -= src->x; |
2335 | tmp->y -= src->y; |
2385 | tmp->y -= src->y; |
2336 | |
2386 | |
… | |
… | |
2449 | /* Basically, if the archetype has this key set, |
2499 | /* Basically, if the archetype has this key set, |
2450 | * we need to store the null value so when we save |
2500 | * we need to store the null value so when we save |
2451 | * it, we save the empty value so that when we load, |
2501 | * it, we save the empty value so that when we load, |
2452 | * we get this value back again. |
2502 | * we get this value back again. |
2453 | */ |
2503 | */ |
2454 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2504 | if (get_ob_key_link (op->arch, canonical_key)) |
2455 | field->value = 0; |
2505 | field->value = 0; |
2456 | else |
2506 | else |
2457 | { |
2507 | { |
2458 | if (last) |
2508 | if (last) |
2459 | last->next = field->next; |
2509 | last->next = field->next; |
… | |
… | |
2528 | } |
2578 | } |
2529 | else |
2579 | else |
2530 | item = item->env; |
2580 | item = item->env; |
2531 | } |
2581 | } |
2532 | |
2582 | |
2533 | |
|
|
2534 | const char * |
2583 | const char * |
2535 | object::flag_desc (char *desc, int len) const |
2584 | object::flag_desc (char *desc, int len) const |
2536 | { |
2585 | { |
2537 | char *p = desc; |
2586 | char *p = desc; |
2538 | bool first = true; |
2587 | bool first = true; |
… | |
… | |
2572 | &name, |
2621 | &name, |
2573 | title ? "\",title:\"" : "", |
2622 | title ? "\",title:\"" : "", |
2574 | title ? (const char *)title : "", |
2623 | title ? (const char *)title : "", |
2575 | flag_desc (flagdesc, 512), type); |
2624 | flag_desc (flagdesc, 512), type); |
2576 | |
2625 | |
2577 | if (env) |
2626 | if (!this->flag[FLAG_REMOVED] && env) |
2578 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2627 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2579 | |
2628 | |
2580 | if (map) |
2629 | if (map) |
2581 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2630 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2582 | |
2631 | |
… | |
… | |
2584 | } |
2633 | } |
2585 | |
2634 | |
2586 | const char * |
2635 | const char * |
2587 | object::debug_desc () const |
2636 | object::debug_desc () const |
2588 | { |
2637 | { |
2589 | static char info[256 * 4]; |
2638 | static char info[3][256 * 4]; |
|
|
2639 | static int info_idx; |
|
|
2640 | |
2590 | return debug_desc (info); |
2641 | return debug_desc (info [++info_idx % 3]); |
2591 | } |
|
|
2592 | |
|
|
2593 | const char * |
|
|
2594 | object::debug_desc2 () const |
|
|
2595 | { |
|
|
2596 | static char info[256 * 4]; |
|
|
2597 | return debug_desc (info); |
|
|
2598 | } |
2642 | } |
2599 | |
2643 | |
2600 | struct region * |
2644 | struct region * |
2601 | object::region () const |
2645 | object::region () const |
2602 | { |
2646 | { |
… | |
… | |
2605 | } |
2649 | } |
2606 | |
2650 | |
2607 | const materialtype_t * |
2651 | const materialtype_t * |
2608 | object::dominant_material () const |
2652 | object::dominant_material () const |
2609 | { |
2653 | { |
2610 | if (materialtype_t *mat = name_to_material (materialname)) |
2654 | if (materialtype_t *mt = name_to_material (materialname)) |
2611 | return mat; |
2655 | return mt; |
2612 | |
2656 | |
2613 | // omfg this is slow, this has to be temporary :) |
|
|
2614 | shstr unknown ("unknown"); |
|
|
2615 | |
|
|
2616 | return name_to_material (unknown); |
2657 | return name_to_material (shstr_unknown); |
2617 | } |
2658 | } |
2618 | |
2659 | |
2619 | void |
2660 | void |
2620 | object::open_container (object *new_container) |
2661 | object::open_container (object *new_container) |
2621 | { |
2662 | { |
… | |
… | |
2637 | old_container->flag [FLAG_APPLIED] = 0; |
2678 | old_container->flag [FLAG_APPLIED] = 0; |
2638 | container = 0; |
2679 | container = 0; |
2639 | |
2680 | |
2640 | esrv_update_item (UPD_FLAGS, this, old_container); |
2681 | esrv_update_item (UPD_FLAGS, this, old_container); |
2641 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2682 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2683 | play_sound (sound_find ("chest_close")); |
2642 | } |
2684 | } |
2643 | |
2685 | |
2644 | if (new_container) |
2686 | if (new_container) |
2645 | { |
2687 | { |
2646 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2688 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2662 | new_container->flag [FLAG_APPLIED] = 1; |
2704 | new_container->flag [FLAG_APPLIED] = 1; |
2663 | container = new_container; |
2705 | container = new_container; |
2664 | |
2706 | |
2665 | esrv_update_item (UPD_FLAGS, this, new_container); |
2707 | esrv_update_item (UPD_FLAGS, this, new_container); |
2666 | esrv_send_inventory (this, new_container); |
2708 | esrv_send_inventory (this, new_container); |
|
|
2709 | play_sound (sound_find ("chest_open")); |
|
|
2710 | } |
|
|
2711 | } |
|
|
2712 | |
|
|
2713 | object * |
|
|
2714 | object::force_find (const shstr name) |
|
|
2715 | { |
|
|
2716 | /* cycle through his inventory to look for the MARK we want to |
|
|
2717 | * place |
|
|
2718 | */ |
|
|
2719 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2720 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2721 | return splay (tmp); |
|
|
2722 | |
|
|
2723 | return 0; |
|
|
2724 | } |
|
|
2725 | |
|
|
2726 | void |
|
|
2727 | object::force_add (const shstr name, int duration) |
|
|
2728 | { |
|
|
2729 | if (object *force = force_find (name)) |
|
|
2730 | force->destroy (); |
|
|
2731 | |
|
|
2732 | object *force = get_archetype (FORCE_NAME); |
|
|
2733 | |
|
|
2734 | force->slaying = name; |
|
|
2735 | force->stats.food = 1; |
|
|
2736 | force->speed_left = -1.f; |
|
|
2737 | |
|
|
2738 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2739 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2740 | force->flag [FLAG_APPLIED] = true; |
|
|
2741 | |
|
|
2742 | insert (force); |
|
|
2743 | } |
|
|
2744 | |
|
|
2745 | void |
|
|
2746 | object::play_sound (faceidx sound) const |
|
|
2747 | { |
|
|
2748 | if (!sound) |
|
|
2749 | return; |
|
|
2750 | |
|
|
2751 | if (flag [FLAG_REMOVED]) |
|
|
2752 | return; |
|
|
2753 | |
|
|
2754 | if (env) |
2667 | } |
2755 | { |
|
|
2756 | if (object *pl = in_player ()) |
|
|
2757 | pl->contr->play_sound (sound); |
|
|
2758 | } |
|
|
2759 | else |
|
|
2760 | map->play_sound (sound, x, y); |
2668 | } |
2761 | } |
2669 | |
2762 | |
2670 | |
|
|