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Comparing deliantra/server/common/object.C (file contents):
Revision 1.208 by root, Mon Apr 21 06:16:01 2008 UTC vs.
Revision 1.220 by root, Thu Apr 24 00:30:52 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
331 330
332 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
333 return 1; 332 return 1;
334} 333}
335 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (client_visible () && !flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
364 return pl;
365 }
366 }
367
368 return 0;
369}
370
336// adjust weight per container type ("of holding") 371// adjust weight per container type ("of holding")
337static sint32 372static sint32
338weight_adjust (object *op, sint32 weight) 373weight_adjust (object *op, sint32 weight)
339{ 374{
340 return op->type == CONTAINER 375 return op->type == CONTAINER
351{ 386{
352 while (op) 387 while (op)
353 { 388 {
354 weight = weight_adjust (op, weight); 389 weight = weight_adjust (op, weight);
355 390
391 if (!weight)
392 return;
393
356 op->carrying += weight; 394 op->carrying += weight;
395
396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
398 esrv_update_item (UPD_WEIGHT, pl, op);
399
357 op = op->env; 400 op = op->env;
358 } 401 }
359} 402}
360 403
361/* 404/*
374 op->update_weight (); 417 op->update_weight ();
375 418
376 sum += op->total_weight (); 419 sum += op->total_weight ();
377 } 420 }
378 421
379 carrying = weight_adjust (this, sum); 422 sum = weight_adjust (this, sum);
423
424 if (sum != carrying)
425 {
426 carrying = sum;
427
428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
430 esrv_update_item (UPD_WEIGHT, pl, this);
431 }
380} 432}
381 433
382/* 434/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 436 */
866object::destroy_inv (bool drop_to_ground) 918object::destroy_inv (bool drop_to_ground)
867{ 919{
868 // need to check first, because the checks below might segfault 920 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 921 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 922 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 923 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 924 // cf will crash below with off-map x and y
873 if (!inv) 925 if (!inv)
874 return; 926 return;
875 927
876 /* Only if the space blocks everything do we not process - 928 /* Only if the space blocks everything do we not process -
883 || map->nodrop 935 || map->nodrop
884 || ms ().move_block == MOVE_ALL) 936 || ms ().move_block == MOVE_ALL)
885 { 937 {
886 while (inv) 938 while (inv)
887 { 939 {
888 inv->destroy_inv (drop_to_ground); 940 inv->destroy_inv (false);
889 inv->destroy (); 941 inv->destroy ();
890 } 942 }
891 } 943 }
892 else 944 else
893 { /* Put objects in inventory onto this space */ 945 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 951 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 952 || op->type == RUNE
901 || op->type == TRAP 953 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 954 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 955 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 956 op->destroy (true);
905 else 957 else
906 map->insert (op, x, y); 958 map->insert (op, x, y);
907 } 959 }
908 } 960 }
909} 961}
916} 968}
917 969
918void 970void
919object::do_destroy () 971object::do_destroy ()
920{ 972{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 973 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 974 remove_button_link (this);
925 975
926 if (flag [FLAG_FRIENDLY]) 976 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 977 remove_friendly_object (this);
928 978
929 if (!flag [FLAG_REMOVED])
930 remove (); 979 remove ();
931 980
932 destroy_inv (true); 981 attachable::do_destroy ();
933 982
934 deactivate (); 983 deactivate ();
935 unlink (); 984 unlink ();
936 985
937 flag [FLAG_FREED] = 1; 986 flag [FLAG_FREED] = 1;
978object::destroy (bool destroy_inventory) 1027object::destroy (bool destroy_inventory)
979{ 1028{
980 if (destroyed ()) 1029 if (destroyed ())
981 return; 1030 return;
982 1031
1032 if (!is_head () && !head->destroyed ())
1033 {
1034 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1035 head->destroy (destroy_inventory);
1036 }
1037
983 if (destroy_inventory) 1038 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1039
986 if (is_head ()) 1040 if (is_head ())
987 if (sound_destroy) 1041 if (sound_destroy)
988 play_sound (sound_destroy); 1042 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1043 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1057object::do_remove ()
1004{ 1058{
1005 object *tmp, *last = 0; 1059 object *tmp, *last = 0;
1006 object *otmp; 1060 object *otmp;
1007 1061
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1062 if (flag [FLAG_REMOVED])
1009 return; 1063 return;
1010 1064
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1065 INVOKE_OBJECT (REMOVE, this);
1066
1067 flag [FLAG_REMOVED] = true;
1013 1068
1014 if (more) 1069 if (more)
1015 more->remove (); 1070 more->remove ();
1016 1071
1017 /* 1072 /*
1018 * In this case, the object to be removed is in someones 1073 * In this case, the object to be removed is in someones
1019 * inventory. 1074 * inventory.
1020 */ 1075 */
1021 if (env) 1076 if (env)
1022 { 1077 {
1078 if (object *pl = visible_to ())
1079 esrv_del_item (pl->contr, count);
1080
1023 adjust_weight (env, -total_weight ()); 1081 adjust_weight (env, -total_weight ());
1024 1082
1025 *(above ? &above->below : &env->inv) = below; 1083 *(above ? &above->below : &env->inv) = below;
1026 1084
1027 if (below) 1085 if (below)
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1103 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1104 otmp->update_stats ();
1047 } 1105 }
1048 else if (map) 1106 else if (map)
1049 { 1107 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1108 map->dirty = true;
1063 mapspace &ms = this->ms (); 1109 mapspace &ms = this->ms ();
1110
1111 if (object *pl = ms.player ())
1112 {
1113 if (type == PLAYER) // this == pl(!)
1114 {
1115 // leaving a spot always closes any open container on the ground
1116 if (container && !container->env)
1117 // this causes spurious floorbox updates, but it ensures
1118 // that the CLOSE event is being sent.
1119 close_container ();
1120
1121 --map->players;
1122 map->touch ();
1123 }
1124 else if (pl->container == this)
1125 {
1126 // removing a container should close it
1127 close_container ();
1128 }
1129
1130 esrv_del_item (pl->contr, count);
1131 }
1064 1132
1065 /* link the object above us */ 1133 /* link the object above us */
1066 if (above) 1134 if (above)
1067 above->below = below; 1135 above->below = below;
1068 else 1136 else
1098 * removed (most likely destroyed), update the player view 1166 * removed (most likely destroyed), update the player view
1099 * appropriately. 1167 * appropriately.
1100 */ 1168 */
1101 pl->close_container (); 1169 pl->close_container ();
1102 1170
1103 pl->contr->ns->floorbox_update (); 1171 //TODO: the floorbox prev/next might need updating
1172 esrv_del_item (pl->contr, count);
1104 } 1173 }
1105 1174
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1175 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1176 {
1108 /* No point updating the players look faces if he is the object 1177 /* No point updating the players look faces if he is the object
1152 if (!top) 1221 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1222 for (top = op; top && top->above; top = top->above)
1154 ; 1223 ;
1155 1224
1156 for (; top; top = top->below) 1225 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1226 if (object::can_merge (op, top))
1162 { 1227 {
1163 top->nrof += op->nrof; 1228 top->nrof += op->nrof;
1164 1229
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1230 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1231 esrv_update_item (UPD_NROF, pl, top);
1232
1233 op->weight = 0; // cancel the addition above
1234 op->carrying = 0; // must be 0 already
1235
1167 op->destroy (); 1236 op->destroy (1);
1237
1168 return top; 1238 return top;
1169 } 1239 }
1170 }
1171 1240
1172 return 0; 1241 return 0;
1173} 1242}
1174 1243
1175void 1244void
1234object * 1303object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1304insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1305{
1237 assert (!op->flag [FLAG_FREED]); 1306 assert (!op->flag [FLAG_FREED]);
1238 1307
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1308 op->remove ();
1242 1309
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1310 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1311 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1312 * need extra work
1246 */ 1313 */
1247 if (!xy_normalise (m, op->x, op->y)) 1314 if (!xy_normalise (m, op->x, op->y))
1248 { 1315 {
1249 op->destroy (); 1316 op->destroy (1);
1250 return 0; 1317 return 0;
1251 } 1318 }
1252 1319
1253 if (object *more = op->more) 1320 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1321 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1330 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1331 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1332 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1333 if (object::can_merge (op, tmp))
1267 { 1334 {
1335 // TODO: we atcually want to update tmp, not op,
1336 // but some caller surely breaks when we return tmp
1337 // from here :/
1268 op->nrof += tmp->nrof; 1338 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1339 tmp->destroy (1);
1270 } 1340 }
1271 1341
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1342 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1294 /* since *below* originator, no need to update top */ 1364 /* since *below* originator, no need to update top */
1295 originator->below = op; 1365 originator->below = op;
1296 } 1366 }
1297 else 1367 else
1298 { 1368 {
1369 object *top, *floor = NULL;
1370
1299 top = ms.bot; 1371 top = ms.bot;
1300 1372
1301 /* If there are other objects, then */ 1373 /* If there are other objects, then */
1302 if (top) 1374 if (top)
1303 { 1375 {
1402 } 1474 }
1403 1475
1404 op->map->dirty = true; 1476 op->map->dirty = true;
1405 1477
1406 if (object *pl = ms.player ()) 1478 if (object *pl = ms.player ())
1407 pl->contr->ns->floorbox_update (); 1479 //TODO: the floorbox prev/next might need updating
1480 esrv_send_item (pl, op);
1408 1481
1409 /* If this object glows, it may affect lighting conditions that are 1482 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1483 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1484 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1485 * on the map will get recalculated. The players could very well
1478 else 1551 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1552 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1553}
1481 1554
1482/* 1555/*
1483 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1484 * is returned contains nr objects, and the remaining parts contains
1485 * the rest (or is removed and freed if that number is 0).
1486 * On failure, NULL is returned, and the reason put into the
1487 * global static errmsg array.
1488 */
1489object *
1490object::split_nr (sint32 nr)
1491{
1492 if (nrof < nr)
1493 return 0;
1494 else if (nrof == nr)
1495 {
1496 remove ();
1497 return this;
1498 }
1499 else
1500 {
1501 decrease_nr (nr);
1502
1503 object *op = object_create_clone (this);
1504 op->nrof = nr;
1505 return op;
1506 }
1507}
1508
1509//TODO: remove, but semantics differs from split_nr
1510object *
1511get_split_ob (object *orig_ob, uint32 nr)
1512{
1513 if (orig_ob->nrof < nr)
1514 {
1515 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1516 return 0;
1517 }
1518
1519 return orig_ob->split_nr (nr);
1520}
1521
1522// find player who can see this object
1523static object *
1524visible_to (object *op)
1525{
1526 if (!op->flag [FLAG_REMOVED])
1527 {
1528 // see if we are in a container of sorts
1529 if (object *env = op->env)
1530 {
1531 // the player inventory itself is always visible
1532 if (env->type == PLAYER)
1533 return env;
1534
1535 // else a player could have our env open
1536 env = env->outer_env ();
1537
1538 // the player itself is always on a map, so we will find him here
1539 // even if our inv is in a player.
1540 if (env->is_on_map ())
1541 if (object *pl = env->ms ().player ())
1542 if (pl->container == op->env)
1543 return pl;
1544 }
1545 else
1546 {
1547 // maybe there is a player standing on the same mapspace
1548 if (object *pl = env->ms ().player ())
1549 return pl;
1550 }
1551 }
1552
1553 return 0;
1554}
1555
1556/*
1557 * decrease_ob_nr(object, number) decreases a specified number from 1556 * decrease(object, number) decreases a specified number from
1558 * the amount of an object. If the amount reaches 0, the object 1557 * the amount of an object. If the amount reaches 0, the object
1559 * is subsequently removed and freed. 1558 * is subsequently removed and freed.
1560 * 1559 *
1561 * Return value: 'op' if something is left, NULL if the amount reached 0 1560 * Return value: 'op' if something is left, NULL if the amount reached 0
1562 */ 1561 */
1563bool 1562bool
1564object::decrease_nr (sint32 nr) 1563object::decrease (sint32 nr)
1565{ 1564{
1565 if (!nr)
1566 return true;
1567
1566 nr = min (nr, nrof); 1568 nr = min (nr, nrof);
1567 1569
1568 if (!nr)
1569 return 1;
1570
1571 nrof -= nr; 1570 nrof -= nr;
1572 1571
1573 object *visible = visible_to (this);
1574
1575 if (nrof) 1572 if (nrof)
1576 { 1573 {
1577 adjust_weight (env, -weight * nr); // carrying == 0 1574 adjust_weight (env, -weight * nr); // carrying == 0
1578 1575
1579 if (visible) 1576 if (object *pl = visible_to ())
1580 esrv_send_item (visible, this); 1577 esrv_update_item (UPD_NROF, pl, this);
1581 1578
1582 return 1; 1579 return true;
1583 } 1580 }
1584 else 1581 else
1585 { 1582 {
1586 if (visible)
1587 esrv_del_item (visible->contr, count);
1588
1589 this->destroy (1); 1583 destroy (1);
1590 return 0; 1584 return false;
1591 } 1585 }
1592} 1586}
1593 1587
1594//TODO: remove 1588/*
1589 * split(ob,nr) splits up ob into two parts. The part which
1590 * is returned contains nr objects, and the remaining parts contains
1591 * the rest (or is removed and returned if that number is 0).
1592 * On failure, NULL is returned.
1593 */
1595object * 1594object *
1596decrease_ob_nr (object *op, uint32 i) 1595object::split (sint32 nr)
1597{ 1596{
1598 return op->decrease_nr (i) ? op : 0; 1597 int have = number_of ();
1598
1599 if (have < nr)
1600 return 0;
1601 else if (have == nr)
1602 {
1603 remove ();
1604 return this;
1605 }
1606 else
1607 {
1608 decrease (nr);
1609
1610 object *op = object_create_clone (this);
1611 op->nrof = nr;
1612 return op;
1613 }
1599} 1614}
1600 1615
1601object * 1616object *
1602insert_ob_in_ob (object *op, object *where) 1617insert_ob_in_ob (object *op, object *where)
1603{ 1618{
1644 if (object::can_merge (tmp, op)) 1659 if (object::can_merge (tmp, op))
1645 { 1660 {
1646 /* return the original object and remove inserted object 1661 /* return the original object and remove inserted object
1647 (client needs the original object) */ 1662 (client needs the original object) */
1648 tmp->nrof += op->nrof; 1663 tmp->nrof += op->nrof;
1664
1665 if (object *pl = tmp->visible_to ())
1666 esrv_update_item (UPD_NROF, pl, tmp);
1667
1668 adjust_weight (this, op->total_weight ());
1669
1649 op->destroy (1); 1670 op->destroy (1);
1650 op = tmp; 1671 op = tmp;
1651 goto inserted; 1672 goto inserted;
1652 } 1673 }
1653 1674
1665 1686
1666 inv = op; 1687 inv = op;
1667 1688
1668 op->flag [FLAG_REMOVED] = 0; 1689 op->flag [FLAG_REMOVED] = 0;
1669 1690
1691 if (object *pl = op->visible_to ())
1692 esrv_send_item (pl, op);
1693
1670 adjust_weight (this, op->total_weight ()); 1694 adjust_weight (this, op->total_weight ());
1671 1695
1672inserted: 1696inserted:
1673 /* reset the light list and los of the players on the map */ 1697 /* reset the light list and los of the players on the map */
1674 if (op->glow_radius && map && map->darkness) 1698 if (op->glow_radius && map && map->darkness)
1675 update_all_los (map, x, y); 1699 update_all_los (map, x, y);
1676 1700
1677 if (object *otmp = in_player ()) 1701 // if this is a player's inventory, update stats
1678 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1702 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1679 otmp->update_stats (); 1703 update_stats ();
1680 1704
1681 INVOKE_OBJECT (INSERT, this); 1705 INVOKE_OBJECT (INSERT, this);
1682 1706
1683 return op; 1707 return op;
1684} 1708}
2562 &name, 2586 &name,
2563 title ? "\",title:\"" : "", 2587 title ? "\",title:\"" : "",
2564 title ? (const char *)title : "", 2588 title ? (const char *)title : "",
2565 flag_desc (flagdesc, 512), type); 2589 flag_desc (flagdesc, 512), type);
2566 2590
2567 if (!this->flag[FLAG_REMOVED] && env) 2591 if (!flag[FLAG_REMOVED] && env)
2568 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2592 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2569 2593
2570 if (map) 2594 if (map)
2571 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2595 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2572 2596
2602object::open_container (object *new_container) 2626object::open_container (object *new_container)
2603{ 2627{
2604 if (container == new_container) 2628 if (container == new_container)
2605 return; 2629 return;
2606 2630
2607 if (object *old_container = container) 2631 object *old_container = container;
2632
2633 if (old_container)
2608 { 2634 {
2609 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2635 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2610 return; 2636 return;
2611 2637
2612#if 0 2638#if 0
2614 if (object *closer = old_container->inv) 2640 if (object *closer = old_container->inv)
2615 if (closer->type == CLOSE_CON) 2641 if (closer->type == CLOSE_CON)
2616 closer->destroy (); 2642 closer->destroy ();
2617#endif 2643#endif
2618 2644
2645 // make sure the container is available
2646 esrv_send_item (this, old_container);
2647
2619 old_container->flag [FLAG_APPLIED] = 0; 2648 old_container->flag [FLAG_APPLIED] = false;
2620 container = 0; 2649 container = 0;
2621 2650
2651 // client needs item update to make it work, client bug requires this to be separate
2622 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2653
2623 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2654 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2624 play_sound (sound_find ("chest_close")); 2655 play_sound (sound_find ("chest_close"));
2625 } 2656 }
2626 2657
2627 if (new_container) 2658 if (new_container)
2640 } 2671 }
2641#endif 2672#endif
2642 2673
2643 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2644 2675
2676 // make sure the container is available, client bug requires this to be separate
2677 esrv_send_item (this, new_container);
2678
2645 new_container->flag [FLAG_APPLIED] = 1; 2679 new_container->flag [FLAG_APPLIED] = true;
2646 container = new_container; 2680 container = new_container;
2647 2681
2682 // client needs flag change
2648 esrv_update_item (UPD_FLAGS, this, new_container); 2683 esrv_update_item (UPD_FLAGS, this, new_container);
2649 esrv_send_inventory (this, new_container); 2684 esrv_send_inventory (this, new_container);
2650 play_sound (sound_find ("chest_open")); 2685 play_sound (sound_find ("chest_open"));
2651 } 2686 }
2687// else if (!old_container->env && contr && contr->ns)
2688// contr->ns->floorbox_reset ();
2652} 2689}
2653 2690
2654object * 2691object *
2655object::force_find (const shstr name) 2692object::force_find (const shstr name)
2656{ 2693{

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