… | |
… | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
40 | |
41 | |
41 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
139 | |
140 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
142 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | { |
144 | { |
144 | key_value *wants_field; |
|
|
145 | |
|
|
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
145 | /* n-squared behaviour (see kv_get), but I'm hoping both |
147 | * objects with lists are rare, and lists stay short. If not, use a |
146 | * objects with lists are rare, and lists stay short. If not, use a |
148 | * different structure or at least keep the lists sorted... |
147 | * different structure or at least keep the lists sorted... |
149 | */ |
148 | */ |
150 | |
149 | |
151 | /* For each field in wants, */ |
150 | /* For each field in wants, */ |
152 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
151 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
153 | { |
152 | if (has->kv_get (kv->key) != kv->value) |
154 | key_value *has_field; |
153 | return false; |
155 | |
|
|
156 | /* Look for a field in has with the same key. */ |
|
|
157 | has_field = get_ob_key_link (has, wants_field->key); |
|
|
158 | |
|
|
159 | if (!has_field) |
|
|
160 | return 0; /* No field with that name. */ |
|
|
161 | |
|
|
162 | /* Found the matching field. */ |
|
|
163 | if (has_field->value != wants_field->value) |
|
|
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
|
|
165 | |
|
|
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
|
|
167 | } |
|
|
168 | |
154 | |
169 | /* If we get here, every field in wants has a matching field in has. */ |
155 | /* If we get here, every field in wants has a matching field in has. */ |
170 | return 1; |
156 | return true; |
171 | } |
157 | } |
172 | |
158 | |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
159 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | static bool |
160 | static bool |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
161 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | { |
162 | { |
177 | /* However, there may be fields in has which aren't partnered in wants, |
163 | /* However, there may be fields in has which aren't partnered in wants, |
178 | * so we need to run the comparison *twice*. :( |
164 | * so we need to run the comparison *twice*. :( |
179 | */ |
165 | */ |
180 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
166 | return compare_ob_value_lists_one (ob1, ob2) |
|
|
167 | && compare_ob_value_lists_one (ob2, ob1); |
181 | } |
168 | } |
182 | |
169 | |
183 | /* Function examines the 2 objects given to it, and returns true if |
170 | /* Function examines the 2 objects given to it, and returns true if |
184 | * they can be merged together. |
171 | * they can be merged together. |
185 | * |
172 | * |
… | |
… | |
200 | || ob1->speed != ob2->speed |
187 | || ob1->speed != ob2->speed |
201 | || ob1->value != ob2->value |
188 | || ob1->value != ob2->value |
202 | || ob1->name != ob2->name) |
189 | || ob1->name != ob2->name) |
203 | return 0; |
190 | return 0; |
204 | |
191 | |
205 | /* Do not merge objects if nrof would overflow. First part checks |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
206 | * for unsigned overflow (2c), second part checks whether the result |
193 | * is always 0 .. 2**31-1 */ |
207 | * would fit into a 32 bit signed int, which is often used to hold |
194 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
208 | * nrof values. |
|
|
209 | */ |
|
|
210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
211 | return 0; |
195 | return 0; |
212 | |
196 | |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
197 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
214 | * This is to the comparison of the flags below will be OK. We |
198 | * This is to the comparison of the flags below will be OK. We |
215 | * just can't ignore the been applied or identified flags, as they |
199 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
204 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | |
205 | |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
206 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
207 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | |
208 | |
225 | if (ob1->arch->name != ob2->arch->name |
209 | if (ob1->arch->archname != ob2->arch->archname |
226 | || ob1->name != ob2->name |
210 | || ob1->name != ob2->name |
227 | || ob1->title != ob2->title |
211 | || ob1->title != ob2->title |
228 | || ob1->msg != ob2->msg |
212 | || ob1->msg != ob2->msg |
229 | || ob1->weight != ob2->weight |
213 | || ob1->weight != ob2->weight |
230 | || ob1->attacktype != ob2->attacktype |
214 | || ob1->attacktype != ob2->attacktype |
231 | || ob1->magic != ob2->magic |
215 | || ob1->magic != ob2->magic |
232 | || ob1->slaying != ob2->slaying |
216 | || ob1->slaying != ob2->slaying |
233 | || ob1->skill != ob2->skill |
217 | || ob1->skill != ob2->skill |
234 | || ob1->value != ob2->value |
218 | || ob1->value != ob2->value |
235 | || ob1->animation_id != ob2->animation_id |
219 | || ob1->animation_id != ob2->animation_id |
|
|
220 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
236 | || ob1->client_type != ob2->client_type |
221 | || ob1->client_type != ob2->client_type |
237 | || ob1->materialname != ob2->materialname |
222 | || ob1->materialname != ob2->materialname |
238 | || ob1->lore != ob2->lore |
223 | || ob1->lore != ob2->lore |
239 | || ob1->subtype != ob2->subtype |
224 | || ob1->subtype != ob2->subtype |
240 | || ob1->move_type != ob2->move_type |
225 | || ob1->move_type != ob2->move_type |
… | |
… | |
248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
249 | return 0; |
234 | return 0; |
250 | |
235 | |
251 | if ((ob1->flag ^ ob2->flag) |
236 | if ((ob1->flag ^ ob2->flag) |
252 | .reset (FLAG_INV_LOCKED) |
237 | .reset (FLAG_INV_LOCKED) |
253 | .reset (FLAG_CLIENT_SENT) |
|
|
254 | .reset (FLAG_REMOVED) |
238 | .reset (FLAG_REMOVED) |
255 | .any ()) |
239 | .any ()) |
256 | return 0; |
240 | return 0; |
257 | |
241 | |
258 | /* This is really a spellbook check - we should in general |
242 | /* This is really a spellbook check - we should in general |
… | |
… | |
340 | { |
324 | { |
341 | // see if we are in a container of sorts |
325 | // see if we are in a container of sorts |
342 | if (env) |
326 | if (env) |
343 | { |
327 | { |
344 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
345 | if (env->type == PLAYER) |
329 | if (env->is_player ()) |
346 | return env; |
330 | return env; |
347 | |
331 | |
348 | // else a player could have our env open |
332 | // else a player could have our env open |
349 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env (); |
350 | |
334 | |
… | |
… | |
358 | else |
342 | else |
359 | { |
343 | { |
360 | // maybe there is a player standing on the same mapspace |
344 | // maybe there is a player standing on the same mapspace |
361 | // this will catch the case where "this" is a player |
345 | // this will catch the case where "this" is a player |
362 | if (object *pl = ms ().player ()) |
346 | if (object *pl = ms ().player ()) |
|
|
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
363 | if (!pl->container || this == pl->container) |
348 | || this == pl->container) |
364 | return pl; |
349 | return pl; |
365 | } |
350 | } |
366 | } |
351 | } |
367 | |
352 | |
368 | return 0; |
353 | return 0; |
369 | } |
354 | } |
370 | |
355 | |
371 | // adjust weight per container type ("of holding") |
356 | // adjust weight per container type ("of holding") |
372 | static sint32 |
357 | static sint32 |
373 | weight_adjust (object *op, sint32 weight) |
358 | weight_adjust_for (object *op, sint32 weight) |
374 | { |
359 | { |
375 | return op->type == CONTAINER |
360 | return op->type == CONTAINER |
376 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
361 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
377 | : weight; |
362 | : weight; |
378 | } |
363 | } |
… | |
… | |
384 | static void |
369 | static void |
385 | adjust_weight (object *op, sint32 weight) |
370 | adjust_weight (object *op, sint32 weight) |
386 | { |
371 | { |
387 | while (op) |
372 | while (op) |
388 | { |
373 | { |
|
|
374 | // adjust by actual difference to account for rounding errors |
|
|
375 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
389 | weight = weight_adjust (op, weight); |
376 | weight = weight_adjust_for (op, op->carrying) |
|
|
377 | - weight_adjust_for (op, op->carrying - weight); |
390 | |
378 | |
391 | if (!weight) |
379 | if (!weight) |
392 | return; |
380 | return; |
393 | |
381 | |
394 | op->carrying += weight; |
382 | op->carrying += weight; |
… | |
… | |
417 | op->update_weight (); |
405 | op->update_weight (); |
418 | |
406 | |
419 | sum += op->total_weight (); |
407 | sum += op->total_weight (); |
420 | } |
408 | } |
421 | |
409 | |
422 | sum = weight_adjust (this, sum); |
410 | sum = weight_adjust_for (this, sum); |
423 | |
411 | |
424 | if (sum != carrying) |
412 | if (sum != carrying) |
425 | { |
413 | { |
426 | carrying = sum; |
414 | carrying = sum; |
427 | |
415 | |
… | |
… | |
489 | */ |
477 | */ |
490 | object * |
478 | object * |
491 | find_object_name (const char *str) |
479 | find_object_name (const char *str) |
492 | { |
480 | { |
493 | shstr_cmp str_ (str); |
481 | shstr_cmp str_ (str); |
494 | object *op; |
|
|
495 | |
482 | |
|
|
483 | if (str_) |
496 | for_all_objects (op) |
484 | for_all_objects (op) |
497 | if (op->name == str_) |
485 | if (op->name == str_) |
498 | break; |
486 | return op; |
499 | |
487 | |
500 | return op; |
488 | return 0; |
501 | } |
489 | } |
502 | |
490 | |
503 | /* |
491 | /* |
504 | * Sets the owner and sets the skill and exp pointers to owner's current |
492 | * Sets the owner and sets the skill and exp pointers to owner's current |
505 | * skill and experience objects. |
493 | * skill and experience objects. |
… | |
… | |
603 | } |
591 | } |
604 | |
592 | |
605 | op->key_values = 0; |
593 | op->key_values = 0; |
606 | } |
594 | } |
607 | |
595 | |
608 | object & |
596 | /* |
609 | object::operator =(const object &src) |
597 | * copy_to first frees everything allocated by the dst object, |
|
|
598 | * and then copies the contents of itself into the second |
|
|
599 | * object, allocating what needs to be allocated. Basically, any |
|
|
600 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
601 | * if the first object is freed, the pointers in the new object |
|
|
602 | * will point at garbage. |
|
|
603 | */ |
|
|
604 | void |
|
|
605 | object::copy_to (object *dst) |
610 | { |
606 | { |
611 | remove (); |
607 | dst->remove (); |
612 | |
|
|
613 | *(object_copy *)this = src; |
608 | *(object_copy *)dst = *this; |
614 | |
|
|
615 | flag [FLAG_REMOVED] = true; |
609 | dst->flag [FLAG_REMOVED] = true; |
616 | |
610 | |
617 | /* Copy over key_values, if any. */ |
611 | /* Copy over key_values, if any. */ |
618 | if (src.key_values) |
612 | if (key_values) |
619 | { |
613 | { |
620 | key_value *tail = 0; |
614 | key_value *tail = 0; |
621 | key_values = 0; |
615 | dst->key_values = 0; |
622 | |
616 | |
623 | for (key_value *i = src.key_values; i; i = i->next) |
617 | for (key_value *i = key_values; i; i = i->next) |
624 | { |
618 | { |
625 | key_value *new_link = new key_value; |
619 | key_value *new_link = new key_value; |
626 | |
620 | |
627 | new_link->next = 0; |
621 | new_link->next = 0; |
628 | new_link->key = i->key; |
622 | new_link->key = i->key; |
629 | new_link->value = i->value; |
623 | new_link->value = i->value; |
630 | |
624 | |
631 | /* Try and be clever here, too. */ |
625 | /* Try and be clever here, too. */ |
632 | if (!key_values) |
626 | if (!dst->key_values) |
633 | { |
627 | { |
634 | key_values = new_link; |
628 | dst->key_values = new_link; |
635 | tail = new_link; |
629 | tail = new_link; |
636 | } |
630 | } |
637 | else |
631 | else |
638 | { |
632 | { |
639 | tail->next = new_link; |
633 | tail->next = new_link; |
640 | tail = new_link; |
634 | tail = new_link; |
641 | } |
635 | } |
642 | } |
636 | } |
643 | } |
637 | } |
644 | } |
|
|
645 | |
|
|
646 | /* |
|
|
647 | * copy_to first frees everything allocated by the dst object, |
|
|
648 | * and then copies the contents of itself into the second |
|
|
649 | * object, allocating what needs to be allocated. Basically, any |
|
|
650 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
651 | * if the first object is freed, the pointers in the new object |
|
|
652 | * will point at garbage. |
|
|
653 | */ |
|
|
654 | void |
|
|
655 | object::copy_to (object *dst) |
|
|
656 | { |
|
|
657 | *dst = *this; |
|
|
658 | |
638 | |
659 | if (speed < 0) |
639 | if (speed < 0) |
660 | dst->speed_left -= rndm (); |
640 | dst->speed_left -= rndm (); |
661 | |
641 | |
662 | dst->set_speed (dst->speed); |
642 | dst->activate (); |
663 | } |
643 | } |
664 | |
644 | |
665 | void |
645 | void |
666 | object::instantiate () |
646 | object::instantiate () |
667 | { |
647 | { |
… | |
… | |
779 | else if (action == UP_OBJ_INSERT) |
759 | else if (action == UP_OBJ_INSERT) |
780 | { |
760 | { |
781 | // this is likely overkill, TODO: revisit (schmorp) |
761 | // this is likely overkill, TODO: revisit (schmorp) |
782 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
783 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
784 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
785 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
786 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
787 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
788 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_on | op->move_on ) != m.move_on |
789 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_off | op->move_off ) != m.move_off |
790 | || (m.move_slow | op->move_slow) != m.move_slow |
770 | || (m.move_slow | op->move_slow) != m.move_slow |
791 | /* This isn't perfect, but I don't expect a lot of objects to |
771 | /* This isn't perfect, but I don't expect a lot of objects to |
792 | * to have move_allow right now. |
772 | * have move_allow right now. |
793 | */ |
773 | */ |
794 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
774 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
795 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
775 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
796 | m.flags_ = 0; |
776 | m.invalidate (); |
797 | } |
777 | } |
798 | /* if the object is being removed, we can't make intelligent |
778 | /* if the object is being removed, we can't make intelligent |
799 | * decisions, because remove_ob can't really pass the object |
779 | * decisions, because remove_ob can't really pass the object |
800 | * that is being removed. |
780 | * that is being removed. |
801 | */ |
781 | */ |
802 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
803 | m.flags_ = 0; |
783 | m.invalidate (); |
804 | else if (action == UP_OBJ_FACE) |
784 | else if (action == UP_OBJ_FACE) |
805 | /* Nothing to do for that case */ ; |
785 | /* Nothing to do for that case */ ; |
806 | else |
786 | else |
807 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
808 | |
788 | |
… | |
… | |
850 | object::activate () |
830 | object::activate () |
851 | { |
831 | { |
852 | /* If already on active list, don't do anything */ |
832 | /* If already on active list, don't do anything */ |
853 | if (active) |
833 | if (active) |
854 | return; |
834 | return; |
|
|
835 | |
|
|
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
855 | |
838 | |
856 | if (has_active_speed ()) |
839 | if (has_active_speed ()) |
857 | actives.insert (this); |
840 | actives.insert (this); |
858 | } |
841 | } |
859 | |
842 | |
… | |
… | |
923 | * drop on that space. |
906 | * drop on that space. |
924 | */ |
907 | */ |
925 | if (!drop_to_ground |
908 | if (!drop_to_ground |
926 | || !map |
909 | || !map |
927 | || map->in_memory != MAP_ACTIVE |
910 | || map->in_memory != MAP_ACTIVE |
928 | || map->nodrop |
911 | || map->no_drop |
929 | || ms ().move_block == MOVE_ALL) |
912 | || ms ().move_block == MOVE_ALL) |
930 | { |
913 | { |
931 | while (inv) |
914 | while (inv) |
932 | { |
|
|
933 | inv->destroy_inv (false); |
|
|
934 | inv->destroy (); |
915 | inv->destroy (); |
935 | } |
|
|
936 | } |
916 | } |
937 | else |
917 | else |
938 | { /* Put objects in inventory onto this space */ |
918 | { /* Put objects in inventory onto this space */ |
939 | while (inv) |
919 | while (inv) |
940 | { |
920 | { |
… | |
… | |
944 | || op->flag [FLAG_NO_DROP] |
924 | || op->flag [FLAG_NO_DROP] |
945 | || op->type == RUNE |
925 | || op->type == RUNE |
946 | || op->type == TRAP |
926 | || op->type == TRAP |
947 | || op->flag [FLAG_IS_A_TEMPLATE] |
927 | || op->flag [FLAG_IS_A_TEMPLATE] |
948 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
928 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
949 | op->destroy (true); |
929 | op->destroy (); |
950 | else |
930 | else |
951 | map->insert (op, x, y); |
931 | map->insert (op, x, y); |
952 | } |
932 | } |
953 | } |
933 | } |
954 | } |
934 | } |
… | |
… | |
962 | |
942 | |
963 | static struct freed_map : maptile |
943 | static struct freed_map : maptile |
964 | { |
944 | { |
965 | freed_map () |
945 | freed_map () |
966 | { |
946 | { |
967 | path = "<freed objects map>"; |
947 | path = "<freed objects map>"; |
968 | name = "/internal/freed_objects_map"; |
948 | name = "/internal/freed_objects_map"; |
969 | width = 3; |
949 | width = 3; |
970 | height = 3; |
950 | height = 3; |
971 | nodrop = 1; |
951 | no_drop = 1; |
|
|
952 | no_reset = 1; |
972 | |
953 | |
973 | alloc (); |
954 | alloc (); |
974 | in_memory = MAP_ACTIVE; |
955 | in_memory = MAP_ACTIVE; |
|
|
956 | } |
|
|
957 | |
|
|
958 | ~freed_map () |
|
|
959 | { |
|
|
960 | destroy (); |
975 | } |
961 | } |
976 | } freed_map; // freed objects are moved here to avoid crashes |
962 | } freed_map; // freed objects are moved here to avoid crashes |
977 | |
963 | |
978 | void |
964 | void |
979 | object::do_destroy () |
965 | object::do_destroy () |
… | |
… | |
1012 | attacked_by = 0; |
998 | attacked_by = 0; |
1013 | current_weapon = 0; |
999 | current_weapon = 0; |
1014 | } |
1000 | } |
1015 | |
1001 | |
1016 | void |
1002 | void |
1017 | object::destroy (bool destroy_inventory) |
1003 | object::destroy () |
1018 | { |
1004 | { |
1019 | if (destroyed ()) |
1005 | if (destroyed ()) |
1020 | return; |
1006 | return; |
1021 | |
1007 | |
1022 | if (!is_head () && !head->destroyed ()) |
1008 | if (!is_head () && !head->destroyed ()) |
1023 | { |
1009 | { |
1024 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1010 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1025 | head->destroy (destroy_inventory); |
1011 | head->destroy (); |
1026 | return; |
1012 | return; |
1027 | } |
1013 | } |
1028 | |
1014 | |
1029 | destroy_inv (!destroy_inventory); |
1015 | destroy_inv (false); |
1030 | |
1016 | |
1031 | if (is_head ()) |
1017 | if (is_head ()) |
1032 | if (sound_destroy) |
1018 | if (sound_destroy) |
1033 | play_sound (sound_destroy); |
1019 | play_sound (sound_destroy); |
1034 | else if (flag [FLAG_MONSTER]) |
1020 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1071 | esrv_del_item (pl->contr, count); |
1057 | esrv_del_item (pl->contr, count); |
1072 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1073 | |
1059 | |
1074 | adjust_weight (env, -total_weight ()); |
1060 | adjust_weight (env, -total_weight ()); |
1075 | |
1061 | |
1076 | *(above ? &above->below : &env->inv) = below; |
1062 | object *pl = in_player (); |
1077 | |
|
|
1078 | if (below) |
|
|
1079 | below->above = above; |
|
|
1080 | |
1063 | |
1081 | /* we set up values so that it could be inserted into |
1064 | /* we set up values so that it could be inserted into |
1082 | * the map, but we don't actually do that - it is up |
1065 | * the map, but we don't actually do that - it is up |
1083 | * to the caller to decide what we want to do. |
1066 | * to the caller to decide what we want to do. |
1084 | */ |
1067 | */ |
1085 | map = env->map; |
1068 | map = env->map; |
1086 | x = env->x; |
1069 | x = env->x; |
1087 | y = env->y; |
1070 | y = env->y; |
|
|
1071 | |
|
|
1072 | // make sure cmov optimisation is applicable |
|
|
1073 | *(above ? &above->below : &env->inv) = below; |
|
|
1074 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1075 | |
1088 | above = 0; |
1076 | above = 0; |
1089 | below = 0; |
1077 | below = 0; |
1090 | env = 0; |
1078 | env = 0; |
1091 | |
1079 | |
1092 | /* NO_FIX_PLAYER is set when a great many changes are being |
1080 | /* NO_FIX_PLAYER is set when a great many changes are being |
1093 | * made to players inventory. If set, avoiding the call |
1081 | * made to players inventory. If set, avoiding the call |
1094 | * to save cpu time. |
1082 | * to save cpu time. |
1095 | */ |
1083 | */ |
1096 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1084 | if (pl) |
|
|
1085 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1086 | { |
1097 | otmp->update_stats (); |
1087 | pl->update_stats (); |
|
|
1088 | |
|
|
1089 | if (glow_radius && pl->is_on_map ()) |
|
|
1090 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1091 | } |
1098 | } |
1092 | } |
1099 | else if (map) |
1093 | else if (map) |
1100 | { |
1094 | { |
1101 | map->dirty = true; |
1095 | map->dirty = true; |
1102 | mapspace &ms = this->ms (); |
1096 | mapspace &ms = this->ms (); |
1103 | |
1097 | |
1104 | if (object *pl = ms.player ()) |
1098 | if (object *pl = ms.player ()) |
1105 | { |
1099 | { |
1106 | if (type == PLAYER) // this == pl(!) |
1100 | if (is_player ()) |
1107 | { |
1101 | { |
|
|
1102 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1103 | |
1108 | // leaving a spot always closes any open container on the ground |
1104 | // leaving a spot always closes any open container on the ground |
1109 | if (container && !container->env) |
1105 | if (container && !container->env) |
1110 | // this causes spurious floorbox updates, but it ensures |
1106 | // this causes spurious floorbox updates, but it ensures |
1111 | // that the CLOSE event is being sent. |
1107 | // that the CLOSE event is being sent. |
1112 | close_container (); |
1108 | close_container (); |
… | |
… | |
1122 | |
1118 | |
1123 | esrv_del_item (pl->contr, count); |
1119 | esrv_del_item (pl->contr, count); |
1124 | } |
1120 | } |
1125 | |
1121 | |
1126 | /* link the object above us */ |
1122 | /* link the object above us */ |
1127 | if (above) |
1123 | // re-link, make sure compiler can easily use cmove |
1128 | above->below = below; |
1124 | *(above ? &above->below : &ms.top) = below; |
1129 | else |
1125 | *(below ? &below->above : &ms.bot) = above; |
1130 | ms.top = below; /* we were top, set new top */ |
|
|
1131 | |
|
|
1132 | /* Relink the object below us, if there is one */ |
|
|
1133 | if (below) |
|
|
1134 | below->above = above; |
|
|
1135 | else |
|
|
1136 | { |
|
|
1137 | /* Nothing below, which means we need to relink map object for this space |
|
|
1138 | * use translated coordinates in case some oddness with map tiling is |
|
|
1139 | * evident |
|
|
1140 | */ |
|
|
1141 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1142 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1143 | |
|
|
1144 | ms.bot = above; /* goes on above it. */ |
|
|
1145 | } |
|
|
1146 | |
1126 | |
1147 | above = 0; |
1127 | above = 0; |
1148 | below = 0; |
1128 | below = 0; |
|
|
1129 | |
|
|
1130 | ms.invalidate (); |
1149 | |
1131 | |
1150 | if (map->in_memory == MAP_SAVING) |
1132 | if (map->in_memory == MAP_SAVING) |
1151 | return; |
1133 | return; |
1152 | |
1134 | |
1153 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1135 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
… | |
… | |
1186 | } |
1168 | } |
1187 | |
1169 | |
1188 | last = tmp; |
1170 | last = tmp; |
1189 | } |
1171 | } |
1190 | |
1172 | |
1191 | /* last == NULL if there are no objects on this space */ |
1173 | if (affects_los ()) |
1192 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1193 | if (!last) |
|
|
1194 | map->at (x, y).flags_ = 0; |
|
|
1195 | else |
|
|
1196 | update_object (last, UP_OBJ_REMOVE); |
|
|
1197 | |
|
|
1198 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1199 | update_all_los (map, x, y); |
1174 | update_all_los (map, x, y); |
1200 | } |
1175 | } |
1201 | } |
1176 | } |
1202 | |
1177 | |
1203 | /* |
1178 | /* |
… | |
… | |
1227 | esrv_update_item (UPD_NROF, pl, top); |
1202 | esrv_update_item (UPD_NROF, pl, top); |
1228 | |
1203 | |
1229 | op->weight = 0; // cancel the addition above |
1204 | op->weight = 0; // cancel the addition above |
1230 | op->carrying = 0; // must be 0 already |
1205 | op->carrying = 0; // must be 0 already |
1231 | |
1206 | |
1232 | op->destroy (1); |
1207 | op->destroy (); |
1233 | |
1208 | |
1234 | return top; |
1209 | return top; |
1235 | } |
1210 | } |
1236 | |
1211 | |
1237 | return 0; |
1212 | return 0; |
… | |
… | |
1265 | * job preparing multi-part monsters. |
1240 | * job preparing multi-part monsters. |
1266 | */ |
1241 | */ |
1267 | object * |
1242 | object * |
1268 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1243 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1269 | { |
1244 | { |
|
|
1245 | op->remove (); |
|
|
1246 | |
1270 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1247 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1271 | { |
1248 | { |
1272 | tmp->x = x + tmp->arch->x; |
1249 | tmp->x = x + tmp->arch->x; |
1273 | tmp->y = y + tmp->arch->y; |
1250 | tmp->y = y + tmp->arch->y; |
1274 | } |
1251 | } |
… | |
… | |
1297 | * just 'op' otherwise |
1274 | * just 'op' otherwise |
1298 | */ |
1275 | */ |
1299 | object * |
1276 | object * |
1300 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1277 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1301 | { |
1278 | { |
1302 | assert (!op->flag [FLAG_FREED]); |
|
|
1303 | |
|
|
1304 | op->remove (); |
1279 | op->remove (); |
|
|
1280 | |
|
|
1281 | if (m == &freed_map)//D TODO: remove soon |
|
|
1282 | {//D |
|
|
1283 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1284 | }//D |
1305 | |
1285 | |
1306 | /* Ideally, the caller figures this out. However, it complicates a lot |
1286 | /* Ideally, the caller figures this out. However, it complicates a lot |
1307 | * of areas of callers (eg, anything that uses find_free_spot would now |
1287 | * of areas of callers (eg, anything that uses find_free_spot would now |
1308 | * need extra work |
1288 | * need extra work |
1309 | */ |
1289 | */ |
1310 | if (!xy_normalise (m, op->x, op->y)) |
1290 | if (!xy_normalise (m, op->x, op->y)) |
1311 | { |
1291 | { |
1312 | op->destroy (1); |
1292 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1313 | return 0; |
1293 | return 0; |
1314 | } |
1294 | } |
1315 | |
1295 | |
1316 | if (object *more = op->more) |
1296 | if (object *more = op->more) |
1317 | if (!insert_ob_in_map (more, m, originator, flag)) |
1297 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1326 | */ |
1306 | */ |
1327 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1307 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1328 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1308 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1329 | if (object::can_merge (op, tmp)) |
1309 | if (object::can_merge (op, tmp)) |
1330 | { |
1310 | { |
1331 | // TODO: we atcually want to update tmp, not op, |
1311 | // TODO: we actually want to update tmp, not op, |
1332 | // but some caller surely breaks when we return tmp |
1312 | // but some caller surely breaks when we return tmp |
1333 | // from here :/ |
1313 | // from here :/ |
1334 | op->nrof += tmp->nrof; |
1314 | op->nrof += tmp->nrof; |
1335 | tmp->destroy (1); |
1315 | tmp->destroy (); |
1336 | } |
1316 | } |
1337 | |
1317 | |
1338 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1318 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1339 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1319 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1340 | |
1320 | |
… | |
… | |
1347 | { |
1327 | { |
1348 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1328 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1349 | abort (); |
1329 | abort (); |
1350 | } |
1330 | } |
1351 | |
1331 | |
|
|
1332 | if (!originator->is_on_map ()) |
|
|
1333 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1334 | op->debug_desc (), originator->debug_desc ()); |
|
|
1335 | |
1352 | op->above = originator; |
1336 | op->above = originator; |
1353 | op->below = originator->below; |
1337 | op->below = originator->below; |
1354 | |
|
|
1355 | if (op->below) |
|
|
1356 | op->below->above = op; |
|
|
1357 | else |
|
|
1358 | ms.bot = op; |
|
|
1359 | |
|
|
1360 | /* since *below* originator, no need to update top */ |
|
|
1361 | originator->below = op; |
1338 | originator->below = op; |
|
|
1339 | |
|
|
1340 | *(op->below ? &op->below->above : &ms.bot) = op; |
1362 | } |
1341 | } |
1363 | else |
1342 | else |
1364 | { |
1343 | { |
1365 | object *top, *floor = NULL; |
1344 | object *floor = 0; |
1366 | |
1345 | object *top = ms.top; |
1367 | top = ms.bot; |
|
|
1368 | |
1346 | |
1369 | /* If there are other objects, then */ |
1347 | /* If there are other objects, then */ |
1370 | if (top) |
1348 | if (top) |
1371 | { |
1349 | { |
1372 | object *last = 0; |
|
|
1373 | |
|
|
1374 | /* |
1350 | /* |
1375 | * If there are multiple objects on this space, we do some trickier handling. |
1351 | * If there are multiple objects on this space, we do some trickier handling. |
1376 | * We've already dealt with merging if appropriate. |
1352 | * We've already dealt with merging if appropriate. |
1377 | * Generally, we want to put the new object on top. But if |
1353 | * Generally, we want to put the new object on top. But if |
1378 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1354 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1381 | * once we get to them. This reduces the need to traverse over all of |
1357 | * once we get to them. This reduces the need to traverse over all of |
1382 | * them when adding another one - this saves quite a bit of cpu time |
1358 | * them when adding another one - this saves quite a bit of cpu time |
1383 | * when lots of spells are cast in one area. Currently, it is presumed |
1359 | * when lots of spells are cast in one area. Currently, it is presumed |
1384 | * that flying non pickable objects are spell objects. |
1360 | * that flying non pickable objects are spell objects. |
1385 | */ |
1361 | */ |
1386 | for (top = ms.bot; top; top = top->above) |
1362 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1387 | { |
1363 | { |
1388 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1364 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1389 | floor = top; |
1365 | floor = tmp; |
1390 | |
1366 | |
1391 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1367 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1392 | { |
1368 | { |
1393 | /* We insert above top, so we want this object below this */ |
1369 | /* We insert above top, so we want this object below this */ |
1394 | top = top->below; |
1370 | top = tmp->below; |
1395 | break; |
1371 | break; |
1396 | } |
1372 | } |
1397 | |
1373 | |
1398 | last = top; |
1374 | top = tmp; |
1399 | } |
1375 | } |
1400 | |
|
|
1401 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1402 | top = last; |
|
|
1403 | |
1376 | |
1404 | /* We let update_position deal with figuring out what the space |
1377 | /* We let update_position deal with figuring out what the space |
1405 | * looks like instead of lots of conditions here. |
1378 | * looks like instead of lots of conditions here. |
1406 | * makes things faster, and effectively the same result. |
1379 | * makes things faster, and effectively the same result. |
1407 | */ |
1380 | */ |
… | |
… | |
1414 | */ |
1387 | */ |
1415 | if (!(flag & INS_ON_TOP) |
1388 | if (!(flag & INS_ON_TOP) |
1416 | && ms.flags () & P_BLOCKSVIEW |
1389 | && ms.flags () & P_BLOCKSVIEW |
1417 | && (op->face && !faces [op->face].visibility)) |
1390 | && (op->face && !faces [op->face].visibility)) |
1418 | { |
1391 | { |
|
|
1392 | object *last; |
|
|
1393 | |
1419 | for (last = top; last != floor; last = last->below) |
1394 | for (last = top; last != floor; last = last->below) |
1420 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1395 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1421 | break; |
1396 | break; |
1422 | |
1397 | |
1423 | /* Check to see if we found the object that blocks view, |
1398 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1431 | } /* If objects on this space */ |
1406 | } /* If objects on this space */ |
1432 | |
1407 | |
1433 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1408 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1434 | top = floor; |
1409 | top = floor; |
1435 | |
1410 | |
1436 | /* Top is the object that our object (op) is going to get inserted above. |
1411 | // insert object above top, or bottom-most if top = 0 |
1437 | */ |
|
|
1438 | |
|
|
1439 | /* First object on this space */ |
|
|
1440 | if (!top) |
1412 | if (!top) |
1441 | { |
1413 | { |
|
|
1414 | op->below = 0; |
1442 | op->above = ms.bot; |
1415 | op->above = ms.bot; |
1443 | |
|
|
1444 | if (op->above) |
|
|
1445 | op->above->below = op; |
|
|
1446 | |
|
|
1447 | op->below = 0; |
|
|
1448 | ms.bot = op; |
1416 | ms.bot = op; |
|
|
1417 | |
|
|
1418 | *(op->above ? &op->above->below : &ms.top) = op; |
1449 | } |
1419 | } |
1450 | else |
1420 | else |
1451 | { /* get inserted into the stack above top */ |
1421 | { |
1452 | op->above = top->above; |
1422 | op->above = top->above; |
1453 | |
|
|
1454 | if (op->above) |
|
|
1455 | op->above->below = op; |
1423 | top->above = op; |
1456 | |
1424 | |
1457 | op->below = top; |
1425 | op->below = top; |
1458 | top->above = op; |
1426 | *(op->above ? &op->above->below : &ms.top) = op; |
1459 | } |
1427 | } |
|
|
1428 | } |
1460 | |
1429 | |
1461 | if (!op->above) |
1430 | if (op->is_player ()) |
1462 | ms.top = op; |
|
|
1463 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1464 | |
|
|
1465 | if (op->type == PLAYER) |
|
|
1466 | { |
1431 | { |
1467 | op->contr->do_los = 1; |
1432 | op->contr->do_los = 1; |
1468 | ++op->map->players; |
1433 | ++op->map->players; |
1469 | op->map->touch (); |
1434 | op->map->touch (); |
1470 | } |
1435 | } |
… | |
… | |
1485 | * be far away from this change and not affected in any way - |
1450 | * be far away from this change and not affected in any way - |
1486 | * this should get redone to only look for players within range, |
1451 | * this should get redone to only look for players within range, |
1487 | * or just updating the P_UPTODATE for spaces within this area |
1452 | * or just updating the P_UPTODATE for spaces within this area |
1488 | * of effect may be sufficient. |
1453 | * of effect may be sufficient. |
1489 | */ |
1454 | */ |
1490 | if (op->map->darkness && (op->glow_radius != 0)) |
1455 | if (op->affects_los ()) |
|
|
1456 | { |
|
|
1457 | op->ms ().invalidate (); |
1491 | update_all_los (op->map, op->x, op->y); |
1458 | update_all_los (op->map, op->x, op->y); |
|
|
1459 | } |
1492 | |
1460 | |
1493 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1461 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1494 | update_object (op, UP_OBJ_INSERT); |
1462 | update_object (op, UP_OBJ_INSERT); |
1495 | |
1463 | |
1496 | INVOKE_OBJECT (INSERT, op); |
1464 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1530 | { |
1498 | { |
1531 | /* first search for itself and remove any old instances */ |
1499 | /* first search for itself and remove any old instances */ |
1532 | |
1500 | |
1533 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1501 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1534 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1502 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1535 | tmp->destroy (1); |
1503 | tmp->destroy (); |
1536 | |
1504 | |
1537 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1505 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1538 | |
1506 | |
1539 | tmp->x = op->x; |
1507 | tmp->x = op->x; |
1540 | tmp->y = op->y; |
1508 | tmp->y = op->y; |
… | |
… | |
1564 | if (!nr) |
1532 | if (!nr) |
1565 | return true; |
1533 | return true; |
1566 | |
1534 | |
1567 | nr = min (nr, nrof); |
1535 | nr = min (nr, nrof); |
1568 | |
1536 | |
|
|
1537 | if (nrof > nr) |
|
|
1538 | { |
1569 | nrof -= nr; |
1539 | nrof -= nr; |
1570 | |
|
|
1571 | if (nrof) |
|
|
1572 | { |
|
|
1573 | adjust_weight (env, -weight * nr); // carrying == 0 |
1540 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1574 | |
1541 | |
1575 | if (object *pl = visible_to ()) |
1542 | if (object *pl = visible_to ()) |
1576 | esrv_update_item (UPD_NROF, pl, this); |
1543 | esrv_update_item (UPD_NROF, pl, this); |
1577 | |
1544 | |
1578 | return true; |
1545 | return true; |
1579 | } |
1546 | } |
1580 | else |
1547 | else |
1581 | { |
1548 | { |
1582 | destroy (1); |
1549 | destroy (); |
1583 | return false; |
1550 | return false; |
1584 | } |
1551 | } |
1585 | } |
1552 | } |
1586 | |
1553 | |
1587 | /* |
1554 | /* |
… | |
… | |
1604 | } |
1571 | } |
1605 | else |
1572 | else |
1606 | { |
1573 | { |
1607 | decrease (nr); |
1574 | decrease (nr); |
1608 | |
1575 | |
1609 | object *op = object_create_clone (this); |
1576 | object *op = deep_clone (); |
1610 | op->nrof = nr; |
1577 | op->nrof = nr; |
1611 | return op; |
1578 | return op; |
1612 | } |
1579 | } |
1613 | } |
1580 | } |
1614 | |
1581 | |
… | |
… | |
1664 | if (object *pl = tmp->visible_to ()) |
1631 | if (object *pl = tmp->visible_to ()) |
1665 | esrv_update_item (UPD_NROF, pl, tmp); |
1632 | esrv_update_item (UPD_NROF, pl, tmp); |
1666 | |
1633 | |
1667 | adjust_weight (this, op->total_weight ()); |
1634 | adjust_weight (this, op->total_weight ()); |
1668 | |
1635 | |
1669 | op->destroy (1); |
1636 | op->destroy (); |
1670 | op = tmp; |
1637 | op = tmp; |
1671 | goto inserted; |
1638 | goto inserted; |
1672 | } |
1639 | } |
1673 | |
1640 | |
1674 | op->owner = 0; // it's his/hers now. period. |
1641 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1692 | |
1659 | |
1693 | adjust_weight (this, op->total_weight ()); |
1660 | adjust_weight (this, op->total_weight ()); |
1694 | |
1661 | |
1695 | inserted: |
1662 | inserted: |
1696 | /* reset the light list and los of the players on the map */ |
1663 | /* reset the light list and los of the players on the map */ |
1697 | if (op->glow_radius && map && map->darkness) |
1664 | if (op->glow_radius && is_on_map ()) |
|
|
1665 | { |
|
|
1666 | update_stats (); |
1698 | update_all_los (map, x, y); |
1667 | update_all_los (map, x, y); |
1699 | |
1668 | } |
|
|
1669 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1700 | // if this is a player's inventory, update stats |
1670 | // if this is a player's inventory, update stats |
1701 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1702 | update_stats (); |
1671 | update_stats (); |
1703 | |
1672 | |
1704 | INVOKE_OBJECT (INSERT, this); |
1673 | INVOKE_OBJECT (INSERT, this); |
1705 | |
1674 | |
1706 | return op; |
1675 | return op; |
… | |
… | |
1790 | { |
1759 | { |
1791 | |
1760 | |
1792 | float |
1761 | float |
1793 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1762 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1794 | |
1763 | |
1795 | if (op->type == PLAYER) |
1764 | if (op->is_player ()) |
1796 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1765 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1797 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1766 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1798 | diff /= 4.0; |
1767 | diff /= 4.0; |
1799 | |
1768 | |
1800 | op->speed_left -= diff; |
1769 | op->speed_left -= diff; |
… | |
… | |
1835 | LOG (llevError, "Present_arch called outside map.\n"); |
1804 | LOG (llevError, "Present_arch called outside map.\n"); |
1836 | return NULL; |
1805 | return NULL; |
1837 | } |
1806 | } |
1838 | |
1807 | |
1839 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1808 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1840 | if (tmp->arch == at) |
1809 | if (tmp->arch->archname == at->archname) |
1841 | return tmp; |
1810 | return tmp; |
1842 | |
1811 | |
1843 | return NULL; |
1812 | return NULL; |
1844 | } |
1813 | } |
1845 | |
1814 | |
… | |
… | |
1909 | * The first matching object is returned, or NULL if none. |
1878 | * The first matching object is returned, or NULL if none. |
1910 | */ |
1879 | */ |
1911 | object * |
1880 | object * |
1912 | present_arch_in_ob (const archetype *at, const object *op) |
1881 | present_arch_in_ob (const archetype *at, const object *op) |
1913 | { |
1882 | { |
1914 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1883 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1915 | if (tmp->arch == at) |
1884 | if (tmp->arch->archname == at->archname) |
1916 | return tmp; |
1885 | return tmp; |
1917 | |
1886 | |
1918 | return NULL; |
1887 | return NULL; |
1919 | } |
1888 | } |
1920 | |
1889 | |
… | |
… | |
2008 | * head of the object should correspond for the entire object. |
1977 | * head of the object should correspond for the entire object. |
2009 | */ |
1978 | */ |
2010 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1979 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2011 | continue; |
1980 | continue; |
2012 | |
1981 | |
2013 | if (ob->blocked (m, pos.x, pos.y)) |
1982 | if (ob->blocked (pos.m, pos.x, pos.y)) |
2014 | continue; |
1983 | continue; |
2015 | |
1984 | |
2016 | altern [index++] = i; |
1985 | altern [index++] = i; |
2017 | } |
1986 | } |
2018 | |
1987 | |
… | |
… | |
2126 | if ((move_type & blocked) == move_type) |
2095 | if ((move_type & blocked) == move_type) |
2127 | max = maxfree[i]; |
2096 | max = maxfree[i]; |
2128 | else if (mflags & P_IS_ALIVE) |
2097 | else if (mflags & P_IS_ALIVE) |
2129 | { |
2098 | { |
2130 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2131 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2100 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2132 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2101 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2133 | break; |
2102 | break; |
2134 | |
2103 | |
2135 | if (tmp) |
2104 | if (tmp) |
2136 | return freedir[i]; |
2105 | return freedir[i]; |
… | |
… | |
2322 | int |
2291 | int |
2323 | can_pick (const object *who, const object *item) |
2292 | can_pick (const object *who, const object *item) |
2324 | { |
2293 | { |
2325 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2294 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2326 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2295 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2327 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2296 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2328 | } |
2297 | } |
2329 | |
2298 | |
2330 | /* |
2299 | /* |
2331 | * create clone from object to another |
2300 | * create clone from object to another |
2332 | */ |
2301 | */ |
2333 | object * |
2302 | object * |
2334 | object_create_clone (object *asrc) |
2303 | object::deep_clone () |
2335 | { |
2304 | { |
|
|
2305 | assert (("deep_clone called on non-head object", is_head ())); |
|
|
2306 | |
2336 | object *dst = 0; |
2307 | object *dst = clone (); |
2337 | |
2308 | |
2338 | if (!asrc) |
|
|
2339 | return 0; |
|
|
2340 | |
|
|
2341 | object *src = asrc->head_ (); |
|
|
2342 | |
|
|
2343 | object *prev = 0; |
2309 | object *prev = dst; |
2344 | for (object *part = src; part; part = part->more) |
2310 | for (object *part = this->more; part; part = part->more) |
2345 | { |
2311 | { |
2346 | object *tmp = part->clone (); |
2312 | object *tmp = part->clone (); |
2347 | |
|
|
2348 | tmp->x -= src->x; |
|
|
2349 | tmp->y -= src->y; |
|
|
2350 | |
|
|
2351 | if (!part->head) |
|
|
2352 | { |
|
|
2353 | dst = tmp; |
|
|
2354 | tmp->head = 0; |
|
|
2355 | } |
|
|
2356 | else |
|
|
2357 | tmp->head = dst; |
2313 | tmp->head = dst; |
2358 | |
|
|
2359 | tmp->more = 0; |
|
|
2360 | |
|
|
2361 | if (prev) |
|
|
2362 | prev->more = tmp; |
2314 | prev->more = tmp; |
2363 | |
|
|
2364 | prev = tmp; |
2315 | prev = tmp; |
2365 | } |
2316 | } |
2366 | |
2317 | |
2367 | for (object *item = src->inv; item; item = item->below) |
2318 | for (object *item = inv; item; item = item->below) |
2368 | insert_ob_in_ob (object_create_clone (item), dst); |
2319 | insert_ob_in_ob (item->deep_clone (), dst); |
2369 | |
2320 | |
2370 | return dst; |
2321 | return dst; |
2371 | } |
2322 | } |
2372 | |
2323 | |
2373 | /* This returns the first object in who's inventory that |
2324 | /* This returns the first object in who's inventory that |
… | |
… | |
2382 | return tmp; |
2333 | return tmp; |
2383 | |
2334 | |
2384 | return 0; |
2335 | return 0; |
2385 | } |
2336 | } |
2386 | |
2337 | |
2387 | /* If ob has a field named key, return the link from the list, |
2338 | const shstr & |
2388 | * otherwise return NULL. |
2339 | object::kv_get (const shstr &key) const |
2389 | * |
|
|
2390 | * key must be a passed in shared string - otherwise, this won't |
|
|
2391 | * do the desired thing. |
|
|
2392 | */ |
|
|
2393 | key_value * |
|
|
2394 | get_ob_key_link (const object *ob, const char *key) |
|
|
2395 | { |
2340 | { |
2396 | for (key_value *link = ob->key_values; link; link = link->next) |
2341 | for (key_value *kv = key_values; kv; kv = kv->next) |
2397 | if (link->key == key) |
2342 | if (kv->key == key) |
2398 | return link; |
|
|
2399 | |
|
|
2400 | return 0; |
|
|
2401 | } |
|
|
2402 | |
|
|
2403 | /* |
|
|
2404 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2405 | * |
|
|
2406 | * The argument doesn't need to be a shared string. |
|
|
2407 | * |
|
|
2408 | * The returned string is shared. |
|
|
2409 | */ |
|
|
2410 | const char * |
|
|
2411 | get_ob_key_value (const object *op, const char *const key) |
|
|
2412 | { |
|
|
2413 | key_value *link; |
|
|
2414 | shstr_cmp canonical_key (key); |
|
|
2415 | |
|
|
2416 | if (!canonical_key) |
|
|
2417 | { |
|
|
2418 | /* 1. There being a field named key on any object |
|
|
2419 | * implies there'd be a shared string to find. |
|
|
2420 | * 2. Since there isn't, no object has this field. |
|
|
2421 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2422 | */ |
|
|
2423 | return 0; |
|
|
2424 | } |
|
|
2425 | |
|
|
2426 | /* This is copied from get_ob_key_link() above - |
|
|
2427 | * only 4 lines, and saves the function call overhead. |
|
|
2428 | */ |
|
|
2429 | for (link = op->key_values; link; link = link->next) |
|
|
2430 | if (link->key == canonical_key) |
|
|
2431 | return link->value; |
2343 | return kv->value; |
2432 | |
2344 | |
2433 | return 0; |
2345 | return shstr_null; |
2434 | } |
2346 | } |
2435 | |
2347 | |
2436 | /* |
2348 | void |
2437 | * Updates the canonical_key in op to value. |
2349 | object::kv_set (const shstr &key, const shstr &value) |
2438 | * |
|
|
2439 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2440 | * |
|
|
2441 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2442 | * keys. |
|
|
2443 | * |
|
|
2444 | * Returns TRUE on success. |
|
|
2445 | */ |
|
|
2446 | int |
|
|
2447 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2448 | { |
2350 | { |
2449 | key_value *field = NULL, *last = NULL; |
2351 | for (key_value *kv = key_values; kv; kv = kv->next) |
2450 | |
2352 | if (kv->key == key) |
2451 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2452 | { |
|
|
2453 | if (field->key != canonical_key) |
|
|
2454 | { |
2353 | { |
2455 | last = field; |
2354 | kv->value = value; |
2456 | continue; |
2355 | return; |
2457 | } |
2356 | } |
2458 | |
2357 | |
2459 | if (value) |
2358 | key_value *kv = new key_value; |
2460 | field->value = value; |
2359 | |
2461 | else |
2360 | kv->next = key_values; |
|
|
2361 | kv->key = key; |
|
|
2362 | kv->value = value; |
|
|
2363 | |
|
|
2364 | key_values = kv; |
|
|
2365 | } |
|
|
2366 | |
|
|
2367 | void |
|
|
2368 | object::kv_del (const shstr &key) |
|
|
2369 | { |
|
|
2370 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2371 | if ((*kvp)->key == key) |
2462 | { |
2372 | { |
2463 | /* Basically, if the archetype has this key set, |
2373 | key_value *kv = *kvp; |
2464 | * we need to store the null value so when we save |
2374 | *kvp = (*kvp)->next; |
2465 | * it, we save the empty value so that when we load, |
2375 | delete kv; |
2466 | * we get this value back again. |
2376 | return; |
2467 | */ |
|
|
2468 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2469 | field->value = 0; |
|
|
2470 | else |
|
|
2471 | { |
|
|
2472 | if (last) |
|
|
2473 | last->next = field->next; |
|
|
2474 | else |
|
|
2475 | op->key_values = field->next; |
|
|
2476 | |
|
|
2477 | delete field; |
|
|
2478 | } |
|
|
2479 | } |
2377 | } |
2480 | return TRUE; |
|
|
2481 | } |
|
|
2482 | /* IF we get here, key doesn't exist */ |
|
|
2483 | |
|
|
2484 | /* No field, we'll have to add it. */ |
|
|
2485 | |
|
|
2486 | if (!add_key) |
|
|
2487 | return FALSE; |
|
|
2488 | |
|
|
2489 | /* There isn't any good reason to store a null |
|
|
2490 | * value in the key/value list. If the archetype has |
|
|
2491 | * this key, then we should also have it, so shouldn't |
|
|
2492 | * be here. If user wants to store empty strings, |
|
|
2493 | * should pass in "" |
|
|
2494 | */ |
|
|
2495 | if (value == NULL) |
|
|
2496 | return TRUE; |
|
|
2497 | |
|
|
2498 | field = new key_value; |
|
|
2499 | |
|
|
2500 | field->key = canonical_key; |
|
|
2501 | field->value = value; |
|
|
2502 | /* Usual prepend-addition. */ |
|
|
2503 | field->next = op->key_values; |
|
|
2504 | op->key_values = field; |
|
|
2505 | |
|
|
2506 | return TRUE; |
|
|
2507 | } |
|
|
2508 | |
|
|
2509 | /* |
|
|
2510 | * Updates the key in op to value. |
|
|
2511 | * |
|
|
2512 | * If add_key is FALSE, this will only update existing keys, |
|
|
2513 | * and not add new ones. |
|
|
2514 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2515 | * |
|
|
2516 | * Returns TRUE on success. |
|
|
2517 | */ |
|
|
2518 | int |
|
|
2519 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2520 | { |
|
|
2521 | shstr key_ (key); |
|
|
2522 | |
|
|
2523 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2524 | } |
2378 | } |
2525 | |
2379 | |
2526 | object::depth_iterator::depth_iterator (object *container) |
2380 | object::depth_iterator::depth_iterator (object *container) |
2527 | : iterator_base (container) |
2381 | : iterator_base (container) |
2528 | { |
2382 | { |
… | |
… | |
2578 | { |
2432 | { |
2579 | char flagdesc[512]; |
2433 | char flagdesc[512]; |
2580 | char info2[256 * 4]; |
2434 | char info2[256 * 4]; |
2581 | char *p = info; |
2435 | char *p = info; |
2582 | |
2436 | |
2583 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2437 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2584 | count, |
2438 | count, |
2585 | uuid.c_str (), |
2439 | uuid.c_str (), |
2586 | &name, |
2440 | &name, |
2587 | title ? "\",title:\"" : "", |
2441 | title ? ",title:\"" : "", |
2588 | title ? (const char *)title : "", |
2442 | title ? (const char *)title : "", |
|
|
2443 | title ? "\"" : "", |
2589 | flag_desc (flagdesc, 512), type); |
2444 | flag_desc (flagdesc, 512), type); |
2590 | |
2445 | |
2591 | if (!flag[FLAG_REMOVED] && env) |
2446 | if (!flag[FLAG_REMOVED] && env) |
2592 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2447 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2593 | |
2448 | |
… | |
… | |
2699 | return splay (tmp); |
2554 | return splay (tmp); |
2700 | |
2555 | |
2701 | return 0; |
2556 | return 0; |
2702 | } |
2557 | } |
2703 | |
2558 | |
2704 | void |
2559 | object * |
2705 | object::force_add (const shstr name, int duration) |
2560 | object::force_add (const shstr name, int duration) |
2706 | { |
2561 | { |
2707 | if (object *force = force_find (name)) |
2562 | if (object *force = force_find (name)) |
2708 | force->destroy (); |
2563 | force->destroy (); |
2709 | |
2564 | |
… | |
… | |
2715 | |
2570 | |
2716 | force->set_speed (duration ? 1.f / duration : 0.f); |
2571 | force->set_speed (duration ? 1.f / duration : 0.f); |
2717 | force->flag [FLAG_IS_USED_UP] = true; |
2572 | force->flag [FLAG_IS_USED_UP] = true; |
2718 | force->flag [FLAG_APPLIED] = true; |
2573 | force->flag [FLAG_APPLIED] = true; |
2719 | |
2574 | |
2720 | insert (force); |
2575 | return insert (force); |
2721 | } |
2576 | } |
2722 | |
2577 | |
2723 | void |
2578 | void |
2724 | object::play_sound (faceidx sound) |
2579 | object::play_sound (faceidx sound) |
2725 | { |
2580 | { |
… | |
… | |
2736 | } |
2591 | } |
2737 | else |
2592 | else |
2738 | map->play_sound (sound, x, y); |
2593 | map->play_sound (sound, x, y); |
2739 | } |
2594 | } |
2740 | |
2595 | |
|
|
2596 | void |
|
|
2597 | object::make_noise () |
|
|
2598 | { |
|
|
2599 | // we do not model noise in the map, so instead put |
|
|
2600 | // a temporary light into the noise source |
|
|
2601 | // could use the map instead, but that's less reliable for our |
|
|
2602 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2603 | |
|
|
2604 | // currently only works sensibly for players |
|
|
2605 | if (!is_player ()) |
|
|
2606 | return; |
|
|
2607 | |
|
|
2608 | // find old force, or create new one |
|
|
2609 | object *force = force_find (shstr_noise_force); |
|
|
2610 | |
|
|
2611 | if (force) |
|
|
2612 | force->speed_left = -1.f; // patch old speed up |
|
|
2613 | else |
|
|
2614 | { |
|
|
2615 | force = archetype::get (shstr_noise_force); |
|
|
2616 | |
|
|
2617 | force->slaying = shstr_noise_force; |
|
|
2618 | force->stats.food = 1; |
|
|
2619 | force->speed_left = -1.f; |
|
|
2620 | |
|
|
2621 | force->set_speed (1.f / 4.f); |
|
|
2622 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2623 | force->flag [FLAG_APPLIED] = true; |
|
|
2624 | |
|
|
2625 | insert (force); |
|
|
2626 | } |
|
|
2627 | } |
|
|
2628 | |