ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.247 by root, Mon Jul 14 18:36:43 2008 UTC vs.
Revision 1.254 by root, Sun Aug 31 01:17:11 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
192 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
193 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
194 * nrof values.
195 */
196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
197 return 0; 194 return 0;
198 195
199 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
200 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
201 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
345 else 342 else
346 { 343 {
347 // maybe there is a player standing on the same mapspace 344 // maybe there is a player standing on the same mapspace
348 // this will catch the case where "this" is a player 345 // this will catch the case where "this" is a player
349 if (object *pl = ms ().player ()) 346 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
350 if (!pl->container || this == pl->container) 348 || this == pl->container)
351 return pl; 349 return pl;
352 } 350 }
353 } 351 }
354 352
355 return 0; 353 return 0;
769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 767 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
770 || (m.move_on | op->move_on ) != m.move_on 768 || (m.move_on | op->move_on ) != m.move_on
771 || (m.move_off | op->move_off ) != m.move_off 769 || (m.move_off | op->move_off ) != m.move_off
772 || (m.move_slow | op->move_slow) != m.move_slow 770 || (m.move_slow | op->move_slow) != m.move_slow
773 /* This isn't perfect, but I don't expect a lot of objects to 771 /* This isn't perfect, but I don't expect a lot of objects to
774 * to have move_allow right now. 772 * have move_allow right now.
775 */ 773 */
776 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
777 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
778 m.flags_ = 0; 776 m.flags_ = 0;
779 } 777 }
909 || map->in_memory != MAP_ACTIVE 907 || map->in_memory != MAP_ACTIVE
910 || map->no_drop 908 || map->no_drop
911 || ms ().move_block == MOVE_ALL) 909 || ms ().move_block == MOVE_ALL)
912 { 910 {
913 while (inv) 911 while (inv)
914 {
915 inv->destroy_inv (false);
916 inv->destroy (); 912 inv->destroy (true);
917 }
918 } 913 }
919 else 914 else
920 { /* Put objects in inventory onto this space */ 915 { /* Put objects in inventory onto this space */
921 while (inv) 916 while (inv)
922 { 917 {
1117 *(below ? &below->above : &ms.bot) = above; 1112 *(below ? &below->above : &ms.bot) = above;
1118 1113
1119 above = 0; 1114 above = 0;
1120 below = 0; 1115 below = 0;
1121 1116
1117 ms.flags_ = 0;
1118
1122 if (map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1123 return; 1120 return;
1124 1121
1125 int check_walk_off = !flag [FLAG_NO_APPLY]; 1122 int check_walk_off = !flag [FLAG_NO_APPLY];
1126 1123
1157 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1154 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1158 } 1155 }
1159 1156
1160 last = tmp; 1157 last = tmp;
1161 } 1158 }
1162
1163 /* last == NULL if there are no objects on this space */
1164 //TODO: this makes little sense, why only update the topmost object?
1165 if (!last)
1166 map->at (x, y).flags_ = 0;
1167 else
1168 update_object (last, UP_OBJ_REMOVE);
1169 1159
1170 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1160 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1171 update_all_los (map, x, y); 1161 update_all_los (map, x, y);
1172 } 1162 }
1173} 1163}
1537 if (!nr) 1527 if (!nr)
1538 return true; 1528 return true;
1539 1529
1540 nr = min (nr, nrof); 1530 nr = min (nr, nrof);
1541 1531
1532 if (nrof > nr)
1533 {
1542 nrof -= nr; 1534 nrof -= nr;
1543
1544 if (nrof)
1545 {
1546 adjust_weight (env, -weight * max (1, nr)); // carrying == 0 1535 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1547 1536
1548 if (object *pl = visible_to ()) 1537 if (object *pl = visible_to ())
1549 esrv_update_item (UPD_NROF, pl, this); 1538 esrv_update_item (UPD_NROF, pl, this);
1550 1539
1551 return true; 1540 return true;
1552 } 1541 }
1553 else 1542 else
1554 { 1543 {
1555 destroy (1); 1544 destroy ();
1556 return false; 1545 return false;
1557 } 1546 }
1558} 1547}
1559 1548
1560/* 1549/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines