… | |
… | |
16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
… | |
… | |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
33 | #include <skills.h> |
|
|
34 | #include <loader.h> |
33 | #include <loader.h> |
35 | |
34 | |
36 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
|
|
36 | static UUID uuid; |
|
|
37 | const uint64 UUID_SKIP = 1<<19; |
37 | |
38 | |
38 | object *objects; /* Pointer to the list of used objects */ |
|
|
39 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
40 | |
40 | |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
43 | }; |
43 | }; |
… | |
… | |
49 | }; |
49 | }; |
50 | int freedir[SIZEOFFREE] = { |
50 | int freedir[SIZEOFFREE] = { |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
53 | }; |
53 | }; |
|
|
54 | |
|
|
55 | static void |
|
|
56 | write_uuid (void) |
|
|
57 | { |
|
|
58 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
|
|
59 | |
|
|
60 | sprintf (filename1, "%s/uuid", settings.localdir); |
|
|
61 | sprintf (filename2, "%s/uuid~", settings.localdir); |
|
|
62 | |
|
|
63 | FILE *fp; |
|
|
64 | |
|
|
65 | if (!(fp = fopen (filename2, "w"))) |
|
|
66 | { |
|
|
67 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
|
|
68 | return; |
|
|
69 | } |
|
|
70 | |
|
|
71 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
|
|
72 | fclose (fp); |
|
|
73 | rename (filename2, filename1); |
|
|
74 | } |
|
|
75 | |
|
|
76 | static void |
|
|
77 | read_uuid (void) |
|
|
78 | { |
|
|
79 | char filename[MAX_BUF]; |
|
|
80 | |
|
|
81 | sprintf (filename, "%s/uuid", settings.localdir); |
|
|
82 | |
|
|
83 | FILE *fp; |
|
|
84 | |
|
|
85 | if (!(fp = fopen (filename, "r"))) |
|
|
86 | { |
|
|
87 | if (errno == ENOENT) |
|
|
88 | { |
|
|
89 | LOG (llevInfo, "RESET uid to 1\n"); |
|
|
90 | uuid.seq = 0; |
|
|
91 | write_uuid (); |
|
|
92 | return; |
|
|
93 | } |
|
|
94 | |
|
|
95 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
|
|
96 | _exit (1); |
|
|
97 | } |
|
|
98 | |
|
|
99 | int version; |
|
|
100 | unsigned long long uid; |
|
|
101 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
|
|
102 | { |
|
|
103 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
|
|
104 | _exit (1); |
|
|
105 | } |
|
|
106 | |
|
|
107 | uuid.seq = uid; |
|
|
108 | write_uuid (); |
|
|
109 | LOG (llevDebug, "read UID: %lld\n", uid); |
|
|
110 | fclose (fp); |
|
|
111 | } |
|
|
112 | |
|
|
113 | UUID |
|
|
114 | gen_uuid () |
|
|
115 | { |
|
|
116 | UUID uid; |
|
|
117 | |
|
|
118 | uid.seq = ++uuid.seq; |
|
|
119 | |
|
|
120 | if (!(uuid.seq & (UUID_SKIP - 1))) |
|
|
121 | write_uuid (); |
|
|
122 | |
|
|
123 | return uid; |
|
|
124 | } |
|
|
125 | |
|
|
126 | void |
|
|
127 | init_uuid () |
|
|
128 | { |
|
|
129 | read_uuid (); |
|
|
130 | } |
54 | |
131 | |
55 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
132 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
56 | static int |
133 | static int |
57 | compare_ob_value_lists_one (const object *wants, const object *has) |
134 | compare_ob_value_lists_one (const object *wants, const object *has) |
58 | { |
135 | { |
… | |
… | |
207 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
208 | return 0; |
285 | return 0; |
209 | |
286 | |
210 | switch (ob1->type) |
287 | switch (ob1->type) |
211 | { |
288 | { |
212 | case SCROLL: |
289 | case SCROLL: |
213 | if (ob1->level != ob2->level) |
290 | if (ob1->level != ob2->level) |
214 | return 0; |
291 | return 0; |
215 | break; |
292 | break; |
216 | } |
293 | } |
217 | |
294 | |
218 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
219 | { |
296 | { |
220 | /* At least one of these has key_values. */ |
297 | /* At least one of these has key_values. */ |
… | |
… | |
254 | { |
331 | { |
255 | if (inv->inv) |
332 | if (inv->inv) |
256 | sum_weight (inv); |
333 | sum_weight (inv); |
257 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
258 | } |
335 | } |
|
|
336 | |
259 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
260 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
339 | |
261 | if (op->carrying != sum) |
340 | if (op->carrying != sum) |
262 | op->carrying = sum; |
341 | op->carrying = sum; |
|
|
342 | |
263 | return sum; |
343 | return sum; |
264 | } |
344 | } |
265 | |
345 | |
266 | /** |
346 | /** |
267 | * Return the outermost environment object for a given object. |
347 | * Return the outermost environment object for a given object. |
… | |
… | |
365 | void |
445 | void |
366 | dump_all_objects (void) |
446 | dump_all_objects (void) |
367 | { |
447 | { |
368 | object *op; |
448 | object *op; |
369 | |
449 | |
370 | for (op = objects; op != NULL; op = op->next) |
450 | for (op = object::first; op != NULL; op = op->next) |
371 | { |
451 | { |
372 | dump_object (op); |
452 | dump_object (op); |
373 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
453 | fprintf (logfile, "Object %s\n", errmsg); |
374 | } |
454 | } |
375 | } |
455 | } |
376 | |
456 | |
377 | /* |
457 | /* |
378 | * get_nearest_part(multi-object, object 2) returns the part of the |
458 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
401 | object * |
481 | object * |
402 | find_object (tag_t i) |
482 | find_object (tag_t i) |
403 | { |
483 | { |
404 | object *op; |
484 | object *op; |
405 | |
485 | |
406 | for (op = objects; op != NULL; op = op->next) |
486 | for (op = object::first; op != NULL; op = op->next) |
407 | if (op->count == i) |
487 | if (op->count == i) |
408 | break; |
488 | break; |
|
|
489 | |
409 | return op; |
490 | return op; |
410 | } |
491 | } |
411 | |
492 | |
412 | /* |
493 | /* |
413 | * Returns the first object which has a name equal to the argument. |
494 | * Returns the first object which has a name equal to the argument. |
… | |
… | |
416 | */ |
497 | */ |
417 | |
498 | |
418 | object * |
499 | object * |
419 | find_object_name (const char *str) |
500 | find_object_name (const char *str) |
420 | { |
501 | { |
421 | const char *name = shstr::find (str); |
502 | shstr_cmp str_ (str); |
422 | object *op; |
503 | object *op; |
423 | |
504 | |
424 | for (op = objects; op != NULL; op = op->next) |
505 | for (op = object::first; op != NULL; op = op->next) |
425 | if (&op->name == name) |
506 | if (op->name == str_) |
426 | break; |
507 | break; |
427 | |
508 | |
428 | return op; |
509 | return op; |
429 | } |
510 | } |
430 | |
511 | |
… | |
… | |
433 | { |
514 | { |
434 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
515 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
435 | } |
516 | } |
436 | |
517 | |
437 | /* |
518 | /* |
438 | * Returns the object which this object marks as being the owner. |
|
|
439 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
440 | * freed and are now reused. If this is detected, the owner is |
|
|
441 | * set to NULL, and NULL is returned. |
|
|
442 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
443 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
444 | * anything, so check removed flag. I don't expect that this should break |
|
|
445 | * anything - once an object is removed, it is basically dead anyways. |
|
|
446 | */ |
|
|
447 | |
|
|
448 | object * |
|
|
449 | get_owner (object *op) |
|
|
450 | { |
|
|
451 | if (op->owner == NULL) |
|
|
452 | return NULL; |
|
|
453 | |
|
|
454 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
|
|
455 | return op->owner; |
|
|
456 | |
|
|
457 | op->owner = NULL; |
|
|
458 | op->ownercount = 0; |
|
|
459 | return NULL; |
|
|
460 | } |
|
|
461 | |
|
|
462 | void |
|
|
463 | clear_owner (object *op) |
|
|
464 | { |
|
|
465 | if (!op) |
|
|
466 | return; |
|
|
467 | |
|
|
468 | if (op->owner && op->ownercount == op->owner->count) |
|
|
469 | op->owner->refcount--; |
|
|
470 | |
|
|
471 | op->owner = NULL; |
|
|
472 | op->ownercount = 0; |
|
|
473 | } |
|
|
474 | |
|
|
475 | /* |
|
|
476 | * Sets the owner and sets the skill and exp pointers to owner's current |
519 | * Sets the owner and sets the skill and exp pointers to owner's current |
477 | * skill and experience objects. |
520 | * skill and experience objects. |
478 | */ |
521 | */ |
479 | void |
522 | void |
480 | set_owner (object *op, object *owner) |
523 | object::set_owner (object *owner) |
481 | { |
524 | { |
482 | if (owner == NULL || op == NULL) |
525 | if (!owner) |
483 | return; |
526 | return; |
484 | |
527 | |
485 | /* next line added to allow objects which own objects */ |
528 | /* next line added to allow objects which own objects */ |
486 | /* Add a check for ownercounts in here, as I got into an endless loop |
529 | /* Add a check for ownercounts in here, as I got into an endless loop |
487 | * with the fireball owning a poison cloud which then owned the |
530 | * with the fireball owning a poison cloud which then owned the |
488 | * fireball. I believe that was caused by one of the objects getting |
531 | * fireball. I believe that was caused by one of the objects getting |
489 | * freed and then another object replacing it. Since the ownercounts |
532 | * freed and then another object replacing it. Since the ownercounts |
490 | * didn't match, this check is valid and I believe that cause is valid. |
533 | * didn't match, this check is valid and I believe that cause is valid. |
491 | */ |
534 | */ |
492 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
535 | while (owner->owner) |
493 | owner = owner->owner; |
536 | owner = owner->owner; |
494 | |
537 | |
495 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
496 | * so lets not add to that. |
|
|
497 | */ |
|
|
498 | if (owner->owner) |
|
|
499 | return; |
|
|
500 | |
|
|
501 | op->owner = owner; |
538 | this->owner = owner; |
502 | |
|
|
503 | op->ownercount = owner->count; |
|
|
504 | owner->refcount++; |
|
|
505 | } |
|
|
506 | |
|
|
507 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
508 | * objects to clone's objects (typically those objects that where the owner's |
|
|
509 | * current skill and experience objects at the time when clone's owner was |
|
|
510 | * set - not the owner's current skill and experience objects). |
|
|
511 | * |
|
|
512 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
513 | * spell), and this object creates further objects whose kills should be |
|
|
514 | * accounted for the player's original skill, even if player has changed |
|
|
515 | * skills meanwhile. |
|
|
516 | */ |
|
|
517 | void |
|
|
518 | copy_owner (object *op, object *clone) |
|
|
519 | { |
|
|
520 | object *owner = get_owner (clone); |
|
|
521 | |
|
|
522 | if (owner == NULL) |
|
|
523 | { |
|
|
524 | /* players don't have owners - they own themselves. Update |
|
|
525 | * as appropriate. |
|
|
526 | */ |
|
|
527 | if (clone->type == PLAYER) |
|
|
528 | owner = clone; |
|
|
529 | else |
|
|
530 | return; |
|
|
531 | } |
|
|
532 | |
|
|
533 | set_owner (op, owner); |
|
|
534 | } |
539 | } |
535 | |
540 | |
536 | /* Zero the key_values on op, decrementing the shared-string |
541 | /* Zero the key_values on op, decrementing the shared-string |
537 | * refcounts and freeing the links. |
542 | * refcounts and freeing the links. |
538 | */ |
543 | */ |
… | |
… | |
554 | { |
559 | { |
555 | attachable_base::clear (); |
560 | attachable_base::clear (); |
556 | |
561 | |
557 | free_key_values (this); |
562 | free_key_values (this); |
558 | |
563 | |
559 | clear_owner (this); |
564 | owner = 0; |
560 | |
|
|
561 | name = 0; |
565 | name = 0; |
562 | name_pl = 0; |
566 | name_pl = 0; |
563 | title = 0; |
567 | title = 0; |
564 | race = 0; |
568 | race = 0; |
565 | slaying = 0; |
569 | slaying = 0; |
566 | skill = 0; |
570 | skill = 0; |
567 | msg = 0; |
571 | msg = 0; |
568 | lore = 0; |
572 | lore = 0; |
569 | custom_name = 0; |
573 | custom_name = 0; |
570 | materialname = 0; |
574 | materialname = 0; |
|
|
575 | contr = 0; |
|
|
576 | below = 0; |
|
|
577 | above = 0; |
|
|
578 | inv = 0; |
|
|
579 | container = 0; |
|
|
580 | env = 0; |
|
|
581 | more = 0; |
|
|
582 | head = 0; |
|
|
583 | map = 0; |
|
|
584 | active_next = 0; |
|
|
585 | active_prev = 0; |
571 | |
586 | |
572 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
587 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
573 | |
588 | |
574 | SET_FLAG (this, FLAG_REMOVED); |
589 | SET_FLAG (this, FLAG_REMOVED); |
|
|
590 | |
|
|
591 | /* What is not cleared is next, prev, and count */ |
|
|
592 | |
|
|
593 | expmul = 1.0; |
|
|
594 | face = blank_face; |
|
|
595 | |
|
|
596 | if (settings.casting_time) |
|
|
597 | casting_time = -1; |
575 | } |
598 | } |
576 | |
599 | |
577 | void object::clone (object *destination) |
600 | void object::clone (object *destination) |
578 | { |
601 | { |
579 | *(object_copy *) destination = *this; |
602 | *(object_copy *)destination = *this; |
580 | *(object_pod *) destination = *this; |
603 | *(object_pod *)destination = *this; |
581 | |
604 | |
582 | if (self || cb) |
605 | if (self || cb) |
583 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
606 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
584 | } |
|
|
585 | |
|
|
586 | /* |
|
|
587 | * clear_object() frees everything allocated by an object, and also |
|
|
588 | * clears all variables and flags to default settings. |
|
|
589 | */ |
|
|
590 | |
|
|
591 | void |
|
|
592 | clear_object (object *op) |
|
|
593 | { |
|
|
594 | op->clear (); |
|
|
595 | |
|
|
596 | op->contr = NULL; |
|
|
597 | op->below = NULL; |
|
|
598 | op->above = NULL; |
|
|
599 | op->inv = NULL; |
|
|
600 | op->container = NULL; |
|
|
601 | op->env = NULL; |
|
|
602 | op->more = NULL; |
|
|
603 | op->head = NULL; |
|
|
604 | op->map = NULL; |
|
|
605 | op->refcount = 0; |
|
|
606 | op->active_next = NULL; |
|
|
607 | op->active_prev = NULL; |
|
|
608 | /* What is not cleared is next, prev, and count */ |
|
|
609 | |
|
|
610 | op->expmul = 1.0; |
|
|
611 | op->face = blank_face; |
|
|
612 | op->attacked_by_count = -1; |
|
|
613 | |
|
|
614 | if (settings.casting_time) |
|
|
615 | op->casting_time = -1; |
|
|
616 | } |
607 | } |
617 | |
608 | |
618 | /* |
609 | /* |
619 | * copy object first frees everything allocated by the second object, |
610 | * copy object first frees everything allocated by the second object, |
620 | * and then copies the contends of the first object into the second |
611 | * and then copies the contends of the first object into the second |
621 | * object, allocating what needs to be allocated. Basically, any |
612 | * object, allocating what needs to be allocated. Basically, any |
622 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
613 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
623 | * if the first object is freed, the pointers in the new object |
614 | * if the first object is freed, the pointers in the new object |
624 | * will point at garbage. |
615 | * will point at garbage. |
625 | */ |
616 | */ |
626 | |
|
|
627 | void |
617 | void |
628 | copy_object (object *op2, object *op) |
618 | copy_object (object *op2, object *op) |
629 | { |
619 | { |
630 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
620 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
631 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
621 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
691 | /* |
681 | /* |
692 | * Updates the speed of an object. If the speed changes from 0 to another |
682 | * Updates the speed of an object. If the speed changes from 0 to another |
693 | * value, or vice versa, then add/remove the object from the active list. |
683 | * value, or vice versa, then add/remove the object from the active list. |
694 | * This function needs to be called whenever the speed of an object changes. |
684 | * This function needs to be called whenever the speed of an object changes. |
695 | */ |
685 | */ |
696 | |
|
|
697 | void |
686 | void |
698 | update_ob_speed (object *op) |
687 | update_ob_speed (object *op) |
699 | { |
688 | { |
700 | extern int arch_init; |
689 | extern int arch_init; |
701 | |
690 | |
… | |
… | |
710 | abort (); |
699 | abort (); |
711 | #else |
700 | #else |
712 | op->speed = 0; |
701 | op->speed = 0; |
713 | #endif |
702 | #endif |
714 | } |
703 | } |
|
|
704 | |
715 | if (arch_init) |
705 | if (arch_init) |
716 | { |
|
|
717 | return; |
706 | return; |
718 | } |
707 | |
719 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
708 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
720 | { |
709 | { |
721 | /* If already on active list, don't do anything */ |
710 | /* If already on active list, don't do anything */ |
722 | if (op->active_next || op->active_prev || op == active_objects) |
711 | if (op->active_next || op->active_prev || op == active_objects) |
723 | return; |
712 | return; |
724 | |
713 | |
725 | /* process_events() expects us to insert the object at the beginning |
714 | /* process_events() expects us to insert the object at the beginning |
726 | * of the list. */ |
715 | * of the list. */ |
727 | op->active_next = active_objects; |
716 | op->active_next = active_objects; |
|
|
717 | |
728 | if (op->active_next != NULL) |
718 | if (op->active_next != NULL) |
729 | op->active_next->active_prev = op; |
719 | op->active_next->active_prev = op; |
|
|
720 | |
730 | active_objects = op; |
721 | active_objects = op; |
731 | } |
722 | } |
732 | else |
723 | else |
733 | { |
724 | { |
734 | /* If not on the active list, nothing needs to be done */ |
725 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
736 | return; |
727 | return; |
737 | |
728 | |
738 | if (op->active_prev == NULL) |
729 | if (op->active_prev == NULL) |
739 | { |
730 | { |
740 | active_objects = op->active_next; |
731 | active_objects = op->active_next; |
|
|
732 | |
741 | if (op->active_next != NULL) |
733 | if (op->active_next != NULL) |
742 | op->active_next->active_prev = NULL; |
734 | op->active_next->active_prev = NULL; |
743 | } |
735 | } |
744 | else |
736 | else |
745 | { |
737 | { |
746 | op->active_prev->active_next = op->active_next; |
738 | op->active_prev->active_next = op->active_next; |
|
|
739 | |
747 | if (op->active_next) |
740 | if (op->active_next) |
748 | op->active_next->active_prev = op->active_prev; |
741 | op->active_next->active_prev = op->active_prev; |
749 | } |
742 | } |
|
|
743 | |
750 | op->active_next = NULL; |
744 | op->active_next = NULL; |
751 | op->active_prev = NULL; |
745 | op->active_prev = NULL; |
752 | } |
746 | } |
753 | } |
747 | } |
754 | |
748 | |
… | |
… | |
886 | * that is being removed. |
880 | * that is being removed. |
887 | */ |
881 | */ |
888 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
882 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
889 | update_now = 1; |
883 | update_now = 1; |
890 | else if (action == UP_OBJ_FACE) |
884 | else if (action == UP_OBJ_FACE) |
891 | /* Nothing to do for that case */; |
885 | /* Nothing to do for that case */ ; |
892 | else |
886 | else |
893 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
887 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
894 | |
888 | |
895 | if (update_now) |
889 | if (update_now) |
896 | { |
890 | { |
… | |
… | |
900 | |
894 | |
901 | if (op->more != NULL) |
895 | if (op->more != NULL) |
902 | update_object (op->more, action); |
896 | update_object (op->more, action); |
903 | } |
897 | } |
904 | |
898 | |
905 | static unordered_vector<object *> mortals; |
899 | object::vector object::mortals; |
906 | static std::vector<object *> freed; |
900 | object::vector object::objects; // not yet used |
|
|
901 | object *object::first; |
907 | |
902 | |
908 | void object::free_mortals () |
903 | void object::free_mortals () |
909 | { |
904 | { |
910 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
905 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
911 | if (!(*i)->refcount) |
906 | if ((*i)->refcnt) |
|
|
907 | ++i; // further delay freeing |
|
|
908 | else |
912 | { |
909 | { |
913 | freed.push_back (*i); |
910 | delete *i; |
914 | mortals.erase (i); |
911 | mortals.erase (i); |
915 | } |
912 | } |
916 | else |
913 | |
917 | ++i; |
914 | static int lastmortals = 0;//D |
|
|
915 | |
|
|
916 | if (mortals.size() != lastmortals && lastmortals > 100)//D |
|
|
917 | { |
|
|
918 | lastmortals = mortals.size ();//D |
|
|
919 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
920 | } |
918 | } |
921 | } |
919 | |
922 | |
920 | object::object () |
923 | object::object () |
921 | { |
924 | { |
922 | SET_FLAG (this, FLAG_REMOVED); |
925 | SET_FLAG (this, FLAG_REMOVED); |
923 | |
926 | |
924 | expmul = 1.0; |
927 | expmul = 1.0; |
925 | face = blank_face; |
928 | face = blank_face; |
926 | attacked_by_count = -1; |
|
|
927 | } |
929 | } |
928 | |
930 | |
929 | object::~object () |
931 | object::~object () |
930 | { |
932 | { |
931 | free_key_values (this); |
933 | free_key_values (this); |
932 | } |
934 | } |
933 | |
935 | |
934 | void object::link () |
936 | void object::link () |
935 | { |
937 | { |
936 | count = ++ob_count; |
938 | count = ++ob_count; |
|
|
939 | uuid = gen_uuid (); |
937 | |
940 | |
938 | prev = 0; |
941 | prev = 0; |
939 | next = objects; |
942 | next = object::first; |
940 | |
943 | |
941 | if (objects) |
944 | if (object::first) |
942 | objects->prev = this; |
945 | object::first->prev = this; |
943 | |
946 | |
944 | objects = this; |
947 | object::first = this; |
945 | } |
948 | } |
946 | |
949 | |
947 | void object::unlink () |
950 | void object::unlink () |
948 | { |
951 | { |
949 | count = 0; |
952 | if (this == object::first) |
|
|
953 | object::first = next; |
950 | |
954 | |
951 | /* Remove this object from the list of used objects */ |
955 | /* Remove this object from the list of used objects */ |
952 | if (prev) |
|
|
953 | { |
|
|
954 | prev->next = next; |
956 | if (prev) prev->next = next; |
|
|
957 | if (next) next->prev = prev; |
|
|
958 | |
955 | prev = 0; |
959 | prev = 0; |
956 | } |
|
|
957 | |
|
|
958 | if (next) |
|
|
959 | { |
|
|
960 | next->prev = prev; |
|
|
961 | next = 0; |
960 | next = 0; |
962 | } |
|
|
963 | |
|
|
964 | if (this == objects) |
|
|
965 | objects = next; |
|
|
966 | } |
961 | } |
967 | |
962 | |
968 | object *object::create () |
963 | object *object::create () |
969 | { |
964 | { |
970 | object *op; |
|
|
971 | |
|
|
972 | if (freed.empty ()) |
|
|
973 | op = new object; |
965 | object *op = new object; |
974 | else |
|
|
975 | { |
|
|
976 | // highly annoying, but the only way to get it stable right now |
|
|
977 | op = freed.back (); freed.pop_back (); |
|
|
978 | op->~object (); |
|
|
979 | new ((void *)op) object; |
|
|
980 | } |
|
|
981 | |
|
|
982 | op->link (); |
966 | op->link (); |
983 | return op; |
967 | return op; |
984 | } |
968 | } |
985 | |
969 | |
986 | /* |
970 | /* |
… | |
… | |
993 | * If free_inventory is set, free inventory as well. Else drop items in |
977 | * If free_inventory is set, free inventory as well. Else drop items in |
994 | * inventory to the ground. |
978 | * inventory to the ground. |
995 | */ |
979 | */ |
996 | void object::free (bool free_inventory) |
980 | void object::free (bool free_inventory) |
997 | { |
981 | { |
|
|
982 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
983 | return; |
|
|
984 | |
|
|
985 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
986 | remove_friendly_object (this); |
|
|
987 | |
998 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
988 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
999 | { |
989 | remove_ob (this); |
1000 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1001 | dump_object (this); |
|
|
1002 | #ifdef MANY_CORES |
|
|
1003 | abort (); |
|
|
1004 | #endif |
|
|
1005 | } |
|
|
1006 | |
990 | |
1007 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1008 | { |
|
|
1009 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1010 | remove_friendly_object (this); |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | if (QUERY_FLAG (this, FLAG_FREED)) |
991 | SET_FLAG (this, FLAG_FREED); |
1014 | { |
|
|
1015 | dump_object (this); |
|
|
1016 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1017 | return; |
|
|
1018 | } |
|
|
1019 | |
992 | |
1020 | if (more) |
993 | if (more) |
1021 | { |
994 | { |
1022 | more->free (free_inventory); |
995 | more->free (free_inventory); |
1023 | more = 0; |
996 | more = 0; |
… | |
… | |
1027 | { |
1000 | { |
1028 | /* Only if the space blocks everything do we not process - |
1001 | /* Only if the space blocks everything do we not process - |
1029 | * if some form of movement is allowed, let objects |
1002 | * if some form of movement is allowed, let objects |
1030 | * drop on that space. |
1003 | * drop on that space. |
1031 | */ |
1004 | */ |
1032 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
1005 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1033 | { |
1006 | { |
1034 | object * |
1007 | object *op = inv; |
1035 | op = inv; |
|
|
1036 | |
1008 | |
1037 | while (op) |
1009 | while (op) |
1038 | { |
1010 | { |
1039 | object * |
|
|
1040 | tmp = op->below; |
1011 | object *tmp = op->below; |
1041 | |
|
|
1042 | remove_ob (op); |
|
|
1043 | op->free (free_inventory); |
1012 | op->free (free_inventory); |
1044 | op = tmp; |
1013 | op = tmp; |
1045 | } |
1014 | } |
1046 | } |
1015 | } |
1047 | else |
1016 | else |
1048 | { /* Put objects in inventory onto this space */ |
1017 | { /* Put objects in inventory onto this space */ |
1049 | object * |
1018 | object *op = inv; |
1050 | op = inv; |
|
|
1051 | |
1019 | |
1052 | while (op) |
1020 | while (op) |
1053 | { |
1021 | { |
1054 | object * |
|
|
1055 | tmp = op->below; |
1022 | object *tmp = op->below; |
1056 | |
1023 | |
1057 | remove_ob (op); |
1024 | remove_ob (op); |
1058 | |
1025 | |
1059 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1026 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1060 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1027 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1069 | op = tmp; |
1036 | op = tmp; |
1070 | } |
1037 | } |
1071 | } |
1038 | } |
1072 | } |
1039 | } |
1073 | |
1040 | |
1074 | clear_owner (this); |
1041 | // clear those pointers that likely might have circular references to us |
|
|
1042 | owner = 0; |
|
|
1043 | enemy = 0; |
|
|
1044 | attacked_by = 0; |
1075 | |
1045 | |
1076 | /* Remove object from the active list */ |
1046 | /* Remove object from the active list */ |
1077 | speed = 0; |
1047 | speed = 0; |
1078 | update_ob_speed (this); |
1048 | update_ob_speed (this); |
1079 | |
1049 | |
1080 | unlink (); |
1050 | unlink (); |
1081 | |
1051 | |
1082 | SET_FLAG (this, FLAG_FREED); |
|
|
1083 | |
|
|
1084 | mortals.push_back (this); |
1052 | mortals.push_back (this); |
1085 | } |
1053 | } |
1086 | |
1054 | |
1087 | /* |
1055 | /* |
1088 | * sub_weight() recursively (outwards) subtracts a number from the |
1056 | * sub_weight() recursively (outwards) subtracts a number from the |
… | |
… | |
1093 | sub_weight (object *op, signed long weight) |
1061 | sub_weight (object *op, signed long weight) |
1094 | { |
1062 | { |
1095 | while (op != NULL) |
1063 | while (op != NULL) |
1096 | { |
1064 | { |
1097 | if (op->type == CONTAINER) |
1065 | if (op->type == CONTAINER) |
1098 | { |
|
|
1099 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1066 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1100 | } |
1067 | |
1101 | op->carrying -= weight; |
1068 | op->carrying -= weight; |
1102 | op = op->env; |
1069 | op = op->env; |
1103 | } |
1070 | } |
1104 | } |
1071 | } |
1105 | |
1072 | |
… | |
… | |
1113 | */ |
1080 | */ |
1114 | |
1081 | |
1115 | void |
1082 | void |
1116 | remove_ob (object *op) |
1083 | remove_ob (object *op) |
1117 | { |
1084 | { |
1118 | object *tmp, *last = NULL; |
1085 | object *tmp, *last = 0; |
1119 | object *otmp; |
1086 | object *otmp; |
1120 | |
1087 | |
1121 | tag_t tag; |
|
|
1122 | int check_walk_off; |
1088 | int check_walk_off; |
1123 | mapstruct *m; |
1089 | maptile *m; |
1124 | |
1090 | |
1125 | sint16 x, y; |
1091 | sint16 x, y; |
1126 | |
1092 | |
1127 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1093 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1128 | { |
1094 | return; |
1129 | dump_object (op); |
|
|
1130 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1131 | |
1095 | |
1132 | /* Changed it to always dump core in this case. As has been learned |
1096 | SET_FLAG (op, FLAG_REMOVED); |
1133 | * in the past, trying to recover from errors almost always |
|
|
1134 | * make things worse, and this is a real error here - something |
|
|
1135 | * that should not happen. |
|
|
1136 | * Yes, if this was a mission critical app, trying to do something |
|
|
1137 | * to recover may make sense, but that is because failure of the app |
|
|
1138 | * may have other disastrous problems. Cf runs out of a script |
|
|
1139 | * so is easily enough restarted without any real problems. |
|
|
1140 | * MSW 2001-07-01 |
|
|
1141 | */ |
|
|
1142 | abort (); |
|
|
1143 | } |
|
|
1144 | |
1097 | |
1145 | if (op->more != NULL) |
1098 | if (op->more != NULL) |
1146 | remove_ob (op->more); |
1099 | remove_ob (op->more); |
1147 | |
|
|
1148 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1149 | |
1100 | |
1150 | /* |
1101 | /* |
1151 | * In this case, the object to be removed is in someones |
1102 | * In this case, the object to be removed is in someones |
1152 | * inventory. |
1103 | * inventory. |
1153 | */ |
1104 | */ |
… | |
… | |
1179 | */ |
1130 | */ |
1180 | op->x = op->env->x, op->y = op->env->y; |
1131 | op->x = op->env->x, op->y = op->env->y; |
1181 | op->map = op->env->map; |
1132 | op->map = op->env->map; |
1182 | op->above = NULL, op->below = NULL; |
1133 | op->above = NULL, op->below = NULL; |
1183 | op->env = NULL; |
1134 | op->env = NULL; |
1184 | return; |
1135 | } |
|
|
1136 | else if (op->map) |
1185 | } |
1137 | { |
1186 | |
|
|
1187 | /* If we get here, we are removing it from a map */ |
|
|
1188 | if (op->map == NULL) |
|
|
1189 | return; |
|
|
1190 | |
|
|
1191 | x = op->x; |
1138 | x = op->x; |
1192 | y = op->y; |
1139 | y = op->y; |
1193 | m = get_map_from_coord (op->map, &x, &y); |
1140 | m = get_map_from_coord (op->map, &x, &y); |
1194 | |
1141 | |
1195 | if (!m) |
1142 | if (!m) |
1196 | { |
1143 | { |
1197 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1144 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1198 | op->map->path, op->x, op->y); |
1145 | op->map->path, op->x, op->y); |
1199 | /* in old days, we used to set x and y to 0 and continue. |
1146 | /* in old days, we used to set x and y to 0 and continue. |
1200 | * it seems if we get into this case, something is probablye |
1147 | * it seems if we get into this case, something is probablye |
1201 | * screwed up and should be fixed. |
1148 | * screwed up and should be fixed. |
|
|
1149 | */ |
|
|
1150 | abort (); |
|
|
1151 | } |
|
|
1152 | |
|
|
1153 | if (op->map != m) |
|
|
1154 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1155 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1156 | |
|
|
1157 | /* Re did the following section of code - it looks like it had |
|
|
1158 | * lots of logic for things we no longer care about |
1202 | */ |
1159 | */ |
1203 | abort (); |
|
|
1204 | } |
|
|
1205 | if (op->map != m) |
|
|
1206 | { |
|
|
1207 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1208 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1209 | } |
|
|
1210 | |
1160 | |
1211 | /* Re did the following section of code - it looks like it had |
|
|
1212 | * lots of logic for things we no longer care about |
|
|
1213 | */ |
|
|
1214 | |
|
|
1215 | /* link the object above us */ |
1161 | /* link the object above us */ |
1216 | if (op->above) |
1162 | if (op->above) |
1217 | op->above->below = op->below; |
1163 | op->above->below = op->below; |
1218 | else |
1164 | else |
1219 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1165 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1220 | |
1166 | |
1221 | /* Relink the object below us, if there is one */ |
1167 | /* Relink the object below us, if there is one */ |
1222 | if (op->below) |
1168 | if (op->below) |
1223 | op->below->above = op->above; |
1169 | op->below->above = op->above; |
1224 | else |
1170 | else |
1225 | { |
1171 | { |
1226 | /* Nothing below, which means we need to relink map object for this space |
1172 | /* Nothing below, which means we need to relink map object for this space |
1227 | * use translated coordinates in case some oddness with map tiling is |
1173 | * use translated coordinates in case some oddness with map tiling is |
1228 | * evident |
1174 | * evident |
1229 | */ |
|
|
1230 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1231 | { |
|
|
1232 | dump_object (op); |
|
|
1233 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1234 | errmsg); |
|
|
1235 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1236 | LOG (llevError, "%s\n", errmsg); |
|
|
1237 | } |
|
|
1238 | |
|
|
1239 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | op->above = NULL; |
|
|
1243 | op->below = NULL; |
|
|
1244 | |
|
|
1245 | if (op->map->in_memory == MAP_SAVING) |
|
|
1246 | return; |
|
|
1247 | |
|
|
1248 | tag = op->count; |
|
|
1249 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1250 | |
|
|
1251 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1252 | { |
|
|
1253 | /* No point updating the players look faces if he is the object |
|
|
1254 | * being removed. |
|
|
1255 | */ |
|
|
1256 | |
|
|
1257 | if (tmp->type == PLAYER && tmp != op) |
|
|
1258 | { |
|
|
1259 | /* If a container that the player is currently using somehow gets |
|
|
1260 | * removed (most likely destroyed), update the player view |
|
|
1261 | * appropriately. |
|
|
1262 | */ |
1175 | */ |
1263 | if (tmp->container == op) |
1176 | if (GET_MAP_OB (m, x, y) != op) |
1264 | { |
1177 | { |
1265 | CLEAR_FLAG (op, FLAG_APPLIED); |
1178 | dump_object (op); |
1266 | tmp->container = NULL; |
1179 | LOG (llevError, |
|
|
1180 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1181 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1182 | LOG (llevError, "%s\n", errmsg); |
1267 | } |
1183 | } |
1268 | |
1184 | |
1269 | tmp->contr->socket.update_look = 1; |
1185 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1270 | } |
|
|
1271 | /* See if player moving off should effect something */ |
|
|
1272 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1273 | { |
1186 | } |
1274 | move_apply (tmp, op, NULL); |
|
|
1275 | |
1187 | |
1276 | if (was_destroyed (op, tag)) |
1188 | op->above = 0; |
|
|
1189 | op->below = 0; |
|
|
1190 | |
|
|
1191 | if (op->map->in_memory == MAP_SAVING) |
|
|
1192 | return; |
|
|
1193 | |
|
|
1194 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1195 | |
|
|
1196 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1197 | { |
|
|
1198 | /* No point updating the players look faces if he is the object |
|
|
1199 | * being removed. |
|
|
1200 | */ |
|
|
1201 | |
|
|
1202 | if (tmp->type == PLAYER && tmp != op) |
1277 | { |
1203 | { |
1278 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1204 | /* If a container that the player is currently using somehow gets |
|
|
1205 | * removed (most likely destroyed), update the player view |
|
|
1206 | * appropriately. |
|
|
1207 | */ |
|
|
1208 | if (tmp->container == op) |
|
|
1209 | { |
|
|
1210 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1211 | tmp->container = NULL; |
|
|
1212 | } |
|
|
1213 | |
|
|
1214 | tmp->contr->socket.update_look = 1; |
1279 | } |
1215 | } |
|
|
1216 | |
|
|
1217 | /* See if player moving off should effect something */ |
|
|
1218 | if (check_walk_off |
|
|
1219 | && ((op->move_type & tmp->move_off) |
|
|
1220 | && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1221 | { |
|
|
1222 | move_apply (tmp, op, NULL); |
|
|
1223 | |
|
|
1224 | if (op->destroyed ()) |
|
|
1225 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1280 | } |
1226 | } |
1281 | |
1227 | |
1282 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1228 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1283 | |
1229 | |
1284 | if (tmp->above == tmp) |
1230 | if (tmp->above == tmp) |
1285 | tmp->above = NULL; |
1231 | tmp->above = NULL; |
1286 | |
1232 | |
1287 | last = tmp; |
1233 | last = tmp; |
1288 | } |
1234 | } |
1289 | |
1235 | |
1290 | /* last == NULL of there are no objects on this space */ |
1236 | /* last == NULL of there are no objects on this space */ |
1291 | if (last == NULL) |
1237 | if (last == NULL) |
1292 | { |
1238 | { |
1293 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1239 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1294 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1240 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1295 | * those out anyways, and if there are any flags set right now, they won't |
1241 | * those out anyways, and if there are any flags set right now, they won't |
1296 | * be correct anyways. |
1242 | * be correct anyways. |
1297 | */ |
1243 | */ |
1298 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1244 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1299 | update_position (op->map, op->x, op->y); |
1245 | update_position (op->map, op->x, op->y); |
1300 | } |
1246 | } |
1301 | else |
1247 | else |
1302 | update_object (last, UP_OBJ_REMOVE); |
1248 | update_object (last, UP_OBJ_REMOVE); |
1303 | |
1249 | |
1304 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1250 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1305 | update_all_los (op->map, op->x, op->y); |
1251 | update_all_los (op->map, op->x, op->y); |
|
|
1252 | } |
1306 | } |
1253 | } |
1307 | |
1254 | |
1308 | /* |
1255 | /* |
1309 | * merge_ob(op,top): |
1256 | * merge_ob(op,top): |
1310 | * |
1257 | * |
1311 | * This function goes through all objects below and including top, and |
1258 | * This function goes through all objects below and including top, and |
1312 | * merges op to the first matching object. |
1259 | * merges op to the first matching object. |
1313 | * If top is NULL, it is calculated. |
1260 | * If top is NULL, it is calculated. |
1314 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1261 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1315 | */ |
1262 | */ |
1316 | |
|
|
1317 | object * |
1263 | object * |
1318 | merge_ob (object *op, object *top) |
1264 | merge_ob (object *op, object *top) |
1319 | { |
1265 | { |
1320 | if (!op->nrof) |
1266 | if (!op->nrof) |
1321 | return 0; |
1267 | return 0; |
|
|
1268 | |
1322 | if (top == NULL) |
1269 | if (top == NULL) |
1323 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1270 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1271 | |
1324 | for (; top != NULL; top = top->below) |
1272 | for (; top != NULL; top = top->below) |
1325 | { |
1273 | { |
1326 | if (top == op) |
1274 | if (top == op) |
1327 | continue; |
1275 | continue; |
1328 | if (CAN_MERGE (op, top)) |
1276 | if (CAN_MERGE (op, top)) |
… | |
… | |
1334 | remove_ob (op); |
1282 | remove_ob (op); |
1335 | free_object (op); |
1283 | free_object (op); |
1336 | return top; |
1284 | return top; |
1337 | } |
1285 | } |
1338 | } |
1286 | } |
|
|
1287 | |
1339 | return NULL; |
1288 | return 0; |
1340 | } |
1289 | } |
1341 | |
1290 | |
1342 | /* |
1291 | /* |
1343 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1292 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1344 | * job preparing multi-part monsters |
1293 | * job preparing multi-part monsters |
1345 | */ |
1294 | */ |
1346 | object * |
1295 | object * |
1347 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1296 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1348 | { |
1297 | { |
1349 | object * |
1298 | object *tmp; |
1350 | tmp; |
|
|
1351 | |
1299 | |
1352 | if (op->head) |
1300 | if (op->head) |
1353 | op = op->head; |
1301 | op = op->head; |
|
|
1302 | |
1354 | for (tmp = op; tmp; tmp = tmp->more) |
1303 | for (tmp = op; tmp; tmp = tmp->more) |
1355 | { |
1304 | { |
1356 | tmp->x = x + tmp->arch->clone.x; |
1305 | tmp->x = x + tmp->arch->clone.x; |
1357 | tmp->y = y + tmp->arch->clone.y; |
1306 | tmp->y = y + tmp->arch->clone.y; |
1358 | } |
1307 | } |
|
|
1308 | |
1359 | return insert_ob_in_map (op, m, originator, flag); |
1309 | return insert_ob_in_map (op, m, originator, flag); |
1360 | } |
1310 | } |
1361 | |
1311 | |
1362 | /* |
1312 | /* |
1363 | * insert_ob_in_map (op, map, originator, flag): |
1313 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1379 | * NULL if 'op' was destroyed |
1329 | * NULL if 'op' was destroyed |
1380 | * just 'op' otherwise |
1330 | * just 'op' otherwise |
1381 | */ |
1331 | */ |
1382 | |
1332 | |
1383 | object * |
1333 | object * |
1384 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1334 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1385 | { |
1335 | { |
1386 | object *tmp, *top, *floor = NULL; |
1336 | object *tmp, *top, *floor = NULL; |
1387 | sint16 x, y; |
1337 | sint16 x, y; |
1388 | |
1338 | |
1389 | if (QUERY_FLAG (op, FLAG_FREED)) |
1339 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
1654 | * op is the object to insert it under: supplies x and the map. |
1604 | * op is the object to insert it under: supplies x and the map. |
1655 | */ |
1605 | */ |
1656 | void |
1606 | void |
1657 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1607 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1658 | { |
1608 | { |
1659 | object *tmp; |
1609 | object * |
|
|
1610 | tmp; |
1660 | object *tmp1; |
1611 | object * |
|
|
1612 | tmp1; |
1661 | |
1613 | |
1662 | /* first search for itself and remove any old instances */ |
1614 | /* first search for itself and remove any old instances */ |
1663 | |
1615 | |
1664 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1616 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1665 | { |
1617 | { |
… | |
… | |
1668 | remove_ob (tmp); |
1620 | remove_ob (tmp); |
1669 | free_object (tmp); |
1621 | free_object (tmp); |
1670 | } |
1622 | } |
1671 | } |
1623 | } |
1672 | |
1624 | |
1673 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1625 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1674 | |
1626 | |
1675 | tmp1->x = op->x; |
1627 | tmp1->x = op->x; |
1676 | tmp1->y = op->y; |
1628 | tmp1->y = op->y; |
1677 | insert_ob_in_map (tmp1, op->map, op, 0); |
1629 | insert_ob_in_map (tmp1, op->map, op, 0); |
1678 | } |
1630 | } |
… | |
… | |
1696 | if (orig_ob->nrof < nr) |
1648 | if (orig_ob->nrof < nr) |
1697 | { |
1649 | { |
1698 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1650 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1699 | return NULL; |
1651 | return NULL; |
1700 | } |
1652 | } |
|
|
1653 | |
1701 | newob = object_create_clone (orig_ob); |
1654 | newob = object_create_clone (orig_ob); |
|
|
1655 | |
1702 | if ((orig_ob->nrof -= nr) < 1) |
1656 | if ((orig_ob->nrof -= nr) < 1) |
1703 | { |
1657 | { |
1704 | if (!is_removed) |
1658 | if (!is_removed) |
1705 | remove_ob (orig_ob); |
1659 | remove_ob (orig_ob); |
1706 | free_object2 (orig_ob, 1); |
1660 | free_object2 (orig_ob, 1); |
… | |
… | |
1714 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1668 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1715 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1669 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1716 | return NULL; |
1670 | return NULL; |
1717 | } |
1671 | } |
1718 | } |
1672 | } |
|
|
1673 | |
1719 | newob->nrof = nr; |
1674 | newob->nrof = nr; |
1720 | |
1675 | |
1721 | return newob; |
1676 | return newob; |
1722 | } |
1677 | } |
1723 | |
1678 | |
… | |
… | |
1730 | */ |
1685 | */ |
1731 | |
1686 | |
1732 | object * |
1687 | object * |
1733 | decrease_ob_nr (object *op, uint32 i) |
1688 | decrease_ob_nr (object *op, uint32 i) |
1734 | { |
1689 | { |
1735 | object * |
1690 | object *tmp; |
1736 | tmp; |
|
|
1737 | player * |
1691 | player *pl; |
1738 | pl; |
|
|
1739 | |
1692 | |
1740 | if (i == 0) /* objects with op->nrof require this check */ |
1693 | if (i == 0) /* objects with op->nrof require this check */ |
1741 | return op; |
1694 | return op; |
1742 | |
1695 | |
1743 | if (i > op->nrof) |
1696 | if (i > op->nrof) |
1744 | i = op->nrof; |
1697 | i = op->nrof; |
1745 | |
1698 | |
1746 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1699 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1747 | { |
|
|
1748 | op->nrof -= i; |
1700 | op->nrof -= i; |
1749 | } |
|
|
1750 | else if (op->env != NULL) |
1701 | else if (op->env != NULL) |
1751 | { |
1702 | { |
1752 | /* is this object in the players inventory, or sub container |
1703 | /* is this object in the players inventory, or sub container |
1753 | * therein? |
1704 | * therein? |
1754 | */ |
1705 | */ |
… | |
… | |
1789 | } |
1740 | } |
1790 | } |
1741 | } |
1791 | } |
1742 | } |
1792 | else |
1743 | else |
1793 | { |
1744 | { |
1794 | object * |
|
|
1795 | above = op->above; |
1745 | object *above = op->above; |
1796 | |
1746 | |
1797 | if (i < op->nrof) |
1747 | if (i < op->nrof) |
1798 | { |
|
|
1799 | op->nrof -= i; |
1748 | op->nrof -= i; |
1800 | } |
|
|
1801 | else |
1749 | else |
1802 | { |
1750 | { |
1803 | remove_ob (op); |
1751 | remove_ob (op); |
1804 | op->nrof = 0; |
1752 | op->nrof = 0; |
1805 | } |
1753 | } |
|
|
1754 | |
1806 | /* Since we just removed op, op->above is null */ |
1755 | /* Since we just removed op, op->above is null */ |
1807 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1756 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1808 | if (tmp->type == PLAYER) |
1757 | if (tmp->type == PLAYER) |
1809 | { |
1758 | { |
1810 | if (op->nrof) |
1759 | if (op->nrof) |
… | |
… | |
1813 | esrv_del_item (tmp->contr, op->count); |
1762 | esrv_del_item (tmp->contr, op->count); |
1814 | } |
1763 | } |
1815 | } |
1764 | } |
1816 | |
1765 | |
1817 | if (op->nrof) |
1766 | if (op->nrof) |
1818 | { |
|
|
1819 | return op; |
1767 | return op; |
1820 | } |
|
|
1821 | else |
1768 | else |
1822 | { |
1769 | { |
1823 | free_object (op); |
1770 | free_object (op); |
1824 | return NULL; |
1771 | return NULL; |
1825 | } |
1772 | } |
… | |
… | |
1834 | add_weight (object *op, signed long weight) |
1781 | add_weight (object *op, signed long weight) |
1835 | { |
1782 | { |
1836 | while (op != NULL) |
1783 | while (op != NULL) |
1837 | { |
1784 | { |
1838 | if (op->type == CONTAINER) |
1785 | if (op->type == CONTAINER) |
1839 | { |
|
|
1840 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1786 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1841 | } |
1787 | |
1842 | op->carrying += weight; |
1788 | op->carrying += weight; |
1843 | op = op->env; |
1789 | op = op->env; |
1844 | } |
1790 | } |
1845 | } |
1791 | } |
1846 | |
1792 | |
… | |
… | |
1869 | { |
1815 | { |
1870 | dump_object (op); |
1816 | dump_object (op); |
1871 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1817 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1872 | return op; |
1818 | return op; |
1873 | } |
1819 | } |
|
|
1820 | |
1874 | if (where == NULL) |
1821 | if (where == NULL) |
1875 | { |
1822 | { |
1876 | dump_object (op); |
1823 | dump_object (op); |
1877 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1824 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1878 | return op; |
1825 | return op; |
1879 | } |
1826 | } |
|
|
1827 | |
1880 | if (where->head) |
1828 | if (where->head) |
1881 | { |
1829 | { |
1882 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1830 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1883 | where = where->head; |
1831 | where = where->head; |
1884 | } |
1832 | } |
|
|
1833 | |
1885 | if (op->more) |
1834 | if (op->more) |
1886 | { |
1835 | { |
1887 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1836 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1888 | return op; |
1837 | return op; |
1889 | } |
1838 | } |
|
|
1839 | |
1890 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1840 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1891 | CLEAR_FLAG (op, FLAG_REMOVED); |
1841 | CLEAR_FLAG (op, FLAG_REMOVED); |
1892 | if (op->nrof) |
1842 | if (op->nrof) |
1893 | { |
1843 | { |
1894 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1844 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
1980 | |
1930 | |
1981 | int |
1931 | int |
1982 | check_move_on (object *op, object *originator) |
1932 | check_move_on (object *op, object *originator) |
1983 | { |
1933 | { |
1984 | object *tmp; |
1934 | object *tmp; |
1985 | tag_t tag; |
|
|
1986 | mapstruct *m = op->map; |
1935 | maptile *m = op->map; |
1987 | int x = op->x, y = op->y; |
1936 | int x = op->x, y = op->y; |
1988 | |
1937 | |
1989 | MoveType move_on, move_slow, move_block; |
1938 | MoveType move_on, move_slow, move_block; |
1990 | |
1939 | |
1991 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1940 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1992 | return 0; |
1941 | return 0; |
1993 | |
|
|
1994 | tag = op->count; |
|
|
1995 | |
1942 | |
1996 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1943 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1997 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1944 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1998 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1945 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1999 | |
1946 | |
… | |
… | |
2042 | { |
1989 | { |
2043 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1990 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2044 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1991 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2045 | { |
1992 | { |
2046 | |
1993 | |
|
|
1994 | float |
2047 | float diff = tmp->move_slow_penalty * FABS (op->speed); |
1995 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2048 | |
1996 | |
2049 | if (op->type == PLAYER) |
1997 | if (op->type == PLAYER) |
2050 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1998 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2051 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1999 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2052 | diff /= 4.0; |
2000 | diff /= 4.0; |
… | |
… | |
2059 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2007 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2060 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2008 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2061 | { |
2009 | { |
2062 | move_apply (tmp, op, originator); |
2010 | move_apply (tmp, op, originator); |
2063 | |
2011 | |
2064 | if (was_destroyed (op, tag)) |
2012 | if (op->destroyed ()) |
2065 | return 1; |
2013 | return 1; |
2066 | |
2014 | |
2067 | /* what the person/creature stepped onto has moved the object |
2015 | /* what the person/creature stepped onto has moved the object |
2068 | * someplace new. Don't process any further - if we did, |
2016 | * someplace new. Don't process any further - if we did, |
2069 | * have a feeling strange problems would result. |
2017 | * have a feeling strange problems would result. |
… | |
… | |
2081 | * a matching archetype at the given map and coordinates. |
2029 | * a matching archetype at the given map and coordinates. |
2082 | * The first matching object is returned, or NULL if none. |
2030 | * The first matching object is returned, or NULL if none. |
2083 | */ |
2031 | */ |
2084 | |
2032 | |
2085 | object * |
2033 | object * |
2086 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
2034 | present_arch (const archetype *at, maptile *m, int x, int y) |
2087 | { |
2035 | { |
2088 | object * |
2036 | object * |
2089 | tmp; |
2037 | tmp; |
2090 | |
2038 | |
2091 | if (m == NULL || out_of_map (m, x, y)) |
2039 | if (m == NULL || out_of_map (m, x, y)) |
… | |
… | |
2104 | * a matching type variable at the given map and coordinates. |
2052 | * a matching type variable at the given map and coordinates. |
2105 | * The first matching object is returned, or NULL if none. |
2053 | * The first matching object is returned, or NULL if none. |
2106 | */ |
2054 | */ |
2107 | |
2055 | |
2108 | object * |
2056 | object * |
2109 | present (unsigned char type, mapstruct *m, int x, int y) |
2057 | present (unsigned char type, maptile *m, int x, int y) |
2110 | { |
2058 | { |
2111 | object * |
2059 | object * |
2112 | tmp; |
2060 | tmp; |
2113 | |
2061 | |
2114 | if (out_of_map (m, x, y)) |
2062 | if (out_of_map (m, x, y)) |
… | |
… | |
2254 | * the archetype because that isn't correct if the monster has been |
2202 | * the archetype because that isn't correct if the monster has been |
2255 | * customized, changed states, etc. |
2203 | * customized, changed states, etc. |
2256 | */ |
2204 | */ |
2257 | |
2205 | |
2258 | int |
2206 | int |
2259 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2207 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2260 | { |
2208 | { |
2261 | int |
2209 | int |
2262 | i, |
2210 | i, |
2263 | index = 0, flag; |
2211 | index = 0, flag; |
2264 | static int |
2212 | static int |
… | |
… | |
2285 | return -1; |
2233 | return -1; |
2286 | return altern[RANDOM () % index]; |
2234 | return altern[RANDOM () % index]; |
2287 | } |
2235 | } |
2288 | |
2236 | |
2289 | /* |
2237 | /* |
2290 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2238 | * find_first_free_spot(archetype, maptile, x, y) works like |
2291 | * find_free_spot(), but it will search max number of squares. |
2239 | * find_free_spot(), but it will search max number of squares. |
2292 | * But it will return the first available spot, not a random choice. |
2240 | * But it will return the first available spot, not a random choice. |
2293 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2241 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2294 | */ |
2242 | */ |
2295 | |
2243 | |
2296 | int |
2244 | int |
2297 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2245 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2298 | { |
2246 | { |
2299 | int |
2247 | int |
2300 | i; |
2248 | i; |
2301 | |
2249 | |
2302 | for (i = 0; i < SIZEOFFREE; i++) |
2250 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
… | |
2366 | * because we have to know what movement the thing looking to move |
2314 | * because we have to know what movement the thing looking to move |
2367 | * there is capable of. |
2315 | * there is capable of. |
2368 | */ |
2316 | */ |
2369 | |
2317 | |
2370 | int |
2318 | int |
2371 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2319 | find_dir (maptile *m, int x, int y, object *exclude) |
2372 | { |
2320 | { |
2373 | int |
2321 | int |
2374 | i, |
2322 | i, |
2375 | max = SIZEOFFREE, mflags; |
2323 | max = SIZEOFFREE, mflags; |
2376 | sint16 |
2324 | |
2377 | nx, |
2325 | sint16 nx, ny; |
2378 | ny; |
|
|
2379 | object * |
2326 | object * |
2380 | tmp; |
2327 | tmp; |
2381 | mapstruct * |
2328 | maptile * |
2382 | mp; |
2329 | mp; |
2383 | MoveType |
2330 | |
2384 | blocked, |
2331 | MoveType blocked, move_type; |
2385 | move_type; |
|
|
2386 | |
2332 | |
2387 | if (exclude && exclude->head) |
2333 | if (exclude && exclude->head) |
2388 | { |
2334 | { |
2389 | exclude = exclude->head; |
2335 | exclude = exclude->head; |
2390 | move_type = exclude->move_type; |
2336 | move_type = exclude->move_type; |
… | |
… | |
2595 | * Modified to be map tile aware -.MSW |
2541 | * Modified to be map tile aware -.MSW |
2596 | */ |
2542 | */ |
2597 | |
2543 | |
2598 | |
2544 | |
2599 | int |
2545 | int |
2600 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2546 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2601 | { |
2547 | { |
2602 | sint16 |
2548 | sint16 dx, dy; |
2603 | dx, |
|
|
2604 | dy; |
|
|
2605 | int |
2549 | int |
2606 | mflags; |
2550 | mflags; |
2607 | |
2551 | |
2608 | if (dir < 0) |
2552 | if (dir < 0) |
2609 | return 0; /* exit condition: invalid direction */ |
2553 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2687 | if (prev) |
2631 | if (prev) |
2688 | prev->more = tmp; |
2632 | prev->more = tmp; |
2689 | prev = tmp; |
2633 | prev = tmp; |
2690 | } |
2634 | } |
2691 | |
2635 | |
2692 | /*** copy inventory ***/ |
|
|
2693 | for (item = src->inv; item; item = item->below) |
2636 | for (item = src->inv; item; item = item->below) |
2694 | { |
|
|
2695 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2637 | insert_ob_in_ob (object_create_clone (item), dst); |
2696 | } |
|
|
2697 | |
2638 | |
2698 | return dst; |
2639 | return dst; |
2699 | } |
2640 | } |
2700 | |
2641 | |
2701 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2702 | int |
|
|
2703 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2704 | { |
|
|
2705 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2706 | * robust */ |
|
|
2707 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2708 | } |
|
|
2709 | |
|
|
2710 | /* GROS - Creates an object using a string representing its content. */ |
2642 | /* GROS - Creates an object using a string representing its content. */ |
2711 | |
|
|
2712 | /* Basically, we save the content of the string to a temp file, then call */ |
2643 | /* Basically, we save the content of the string to a temp file, then call */ |
2713 | |
|
|
2714 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2644 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2715 | |
|
|
2716 | /* but it was simple to make and allows reusing the load_object function. */ |
2645 | /* but it was simple to make and allows reusing the load_object function. */ |
2717 | |
|
|
2718 | /* Remember not to use load_object_str in a time-critical situation. */ |
2646 | /* Remember not to use load_object_str in a time-critical situation. */ |
2719 | |
|
|
2720 | /* Also remember that multiparts objects are not supported for now. */ |
2647 | /* Also remember that multiparts objects are not supported for now. */ |
2721 | |
2648 | |
2722 | object * |
2649 | object * |
2723 | load_object_str (const char *obstr) |
2650 | load_object_str (const char *obstr) |
2724 | { |
2651 | { |
2725 | object * |
2652 | object *op; |
2726 | op; |
|
|
2727 | char |
|
|
2728 | filename[MAX_BUF]; |
2653 | char filename[MAX_BUF]; |
2729 | |
2654 | |
2730 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2655 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2731 | |
2656 | |
2732 | FILE * |
|
|
2733 | tempfile = fopen (filename, "w"); |
2657 | FILE *tempfile = fopen (filename, "w"); |
2734 | |
2658 | |
2735 | if (tempfile == NULL) |
2659 | if (tempfile == NULL) |
2736 | { |
2660 | { |
2737 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2661 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2738 | return NULL; |
2662 | return NULL; |
2739 | }; |
2663 | } |
|
|
2664 | |
2740 | fprintf (tempfile, obstr); |
2665 | fprintf (tempfile, obstr); |
2741 | fclose (tempfile); |
2666 | fclose (tempfile); |
2742 | |
2667 | |
2743 | op = get_object (); |
2668 | op = get_object (); |
2744 | |
2669 | |
2745 | object_thawer |
2670 | object_thawer thawer (filename); |
2746 | thawer (filename); |
|
|
2747 | |
2671 | |
2748 | if (thawer) |
2672 | if (thawer) |
2749 | load_object (thawer, op, 0); |
2673 | load_object (thawer, op, 0); |
2750 | |
2674 | |
2751 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2675 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2759 | * returns NULL if no match. |
2683 | * returns NULL if no match. |
2760 | */ |
2684 | */ |
2761 | object * |
2685 | object * |
2762 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2686 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2763 | { |
2687 | { |
2764 | object * |
2688 | object *tmp; |
2765 | tmp; |
|
|
2766 | |
2689 | |
2767 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2690 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2768 | if (tmp->type == type && tmp->subtype == subtype) |
2691 | if (tmp->type == type && tmp->subtype == subtype) |
2769 | return tmp; |
2692 | return tmp; |
2770 | |
2693 | |
… | |
… | |
2778 | * do the desired thing. |
2701 | * do the desired thing. |
2779 | */ |
2702 | */ |
2780 | key_value * |
2703 | key_value * |
2781 | get_ob_key_link (const object *ob, const char *key) |
2704 | get_ob_key_link (const object *ob, const char *key) |
2782 | { |
2705 | { |
2783 | key_value * |
2706 | key_value *link; |
2784 | link; |
|
|
2785 | |
2707 | |
2786 | for (link = ob->key_values; link != NULL; link = link->next) |
2708 | for (link = ob->key_values; link != NULL; link = link->next) |
2787 | { |
|
|
2788 | if (link->key == key) |
2709 | if (link->key == key) |
2789 | { |
|
|
2790 | return link; |
2710 | return link; |
2791 | } |
|
|
2792 | } |
|
|
2793 | |
2711 | |
2794 | return NULL; |
2712 | return NULL; |
2795 | } |
2713 | } |
2796 | |
2714 | |
2797 | /* |
2715 | /* |
… | |
… | |
2802 | * The returned string is shared. |
2720 | * The returned string is shared. |
2803 | */ |
2721 | */ |
2804 | const char * |
2722 | const char * |
2805 | get_ob_key_value (const object *op, const char *const key) |
2723 | get_ob_key_value (const object *op, const char *const key) |
2806 | { |
2724 | { |
2807 | key_value * |
2725 | key_value *link; |
2808 | link; |
2726 | shstr_cmp canonical_key (key); |
2809 | const char * |
|
|
2810 | canonical_key; |
|
|
2811 | |
2727 | |
2812 | canonical_key = shstr::find (key); |
|
|
2813 | |
|
|
2814 | if (canonical_key == NULL) |
2728 | if (!canonical_key) |
2815 | { |
2729 | { |
2816 | /* 1. There being a field named key on any object |
2730 | /* 1. There being a field named key on any object |
2817 | * implies there'd be a shared string to find. |
2731 | * implies there'd be a shared string to find. |
2818 | * 2. Since there isn't, no object has this field. |
2732 | * 2. Since there isn't, no object has this field. |
2819 | * 3. Therefore, *this* object doesn't have this field. |
2733 | * 3. Therefore, *this* object doesn't have this field. |
2820 | */ |
2734 | */ |
2821 | return NULL; |
2735 | return 0; |
2822 | } |
2736 | } |
2823 | |
2737 | |
2824 | /* This is copied from get_ob_key_link() above - |
2738 | /* This is copied from get_ob_key_link() above - |
2825 | * only 4 lines, and saves the function call overhead. |
2739 | * only 4 lines, and saves the function call overhead. |
2826 | */ |
2740 | */ |
2827 | for (link = op->key_values; link != NULL; link = link->next) |
2741 | for (link = op->key_values; link; link = link->next) |
2828 | { |
|
|
2829 | if (link->key == canonical_key) |
2742 | if (link->key == canonical_key) |
2830 | { |
|
|
2831 | return link->value; |
2743 | return link->value; |
2832 | } |
2744 | |
2833 | } |
|
|
2834 | return NULL; |
2745 | return 0; |
2835 | } |
2746 | } |
2836 | |
2747 | |
2837 | |
2748 | |
2838 | /* |
2749 | /* |
2839 | * Updates the canonical_key in op to value. |
2750 | * Updates the canonical_key in op to value. |
… | |
… | |
2875 | if (last) |
2786 | if (last) |
2876 | last->next = field->next; |
2787 | last->next = field->next; |
2877 | else |
2788 | else |
2878 | op->key_values = field->next; |
2789 | op->key_values = field->next; |
2879 | |
2790 | |
2880 | delete |
|
|
2881 | field; |
2791 | delete field; |
2882 | } |
2792 | } |
2883 | } |
2793 | } |
2884 | return TRUE; |
2794 | return TRUE; |
2885 | } |
2795 | } |
2886 | /* IF we get here, key doesn't exist */ |
2796 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2921 | * Returns TRUE on success. |
2831 | * Returns TRUE on success. |
2922 | */ |
2832 | */ |
2923 | int |
2833 | int |
2924 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2834 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2925 | { |
2835 | { |
2926 | shstr |
|
|
2927 | key_ (key); |
2836 | shstr key_ (key); |
2928 | |
2837 | |
2929 | return set_ob_key_value_s (op, key_, value, add_key); |
2838 | return set_ob_key_value_s (op, key_, value, add_key); |
2930 | } |
2839 | } |
|
|
2840 | |
|
|
2841 | object::depth_iterator::depth_iterator (object *container) |
|
|
2842 | : iterator_base (container) |
|
|
2843 | { |
|
|
2844 | while (item->inv) |
|
|
2845 | item = item->inv; |
|
|
2846 | } |
|
|
2847 | |
|
|
2848 | void |
|
|
2849 | object::depth_iterator::next () |
|
|
2850 | { |
|
|
2851 | if (item->below) |
|
|
2852 | { |
|
|
2853 | item = item->below; |
|
|
2854 | |
|
|
2855 | while (item->inv) |
|
|
2856 | item = item->inv; |
|
|
2857 | } |
|
|
2858 | else |
|
|
2859 | item = item->env; |
|
|
2860 | } |
|
|
2861 | |
|
|
2862 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2863 | const char * |
|
|
2864 | object::debug_desc (char *info) const |
|
|
2865 | { |
|
|
2866 | char info2[256 * 3]; |
|
|
2867 | char *p = info; |
|
|
2868 | |
|
|
2869 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2870 | count, |
|
|
2871 | &name, |
|
|
2872 | title ? " " : "", |
|
|
2873 | title ? (const char *)title : ""); |
|
|
2874 | |
|
|
2875 | if (env) |
|
|
2876 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2877 | |
|
|
2878 | if (map) |
|
|
2879 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2880 | |
|
|
2881 | return info; |
|
|
2882 | } |
|
|
2883 | |
|
|
2884 | const char * |
|
|
2885 | object::debug_desc () const |
|
|
2886 | { |
|
|
2887 | static char info[256 * 3]; |
|
|
2888 | return debug_desc (info); |
|
|
2889 | } |
|
|
2890 | |