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Comparing deliantra/server/common/object.C (file contents):
Revision 1.207 by root, Sun Apr 20 23:25:09 2008 UTC vs.
Revision 1.212 by root, Mon Apr 21 23:35:24 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
32#include <object.h> 28#include <object.h>
33#include <funcpoint.h>
34#include <sproto.h> 29#include <sproto.h>
35#include <loader.h> 30#include <loader.h>
36 31
37#include <bitset> 32#include <bitset>
38 33
206 || ob1->value != ob2->value 201 || ob1->value != ob2->value
207 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
208 return 0; 203 return 0;
209 204
210 /* Do not merge objects if nrof would overflow. First part checks 205 /* Do not merge objects if nrof would overflow. First part checks
211 * for unsigned overflow (2c), second part checks wether the result 206 * for unsigned overflow (2c), second part checks whether the result
212 * would fit into a 32 bit signed int, which is often used to hold 207 * would fit into a 32 bit signed int, which is often used to hold
213 * nrof values. 208 * nrof values.
214 */ 209 */
215 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
216 return 0; 211 return 0;
225 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
226 221
227 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
228 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
229 224
230 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
231 || ob1->arch != ob2->arch
232 || ob1->name != ob2->name 226 || ob1->name != ob2->name
233 || ob1->title != ob2->title 227 || ob1->title != ob2->title
234 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
235 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
239 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
240 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
241 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
242 || ob1->value != ob2->value 234 || ob1->value != ob2->value
249 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
250 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
251 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
252 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
253 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
254 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0;
250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
255 return 0; 256 return 0;
256 257
257 /* This is really a spellbook check - we should in general 258 /* This is really a spellbook check - we should in general
258 * not merge objects with real inventories, as splitting them 259 * not merge objects with real inventories, as splitting them
259 * is hard. 260 * is hard.
298 299
299 if (ob1->key_values || ob2->key_values) 300 if (ob1->key_values || ob2->key_values)
300 { 301 {
301 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
302 if ((!ob1->key_values) != (!ob2->key_values)) 303 if ((!ob1->key_values) != (!ob2->key_values))
303 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
304 return 0; 305
305 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
306 return 0; 307 return 0;
307 } 308 }
308 309
309 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
310 { 311 {
316 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
317 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
318 319
319 if (k1 != k2) 320 if (k1 != k2)
320 return 0; 321 return 0;
322
321 else if (k1 == 0) 323 if (k1 == 0)
322 return 1; 324 return 1;
325
323 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
324 return 0; 327 return 0;
325 } 328 }
326 } 329 }
327 330
328 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
329 return 1; 332 return 1;
330} 333}
331 334
335// adjust weight per container type ("of holding")
332static sint32 336static sint32
333weight_adjust (object *op, sint32 weight) 337weight_adjust (object *op, sint32 weight)
334{ 338{
335 return op->type == CONTAINER 339 return op->type == CONTAINER
336 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 340 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
337 : weight; 341 : weight;
338} 342}
339 343
340/* 344/*
341 * add_weight(object, weight) adds the specified weight to an object, 345 * adjust_weight(object, weight) adds the specified weight to an object,
342 * and also updates how much the environment(s) is/are carrying. 346 * and also updates how much the environment(s) is/are carrying.
343 */ 347 */
344static void 348static void
345add_weight (object *op, sint32 weight) 349adjust_weight (object *op, sint32 weight)
346{ 350{
347 while (op) 351 while (op)
348 { 352 {
349 weight = weight_adjust (op, weight); 353 weight = weight_adjust (op, weight);
350 354
355 if (!weight)
356 return;
357
351 op->carrying += weight; 358 op->carrying += weight;
359
360 if (object *pl = op->visible_to ())
361 esrv_update_item (UPD_WEIGHT, pl, op);
362
352 op = op->env; 363 op = op->env;
353 } 364 }
354}
355
356/*
357 * sub_weight() recursively (outwards) subtracts a number from the
358 * weight of an object (and what is carried by it's environment(s)).
359 */
360static void
361sub_weight (object *op, long weight)
362{
363 add_weight (op, -weight);
364} 365}
365 366
366/* 367/*
367 * this is a recursive function which calculates the weight 368 * this is a recursive function which calculates the weight
368 * an object is carrying. It goes through op and figures out how much 369 * an object is carrying. It goes through op and figures out how much
379 op->update_weight (); 380 op->update_weight ();
380 381
381 sum += op->total_weight (); 382 sum += op->total_weight ();
382 } 383 }
383 384
384 carrying = weight_adjust (this, sum); 385 sum = weight_adjust (this, sum);
385}
386 386
387 if (sum != carrying)
388 {
389 carrying = sum;
390
391 if (object *pl = visible_to ())
392 esrv_update_item (UPD_WEIGHT, pl, this);
393 }
394}
395
387/* 396/*
388 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 397 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
389 * Some error messages.
390 * The result of the dump is stored in the static global errmsg array.
391 */ 398 */
392char * 399char *
393dump_object (object *op) 400dump_object (object *op)
394{ 401{
395 if (!op) 402 if (!op)
409get_nearest_part (object *op, const object *pl) 416get_nearest_part (object *op, const object *pl)
410{ 417{
411 object *tmp, *closest; 418 object *tmp, *closest;
412 int last_dist, i; 419 int last_dist, i;
413 420
414 if (op->more == NULL) 421 if (!op->more)
415 return op; 422 return op;
423
416 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 424 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
425 tmp;
426 tmp = tmp->more)
417 if ((i = distance (tmp, pl)) < last_dist) 427 if ((i = distance (tmp, pl)) < last_dist)
418 closest = tmp, last_dist = i; 428 closest = tmp, last_dist = i;
429
419 return closest; 430 return closest;
420} 431}
421 432
422/* 433/*
423 * Returns the object which has the count-variable equal to the argument. 434 * Returns the object which has the count-variable equal to the argument.
435 * VERRRY slow.
424 */ 436 */
425object * 437object *
426find_object (tag_t i) 438find_object (tag_t i)
427{ 439{
428 for_all_objects (op) 440 for_all_objects (op)
918} 930}
919 931
920void 932void
921object::do_destroy () 933object::do_destroy ()
922{ 934{
935 if (object *pl = visible_to ())
936 esrv_del_item (pl->contr, count);
937
923 attachable::do_destroy (); 938 attachable::do_destroy ();
924 939
925 if (flag [FLAG_IS_LINKED]) 940 if (flag [FLAG_IS_LINKED])
926 remove_button_link (this); 941 remove_button_link (this);
927 942
1020 * In this case, the object to be removed is in someones 1035 * In this case, the object to be removed is in someones
1021 * inventory. 1036 * inventory.
1022 */ 1037 */
1023 if (env) 1038 if (env)
1024 { 1039 {
1040 adjust_weight (env, -total_weight ());
1041
1042 *(above ? &above->below : &env->inv) = below;
1043
1025 if (nrof) 1044 if (below)
1026 sub_weight (env, weight * nrof); 1045 below->above = above;
1027 else 1046
1028 sub_weight (env, weight + carrying); 1047 /* we set up values so that it could be inserted into
1048 * the map, but we don't actually do that - it is up
1049 * to the caller to decide what we want to do.
1050 */
1051 map = env->map;
1052 x = env->x;
1053 y = env->y;
1054 above = 0;
1055 below = 0;
1056 env = 0;
1029 1057
1030 /* NO_FIX_PLAYER is set when a great many changes are being 1058 /* NO_FIX_PLAYER is set when a great many changes are being
1031 * made to players inventory. If set, avoiding the call 1059 * made to players inventory. If set, avoiding the call
1032 * to save cpu time. 1060 * to save cpu time.
1033 */ 1061 */
1034 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1035 otmp->update_stats (); 1063 otmp->update_stats ();
1036
1037 if (above)
1038 above->below = below;
1039 else
1040 env->inv = below;
1041
1042 if (below)
1043 below->above = above;
1044
1045 /* we set up values so that it could be inserted into
1046 * the map, but we don't actually do that - it is up
1047 * to the caller to decide what we want to do.
1048 */
1049 x = env->x, y = env->y;
1050 map = env->map;
1051 above = 0, below = 0;
1052 env = 0;
1053 } 1064 }
1054 else if (map) 1065 else if (map)
1055 { 1066 {
1056 if (type == PLAYER) 1067 if (type == PLAYER)
1057 { 1068 {
1270 if (op->nrof && !(flag & INS_NO_MERGE)) 1281 if (op->nrof && !(flag & INS_NO_MERGE))
1271 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1272 if (object::can_merge (op, tmp)) 1283 if (object::can_merge (op, tmp))
1273 { 1284 {
1274 op->nrof += tmp->nrof; 1285 op->nrof += tmp->nrof;
1275 tmp->destroy (); 1286 tmp->destroy (1);
1276 } 1287 }
1277 1288
1278 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1279 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1290 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1280 1291
1460 * op is the object to insert it under: supplies x and the map. 1471 * op is the object to insert it under: supplies x and the map.
1461 */ 1472 */
1462void 1473void
1463replace_insert_ob_in_map (const char *arch_string, object *op) 1474replace_insert_ob_in_map (const char *arch_string, object *op)
1464{ 1475{
1465 object *tmp, *tmp1;
1466
1467 /* first search for itself and remove any old instances */ 1476 /* first search for itself and remove any old instances */
1468 1477
1469 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1478 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1470 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1479 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1471 tmp->destroy (); 1480 tmp->destroy (1);
1472 1481
1473 tmp1 = arch_to_object (archetype::find (arch_string)); 1482 object *tmp = arch_to_object (archetype::find (arch_string));
1474 1483
1475 tmp1->x = op->x; 1484 tmp->x = op->x;
1476 tmp1->y = op->y; 1485 tmp->y = op->y;
1486
1477 insert_ob_in_map (tmp1, op->map, op, 0); 1487 insert_ob_in_map (tmp, op->map, op, 0);
1478} 1488}
1479 1489
1480object * 1490object *
1481object::insert_at (object *where, object *originator, int flags) 1491object::insert_at (object *where, object *originator, int flags)
1482{ 1492{
1484 return where->env->insert (this); 1494 return where->env->insert (this);
1485 else 1495 else
1486 return where->map->insert (this, where->x, where->y, originator, flags); 1496 return where->map->insert (this, where->x, where->y, originator, flags);
1487} 1497}
1488 1498
1489/* 1499// find player who can see this object
1490 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1491 * is returned contains nr objects, and the remaining parts contains
1492 * the rest (or is removed and freed if that number is 0).
1493 * On failure, NULL is returned, and the reason put into the
1494 * global static errmsg array.
1495 */
1496object * 1500object *
1497get_split_ob (object *orig_ob, uint32 nr) 1501object::visible_to () const
1498{ 1502{
1499 object *newob; 1503 if (!flag [FLAG_REMOVED])
1500 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1501
1502 if (orig_ob->nrof < nr)
1503 {
1504 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1505 return NULL;
1506 } 1504 {
1507 1505 // see if we are in a container of sorts
1508 newob = object_create_clone (orig_ob); 1506 if (env)
1509
1510 if ((orig_ob->nrof -= nr) < 1)
1511 orig_ob->destroy (1);
1512 else if (!is_removed)
1513 {
1514 if (orig_ob->env != NULL)
1515 sub_weight (orig_ob->env, orig_ob->weight * nr);
1516 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1517 {
1518 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1519 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1520 return NULL;
1521 } 1507 {
1522 } 1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1523 1511
1524 newob->nrof = nr; 1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1525 1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1526 return newob; 1531 return 0;
1527} 1532}
1528 1533
1529/* 1534/*
1530 * decrease_ob_nr(object, number) decreases a specified number from 1535 * decrease(object, number) decreases a specified number from
1531 * the amount of an object. If the amount reaches 0, the object 1536 * the amount of an object. If the amount reaches 0, the object
1532 * is subsequently removed and freed. 1537 * is subsequently removed and freed.
1533 * 1538 *
1534 * Return value: 'op' if something is left, NULL if the amount reached 0 1539 * Return value: 'op' if something is left, NULL if the amount reached 0
1535 */ 1540 */
1541bool
1542object::decrease (sint32 nr)
1543{
1544 if (!nr)
1545 return true;
1546
1547 nr = min (nr, nrof);
1548
1549 nrof -= nr;
1550
1551 if (nrof)
1552 {
1553 adjust_weight (env, -weight * nr); // carrying == 0
1554
1555 if (object *pl = visible_to ())
1556 esrv_update_item (UPD_NROF, pl, this);
1557
1558 return true;
1559 }
1560 else
1561 {
1562 destroy (1);
1563 return false;
1564 }
1565}
1566
1567/*
1568 * split(ob,nr) splits up ob into two parts. The part which
1569 * is returned contains nr objects, and the remaining parts contains
1570 * the rest (or is removed and returned if that number is 0).
1571 * On failure, NULL is returned.
1572 */
1536object * 1573object *
1537decrease_ob_nr (object *op, uint32 i) 1574object::split (sint32 nr)
1538{ 1575{
1539 object *tmp; 1576 int have = number_of ();
1540 1577
1541 if (i == 0) /* objects with op->nrof require this check */ 1578 if (have < nr)
1542 return op; 1579 return 0;
1543 1580 else if (have == nr)
1544 if (i > op->nrof)
1545 i = op->nrof;
1546
1547 if (QUERY_FLAG (op, FLAG_REMOVED))
1548 op->nrof -= i;
1549 else if (op->env)
1550 { 1581 {
1551 /* is this object in the players inventory, or sub container
1552 * therein?
1553 */
1554 tmp = op->in_player ();
1555 /* nope. Is this a container the player has opened?
1556 * If so, set tmp to that player.
1557 * IMO, searching through all the players will mostly
1558 * likely be quicker than following op->env to the map,
1559 * and then searching the map for a player.
1560 */
1561 if (!tmp)
1562 for_all_players (pl)
1563 if (pl->ob->container == op->env)
1564 {
1565 tmp = pl->ob;
1566 break;
1567 }
1568
1569 if (i < op->nrof)
1570 {
1571 sub_weight (op->env, op->weight * i);
1572 op->nrof -= i;
1573 if (tmp)
1574 esrv_send_item (tmp, op);
1575 }
1576 else
1577 {
1578 op->remove (); 1582 remove ();
1579 op->nrof = 0; 1583 return this;
1580 if (tmp)
1581 esrv_del_item (tmp->contr, op->count);
1582 }
1583 } 1584 }
1584 else 1585 else
1585 { 1586 {
1586 object *above = op->above; 1587 decrease (nr);
1587 1588
1588 if (i < op->nrof) 1589 object *op = object_create_clone (this);
1589 op->nrof -= i; 1590 op->nrof = nr;
1590 else
1591 {
1592 op->remove ();
1593 op->nrof = 0;
1594 }
1595
1596 /* Since we just removed op, op->above is null */
1597 for (tmp = above; tmp; tmp = tmp->above)
1598 if (tmp->type == PLAYER)
1599 {
1600 if (op->nrof)
1601 esrv_send_item (tmp, op);
1602 else
1603 esrv_del_item (tmp->contr, op->count);
1604 }
1605 }
1606
1607 if (op->nrof)
1608 return op; 1591 return op;
1609 else
1610 {
1611 op->destroy ();
1612 return 0;
1613 } 1592 }
1614} 1593}
1615 1594
1616object * 1595object *
1617insert_ob_in_ob (object *op, object *where) 1596insert_ob_in_ob (object *op, object *where)
1642 * be != op, if items are merged. -Tero 1621 * be != op, if items are merged. -Tero
1643 */ 1622 */
1644object * 1623object *
1645object::insert (object *op) 1624object::insert (object *op)
1646{ 1625{
1647 if (!QUERY_FLAG (op, FLAG_REMOVED))
1648 op->remove ();
1649
1650 if (op->more) 1626 if (op->more)
1651 { 1627 {
1652 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1628 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1653 return op; 1629 return op;
1654 } 1630 }
1655 1631
1656 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1632 op->remove ();
1657 CLEAR_FLAG (op, FLAG_REMOVED); 1633
1634 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1658 1635
1659 if (op->nrof) 1636 if (op->nrof)
1660 {
1661 for (object *tmp = inv; tmp; tmp = tmp->below) 1637 for (object *tmp = inv; tmp; tmp = tmp->below)
1662 if (object::can_merge (tmp, op)) 1638 if (object::can_merge (tmp, op))
1663 { 1639 {
1664 /* return the original object and remove inserted object 1640 /* return the original object and remove inserted object
1665 (client needs the original object) */ 1641 (client needs the original object) */
1666 tmp->nrof += op->nrof; 1642 tmp->nrof += op->nrof;
1667 /* Weight handling gets pretty funky. Since we are adding to
1668 * tmp->nrof, we need to increase the weight.
1669 */
1670 add_weight (this, op->weight * op->nrof); 1643 adjust_weight (this, op->total_weight ());
1671 SET_FLAG (op, FLAG_REMOVED); 1644
1672 op->destroy (); /* free the inserted object */ 1645 op->destroy (1);
1673 op = tmp; 1646 op = tmp;
1674 op->remove (); /* and fix old object's links */ 1647 goto inserted;
1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676 break;
1677 } 1648 }
1678 1649
1679 /* I assume combined objects have no inventory 1650 op->owner = 0; // it's his/hers now. period.
1680 * We add the weight - this object could have just been removed 1651 op->map = 0;
1681 * (if it was possible to merge). calling remove_ob will subtract 1652 op->x = 0;
1682 * the weight, so we need to add it in again, since we actually do 1653 op->y = 0;
1683 * the linking below
1684 */
1685 add_weight (this, op->weight * op->nrof);
1686 }
1687 else
1688 add_weight (this, (op->weight + op->carrying));
1689 1654
1655 op->above = 0;
1656 op->below = inv;
1657 op->env = this;
1658
1659 if (inv)
1660 inv->above = op;
1661
1662 inv = op;
1663
1664 op->flag [FLAG_REMOVED] = 0;
1665
1666 adjust_weight (this, op->total_weight ());
1667
1668inserted:
1669 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y);
1672
1690 if (object *otmp = this->in_player ()) 1673 if (object *otmp = in_player ())
1691 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1692 otmp->update_stats (); 1675 otmp->update_stats ();
1693
1694 op->owner = 0; // its his/hers now. period.
1695 op->map = 0;
1696 op->env = this;
1697 op->above = 0;
1698 op->below = 0;
1699 op->x = op->y = 0;
1700
1701 /* reset the light list and los of the players on the map */
1702 if (op->glow_radius && map)
1703 {
1704#ifdef DEBUG_LIGHTS
1705 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1706#endif /* DEBUG_LIGHTS */
1707 if (map->darkness)
1708 update_all_los (map, x, y);
1709 }
1710
1711 /* Client has no idea of ordering so lets not bother ordering it here.
1712 * It sure simplifies this function...
1713 */
1714 if (!inv)
1715 inv = op;
1716 else
1717 {
1718 op->below = inv;
1719 op->below->above = op;
1720 inv = op;
1721 }
1722 1676
1723 INVOKE_OBJECT (INSERT, this); 1677 INVOKE_OBJECT (INSERT, this);
1724 1678
1725 return op; 1679 return op;
1726} 1680}
2724 2678
2725 insert (force); 2679 insert (force);
2726} 2680}
2727 2681
2728void 2682void
2729object::play_sound (faceidx sound) const 2683object::play_sound (faceidx sound)
2730{ 2684{
2731 if (!sound) 2685 if (!sound)
2732 return; 2686 return;
2733 2687
2734 if (flag [FLAG_REMOVED]) 2688 if (flag [FLAG_REMOVED])

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