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Comparing deliantra/server/common/object.C (file contents):
Revision 1.214 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.225 by root, Fri May 2 20:28:44 2008 UTC

334 334
335// find player who can see this object 335// find player who can see this object
336object * 336object *
337object::visible_to () const 337object::visible_to () const
338{ 338{
339 if (!flag [FLAG_REMOVED]) 339 if (client_visible () && !flag [FLAG_REMOVED])
340 { 340 {
341 // see if we are in a container of sorts 341 // see if we are in a container of sorts
342 if (env) 342 if (env)
343 { 343 {
344 // the player inventory itself is always visible 344 // the player inventory itself is always visible
358 else 358 else
359 { 359 {
360 // maybe there is a player standing on the same mapspace 360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player 361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ()) 362 if (object *pl = ms ().player ())
363 if (!pl->container || this == pl->container)
363 return pl; 364 return pl;
364 } 365 }
365 } 366 }
366 367
367 return 0; 368 return 0;
368} 369}
391 return; 392 return;
392 393
393 op->carrying += weight; 394 op->carrying += weight;
394 395
395 if (object *pl = op->visible_to ()) 396 if (object *pl = op->visible_to ())
397 if (pl != op) // player is handled lazily
396 esrv_update_item (UPD_WEIGHT, pl, op); 398 esrv_update_item (UPD_WEIGHT, pl, op);
397 399
398 op = op->env; 400 op = op->env;
399 } 401 }
400} 402}
401 403
422 if (sum != carrying) 424 if (sum != carrying)
423 { 425 {
424 carrying = sum; 426 carrying = sum;
425 427
426 if (object *pl = visible_to ()) 428 if (object *pl = visible_to ())
429 if (pl != this) // player is handled lazily
427 esrv_update_item (UPD_WEIGHT, pl, this); 430 esrv_update_item (UPD_WEIGHT, pl, this);
428 } 431 }
429} 432}
430 433
431/* 434/*
432 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 435 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
603} 606}
604 607
605object & 608object &
606object::operator =(const object &src) 609object::operator =(const object &src)
607{ 610{
608 bool is_freed = flag [FLAG_FREED]; 611 remove ();
609 bool is_removed = flag [FLAG_REMOVED];
610 612
611 *(object_copy *)this = src; 613 *(object_copy *)this = src;
612 614
613 flag [FLAG_FREED] = is_freed;
614 flag [FLAG_REMOVED] = is_removed; 615 flag [FLAG_REMOVED] = true;
615 616
616 /* Copy over key_values, if any. */ 617 /* Copy over key_values, if any. */
617 if (src.key_values) 618 if (src.key_values)
618 { 619 {
619 key_value *tail = 0; 620 key_value *tail = 0;
683object * 684object *
684object::clone () 685object::clone ()
685{ 686{
686 object *neu = create (); 687 object *neu = create ();
687 copy_to (neu); 688 copy_to (neu);
689 neu->map = map; // not copied by copy_to
688 return neu; 690 return neu;
689} 691}
690 692
691/* 693/*
692 * If an object with the IS_TURNABLE() flag needs to be turned due 694 * If an object with the IS_TURNABLE() flag needs to be turned due
743 * UP_OBJ_FACE: only the objects face has changed. 745 * UP_OBJ_FACE: only the objects face has changed.
744 */ 746 */
745void 747void
746update_object (object *op, int action) 748update_object (object *op, int action)
747{ 749{
748 if (op == NULL) 750 if (!op)
749 { 751 {
750 /* this should never happen */ 752 /* this should never happen */
751 LOG (llevDebug, "update_object() called for NULL object.\n"); 753 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
752 return; 754 return;
753 } 755 }
754 756
755 if (op->env) 757 if (!op->is_on_map ())
756 { 758 {
757 /* Animation is currently handled by client, so nothing 759 /* Animation is currently handled by client, so nothing
758 * to do in this case. 760 * to do in this case.
759 */ 761 */
760 return; 762 return;
761 } 763 }
762
763 /* If the map is saving, don't do anything as everything is
764 * going to get freed anyways.
765 */
766 if (!op->map || op->map->in_memory == MAP_SAVING)
767 return;
768 764
769 /* make sure the object is within map boundaries */ 765 /* make sure the object is within map boundaries */
770 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 766 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
771 { 767 {
772 LOG (llevError, "update_object() called for object out of map!\n"); 768 LOG (llevError, "update_object() called for object out of map!\n");
915object::destroy_inv (bool drop_to_ground) 911object::destroy_inv (bool drop_to_ground)
916{ 912{
917 // need to check first, because the checks below might segfault 913 // need to check first, because the checks below might segfault
918 // as we might be on an invalid mapspace and crossfire code 914 // as we might be on an invalid mapspace and crossfire code
919 // is too buggy to ensure that the inventory is empty. 915 // is too buggy to ensure that the inventory is empty.
920 // corollary: if you create arrows etc. with stuff in tis inventory, 916 // corollary: if you create arrows etc. with stuff in its inventory,
921 // cf will crash below with off-map x and y 917 // cf will crash below with off-map x and y
922 if (!inv) 918 if (!inv)
923 return; 919 return;
924 920
925 /* Only if the space blocks everything do we not process - 921 /* Only if the space blocks everything do we not process -
932 || map->nodrop 928 || map->nodrop
933 || ms ().move_block == MOVE_ALL) 929 || ms ().move_block == MOVE_ALL)
934 { 930 {
935 while (inv) 931 while (inv)
936 { 932 {
937 inv->destroy_inv (drop_to_ground); 933 inv->destroy_inv (false);
938 inv->destroy (); 934 inv->destroy ();
939 } 935 }
940 } 936 }
941 else 937 else
942 { /* Put objects in inventory onto this space */ 938 { /* Put objects in inventory onto this space */
948 || op->flag [FLAG_NO_DROP] 944 || op->flag [FLAG_NO_DROP]
949 || op->type == RUNE 945 || op->type == RUNE
950 || op->type == TRAP 946 || op->type == TRAP
951 || op->flag [FLAG_IS_A_TEMPLATE] 947 || op->flag [FLAG_IS_A_TEMPLATE]
952 || op->flag [FLAG_DESTROY_ON_DEATH]) 948 || op->flag [FLAG_DESTROY_ON_DEATH])
953 op->destroy (); 949 op->destroy (true);
954 else 950 else
955 map->insert (op, x, y); 951 map->insert (op, x, y);
956 } 952 }
957 } 953 }
958} 954}
962 object *op = new object; 958 object *op = new object;
963 op->link (); 959 op->link ();
964 return op; 960 return op;
965} 961}
966 962
963static struct freed_map : maptile
964{
965 freed_map ()
966 {
967 path = "<freed objects map>";
968 name = "/internal/freed_objects_map";
969 width = 3;
970 height = 3;
971 nodrop = 1;
972
973 alloc ();
974 in_memory = MAP_ACTIVE;
975 }
976} freed_map; // freed objects are moved here to avoid crashes
977
967void 978void
968object::do_destroy () 979object::do_destroy ()
969{ 980{
970 if (flag [FLAG_IS_LINKED]) 981 if (flag [FLAG_IS_LINKED])
971 remove_button_link (this); 982 remove_button_link (this);
975 986
976 remove (); 987 remove ();
977 988
978 attachable::do_destroy (); 989 attachable::do_destroy ();
979 990
980 destroy_inv (true);
981
982 deactivate (); 991 deactivate ();
983 unlink (); 992 unlink ();
984 993
985 flag [FLAG_FREED] = 1; 994 flag [FLAG_FREED] = 1;
986 995
987 // hack to ensure that freed objects still have a valid map 996 // hack to ensure that freed objects still have a valid map
988 {
989 static maptile *freed_map; // freed objects are moved here to avoid crashes
990
991 if (!freed_map)
992 {
993 freed_map = new maptile;
994
995 freed_map->path = "<freed objects map>";
996 freed_map->name = "/internal/freed_objects_map";
997 freed_map->width = 3;
998 freed_map->height = 3;
999 freed_map->nodrop = 1;
1000
1001 freed_map->alloc ();
1002 freed_map->in_memory = MAP_ACTIVE;
1003 }
1004
1005 map = freed_map; 997 map = &freed_map;
1006 x = 1; 998 x = 1;
1007 y = 1; 999 y = 1;
1008 }
1009 1000
1010 if (more) 1001 if (more)
1011 { 1002 {
1012 more->destroy (); 1003 more->destroy ();
1013 more = 0; 1004 more = 0;
1026object::destroy (bool destroy_inventory) 1017object::destroy (bool destroy_inventory)
1027{ 1018{
1028 if (destroyed ()) 1019 if (destroyed ())
1029 return; 1020 return;
1030 1021
1022 if (!is_head () && !head->destroyed ())
1023 {
1024 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1025 head->destroy (destroy_inventory);
1026 return;
1027 }
1028
1031 if (destroy_inventory) 1029 destroy_inv (!destroy_inventory);
1032 destroy_inv (false);
1033 1030
1034 if (is_head ()) 1031 if (is_head ())
1035 if (sound_destroy) 1032 if (sound_destroy)
1036 play_sound (sound_destroy); 1033 play_sound (sound_destroy);
1037 else if (flag [FLAG_MONSTER]) 1034 else if (flag [FLAG_MONSTER])
1056 if (flag [FLAG_REMOVED]) 1053 if (flag [FLAG_REMOVED])
1057 return; 1054 return;
1058 1055
1059 INVOKE_OBJECT (REMOVE, this); 1056 INVOKE_OBJECT (REMOVE, this);
1060 1057
1061 if (object *pl = visible_to ())
1062 esrv_del_item (pl->contr, count);
1063
1064 flag [FLAG_REMOVED] = true; 1058 flag [FLAG_REMOVED] = true;
1065 1059
1066 if (more) 1060 if (more)
1067 more->remove (); 1061 more->remove ();
1068 1062
1070 * In this case, the object to be removed is in someones 1064 * In this case, the object to be removed is in someones
1071 * inventory. 1065 * inventory.
1072 */ 1066 */
1073 if (env) 1067 if (env)
1074 { 1068 {
1069 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1070 if (object *pl = visible_to ())
1071 esrv_del_item (pl->contr, count);
1072 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1073
1075 adjust_weight (env, -total_weight ()); 1074 adjust_weight (env, -total_weight ());
1076 1075
1077 *(above ? &above->below : &env->inv) = below; 1076 *(above ? &above->below : &env->inv) = below;
1078 1077
1079 if (below) 1078 if (below)
1097 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1098 otmp->update_stats (); 1097 otmp->update_stats ();
1099 } 1098 }
1100 else if (map) 1099 else if (map)
1101 { 1100 {
1102 if (type == PLAYER)
1103 {
1104 // leaving a spot always closes any open container on the ground
1105 if (container && !container->env)
1106 // this causes spurious floorbox updates, but it ensures
1107 // that the CLOSE event is being sent.
1108 close_container ();
1109
1110 --map->players;
1111 map->touch ();
1112 }
1113
1114 map->dirty = true; 1101 map->dirty = true;
1115 mapspace &ms = this->ms (); 1102 mapspace &ms = this->ms ();
1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (type == PLAYER) // this == pl(!)
1107 {
1108 // leaving a spot always closes any open container on the ground
1109 if (container && !container->env)
1110 // this causes spurious floorbox updates, but it ensures
1111 // that the CLOSE event is being sent.
1112 close_container ();
1113
1114 --map->players;
1115 map->touch ();
1116 }
1117 else if (pl->container == this)
1118 {
1119 // removing a container should close it
1120 close_container ();
1121 }
1122
1123 esrv_del_item (pl->contr, count);
1124 }
1116 1125
1117 /* link the object above us */ 1126 /* link the object above us */
1118 if (above) 1127 if (above)
1119 above->below = below; 1128 above->below = below;
1120 else 1129 else
1150 * removed (most likely destroyed), update the player view 1159 * removed (most likely destroyed), update the player view
1151 * appropriately. 1160 * appropriately.
1152 */ 1161 */
1153 pl->close_container (); 1162 pl->close_container ();
1154 1163
1155 pl->contr->ns->floorbox_update (); 1164 //TODO: the floorbox prev/next might need updating
1165 esrv_del_item (pl->contr, count);
1156 } 1166 }
1157 1167
1158 for (tmp = ms.bot; tmp; tmp = tmp->above) 1168 for (tmp = ms.bot; tmp; tmp = tmp->above)
1159 { 1169 {
1160 /* No point updating the players look faces if he is the object 1170 /* No point updating the players look faces if he is the object
1286object * 1296object *
1287insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1297insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1288{ 1298{
1289 assert (!op->flag [FLAG_FREED]); 1299 assert (!op->flag [FLAG_FREED]);
1290 1300
1291 object *top, *floor = NULL;
1292
1293 op->remove (); 1301 op->remove ();
1294 1302
1295 /* Ideally, the caller figures this out. However, it complicates a lot 1303 /* Ideally, the caller figures this out. However, it complicates a lot
1296 * of areas of callers (eg, anything that uses find_free_spot would now 1304 * of areas of callers (eg, anything that uses find_free_spot would now
1297 * need extra work 1305 * need extra work
1298 */ 1306 */
1299 if (!xy_normalise (m, op->x, op->y)) 1307 if (!xy_normalise (m, op->x, op->y))
1300 { 1308 {
1301 op->destroy (); 1309 op->destroy (1);
1302 return 0; 1310 return 0;
1303 } 1311 }
1304 1312
1305 if (object *more = op->more) 1313 if (object *more = op->more)
1306 if (!insert_ob_in_map (more, m, originator, flag)) 1314 if (!insert_ob_in_map (more, m, originator, flag))
1315 */ 1323 */
1316 if (op->nrof && !(flag & INS_NO_MERGE)) 1324 if (op->nrof && !(flag & INS_NO_MERGE))
1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1325 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1318 if (object::can_merge (op, tmp)) 1326 if (object::can_merge (op, tmp))
1319 { 1327 {
1328 // TODO: we atcually want to update tmp, not op,
1329 // but some caller surely breaks when we return tmp
1330 // from here :/
1320 op->nrof += tmp->nrof; 1331 op->nrof += tmp->nrof;
1321 tmp->destroy (1); 1332 tmp->destroy (1);
1322 } 1333 }
1323 1334
1324 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1335 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1346 /* since *below* originator, no need to update top */ 1357 /* since *below* originator, no need to update top */
1347 originator->below = op; 1358 originator->below = op;
1348 } 1359 }
1349 else 1360 else
1350 { 1361 {
1362 object *top, *floor = NULL;
1363
1351 top = ms.bot; 1364 top = ms.bot;
1352 1365
1353 /* If there are other objects, then */ 1366 /* If there are other objects, then */
1354 if (top) 1367 if (top)
1355 { 1368 {
1454 } 1467 }
1455 1468
1456 op->map->dirty = true; 1469 op->map->dirty = true;
1457 1470
1458 if (object *pl = ms.player ()) 1471 if (object *pl = ms.player ())
1459 pl->contr->ns->floorbox_update (); 1472 //TODO: the floorbox prev/next might need updating
1473 esrv_send_item (pl, op);
1460 1474
1461 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1462 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1463 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1464 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
2311 * create clone from object to another 2325 * create clone from object to another
2312 */ 2326 */
2313object * 2327object *
2314object_create_clone (object *asrc) 2328object_create_clone (object *asrc)
2315{ 2329{
2316 object *dst = 0, *tmp, *src, *prev, *item; 2330 object *dst = 0;
2317 2331
2318 if (!asrc) 2332 if (!asrc)
2319 return 0; 2333 return 0;
2320 2334
2321 src = asrc->head_ (); 2335 object *src = asrc->head_ ();
2322 2336
2323 prev = 0; 2337 object *prev = 0;
2324 for (object *part = src; part; part = part->more) 2338 for (object *part = src; part; part = part->more)
2325 { 2339 {
2326 tmp = part->clone (); 2340 object *tmp = part->clone ();
2341
2327 tmp->x -= src->x; 2342 tmp->x -= src->x;
2328 tmp->y -= src->y; 2343 tmp->y -= src->y;
2329 2344
2330 if (!part->head) 2345 if (!part->head)
2331 { 2346 {
2341 prev->more = tmp; 2356 prev->more = tmp;
2342 2357
2343 prev = tmp; 2358 prev = tmp;
2344 } 2359 }
2345 2360
2346 for (item = src->inv; item; item = item->below) 2361 for (object *item = src->inv; item; item = item->below)
2347 insert_ob_in_ob (object_create_clone (item), dst); 2362 insert_ob_in_ob (object_create_clone (item), dst);
2348 2363
2349 return dst; 2364 return dst;
2350} 2365}
2351 2366
2565 &name, 2580 &name,
2566 title ? "\",title:\"" : "", 2581 title ? "\",title:\"" : "",
2567 title ? (const char *)title : "", 2582 title ? (const char *)title : "",
2568 flag_desc (flagdesc, 512), type); 2583 flag_desc (flagdesc, 512), type);
2569 2584
2570 if (!this->flag[FLAG_REMOVED] && env) 2585 if (!flag[FLAG_REMOVED] && env)
2571 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2586 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2572 2587
2573 if (map) 2588 if (map)
2574 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2589 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2575 2590
2605object::open_container (object *new_container) 2620object::open_container (object *new_container)
2606{ 2621{
2607 if (container == new_container) 2622 if (container == new_container)
2608 return; 2623 return;
2609 2624
2610 if (object *old_container = container) 2625 object *old_container = container;
2626
2627 if (old_container)
2611 { 2628 {
2612 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2629 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2613 return; 2630 return;
2614 2631
2615#if 0 2632#if 0
2617 if (object *closer = old_container->inv) 2634 if (object *closer = old_container->inv)
2618 if (closer->type == CLOSE_CON) 2635 if (closer->type == CLOSE_CON)
2619 closer->destroy (); 2636 closer->destroy ();
2620#endif 2637#endif
2621 2638
2639 // make sure the container is available
2640 esrv_send_item (this, old_container);
2641
2622 old_container->flag [FLAG_APPLIED] = 0; 2642 old_container->flag [FLAG_APPLIED] = false;
2623 container = 0; 2643 container = 0;
2624 2644
2645 // client needs item update to make it work, client bug requires this to be separate
2625 esrv_update_item (UPD_FLAGS, this, old_container); 2646 esrv_update_item (UPD_FLAGS, this, old_container);
2647
2626 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2648 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2627 play_sound (sound_find ("chest_close")); 2649 play_sound (sound_find ("chest_close"));
2628 } 2650 }
2629 2651
2630 if (new_container) 2652 if (new_container)
2643 } 2665 }
2644#endif 2666#endif
2645 2667
2646 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2668 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2647 2669
2670 // make sure the container is available, client bug requires this to be separate
2671 esrv_send_item (this, new_container);
2672
2648 new_container->flag [FLAG_APPLIED] = 1; 2673 new_container->flag [FLAG_APPLIED] = true;
2649 container = new_container; 2674 container = new_container;
2650 2675
2676 // client needs flag change
2651 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2652 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2653 play_sound (sound_find ("chest_open")); 2679 play_sound (sound_find ("chest_open"));
2654 } 2680 }
2681// else if (!old_container->env && contr && contr->ns)
2682// contr->ns->floorbox_reset ();
2655} 2683}
2656 2684
2657object * 2685object *
2658object::force_find (const shstr name) 2686object::force_find (const shstr name)
2659{ 2687{

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