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Comparing deliantra/server/common/object.C (file contents):
Revision 1.229 by root, Sat May 3 12:29:09 2008 UTC vs.
Revision 1.249 by root, Tue Jul 15 20:41:58 2008 UTC

206 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
207 207
208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
209 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
210 210
211 if (ob1->arch->name != ob2->arch->name 211 if (ob1->arch->archname != ob2->arch->archname
212 || ob1->name != ob2->name 212 || ob1->name != ob2->name
213 || ob1->title != ob2->title 213 || ob1->title != ob2->title
214 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
215 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
216 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
217 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
218 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
219 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
220 || ob1->value != ob2->value 220 || ob1->value != ob2->value
221 || ob1->animation_id != ob2->animation_id 221 || ob1->animation_id != ob2->animation_id
222 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
222 || ob1->client_type != ob2->client_type 223 || ob1->client_type != ob2->client_type
223 || ob1->materialname != ob2->materialname 224 || ob1->materialname != ob2->materialname
224 || ob1->lore != ob2->lore 225 || ob1->lore != ob2->lore
225 || ob1->subtype != ob2->subtype 226 || ob1->subtype != ob2->subtype
226 || ob1->move_type != ob2->move_type 227 || ob1->move_type != ob2->move_type
344 else 345 else
345 { 346 {
346 // maybe there is a player standing on the same mapspace 347 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player 348 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ()) 349 if (object *pl = ms ().player ())
350 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
349 if (!pl->container || this == pl->container) 351 || this == pl->container)
350 return pl; 352 return pl;
351 } 353 }
352 } 354 }
353 355
354 return 0; 356 return 0;
355} 357}
356 358
357// adjust weight per container type ("of holding") 359// adjust weight per container type ("of holding")
358static sint32 360static sint32
359weight_adjust (object *op, sint32 weight) 361weight_adjust_for (object *op, sint32 weight)
360{ 362{
361 return op->type == CONTAINER 363 return op->type == CONTAINER
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 364 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
363 : weight; 365 : weight;
364} 366}
370static void 372static void
371adjust_weight (object *op, sint32 weight) 373adjust_weight (object *op, sint32 weight)
372{ 374{
373 while (op) 375 while (op)
374 { 376 {
377 // adjust by actual difference to account for rounding errors
378 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
375 weight = weight_adjust (op, weight); 379 weight = weight_adjust_for (op, op->carrying)
380 - weight_adjust_for (op, op->carrying - weight);
376 381
377 if (!weight) 382 if (!weight)
378 return; 383 return;
379 384
380 op->carrying += weight; 385 op->carrying += weight;
403 op->update_weight (); 408 op->update_weight ();
404 409
405 sum += op->total_weight (); 410 sum += op->total_weight ();
406 } 411 }
407 412
408 sum = weight_adjust (this, sum); 413 sum = weight_adjust_for (this, sum);
409 414
410 if (sum != carrying) 415 if (sum != carrying)
411 { 416 {
412 carrying = sum; 417 carrying = sum;
413 418
475 */ 480 */
476object * 481object *
477find_object_name (const char *str) 482find_object_name (const char *str)
478{ 483{
479 shstr_cmp str_ (str); 484 shstr_cmp str_ (str);
480 object *op;
481 485
486 if (str_)
482 for_all_objects (op) 487 for_all_objects (op)
483 if (op->name == str_) 488 if (op->name == str_)
484 break; 489 return op;
485 490
486 return op; 491 return 0;
487} 492}
488 493
489/* 494/*
490 * Sets the owner and sets the skill and exp pointers to owner's current 495 * Sets the owner and sets the skill and exp pointers to owner's current
491 * skill and experience objects. 496 * skill and experience objects.
901 * drop on that space. 906 * drop on that space.
902 */ 907 */
903 if (!drop_to_ground 908 if (!drop_to_ground
904 || !map 909 || !map
905 || map->in_memory != MAP_ACTIVE 910 || map->in_memory != MAP_ACTIVE
906 || map->nodrop 911 || map->no_drop
907 || ms ().move_block == MOVE_ALL) 912 || ms ().move_block == MOVE_ALL)
908 { 913 {
909 while (inv) 914 while (inv)
910 { 915 {
911 inv->destroy_inv (false); 916 inv->destroy_inv (false);
940 945
941static struct freed_map : maptile 946static struct freed_map : maptile
942{ 947{
943 freed_map () 948 freed_map ()
944 { 949 {
945 path = "<freed objects map>"; 950 path = "<freed objects map>";
946 name = "/internal/freed_objects_map"; 951 name = "/internal/freed_objects_map";
947 width = 3; 952 width = 3;
948 height = 3; 953 height = 3;
949 nodrop = 1; 954 no_drop = 1;
955 no_reset = 1;
950 956
951 alloc (); 957 alloc ();
952 in_memory = MAP_ACTIVE; 958 in_memory = MAP_ACTIVE;
953 } 959 }
954 960
1053 if (object *pl = visible_to ()) 1059 if (object *pl = visible_to ())
1054 esrv_del_item (pl->contr, count); 1060 esrv_del_item (pl->contr, count);
1055 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1061 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1056 1062
1057 adjust_weight (env, -total_weight ()); 1063 adjust_weight (env, -total_weight ());
1058
1059 *(above ? &above->below : &env->inv) = below;
1060
1061 if (below)
1062 below->above = above;
1063 1064
1064 /* we set up values so that it could be inserted into 1065 /* we set up values so that it could be inserted into
1065 * the map, but we don't actually do that - it is up 1066 * the map, but we don't actually do that - it is up
1066 * to the caller to decide what we want to do. 1067 * to the caller to decide what we want to do.
1067 */ 1068 */
1068 map = env->map; 1069 map = env->map;
1069 x = env->x; 1070 x = env->x;
1070 y = env->y; 1071 y = env->y;
1072
1073 // make sure cmov optimisation is applicable
1074 *(above ? &above->below : &env->inv) = below;
1075 *(below ? &below->above : &above ) = above; // &above is just a dummy
1076
1071 above = 0; 1077 above = 0;
1072 below = 0; 1078 below = 0;
1073 env = 0; 1079 env = 0;
1074 1080
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1081 /* NO_FIX_PLAYER is set when a great many changes are being
1105 1111
1106 esrv_del_item (pl->contr, count); 1112 esrv_del_item (pl->contr, count);
1107 } 1113 }
1108 1114
1109 /* link the object above us */ 1115 /* link the object above us */
1110 if (above) 1116 // re-link, make sure compiler can easily use cmove
1111 above->below = below; 1117 *(above ? &above->below : &ms.top) = below;
1112 else 1118 *(below ? &below->above : &ms.bot) = above;
1113 ms.top = below; /* we were top, set new top */
1114
1115 /* Relink the object below us, if there is one */
1116 if (below)
1117 below->above = above;
1118 else
1119 {
1120 /* Nothing below, which means we need to relink map object for this space
1121 * use translated coordinates in case some oddness with map tiling is
1122 * evident
1123 */
1124 if (GET_MAP_OB (map, x, y) != this)
1125 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1126
1127 ms.bot = above; /* goes on above it. */
1128 }
1129 1119
1130 above = 0; 1120 above = 0;
1131 below = 0; 1121 below = 0;
1132 1122
1133 if (map->in_memory == MAP_SAVING) 1123 if (map->in_memory == MAP_SAVING)
1248 * job preparing multi-part monsters. 1238 * job preparing multi-part monsters.
1249 */ 1239 */
1250object * 1240object *
1251insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1241insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1252{ 1242{
1243 op->remove ();
1244
1253 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1245 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1254 { 1246 {
1255 tmp->x = x + tmp->arch->x; 1247 tmp->x = x + tmp->arch->x;
1256 tmp->y = y + tmp->arch->y; 1248 tmp->y = y + tmp->arch->y;
1257 } 1249 }
1280 * just 'op' otherwise 1272 * just 'op' otherwise
1281 */ 1273 */
1282object * 1274object *
1283insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1275insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1284{ 1276{
1285 assert (!op->flag [FLAG_FREED]); 1277 if (op->is_on_map ())
1278 {
1279 LOG (llevError, "insert_ob_in_map called for object already on map");
1280 abort ();
1281 }
1286 1282
1283 if (op->env)
1284 {
1285 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1287 op->remove (); 1286 op->remove ();
1287 }
1288
1289 if (op->face && !face_info (op->face))//D TODO: remove soon
1290 {//D
1291 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1292 op->face = 1;//D
1293 }//D
1288 1294
1289 /* Ideally, the caller figures this out. However, it complicates a lot 1295 /* Ideally, the caller figures this out. However, it complicates a lot
1290 * of areas of callers (eg, anything that uses find_free_spot would now 1296 * of areas of callers (eg, anything that uses find_free_spot would now
1291 * need extra work 1297 * need extra work
1292 */ 1298 */
1293 if (!xy_normalise (m, op->x, op->y)) 1299 if (!xy_normalise (m, op->x, op->y))
1294 { 1300 {
1295 op->destroy (1); 1301 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1296 return 0; 1302 return 0;
1297 } 1303 }
1298 1304
1299 if (object *more = op->more) 1305 if (object *more = op->more)
1300 if (!insert_ob_in_map (more, m, originator, flag)) 1306 if (!insert_ob_in_map (more, m, originator, flag))
1309 */ 1315 */
1310 if (op->nrof && !(flag & INS_NO_MERGE)) 1316 if (op->nrof && !(flag & INS_NO_MERGE))
1311 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1317 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1312 if (object::can_merge (op, tmp)) 1318 if (object::can_merge (op, tmp))
1313 { 1319 {
1314 // TODO: we atcually want to update tmp, not op, 1320 // TODO: we actually want to update tmp, not op,
1315 // but some caller surely breaks when we return tmp 1321 // but some caller surely breaks when we return tmp
1316 // from here :/ 1322 // from here :/
1317 op->nrof += tmp->nrof; 1323 op->nrof += tmp->nrof;
1318 tmp->destroy (1); 1324 tmp->destroy (1);
1319 } 1325 }
1330 { 1336 {
1331 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1337 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1332 abort (); 1338 abort ();
1333 } 1339 }
1334 1340
1341 if (!originator->is_on_map ())
1342 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1343 op->debug_desc (), originator->debug_desc ());
1344
1335 op->above = originator; 1345 op->above = originator;
1336 op->below = originator->below; 1346 op->below = originator->below;
1337
1338 if (op->below)
1339 op->below->above = op;
1340 else
1341 ms.bot = op;
1342
1343 /* since *below* originator, no need to update top */
1344 originator->below = op; 1347 originator->below = op;
1348
1349 *(op->below ? &op->below->above : &ms.bot) = op;
1345 } 1350 }
1346 else 1351 else
1347 { 1352 {
1348 object *top, *floor = NULL; 1353 object *floor = 0;
1349 1354 object *top = ms.top;
1350 top = ms.bot;
1351 1355
1352 /* If there are other objects, then */ 1356 /* If there are other objects, then */
1353 if (top) 1357 if (top)
1354 { 1358 {
1355 object *last = 0;
1356
1357 /* 1359 /*
1358 * If there are multiple objects on this space, we do some trickier handling. 1360 * If there are multiple objects on this space, we do some trickier handling.
1359 * We've already dealt with merging if appropriate. 1361 * We've already dealt with merging if appropriate.
1360 * Generally, we want to put the new object on top. But if 1362 * Generally, we want to put the new object on top. But if
1361 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1363 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1364 * once we get to them. This reduces the need to traverse over all of 1366 * once we get to them. This reduces the need to traverse over all of
1365 * them when adding another one - this saves quite a bit of cpu time 1367 * them when adding another one - this saves quite a bit of cpu time
1366 * when lots of spells are cast in one area. Currently, it is presumed 1368 * when lots of spells are cast in one area. Currently, it is presumed
1367 * that flying non pickable objects are spell objects. 1369 * that flying non pickable objects are spell objects.
1368 */ 1370 */
1369 for (top = ms.bot; top; top = top->above) 1371 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1370 { 1372 {
1371 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1373 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1372 floor = top; 1374 floor = tmp;
1373 1375
1374 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1376 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1375 { 1377 {
1376 /* We insert above top, so we want this object below this */ 1378 /* We insert above top, so we want this object below this */
1377 top = top->below; 1379 top = tmp->below;
1378 break; 1380 break;
1379 } 1381 }
1380 1382
1381 last = top; 1383 top = tmp;
1382 } 1384 }
1383
1384 /* Don't want top to be NULL, so set it to the last valid object */
1385 top = last;
1386 1385
1387 /* We let update_position deal with figuring out what the space 1386 /* We let update_position deal with figuring out what the space
1388 * looks like instead of lots of conditions here. 1387 * looks like instead of lots of conditions here.
1389 * makes things faster, and effectively the same result. 1388 * makes things faster, and effectively the same result.
1390 */ 1389 */
1397 */ 1396 */
1398 if (!(flag & INS_ON_TOP) 1397 if (!(flag & INS_ON_TOP)
1399 && ms.flags () & P_BLOCKSVIEW 1398 && ms.flags () & P_BLOCKSVIEW
1400 && (op->face && !faces [op->face].visibility)) 1399 && (op->face && !faces [op->face].visibility))
1401 { 1400 {
1401 object *last;
1402
1402 for (last = top; last != floor; last = last->below) 1403 for (last = top; last != floor; last = last->below)
1403 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1404 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1404 break; 1405 break;
1405 1406
1406 /* Check to see if we found the object that blocks view, 1407 /* Check to see if we found the object that blocks view,
1414 } /* If objects on this space */ 1415 } /* If objects on this space */
1415 1416
1416 if (flag & INS_ABOVE_FLOOR_ONLY) 1417 if (flag & INS_ABOVE_FLOOR_ONLY)
1417 top = floor; 1418 top = floor;
1418 1419
1419 /* Top is the object that our object (op) is going to get inserted above. 1420 // insert object above top, or bottom-most if top = 0
1420 */
1421
1422 /* First object on this space */
1423 if (!top) 1421 if (!top)
1424 { 1422 {
1423 op->below = 0;
1425 op->above = ms.bot; 1424 op->above = ms.bot;
1426
1427 if (op->above)
1428 op->above->below = op;
1429
1430 op->below = 0;
1431 ms.bot = op; 1425 ms.bot = op;
1426
1427 *(op->above ? &op->above->below : &ms.top) = op;
1432 } 1428 }
1433 else 1429 else
1434 { /* get inserted into the stack above top */ 1430 {
1435 op->above = top->above; 1431 op->above = top->above;
1436
1437 if (op->above)
1438 op->above->below = op; 1432 top->above = op;
1439 1433
1440 op->below = top; 1434 op->below = top;
1441 top->above = op; 1435 *(op->above ? &op->above->below : &ms.top) = op;
1442 } 1436 }
1443 1437 }
1444 if (!op->above)
1445 ms.top = op;
1446 } /* else not INS_BELOW_ORIGINATOR */
1447 1438
1448 if (op->type == PLAYER) 1439 if (op->type == PLAYER)
1449 { 1440 {
1450 op->contr->do_los = 1; 1441 op->contr->do_los = 1;
1451 ++op->map->players; 1442 ++op->map->players;
1551 1542
1552 nrof -= nr; 1543 nrof -= nr;
1553 1544
1554 if (nrof) 1545 if (nrof)
1555 { 1546 {
1556 adjust_weight (env, -weight * nr); // carrying == 0 1547 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1557 1548
1558 if (object *pl = visible_to ()) 1549 if (object *pl = visible_to ())
1559 esrv_update_item (UPD_NROF, pl, this); 1550 esrv_update_item (UPD_NROF, pl, this);
1560 1551
1561 return true; 1552 return true;
1562 } 1553 }
1563 else 1554 else
1564 { 1555 {
1565 destroy (1); 1556 destroy ();
1566 return false; 1557 return false;
1567 } 1558 }
1568} 1559}
1569 1560
1570/* 1561/*
1587 } 1578 }
1588 else 1579 else
1589 { 1580 {
1590 decrease (nr); 1581 decrease (nr);
1591 1582
1592 object *op = object_create_clone (this); 1583 object *op = deep_clone ();
1593 op->nrof = nr; 1584 op->nrof = nr;
1594 return op; 1585 return op;
1595 } 1586 }
1596} 1587}
1597 1588
1818 LOG (llevError, "Present_arch called outside map.\n"); 1809 LOG (llevError, "Present_arch called outside map.\n");
1819 return NULL; 1810 return NULL;
1820 } 1811 }
1821 1812
1822 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1813 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1823 if (tmp->arch == at) 1814 if (tmp->arch->archname == at->archname)
1824 return tmp; 1815 return tmp;
1825 1816
1826 return NULL; 1817 return NULL;
1827} 1818}
1828 1819
1892 * The first matching object is returned, or NULL if none. 1883 * The first matching object is returned, or NULL if none.
1893 */ 1884 */
1894object * 1885object *
1895present_arch_in_ob (const archetype *at, const object *op) 1886present_arch_in_ob (const archetype *at, const object *op)
1896{ 1887{
1897 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1888 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1898 if (tmp->arch == at) 1889 if (tmp->arch->archname == at->archname)
1899 return tmp; 1890 return tmp;
1900 1891
1901 return NULL; 1892 return NULL;
1902} 1893}
1903 1894
2312 2303
2313/* 2304/*
2314 * create clone from object to another 2305 * create clone from object to another
2315 */ 2306 */
2316object * 2307object *
2317object_create_clone (object *asrc) 2308object::deep_clone ()
2318{ 2309{
2310 assert (("deep_clone called on non-head object", is_head ()));
2311
2319 object *dst = 0; 2312 object *dst = clone ();
2320 2313
2321 if (!asrc)
2322 return 0;
2323
2324 object *src = asrc->head_ ();
2325
2326 object *prev = 0; 2314 object *prev = dst;
2327 for (object *part = src; part; part = part->more) 2315 for (object *part = this->more; part; part = part->more)
2328 { 2316 {
2329 object *tmp = part->clone (); 2317 object *tmp = part->clone ();
2330
2331 tmp->x -= src->x;
2332 tmp->y -= src->y;
2333
2334 if (!part->head)
2335 {
2336 dst = tmp;
2337 tmp->head = 0;
2338 }
2339 else
2340 tmp->head = dst; 2318 tmp->head = dst;
2341
2342 tmp->more = 0;
2343
2344 if (prev)
2345 prev->more = tmp; 2319 prev->more = tmp;
2346
2347 prev = tmp; 2320 prev = tmp;
2348 } 2321 }
2349 2322
2350 for (object *item = src->inv; item; item = item->below) 2323 for (object *item = inv; item; item = item->below)
2351 insert_ob_in_ob (object_create_clone (item), dst); 2324 insert_ob_in_ob (item->deep_clone (), dst);
2352 2325
2353 return dst; 2326 return dst;
2354} 2327}
2355 2328
2356/* This returns the first object in who's inventory that 2329/* This returns the first object in who's inventory that
2464{ 2437{
2465 char flagdesc[512]; 2438 char flagdesc[512];
2466 char info2[256 * 4]; 2439 char info2[256 * 4];
2467 char *p = info; 2440 char *p = info;
2468 2441
2469 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2442 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2470 count, 2443 count,
2471 uuid.c_str (), 2444 uuid.c_str (),
2472 &name, 2445 &name,
2473 title ? "\",title:\"" : "", 2446 title ? ",title:\"" : "",
2474 title ? (const char *)title : "", 2447 title ? (const char *)title : "",
2448 title ? "\"" : "",
2475 flag_desc (flagdesc, 512), type); 2449 flag_desc (flagdesc, 512), type);
2476 2450
2477 if (!flag[FLAG_REMOVED] && env) 2451 if (!flag[FLAG_REMOVED] && env)
2478 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2452 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2479 2453

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