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… | |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
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|
34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
… | |
… | |
449 | owner = owner->owner; |
450 | owner = owner->owner; |
450 | |
451 | |
451 | this->owner = owner; |
452 | this->owner = owner; |
452 | } |
453 | } |
453 | |
454 | |
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455 | int |
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456 | object::slottype () const |
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457 | { |
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458 | if (type == SKILL) |
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459 | { |
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460 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
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461 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
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462 | } |
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463 | else |
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464 | { |
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465 | if (slot [body_combat].info) return slot_combat; |
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466 | if (slot [body_range ].info) return slot_ranged; |
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467 | } |
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468 | |
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469 | return slot_none; |
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470 | } |
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471 | |
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|
472 | bool |
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473 | object::change_weapon (object *ob) |
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474 | { |
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475 | if (current_weapon == ob) |
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476 | return true; |
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477 | |
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478 | if (chosen_skill) |
|
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479 | chosen_skill->flag [FLAG_APPLIED] = false; |
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480 | |
|
|
481 | current_weapon = ob; |
|
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482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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483 | |
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484 | if (chosen_skill) |
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485 | chosen_skill->flag [FLAG_APPLIED] = true; |
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486 | |
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487 | update_stats (); |
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488 | |
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489 | if (ob) |
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490 | { |
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491 | // now check wether any body locations became invalid, in which case |
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492 | // we cannot apply the weapon at the moment. |
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493 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
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494 | if (slot[i].used < 0) |
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495 | { |
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496 | current_weapon = chosen_skill = 0; |
|
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497 | update_stats (); |
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498 | |
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499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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500 | "You try to balance all your items at once, " |
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501 | "but the %s is just too much for your body. " |
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502 | "[You need to unapply some items first.]", &ob->name); |
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503 | return false; |
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504 | } |
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505 | |
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506 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
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507 | } |
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508 | else |
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509 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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510 | |
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511 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
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512 | { |
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513 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
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514 | &name, ob->debug_desc ()); |
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515 | return false; |
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516 | } |
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517 | |
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518 | return true; |
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519 | } |
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520 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
521 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
522 | * refcounts and freeing the links. |
456 | */ |
523 | */ |
457 | static void |
524 | static void |
458 | free_key_values (object *op) |
525 | free_key_values (object *op) |
… | |
… | |
538 | * need for monsters, but doesn't hurt to do it for everything. |
605 | * need for monsters, but doesn't hurt to do it for everything. |
539 | * by doing so, when a monster is created, it has good starting |
606 | * by doing so, when a monster is created, it has good starting |
540 | * values for the body_used info, so when items are created |
607 | * values for the body_used info, so when items are created |
541 | * for it, they can be properly equipped. |
608 | * for it, they can be properly equipped. |
542 | */ |
609 | */ |
543 | memcpy (body_used, body_info, sizeof (body_used)); |
610 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
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|
611 | slot[i].used = slot[i].info; |
544 | |
612 | |
545 | attachable::instantiate (); |
613 | attachable::instantiate (); |
546 | } |
614 | } |
547 | |
615 | |
548 | object * |
616 | object * |
… | |
… | |
1169 | object * |
1237 | object * |
1170 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1171 | { |
1239 | { |
1172 | assert (!op->flag [FLAG_FREED]); |
1240 | assert (!op->flag [FLAG_FREED]); |
1173 | |
1241 | |
1174 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1175 | |
1243 | |
1176 | op->remove (); |
1244 | op->remove (); |
1177 | |
1245 | |
1178 | #if 0 |
1246 | #if 0 |
1179 | if (!m->active != !op->active) |
1247 | if (!m->active != !op->active) |
… | |
… | |
1195 | #endif |
1263 | #endif |
1196 | return op; |
1264 | return op; |
1197 | } |
1265 | } |
1198 | |
1266 | |
1199 | if (object *more = op->more) |
1267 | if (object *more = op->more) |
1200 | { |
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1201 | if (!insert_ob_in_map (more, m, originator, flag)) |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1202 | { |
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1203 | if (!op->head) |
|
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1204 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
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1205 | |
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1206 | return 0; |
1269 | return 0; |
1207 | } |
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1208 | } |
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1209 | |
1270 | |
1210 | CLEAR_FLAG (op, FLAG_REMOVED); |
1271 | CLEAR_FLAG (op, FLAG_REMOVED); |
1211 | |
1272 | |
1212 | /* Ideally, the caller figures this out. However, it complicates a lot |
1273 | /* Ideally, the caller figures this out. However, it complicates a lot |
1213 | * of areas of callers (eg, anything that uses find_free_spot would now |
1274 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1220 | mapspace &ms = op->ms (); |
1281 | mapspace &ms = op->ms (); |
1221 | |
1282 | |
1222 | /* this has to be done after we translate the coordinates. |
1283 | /* this has to be done after we translate the coordinates. |
1223 | */ |
1284 | */ |
1224 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1285 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1225 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1286 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1226 | if (object::can_merge (op, tmp)) |
1287 | if (object::can_merge (op, tmp)) |
1227 | { |
1288 | { |
1228 | op->nrof += tmp->nrof; |
1289 | op->nrof += tmp->nrof; |
1229 | tmp->destroy (); |
1290 | tmp->destroy (); |
1230 | } |
1291 | } |
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… | |
1399 | * blocked() and wall() work properly), and these flags are updated by |
1460 | * blocked() and wall() work properly), and these flags are updated by |
1400 | * update_object(). |
1461 | * update_object(). |
1401 | */ |
1462 | */ |
1402 | |
1463 | |
1403 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1464 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1404 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1465 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1405 | { |
1466 | { |
1406 | if (check_move_on (op, originator)) |
1467 | if (check_move_on (op, originator)) |
1407 | return 0; |
1468 | return 0; |
1408 | |
1469 | |
1409 | /* If we are a multi part object, lets work our way through the check |
1470 | /* If we are a multi part object, lets work our way through the check |
1410 | * walk on's. |
1471 | * walk on's. |
1411 | */ |
1472 | */ |
1412 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1473 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1413 | if (check_move_on (tmp, originator)) |
1474 | if (check_move_on (tmp, originator)) |
1414 | return 0; |
1475 | return 0; |
1415 | } |
1476 | } |
1416 | |
1477 | |
1417 | return op; |
1478 | return op; |
… | |
… | |
1598 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1659 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1599 | free (dump); |
1660 | free (dump); |
1600 | return op; |
1661 | return op; |
1601 | } |
1662 | } |
1602 | |
1663 | |
1603 | if (where->head) |
1664 | if (where->head_ () != where) |
1604 | { |
1665 | { |
1605 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1666 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1606 | where = where->head; |
1667 | where = where->head; |
1607 | } |
1668 | } |
1608 | |
1669 | |
1609 | return where->insert (op); |
1670 | return where->insert (op); |
1610 | } |
1671 | } |
… | |
… | |
1938 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1999 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1939 | { |
2000 | { |
1940 | CLEAR_FLAG (tmp, flag); |
2001 | CLEAR_FLAG (tmp, flag); |
1941 | unflag_inv (tmp, flag); |
2002 | unflag_inv (tmp, flag); |
1942 | } |
2003 | } |
1943 | } |
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|
1944 | |
|
|
1945 | /* |
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1946 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
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|
1947 | * all it's inventory (recursively). |
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1948 | * If checksums are used, a player will get set_cheat called for |
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1949 | * him/her-self and all object carried by a call to this function. |
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|
1950 | */ |
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1951 | void |
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1952 | set_cheat (object *op) |
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1953 | { |
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1954 | SET_FLAG (op, FLAG_WAS_WIZ); |
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1955 | flag_inv (op, FLAG_WAS_WIZ); |
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1956 | } |
2004 | } |
1957 | |
2005 | |
1958 | /* |
2006 | /* |
1959 | * find_free_spot(object, map, x, y, start, stop) will search for |
2007 | * find_free_spot(object, map, x, y, start, stop) will search for |
1960 | * a spot at the given map and coordinates which will be able to contain |
2008 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2078 | object *tmp; |
2126 | object *tmp; |
2079 | maptile *mp; |
2127 | maptile *mp; |
2080 | |
2128 | |
2081 | MoveType blocked, move_type; |
2129 | MoveType blocked, move_type; |
2082 | |
2130 | |
2083 | if (exclude && exclude->head) |
2131 | if (exclude && exclude->head_ () != exclude) |
2084 | { |
2132 | { |
2085 | exclude = exclude->head; |
2133 | exclude = exclude->head; |
2086 | move_type = exclude->move_type; |
2134 | move_type = exclude->move_type; |
2087 | } |
2135 | } |
2088 | else |
2136 | else |
… | |
… | |
2111 | max = maxfree[i]; |
2159 | max = maxfree[i]; |
2112 | else if (mflags & P_IS_ALIVE) |
2160 | else if (mflags & P_IS_ALIVE) |
2113 | { |
2161 | { |
2114 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2162 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2115 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2163 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2116 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2164 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2117 | break; |
2165 | break; |
2118 | |
2166 | |
2119 | if (tmp) |
2167 | if (tmp) |
2120 | return freedir[i]; |
2168 | return freedir[i]; |
2121 | } |
2169 | } |
… | |
… | |
2316 | * create clone from object to another |
2364 | * create clone from object to another |
2317 | */ |
2365 | */ |
2318 | object * |
2366 | object * |
2319 | object_create_clone (object *asrc) |
2367 | object_create_clone (object *asrc) |
2320 | { |
2368 | { |
2321 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2369 | object *dst = 0, *tmp, *src, *prev, *item; |
2322 | |
2370 | |
2323 | if (!asrc) |
2371 | if (!asrc) |
2324 | return 0; |
2372 | return 0; |
2325 | |
2373 | |
2326 | src = asrc; |
|
|
2327 | if (src->head) |
|
|
2328 | src = src->head; |
2374 | src = asrc->head_ (); |
2329 | |
2375 | |
2330 | prev = 0; |
2376 | prev = 0; |
2331 | for (part = src; part; part = part->more) |
2377 | for (object *part = src; part; part = part->more) |
2332 | { |
2378 | { |
2333 | tmp = part->clone (); |
2379 | tmp = part->clone (); |
2334 | tmp->x -= src->x; |
2380 | tmp->x -= src->x; |
2335 | tmp->y -= src->y; |
2381 | tmp->y -= src->y; |
2336 | |
2382 | |
… | |
… | |
2584 | } |
2630 | } |
2585 | |
2631 | |
2586 | const char * |
2632 | const char * |
2587 | object::debug_desc () const |
2633 | object::debug_desc () const |
2588 | { |
2634 | { |
2589 | static char info[256 * 4]; |
2635 | static char info[3][256 * 4]; |
|
|
2636 | static int info_idx; |
|
|
2637 | |
2590 | return debug_desc (info); |
2638 | return debug_desc (info [++info_idx % 3]); |
2591 | } |
|
|
2592 | |
|
|
2593 | const char * |
|
|
2594 | object::debug_desc2 () const |
|
|
2595 | { |
|
|
2596 | static char info[256 * 4]; |
|
|
2597 | return debug_desc (info); |
|
|
2598 | } |
2639 | } |
2599 | |
2640 | |
2600 | struct region * |
2641 | struct region * |
2601 | object::region () const |
2642 | object::region () const |
2602 | { |
2643 | { |