1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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26 | sub/add_weight will transcend the environment updating the carrying |
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27 | variable. */ |
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28 | #include <global.h> |
24 | #include <global.h> |
29 | #include <stdio.h> |
25 | #include <stdio.h> |
30 | #include <sys/types.h> |
26 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
32 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
34 | #include <sproto.h> |
30 | #include <sproto.h> |
35 | #include <loader.h> |
31 | #include <loader.h> |
36 | |
32 | |
37 | #include <bitset> |
33 | #include <bitset> |
38 | |
34 | |
39 | int nrofallocobjects = 0; |
35 | UUID UUID::cur; |
40 | static UUID uuid; |
36 | static uint64_t seq_next_save; |
41 | const uint64 UUID_SKIP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
42 | |
38 | |
43 | objectvec objects; |
39 | objectvec objects; |
44 | activevec actives; |
40 | activevec actives; |
45 | |
41 | |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | short freearr_x[SIZEOFFREE] = { |
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43 | 0, |
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44 | 0, 1, 1, 1, 0, -1, -1, -1, |
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45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
48 | }; |
47 | }; |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { |
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49 | 0, |
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50 | -1, -1, 0, 1, 1, 1, 0, -1, |
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51 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
50 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | }; |
53 | }; |
52 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
54 | int maxfree[SIZEOFFREE] = { |
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55 | 0, |
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56 | 9, 10, 13, 14, 17, 18, 21, 22, |
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57 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
53 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
58 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
54 | }; |
59 | }; |
55 | int freedir[SIZEOFFREE] = { |
60 | int freedir[SIZEOFFREE] = { |
56 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
61 | 0, |
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62 | 1, 2, 3, 4, 5, 6, 7, 8, |
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63 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
57 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
58 | }; |
65 | }; |
59 | |
66 | |
60 | static void |
67 | static void |
61 | write_uuid (void) |
68 | write_uuid (uval64 skip, bool sync) |
62 | { |
69 | { |
63 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
70 | CALL_BEGIN (2); |
64 | |
71 | CALL_ARG_SV (newSVval64 (skip)); |
65 | sprintf (filename1, "%s/uuid", settings.localdir); |
72 | CALL_ARG_SV (boolSV (sync)); |
66 | sprintf (filename2, "%s/uuid~", settings.localdir); |
73 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
67 | |
74 | CALL_END; |
68 | FILE *fp; |
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69 | |
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70 | if (!(fp = fopen (filename2, "w"))) |
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71 | { |
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72 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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73 | return; |
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74 | } |
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75 | |
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76 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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77 | fclose (fp); |
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78 | rename (filename2, filename1); |
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79 | } |
75 | } |
80 | |
76 | |
81 | static void |
77 | static void |
82 | read_uuid (void) |
78 | read_uuid (void) |
83 | { |
79 | { |
84 | char filename[MAX_BUF]; |
80 | char filename[MAX_BUF]; |
85 | |
81 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
83 | |
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84 | seq_next_save = 0; |
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85 | |
88 | FILE *fp; |
86 | FILE *fp; |
89 | |
87 | |
90 | if (!(fp = fopen (filename, "r"))) |
88 | if (!(fp = fopen (filename, "r"))) |
91 | { |
89 | { |
92 | if (errno == ENOENT) |
90 | if (errno == ENOENT) |
93 | { |
91 | { |
94 | LOG (llevInfo, "RESET uid to 1\n"); |
92 | LOG (llevInfo, "RESET uid to 1\n"); |
95 | uuid.seq = 0; |
93 | UUID::cur.seq = 0; |
96 | write_uuid (); |
94 | write_uuid (UUID_GAP, true); |
97 | return; |
95 | return; |
98 | } |
96 | } |
99 | |
97 | |
100 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | _exit (1); |
99 | _exit (1); |
102 | } |
100 | } |
103 | |
101 | |
104 | int version; |
102 | UUID::BUF buf; |
105 | unsigned long long uid; |
103 | buf[0] = 0; |
106 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
104 | fgets (buf, sizeof (buf), fp); |
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105 | |
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106 | if (!UUID::cur.parse (buf)) |
107 | { |
107 | { |
108 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
108 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
109 | _exit (1); |
109 | _exit (1); |
110 | } |
110 | } |
111 | |
111 | |
112 | uuid.seq = uid; |
112 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
113 | write_uuid (); |
113 | |
114 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
114 | write_uuid (UUID_GAP, true); |
115 | fclose (fp); |
115 | fclose (fp); |
116 | } |
116 | } |
117 | |
117 | |
118 | UUID |
118 | UUID |
119 | gen_uuid () |
119 | UUID::gen () |
120 | { |
120 | { |
121 | UUID uid; |
121 | UUID uid; |
122 | |
122 | |
123 | uid.seq = ++uuid.seq; |
123 | uid.seq = ++cur.seq; |
124 | |
124 | |
125 | if (!(uuid.seq & (UUID_SKIP - 1))) |
125 | if (expect_false (cur.seq >= seq_next_save)) |
126 | write_uuid (); |
126 | { |
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127 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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128 | write_uuid (UUID_GAP, false); |
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129 | } |
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130 | |
127 | |
131 | |
128 | return uid; |
132 | return uid; |
129 | } |
133 | } |
130 | |
134 | |
131 | void |
135 | void |
132 | init_uuid () |
136 | UUID::init () |
133 | { |
137 | { |
134 | read_uuid (); |
138 | read_uuid (); |
135 | } |
139 | } |
136 | |
140 | |
137 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
138 | static int |
142 | static bool |
139 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
140 | { |
144 | { |
141 | key_value *wants_field; |
145 | key_value *wants_field; |
142 | |
146 | |
143 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
147 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
151 | key_value *has_field; |
155 | key_value *has_field; |
152 | |
156 | |
153 | /* Look for a field in has with the same key. */ |
157 | /* Look for a field in has with the same key. */ |
154 | has_field = get_ob_key_link (has, wants_field->key); |
158 | has_field = get_ob_key_link (has, wants_field->key); |
155 | |
159 | |
156 | if (has_field == NULL) |
160 | if (!has_field) |
157 | { |
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158 | /* No field with that name. */ |
161 | return 0; /* No field with that name. */ |
159 | return FALSE; |
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160 | } |
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161 | |
162 | |
162 | /* Found the matching field. */ |
163 | /* Found the matching field. */ |
163 | if (has_field->value != wants_field->value) |
164 | if (has_field->value != wants_field->value) |
164 | { |
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165 | /* Values don't match, so this half of the comparison is false. */ |
165 | return 0; /* Values don't match, so this half of the comparison is false. */ |
166 | return FALSE; |
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167 | } |
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168 | |
166 | |
169 | /* If we get here, we found a match. Now for the next field in wants. */ |
167 | /* If we get here, we found a match. Now for the next field in wants. */ |
170 | } |
168 | } |
171 | |
169 | |
172 | /* If we get here, every field in wants has a matching field in has. */ |
170 | /* If we get here, every field in wants has a matching field in has. */ |
173 | return TRUE; |
171 | return 1; |
174 | } |
172 | } |
175 | |
173 | |
176 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
177 | static int |
175 | static bool |
178 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | compare_ob_value_lists (const object *ob1, const object *ob2) |
179 | { |
177 | { |
180 | /* However, there may be fields in has which aren't partnered in wants, |
178 | /* However, there may be fields in has which aren't partnered in wants, |
181 | * so we need to run the comparison *twice*. :( |
179 | * so we need to run the comparison *twice*. :( |
182 | */ |
180 | */ |
… | |
… | |
203 | || ob1->speed != ob2->speed |
201 | || ob1->speed != ob2->speed |
204 | || ob1->value != ob2->value |
202 | || ob1->value != ob2->value |
205 | || ob1->name != ob2->name) |
203 | || ob1->name != ob2->name) |
206 | return 0; |
204 | return 0; |
207 | |
205 | |
208 | //TODO: this ain't working well, use nicer and correct overflow check |
206 | /* Do not merge objects if nrof would overflow. First part checks |
209 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | * for unsigned overflow (2c), second part checks whether the result |
210 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * would fit into a 32 bit signed int, which is often used to hold |
211 | * used to store nrof). |
209 | * nrof values. |
212 | */ |
210 | */ |
213 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
214 | return 0; |
212 | return 0; |
215 | |
213 | |
216 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
214 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
217 | * This is to the comparison of the flags below will be OK. We |
215 | * This is to the comparison of the flags below will be OK. We |
218 | * just can't ignore the been applied or identified flags, as they |
216 | * just can't ignore the been applied or identified flags, as they |
219 | * are not equal - just if it has been identified, the been_applied |
217 | * are not equal - just if it has been identified, the been_applied |
220 | * flags lose any meaning. |
218 | * flags lose any meaning. |
221 | */ |
219 | */ |
222 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
220 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
223 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
224 | |
222 | |
225 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
226 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
227 | |
225 | |
228 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
226 | if (ob1->arch->name != ob2->arch->name |
229 | || ob1->arch != ob2->arch |
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230 | || ob1->name != ob2->name |
227 | || ob1->name != ob2->name |
231 | || ob1->title != ob2->title |
228 | || ob1->title != ob2->title |
232 | || ob1->msg != ob2->msg |
229 | || ob1->msg != ob2->msg |
233 | || ob1->weight != ob2->weight |
230 | || ob1->weight != ob2->weight |
234 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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236 | || ob1->attacktype != ob2->attacktype |
231 | || ob1->attacktype != ob2->attacktype |
237 | || ob1->magic != ob2->magic |
232 | || ob1->magic != ob2->magic |
238 | || ob1->slaying != ob2->slaying |
233 | || ob1->slaying != ob2->slaying |
239 | || ob1->skill != ob2->skill |
234 | || ob1->skill != ob2->skill |
240 | || ob1->value != ob2->value |
235 | || ob1->value != ob2->value |
… | |
… | |
247 | || ob1->move_block != ob2->move_block |
242 | || ob1->move_block != ob2->move_block |
248 | || ob1->move_allow != ob2->move_allow |
243 | || ob1->move_allow != ob2->move_allow |
249 | || ob1->move_on != ob2->move_on |
244 | || ob1->move_on != ob2->move_on |
250 | || ob1->move_off != ob2->move_off |
245 | || ob1->move_off != ob2->move_off |
251 | || ob1->move_slow != ob2->move_slow |
246 | || ob1->move_slow != ob2->move_slow |
252 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
247 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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248 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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249 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
253 | return 0; |
250 | return 0; |
254 | |
251 | |
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252 | if ((ob1->flag ^ ob2->flag) |
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253 | .reset (FLAG_INV_LOCKED) |
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254 | .reset (FLAG_CLIENT_SENT) |
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255 | .reset (FLAG_REMOVED) |
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256 | .any ()) |
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257 | return 0; |
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258 | |
255 | /* This is really a spellbook check - really, we should |
259 | /* This is really a spellbook check - we should in general |
256 | * check all objects in the inventory. |
260 | * not merge objects with real inventories, as splitting them |
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261 | * is hard. |
257 | */ |
262 | */ |
258 | if (ob1->inv || ob2->inv) |
263 | if (ob1->inv || ob2->inv) |
259 | { |
264 | { |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
265 | if (!(ob1->inv && ob2->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
266 | return 0; /* inventories differ in length */ |
262 | return 0; |
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263 | |
267 | |
264 | /* Now check to see if the two inventory objects could merge */ |
268 | if (ob1->inv->below || ob2->inv->below) |
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269 | return 0; /* more than one object in inv */ |
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270 | |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
271 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
272 | return 0; /* inventory objects differ */ |
267 | |
273 | |
268 | /* inventory ok - still need to check rest of this object to see |
274 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
275 | * if it is valid. |
270 | */ |
276 | */ |
271 | } |
277 | } |
… | |
… | |
290 | if (ob1->level != ob2->level) |
296 | if (ob1->level != ob2->level) |
291 | return 0; |
297 | return 0; |
292 | break; |
298 | break; |
293 | } |
299 | } |
294 | |
300 | |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
301 | if (ob1->key_values || ob2->key_values) |
296 | { |
302 | { |
297 | /* At least one of these has key_values. */ |
303 | /* At least one of these has key_values. */ |
298 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
304 | if ((!ob1->key_values) != (!ob2->key_values)) |
299 | /* One has fields, but the other one doesn't. */ |
305 | return 0; /* One has fields, but the other one doesn't. */ |
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306 | |
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307 | if (!compare_ob_value_lists (ob1, ob2)) |
300 | return 0; |
308 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
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302 | return 0; |
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303 | } |
309 | } |
304 | |
310 | |
305 | //TODO: generate an event or call into perl for additional checks |
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306 | if (ob1->self || ob2->self) |
311 | if (ob1->self || ob2->self) |
307 | { |
312 | { |
308 | ob1->optimise (); |
313 | ob1->optimise (); |
309 | ob2->optimise (); |
314 | ob2->optimise (); |
310 | |
315 | |
311 | if (ob1->self || ob2->self) |
316 | if (ob1->self || ob2->self) |
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317 | { |
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318 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
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319 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
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320 | |
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321 | if (k1 != k2) |
312 | return 0; |
322 | return 0; |
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323 | |
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324 | if (k1 == 0) |
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325 | return 1; |
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326 | |
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327 | if (!cfperl_can_merge (ob1, ob2)) |
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328 | return 0; |
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329 | } |
313 | } |
330 | } |
314 | |
331 | |
315 | /* Everything passes, must be OK. */ |
332 | /* Everything passes, must be OK. */ |
316 | return 1; |
333 | return 1; |
317 | } |
334 | } |
318 | |
335 | |
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336 | // adjust weight per container type ("of holding") |
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337 | static sint32 |
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338 | weight_adjust (object *op, sint32 weight) |
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339 | { |
|
|
340 | return op->type == CONTAINER |
|
|
341 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
342 | : weight; |
|
|
343 | } |
|
|
344 | |
319 | /* |
345 | /* |
|
|
346 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
347 | * and also updates how much the environment(s) is/are carrying. |
|
|
348 | */ |
|
|
349 | static void |
|
|
350 | adjust_weight (object *op, sint32 weight) |
|
|
351 | { |
|
|
352 | while (op) |
|
|
353 | { |
|
|
354 | weight = weight_adjust (op, weight); |
|
|
355 | |
|
|
356 | op->carrying += weight; |
|
|
357 | op = op->env; |
|
|
358 | } |
|
|
359 | } |
|
|
360 | |
|
|
361 | /* |
320 | * sum_weight() is a recursive function which calculates the weight |
362 | * this is a recursive function which calculates the weight |
321 | * an object is carrying. It goes through in figures out how much |
363 | * an object is carrying. It goes through op and figures out how much |
322 | * containers are carrying, and sums it up. |
364 | * containers are carrying, and sums it up. |
323 | */ |
365 | */ |
324 | long |
366 | void |
325 | sum_weight (object *op) |
367 | object::update_weight () |
326 | { |
368 | { |
327 | long sum; |
369 | sint32 sum = 0; |
328 | object *inv; |
|
|
329 | |
370 | |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
371 | for (object *op = inv; op; op = op->below) |
331 | { |
372 | { |
332 | if (inv->inv) |
373 | if (op->inv) |
333 | sum_weight (inv); |
374 | op->update_weight (); |
334 | |
375 | |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
376 | sum += op->total_weight (); |
336 | } |
377 | } |
337 | |
378 | |
338 | if (op->type == CONTAINER && op->stats.Str) |
379 | carrying = weight_adjust (this, sum); |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
340 | |
|
|
341 | if (op->carrying != sum) |
|
|
342 | op->carrying = sum; |
|
|
343 | |
|
|
344 | return sum; |
|
|
345 | } |
380 | } |
346 | |
381 | |
347 | /** |
382 | /* |
348 | * Return the outermost environment object for a given object. |
383 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
349 | */ |
|
|
350 | |
|
|
351 | object * |
|
|
352 | object_get_env_recursive (object *op) |
|
|
353 | { |
|
|
354 | while (op->env != NULL) |
|
|
355 | op = op->env; |
|
|
356 | return op; |
|
|
357 | } |
|
|
358 | |
|
|
359 | /* |
|
|
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
361 | * Some error messages. |
|
|
362 | * The result of the dump is stored in the static global errmsg array. |
|
|
363 | */ |
384 | */ |
364 | char * |
385 | char * |
365 | dump_object (object *op) |
386 | dump_object (object *op) |
366 | { |
387 | { |
367 | if (!op) |
388 | if (!op) |
… | |
… | |
375 | /* |
396 | /* |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
397 | * get_nearest_part(multi-object, object 2) returns the part of the |
377 | * multi-object 1 which is closest to the second object. |
398 | * multi-object 1 which is closest to the second object. |
378 | * If it's not a multi-object, it is returned. |
399 | * If it's not a multi-object, it is returned. |
379 | */ |
400 | */ |
380 | |
|
|
381 | object * |
401 | object * |
382 | get_nearest_part (object *op, const object *pl) |
402 | get_nearest_part (object *op, const object *pl) |
383 | { |
403 | { |
384 | object *tmp, *closest; |
404 | object *tmp, *closest; |
385 | int last_dist, i; |
405 | int last_dist, i; |
386 | |
406 | |
387 | if (op->more == NULL) |
407 | if (!op->more) |
388 | return op; |
408 | return op; |
|
|
409 | |
389 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
410 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
411 | tmp; |
|
|
412 | tmp = tmp->more) |
390 | if ((i = distance (tmp, pl)) < last_dist) |
413 | if ((i = distance (tmp, pl)) < last_dist) |
391 | closest = tmp, last_dist = i; |
414 | closest = tmp, last_dist = i; |
|
|
415 | |
392 | return closest; |
416 | return closest; |
393 | } |
417 | } |
394 | |
418 | |
395 | /* |
419 | /* |
396 | * Returns the object which has the count-variable equal to the argument. |
420 | * Returns the object which has the count-variable equal to the argument. |
|
|
421 | * VERRRY slow. |
397 | */ |
422 | */ |
398 | object * |
423 | object * |
399 | find_object (tag_t i) |
424 | find_object (tag_t i) |
400 | { |
425 | { |
401 | for_all_objects (op) |
426 | for_all_objects (op) |
… | |
… | |
421 | break; |
446 | break; |
422 | |
447 | |
423 | return op; |
448 | return op; |
424 | } |
449 | } |
425 | |
450 | |
426 | void |
|
|
427 | free_all_object_data () |
|
|
428 | { |
|
|
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
430 | } |
|
|
431 | |
|
|
432 | /* |
451 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
452 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
453 | * skill and experience objects. |
|
|
454 | * ACTUALLY NO! investigate! TODO |
435 | */ |
455 | */ |
436 | void |
456 | void |
437 | object::set_owner (object *owner) |
457 | object::set_owner (object *owner) |
438 | { |
458 | { |
|
|
459 | // allow objects which own objects |
439 | if (!owner) |
460 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
461 | while (owner->owner) |
450 | owner = owner->owner; |
462 | owner = owner->owner; |
|
|
463 | |
|
|
464 | if (flag [FLAG_FREED]) |
|
|
465 | { |
|
|
466 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
467 | return; |
|
|
468 | } |
451 | |
469 | |
452 | this->owner = owner; |
470 | this->owner = owner; |
453 | } |
471 | } |
454 | |
472 | |
455 | int |
473 | int |
… | |
… | |
587 | object::copy_to (object *dst) |
605 | object::copy_to (object *dst) |
588 | { |
606 | { |
589 | *dst = *this; |
607 | *dst = *this; |
590 | |
608 | |
591 | if (speed < 0) |
609 | if (speed < 0) |
592 | dst->speed_left = speed_left - rndm (); |
610 | dst->speed_left -= rndm (); |
593 | |
611 | |
594 | dst->set_speed (dst->speed); |
612 | dst->set_speed (dst->speed); |
595 | } |
613 | } |
596 | |
614 | |
597 | void |
615 | void |
598 | object::instantiate () |
616 | object::instantiate () |
599 | { |
617 | { |
600 | if (!uuid.seq) // HACK |
618 | if (!uuid.seq) // HACK |
601 | uuid = gen_uuid (); |
619 | uuid = UUID::gen (); |
602 | |
620 | |
603 | speed_left = -0.1f; |
621 | speed_left = -0.1f; |
604 | /* copy the body_info to the body_used - this is only really |
622 | /* copy the body_info to the body_used - this is only really |
605 | * need for monsters, but doesn't hurt to do it for everything. |
623 | * need for monsters, but doesn't hurt to do it for everything. |
606 | * by doing so, when a monster is created, it has good starting |
624 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
765 | static int object_count; |
783 | static int object_count; |
766 | |
784 | |
767 | void object::link () |
785 | void object::link () |
768 | { |
786 | { |
769 | assert (!index);//D |
787 | assert (!index);//D |
770 | uuid = gen_uuid (); |
788 | uuid = UUID::gen (); |
771 | count = ++object_count; |
789 | count = ++object_count; |
772 | |
790 | |
773 | refcnt_inc (); |
791 | refcnt_inc (); |
774 | objects.insert (this); |
792 | objects.insert (this); |
775 | } |
793 | } |
… | |
… | |
859 | * if some form of movement is allowed, let objects |
877 | * if some form of movement is allowed, let objects |
860 | * drop on that space. |
878 | * drop on that space. |
861 | */ |
879 | */ |
862 | if (!drop_to_ground |
880 | if (!drop_to_ground |
863 | || !map |
881 | || !map |
864 | || map->in_memory != MAP_IN_MEMORY |
882 | || map->in_memory != MAP_ACTIVE |
865 | || map->nodrop |
883 | || map->nodrop |
866 | || ms ().move_block == MOVE_ALL) |
884 | || ms ().move_block == MOVE_ALL) |
867 | { |
885 | { |
868 | while (inv) |
886 | while (inv) |
869 | { |
887 | { |
… | |
… | |
924 | |
942 | |
925 | if (!freed_map) |
943 | if (!freed_map) |
926 | { |
944 | { |
927 | freed_map = new maptile; |
945 | freed_map = new maptile; |
928 | |
946 | |
|
|
947 | freed_map->path = "<freed objects map>"; |
929 | freed_map->name = "/internal/freed_objects_map"; |
948 | freed_map->name = "/internal/freed_objects_map"; |
930 | freed_map->width = 3; |
949 | freed_map->width = 3; |
931 | freed_map->height = 3; |
950 | freed_map->height = 3; |
|
|
951 | freed_map->nodrop = 1; |
932 | |
952 | |
933 | freed_map->alloc (); |
953 | freed_map->alloc (); |
934 | freed_map->in_memory = MAP_IN_MEMORY; |
954 | freed_map->in_memory = MAP_ACTIVE; |
935 | } |
955 | } |
936 | |
956 | |
937 | map = freed_map; |
957 | map = freed_map; |
938 | x = 1; |
958 | x = 1; |
939 | y = 1; |
959 | y = 1; |
940 | } |
960 | } |
941 | |
961 | |
942 | head = 0; |
|
|
943 | |
|
|
944 | if (more) |
962 | if (more) |
945 | { |
963 | { |
946 | more->destroy (); |
964 | more->destroy (); |
947 | more = 0; |
965 | more = 0; |
948 | } |
966 | } |
949 | |
967 | |
|
|
968 | head = 0; |
|
|
969 | |
950 | // clear those pointers that likely might have circular references to us |
970 | // clear those pointers that likely might cause circular references |
951 | owner = 0; |
971 | owner = 0; |
952 | enemy = 0; |
972 | enemy = 0; |
953 | attacked_by = 0; |
973 | attacked_by = 0; |
|
|
974 | current_weapon = 0; |
954 | } |
975 | } |
955 | |
976 | |
956 | void |
977 | void |
957 | object::destroy (bool destroy_inventory) |
978 | object::destroy (bool destroy_inventory) |
958 | { |
979 | { |
… | |
… | |
960 | return; |
981 | return; |
961 | |
982 | |
962 | if (destroy_inventory) |
983 | if (destroy_inventory) |
963 | destroy_inv (false); |
984 | destroy_inv (false); |
964 | |
985 | |
|
|
986 | if (is_head ()) |
|
|
987 | if (sound_destroy) |
|
|
988 | play_sound (sound_destroy); |
|
|
989 | else if (flag [FLAG_MONSTER]) |
|
|
990 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
|
|
991 | |
965 | attachable::destroy (); |
992 | attachable::destroy (); |
966 | } |
|
|
967 | |
|
|
968 | /* |
|
|
969 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
970 | * weight of an object (and what is carried by it's environment(s)). |
|
|
971 | */ |
|
|
972 | void |
|
|
973 | sub_weight (object *op, signed long weight) |
|
|
974 | { |
|
|
975 | while (op != NULL) |
|
|
976 | { |
|
|
977 | if (op->type == CONTAINER) |
|
|
978 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
979 | |
|
|
980 | op->carrying -= weight; |
|
|
981 | op = op->env; |
|
|
982 | } |
|
|
983 | } |
993 | } |
984 | |
994 | |
985 | /* op->remove (): |
995 | /* op->remove (): |
986 | * This function removes the object op from the linked list of objects |
996 | * This function removes the object op from the linked list of objects |
987 | * which it is currently tied to. When this function is done, the |
997 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1008 | * In this case, the object to be removed is in someones |
1018 | * In this case, the object to be removed is in someones |
1009 | * inventory. |
1019 | * inventory. |
1010 | */ |
1020 | */ |
1011 | if (env) |
1021 | if (env) |
1012 | { |
1022 | { |
|
|
1023 | adjust_weight (env, -total_weight ()); |
|
|
1024 | |
|
|
1025 | *(above ? &above->below : &env->inv) = below; |
|
|
1026 | |
1013 | if (nrof) |
1027 | if (below) |
1014 | sub_weight (env, weight * nrof); |
1028 | below->above = above; |
1015 | else |
1029 | |
1016 | sub_weight (env, weight + carrying); |
1030 | /* we set up values so that it could be inserted into |
|
|
1031 | * the map, but we don't actually do that - it is up |
|
|
1032 | * to the caller to decide what we want to do. |
|
|
1033 | */ |
|
|
1034 | map = env->map; |
|
|
1035 | x = env->x; |
|
|
1036 | y = env->y; |
|
|
1037 | above = 0; |
|
|
1038 | below = 0; |
|
|
1039 | env = 0; |
1017 | |
1040 | |
1018 | /* NO_FIX_PLAYER is set when a great many changes are being |
1041 | /* NO_FIX_PLAYER is set when a great many changes are being |
1019 | * made to players inventory. If set, avoiding the call |
1042 | * made to players inventory. If set, avoiding the call |
1020 | * to save cpu time. |
1043 | * to save cpu time. |
1021 | */ |
1044 | */ |
1022 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1023 | otmp->update_stats (); |
1046 | otmp->update_stats (); |
1024 | |
|
|
1025 | if (above) |
|
|
1026 | above->below = below; |
|
|
1027 | else |
|
|
1028 | env->inv = below; |
|
|
1029 | |
|
|
1030 | if (below) |
|
|
1031 | below->above = above; |
|
|
1032 | |
|
|
1033 | /* we set up values so that it could be inserted into |
|
|
1034 | * the map, but we don't actually do that - it is up |
|
|
1035 | * to the caller to decide what we want to do. |
|
|
1036 | */ |
|
|
1037 | x = env->x, y = env->y; |
|
|
1038 | map = env->map; |
|
|
1039 | above = 0, below = 0; |
|
|
1040 | env = 0; |
|
|
1041 | } |
1047 | } |
1042 | else if (map) |
1048 | else if (map) |
1043 | { |
1049 | { |
1044 | if (type == PLAYER) |
1050 | if (type == PLAYER) |
1045 | { |
1051 | { |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1090 | return; |
1085 | |
1091 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1107 | { |
1090 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1109 | * being removed. |
1092 | */ |
1110 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1111 | |
1110 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1113 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1145 | merge_ob (object *op, object *top) |
1147 | merge_ob (object *op, object *top) |
1146 | { |
1148 | { |
1147 | if (!op->nrof) |
1149 | if (!op->nrof) |
1148 | return 0; |
1150 | return 0; |
1149 | |
1151 | |
1150 | if (top) |
1152 | if (!top) |
1151 | for (top = op; top && top->above; top = top->above) |
1153 | for (top = op; top && top->above; top = top->above) |
1152 | ; |
1154 | ; |
1153 | |
1155 | |
1154 | for (; top; top = top->below) |
1156 | for (; top; top = top->below) |
1155 | { |
1157 | { |
… | |
… | |
1236 | |
1238 | |
1237 | object *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1238 | |
1240 | |
1239 | op->remove (); |
1241 | op->remove (); |
1240 | |
1242 | |
1241 | #if 0 |
|
|
1242 | if (!m->active != !op->active) |
|
|
1243 | if (m->active) |
|
|
1244 | op->activate_recursive (); |
|
|
1245 | else |
|
|
1246 | op->deactivate_recursive (); |
|
|
1247 | #endif |
|
|
1248 | |
|
|
1249 | if (out_of_map (m, op->x, op->y)) |
|
|
1250 | { |
|
|
1251 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1252 | #ifdef MANY_CORES |
|
|
1253 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1254 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1255 | * improperly inserted. |
|
|
1256 | */ |
|
|
1257 | abort (); |
|
|
1258 | #endif |
|
|
1259 | return op; |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | if (object *more = op->more) |
|
|
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1264 | return 0; |
|
|
1265 | |
|
|
1266 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1267 | |
|
|
1268 | /* Ideally, the caller figures this out. However, it complicates a lot |
1243 | /* Ideally, the caller figures this out. However, it complicates a lot |
1269 | * of areas of callers (eg, anything that uses find_free_spot would now |
1244 | * of areas of callers (eg, anything that uses find_free_spot would now |
1270 | * need extra work |
1245 | * need extra work |
1271 | */ |
1246 | */ |
1272 | if (!xy_normalise (m, op->x, op->y)) |
1247 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1248 | { |
|
|
1249 | op->destroy (); |
1273 | return 0; |
1250 | return 0; |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | if (object *more = op->more) |
|
|
1254 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1255 | return 0; |
|
|
1256 | |
|
|
1257 | CLEAR_FLAG (op, FLAG_REMOVED); |
1274 | |
1258 | |
1275 | op->map = m; |
1259 | op->map = m; |
1276 | mapspace &ms = op->ms (); |
1260 | mapspace &ms = op->ms (); |
1277 | |
1261 | |
1278 | /* this has to be done after we translate the coordinates. |
1262 | /* this has to be done after we translate the coordinates. |
… | |
… | |
1280 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1264 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1281 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1265 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1282 | if (object::can_merge (op, tmp)) |
1266 | if (object::can_merge (op, tmp)) |
1283 | { |
1267 | { |
1284 | op->nrof += tmp->nrof; |
1268 | op->nrof += tmp->nrof; |
1285 | tmp->destroy (); |
1269 | tmp->destroy (1); |
1286 | } |
1270 | } |
1287 | |
1271 | |
1288 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1289 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1273 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1290 | |
1274 | |
… | |
… | |
1313 | else |
1297 | else |
1314 | { |
1298 | { |
1315 | top = ms.bot; |
1299 | top = ms.bot; |
1316 | |
1300 | |
1317 | /* If there are other objects, then */ |
1301 | /* If there are other objects, then */ |
1318 | if ((!(flag & INS_MAP_LOAD)) && top) |
1302 | if (top) |
1319 | { |
1303 | { |
1320 | object *last = 0; |
1304 | object *last = 0; |
1321 | |
1305 | |
1322 | /* |
1306 | /* |
1323 | * If there are multiple objects on this space, we do some trickier handling. |
1307 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1376 | if (last && last->below && last != floor) |
1360 | if (last && last->below && last != floor) |
1377 | top = last->below; |
1361 | top = last->below; |
1378 | } |
1362 | } |
1379 | } /* If objects on this space */ |
1363 | } /* If objects on this space */ |
1380 | |
1364 | |
1381 | if (flag & INS_MAP_LOAD) |
|
|
1382 | top = ms.top; |
|
|
1383 | |
|
|
1384 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1365 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | top = floor; |
1366 | top = floor; |
1386 | |
1367 | |
1387 | /* Top is the object that our object (op) is going to get inserted above. |
1368 | /* Top is the object that our object (op) is going to get inserted above. |
1388 | */ |
1369 | */ |
… | |
… | |
1420 | op->map->touch (); |
1401 | op->map->touch (); |
1421 | } |
1402 | } |
1422 | |
1403 | |
1423 | op->map->dirty = true; |
1404 | op->map->dirty = true; |
1424 | |
1405 | |
1425 | /* If we have a floor, we know the player, if any, will be above |
|
|
1426 | * it, so save a few ticks and start from there. |
|
|
1427 | */ |
|
|
1428 | if (!(flag & INS_MAP_LOAD)) |
|
|
1429 | if (object *pl = ms.player ()) |
1406 | if (object *pl = ms.player ()) |
1430 | if (pl->contr->ns) |
|
|
1431 | pl->contr->ns->floorbox_update (); |
1407 | pl->contr->ns->floorbox_update (); |
1432 | |
1408 | |
1433 | /* If this object glows, it may affect lighting conditions that are |
1409 | /* If this object glows, it may affect lighting conditions that are |
1434 | * visible to others on this map. But update_all_los is really |
1410 | * visible to others on this map. But update_all_los is really |
1435 | * an inefficient way to do this, as it means los for all players |
1411 | * an inefficient way to do this, as it means los for all players |
1436 | * on the map will get recalculated. The players could very well |
1412 | * on the map will get recalculated. The players could very well |
… | |
… | |
1478 | * op is the object to insert it under: supplies x and the map. |
1454 | * op is the object to insert it under: supplies x and the map. |
1479 | */ |
1455 | */ |
1480 | void |
1456 | void |
1481 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1457 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1482 | { |
1458 | { |
1483 | object *tmp, *tmp1; |
|
|
1484 | |
|
|
1485 | /* first search for itself and remove any old instances */ |
1459 | /* first search for itself and remove any old instances */ |
1486 | |
1460 | |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1461 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1462 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1489 | tmp->destroy (); |
1463 | tmp->destroy (1); |
1490 | |
1464 | |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1465 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1492 | |
1466 | |
1493 | tmp1->x = op->x; |
1467 | tmp->x = op->x; |
1494 | tmp1->y = op->y; |
1468 | tmp->y = op->y; |
|
|
1469 | |
1495 | insert_ob_in_map (tmp1, op->map, op, 0); |
1470 | insert_ob_in_map (tmp, op->map, op, 0); |
1496 | } |
1471 | } |
1497 | |
1472 | |
1498 | object * |
1473 | object * |
1499 | object::insert_at (object *where, object *originator, int flags) |
1474 | object::insert_at (object *where, object *originator, int flags) |
1500 | { |
1475 | { |
|
|
1476 | if (where->env) |
|
|
1477 | return where->env->insert (this); |
|
|
1478 | else |
1501 | return where->map->insert (this, where->x, where->y, originator, flags); |
1479 | return where->map->insert (this, where->x, where->y, originator, flags); |
1502 | } |
1480 | } |
1503 | |
1481 | |
1504 | /* |
1482 | // find player who can see this object |
1505 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1483 | static object * |
1506 | * is returned contains nr objects, and the remaining parts contains |
1484 | visible_to (object *op) |
1507 | * the rest (or is removed and freed if that number is 0). |
|
|
1508 | * On failure, NULL is returned, and the reason put into the |
|
|
1509 | * global static errmsg array. |
|
|
1510 | */ |
|
|
1511 | object * |
|
|
1512 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1513 | { |
1485 | { |
1514 | object *newob; |
1486 | if (!op->flag [FLAG_REMOVED]) |
1515 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1516 | |
|
|
1517 | if (orig_ob->nrof < nr) |
|
|
1518 | { |
|
|
1519 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1520 | return NULL; |
|
|
1521 | } |
1487 | { |
1522 | |
1488 | // see if we are in a container of sorts |
1523 | newob = object_create_clone (orig_ob); |
1489 | if (object *env = op->env) |
1524 | |
|
|
1525 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1526 | orig_ob->destroy (1); |
|
|
1527 | else if (!is_removed) |
|
|
1528 | { |
|
|
1529 | if (orig_ob->env != NULL) |
|
|
1530 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1531 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1532 | { |
|
|
1533 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1534 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1535 | return NULL; |
|
|
1536 | } |
1490 | { |
1537 | } |
1491 | // the player inventory itself is always visible |
|
|
1492 | if (env->type == PLAYER) |
|
|
1493 | return env; |
1538 | |
1494 | |
1539 | newob->nrof = nr; |
1495 | // else a player could have our env open |
|
|
1496 | env = env->outer_env (); |
1540 | |
1497 | |
|
|
1498 | // the player itself is always on a map, so we will find him here |
|
|
1499 | // even if our inv is in a player. |
|
|
1500 | if (env->is_on_map ()) |
|
|
1501 | if (object *pl = env->ms ().player ()) |
|
|
1502 | if (pl->container == op->env) |
|
|
1503 | return pl; |
|
|
1504 | } |
|
|
1505 | else |
|
|
1506 | { |
|
|
1507 | // maybe there is a player standing on the same mapspace |
|
|
1508 | if (object *pl = env->ms ().player ()) |
|
|
1509 | return pl; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
1541 | return newob; |
1513 | return 0; |
1542 | } |
1514 | } |
1543 | |
1515 | |
1544 | /* |
1516 | /* |
1545 | * decrease_ob_nr(object, number) decreases a specified number from |
1517 | * decrease(object, number) decreases a specified number from |
1546 | * the amount of an object. If the amount reaches 0, the object |
1518 | * the amount of an object. If the amount reaches 0, the object |
1547 | * is subsequently removed and freed. |
1519 | * is subsequently removed and freed. |
1548 | * |
1520 | * |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1521 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1550 | */ |
1522 | */ |
|
|
1523 | bool |
|
|
1524 | object::decrease (sint32 nr) |
|
|
1525 | { |
|
|
1526 | nr = min (nr, nrof); |
|
|
1527 | |
|
|
1528 | if (!nr) |
|
|
1529 | return 1; |
|
|
1530 | |
|
|
1531 | nrof -= nr; |
|
|
1532 | |
|
|
1533 | object *visible = visible_to (this); |
|
|
1534 | |
|
|
1535 | if (nrof) |
|
|
1536 | { |
|
|
1537 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1538 | |
|
|
1539 | if (visible) |
|
|
1540 | esrv_send_item (visible, this); |
|
|
1541 | |
|
|
1542 | return 1; |
|
|
1543 | } |
|
|
1544 | else |
|
|
1545 | { |
|
|
1546 | if (visible) |
|
|
1547 | esrv_del_item (visible->contr, count); |
|
|
1548 | |
|
|
1549 | this->destroy (1); |
|
|
1550 | return 0; |
|
|
1551 | } |
|
|
1552 | } |
|
|
1553 | |
|
|
1554 | /* |
|
|
1555 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1556 | * is returned contains nr objects, and the remaining parts contains |
|
|
1557 | * the rest (or is removed and returned if that number is 0). |
|
|
1558 | * On failure, NULL is returned. |
|
|
1559 | */ |
1551 | object * |
1560 | object * |
1552 | decrease_ob_nr (object *op, uint32 i) |
1561 | object::split (sint32 nr) |
1553 | { |
1562 | { |
1554 | object *tmp; |
1563 | if (nrof < nr) |
1555 | |
|
|
1556 | if (i == 0) /* objects with op->nrof require this check */ |
|
|
1557 | return op; |
1564 | return 0; |
1558 | |
1565 | else if (nrof == nr) |
1559 | if (i > op->nrof) |
|
|
1560 | i = op->nrof; |
|
|
1561 | |
|
|
1562 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1563 | op->nrof -= i; |
|
|
1564 | else if (op->env) |
|
|
1565 | { |
1566 | { |
1566 | /* is this object in the players inventory, or sub container |
|
|
1567 | * therein? |
|
|
1568 | */ |
|
|
1569 | tmp = op->in_player (); |
|
|
1570 | /* nope. Is this a container the player has opened? |
|
|
1571 | * If so, set tmp to that player. |
|
|
1572 | * IMO, searching through all the players will mostly |
|
|
1573 | * likely be quicker than following op->env to the map, |
|
|
1574 | * and then searching the map for a player. |
|
|
1575 | */ |
|
|
1576 | if (!tmp) |
|
|
1577 | for_all_players (pl) |
|
|
1578 | if (pl->ob->container == op->env) |
|
|
1579 | { |
|
|
1580 | tmp = pl->ob; |
|
|
1581 | break; |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (i < op->nrof) |
|
|
1585 | { |
|
|
1586 | sub_weight (op->env, op->weight * i); |
|
|
1587 | op->nrof -= i; |
|
|
1588 | if (tmp) |
|
|
1589 | esrv_send_item (tmp, op); |
|
|
1590 | } |
|
|
1591 | else |
|
|
1592 | { |
|
|
1593 | op->remove (); |
1567 | remove (); |
1594 | op->nrof = 0; |
1568 | return this; |
1595 | if (tmp) |
|
|
1596 | esrv_del_item (tmp->contr, op->count); |
|
|
1597 | } |
|
|
1598 | } |
1569 | } |
1599 | else |
1570 | else |
1600 | { |
1571 | { |
1601 | object *above = op->above; |
1572 | decrease (nr); |
1602 | |
1573 | |
1603 | if (i < op->nrof) |
1574 | object *op = object_create_clone (this); |
1604 | op->nrof -= i; |
1575 | op->nrof = nr; |
1605 | else |
|
|
1606 | { |
|
|
1607 | op->remove (); |
|
|
1608 | op->nrof = 0; |
|
|
1609 | } |
|
|
1610 | |
|
|
1611 | /* Since we just removed op, op->above is null */ |
|
|
1612 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1613 | if (tmp->type == PLAYER) |
|
|
1614 | { |
|
|
1615 | if (op->nrof) |
|
|
1616 | esrv_send_item (tmp, op); |
|
|
1617 | else |
|
|
1618 | esrv_del_item (tmp->contr, op->count); |
|
|
1619 | } |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | if (op->nrof) |
|
|
1623 | return op; |
1576 | return op; |
1624 | else |
|
|
1625 | { |
|
|
1626 | op->destroy (); |
|
|
1627 | return 0; |
|
|
1628 | } |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | /* |
|
|
1632 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1633 | * and also updates how much the environment(s) is/are carrying. |
|
|
1634 | */ |
|
|
1635 | void |
|
|
1636 | add_weight (object *op, signed long weight) |
|
|
1637 | { |
|
|
1638 | while (op != NULL) |
|
|
1639 | { |
|
|
1640 | if (op->type == CONTAINER) |
|
|
1641 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1642 | |
|
|
1643 | op->carrying += weight; |
|
|
1644 | op = op->env; |
|
|
1645 | } |
1577 | } |
1646 | } |
1578 | } |
1647 | |
1579 | |
1648 | object * |
1580 | object * |
1649 | insert_ob_in_ob (object *op, object *where) |
1581 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1674 | * be != op, if items are merged. -Tero |
1606 | * be != op, if items are merged. -Tero |
1675 | */ |
1607 | */ |
1676 | object * |
1608 | object * |
1677 | object::insert (object *op) |
1609 | object::insert (object *op) |
1678 | { |
1610 | { |
1679 | object *tmp, *otmp; |
|
|
1680 | |
|
|
1681 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1682 | op->remove (); |
|
|
1683 | |
|
|
1684 | if (op->more) |
1611 | if (op->more) |
1685 | { |
1612 | { |
1686 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1613 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1687 | return op; |
1614 | return op; |
1688 | } |
1615 | } |
1689 | |
1616 | |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1617 | op->remove (); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1618 | |
|
|
1619 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1620 | |
1692 | if (op->nrof) |
1621 | if (op->nrof) |
1693 | { |
|
|
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1622 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1695 | if (object::can_merge (tmp, op)) |
1623 | if (object::can_merge (tmp, op)) |
1696 | { |
1624 | { |
1697 | /* return the original object and remove inserted object |
1625 | /* return the original object and remove inserted object |
1698 | (client needs the original object) */ |
1626 | (client needs the original object) */ |
1699 | tmp->nrof += op->nrof; |
1627 | tmp->nrof += op->nrof; |
1700 | /* Weight handling gets pretty funky. Since we are adding to |
|
|
1701 | * tmp->nrof, we need to increase the weight. |
|
|
1702 | */ |
|
|
1703 | add_weight (this, op->weight * op->nrof); |
1628 | adjust_weight (this, op->total_weight ()); |
1704 | SET_FLAG (op, FLAG_REMOVED); |
1629 | |
1705 | op->destroy (); /* free the inserted object */ |
1630 | op->destroy (1); |
1706 | op = tmp; |
1631 | op = tmp; |
1707 | op->remove (); /* and fix old object's links */ |
1632 | goto inserted; |
1708 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1709 | break; |
|
|
1710 | } |
1633 | } |
1711 | |
1634 | |
1712 | /* I assume combined objects have no inventory |
1635 | op->owner = 0; // it's his/hers now. period. |
1713 | * We add the weight - this object could have just been removed |
1636 | op->map = 0; |
1714 | * (if it was possible to merge). calling remove_ob will subtract |
1637 | op->x = 0; |
1715 | * the weight, so we need to add it in again, since we actually do |
1638 | op->y = 0; |
1716 | * the linking below |
|
|
1717 | */ |
|
|
1718 | add_weight (this, op->weight * op->nrof); |
|
|
1719 | } |
|
|
1720 | else |
|
|
1721 | add_weight (this, (op->weight + op->carrying)); |
|
|
1722 | |
1639 | |
1723 | otmp = this->in_player (); |
1640 | op->above = 0; |
1724 | if (otmp && otmp->contr) |
1641 | op->below = inv; |
|
|
1642 | op->env = this; |
|
|
1643 | |
|
|
1644 | if (inv) |
|
|
1645 | inv->above = op; |
|
|
1646 | |
|
|
1647 | inv = op; |
|
|
1648 | |
|
|
1649 | op->flag [FLAG_REMOVED] = 0; |
|
|
1650 | |
|
|
1651 | adjust_weight (this, op->total_weight ()); |
|
|
1652 | |
|
|
1653 | inserted: |
|
|
1654 | /* reset the light list and los of the players on the map */ |
|
|
1655 | if (op->glow_radius && map && map->darkness) |
|
|
1656 | update_all_los (map, x, y); |
|
|
1657 | |
|
|
1658 | if (object *otmp = in_player ()) |
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1659 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1726 | otmp->update_stats (); |
1660 | otmp->update_stats (); |
1727 | |
|
|
1728 | op->map = 0; |
|
|
1729 | op->env = this; |
|
|
1730 | op->above = 0; |
|
|
1731 | op->below = 0; |
|
|
1732 | op->x = 0, op->y = 0; |
|
|
1733 | |
|
|
1734 | /* reset the light list and los of the players on the map */ |
|
|
1735 | if ((op->glow_radius != 0) && map) |
|
|
1736 | { |
|
|
1737 | #ifdef DEBUG_LIGHTS |
|
|
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1739 | #endif /* DEBUG_LIGHTS */ |
|
|
1740 | if (map->darkness) |
|
|
1741 | update_all_los (map, x, y); |
|
|
1742 | } |
|
|
1743 | |
|
|
1744 | /* Client has no idea of ordering so lets not bother ordering it here. |
|
|
1745 | * It sure simplifies this function... |
|
|
1746 | */ |
|
|
1747 | if (!inv) |
|
|
1748 | inv = op; |
|
|
1749 | else |
|
|
1750 | { |
|
|
1751 | op->below = inv; |
|
|
1752 | op->below->above = op; |
|
|
1753 | inv = op; |
|
|
1754 | } |
|
|
1755 | |
1661 | |
1756 | INVOKE_OBJECT (INSERT, this); |
1662 | INVOKE_OBJECT (INSERT, this); |
1757 | |
1663 | |
1758 | return op; |
1664 | return op; |
1759 | } |
1665 | } |
… | |
… | |
1974 | * activate recursively a flag on an object inventory |
1880 | * activate recursively a flag on an object inventory |
1975 | */ |
1881 | */ |
1976 | void |
1882 | void |
1977 | flag_inv (object *op, int flag) |
1883 | flag_inv (object *op, int flag) |
1978 | { |
1884 | { |
1979 | if (op->inv) |
|
|
1980 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1885 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1981 | { |
1886 | { |
1982 | SET_FLAG (tmp, flag); |
1887 | SET_FLAG (tmp, flag); |
1983 | flag_inv (tmp, flag); |
1888 | flag_inv (tmp, flag); |
1984 | } |
1889 | } |
1985 | } |
1890 | } |
1986 | |
1891 | |
1987 | /* |
1892 | /* |
1988 | * deactivate recursively a flag on an object inventory |
1893 | * deactivate recursively a flag on an object inventory |
1989 | */ |
1894 | */ |
1990 | void |
1895 | void |
1991 | unflag_inv (object *op, int flag) |
1896 | unflag_inv (object *op, int flag) |
1992 | { |
1897 | { |
1993 | if (op->inv) |
|
|
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1898 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1995 | { |
1899 | { |
1996 | CLEAR_FLAG (tmp, flag); |
1900 | CLEAR_FLAG (tmp, flag); |
1997 | unflag_inv (tmp, flag); |
1901 | unflag_inv (tmp, flag); |
1998 | } |
1902 | } |
1999 | } |
1903 | } |
2000 | |
1904 | |
2001 | /* |
1905 | /* |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
1906 | * find_free_spot(object, map, x, y, start, stop) will search for |
2003 | * a spot at the given map and coordinates which will be able to contain |
1907 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2005 | * to search (see the freearr_x/y[] definition). |
1909 | * to search (see the freearr_x/y[] definition). |
2006 | * It returns a random choice among the alternatives found. |
1910 | * It returns a random choice among the alternatives found. |
2007 | * start and stop are where to start relative to the free_arr array (1,9 |
1911 | * start and stop are where to start relative to the free_arr array (1,9 |
2008 | * does all 4 immediate directions). This returns the index into the |
1912 | * does all 4 immediate directions). This returns the index into the |
2009 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1913 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2010 | * Note - this only checks to see if there is space for the head of the |
|
|
2011 | * object - if it is a multispace object, this should be called for all |
|
|
2012 | * pieces. |
|
|
2013 | * Note2: This function does correctly handle tiled maps, but does not |
1914 | * Note: This function does correctly handle tiled maps, but does not |
2014 | * inform the caller. However, insert_ob_in_map will update as |
1915 | * inform the caller. However, insert_ob_in_map will update as |
2015 | * necessary, so the caller shouldn't need to do any special work. |
1916 | * necessary, so the caller shouldn't need to do any special work. |
2016 | * Note - updated to take an object instead of archetype - this is necessary |
1917 | * Note - updated to take an object instead of archetype - this is necessary |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1918 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2018 | * to know if the space in question will block the object. We can't use |
1919 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2020 | * customized, changed states, etc. |
1921 | * customized, changed states, etc. |
2021 | */ |
1922 | */ |
2022 | int |
1923 | int |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1924 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2024 | { |
1925 | { |
|
|
1926 | int altern[SIZEOFFREE]; |
2025 | int index = 0, flag; |
1927 | int index = 0, flag; |
2026 | int altern[SIZEOFFREE]; |
|
|
2027 | |
1928 | |
2028 | for (int i = start; i < stop; i++) |
1929 | for (int i = start; i < stop; i++) |
2029 | { |
1930 | { |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1931 | mapxy pos (m, x, y); pos.move (i); |
2031 | if (!flag) |
1932 | |
|
|
1933 | if (!pos.normalise ()) |
|
|
1934 | continue; |
|
|
1935 | |
|
|
1936 | mapspace &ms = *pos; |
|
|
1937 | |
|
|
1938 | if (ms.flags () & P_IS_ALIVE) |
|
|
1939 | continue; |
|
|
1940 | |
|
|
1941 | /* However, often |
|
|
1942 | * ob doesn't have any move type (when used to place exits) |
|
|
1943 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
1944 | */ |
|
|
1945 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
1946 | { |
2032 | altern [index++] = i; |
1947 | altern [index++] = i; |
|
|
1948 | continue; |
|
|
1949 | } |
2033 | |
1950 | |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
1951 | /* Basically, if we find a wall on a space, we cut down the search size. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
1952 | * In this way, we won't return spaces that are on another side of a wall. |
2036 | * This mostly work, but it cuts down the search size in all directions - |
1953 | * This mostly work, but it cuts down the search size in all directions - |
2037 | * if the space being examined only has a wall to the north and empty |
1954 | * if the space being examined only has a wall to the north and empty |
2038 | * spaces in all the other directions, this will reduce the search space |
1955 | * spaces in all the other directions, this will reduce the search space |
2039 | * to only the spaces immediately surrounding the target area, and |
1956 | * to only the spaces immediately surrounding the target area, and |
2040 | * won't look 2 spaces south of the target space. |
1957 | * won't look 2 spaces south of the target space. |
2041 | */ |
1958 | */ |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
1959 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
1960 | { |
2043 | stop = maxfree[i]; |
1961 | stop = maxfree[i]; |
|
|
1962 | continue; |
|
|
1963 | } |
|
|
1964 | |
|
|
1965 | /* Note it is intentional that we check ob - the movement type of the |
|
|
1966 | * head of the object should correspond for the entire object. |
|
|
1967 | */ |
|
|
1968 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
1969 | continue; |
|
|
1970 | |
|
|
1971 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
1972 | continue; |
|
|
1973 | |
|
|
1974 | altern [index++] = i; |
2044 | } |
1975 | } |
2045 | |
1976 | |
2046 | if (!index) |
1977 | if (!index) |
2047 | return -1; |
1978 | return -1; |
2048 | |
1979 | |
… | |
… | |
2057 | */ |
1988 | */ |
2058 | int |
1989 | int |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
1990 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2060 | { |
1991 | { |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
1992 | for (int i = 0; i < SIZEOFFREE; i++) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
1993 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2063 | return i; |
1994 | return i; |
2064 | |
1995 | |
2065 | return -1; |
1996 | return -1; |
2066 | } |
1997 | } |
2067 | |
1998 | |
… | |
… | |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2275 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2345 | * core dumps if they do. |
2276 | * core dumps if they do. |
2346 | * |
2277 | * |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2278 | * Add a check so we can't pick up invisible objects (0.93.8) |
2348 | */ |
2279 | */ |
2349 | |
|
|
2350 | int |
2280 | int |
2351 | can_pick (const object *who, const object *item) |
2281 | can_pick (const object *who, const object *item) |
2352 | { |
2282 | { |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2283 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2284 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2569 | } |
2499 | } |
2570 | else |
2500 | else |
2571 | item = item->env; |
2501 | item = item->env; |
2572 | } |
2502 | } |
2573 | |
2503 | |
2574 | |
|
|
2575 | const char * |
2504 | const char * |
2576 | object::flag_desc (char *desc, int len) const |
2505 | object::flag_desc (char *desc, int len) const |
2577 | { |
2506 | { |
2578 | char *p = desc; |
2507 | char *p = desc; |
2579 | bool first = true; |
2508 | bool first = true; |
… | |
… | |
2606 | { |
2535 | { |
2607 | char flagdesc[512]; |
2536 | char flagdesc[512]; |
2608 | char info2[256 * 4]; |
2537 | char info2[256 * 4]; |
2609 | char *p = info; |
2538 | char *p = info; |
2610 | |
2539 | |
2611 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2540 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2612 | count, uuid.seq, |
2541 | count, |
|
|
2542 | uuid.c_str (), |
2613 | &name, |
2543 | &name, |
2614 | title ? "\",title:\"" : "", |
2544 | title ? "\",title:\"" : "", |
2615 | title ? (const char *)title : "", |
2545 | title ? (const char *)title : "", |
2616 | flag_desc (flagdesc, 512), type); |
2546 | flag_desc (flagdesc, 512), type); |
2617 | |
2547 | |
2618 | if (env) |
2548 | if (!this->flag[FLAG_REMOVED] && env) |
2619 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2549 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2620 | |
2550 | |
2621 | if (map) |
2551 | if (map) |
2622 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2552 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2623 | |
2553 | |
… | |
… | |
2641 | } |
2571 | } |
2642 | |
2572 | |
2643 | const materialtype_t * |
2573 | const materialtype_t * |
2644 | object::dominant_material () const |
2574 | object::dominant_material () const |
2645 | { |
2575 | { |
2646 | if (materialtype_t *mat = name_to_material (materialname)) |
2576 | if (materialtype_t *mt = name_to_material (materialname)) |
2647 | return mat; |
2577 | return mt; |
2648 | |
2578 | |
2649 | // omfg this is slow, this has to be temporary :) |
|
|
2650 | shstr unknown ("unknown"); |
|
|
2651 | |
|
|
2652 | return name_to_material (unknown); |
2579 | return name_to_material (shstr_unknown); |
2653 | } |
2580 | } |
2654 | |
2581 | |
2655 | void |
2582 | void |
2656 | object::open_container (object *new_container) |
2583 | object::open_container (object *new_container) |
2657 | { |
2584 | { |
… | |
… | |
2673 | old_container->flag [FLAG_APPLIED] = 0; |
2600 | old_container->flag [FLAG_APPLIED] = 0; |
2674 | container = 0; |
2601 | container = 0; |
2675 | |
2602 | |
2676 | esrv_update_item (UPD_FLAGS, this, old_container); |
2603 | esrv_update_item (UPD_FLAGS, this, old_container); |
2677 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2604 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2605 | play_sound (sound_find ("chest_close")); |
2678 | } |
2606 | } |
2679 | |
2607 | |
2680 | if (new_container) |
2608 | if (new_container) |
2681 | { |
2609 | { |
2682 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2610 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2698 | new_container->flag [FLAG_APPLIED] = 1; |
2626 | new_container->flag [FLAG_APPLIED] = 1; |
2699 | container = new_container; |
2627 | container = new_container; |
2700 | |
2628 | |
2701 | esrv_update_item (UPD_FLAGS, this, new_container); |
2629 | esrv_update_item (UPD_FLAGS, this, new_container); |
2702 | esrv_send_inventory (this, new_container); |
2630 | esrv_send_inventory (this, new_container); |
|
|
2631 | play_sound (sound_find ("chest_open")); |
|
|
2632 | } |
|
|
2633 | } |
|
|
2634 | |
|
|
2635 | object * |
|
|
2636 | object::force_find (const shstr name) |
|
|
2637 | { |
|
|
2638 | /* cycle through his inventory to look for the MARK we want to |
|
|
2639 | * place |
|
|
2640 | */ |
|
|
2641 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2642 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2643 | return splay (tmp); |
|
|
2644 | |
|
|
2645 | return 0; |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | void |
|
|
2649 | object::force_add (const shstr name, int duration) |
|
|
2650 | { |
|
|
2651 | if (object *force = force_find (name)) |
|
|
2652 | force->destroy (); |
|
|
2653 | |
|
|
2654 | object *force = get_archetype (FORCE_NAME); |
|
|
2655 | |
|
|
2656 | force->slaying = name; |
|
|
2657 | force->stats.food = 1; |
|
|
2658 | force->speed_left = -1.f; |
|
|
2659 | |
|
|
2660 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2661 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2662 | force->flag [FLAG_APPLIED] = true; |
|
|
2663 | |
|
|
2664 | insert (force); |
|
|
2665 | } |
|
|
2666 | |
|
|
2667 | void |
|
|
2668 | object::play_sound (faceidx sound) |
|
|
2669 | { |
|
|
2670 | if (!sound) |
|
|
2671 | return; |
|
|
2672 | |
|
|
2673 | if (flag [FLAG_REMOVED]) |
|
|
2674 | return; |
|
|
2675 | |
|
|
2676 | if (env) |
2703 | } |
2677 | { |
|
|
2678 | if (object *pl = in_player ()) |
|
|
2679 | pl->contr->play_sound (sound); |
|
|
2680 | } |
|
|
2681 | else |
|
|
2682 | map->play_sound (sound, x, y); |
2704 | } |
2683 | } |
2705 | |
2684 | |
2706 | |
|
|