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Comparing deliantra/server/common/object.C (file contents):
Revision 1.40 by root, Thu Sep 14 00:07:15 2006 UTC vs.
Revision 1.79 by root, Sat Dec 23 06:30:49 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 3);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
512 425
513void 426void
514free_all_object_data () 427free_all_object_data ()
515{ 428{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 430}
539 431
540/* 432/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 434 * skill and experience objects.
575 } 467 }
576 468
577 op->key_values = 0; 469 op->key_values = 0;
578} 470}
579 471
580void object::clear ()
581{
582 attachable_base::clear ();
583
584 free_key_values (this);
585
586 owner = 0;
587 name = 0;
588 name_pl = 0;
589 title = 0;
590 race = 0;
591 slaying = 0;
592 skill = 0;
593 msg = 0;
594 lore = 0;
595 custom_name = 0;
596 materialname = 0;
597 contr = 0;
598 below = 0;
599 above = 0;
600 inv = 0;
601 container = 0;
602 env = 0;
603 more = 0;
604 head = 0;
605 map = 0;
606 active_next = 0;
607 active_prev = 0;
608
609 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
610
611 SET_FLAG (this, FLAG_REMOVED);
612
613 /* What is not cleared is next, prev, and count */
614
615 expmul = 1.0;
616 face = blank_face;
617 attacked_by_count = -1;
618
619 if (settings.casting_time)
620 casting_time = -1;
621}
622
623void object::clone (object *destination)
624{
625 *(object_copy *)destination = *this;
626 *(object_pod *)destination = *this;
627
628 if (self || cb)
629 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
630}
631
632/* 472/*
633 * copy object first frees everything allocated by the second object, 473 * copy_to first frees everything allocated by the dst object,
634 * and then copies the contends of the first object into the second 474 * and then copies the contents of itself into the second
635 * object, allocating what needs to be allocated. Basically, any 475 * object, allocating what needs to be allocated. Basically, any
636 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 476 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
637 * if the first object is freed, the pointers in the new object 477 * if the first object is freed, the pointers in the new object
638 * will point at garbage. 478 * will point at garbage.
639 */ 479 */
640void 480void
641copy_object (object *op2, object *op) 481object::copy_to (object *dst)
642{ 482{
643 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 483 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
644 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 484 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
645 485
646 op2->clone (op); 486 *(object_copy *)dst = *this;
487
488 if (self || cb)
489 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
647 490
648 if (is_freed) 491 if (is_freed)
649 SET_FLAG (op, FLAG_FREED); 492 SET_FLAG (dst, FLAG_FREED);
493
650 if (is_removed) 494 if (is_removed)
651 SET_FLAG (op, FLAG_REMOVED); 495 SET_FLAG (dst, FLAG_REMOVED);
652 496
653 if (op2->speed < 0) 497 if (speed < 0)
654 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 498 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
655 499
656 /* Copy over key_values, if any. */ 500 /* Copy over key_values, if any. */
657 if (op2->key_values) 501 if (key_values)
658 { 502 {
659 key_value *tail = 0; 503 key_value *tail = 0;
660 key_value *i; 504 key_value *i;
661 505
662 op->key_values = 0; 506 dst->key_values = 0;
663 507
664 for (i = op2->key_values; i; i = i->next) 508 for (i = key_values; i; i = i->next)
665 { 509 {
666 key_value *new_link = new key_value; 510 key_value *new_link = new key_value;
667 511
668 new_link->next = 0; 512 new_link->next = 0;
669 new_link->key = i->key; 513 new_link->key = i->key;
670 new_link->value = i->value; 514 new_link->value = i->value;
671 515
672 /* Try and be clever here, too. */ 516 /* Try and be clever here, too. */
673 if (!op->key_values) 517 if (!dst->key_values)
674 { 518 {
675 op->key_values = new_link; 519 dst->key_values = new_link;
676 tail = new_link; 520 tail = new_link;
677 } 521 }
678 else 522 else
679 { 523 {
680 tail->next = new_link; 524 tail->next = new_link;
681 tail = new_link; 525 tail = new_link;
682 } 526 }
683 } 527 }
684 } 528 }
685 529
686 update_ob_speed (op); 530 update_ob_speed (dst);
531}
532
533object *
534object::clone ()
535{
536 object *neu = create ();
537 copy_to (neu);
538 return neu;
687} 539}
688 540
689/* 541/*
690 * If an object with the IS_TURNABLE() flag needs to be turned due 542 * If an object with the IS_TURNABLE() flag needs to be turned due
691 * to the closest player being on the other side, this function can 543 * to the closest player being on the other side, this function can
799 op->active_next = NULL; 651 op->active_next = NULL;
800 op->active_prev = NULL; 652 op->active_prev = NULL;
801} 653}
802 654
803/* 655/*
804 * update_object() updates the array which represents the map. 656 * update_object() updates the the map.
805 * It takes into account invisible objects (and represent squares covered 657 * It takes into account invisible objects (and represent squares covered
806 * by invisible objects by whatever is below them (unless it's another 658 * by invisible objects by whatever is below them (unless it's another
807 * invisible object, etc...) 659 * invisible object, etc...)
808 * If the object being updated is beneath a player, the look-window 660 * If the object being updated is beneath a player, the look-window
809 * of that player is updated (this might be a suboptimal way of 661 * of that player is updated (this might be a suboptimal way of
810 * updating that window, though, since update_object() is called _often_) 662 * updating that window, though, since update_object() is called _often_)
811 * 663 *
812 * action is a hint of what the caller believes need to be done. 664 * action is a hint of what the caller believes need to be done.
813 * For example, if the only thing that has changed is the face (due to
814 * an animation), we don't need to call update_position until that actually
815 * comes into view of a player. OTOH, many other things, like addition/removal
816 * of walls or living creatures may need us to update the flags now.
817 * current action are: 665 * current action are:
818 * UP_OBJ_INSERT: op was inserted 666 * UP_OBJ_INSERT: op was inserted
819 * UP_OBJ_REMOVE: op was removed 667 * UP_OBJ_REMOVE: op was removed
820 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 668 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
821 * as that is easier than trying to look at what may have changed. 669 * as that is easier than trying to look at what may have changed.
822 * UP_OBJ_FACE: only the objects face has changed. 670 * UP_OBJ_FACE: only the objects face has changed.
823 */ 671 */
824
825void 672void
826update_object (object *op, int action) 673update_object (object *op, int action)
827{ 674{
828 int update_now = 0, flags;
829 MoveType move_on, move_off, move_block, move_slow; 675 MoveType move_on, move_off, move_block, move_slow;
830 676
831 if (op == NULL) 677 if (op == NULL)
832 { 678 {
833 /* this should never happen */ 679 /* this should never happen */
834 LOG (llevDebug, "update_object() called for NULL object.\n"); 680 LOG (llevDebug, "update_object() called for NULL object.\n");
835 return; 681 return;
836 } 682 }
837 683
838 if (op->env != NULL) 684 if (op->env)
839 { 685 {
840 /* Animation is currently handled by client, so nothing 686 /* Animation is currently handled by client, so nothing
841 * to do in this case. 687 * to do in this case.
842 */ 688 */
843 return; 689 return;
857 abort (); 703 abort ();
858#endif 704#endif
859 return; 705 return;
860 } 706 }
861 707
862 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 708 mapspace &m = op->ms ();
863 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
864 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
865 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
866 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
867 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
868 709
710 if (m.flags_ & P_NEED_UPDATE)
711 /* nop */;
869 if (action == UP_OBJ_INSERT) 712 else if (action == UP_OBJ_INSERT)
870 { 713 {
714 // this is likely overkill, TODO: revisit (schmorp)
871 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 715 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
872 update_now = 1;
873
874 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 716 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
875 update_now = 1; 717 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
876 718 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
719 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
877 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 720 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
878 update_now = 1;
879
880 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
881 update_now = 1;
882
883 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
884 update_now = 1;
885
886 if ((move_on | op->move_on) != move_on) 721 || (m.move_on | op->move_on ) != m.move_on
887 update_now = 1;
888
889 if ((move_off | op->move_off) != move_off) 722 || (m.move_off | op->move_off ) != m.move_off
890 update_now = 1; 723 || (m.move_slow | op->move_slow) != m.move_slow
891
892 /* This isn't perfect, but I don't expect a lot of objects to 724 /* This isn't perfect, but I don't expect a lot of objects to
893 * to have move_allow right now. 725 * to have move_allow right now.
894 */ 726 */
895 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 727 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
896 update_now = 1; 728 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
897 729 m.flags_ = P_NEED_UPDATE;
898 if ((move_slow | op->move_slow) != move_slow)
899 update_now = 1;
900 } 730 }
901 /* if the object is being removed, we can't make intelligent 731 /* if the object is being removed, we can't make intelligent
902 * decisions, because remove_ob can't really pass the object 732 * decisions, because remove_ob can't really pass the object
903 * that is being removed. 733 * that is being removed.
904 */ 734 */
905 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 735 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
906 update_now = 1; 736 m.flags_ = P_NEED_UPDATE;
907 else if (action == UP_OBJ_FACE) 737 else if (action == UP_OBJ_FACE)
908 /* Nothing to do for that case */ ; 738 /* Nothing to do for that case */ ;
909 else 739 else
910 LOG (llevError, "update_object called with invalid action: %d\n", action); 740 LOG (llevError, "update_object called with invalid action: %d\n", action);
911 741
912 if (update_now)
913 {
914 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
915 update_position (op->map, op->x, op->y);
916 }
917
918 if (op->more != NULL) 742 if (op->more)
919 update_object (op->more, action); 743 update_object (op->more, action);
920} 744}
921 745
922static unordered_vector<object *> mortals; 746object::vector object::mortals;
923static std::vector<object *, slice_allocator <object *> > freed; 747object::vector object::objects; // not yet used
748object *object::first;
924 749
925void object::free_mortals () 750void object::free_mortals ()
926{ 751{
927 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 752 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
928 if ((*i)->refcnt) 753 if ((*i)->refcnt)
929 ++i; // further delay freeing 754 ++i; // further delay freeing
930 else 755 else
931 { 756 {
932 //freed.push_back (*i);//D
933 delete *i; 757 delete *i;
934 mortals.erase (i); 758 mortals.erase (i);
935 } 759 }
936
937 if (mortals.size() && 0)//D
938 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
939} 760}
940 761
941object::object () 762object::object ()
942{ 763{
943 SET_FLAG (this, FLAG_REMOVED); 764 SET_FLAG (this, FLAG_REMOVED);
944 765
945 expmul = 1.0; 766 expmul = 1.0;
946 face = blank_face; 767 face = blank_face;
947 attacked_by_count = -1;
948} 768}
949 769
950object::~object () 770object::~object ()
951{ 771{
952 free_key_values (this); 772 free_key_values (this);
953} 773}
954 774
955void object::link () 775void object::link ()
956{ 776{
957 count = ++ob_count; 777 count = ++ob_count;
778 uuid = gen_uuid ();
958 779
959 prev = 0; 780 prev = 0;
960 next = objects; 781 next = object::first;
961 782
962 if (objects) 783 if (object::first)
963 objects->prev = this; 784 object::first->prev = this;
964 785
965 objects = this; 786 object::first = this;
966} 787}
967 788
968void object::unlink () 789void object::unlink ()
969{ 790{
970 count = 0;
971 uuid = gen_uuid ();
972
973 if (this == objects) 791 if (this == object::first)
974 objects = next; 792 object::first = next;
975 793
976 /* Remove this object from the list of used objects */ 794 /* Remove this object from the list of used objects */
977 if (prev)
978 {
979 prev->next = next; 795 if (prev) prev->next = next;
796 if (next) next->prev = prev;
797
980 prev = 0; 798 prev = 0;
981 }
982
983 if (next)
984 {
985 next->prev = prev;
986 next = 0; 799 next = 0;
987 }
988} 800}
989 801
990object *object::create () 802object *object::create ()
991{ 803{
992 object *op;
993
994 if (freed.empty ())
995 op = new object; 804 object *op = new object;
996 else
997 {
998 // highly annoying, but the only way to get it stable right now
999 op = freed.back ();
1000 freed.pop_back ();
1001 op->~object ();
1002 new ((void *) op) object;
1003 }
1004
1005 op->link (); 805 op->link ();
1006 return op; 806 return op;
1007} 807}
1008 808
1009/* 809/*
1011 * it from the list of used objects, and puts it on the list of 811 * it from the list of used objects, and puts it on the list of
1012 * free objects. The IS_FREED() flag is set in the object. 812 * free objects. The IS_FREED() flag is set in the object.
1013 * The object must have been removed by remove_ob() first for 813 * The object must have been removed by remove_ob() first for
1014 * this function to succeed. 814 * this function to succeed.
1015 * 815 *
1016 * If free_inventory is set, free inventory as well. Else drop items in 816 * If destroy_inventory is set, free inventory as well. Else drop items in
1017 * inventory to the ground. 817 * inventory to the ground.
1018 */ 818 */
1019void object::free (bool free_inventory) 819void object::destroy (bool destroy_inventory)
1020{ 820{
1021 if (QUERY_FLAG (this, FLAG_FREED)) 821 if (QUERY_FLAG (this, FLAG_FREED))
1022 return; 822 return;
1023 823
1024 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 824 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1025 remove_friendly_object (this); 825 remove_friendly_object (this);
1026 826
1027 if (!QUERY_FLAG (this, FLAG_REMOVED)) 827 if (!QUERY_FLAG (this, FLAG_REMOVED))
1028 remove_ob (this); 828 remove ();
1029 829
1030 SET_FLAG (this, FLAG_FREED); 830 SET_FLAG (this, FLAG_FREED);
1031 831
1032 if (more) 832 if (more)
1033 { 833 {
1034 more->free (free_inventory); 834 more->destroy (destroy_inventory);
1035 more = 0; 835 more = 0;
1036 } 836 }
1037 837
1038 if (inv) 838 if (inv)
1039 { 839 {
1040 /* Only if the space blocks everything do we not process - 840 /* Only if the space blocks everything do we not process -
1041 * if some form of movement is allowed, let objects 841 * if some form of movement is allowed, let objects
1042 * drop on that space. 842 * drop on that space.
1043 */ 843 */
1044 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 844 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1045 { 845 {
1046 object *op = inv; 846 object *op = inv;
1047 847
1048 while (op) 848 while (op)
1049 { 849 {
1050 object *tmp = op->below; 850 object *tmp = op->below;
1051 op->free (free_inventory); 851 op->destroy (destroy_inventory);
1052 op = tmp; 852 op = tmp;
1053 } 853 }
1054 } 854 }
1055 else 855 else
1056 { /* Put objects in inventory onto this space */ 856 { /* Put objects in inventory onto this space */
1058 858
1059 while (op) 859 while (op)
1060 { 860 {
1061 object *tmp = op->below; 861 object *tmp = op->below;
1062 862
1063 remove_ob (op); 863 op->remove ();
1064 864
1065 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 865 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1066 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 866 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1067 free_object (op); 867 op->destroy ();
1068 else 868 else
1069 { 869 {
1070 op->x = x; 870 op->x = x;
1071 op->y = y; 871 op->y = y;
1072 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 872 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1075 op = tmp; 875 op = tmp;
1076 } 876 }
1077 } 877 }
1078 } 878 }
1079 879
880 // hack to ensure that freed objects still have a valid map
881 {
882 static maptile *freed_map; // freed objects are moved here to avoid crashes
883
884 if (!freed_map)
885 {
886 freed_map = new maptile;
887
888 freed_map->name = "/internal/freed_objects_map";
889 freed_map->width = 3;
890 freed_map->height = 3;
891
892 freed_map->allocate ();
893 }
894
895 map = freed_map;
896 x = 1;
897 y = 1;
898 }
899
900 // clear those pointers that likely might have circular references to us
1080 owner = 0; 901 owner = 0;
902 enemy = 0;
903 attacked_by = 0;
904
905 // only relevant for players(?), but make sure of it anyways
906 contr = 0;
1081 907
1082 /* Remove object from the active list */ 908 /* Remove object from the active list */
1083 speed = 0; 909 speed = 0;
1084 update_ob_speed (this); 910 update_ob_speed (this);
1085 911
1090 916
1091/* 917/*
1092 * sub_weight() recursively (outwards) subtracts a number from the 918 * sub_weight() recursively (outwards) subtracts a number from the
1093 * weight of an object (and what is carried by it's environment(s)). 919 * weight of an object (and what is carried by it's environment(s)).
1094 */ 920 */
1095
1096void 921void
1097sub_weight (object *op, signed long weight) 922sub_weight (object *op, signed long weight)
1098{ 923{
1099 while (op != NULL) 924 while (op != NULL)
1100 { 925 {
1101 if (op->type == CONTAINER) 926 if (op->type == CONTAINER)
1102 {
1103 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 927 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1104 } 928
1105 op->carrying -= weight; 929 op->carrying -= weight;
1106 op = op->env; 930 op = op->env;
1107 } 931 }
1108} 932}
1109 933
1110/* remove_ob(op): 934/* op->remove ():
1111 * This function removes the object op from the linked list of objects 935 * This function removes the object op from the linked list of objects
1112 * which it is currently tied to. When this function is done, the 936 * which it is currently tied to. When this function is done, the
1113 * object will have no environment. If the object previously had an 937 * object will have no environment. If the object previously had an
1114 * environment, the x and y coordinates will be updated to 938 * environment, the x and y coordinates will be updated to
1115 * the previous environment. 939 * the previous environment.
1116 * Beware: This function is called from the editor as well! 940 * Beware: This function is called from the editor as well!
1117 */ 941 */
1118
1119void 942void
1120remove_ob (object *op) 943object::remove ()
1121{ 944{
945 object *tmp, *last = 0;
1122 object * 946 object *otmp;
1123 tmp, *
1124 last = NULL;
1125 object *
1126 otmp;
1127 947
1128 tag_t
1129 tag;
1130 int
1131 check_walk_off; 948 int check_walk_off;
1132 mapstruct *
1133 m;
1134 949
1135 sint16
1136 x,
1137 y;
1138
1139 if (QUERY_FLAG (op, FLAG_REMOVED)) 950 if (QUERY_FLAG (this, FLAG_REMOVED))
1140 return; 951 return;
1141 952
1142 SET_FLAG (op, FLAG_REMOVED); 953 SET_FLAG (this, FLAG_REMOVED);
1143 954
1144 if (op->more != NULL) 955 if (more)
1145 remove_ob (op->more); 956 more->remove ();
1146 957
1147 /* 958 /*
1148 * In this case, the object to be removed is in someones 959 * In this case, the object to be removed is in someones
1149 * inventory. 960 * inventory.
1150 */ 961 */
1151 if (op->env != NULL) 962 if (env)
1152 { 963 {
1153 if (op->nrof) 964 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 965 sub_weight (env, weight * nrof);
1155 else 966 else
1156 sub_weight (op->env, op->weight + op->carrying); 967 sub_weight (env, weight + carrying);
1157 968
1158 /* NO_FIX_PLAYER is set when a great many changes are being 969 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 970 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 971 * to save cpu time.
1161 */ 972 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 973 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 974 otmp->update_stats ();
1164 975
1165 if (op->above != NULL) 976 if (above != NULL)
1166 op->above->below = op->below; 977 above->below = below;
1167 else 978 else
1168 op->env->inv = op->below; 979 env->inv = below;
1169 980
1170 if (op->below != NULL) 981 if (below != NULL)
1171 op->below->above = op->above; 982 below->above = above;
1172 983
1173 /* we set up values so that it could be inserted into 984 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 985 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 986 * to the caller to decide what we want to do.
1176 */ 987 */
1177 op->x = op->env->x, op->y = op->env->y; 988 x = env->x, y = env->y;
1178 op->map = op->env->map; 989 map = env->map;
1179 op->above = NULL, op->below = NULL; 990 above = 0, below = 0;
1180 op->env = NULL; 991 env = 0;
1181 } 992 }
1182 else if (op->map) 993 else if (map)
1183 { 994 {
1184 x = op->x;
1185 y = op->y;
1186 m = get_map_from_coord (op->map, &x, &y);
1187
1188 if (!m)
1189 {
1190 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1191 op->map->path, op->x, op->y);
1192 /* in old days, we used to set x and y to 0 and continue.
1193 * it seems if we get into this case, something is probablye
1194 * screwed up and should be fixed.
1195 */
1196 abort ();
1197 }
1198
1199 if (op->map != m)
1200 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1201 op->map->path, m->path, op->x, op->y, x, y);
1202
1203 /* Re did the following section of code - it looks like it had 995 /* Re did the following section of code - it looks like it had
1204 * lots of logic for things we no longer care about 996 * lots of logic for things we no longer care about
1205 */ 997 */
1206 998
1207 /* link the object above us */ 999 /* link the object above us */
1208 if (op->above) 1000 if (above)
1209 op->above->below = op->below; 1001 above->below = below;
1210 else 1002 else
1211 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1003 map->at (x, y).top = below; /* we were top, set new top */
1212 1004
1213 /* Relink the object below us, if there is one */ 1005 /* Relink the object below us, if there is one */
1214 if (op->below) 1006 if (below)
1215 op->below->above = op->above; 1007 below->above = above;
1216 else 1008 else
1217 { 1009 {
1218 /* Nothing below, which means we need to relink map object for this space 1010 /* Nothing below, which means we need to relink map object for this space
1219 * use translated coordinates in case some oddness with map tiling is 1011 * use translated coordinates in case some oddness with map tiling is
1220 * evident 1012 * evident
1221 */ 1013 */
1222 if (GET_MAP_OB (m, x, y) != op) 1014 if (GET_MAP_OB (map, x, y) != this)
1223 { 1015 {
1224 dump_object (op); 1016 char *dump = dump_object (this);
1225 LOG (llevError, 1017 LOG (llevError,
1226 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1018 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1019 free (dump);
1227 dump_object (GET_MAP_OB (m, x, y)); 1020 dump = dump_object (GET_MAP_OB (map, x, y));
1228 LOG (llevError, "%s\n", errmsg); 1021 LOG (llevError, "%s\n", dump);
1022 free (dump);
1229 } 1023 }
1230 1024
1231 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1025 map->at (x, y).bottom = above; /* goes on above it. */
1232 } 1026 }
1233 1027
1234 op->above = 0; 1028 above = 0;
1235 op->below = 0; 1029 below = 0;
1236 1030
1237 if (op->map->in_memory == MAP_SAVING) 1031 if (map->in_memory == MAP_SAVING)
1238 return; 1032 return;
1239 1033
1240 tag = op->count;
1241 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1034 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1242 1035
1243 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1036 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1244 { 1037 {
1245 /* No point updating the players look faces if he is the object 1038 /* No point updating the players look faces if he is the object
1246 * being removed. 1039 * being removed.
1247 */ 1040 */
1248 1041
1249 if (tmp->type == PLAYER && tmp != op) 1042 if (tmp->type == PLAYER && tmp != this)
1250 { 1043 {
1251 /* If a container that the player is currently using somehow gets 1044 /* If a container that the player is currently using somehow gets
1252 * removed (most likely destroyed), update the player view 1045 * removed (most likely destroyed), update the player view
1253 * appropriately. 1046 * appropriately.
1254 */ 1047 */
1255 if (tmp->container == op) 1048 if (tmp->container == this)
1256 { 1049 {
1257 CLEAR_FLAG (op, FLAG_APPLIED); 1050 CLEAR_FLAG (this, FLAG_APPLIED);
1258 tmp->container = NULL; 1051 tmp->container = 0;
1259 } 1052 }
1260 1053
1261 tmp->contr->socket.update_look = 1; 1054 tmp->contr->ns->floorbox_update ();
1262 } 1055 }
1263 1056
1264 /* See if player moving off should effect something */ 1057 /* See if player moving off should effect something */
1265 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1058 if (check_walk_off
1059 && ((move_type & tmp->move_off)
1060 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1266 { 1061 {
1267 move_apply (tmp, op, NULL); 1062 move_apply (tmp, this, 0);
1268 1063
1269 if (was_destroyed (op, tag)) 1064 if (destroyed ())
1270 {
1271 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1065 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1272 }
1273 } 1066 }
1274 1067
1275 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1068 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1276 1069
1277 if (tmp->above == tmp) 1070 if (tmp->above == tmp)
1278 tmp->above = NULL; 1071 tmp->above = 0;
1279 1072
1280 last = tmp; 1073 last = tmp;
1281 } 1074 }
1282 1075
1283 /* last == NULL of there are no objects on this space */ 1076 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1077 if (!last)
1285 { 1078 map->at (x, y).flags_ = P_NEED_UPDATE;
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways.
1290 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y);
1293 }
1294 else 1079 else
1295 update_object (last, UP_OBJ_REMOVE); 1080 update_object (last, UP_OBJ_REMOVE);
1296 1081
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1082 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1083 update_all_los (map, x, y);
1299 } 1084 }
1300} 1085}
1301 1086
1302/* 1087/*
1303 * merge_ob(op,top): 1088 * merge_ob(op,top):
1318 1103
1319 for (; top != NULL; top = top->below) 1104 for (; top != NULL; top = top->below)
1320 { 1105 {
1321 if (top == op) 1106 if (top == op)
1322 continue; 1107 continue;
1323 if (CAN_MERGE (op, top)) 1108
1109 if (object::can_merge (op, top))
1324 { 1110 {
1325 top->nrof += op->nrof; 1111 top->nrof += op->nrof;
1326 1112
1327/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1113/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1328 op->weight = 0; /* Don't want any adjustements now */ 1114 op->weight = 0; /* Don't want any adjustements now */
1329 remove_ob (op); 1115 op->destroy ();
1330 free_object (op);
1331 return top; 1116 return top;
1332 } 1117 }
1333 } 1118 }
1334 1119
1335 return NULL; 1120 return 0;
1336} 1121}
1337 1122
1338/* 1123/*
1339 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1124 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1340 * job preparing multi-part monsters 1125 * job preparing multi-part monsters
1341 */ 1126 */
1342object * 1127object *
1343insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1128insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1344{ 1129{
1345 object *tmp; 1130 object *tmp;
1346 1131
1347 if (op->head) 1132 if (op->head)
1348 op = op->head; 1133 op = op->head;
1376 * NULL if 'op' was destroyed 1161 * NULL if 'op' was destroyed
1377 * just 'op' otherwise 1162 * just 'op' otherwise
1378 */ 1163 */
1379 1164
1380object * 1165object *
1381insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1166insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1382{ 1167{
1383 object *tmp, *top, *floor = NULL; 1168 object *tmp, *top, *floor = NULL;
1384 sint16 x, y; 1169 sint16 x, y;
1385 1170
1386 if (QUERY_FLAG (op, FLAG_FREED)) 1171 if (QUERY_FLAG (op, FLAG_FREED))
1389 return NULL; 1174 return NULL;
1390 } 1175 }
1391 1176
1392 if (m == NULL) 1177 if (m == NULL)
1393 { 1178 {
1394 dump_object (op); 1179 char *dump = dump_object (op);
1395 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1180 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1181 free (dump);
1396 return op; 1182 return op;
1397 } 1183 }
1398 1184
1399 if (out_of_map (m, op->x, op->y)) 1185 if (out_of_map (m, op->x, op->y))
1400 { 1186 {
1401 dump_object (op); 1187 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1188 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1189#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1190 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1191 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1192 * improperly inserted.
1407 */ 1193 */
1408 abort (); 1194 abort ();
1409#endif 1195#endif
1196 free (dump);
1410 return op; 1197 return op;
1411 } 1198 }
1412 1199
1413 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1200 if (!QUERY_FLAG (op, FLAG_REMOVED))
1414 { 1201 {
1415 dump_object (op); 1202 char *dump = dump_object (op);
1416 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1203 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1204 free (dump);
1417 return op; 1205 return op;
1418 } 1206 }
1419 1207
1420 if (op->more != NULL) 1208 if (op->more != NULL)
1421 { 1209 {
1459 1247
1460 /* this has to be done after we translate the coordinates. 1248 /* this has to be done after we translate the coordinates.
1461 */ 1249 */
1462 if (op->nrof && !(flag & INS_NO_MERGE)) 1250 if (op->nrof && !(flag & INS_NO_MERGE))
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1251 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1252 if (object::can_merge (op, tmp))
1465 { 1253 {
1466 op->nrof += tmp->nrof; 1254 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1255 tmp->destroy ();
1468 free_object (tmp);
1469 } 1256 }
1470 1257
1471 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1258 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1472 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1259 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1473 1260
1486 op->below = originator->below; 1273 op->below = originator->below;
1487 1274
1488 if (op->below) 1275 if (op->below)
1489 op->below->above = op; 1276 op->below->above = op;
1490 else 1277 else
1491 SET_MAP_OB (op->map, op->x, op->y, op); 1278 op->ms ().bottom = op;
1492 1279
1493 /* since *below* originator, no need to update top */ 1280 /* since *below* originator, no need to update top */
1494 originator->below = op; 1281 originator->below = op;
1495 } 1282 }
1496 else 1283 else
1542 * If INS_ON_TOP is used, don't do this processing 1329 * If INS_ON_TOP is used, don't do this processing
1543 * Need to find the object that in fact blocks view, otherwise 1330 * Need to find the object that in fact blocks view, otherwise
1544 * stacking is a bit odd. 1331 * stacking is a bit odd.
1545 */ 1332 */
1546 if (!(flag & INS_ON_TOP) && 1333 if (!(flag & INS_ON_TOP) &&
1547 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1334 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1548 { 1335 {
1549 for (last = top; last != floor; last = last->below) 1336 for (last = top; last != floor; last = last->below)
1550 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1337 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1551 break; 1338 break;
1552 /* Check to see if we found the object that blocks view, 1339 /* Check to see if we found the object that blocks view,
1575 1362
1576 if (op->above) 1363 if (op->above)
1577 op->above->below = op; 1364 op->above->below = op;
1578 1365
1579 op->below = NULL; 1366 op->below = NULL;
1580 SET_MAP_OB (op->map, op->x, op->y, op); 1367 op->ms ().bottom = op;
1581 } 1368 }
1582 else 1369 else
1583 { /* get inserted into the stack above top */ 1370 { /* get inserted into the stack above top */
1584 op->above = top->above; 1371 op->above = top->above;
1585 1372
1589 op->below = top; 1376 op->below = top;
1590 top->above = op; 1377 top->above = op;
1591 } 1378 }
1592 1379
1593 if (op->above == NULL) 1380 if (op->above == NULL)
1594 SET_MAP_TOP (op->map, op->x, op->y, op); 1381 op->ms ().top = op;
1595 } /* else not INS_BELOW_ORIGINATOR */ 1382 } /* else not INS_BELOW_ORIGINATOR */
1596 1383
1597 if (op->type == PLAYER) 1384 if (op->type == PLAYER)
1598 op->contr->do_los = 1; 1385 op->contr->do_los = 1;
1599 1386
1600 /* If we have a floor, we know the player, if any, will be above 1387 /* If we have a floor, we know the player, if any, will be above
1601 * it, so save a few ticks and start from there. 1388 * it, so save a few ticks and start from there.
1602 */ 1389 */
1603 if (!(flag & INS_MAP_LOAD)) 1390 if (!(flag & INS_MAP_LOAD))
1604 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1391 if (object *pl = op->ms ().player ())
1605 if (tmp->type == PLAYER) 1392 pl->contr->ns->floorbox_update ();
1606 tmp->contr->socket.update_look = 1;
1607 1393
1608 /* If this object glows, it may affect lighting conditions that are 1394 /* If this object glows, it may affect lighting conditions that are
1609 * visible to others on this map. But update_all_los is really 1395 * visible to others on this map. But update_all_los is really
1610 * an inefficient way to do this, as it means los for all players 1396 * an inefficient way to do this, as it means los for all players
1611 * on the map will get recalculated. The players could very well 1397 * on the map will get recalculated. The players could very well
1619 1405
1620 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1406 /* updates flags (blocked, alive, no magic, etc) for this map space */
1621 update_object (op, UP_OBJ_INSERT); 1407 update_object (op, UP_OBJ_INSERT);
1622 1408
1623 /* Don't know if moving this to the end will break anything. However, 1409 /* Don't know if moving this to the end will break anything. However,
1624 * we want to have update_look set above before calling this. 1410 * we want to have floorbox_update called before calling this.
1625 * 1411 *
1626 * check_move_on() must be after this because code called from 1412 * check_move_on() must be after this because code called from
1627 * check_move_on() depends on correct map flags (so functions like 1413 * check_move_on() depends on correct map flags (so functions like
1628 * blocked() and wall() work properly), and these flags are updated by 1414 * blocked() and wall() work properly), and these flags are updated by
1629 * update_object(). 1415 * update_object().
1645 1431
1646 return op; 1432 return op;
1647} 1433}
1648 1434
1649/* this function inserts an object in the map, but if it 1435/* this function inserts an object in the map, but if it
1650 * finds an object of its own type, it'll remove that one first. 1436 * finds an object of its own type, it'll remove that one first.
1651 * op is the object to insert it under: supplies x and the map. 1437 * op is the object to insert it under: supplies x and the map.
1652 */ 1438 */
1653void 1439void
1654replace_insert_ob_in_map (const char *arch_string, object *op) 1440replace_insert_ob_in_map (const char *arch_string, object *op)
1655{ 1441{
1656 object * 1442 object *tmp, *tmp1;
1657 tmp;
1658 object *
1659 tmp1;
1660 1443
1661 /* first search for itself and remove any old instances */ 1444 /* first search for itself and remove any old instances */
1662 1445
1663 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1446 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1664 {
1665 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1447 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1666 { 1448 tmp->destroy ();
1667 remove_ob (tmp);
1668 free_object (tmp);
1669 }
1670 }
1671 1449
1672 tmp1 = arch_to_object (find_archetype (arch_string)); 1450 tmp1 = arch_to_object (archetype::find (arch_string));
1673 1451
1674 tmp1->x = op->x; 1452 tmp1->x = op->x;
1675 tmp1->y = op->y; 1453 tmp1->y = op->y;
1676 insert_ob_in_map (tmp1, op->map, op, 0); 1454 insert_ob_in_map (tmp1, op->map, op, 0);
1677} 1455}
1685 */ 1463 */
1686 1464
1687object * 1465object *
1688get_split_ob (object *orig_ob, uint32 nr) 1466get_split_ob (object *orig_ob, uint32 nr)
1689{ 1467{
1690 object * 1468 object *newob;
1691 newob;
1692 int
1693 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1469 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1694 1470
1695 if (orig_ob->nrof < nr) 1471 if (orig_ob->nrof < nr)
1696 { 1472 {
1697 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1473 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1698 return NULL; 1474 return NULL;
1699 } 1475 }
1700 1476
1701 newob = object_create_clone (orig_ob); 1477 newob = object_create_clone (orig_ob);
1702 1478
1703 if ((orig_ob->nrof -= nr) < 1) 1479 if ((orig_ob->nrof -= nr) < 1)
1704 { 1480 orig_ob->destroy (1);
1705 if (!is_removed)
1706 remove_ob (orig_ob);
1707 free_object2 (orig_ob, 1);
1708 }
1709 else if (!is_removed) 1481 else if (!is_removed)
1710 { 1482 {
1711 if (orig_ob->env != NULL) 1483 if (orig_ob->env != NULL)
1712 sub_weight (orig_ob->env, orig_ob->weight * nr); 1484 sub_weight (orig_ob->env, orig_ob->weight * nr);
1713 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1485 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1743 if (i > op->nrof) 1515 if (i > op->nrof)
1744 i = op->nrof; 1516 i = op->nrof;
1745 1517
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1518 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 op->nrof -= i; 1519 op->nrof -= i;
1748 else if (op->env != NULL) 1520 else if (op->env)
1749 { 1521 {
1750 /* is this object in the players inventory, or sub container 1522 /* is this object in the players inventory, or sub container
1751 * therein? 1523 * therein?
1752 */ 1524 */
1753 tmp = is_player_inv (op->env); 1525 tmp = op->in_player ();
1754 /* nope. Is this a container the player has opened? 1526 /* nope. Is this a container the player has opened?
1755 * If so, set tmp to that player. 1527 * If so, set tmp to that player.
1756 * IMO, searching through all the players will mostly 1528 * IMO, searching through all the players will mostly
1757 * likely be quicker than following op->env to the map, 1529 * likely be quicker than following op->env to the map,
1758 * and then searching the map for a player. 1530 * and then searching the map for a player.
1759 */ 1531 */
1760 if (!tmp) 1532 if (!tmp)
1761 { 1533 {
1762 for (pl = first_player; pl; pl = pl->next) 1534 for (pl = first_player; pl; pl = pl->next)
1763 if (pl->ob->container == op->env) 1535 if (pl->ob->container == op->env)
1536 {
1537 tmp = pl->ob;
1764 break; 1538 break;
1765 if (pl) 1539 }
1766 tmp = pl->ob;
1767 else
1768 tmp = NULL;
1769 } 1540 }
1770 1541
1771 if (i < op->nrof) 1542 if (i < op->nrof)
1772 { 1543 {
1773 sub_weight (op->env, op->weight * i); 1544 sub_weight (op->env, op->weight * i);
1774 op->nrof -= i; 1545 op->nrof -= i;
1775 if (tmp) 1546 if (tmp)
1776 {
1777 esrv_send_item (tmp, op); 1547 esrv_send_item (tmp, op);
1778 }
1779 } 1548 }
1780 else 1549 else
1781 { 1550 {
1782 remove_ob (op); 1551 op->remove ();
1783 op->nrof = 0; 1552 op->nrof = 0;
1784 if (tmp) 1553 if (tmp)
1785 {
1786 esrv_del_item (tmp->contr, op->count); 1554 esrv_del_item (tmp->contr, op->count);
1787 }
1788 } 1555 }
1789 } 1556 }
1790 else 1557 else
1791 { 1558 {
1792 object *above = op->above; 1559 object *above = op->above;
1793 1560
1794 if (i < op->nrof) 1561 if (i < op->nrof)
1795 op->nrof -= i; 1562 op->nrof -= i;
1796 else 1563 else
1797 { 1564 {
1798 remove_ob (op); 1565 op->remove ();
1799 op->nrof = 0; 1566 op->nrof = 0;
1800 } 1567 }
1801 1568
1802 /* Since we just removed op, op->above is null */ 1569 /* Since we just removed op, op->above is null */
1803 for (tmp = above; tmp != NULL; tmp = tmp->above) 1570 for (tmp = above; tmp; tmp = tmp->above)
1804 if (tmp->type == PLAYER) 1571 if (tmp->type == PLAYER)
1805 { 1572 {
1806 if (op->nrof) 1573 if (op->nrof)
1807 esrv_send_item (tmp, op); 1574 esrv_send_item (tmp, op);
1808 else 1575 else
1812 1579
1813 if (op->nrof) 1580 if (op->nrof)
1814 return op; 1581 return op;
1815 else 1582 else
1816 { 1583 {
1817 free_object (op); 1584 op->destroy ();
1818 return NULL; 1585 return 0;
1819 } 1586 }
1820} 1587}
1821 1588
1822/* 1589/*
1823 * add_weight(object, weight) adds the specified weight to an object, 1590 * add_weight(object, weight) adds the specified weight to an object,
1835 op->carrying += weight; 1602 op->carrying += weight;
1836 op = op->env; 1603 op = op->env;
1837 } 1604 }
1838} 1605}
1839 1606
1607object *
1608insert_ob_in_ob (object *op, object *where)
1609{
1610 if (!where)
1611 {
1612 char *dump = dump_object (op);
1613 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1614 free (dump);
1615 return op;
1616 }
1617
1618 if (where->head)
1619 {
1620 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1621 where = where->head;
1622 }
1623
1624 return where->insert (op);
1625}
1626
1840/* 1627/*
1841 * insert_ob_in_ob(op,environment): 1628 * env->insert (op)
1842 * This function inserts the object op in the linked list 1629 * This function inserts the object op in the linked list
1843 * inside the object environment. 1630 * inside the object environment.
1844 * 1631 *
1845 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1846 * the inventory at the last position or next to other objects of the same
1847 * type.
1848 * Frank: Now sorted by type, archetype and magic!
1849 *
1850 * The function returns now pointer to inserted item, and return value can 1632 * The function returns now pointer to inserted item, and return value can
1851 * be != op, if items are merged. -Tero 1633 * be != op, if items are merged. -Tero
1852 */ 1634 */
1853 1635
1854object * 1636object *
1855insert_ob_in_ob (object *op, object *where) 1637object::insert (object *op)
1856{ 1638{
1857 object * 1639 object *tmp, *otmp;
1858 tmp, *
1859 otmp;
1860 1640
1861 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1641 if (!QUERY_FLAG (op, FLAG_REMOVED))
1862 { 1642 op->remove ();
1863 dump_object (op);
1864 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1865 return op;
1866 }
1867
1868 if (where == NULL)
1869 {
1870 dump_object (op);
1871 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1872 return op;
1873 }
1874
1875 if (where->head)
1876 {
1877 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1878 where = where->head;
1879 }
1880 1643
1881 if (op->more) 1644 if (op->more)
1882 { 1645 {
1883 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1646 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1884 return op; 1647 return op;
1886 1649
1887 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1650 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1888 CLEAR_FLAG (op, FLAG_REMOVED); 1651 CLEAR_FLAG (op, FLAG_REMOVED);
1889 if (op->nrof) 1652 if (op->nrof)
1890 { 1653 {
1891 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1654 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1892 if (CAN_MERGE (tmp, op)) 1655 if (object::can_merge (tmp, op))
1893 { 1656 {
1894 /* return the original object and remove inserted object 1657 /* return the original object and remove inserted object
1895 (client needs the original object) */ 1658 (client needs the original object) */
1896 tmp->nrof += op->nrof; 1659 tmp->nrof += op->nrof;
1897 /* Weight handling gets pretty funky. Since we are adding to 1660 /* Weight handling gets pretty funky. Since we are adding to
1898 * tmp->nrof, we need to increase the weight. 1661 * tmp->nrof, we need to increase the weight.
1899 */ 1662 */
1900 add_weight (where, op->weight * op->nrof); 1663 add_weight (this, op->weight * op->nrof);
1901 SET_FLAG (op, FLAG_REMOVED); 1664 SET_FLAG (op, FLAG_REMOVED);
1902 free_object (op); /* free the inserted object */ 1665 op->destroy (); /* free the inserted object */
1903 op = tmp; 1666 op = tmp;
1904 remove_ob (op); /* and fix old object's links */ 1667 op->remove (); /* and fix old object's links */
1905 CLEAR_FLAG (op, FLAG_REMOVED); 1668 CLEAR_FLAG (op, FLAG_REMOVED);
1906 break; 1669 break;
1907 } 1670 }
1908 1671
1909 /* I assume combined objects have no inventory 1672 /* I assume combined objects have no inventory
1910 * We add the weight - this object could have just been removed 1673 * We add the weight - this object could have just been removed
1911 * (if it was possible to merge). calling remove_ob will subtract 1674 * (if it was possible to merge). calling remove_ob will subtract
1912 * the weight, so we need to add it in again, since we actually do 1675 * the weight, so we need to add it in again, since we actually do
1913 * the linking below 1676 * the linking below
1914 */ 1677 */
1915 add_weight (where, op->weight * op->nrof); 1678 add_weight (this, op->weight * op->nrof);
1916 } 1679 }
1917 else 1680 else
1918 add_weight (where, (op->weight + op->carrying)); 1681 add_weight (this, (op->weight + op->carrying));
1919 1682
1920 otmp = is_player_inv (where); 1683 otmp = this->in_player ();
1921 if (otmp && otmp->contr != NULL) 1684 if (otmp && otmp->contr)
1922 {
1923 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1685 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1924 fix_player (otmp); 1686 otmp->update_stats ();
1925 }
1926 1687
1927 op->map = NULL; 1688 op->map = 0;
1928 op->env = where; 1689 op->env = this;
1929 op->above = NULL; 1690 op->above = 0;
1930 op->below = NULL; 1691 op->below = 0;
1931 op->x = 0, op->y = 0; 1692 op->x = 0, op->y = 0;
1932 1693
1933 /* reset the light list and los of the players on the map */ 1694 /* reset the light list and los of the players on the map */
1934 if ((op->glow_radius != 0) && where->map) 1695 if ((op->glow_radius != 0) && map)
1935 { 1696 {
1936#ifdef DEBUG_LIGHTS 1697#ifdef DEBUG_LIGHTS
1937 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1698 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1938#endif /* DEBUG_LIGHTS */ 1699#endif /* DEBUG_LIGHTS */
1939 if (MAP_DARKNESS (where->map)) 1700 if (MAP_DARKNESS (map))
1940 update_all_los (where->map, where->x, where->y); 1701 update_all_los (map, x, y);
1941 } 1702 }
1942 1703
1943 /* Client has no idea of ordering so lets not bother ordering it here. 1704 /* Client has no idea of ordering so lets not bother ordering it here.
1944 * It sure simplifies this function... 1705 * It sure simplifies this function...
1945 */ 1706 */
1946 if (where->inv == NULL) 1707 if (!inv)
1947 where->inv = op; 1708 inv = op;
1948 else 1709 else
1949 { 1710 {
1950 op->below = where->inv; 1711 op->below = inv;
1951 op->below->above = op; 1712 op->below->above = op;
1952 where->inv = op; 1713 inv = op;
1953 } 1714 }
1715
1954 return op; 1716 return op;
1955} 1717}
1956 1718
1957/* 1719/*
1958 * Checks if any objects has a move_type that matches objects 1720 * Checks if any objects has a move_type that matches objects
1976 */ 1738 */
1977 1739
1978int 1740int
1979check_move_on (object *op, object *originator) 1741check_move_on (object *op, object *originator)
1980{ 1742{
1981 object * 1743 object *tmp;
1982 tmp; 1744 maptile *m = op->map;
1983 tag_t
1984 tag;
1985 mapstruct *
1986 m = op->map;
1987 int
1988 x = op->x, y = op->y; 1745 int x = op->x, y = op->y;
1989 1746
1990 MoveType 1747 MoveType move_on, move_slow, move_block;
1991 move_on,
1992 move_slow,
1993 move_block;
1994 1748
1995 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1749 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1996 return 0; 1750 return 0;
1997
1998 tag = op->count;
1999 1751
2000 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1752 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2001 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1753 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2002 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1754 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2003 1755
2064 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1816 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2065 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1817 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2066 { 1818 {
2067 move_apply (tmp, op, originator); 1819 move_apply (tmp, op, originator);
2068 1820
2069 if (was_destroyed (op, tag)) 1821 if (op->destroyed ())
2070 return 1; 1822 return 1;
2071 1823
2072 /* what the person/creature stepped onto has moved the object 1824 /* what the person/creature stepped onto has moved the object
2073 * someplace new. Don't process any further - if we did, 1825 * someplace new. Don't process any further - if we did,
2074 * have a feeling strange problems would result. 1826 * have a feeling strange problems would result.
2086 * a matching archetype at the given map and coordinates. 1838 * a matching archetype at the given map and coordinates.
2087 * The first matching object is returned, or NULL if none. 1839 * The first matching object is returned, or NULL if none.
2088 */ 1840 */
2089 1841
2090object * 1842object *
2091present_arch (const archetype *at, mapstruct *m, int x, int y) 1843present_arch (const archetype *at, maptile *m, int x, int y)
2092{ 1844{
2093 object * 1845 object *
2094 tmp; 1846 tmp;
2095 1847
2096 if (m == NULL || out_of_map (m, x, y)) 1848 if (m == NULL || out_of_map (m, x, y))
2109 * a matching type variable at the given map and coordinates. 1861 * a matching type variable at the given map and coordinates.
2110 * The first matching object is returned, or NULL if none. 1862 * The first matching object is returned, or NULL if none.
2111 */ 1863 */
2112 1864
2113object * 1865object *
2114present (unsigned char type, mapstruct *m, int x, int y) 1866present (unsigned char type, maptile *m, int x, int y)
2115{ 1867{
2116 object * 1868 object *
2117 tmp; 1869 tmp;
2118 1870
2119 if (out_of_map (m, x, y)) 1871 if (out_of_map (m, x, y))
2259 * the archetype because that isn't correct if the monster has been 2011 * the archetype because that isn't correct if the monster has been
2260 * customized, changed states, etc. 2012 * customized, changed states, etc.
2261 */ 2013 */
2262 2014
2263int 2015int
2264find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2016find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2265{ 2017{
2266 int 2018 int
2267 i, 2019 i,
2268 index = 0, flag; 2020 index = 0, flag;
2269 static int 2021 static int
2281 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2282 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2283 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2284 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2285 */ 2037 */
2286 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2038 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2287 stop = maxfree[i]; 2039 stop = maxfree[i];
2288 } 2040 }
2041
2289 if (!index) 2042 if (!index)
2290 return -1; 2043 return -1;
2044
2291 return altern[RANDOM () % index]; 2045 return altern[RANDOM () % index];
2292} 2046}
2293 2047
2294/* 2048/*
2295 * find_first_free_spot(archetype, mapstruct, x, y) works like 2049 * find_first_free_spot(archetype, maptile, x, y) works like
2296 * find_free_spot(), but it will search max number of squares. 2050 * find_free_spot(), but it will search max number of squares.
2297 * But it will return the first available spot, not a random choice. 2051 * But it will return the first available spot, not a random choice.
2298 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2052 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2299 */ 2053 */
2300 2054
2301int 2055int
2302find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2056find_first_free_spot (const object *ob, maptile *m, int x, int y)
2303{ 2057{
2304 int 2058 int
2305 i; 2059 i;
2306 2060
2307 for (i = 0; i < SIZEOFFREE; i++) 2061 for (i = 0; i < SIZEOFFREE; i++)
2371 * because we have to know what movement the thing looking to move 2125 * because we have to know what movement the thing looking to move
2372 * there is capable of. 2126 * there is capable of.
2373 */ 2127 */
2374 2128
2375int 2129int
2376find_dir (mapstruct *m, int x, int y, object *exclude) 2130find_dir (maptile *m, int x, int y, object *exclude)
2377{ 2131{
2378 int 2132 int
2379 i, 2133 i,
2380 max = SIZEOFFREE, mflags; 2134 max = SIZEOFFREE, mflags;
2381 2135
2382 sint16 nx, ny; 2136 sint16 nx, ny;
2383 object * 2137 object *
2384 tmp; 2138 tmp;
2385 mapstruct * 2139 maptile *
2386 mp; 2140 mp;
2387 2141
2388 MoveType blocked, move_type; 2142 MoveType blocked, move_type;
2389 2143
2390 if (exclude && exclude->head) 2144 if (exclude && exclude->head)
2403 mp = m; 2157 mp = m;
2404 nx = x + freearr_x[i]; 2158 nx = x + freearr_x[i];
2405 ny = y + freearr_y[i]; 2159 ny = y + freearr_y[i];
2406 2160
2407 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2161 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2162
2408 if (mflags & P_OUT_OF_MAP) 2163 if (mflags & P_OUT_OF_MAP)
2409 {
2410 max = maxfree[i]; 2164 max = maxfree[i];
2411 }
2412 else 2165 else
2413 { 2166 {
2414 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2167 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2415 2168
2416 if ((move_type & blocked) == move_type) 2169 if ((move_type & blocked) == move_type)
2417 {
2418 max = maxfree[i]; 2170 max = maxfree[i];
2419 }
2420 else if (mflags & P_IS_ALIVE) 2171 else if (mflags & P_IS_ALIVE)
2421 { 2172 {
2422 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2173 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2423 {
2424 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2174 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2425 {
2426 break; 2175 break;
2427 } 2176
2428 }
2429 if (tmp) 2177 if (tmp)
2430 {
2431 return freedir[i]; 2178 return freedir[i];
2432 }
2433 } 2179 }
2434 } 2180 }
2435 } 2181 }
2182
2436 return 0; 2183 return 0;
2437} 2184}
2438 2185
2439/* 2186/*
2440 * distance(object 1, object 2) will return the square of the 2187 * distance(object 1, object 2) will return the square of the
2442 */ 2189 */
2443 2190
2444int 2191int
2445distance (const object *ob1, const object *ob2) 2192distance (const object *ob1, const object *ob2)
2446{ 2193{
2447 int 2194 int i;
2448 i;
2449 2195
2450 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2196 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2451 return i; 2197 return i;
2452} 2198}
2453 2199
2458 */ 2204 */
2459 2205
2460int 2206int
2461find_dir_2 (int x, int y) 2207find_dir_2 (int x, int y)
2462{ 2208{
2463 int 2209 int q;
2464 q;
2465 2210
2466 if (y) 2211 if (y)
2467 q = x * 100 / y; 2212 q = x * 100 / y;
2468 else if (x) 2213 else if (x)
2469 q = -300 * x; 2214 q = -300 * x;
2595 * find a path to that monster that we found. If not, 2340 * find a path to that monster that we found. If not,
2596 * we don't bother going toward it. Returns 1 if we 2341 * we don't bother going toward it. Returns 1 if we
2597 * can see a direct way to get it 2342 * can see a direct way to get it
2598 * Modified to be map tile aware -.MSW 2343 * Modified to be map tile aware -.MSW
2599 */ 2344 */
2600
2601
2602int 2345int
2603can_see_monsterP (mapstruct *m, int x, int y, int dir) 2346can_see_monsterP (maptile *m, int x, int y, int dir)
2604{ 2347{
2605 sint16 dx, dy; 2348 sint16 dx, dy;
2606 int
2607 mflags; 2349 int mflags;
2608 2350
2609 if (dir < 0) 2351 if (dir < 0)
2610 return 0; /* exit condition: invalid direction */ 2352 return 0; /* exit condition: invalid direction */
2611 2353
2612 dx = x + freearr_x[dir]; 2354 dx = x + freearr_x[dir];
2625 return 0; 2367 return 0;
2626 2368
2627 /* yes, can see. */ 2369 /* yes, can see. */
2628 if (dir < 9) 2370 if (dir < 9)
2629 return 1; 2371 return 1;
2372
2630 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2373 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2631 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2374 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2375 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2632} 2376}
2633
2634
2635 2377
2636/* 2378/*
2637 * can_pick(picker, item): finds out if an object is possible to be 2379 * can_pick(picker, item): finds out if an object is possible to be
2638 * picked up by the picker. Returnes 1 if it can be 2380 * picked up by the picker. Returnes 1 if it can be
2639 * picked up, otherwise 0. 2381 * picked up, otherwise 0.
2650 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2392 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2651 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2393 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2652 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2394 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2653} 2395}
2654 2396
2655
2656/* 2397/*
2657 * create clone from object to another 2398 * create clone from object to another
2658 */ 2399 */
2659object * 2400object *
2660object_create_clone (object *asrc) 2401object_create_clone (object *asrc)
2661{ 2402{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2403 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2404
2665 if (!asrc) 2405 if (!asrc)
2666 return NULL; 2406 return 0;
2407
2667 src = asrc; 2408 src = asrc;
2668 if (src->head) 2409 if (src->head)
2669 src = src->head; 2410 src = src->head;
2670 2411
2671 prev = NULL; 2412 prev = 0;
2672 for (part = src; part; part = part->more) 2413 for (part = src; part; part = part->more)
2673 { 2414 {
2674 tmp = get_object (); 2415 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2416 tmp->x -= src->x;
2677 tmp->y -= src->y; 2417 tmp->y -= src->y;
2418
2678 if (!part->head) 2419 if (!part->head)
2679 { 2420 {
2680 dst = tmp; 2421 dst = tmp;
2681 tmp->head = NULL; 2422 tmp->head = 0;
2682 } 2423 }
2683 else 2424 else
2684 {
2685 tmp->head = dst; 2425 tmp->head = dst;
2686 } 2426
2687 tmp->more = NULL; 2427 tmp->more = 0;
2428
2688 if (prev) 2429 if (prev)
2689 prev->more = tmp; 2430 prev->more = tmp;
2431
2690 prev = tmp; 2432 prev = tmp;
2691 } 2433 }
2692 2434
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2435 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2436 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2437
2699 return dst; 2438 return dst;
2700} 2439}
2701 2440
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2441/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2442/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2443/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2444/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2445/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2446/* Also remember that multiparts objects are not supported for now. */
2722 2447
2723object * 2448object *
2724load_object_str (const char *obstr) 2449load_object_str (const char *obstr)
2725{ 2450{
2726 object * 2451 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2452 char filename[MAX_BUF];
2730 2453
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2454 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2455
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2456 FILE *tempfile = fopen (filename, "w");
2735 2457
2736 if (tempfile == NULL) 2458 if (tempfile == NULL)
2737 { 2459 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2460 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2461 return NULL;
2740 }; 2462 }
2463
2741 fprintf (tempfile, obstr); 2464 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2465 fclose (tempfile);
2743 2466
2744 op = get_object (); 2467 op = object::create ();
2745 2468
2746 object_thawer thawer (filename); 2469 object_thawer thawer (filename);
2747 2470
2748 if (thawer) 2471 if (thawer)
2749 load_object (thawer, op, 0); 2472 load_object (thawer, op, 0);
2759 * returns NULL if no match. 2482 * returns NULL if no match.
2760 */ 2483 */
2761object * 2484object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2485find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2486{
2764 object * 2487 object *tmp;
2765 tmp;
2766 2488
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2489 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2490 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2491 return tmp;
2770 2492
2778 * do the desired thing. 2500 * do the desired thing.
2779 */ 2501 */
2780key_value * 2502key_value *
2781get_ob_key_link (const object *ob, const char *key) 2503get_ob_key_link (const object *ob, const char *key)
2782{ 2504{
2783 key_value * 2505 key_value *link;
2784 link;
2785 2506
2786 for (link = ob->key_values; link != NULL; link = link->next) 2507 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2508 if (link->key == key)
2789 {
2790 return link; 2509 return link;
2791 }
2792 }
2793 2510
2794 return NULL; 2511 return NULL;
2795} 2512}
2796 2513
2797/* 2514/*

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