1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
24 | #include <global.h> |
28 | #include <stdio.h> |
25 | #include <stdio.h> |
29 | #include <sys/types.h> |
26 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
31 | #include <object.h> |
28 | #include <object.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
29 | #include <sproto.h> |
34 | #include <loader.h> |
30 | #include <loader.h> |
35 | |
31 | |
36 | #include <bitset> |
32 | #include <bitset> |
37 | |
33 | |
38 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
39 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
40 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
41 | |
37 | |
42 | objectvec objects; |
38 | objectvec objects; |
43 | activevec actives; |
39 | activevec actives; |
44 | |
40 | |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { |
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42 | 0, |
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43 | 0, 1, 1, 1, 0, -1, -1, -1, |
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44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | }; |
46 | }; |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
47 | short freearr_y[SIZEOFFREE] = { |
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48 | 0, |
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49 | -1, -1, 0, 1, 1, 1, 0, -1, |
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50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
50 | }; |
52 | }; |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
53 | }; |
58 | }; |
54 | int freedir[SIZEOFFREE] = { |
59 | int freedir[SIZEOFFREE] = { |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 0, |
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61 | 1, 2, 3, 4, 5, 6, 7, 8, |
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62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
57 | }; |
64 | }; |
58 | |
65 | |
59 | static void |
66 | static void |
60 | write_uuid (void) |
67 | write_uuid (uval64 skip, bool sync) |
61 | { |
68 | { |
62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
69 | CALL_BEGIN (2); |
63 | |
70 | CALL_ARG_SV (newSVval64 (skip)); |
64 | sprintf (filename1, "%s/uuid", settings.localdir); |
71 | CALL_ARG_SV (boolSV (sync)); |
65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
66 | |
73 | CALL_END; |
67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
74 | } |
79 | |
75 | |
80 | static void |
76 | static void |
81 | read_uuid (void) |
77 | read_uuid (void) |
82 | { |
78 | { |
83 | char filename[MAX_BUF]; |
79 | char filename[MAX_BUF]; |
84 | |
80 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | seq_next_save = 0; |
86 | |
84 | |
87 | FILE *fp; |
85 | FILE *fp; |
88 | |
86 | |
89 | if (!(fp = fopen (filename, "r"))) |
87 | if (!(fp = fopen (filename, "r"))) |
90 | { |
88 | { |
91 | if (errno == ENOENT) |
89 | if (errno == ENOENT) |
92 | { |
90 | { |
93 | LOG (llevInfo, "RESET uid to 1\n"); |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
94 | uuid.seq = 0; |
92 | UUID::cur.seq = 0; |
95 | write_uuid (); |
93 | write_uuid (UUID_GAP, true); |
96 | return; |
94 | return; |
97 | } |
95 | } |
98 | |
96 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
98 | _exit (1); |
101 | } |
99 | } |
102 | |
100 | |
103 | int version; |
101 | UUID::BUF buf; |
104 | unsigned long long uid; |
102 | buf[0] = 0; |
105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
103 | fgets (buf, sizeof (buf), fp); |
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104 | |
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105 | if (!UUID::cur.parse (buf)) |
106 | { |
106 | { |
107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
107 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
108 | _exit (1); |
108 | _exit (1); |
109 | } |
109 | } |
110 | |
110 | |
111 | uuid.seq = uid; |
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
112 | write_uuid (); |
112 | |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
113 | write_uuid (UUID_GAP, true); |
114 | fclose (fp); |
114 | fclose (fp); |
115 | } |
115 | } |
116 | |
116 | |
117 | UUID |
117 | UUID |
118 | gen_uuid () |
118 | UUID::gen () |
119 | { |
119 | { |
120 | UUID uid; |
120 | UUID uid; |
121 | |
121 | |
122 | uid.seq = ++uuid.seq; |
122 | uid.seq = ++cur.seq; |
123 | |
123 | |
124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
124 | if (expect_false (cur.seq >= seq_next_save)) |
125 | write_uuid (); |
125 | { |
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126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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127 | write_uuid (UUID_GAP, false); |
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128 | } |
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129 | |
126 | |
130 | |
127 | return uid; |
131 | return uid; |
128 | } |
132 | } |
129 | |
133 | |
130 | void |
134 | void |
131 | init_uuid () |
135 | UUID::init () |
132 | { |
136 | { |
133 | read_uuid (); |
137 | read_uuid (); |
134 | } |
138 | } |
135 | |
139 | |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | static int |
141 | static bool |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
139 | { |
143 | { |
140 | key_value *wants_field; |
144 | key_value *wants_field; |
141 | |
145 | |
142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
… | |
… | |
150 | key_value *has_field; |
154 | key_value *has_field; |
151 | |
155 | |
152 | /* Look for a field in has with the same key. */ |
156 | /* Look for a field in has with the same key. */ |
153 | has_field = get_ob_key_link (has, wants_field->key); |
157 | has_field = get_ob_key_link (has, wants_field->key); |
154 | |
158 | |
155 | if (has_field == NULL) |
159 | if (!has_field) |
156 | { |
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157 | /* No field with that name. */ |
160 | return 0; /* No field with that name. */ |
158 | return FALSE; |
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159 | } |
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160 | |
161 | |
161 | /* Found the matching field. */ |
162 | /* Found the matching field. */ |
162 | if (has_field->value != wants_field->value) |
163 | if (has_field->value != wants_field->value) |
163 | { |
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164 | /* Values don't match, so this half of the comparison is false. */ |
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
165 | return FALSE; |
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166 | } |
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167 | |
165 | |
168 | /* If we get here, we found a match. Now for the next field in wants. */ |
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
169 | } |
167 | } |
170 | |
168 | |
171 | /* If we get here, every field in wants has a matching field in has. */ |
169 | /* If we get here, every field in wants has a matching field in has. */ |
172 | return TRUE; |
170 | return 1; |
173 | } |
171 | } |
174 | |
172 | |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | static int |
174 | static bool |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
178 | { |
176 | { |
179 | /* However, there may be fields in has which aren't partnered in wants, |
177 | /* However, there may be fields in has which aren't partnered in wants, |
180 | * so we need to run the comparison *twice*. :( |
178 | * so we need to run the comparison *twice*. :( |
181 | */ |
179 | */ |
… | |
… | |
202 | || ob1->speed != ob2->speed |
200 | || ob1->speed != ob2->speed |
203 | || ob1->value != ob2->value |
201 | || ob1->value != ob2->value |
204 | || ob1->name != ob2->name) |
202 | || ob1->name != ob2->name) |
205 | return 0; |
203 | return 0; |
206 | |
204 | |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
205 | /* Do not merge objects if nrof would overflow. First part checks |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * for unsigned overflow (2c), second part checks whether the result |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * would fit into a 32 bit signed int, which is often used to hold |
210 | * used to store nrof). |
208 | * nrof values. |
211 | */ |
209 | */ |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
213 | return 0; |
211 | return 0; |
214 | |
212 | |
215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
216 | * This is to the comparison of the flags below will be OK. We |
214 | * This is to the comparison of the flags below will be OK. We |
217 | * just can't ignore the been applied or identified flags, as they |
215 | * just can't ignore the been applied or identified flags, as they |
218 | * are not equal - just if it has been identified, the been_applied |
216 | * are not equal - just if it has been identified, the been_applied |
219 | * flags lose any meaning. |
217 | * flags lose any meaning. |
220 | */ |
218 | */ |
221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
223 | |
221 | |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
226 | |
224 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | if (ob1->arch->name != ob2->arch->name |
228 | || ob1->arch != ob2->arch |
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229 | || ob1->name != ob2->name |
226 | || ob1->name != ob2->name |
230 | || ob1->title != ob2->title |
227 | || ob1->title != ob2->title |
231 | || ob1->msg != ob2->msg |
228 | || ob1->msg != ob2->msg |
232 | || ob1->weight != ob2->weight |
229 | || ob1->weight != ob2->weight |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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235 | || ob1->attacktype != ob2->attacktype |
230 | || ob1->attacktype != ob2->attacktype |
236 | || ob1->magic != ob2->magic |
231 | || ob1->magic != ob2->magic |
237 | || ob1->slaying != ob2->slaying |
232 | || ob1->slaying != ob2->slaying |
238 | || ob1->skill != ob2->skill |
233 | || ob1->skill != ob2->skill |
239 | || ob1->value != ob2->value |
234 | || ob1->value != ob2->value |
… | |
… | |
246 | || ob1->move_block != ob2->move_block |
241 | || ob1->move_block != ob2->move_block |
247 | || ob1->move_allow != ob2->move_allow |
242 | || ob1->move_allow != ob2->move_allow |
248 | || ob1->move_on != ob2->move_on |
243 | || ob1->move_on != ob2->move_on |
249 | || ob1->move_off != ob2->move_off |
244 | || ob1->move_off != ob2->move_off |
250 | || ob1->move_slow != ob2->move_slow |
245 | || ob1->move_slow != ob2->move_slow |
251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
252 | return 0; |
249 | return 0; |
253 | |
250 | |
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251 | if ((ob1->flag ^ ob2->flag) |
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252 | .reset (FLAG_INV_LOCKED) |
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253 | .reset (FLAG_CLIENT_SENT) |
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254 | .reset (FLAG_REMOVED) |
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255 | .any ()) |
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256 | return 0; |
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257 | |
254 | /* This is really a spellbook check - really, we should |
258 | /* This is really a spellbook check - we should in general |
255 | * check all objects in the inventory. |
259 | * not merge objects with real inventories, as splitting them |
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260 | * is hard. |
256 | */ |
261 | */ |
257 | if (ob1->inv || ob2->inv) |
262 | if (ob1->inv || ob2->inv) |
258 | { |
263 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
264 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
265 | return 0; /* inventories differ in length */ |
261 | return 0; |
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262 | |
266 | |
263 | /* Now check to see if the two inventory objects could merge */ |
267 | if (ob1->inv->below || ob2->inv->below) |
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268 | return 0; /* more than one object in inv */ |
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269 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
270 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
271 | return 0; /* inventory objects differ */ |
266 | |
272 | |
267 | /* inventory ok - still need to check rest of this object to see |
273 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
274 | * if it is valid. |
269 | */ |
275 | */ |
270 | } |
276 | } |
… | |
… | |
289 | if (ob1->level != ob2->level) |
295 | if (ob1->level != ob2->level) |
290 | return 0; |
296 | return 0; |
291 | break; |
297 | break; |
292 | } |
298 | } |
293 | |
299 | |
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
300 | if (ob1->key_values || ob2->key_values) |
295 | { |
301 | { |
296 | /* At least one of these has key_values. */ |
302 | /* At least one of these has key_values. */ |
297 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
303 | if ((!ob1->key_values) != (!ob2->key_values)) |
298 | /* One has fields, but the other one doesn't. */ |
304 | return 0; /* One has fields, but the other one doesn't. */ |
299 | return 0; |
305 | |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
306 | if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
307 | return 0; |
302 | } |
308 | } |
303 | |
309 | |
304 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
305 | { |
311 | { |
306 | ob1->optimise (); |
312 | ob1->optimise (); |
307 | ob2->optimise (); |
313 | ob2->optimise (); |
308 | |
314 | |
309 | if (ob1->self || ob2->self) |
315 | if (ob1->self || ob2->self) |
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316 | { |
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317 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
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318 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
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319 | |
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320 | if (k1 != k2) |
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321 | return 0; |
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322 | |
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323 | if (k1 == 0) |
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324 | return 1; |
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325 | |
310 | if (!cfperl_can_merge (ob1, ob2)) |
326 | if (!cfperl_can_merge (ob1, ob2)) |
311 | return 0; |
327 | return 0; |
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328 | } |
312 | } |
329 | } |
313 | |
330 | |
314 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
315 | return 1; |
332 | return 1; |
316 | } |
333 | } |
317 | |
334 | |
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335 | // find player who can see this object |
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336 | object * |
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337 | object::visible_to () const |
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338 | { |
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339 | if (!flag [FLAG_REMOVED]) |
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340 | { |
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341 | // see if we are in a container of sorts |
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342 | if (env) |
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343 | { |
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344 | // the player inventory itself is always visible |
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345 | if (env->type == PLAYER) |
|
|
346 | return env; |
|
|
347 | |
|
|
348 | // else a player could have our env open |
|
|
349 | object *envest = env->outer_env (); |
|
|
350 | |
|
|
351 | // the player itself is always on a map, so we will find him here |
|
|
352 | // even if our inv is in a player. |
|
|
353 | if (envest->is_on_map ()) |
|
|
354 | if (object *pl = envest->ms ().player ()) |
|
|
355 | if (pl->container == env) |
|
|
356 | return pl; |
|
|
357 | } |
|
|
358 | else |
|
|
359 | { |
|
|
360 | // maybe there is a player standing on the same mapspace |
|
|
361 | // this will catch the case where "this" is a player |
|
|
362 | if (object *pl = ms ().player ()) |
|
|
363 | return pl; |
|
|
364 | } |
|
|
365 | } |
|
|
366 | |
|
|
367 | return 0; |
|
|
368 | } |
|
|
369 | |
|
|
370 | // adjust weight per container type ("of holding") |
|
|
371 | static sint32 |
|
|
372 | weight_adjust (object *op, sint32 weight) |
|
|
373 | { |
|
|
374 | return op->type == CONTAINER |
|
|
375 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
376 | : weight; |
|
|
377 | } |
|
|
378 | |
318 | /* |
379 | /* |
|
|
380 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
381 | * and also updates how much the environment(s) is/are carrying. |
|
|
382 | */ |
|
|
383 | static void |
|
|
384 | adjust_weight (object *op, sint32 weight) |
|
|
385 | { |
|
|
386 | while (op) |
|
|
387 | { |
|
|
388 | weight = weight_adjust (op, weight); |
|
|
389 | |
|
|
390 | if (!weight) |
|
|
391 | return; |
|
|
392 | |
|
|
393 | op->carrying += weight; |
|
|
394 | |
|
|
395 | if (object *pl = op->visible_to ()) |
|
|
396 | if (pl != op) // player is handled lazily |
|
|
397 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
398 | |
|
|
399 | op = op->env; |
|
|
400 | } |
|
|
401 | } |
|
|
402 | |
|
|
403 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
404 | * this is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
405 | * an object is carrying. It goes through op and figures out how much |
321 | * containers are carrying, and sums it up. |
406 | * containers are carrying, and sums it up. |
322 | */ |
407 | */ |
323 | long |
408 | void |
324 | sum_weight (object *op) |
409 | object::update_weight () |
325 | { |
410 | { |
326 | long sum; |
411 | sint32 sum = 0; |
327 | object *inv; |
|
|
328 | |
412 | |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
413 | for (object *op = inv; op; op = op->below) |
330 | { |
414 | { |
331 | if (inv->inv) |
415 | if (op->inv) |
332 | sum_weight (inv); |
416 | op->update_weight (); |
333 | |
417 | |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
418 | sum += op->total_weight (); |
|
|
419 | } |
|
|
420 | |
|
|
421 | sum = weight_adjust (this, sum); |
|
|
422 | |
|
|
423 | if (sum != carrying) |
335 | } |
424 | { |
336 | |
|
|
337 | if (op->type == CONTAINER && op->stats.Str) |
|
|
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
339 | |
|
|
340 | if (op->carrying != sum) |
|
|
341 | op->carrying = sum; |
425 | carrying = sum; |
342 | |
426 | |
343 | return sum; |
427 | if (object *pl = visible_to ()) |
|
|
428 | if (pl != this) // player is handled lazily |
|
|
429 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
430 | } |
344 | } |
431 | } |
345 | |
432 | |
346 | /** |
433 | /* |
347 | * Return the outermost environment object for a given object. |
434 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
348 | */ |
|
|
349 | |
|
|
350 | object * |
|
|
351 | object_get_env_recursive (object *op) |
|
|
352 | { |
|
|
353 | while (op->env != NULL) |
|
|
354 | op = op->env; |
|
|
355 | return op; |
|
|
356 | } |
|
|
357 | |
|
|
358 | /* |
|
|
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
360 | * Some error messages. |
|
|
361 | * The result of the dump is stored in the static global errmsg array. |
|
|
362 | */ |
435 | */ |
363 | char * |
436 | char * |
364 | dump_object (object *op) |
437 | dump_object (object *op) |
365 | { |
438 | { |
366 | if (!op) |
439 | if (!op) |
… | |
… | |
374 | /* |
447 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
448 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
449 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
450 | * If it's not a multi-object, it is returned. |
378 | */ |
451 | */ |
379 | |
|
|
380 | object * |
452 | object * |
381 | get_nearest_part (object *op, const object *pl) |
453 | get_nearest_part (object *op, const object *pl) |
382 | { |
454 | { |
383 | object *tmp, *closest; |
455 | object *tmp, *closest; |
384 | int last_dist, i; |
456 | int last_dist, i; |
385 | |
457 | |
386 | if (op->more == NULL) |
458 | if (!op->more) |
387 | return op; |
459 | return op; |
|
|
460 | |
388 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
461 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
462 | tmp; |
|
|
463 | tmp = tmp->more) |
389 | if ((i = distance (tmp, pl)) < last_dist) |
464 | if ((i = distance (tmp, pl)) < last_dist) |
390 | closest = tmp, last_dist = i; |
465 | closest = tmp, last_dist = i; |
|
|
466 | |
391 | return closest; |
467 | return closest; |
392 | } |
468 | } |
393 | |
469 | |
394 | /* |
470 | /* |
395 | * Returns the object which has the count-variable equal to the argument. |
471 | * Returns the object which has the count-variable equal to the argument. |
|
|
472 | * VERRRY slow. |
396 | */ |
473 | */ |
397 | object * |
474 | object * |
398 | find_object (tag_t i) |
475 | find_object (tag_t i) |
399 | { |
476 | { |
400 | for_all_objects (op) |
477 | for_all_objects (op) |
… | |
… | |
420 | break; |
497 | break; |
421 | |
498 | |
422 | return op; |
499 | return op; |
423 | } |
500 | } |
424 | |
501 | |
425 | void |
|
|
426 | free_all_object_data () |
|
|
427 | { |
|
|
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
429 | } |
|
|
430 | |
|
|
431 | /* |
502 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
503 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
504 | * skill and experience objects. |
|
|
505 | * ACTUALLY NO! investigate! TODO |
434 | */ |
506 | */ |
435 | void |
507 | void |
436 | object::set_owner (object *owner) |
508 | object::set_owner (object *owner) |
437 | { |
509 | { |
|
|
510 | // allow objects which own objects |
438 | if (!owner) |
511 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
512 | while (owner->owner) |
449 | owner = owner->owner; |
513 | owner = owner->owner; |
|
|
514 | |
|
|
515 | if (flag [FLAG_FREED]) |
|
|
516 | { |
|
|
517 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
518 | return; |
|
|
519 | } |
450 | |
520 | |
451 | this->owner = owner; |
521 | this->owner = owner; |
452 | } |
522 | } |
453 | |
523 | |
454 | int |
524 | int |
… | |
… | |
586 | object::copy_to (object *dst) |
656 | object::copy_to (object *dst) |
587 | { |
657 | { |
588 | *dst = *this; |
658 | *dst = *this; |
589 | |
659 | |
590 | if (speed < 0) |
660 | if (speed < 0) |
591 | dst->speed_left = speed_left - rndm (); |
661 | dst->speed_left -= rndm (); |
592 | |
662 | |
593 | dst->set_speed (dst->speed); |
663 | dst->set_speed (dst->speed); |
594 | } |
664 | } |
595 | |
665 | |
596 | void |
666 | void |
597 | object::instantiate () |
667 | object::instantiate () |
598 | { |
668 | { |
599 | if (!uuid.seq) // HACK |
669 | if (!uuid.seq) // HACK |
600 | uuid = gen_uuid (); |
670 | uuid = UUID::gen (); |
601 | |
671 | |
602 | speed_left = -0.1f; |
672 | speed_left = -0.1f; |
603 | /* copy the body_info to the body_used - this is only really |
673 | /* copy the body_info to the body_used - this is only really |
604 | * need for monsters, but doesn't hurt to do it for everything. |
674 | * need for monsters, but doesn't hurt to do it for everything. |
605 | * by doing so, when a monster is created, it has good starting |
675 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
764 | static int object_count; |
834 | static int object_count; |
765 | |
835 | |
766 | void object::link () |
836 | void object::link () |
767 | { |
837 | { |
768 | assert (!index);//D |
838 | assert (!index);//D |
769 | uuid = gen_uuid (); |
839 | uuid = UUID::gen (); |
770 | count = ++object_count; |
840 | count = ++object_count; |
771 | |
841 | |
772 | refcnt_inc (); |
842 | refcnt_inc (); |
773 | objects.insert (this); |
843 | objects.insert (this); |
774 | } |
844 | } |
… | |
… | |
847 | object::destroy_inv (bool drop_to_ground) |
917 | object::destroy_inv (bool drop_to_ground) |
848 | { |
918 | { |
849 | // need to check first, because the checks below might segfault |
919 | // need to check first, because the checks below might segfault |
850 | // as we might be on an invalid mapspace and crossfire code |
920 | // as we might be on an invalid mapspace and crossfire code |
851 | // is too buggy to ensure that the inventory is empty. |
921 | // is too buggy to ensure that the inventory is empty. |
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
922 | // corollary: if you create arrows etc. with stuff in its inventory, |
853 | // cf will crash below with off-map x and y |
923 | // cf will crash below with off-map x and y |
854 | if (!inv) |
924 | if (!inv) |
855 | return; |
925 | return; |
856 | |
926 | |
857 | /* Only if the space blocks everything do we not process - |
927 | /* Only if the space blocks everything do we not process - |
858 | * if some form of movement is allowed, let objects |
928 | * if some form of movement is allowed, let objects |
859 | * drop on that space. |
929 | * drop on that space. |
860 | */ |
930 | */ |
861 | if (!drop_to_ground |
931 | if (!drop_to_ground |
862 | || !map |
932 | || !map |
863 | || map->in_memory != MAP_IN_MEMORY |
933 | || map->in_memory != MAP_ACTIVE |
864 | || map->nodrop |
934 | || map->nodrop |
865 | || ms ().move_block == MOVE_ALL) |
935 | || ms ().move_block == MOVE_ALL) |
866 | { |
936 | { |
867 | while (inv) |
937 | while (inv) |
868 | { |
938 | { |
869 | inv->destroy_inv (drop_to_ground); |
939 | inv->destroy_inv (false); |
870 | inv->destroy (); |
940 | inv->destroy (); |
871 | } |
941 | } |
872 | } |
942 | } |
873 | else |
943 | else |
874 | { /* Put objects in inventory onto this space */ |
944 | { /* Put objects in inventory onto this space */ |
… | |
… | |
880 | || op->flag [FLAG_NO_DROP] |
950 | || op->flag [FLAG_NO_DROP] |
881 | || op->type == RUNE |
951 | || op->type == RUNE |
882 | || op->type == TRAP |
952 | || op->type == TRAP |
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
953 | || op->flag [FLAG_IS_A_TEMPLATE] |
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
954 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
885 | op->destroy (); |
955 | op->destroy (true); |
886 | else |
956 | else |
887 | map->insert (op, x, y); |
957 | map->insert (op, x, y); |
888 | } |
958 | } |
889 | } |
959 | } |
890 | } |
960 | } |
… | |
… | |
897 | } |
967 | } |
898 | |
968 | |
899 | void |
969 | void |
900 | object::do_destroy () |
970 | object::do_destroy () |
901 | { |
971 | { |
902 | attachable::do_destroy (); |
|
|
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
972 | if (flag [FLAG_IS_LINKED]) |
905 | remove_button_link (this); |
973 | remove_button_link (this); |
906 | |
974 | |
907 | if (flag [FLAG_FRIENDLY]) |
975 | if (flag [FLAG_FRIENDLY]) |
908 | remove_friendly_object (this); |
976 | remove_friendly_object (this); |
909 | |
977 | |
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
978 | remove (); |
912 | |
979 | |
913 | destroy_inv (true); |
980 | attachable::do_destroy (); |
914 | |
981 | |
915 | deactivate (); |
982 | deactivate (); |
916 | unlink (); |
983 | unlink (); |
917 | |
984 | |
918 | flag [FLAG_FREED] = 1; |
985 | flag [FLAG_FREED] = 1; |
… | |
… | |
923 | |
990 | |
924 | if (!freed_map) |
991 | if (!freed_map) |
925 | { |
992 | { |
926 | freed_map = new maptile; |
993 | freed_map = new maptile; |
927 | |
994 | |
|
|
995 | freed_map->path = "<freed objects map>"; |
928 | freed_map->name = "/internal/freed_objects_map"; |
996 | freed_map->name = "/internal/freed_objects_map"; |
929 | freed_map->width = 3; |
997 | freed_map->width = 3; |
930 | freed_map->height = 3; |
998 | freed_map->height = 3; |
|
|
999 | freed_map->nodrop = 1; |
931 | |
1000 | |
932 | freed_map->alloc (); |
1001 | freed_map->alloc (); |
933 | freed_map->in_memory = MAP_IN_MEMORY; |
1002 | freed_map->in_memory = MAP_ACTIVE; |
934 | } |
1003 | } |
935 | |
1004 | |
936 | map = freed_map; |
1005 | map = freed_map; |
937 | x = 1; |
1006 | x = 1; |
938 | y = 1; |
1007 | y = 1; |
… | |
… | |
957 | object::destroy (bool destroy_inventory) |
1026 | object::destroy (bool destroy_inventory) |
958 | { |
1027 | { |
959 | if (destroyed ()) |
1028 | if (destroyed ()) |
960 | return; |
1029 | return; |
961 | |
1030 | |
|
|
1031 | if (!is_head () && !head->destroyed ()) |
|
|
1032 | { |
|
|
1033 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1034 | head->destroy (destroy_inventory); |
|
|
1035 | } |
|
|
1036 | |
962 | if (destroy_inventory) |
1037 | destroy_inv (!destroy_inventory); |
963 | destroy_inv (false); |
|
|
964 | |
1038 | |
965 | if (is_head ()) |
1039 | if (is_head ()) |
966 | if (sound_destroy) |
1040 | if (sound_destroy) |
967 | play_sound (sound_destroy); |
1041 | play_sound (sound_destroy); |
968 | else if (flag [FLAG_MONSTER]) |
1042 | else if (flag [FLAG_MONSTER]) |
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1043 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
970 | |
1044 | |
971 | attachable::destroy (); |
1045 | attachable::destroy (); |
972 | } |
|
|
973 | |
|
|
974 | /* |
|
|
975 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
976 | * weight of an object (and what is carried by it's environment(s)). |
|
|
977 | */ |
|
|
978 | void |
|
|
979 | sub_weight (object *op, signed long weight) |
|
|
980 | { |
|
|
981 | while (op != NULL) |
|
|
982 | { |
|
|
983 | if (op->type == CONTAINER) |
|
|
984 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
985 | |
|
|
986 | op->carrying -= weight; |
|
|
987 | op = op->env; |
|
|
988 | } |
|
|
989 | } |
1046 | } |
990 | |
1047 | |
991 | /* op->remove (): |
1048 | /* op->remove (): |
992 | * This function removes the object op from the linked list of objects |
1049 | * This function removes the object op from the linked list of objects |
993 | * which it is currently tied to. When this function is done, the |
1050 | * which it is currently tied to. When this function is done, the |
… | |
… | |
999 | object::do_remove () |
1056 | object::do_remove () |
1000 | { |
1057 | { |
1001 | object *tmp, *last = 0; |
1058 | object *tmp, *last = 0; |
1002 | object *otmp; |
1059 | object *otmp; |
1003 | |
1060 | |
1004 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1061 | if (flag [FLAG_REMOVED]) |
1005 | return; |
1062 | return; |
1006 | |
1063 | |
1007 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1008 | INVOKE_OBJECT (REMOVE, this); |
1064 | INVOKE_OBJECT (REMOVE, this); |
|
|
1065 | |
|
|
1066 | if (object *pl = visible_to ()) |
|
|
1067 | esrv_del_item (pl->contr, count); |
|
|
1068 | |
|
|
1069 | flag [FLAG_REMOVED] = true; |
1009 | |
1070 | |
1010 | if (more) |
1071 | if (more) |
1011 | more->remove (); |
1072 | more->remove (); |
1012 | |
1073 | |
1013 | /* |
1074 | /* |
1014 | * In this case, the object to be removed is in someones |
1075 | * In this case, the object to be removed is in someones |
1015 | * inventory. |
1076 | * inventory. |
1016 | */ |
1077 | */ |
1017 | if (env) |
1078 | if (env) |
1018 | { |
1079 | { |
|
|
1080 | adjust_weight (env, -total_weight ()); |
|
|
1081 | |
|
|
1082 | *(above ? &above->below : &env->inv) = below; |
|
|
1083 | |
1019 | if (nrof) |
1084 | if (below) |
1020 | sub_weight (env, weight * nrof); |
1085 | below->above = above; |
1021 | else |
1086 | |
1022 | sub_weight (env, weight + carrying); |
1087 | /* we set up values so that it could be inserted into |
|
|
1088 | * the map, but we don't actually do that - it is up |
|
|
1089 | * to the caller to decide what we want to do. |
|
|
1090 | */ |
|
|
1091 | map = env->map; |
|
|
1092 | x = env->x; |
|
|
1093 | y = env->y; |
|
|
1094 | above = 0; |
|
|
1095 | below = 0; |
|
|
1096 | env = 0; |
1023 | |
1097 | |
1024 | /* NO_FIX_PLAYER is set when a great many changes are being |
1098 | /* NO_FIX_PLAYER is set when a great many changes are being |
1025 | * made to players inventory. If set, avoiding the call |
1099 | * made to players inventory. If set, avoiding the call |
1026 | * to save cpu time. |
1100 | * to save cpu time. |
1027 | */ |
1101 | */ |
1028 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1102 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1029 | otmp->update_stats (); |
1103 | otmp->update_stats (); |
1030 | |
|
|
1031 | if (above) |
|
|
1032 | above->below = below; |
|
|
1033 | else |
|
|
1034 | env->inv = below; |
|
|
1035 | |
|
|
1036 | if (below) |
|
|
1037 | below->above = above; |
|
|
1038 | |
|
|
1039 | /* we set up values so that it could be inserted into |
|
|
1040 | * the map, but we don't actually do that - it is up |
|
|
1041 | * to the caller to decide what we want to do. |
|
|
1042 | */ |
|
|
1043 | x = env->x, y = env->y; |
|
|
1044 | map = env->map; |
|
|
1045 | above = 0, below = 0; |
|
|
1046 | env = 0; |
|
|
1047 | } |
1104 | } |
1048 | else if (map) |
1105 | else if (map) |
1049 | { |
1106 | { |
1050 | if (type == PLAYER) |
1107 | if (type == PLAYER) |
1051 | { |
1108 | { |
… | |
… | |
1098 | * removed (most likely destroyed), update the player view |
1155 | * removed (most likely destroyed), update the player view |
1099 | * appropriately. |
1156 | * appropriately. |
1100 | */ |
1157 | */ |
1101 | pl->close_container (); |
1158 | pl->close_container (); |
1102 | |
1159 | |
1103 | pl->contr->ns->floorbox_update (); |
1160 | //TODO: the floorbox prev/next might need updating |
|
|
1161 | esrv_del_item (pl->contr, count); |
1104 | } |
1162 | } |
1105 | |
1163 | |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1164 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1107 | { |
1165 | { |
1108 | /* No point updating the players look faces if he is the object |
1166 | /* No point updating the players look faces if he is the object |
… | |
… | |
1147 | merge_ob (object *op, object *top) |
1205 | merge_ob (object *op, object *top) |
1148 | { |
1206 | { |
1149 | if (!op->nrof) |
1207 | if (!op->nrof) |
1150 | return 0; |
1208 | return 0; |
1151 | |
1209 | |
1152 | if (top) |
1210 | if (!top) |
1153 | for (top = op; top && top->above; top = top->above) |
1211 | for (top = op; top && top->above; top = top->above) |
1154 | ; |
1212 | ; |
1155 | |
1213 | |
1156 | for (; top; top = top->below) |
1214 | for (; top; top = top->below) |
1157 | { |
|
|
1158 | if (top == op) |
|
|
1159 | continue; |
|
|
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1215 | if (object::can_merge (op, top)) |
1162 | { |
1216 | { |
1163 | top->nrof += op->nrof; |
1217 | top->nrof += op->nrof; |
1164 | |
1218 | |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1219 | if (object *pl = top->visible_to ()) |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1220 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1221 | |
|
|
1222 | op->weight = 0; // cancel the addition above |
|
|
1223 | op->carrying = 0; // must be 0 already |
|
|
1224 | |
1167 | op->destroy (); |
1225 | op->destroy (1); |
|
|
1226 | |
1168 | return top; |
1227 | return top; |
1169 | } |
1228 | } |
1170 | } |
|
|
1171 | |
1229 | |
1172 | return 0; |
1230 | return 0; |
1173 | } |
1231 | } |
1174 | |
1232 | |
1175 | void |
1233 | void |
… | |
… | |
1234 | object * |
1292 | object * |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1293 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1236 | { |
1294 | { |
1237 | assert (!op->flag [FLAG_FREED]); |
1295 | assert (!op->flag [FLAG_FREED]); |
1238 | |
1296 | |
1239 | object *top, *floor = NULL; |
|
|
1240 | |
|
|
1241 | op->remove (); |
1297 | op->remove (); |
1242 | |
|
|
1243 | #if 0 |
|
|
1244 | if (!m->active != !op->active) |
|
|
1245 | if (m->active) |
|
|
1246 | op->activate_recursive (); |
|
|
1247 | else |
|
|
1248 | op->deactivate_recursive (); |
|
|
1249 | #endif |
|
|
1250 | |
|
|
1251 | if (out_of_map (m, op->x, op->y)) |
|
|
1252 | { |
|
|
1253 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1254 | #ifdef MANY_CORES |
|
|
1255 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1256 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1257 | * improperly inserted. |
|
|
1258 | */ |
|
|
1259 | abort (); |
|
|
1260 | #endif |
|
|
1261 | return op; |
|
|
1262 | } |
|
|
1263 | |
|
|
1264 | if (object *more = op->more) |
|
|
1265 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1266 | return 0; |
|
|
1267 | |
|
|
1268 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1269 | |
1298 | |
1270 | /* Ideally, the caller figures this out. However, it complicates a lot |
1299 | /* Ideally, the caller figures this out. However, it complicates a lot |
1271 | * of areas of callers (eg, anything that uses find_free_spot would now |
1300 | * of areas of callers (eg, anything that uses find_free_spot would now |
1272 | * need extra work |
1301 | * need extra work |
1273 | */ |
1302 | */ |
1274 | if (!xy_normalise (m, op->x, op->y)) |
1303 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1304 | { |
|
|
1305 | op->destroy (1); |
1275 | return 0; |
1306 | return 0; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | if (object *more = op->more) |
|
|
1310 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1311 | return 0; |
|
|
1312 | |
|
|
1313 | CLEAR_FLAG (op, FLAG_REMOVED); |
1276 | |
1314 | |
1277 | op->map = m; |
1315 | op->map = m; |
1278 | mapspace &ms = op->ms (); |
1316 | mapspace &ms = op->ms (); |
1279 | |
1317 | |
1280 | /* this has to be done after we translate the coordinates. |
1318 | /* this has to be done after we translate the coordinates. |
1281 | */ |
1319 | */ |
1282 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1320 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1283 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1321 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1284 | if (object::can_merge (op, tmp)) |
1322 | if (object::can_merge (op, tmp)) |
1285 | { |
1323 | { |
|
|
1324 | // TODO: we atcually want to update tmp, not op, |
|
|
1325 | // but some caller surely breaks when we return tmp |
|
|
1326 | // from here :/ |
1286 | op->nrof += tmp->nrof; |
1327 | op->nrof += tmp->nrof; |
1287 | tmp->destroy (); |
1328 | tmp->destroy (1); |
1288 | } |
1329 | } |
1289 | |
1330 | |
1290 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1331 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1291 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1332 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1292 | |
1333 | |
… | |
… | |
1312 | /* since *below* originator, no need to update top */ |
1353 | /* since *below* originator, no need to update top */ |
1313 | originator->below = op; |
1354 | originator->below = op; |
1314 | } |
1355 | } |
1315 | else |
1356 | else |
1316 | { |
1357 | { |
|
|
1358 | object *top, *floor = NULL; |
|
|
1359 | |
1317 | top = ms.bot; |
1360 | top = ms.bot; |
1318 | |
1361 | |
1319 | /* If there are other objects, then */ |
1362 | /* If there are other objects, then */ |
1320 | if ((!(flag & INS_MAP_LOAD)) && top) |
1363 | if (top) |
1321 | { |
1364 | { |
1322 | object *last = 0; |
1365 | object *last = 0; |
1323 | |
1366 | |
1324 | /* |
1367 | /* |
1325 | * If there are multiple objects on this space, we do some trickier handling. |
1368 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1377 | */ |
1420 | */ |
1378 | if (last && last->below && last != floor) |
1421 | if (last && last->below && last != floor) |
1379 | top = last->below; |
1422 | top = last->below; |
1380 | } |
1423 | } |
1381 | } /* If objects on this space */ |
1424 | } /* If objects on this space */ |
1382 | if (flag & INS_MAP_LOAD) |
|
|
1383 | top = ms.top; |
|
|
1384 | |
1425 | |
1385 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1426 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1386 | top = floor; |
1427 | top = floor; |
1387 | |
1428 | |
1388 | /* Top is the object that our object (op) is going to get inserted above. |
1429 | /* Top is the object that our object (op) is going to get inserted above. |
… | |
… | |
1421 | op->map->touch (); |
1462 | op->map->touch (); |
1422 | } |
1463 | } |
1423 | |
1464 | |
1424 | op->map->dirty = true; |
1465 | op->map->dirty = true; |
1425 | |
1466 | |
1426 | /* If we have a floor, we know the player, if any, will be above |
|
|
1427 | * it, so save a few ticks and start from there. |
|
|
1428 | */ |
|
|
1429 | if (!(flag & INS_MAP_LOAD)) |
|
|
1430 | if (object *pl = ms.player ()) |
1467 | if (object *pl = ms.player ()) |
1431 | pl->contr->ns->floorbox_update (); |
1468 | //TODO: the floorbox prev/next might need updating |
|
|
1469 | esrv_send_item (pl, op); |
1432 | |
1470 | |
1433 | /* If this object glows, it may affect lighting conditions that are |
1471 | /* If this object glows, it may affect lighting conditions that are |
1434 | * visible to others on this map. But update_all_los is really |
1472 | * visible to others on this map. But update_all_los is really |
1435 | * an inefficient way to do this, as it means los for all players |
1473 | * an inefficient way to do this, as it means los for all players |
1436 | * on the map will get recalculated. The players could very well |
1474 | * on the map will get recalculated. The players could very well |
… | |
… | |
1478 | * op is the object to insert it under: supplies x and the map. |
1516 | * op is the object to insert it under: supplies x and the map. |
1479 | */ |
1517 | */ |
1480 | void |
1518 | void |
1481 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1519 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1482 | { |
1520 | { |
1483 | object *tmp, *tmp1; |
|
|
1484 | |
|
|
1485 | /* first search for itself and remove any old instances */ |
1521 | /* first search for itself and remove any old instances */ |
1486 | |
1522 | |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1523 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1524 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1489 | tmp->destroy (); |
1525 | tmp->destroy (1); |
1490 | |
1526 | |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1527 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1492 | |
1528 | |
1493 | tmp1->x = op->x; |
1529 | tmp->x = op->x; |
1494 | tmp1->y = op->y; |
1530 | tmp->y = op->y; |
|
|
1531 | |
1495 | insert_ob_in_map (tmp1, op->map, op, 0); |
1532 | insert_ob_in_map (tmp, op->map, op, 0); |
1496 | } |
1533 | } |
1497 | |
1534 | |
1498 | object * |
1535 | object * |
1499 | object::insert_at (object *where, object *originator, int flags) |
1536 | object::insert_at (object *where, object *originator, int flags) |
1500 | { |
1537 | { |
|
|
1538 | if (where->env) |
|
|
1539 | return where->env->insert (this); |
|
|
1540 | else |
1501 | return where->map->insert (this, where->x, where->y, originator, flags); |
1541 | return where->map->insert (this, where->x, where->y, originator, flags); |
1502 | } |
1542 | } |
1503 | |
1543 | |
1504 | /* |
1544 | /* |
1505 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1506 | * is returned contains nr objects, and the remaining parts contains |
|
|
1507 | * the rest (or is removed and freed if that number is 0). |
|
|
1508 | * On failure, NULL is returned, and the reason put into the |
|
|
1509 | * global static errmsg array. |
|
|
1510 | */ |
|
|
1511 | object * |
|
|
1512 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1513 | { |
|
|
1514 | object *newob; |
|
|
1515 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1516 | |
|
|
1517 | if (orig_ob->nrof < nr) |
|
|
1518 | { |
|
|
1519 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1520 | return NULL; |
|
|
1521 | } |
|
|
1522 | |
|
|
1523 | newob = object_create_clone (orig_ob); |
|
|
1524 | |
|
|
1525 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1526 | orig_ob->destroy (1); |
|
|
1527 | else if (!is_removed) |
|
|
1528 | { |
|
|
1529 | if (orig_ob->env != NULL) |
|
|
1530 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1531 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1532 | { |
|
|
1533 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1534 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1535 | return NULL; |
|
|
1536 | } |
|
|
1537 | } |
|
|
1538 | |
|
|
1539 | newob->nrof = nr; |
|
|
1540 | |
|
|
1541 | return newob; |
|
|
1542 | } |
|
|
1543 | |
|
|
1544 | /* |
|
|
1545 | * decrease_ob_nr(object, number) decreases a specified number from |
1545 | * decrease(object, number) decreases a specified number from |
1546 | * the amount of an object. If the amount reaches 0, the object |
1546 | * the amount of an object. If the amount reaches 0, the object |
1547 | * is subsequently removed and freed. |
1547 | * is subsequently removed and freed. |
1548 | * |
1548 | * |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1550 | */ |
1550 | */ |
|
|
1551 | bool |
|
|
1552 | object::decrease (sint32 nr) |
|
|
1553 | { |
|
|
1554 | if (!nr) |
|
|
1555 | return true; |
|
|
1556 | |
|
|
1557 | nr = min (nr, nrof); |
|
|
1558 | |
|
|
1559 | nrof -= nr; |
|
|
1560 | |
|
|
1561 | if (nrof) |
|
|
1562 | { |
|
|
1563 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1564 | |
|
|
1565 | if (object *pl = visible_to ()) |
|
|
1566 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1567 | |
|
|
1568 | return true; |
|
|
1569 | } |
|
|
1570 | else |
|
|
1571 | { |
|
|
1572 | destroy (1); |
|
|
1573 | return false; |
|
|
1574 | } |
|
|
1575 | } |
|
|
1576 | |
|
|
1577 | /* |
|
|
1578 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1579 | * is returned contains nr objects, and the remaining parts contains |
|
|
1580 | * the rest (or is removed and returned if that number is 0). |
|
|
1581 | * On failure, NULL is returned. |
|
|
1582 | */ |
1551 | object * |
1583 | object * |
1552 | decrease_ob_nr (object *op, uint32 i) |
1584 | object::split (sint32 nr) |
1553 | { |
1585 | { |
1554 | object *tmp; |
1586 | int have = number_of (); |
1555 | |
1587 | |
1556 | if (i == 0) /* objects with op->nrof require this check */ |
1588 | if (have < nr) |
1557 | return op; |
1589 | return 0; |
1558 | |
1590 | else if (have == nr) |
1559 | if (i > op->nrof) |
|
|
1560 | i = op->nrof; |
|
|
1561 | |
|
|
1562 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1563 | op->nrof -= i; |
|
|
1564 | else if (op->env) |
|
|
1565 | { |
1591 | { |
1566 | /* is this object in the players inventory, or sub container |
|
|
1567 | * therein? |
|
|
1568 | */ |
|
|
1569 | tmp = op->in_player (); |
|
|
1570 | /* nope. Is this a container the player has opened? |
|
|
1571 | * If so, set tmp to that player. |
|
|
1572 | * IMO, searching through all the players will mostly |
|
|
1573 | * likely be quicker than following op->env to the map, |
|
|
1574 | * and then searching the map for a player. |
|
|
1575 | */ |
|
|
1576 | if (!tmp) |
|
|
1577 | for_all_players (pl) |
|
|
1578 | if (pl->ob->container == op->env) |
|
|
1579 | { |
|
|
1580 | tmp = pl->ob; |
|
|
1581 | break; |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (i < op->nrof) |
|
|
1585 | { |
|
|
1586 | sub_weight (op->env, op->weight * i); |
|
|
1587 | op->nrof -= i; |
|
|
1588 | if (tmp) |
|
|
1589 | esrv_send_item (tmp, op); |
|
|
1590 | } |
|
|
1591 | else |
|
|
1592 | { |
|
|
1593 | op->remove (); |
1592 | remove (); |
1594 | op->nrof = 0; |
1593 | return this; |
1595 | if (tmp) |
|
|
1596 | esrv_del_item (tmp->contr, op->count); |
|
|
1597 | } |
|
|
1598 | } |
1594 | } |
1599 | else |
1595 | else |
1600 | { |
1596 | { |
1601 | object *above = op->above; |
1597 | decrease (nr); |
1602 | |
1598 | |
1603 | if (i < op->nrof) |
1599 | object *op = object_create_clone (this); |
1604 | op->nrof -= i; |
1600 | op->nrof = nr; |
1605 | else |
|
|
1606 | { |
|
|
1607 | op->remove (); |
|
|
1608 | op->nrof = 0; |
|
|
1609 | } |
|
|
1610 | |
|
|
1611 | /* Since we just removed op, op->above is null */ |
|
|
1612 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1613 | if (tmp->type == PLAYER) |
|
|
1614 | { |
|
|
1615 | if (op->nrof) |
|
|
1616 | esrv_send_item (tmp, op); |
|
|
1617 | else |
|
|
1618 | esrv_del_item (tmp->contr, op->count); |
|
|
1619 | } |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | if (op->nrof) |
|
|
1623 | return op; |
1601 | return op; |
1624 | else |
|
|
1625 | { |
|
|
1626 | op->destroy (); |
|
|
1627 | return 0; |
|
|
1628 | } |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | /* |
|
|
1632 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1633 | * and also updates how much the environment(s) is/are carrying. |
|
|
1634 | */ |
|
|
1635 | void |
|
|
1636 | add_weight (object *op, signed long weight) |
|
|
1637 | { |
|
|
1638 | while (op != NULL) |
|
|
1639 | { |
|
|
1640 | if (op->type == CONTAINER) |
|
|
1641 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1642 | |
|
|
1643 | op->carrying += weight; |
|
|
1644 | op = op->env; |
|
|
1645 | } |
1602 | } |
1646 | } |
1603 | } |
1647 | |
1604 | |
1648 | object * |
1605 | object * |
1649 | insert_ob_in_ob (object *op, object *where) |
1606 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1674 | * be != op, if items are merged. -Tero |
1631 | * be != op, if items are merged. -Tero |
1675 | */ |
1632 | */ |
1676 | object * |
1633 | object * |
1677 | object::insert (object *op) |
1634 | object::insert (object *op) |
1678 | { |
1635 | { |
1679 | object *tmp, *otmp; |
|
|
1680 | |
|
|
1681 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1682 | op->remove (); |
|
|
1683 | |
|
|
1684 | if (op->more) |
1636 | if (op->more) |
1685 | { |
1637 | { |
1686 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1638 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1687 | return op; |
1639 | return op; |
1688 | } |
1640 | } |
1689 | |
1641 | |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1642 | op->remove (); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1643 | |
|
|
1644 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1645 | |
1692 | if (op->nrof) |
1646 | if (op->nrof) |
1693 | { |
|
|
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1647 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1695 | if (object::can_merge (tmp, op)) |
1648 | if (object::can_merge (tmp, op)) |
1696 | { |
1649 | { |
1697 | /* return the original object and remove inserted object |
1650 | /* return the original object and remove inserted object |
1698 | (client needs the original object) */ |
1651 | (client needs the original object) */ |
1699 | tmp->nrof += op->nrof; |
1652 | tmp->nrof += op->nrof; |
1700 | /* Weight handling gets pretty funky. Since we are adding to |
1653 | |
1701 | * tmp->nrof, we need to increase the weight. |
1654 | if (object *pl = tmp->visible_to ()) |
1702 | */ |
1655 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1656 | |
1703 | add_weight (this, op->weight * op->nrof); |
1657 | adjust_weight (this, op->total_weight ()); |
1704 | SET_FLAG (op, FLAG_REMOVED); |
1658 | |
1705 | op->destroy (); /* free the inserted object */ |
1659 | op->destroy (1); |
1706 | op = tmp; |
1660 | op = tmp; |
1707 | op->remove (); /* and fix old object's links */ |
1661 | goto inserted; |
1708 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1709 | break; |
|
|
1710 | } |
1662 | } |
1711 | |
1663 | |
1712 | /* I assume combined objects have no inventory |
1664 | op->owner = 0; // it's his/hers now. period. |
1713 | * We add the weight - this object could have just been removed |
|
|
1714 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1715 | * the weight, so we need to add it in again, since we actually do |
|
|
1716 | * the linking below |
|
|
1717 | */ |
|
|
1718 | add_weight (this, op->weight * op->nrof); |
|
|
1719 | } |
|
|
1720 | else |
|
|
1721 | add_weight (this, (op->weight + op->carrying)); |
|
|
1722 | |
|
|
1723 | otmp = this->in_player (); |
|
|
1724 | if (otmp && otmp->contr) |
|
|
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1726 | otmp->update_stats (); |
|
|
1727 | |
|
|
1728 | op->map = 0; |
1665 | op->map = 0; |
1729 | op->env = this; |
1666 | op->x = 0; |
|
|
1667 | op->y = 0; |
|
|
1668 | |
1730 | op->above = 0; |
1669 | op->above = 0; |
1731 | op->below = 0; |
1670 | op->below = inv; |
1732 | op->x = 0, op->y = 0; |
1671 | op->env = this; |
1733 | |
1672 | |
|
|
1673 | if (inv) |
|
|
1674 | inv->above = op; |
|
|
1675 | |
|
|
1676 | inv = op; |
|
|
1677 | |
|
|
1678 | op->flag [FLAG_REMOVED] = 0; |
|
|
1679 | |
|
|
1680 | if (object *pl = op->visible_to ()) |
|
|
1681 | esrv_send_item (pl, op); |
|
|
1682 | |
|
|
1683 | adjust_weight (this, op->total_weight ()); |
|
|
1684 | |
|
|
1685 | inserted: |
1734 | /* reset the light list and los of the players on the map */ |
1686 | /* reset the light list and los of the players on the map */ |
1735 | if ((op->glow_radius != 0) && map) |
1687 | if (op->glow_radius && map && map->darkness) |
1736 | { |
|
|
1737 | #ifdef DEBUG_LIGHTS |
|
|
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1739 | #endif /* DEBUG_LIGHTS */ |
|
|
1740 | if (map->darkness) |
|
|
1741 | update_all_los (map, x, y); |
1688 | update_all_los (map, x, y); |
1742 | } |
|
|
1743 | |
1689 | |
1744 | /* Client has no idea of ordering so lets not bother ordering it here. |
1690 | // if this is a player's inventory, update stats |
1745 | * It sure simplifies this function... |
1691 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1746 | */ |
1692 | update_stats (); |
1747 | if (!inv) |
|
|
1748 | inv = op; |
|
|
1749 | else |
|
|
1750 | { |
|
|
1751 | op->below = inv; |
|
|
1752 | op->below->above = op; |
|
|
1753 | inv = op; |
|
|
1754 | } |
|
|
1755 | |
1693 | |
1756 | INVOKE_OBJECT (INSERT, this); |
1694 | INVOKE_OBJECT (INSERT, this); |
1757 | |
1695 | |
1758 | return op; |
1696 | return op; |
1759 | } |
1697 | } |
… | |
… | |
1974 | * activate recursively a flag on an object inventory |
1912 | * activate recursively a flag on an object inventory |
1975 | */ |
1913 | */ |
1976 | void |
1914 | void |
1977 | flag_inv (object *op, int flag) |
1915 | flag_inv (object *op, int flag) |
1978 | { |
1916 | { |
1979 | if (op->inv) |
|
|
1980 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1917 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1981 | { |
1918 | { |
1982 | SET_FLAG (tmp, flag); |
1919 | SET_FLAG (tmp, flag); |
1983 | flag_inv (tmp, flag); |
1920 | flag_inv (tmp, flag); |
1984 | } |
1921 | } |
1985 | } |
1922 | } |
1986 | |
1923 | |
1987 | /* |
1924 | /* |
1988 | * deactivate recursively a flag on an object inventory |
1925 | * deactivate recursively a flag on an object inventory |
1989 | */ |
1926 | */ |
1990 | void |
1927 | void |
1991 | unflag_inv (object *op, int flag) |
1928 | unflag_inv (object *op, int flag) |
1992 | { |
1929 | { |
1993 | if (op->inv) |
|
|
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1930 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1995 | { |
1931 | { |
1996 | CLEAR_FLAG (tmp, flag); |
1932 | CLEAR_FLAG (tmp, flag); |
1997 | unflag_inv (tmp, flag); |
1933 | unflag_inv (tmp, flag); |
1998 | } |
1934 | } |
1999 | } |
1935 | } |
2000 | |
1936 | |
2001 | /* |
1937 | /* |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
1938 | * find_free_spot(object, map, x, y, start, stop) will search for |
2003 | * a spot at the given map and coordinates which will be able to contain |
1939 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2005 | * to search (see the freearr_x/y[] definition). |
1941 | * to search (see the freearr_x/y[] definition). |
2006 | * It returns a random choice among the alternatives found. |
1942 | * It returns a random choice among the alternatives found. |
2007 | * start and stop are where to start relative to the free_arr array (1,9 |
1943 | * start and stop are where to start relative to the free_arr array (1,9 |
2008 | * does all 4 immediate directions). This returns the index into the |
1944 | * does all 4 immediate directions). This returns the index into the |
2009 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1945 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2010 | * Note - this only checks to see if there is space for the head of the |
|
|
2011 | * object - if it is a multispace object, this should be called for all |
|
|
2012 | * pieces. |
|
|
2013 | * Note2: This function does correctly handle tiled maps, but does not |
1946 | * Note: This function does correctly handle tiled maps, but does not |
2014 | * inform the caller. However, insert_ob_in_map will update as |
1947 | * inform the caller. However, insert_ob_in_map will update as |
2015 | * necessary, so the caller shouldn't need to do any special work. |
1948 | * necessary, so the caller shouldn't need to do any special work. |
2016 | * Note - updated to take an object instead of archetype - this is necessary |
1949 | * Note - updated to take an object instead of archetype - this is necessary |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1950 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2018 | * to know if the space in question will block the object. We can't use |
1951 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2020 | * customized, changed states, etc. |
1953 | * customized, changed states, etc. |
2021 | */ |
1954 | */ |
2022 | int |
1955 | int |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1956 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2024 | { |
1957 | { |
|
|
1958 | int altern[SIZEOFFREE]; |
2025 | int index = 0, flag; |
1959 | int index = 0, flag; |
2026 | int altern[SIZEOFFREE]; |
|
|
2027 | |
1960 | |
2028 | for (int i = start; i < stop; i++) |
1961 | for (int i = start; i < stop; i++) |
2029 | { |
1962 | { |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1963 | mapxy pos (m, x, y); pos.move (i); |
2031 | if (!flag) |
1964 | |
|
|
1965 | if (!pos.normalise ()) |
|
|
1966 | continue; |
|
|
1967 | |
|
|
1968 | mapspace &ms = *pos; |
|
|
1969 | |
|
|
1970 | if (ms.flags () & P_IS_ALIVE) |
|
|
1971 | continue; |
|
|
1972 | |
|
|
1973 | /* However, often |
|
|
1974 | * ob doesn't have any move type (when used to place exits) |
|
|
1975 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
1976 | */ |
|
|
1977 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
1978 | { |
2032 | altern [index++] = i; |
1979 | altern [index++] = i; |
|
|
1980 | continue; |
|
|
1981 | } |
2033 | |
1982 | |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
1983 | /* Basically, if we find a wall on a space, we cut down the search size. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
1984 | * In this way, we won't return spaces that are on another side of a wall. |
2036 | * This mostly work, but it cuts down the search size in all directions - |
1985 | * This mostly work, but it cuts down the search size in all directions - |
2037 | * if the space being examined only has a wall to the north and empty |
1986 | * if the space being examined only has a wall to the north and empty |
2038 | * spaces in all the other directions, this will reduce the search space |
1987 | * spaces in all the other directions, this will reduce the search space |
2039 | * to only the spaces immediately surrounding the target area, and |
1988 | * to only the spaces immediately surrounding the target area, and |
2040 | * won't look 2 spaces south of the target space. |
1989 | * won't look 2 spaces south of the target space. |
2041 | */ |
1990 | */ |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
1991 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
1992 | { |
2043 | stop = maxfree[i]; |
1993 | stop = maxfree[i]; |
|
|
1994 | continue; |
|
|
1995 | } |
|
|
1996 | |
|
|
1997 | /* Note it is intentional that we check ob - the movement type of the |
|
|
1998 | * head of the object should correspond for the entire object. |
|
|
1999 | */ |
|
|
2000 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2001 | continue; |
|
|
2002 | |
|
|
2003 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2004 | continue; |
|
|
2005 | |
|
|
2006 | altern [index++] = i; |
2044 | } |
2007 | } |
2045 | |
2008 | |
2046 | if (!index) |
2009 | if (!index) |
2047 | return -1; |
2010 | return -1; |
2048 | |
2011 | |
… | |
… | |
2057 | */ |
2020 | */ |
2058 | int |
2021 | int |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2022 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2060 | { |
2023 | { |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2024 | for (int i = 0; i < SIZEOFFREE; i++) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2025 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2063 | return i; |
2026 | return i; |
2064 | |
2027 | |
2065 | return -1; |
2028 | return -1; |
2066 | } |
2029 | } |
2067 | |
2030 | |
… | |
… | |
2604 | { |
2567 | { |
2605 | char flagdesc[512]; |
2568 | char flagdesc[512]; |
2606 | char info2[256 * 4]; |
2569 | char info2[256 * 4]; |
2607 | char *p = info; |
2570 | char *p = info; |
2608 | |
2571 | |
2609 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2572 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2610 | count, uuid.seq, |
2573 | count, |
|
|
2574 | uuid.c_str (), |
2611 | &name, |
2575 | &name, |
2612 | title ? "\",title:\"" : "", |
2576 | title ? "\",title:\"" : "", |
2613 | title ? (const char *)title : "", |
2577 | title ? (const char *)title : "", |
2614 | flag_desc (flagdesc, 512), type); |
2578 | flag_desc (flagdesc, 512), type); |
2615 | |
2579 | |
2616 | if (env) |
2580 | if (!flag[FLAG_REMOVED] && env) |
2617 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2581 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2618 | |
2582 | |
2619 | if (map) |
2583 | if (map) |
2620 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2584 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2621 | |
2585 | |
… | |
… | |
2663 | if (object *closer = old_container->inv) |
2627 | if (object *closer = old_container->inv) |
2664 | if (closer->type == CLOSE_CON) |
2628 | if (closer->type == CLOSE_CON) |
2665 | closer->destroy (); |
2629 | closer->destroy (); |
2666 | #endif |
2630 | #endif |
2667 | |
2631 | |
2668 | old_container->flag [FLAG_APPLIED] = 0; |
2632 | old_container->flag [FLAG_APPLIED] = false; |
2669 | container = 0; |
2633 | container = 0; |
2670 | |
2634 | |
2671 | esrv_update_item (UPD_FLAGS, this, old_container); |
2635 | esrv_update_item (UPD_FLAGS, this, old_container); |
2672 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2636 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2637 | play_sound (sound_find ("chest_close")); |
2673 | } |
2638 | } |
2674 | |
2639 | |
2675 | if (new_container) |
2640 | if (new_container) |
2676 | { |
2641 | { |
2677 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2642 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2688 | } |
2653 | } |
2689 | #endif |
2654 | #endif |
2690 | |
2655 | |
2691 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2656 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2692 | |
2657 | |
2693 | new_container->flag [FLAG_APPLIED] = 1; |
2658 | new_container->flag [FLAG_APPLIED] = true; |
2694 | container = new_container; |
2659 | container = new_container; |
2695 | |
2660 | |
2696 | esrv_update_item (UPD_FLAGS, this, new_container); |
2661 | esrv_update_item (UPD_FLAGS, this, new_container); |
2697 | esrv_send_inventory (this, new_container); |
2662 | esrv_send_inventory (this, new_container); |
|
|
2663 | play_sound (sound_find ("chest_open")); |
2698 | } |
2664 | } |
2699 | } |
2665 | } |
2700 | |
2666 | |
2701 | object * |
2667 | object * |
2702 | object::force_find (const shstr name) |
2668 | object::force_find (const shstr name) |
… | |
… | |
2728 | force->flag [FLAG_APPLIED] = true; |
2694 | force->flag [FLAG_APPLIED] = true; |
2729 | |
2695 | |
2730 | insert (force); |
2696 | insert (force); |
2731 | } |
2697 | } |
2732 | |
2698 | |
|
|
2699 | void |
|
|
2700 | object::play_sound (faceidx sound) |
|
|
2701 | { |
|
|
2702 | if (!sound) |
|
|
2703 | return; |
|
|
2704 | |
|
|
2705 | if (flag [FLAG_REMOVED]) |
|
|
2706 | return; |
|
|
2707 | |
|
|
2708 | if (env) |
|
|
2709 | { |
|
|
2710 | if (object *pl = in_player ()) |
|
|
2711 | pl->contr->play_sound (sound); |
|
|
2712 | } |
|
|
2713 | else |
|
|
2714 | map->play_sound (sound, x, y); |
|
|
2715 | } |
|
|
2716 | |