ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.236 by root, Tue May 6 20:08:37 2008 UTC vs.
Revision 1.237 by root, Tue May 6 21:04:37 2008 UTC

1057 esrv_del_item (pl->contr, count); 1057 esrv_del_item (pl->contr, count);
1058 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1058 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1059 1059
1060 adjust_weight (env, -total_weight ()); 1060 adjust_weight (env, -total_weight ());
1061 1061
1062 // make sure cmov optimisation is applicable
1063 *(above ? &above->below : &env->inv) = below;
1064 *(below ? &below->above : &above ) = above; // &above is just a dummy
1065
1066 above = 0;
1067 below = 0;
1068 env = 0;
1069
1070 /* we set up values so that it could be inserted into 1062 /* we set up values so that it could be inserted into
1071 * the map, but we don't actually do that - it is up 1063 * the map, but we don't actually do that - it is up
1072 * to the caller to decide what we want to do. 1064 * to the caller to decide what we want to do.
1073 */ 1065 */
1074 map = env->map; 1066 map = env->map;
1075 x = env->x; 1067 x = env->x;
1076 y = env->y; 1068 y = env->y;
1069
1070 // make sure cmov optimisation is applicable
1071 *(above ? &above->below : &env->inv) = below;
1072 *(below ? &below->above : &above ) = above; // &above is just a dummy
1073
1074 above = 0;
1075 below = 0;
1076 env = 0;
1077 1077
1078 /* NO_FIX_PLAYER is set when a great many changes are being 1078 /* NO_FIX_PLAYER is set when a great many changes are being
1079 * made to players inventory. If set, avoiding the call 1079 * made to players inventory. If set, avoiding the call
1080 * to save cpu time. 1080 * to save cpu time.
1081 */ 1081 */
1267 * just 'op' otherwise 1267 * just 'op' otherwise
1268 */ 1268 */
1269object * 1269object *
1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1271{ 1271{
1272 assert (!op->flag [FLAG_FREED]);
1273
1274 op->remove (); 1272 op->remove ();
1275 1273
1276 /* Ideally, the caller figures this out. However, it complicates a lot 1274 /* Ideally, the caller figures this out. However, it complicates a lot
1277 * of areas of callers (eg, anything that uses find_free_spot would now 1275 * of areas of callers (eg, anything that uses find_free_spot would now
1278 * need extra work 1276 * need extra work
1296 */ 1294 */
1297 if (op->nrof && !(flag & INS_NO_MERGE)) 1295 if (op->nrof && !(flag & INS_NO_MERGE))
1298 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1296 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1299 if (object::can_merge (op, tmp)) 1297 if (object::can_merge (op, tmp))
1300 { 1298 {
1301 // TODO: we atcually want to update tmp, not op, 1299 // TODO: we actually want to update tmp, not op,
1302 // but some caller surely breaks when we return tmp 1300 // but some caller surely breaks when we return tmp
1303 // from here :/ 1301 // from here :/
1304 op->nrof += tmp->nrof; 1302 op->nrof += tmp->nrof;
1305 tmp->destroy (1); 1303 tmp->destroy (1);
1306 } 1304 }
1311 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1309 if (!QUERY_FLAG (op, FLAG_ALIVE))
1312 CLEAR_FLAG (op, FLAG_NO_STEAL); 1310 CLEAR_FLAG (op, FLAG_NO_STEAL);
1313 1311
1314 if (flag & INS_BELOW_ORIGINATOR) 1312 if (flag & INS_BELOW_ORIGINATOR)
1315 { 1313 {
1316 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1314 if (originator->map != op->map || originator->x != op->x || originator->y != op->y || !originator->is_on_map ())
1317 { 1315 {
1318 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1316 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1319 abort (); 1317 abort ();
1320 } 1318 }
1321 1319
1322 op->above = originator; 1320 op->above = originator;
1323 op->below = originator->below; 1321 op->below = originator->below;
1324
1325 if (op->below)
1326 op->below->above = op;
1327 else
1328 ms.bot = op;
1329
1330 /* since *below* originator, no need to update top */
1331 originator->below = op; 1322 originator->below = op;
1323
1324 *(op->below ? &op->below->above : &ms.bot) = op;
1332 } 1325 }
1333 else 1326 else
1334 { 1327 {
1335 object *top, *floor = NULL; 1328 object *floor = 0;
1336 1329 object *top = ms.top;
1337 top = ms.bot;
1338 1330
1339 /* If there are other objects, then */ 1331 /* If there are other objects, then */
1340 if (top) 1332 if (top)
1341 { 1333 {
1342 object *last = 0;
1343
1344 /* 1334 /*
1345 * If there are multiple objects on this space, we do some trickier handling. 1335 * If there are multiple objects on this space, we do some trickier handling.
1346 * We've already dealt with merging if appropriate. 1336 * We've already dealt with merging if appropriate.
1347 * Generally, we want to put the new object on top. But if 1337 * Generally, we want to put the new object on top. But if
1348 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1338 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1351 * once we get to them. This reduces the need to traverse over all of 1341 * once we get to them. This reduces the need to traverse over all of
1352 * them when adding another one - this saves quite a bit of cpu time 1342 * them when adding another one - this saves quite a bit of cpu time
1353 * when lots of spells are cast in one area. Currently, it is presumed 1343 * when lots of spells are cast in one area. Currently, it is presumed
1354 * that flying non pickable objects are spell objects. 1344 * that flying non pickable objects are spell objects.
1355 */ 1345 */
1356 for (top = ms.bot; top; top = top->above) 1346 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1357 { 1347 {
1358 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1348 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1359 floor = top; 1349 floor = tmp;
1360 1350
1361 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1351 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1362 { 1352 {
1363 /* We insert above top, so we want this object below this */ 1353 /* We insert above top, so we want this object below this */
1364 top = top->below; 1354 top = tmp->below;
1365 break; 1355 break;
1366 } 1356 }
1367 1357
1368 last = top; 1358 top = tmp;
1369 } 1359 }
1370
1371 /* Don't want top to be NULL, so set it to the last valid object */
1372 top = last;
1373 1360
1374 /* We let update_position deal with figuring out what the space 1361 /* We let update_position deal with figuring out what the space
1375 * looks like instead of lots of conditions here. 1362 * looks like instead of lots of conditions here.
1376 * makes things faster, and effectively the same result. 1363 * makes things faster, and effectively the same result.
1377 */ 1364 */
1384 */ 1371 */
1385 if (!(flag & INS_ON_TOP) 1372 if (!(flag & INS_ON_TOP)
1386 && ms.flags () & P_BLOCKSVIEW 1373 && ms.flags () & P_BLOCKSVIEW
1387 && (op->face && !faces [op->face].visibility)) 1374 && (op->face && !faces [op->face].visibility))
1388 { 1375 {
1376 object *last;
1377
1389 for (last = top; last != floor; last = last->below) 1378 for (last = top; last != floor; last = last->below)
1390 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1379 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1391 break; 1380 break;
1392 1381
1393 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1404 top = floor; 1393 top = floor;
1405 1394
1406 /* Top is the object that our object (op) is going to get inserted above. 1395 /* Top is the object that our object (op) is going to get inserted above.
1407 */ 1396 */
1408 1397
1409 /* First object on this space */ 1398 /* no top found, insert on top */
1410 if (!top) 1399 if (!top)
1411 { 1400 {
1412 op->above = ms.bot;
1413
1414 if (op->above)
1415 op->above->below = op;
1416
1417 op->below = 0; 1401 op->above = 0;
1402 op->below = ms.top;
1418 ms.bot = op; 1403 ms.top = op;
1404
1405 *(op->below ? &op->below->above : &ms.bot) = op;
1419 } 1406 }
1420 else 1407 else
1421 { /* get inserted into the stack above top */ 1408 { /* get inserted into the stack above top */
1422 op->above = top->above; 1409 op->above = top->above;
1423
1424 if (op->above)
1425 op->above->below = op; 1410 top->above = op;
1426 1411
1427 op->below = top; 1412 op->below = top;
1428 top->above = op; 1413 *(op->above ? &op->above->below : &ms.top) = op;
1429 } 1414 }
1430
1431 if (!op->above)
1432 ms.top = op;
1433 } /* else not INS_BELOW_ORIGINATOR */ 1415 } /* else not INS_BELOW_ORIGINATOR */
1434 1416
1435 if (op->type == PLAYER) 1417 if (op->type == PLAYER)
1436 { 1418 {
1437 op->contr->do_los = 1; 1419 op->contr->do_los = 1;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines