1 | |
|
|
2 | /* |
|
|
3 | * static char *rcsid_object_c = |
|
|
4 | * "$Id: object.C,v 1.27 2006/09/11 12:08:45 root Exp $"; |
|
|
5 | */ |
|
|
6 | |
1 | |
7 | /* |
2 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
9 | |
4 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
29 | |
24 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
27 | variable. */ |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
|
|
35 | # include <stdio.h> |
29 | #include <stdio.h> |
36 | # include <sys/types.h> |
30 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
31 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
|
|
39 | #include <object.h> |
32 | #include <object.h> |
40 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
41 | #include <skills.h> |
|
|
42 | #include <loader.h> |
34 | #include <loader.h> |
|
|
35 | |
43 | int nrofallocobjects = 0; |
36 | int nrofallocobjects = 0; |
44 | |
37 | |
45 | object *objects; /* Pointer to the list of used objects */ |
38 | object *objects; /* Pointer to the list of used objects */ |
46 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
47 | |
40 | |
… | |
… | |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
207 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
215 | return 0; |
208 | return 0; |
216 | |
209 | |
217 | switch (ob1->type) |
210 | switch (ob1->type) |
218 | { |
211 | { |
219 | case SCROLL: |
212 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
213 | if (ob1->level != ob2->level) |
221 | return 0; |
214 | return 0; |
222 | break; |
215 | break; |
223 | } |
216 | } |
224 | |
217 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
218 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
219 | { |
227 | /* At least one of these has key_values. */ |
220 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
242 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
243 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
244 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
245 | * containers are carrying, and sums it up. |
253 | */ |
246 | */ |
254 | signed long |
247 | long |
255 | sum_weight (object *op) |
248 | sum_weight (object *op) |
256 | { |
249 | { |
257 | signed long sum; |
250 | long sum; |
258 | object *inv; |
251 | object *inv; |
259 | |
252 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
253 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
254 | { |
262 | if (inv->inv) |
255 | if (inv->inv) |
… | |
… | |
449 | * Changed 2004-02-12 - if the player is setting at the play again |
442 | * Changed 2004-02-12 - if the player is setting at the play again |
450 | * prompt, he is removed, and we don't want to treat him as an owner of |
443 | * prompt, he is removed, and we don't want to treat him as an owner of |
451 | * anything, so check removed flag. I don't expect that this should break |
444 | * anything, so check removed flag. I don't expect that this should break |
452 | * anything - once an object is removed, it is basically dead anyways. |
445 | * anything - once an object is removed, it is basically dead anyways. |
453 | */ |
446 | */ |
454 | |
|
|
455 | object * |
447 | object * |
456 | get_owner (object *op) |
448 | object::get_owner () |
457 | { |
449 | { |
458 | if (op->owner == NULL) |
450 | if (!owner |
459 | return NULL; |
451 | || QUERY_FLAG (owner, FLAG_FREED) |
|
|
452 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
|
|
453 | owner = 0; |
460 | |
454 | |
461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
|
|
462 | return op->owner; |
455 | return owner; |
463 | |
|
|
464 | op->owner = NULL; |
|
|
465 | op->ownercount = 0; |
|
|
466 | return NULL; |
|
|
467 | } |
|
|
468 | |
|
|
469 | void |
|
|
470 | clear_owner (object *op) |
|
|
471 | { |
|
|
472 | if (!op) |
|
|
473 | return; |
|
|
474 | |
|
|
475 | if (op->owner && op->ownercount == op->owner->count) |
|
|
476 | op->owner->refcount--; |
|
|
477 | |
|
|
478 | op->owner = NULL; |
|
|
479 | op->ownercount = 0; |
|
|
480 | } |
456 | } |
481 | |
457 | |
482 | /* |
458 | /* |
483 | * Sets the owner and sets the skill and exp pointers to owner's current |
459 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
460 | * skill and experience objects. |
485 | */ |
461 | */ |
486 | void |
462 | void |
487 | set_owner (object *op, object *owner) |
463 | object::set_owner (object *owner) |
488 | { |
464 | { |
489 | if (owner == NULL || op == NULL) |
465 | if (!owner) |
490 | return; |
466 | return; |
491 | |
467 | |
492 | /* next line added to allow objects which own objects */ |
468 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
469 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
470 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
471 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
472 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
473 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
474 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
475 | while (owner->owner) |
500 | owner = owner->owner; |
476 | owner = owner->owner; |
501 | |
477 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
503 | * so lets not add to that. |
|
|
504 | */ |
|
|
505 | if (owner->owner) |
|
|
506 | return; |
|
|
507 | |
|
|
508 | op->owner = owner; |
478 | this->owner = owner; |
509 | |
|
|
510 | op->ownercount = owner->count; |
|
|
511 | owner->refcount++; |
|
|
512 | } |
|
|
513 | |
|
|
514 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
515 | * objects to clone's objects (typically those objects that where the owner's |
|
|
516 | * current skill and experience objects at the time when clone's owner was |
|
|
517 | * set - not the owner's current skill and experience objects). |
|
|
518 | * |
|
|
519 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
520 | * spell), and this object creates further objects whose kills should be |
|
|
521 | * accounted for the player's original skill, even if player has changed |
|
|
522 | * skills meanwhile. |
|
|
523 | */ |
|
|
524 | void |
|
|
525 | copy_owner (object *op, object *clone) |
|
|
526 | { |
|
|
527 | object *owner = get_owner (clone); |
|
|
528 | |
|
|
529 | if (owner == NULL) |
|
|
530 | { |
|
|
531 | /* players don't have owners - they own themselves. Update |
|
|
532 | * as appropriate. |
|
|
533 | */ |
|
|
534 | if (clone->type == PLAYER) |
|
|
535 | owner = clone; |
|
|
536 | else |
|
|
537 | return; |
|
|
538 | } |
|
|
539 | |
|
|
540 | set_owner (op, owner); |
|
|
541 | } |
479 | } |
542 | |
480 | |
543 | /* Zero the key_values on op, decrementing the shared-string |
481 | /* Zero the key_values on op, decrementing the shared-string |
544 | * refcounts and freeing the links. |
482 | * refcounts and freeing the links. |
545 | */ |
483 | */ |
… | |
… | |
561 | { |
499 | { |
562 | attachable_base::clear (); |
500 | attachable_base::clear (); |
563 | |
501 | |
564 | free_key_values (this); |
502 | free_key_values (this); |
565 | |
503 | |
566 | clear_owner (this); |
504 | owner = 0; |
567 | |
|
|
568 | name = 0; |
505 | name = 0; |
569 | name_pl = 0; |
506 | name_pl = 0; |
570 | title = 0; |
507 | title = 0; |
571 | race = 0; |
508 | race = 0; |
572 | slaying = 0; |
509 | slaying = 0; |
573 | skill = 0; |
510 | skill = 0; |
574 | msg = 0; |
511 | msg = 0; |
575 | lore = 0; |
512 | lore = 0; |
576 | custom_name = 0; |
513 | custom_name = 0; |
577 | materialname = 0; |
514 | materialname = 0; |
|
|
515 | contr = 0; |
|
|
516 | below = 0; |
|
|
517 | above = 0; |
|
|
518 | inv = 0; |
|
|
519 | container = 0; |
|
|
520 | env = 0; |
|
|
521 | more = 0; |
|
|
522 | head = 0; |
|
|
523 | map = 0; |
|
|
524 | active_next = 0; |
|
|
525 | active_prev = 0; |
578 | |
526 | |
579 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
527 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
580 | |
528 | |
581 | SET_FLAG (this, FLAG_REMOVED); |
529 | SET_FLAG (this, FLAG_REMOVED); |
|
|
530 | |
|
|
531 | /* What is not cleared is next, prev, and count */ |
|
|
532 | |
|
|
533 | expmul = 1.0; |
|
|
534 | face = blank_face; |
|
|
535 | attacked_by_count = -1; |
|
|
536 | |
|
|
537 | if (settings.casting_time) |
|
|
538 | casting_time = -1; |
582 | } |
539 | } |
583 | |
540 | |
584 | void object::clone (object *destination) |
541 | void object::clone (object *destination) |
585 | { |
542 | { |
586 | *(object_copy *) destination = *this; |
543 | *(object_copy *)destination = *this; |
587 | *(object_pod *) destination = *this; |
544 | *(object_pod *)destination = *this; |
588 | |
545 | |
589 | if (self || cb) |
546 | if (self || cb) |
590 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
547 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
591 | } |
|
|
592 | |
|
|
593 | /* |
|
|
594 | * clear_object() frees everything allocated by an object, and also |
|
|
595 | * clears all variables and flags to default settings. |
|
|
596 | */ |
|
|
597 | |
|
|
598 | void |
|
|
599 | clear_object (object *op) |
|
|
600 | { |
|
|
601 | op->clear (); |
|
|
602 | |
|
|
603 | op->contr = NULL; |
|
|
604 | op->below = NULL; |
|
|
605 | op->above = NULL; |
|
|
606 | op->inv = NULL; |
|
|
607 | op->container = NULL; |
|
|
608 | op->env = NULL; |
|
|
609 | op->more = NULL; |
|
|
610 | op->head = NULL; |
|
|
611 | op->map = NULL; |
|
|
612 | op->refcount = 0; |
|
|
613 | op->active_next = NULL; |
|
|
614 | op->active_prev = NULL; |
|
|
615 | /* What is not cleared is next, prev, and count */ |
|
|
616 | |
|
|
617 | op->expmul = 1.0; |
|
|
618 | op->face = blank_face; |
|
|
619 | op->attacked_by_count = -1; |
|
|
620 | |
|
|
621 | if (settings.casting_time) |
|
|
622 | op->casting_time = -1; |
|
|
623 | } |
548 | } |
624 | |
549 | |
625 | /* |
550 | /* |
626 | * copy object first frees everything allocated by the second object, |
551 | * copy object first frees everything allocated by the second object, |
627 | * and then copies the contends of the first object into the second |
552 | * and then copies the contends of the first object into the second |
628 | * object, allocating what needs to be allocated. Basically, any |
553 | * object, allocating what needs to be allocated. Basically, any |
629 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
554 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
630 | * if the first object is freed, the pointers in the new object |
555 | * if the first object is freed, the pointers in the new object |
631 | * will point at garbage. |
556 | * will point at garbage. |
632 | */ |
557 | */ |
633 | |
|
|
634 | void |
558 | void |
635 | copy_object (object *op2, object *op) |
559 | copy_object (object *op2, object *op) |
636 | { |
560 | { |
637 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
561 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
638 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
562 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
698 | /* |
622 | /* |
699 | * Updates the speed of an object. If the speed changes from 0 to another |
623 | * Updates the speed of an object. If the speed changes from 0 to another |
700 | * value, or vice versa, then add/remove the object from the active list. |
624 | * value, or vice versa, then add/remove the object from the active list. |
701 | * This function needs to be called whenever the speed of an object changes. |
625 | * This function needs to be called whenever the speed of an object changes. |
702 | */ |
626 | */ |
703 | |
|
|
704 | void |
627 | void |
705 | update_ob_speed (object *op) |
628 | update_ob_speed (object *op) |
706 | { |
629 | { |
707 | extern int arch_init; |
630 | extern int arch_init; |
708 | |
631 | |
… | |
… | |
717 | abort (); |
640 | abort (); |
718 | #else |
641 | #else |
719 | op->speed = 0; |
642 | op->speed = 0; |
720 | #endif |
643 | #endif |
721 | } |
644 | } |
|
|
645 | |
722 | if (arch_init) |
646 | if (arch_init) |
723 | { |
|
|
724 | return; |
647 | return; |
725 | } |
648 | |
726 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
649 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
727 | { |
650 | { |
728 | /* If already on active list, don't do anything */ |
651 | /* If already on active list, don't do anything */ |
729 | if (op->active_next || op->active_prev || op == active_objects) |
652 | if (op->active_next || op->active_prev || op == active_objects) |
730 | return; |
653 | return; |
731 | |
654 | |
732 | /* process_events() expects us to insert the object at the beginning |
655 | /* process_events() expects us to insert the object at the beginning |
733 | * of the list. */ |
656 | * of the list. */ |
734 | op->active_next = active_objects; |
657 | op->active_next = active_objects; |
|
|
658 | |
735 | if (op->active_next != NULL) |
659 | if (op->active_next != NULL) |
736 | op->active_next->active_prev = op; |
660 | op->active_next->active_prev = op; |
|
|
661 | |
737 | active_objects = op; |
662 | active_objects = op; |
738 | } |
663 | } |
739 | else |
664 | else |
740 | { |
665 | { |
741 | /* If not on the active list, nothing needs to be done */ |
666 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
743 | return; |
668 | return; |
744 | |
669 | |
745 | if (op->active_prev == NULL) |
670 | if (op->active_prev == NULL) |
746 | { |
671 | { |
747 | active_objects = op->active_next; |
672 | active_objects = op->active_next; |
|
|
673 | |
748 | if (op->active_next != NULL) |
674 | if (op->active_next != NULL) |
749 | op->active_next->active_prev = NULL; |
675 | op->active_next->active_prev = NULL; |
750 | } |
676 | } |
751 | else |
677 | else |
752 | { |
678 | { |
753 | op->active_prev->active_next = op->active_next; |
679 | op->active_prev->active_next = op->active_next; |
|
|
680 | |
754 | if (op->active_next) |
681 | if (op->active_next) |
755 | op->active_next->active_prev = op->active_prev; |
682 | op->active_next->active_prev = op->active_prev; |
756 | } |
683 | } |
|
|
684 | |
757 | op->active_next = NULL; |
685 | op->active_next = NULL; |
758 | op->active_prev = NULL; |
686 | op->active_prev = NULL; |
759 | } |
687 | } |
760 | } |
688 | } |
761 | |
689 | |
… | |
… | |
893 | * that is being removed. |
821 | * that is being removed. |
894 | */ |
822 | */ |
895 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
823 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
896 | update_now = 1; |
824 | update_now = 1; |
897 | else if (action == UP_OBJ_FACE) |
825 | else if (action == UP_OBJ_FACE) |
898 | /* Nothing to do for that case */; |
826 | /* Nothing to do for that case */ ; |
899 | else |
827 | else |
900 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
828 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
901 | |
829 | |
902 | if (update_now) |
830 | if (update_now) |
903 | { |
831 | { |
… | |
… | |
912 | static unordered_vector<object *> mortals; |
840 | static unordered_vector<object *> mortals; |
913 | static std::vector<object *> freed; |
841 | static std::vector<object *> freed; |
914 | |
842 | |
915 | void object::free_mortals () |
843 | void object::free_mortals () |
916 | { |
844 | { |
917 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
845 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
918 | if (!(*i)->refcount) |
846 | if ((*i)->refcnt) |
|
|
847 | ++i; // further delay freeing |
|
|
848 | else |
919 | { |
849 | { |
920 | freed.push_back (*i); |
850 | freed.push_back (*i);//D |
|
|
851 | //delete *i; |
921 | mortals.erase (i); |
852 | mortals.erase (i); |
922 | } |
853 | } |
923 | else |
854 | |
924 | ++i; |
855 | if (mortals.size())//D |
|
|
856 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
925 | } |
857 | } |
926 | |
858 | |
927 | object::object () |
859 | object::object () |
928 | { |
860 | { |
929 | SET_FLAG (this, FLAG_REMOVED); |
861 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
979 | if (freed.empty ()) |
911 | if (freed.empty ()) |
980 | op = new object; |
912 | op = new object; |
981 | else |
913 | else |
982 | { |
914 | { |
983 | // highly annoying, but the only way to get it stable right now |
915 | // highly annoying, but the only way to get it stable right now |
984 | op = freed.back (); freed.pop_back (); |
916 | op = freed.back (); |
|
|
917 | freed.pop_back (); |
985 | op->~object (); |
918 | op->~object (); |
986 | new ((void *)op) object; |
919 | new ((void *) op) object; |
987 | } |
920 | } |
988 | |
921 | |
989 | op->link (); |
922 | op->link (); |
990 | return op; |
923 | return op; |
991 | } |
924 | } |
… | |
… | |
1000 | * If free_inventory is set, free inventory as well. Else drop items in |
933 | * If free_inventory is set, free inventory as well. Else drop items in |
1001 | * inventory to the ground. |
934 | * inventory to the ground. |
1002 | */ |
935 | */ |
1003 | void object::free (bool free_inventory) |
936 | void object::free (bool free_inventory) |
1004 | { |
937 | { |
|
|
938 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
939 | return; |
|
|
940 | |
|
|
941 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
942 | remove_friendly_object (this); |
|
|
943 | |
1005 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
944 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
1006 | { |
945 | remove_ob (this); |
1007 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1008 | dump_object (this); |
|
|
1009 | #ifdef MANY_CORES |
|
|
1010 | abort (); |
|
|
1011 | #endif |
|
|
1012 | } |
|
|
1013 | |
946 | |
1014 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1015 | { |
|
|
1016 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1017 | remove_friendly_object (this); |
|
|
1018 | } |
|
|
1019 | |
|
|
1020 | if (QUERY_FLAG (this, FLAG_FREED)) |
947 | SET_FLAG (this, FLAG_FREED); |
1021 | { |
|
|
1022 | dump_object (this); |
|
|
1023 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1024 | return; |
|
|
1025 | } |
|
|
1026 | |
948 | |
1027 | if (more) |
949 | if (more) |
1028 | { |
950 | { |
1029 | more->free (free_inventory); |
951 | more->free (free_inventory); |
1030 | more = 0; |
952 | more = 0; |
… | |
… | |
1034 | { |
956 | { |
1035 | /* Only if the space blocks everything do we not process - |
957 | /* Only if the space blocks everything do we not process - |
1036 | * if some form of movement is allowed, let objects |
958 | * if some form of movement is allowed, let objects |
1037 | * drop on that space. |
959 | * drop on that space. |
1038 | */ |
960 | */ |
1039 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
961 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1040 | { |
962 | { |
1041 | object * |
963 | object *op = inv; |
1042 | op = inv; |
|
|
1043 | |
964 | |
1044 | while (op) |
965 | while (op) |
1045 | { |
966 | { |
1046 | object * |
|
|
1047 | tmp = op->below; |
967 | object *tmp = op->below; |
1048 | |
|
|
1049 | remove_ob (op); |
|
|
1050 | op->free (free_inventory); |
968 | op->free (free_inventory); |
1051 | op = tmp; |
969 | op = tmp; |
1052 | } |
970 | } |
1053 | } |
971 | } |
1054 | else |
972 | else |
1055 | { /* Put objects in inventory onto this space */ |
973 | { /* Put objects in inventory onto this space */ |
1056 | object * |
974 | object *op = inv; |
1057 | op = inv; |
|
|
1058 | |
975 | |
1059 | while (op) |
976 | while (op) |
1060 | { |
977 | { |
1061 | object * |
|
|
1062 | tmp = op->below; |
978 | object *tmp = op->below; |
1063 | |
979 | |
1064 | remove_ob (op); |
980 | remove_ob (op); |
1065 | |
981 | |
1066 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
982 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1067 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
983 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1076 | op = tmp; |
992 | op = tmp; |
1077 | } |
993 | } |
1078 | } |
994 | } |
1079 | } |
995 | } |
1080 | |
996 | |
1081 | clear_owner (this); |
997 | owner = 0; |
1082 | |
998 | |
1083 | /* Remove object from the active list */ |
999 | /* Remove object from the active list */ |
1084 | speed = 0; |
1000 | speed = 0; |
1085 | update_ob_speed (this); |
1001 | update_ob_speed (this); |
1086 | |
1002 | |
1087 | unlink (); |
1003 | unlink (); |
1088 | |
|
|
1089 | SET_FLAG (this, FLAG_FREED); |
|
|
1090 | |
1004 | |
1091 | mortals.push_back (this); |
1005 | mortals.push_back (this); |
1092 | } |
1006 | } |
1093 | |
1007 | |
1094 | /* |
1008 | /* |
… | |
… | |
1120 | */ |
1034 | */ |
1121 | |
1035 | |
1122 | void |
1036 | void |
1123 | remove_ob (object *op) |
1037 | remove_ob (object *op) |
1124 | { |
1038 | { |
1125 | object *tmp, *last = NULL; |
|
|
1126 | object *otmp; |
1039 | object * |
|
|
1040 | tmp, * |
|
|
1041 | last = NULL; |
|
|
1042 | object * |
|
|
1043 | otmp; |
1127 | |
1044 | |
1128 | tag_t tag; |
1045 | tag_t |
|
|
1046 | tag; |
|
|
1047 | int |
1129 | int check_walk_off; |
1048 | check_walk_off; |
1130 | mapstruct *m; |
1049 | mapstruct * |
|
|
1050 | m; |
1131 | |
1051 | |
1132 | sint16 x, y; |
1052 | sint16 |
|
|
1053 | x, |
|
|
1054 | y; |
1133 | |
1055 | |
1134 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1056 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1135 | { |
1057 | return; |
1136 | dump_object (op); |
|
|
1137 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1138 | |
1058 | |
1139 | /* Changed it to always dump core in this case. As has been learned |
1059 | SET_FLAG (op, FLAG_REMOVED); |
1140 | * in the past, trying to recover from errors almost always |
|
|
1141 | * make things worse, and this is a real error here - something |
|
|
1142 | * that should not happen. |
|
|
1143 | * Yes, if this was a mission critical app, trying to do something |
|
|
1144 | * to recover may make sense, but that is because failure of the app |
|
|
1145 | * may have other disastrous problems. Cf runs out of a script |
|
|
1146 | * so is easily enough restarted without any real problems. |
|
|
1147 | * MSW 2001-07-01 |
|
|
1148 | */ |
|
|
1149 | abort (); |
|
|
1150 | } |
|
|
1151 | |
1060 | |
1152 | if (op->more != NULL) |
1061 | if (op->more != NULL) |
1153 | remove_ob (op->more); |
1062 | remove_ob (op->more); |
1154 | |
|
|
1155 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1156 | |
1063 | |
1157 | /* |
1064 | /* |
1158 | * In this case, the object to be removed is in someones |
1065 | * In this case, the object to be removed is in someones |
1159 | * inventory. |
1066 | * inventory. |
1160 | */ |
1067 | */ |
… | |
… | |
1186 | */ |
1093 | */ |
1187 | op->x = op->env->x, op->y = op->env->y; |
1094 | op->x = op->env->x, op->y = op->env->y; |
1188 | op->map = op->env->map; |
1095 | op->map = op->env->map; |
1189 | op->above = NULL, op->below = NULL; |
1096 | op->above = NULL, op->below = NULL; |
1190 | op->env = NULL; |
1097 | op->env = NULL; |
1191 | return; |
1098 | } |
|
|
1099 | else if (op->map) |
1192 | } |
1100 | { |
1193 | |
|
|
1194 | /* If we get here, we are removing it from a map */ |
|
|
1195 | if (op->map == NULL) |
|
|
1196 | return; |
|
|
1197 | |
|
|
1198 | x = op->x; |
1101 | x = op->x; |
1199 | y = op->y; |
1102 | y = op->y; |
1200 | m = get_map_from_coord (op->map, &x, &y); |
1103 | m = get_map_from_coord (op->map, &x, &y); |
1201 | |
1104 | |
1202 | if (!m) |
1105 | if (!m) |
1203 | { |
1106 | { |
1204 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1107 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1205 | op->map->path, op->x, op->y); |
1108 | op->map->path, op->x, op->y); |
1206 | /* in old days, we used to set x and y to 0 and continue. |
1109 | /* in old days, we used to set x and y to 0 and continue. |
1207 | * it seems if we get into this case, something is probablye |
1110 | * it seems if we get into this case, something is probablye |
1208 | * screwed up and should be fixed. |
1111 | * screwed up and should be fixed. |
|
|
1112 | */ |
|
|
1113 | abort (); |
|
|
1114 | } |
|
|
1115 | |
|
|
1116 | if (op->map != m) |
|
|
1117 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1118 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1119 | |
|
|
1120 | /* Re did the following section of code - it looks like it had |
|
|
1121 | * lots of logic for things we no longer care about |
1209 | */ |
1122 | */ |
1210 | abort (); |
|
|
1211 | } |
|
|
1212 | if (op->map != m) |
|
|
1213 | { |
|
|
1214 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1215 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1216 | } |
|
|
1217 | |
1123 | |
1218 | /* Re did the following section of code - it looks like it had |
|
|
1219 | * lots of logic for things we no longer care about |
|
|
1220 | */ |
|
|
1221 | |
|
|
1222 | /* link the object above us */ |
1124 | /* link the object above us */ |
1223 | if (op->above) |
1125 | if (op->above) |
1224 | op->above->below = op->below; |
1126 | op->above->below = op->below; |
1225 | else |
1127 | else |
1226 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1128 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1227 | |
1129 | |
1228 | /* Relink the object below us, if there is one */ |
1130 | /* Relink the object below us, if there is one */ |
1229 | if (op->below) |
1131 | if (op->below) |
1230 | op->below->above = op->above; |
1132 | op->below->above = op->above; |
1231 | else |
1133 | else |
1232 | { |
1134 | { |
1233 | /* Nothing below, which means we need to relink map object for this space |
1135 | /* Nothing below, which means we need to relink map object for this space |
1234 | * use translated coordinates in case some oddness with map tiling is |
1136 | * use translated coordinates in case some oddness with map tiling is |
1235 | * evident |
1137 | * evident |
1236 | */ |
|
|
1237 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1238 | { |
|
|
1239 | dump_object (op); |
|
|
1240 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1241 | errmsg); |
|
|
1242 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1243 | LOG (llevError, "%s\n", errmsg); |
|
|
1244 | } |
|
|
1245 | |
|
|
1246 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1247 | } |
|
|
1248 | |
|
|
1249 | op->above = NULL; |
|
|
1250 | op->below = NULL; |
|
|
1251 | |
|
|
1252 | if (op->map->in_memory == MAP_SAVING) |
|
|
1253 | return; |
|
|
1254 | |
|
|
1255 | tag = op->count; |
|
|
1256 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1257 | |
|
|
1258 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1259 | { |
|
|
1260 | /* No point updating the players look faces if he is the object |
|
|
1261 | * being removed. |
|
|
1262 | */ |
|
|
1263 | |
|
|
1264 | if (tmp->type == PLAYER && tmp != op) |
|
|
1265 | { |
|
|
1266 | /* If a container that the player is currently using somehow gets |
|
|
1267 | * removed (most likely destroyed), update the player view |
|
|
1268 | * appropriately. |
|
|
1269 | */ |
1138 | */ |
1270 | if (tmp->container == op) |
1139 | if (GET_MAP_OB (m, x, y) != op) |
1271 | { |
1140 | { |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); |
1141 | dump_object (op); |
1273 | tmp->container = NULL; |
1142 | LOG (llevError, |
|
|
1143 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1144 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1145 | LOG (llevError, "%s\n", errmsg); |
1274 | } |
1146 | } |
1275 | |
1147 | |
1276 | tmp->contr->socket.update_look = 1; |
1148 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1277 | } |
|
|
1278 | /* See if player moving off should effect something */ |
|
|
1279 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1280 | { |
1149 | } |
1281 | move_apply (tmp, op, NULL); |
|
|
1282 | |
1150 | |
1283 | if (was_destroyed (op, tag)) |
1151 | op->above = 0; |
|
|
1152 | op->below = 0; |
|
|
1153 | |
|
|
1154 | if (op->map->in_memory == MAP_SAVING) |
|
|
1155 | return; |
|
|
1156 | |
|
|
1157 | tag = op->count; |
|
|
1158 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1159 | |
|
|
1160 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1161 | { |
|
|
1162 | /* No point updating the players look faces if he is the object |
|
|
1163 | * being removed. |
|
|
1164 | */ |
|
|
1165 | |
|
|
1166 | if (tmp->type == PLAYER && tmp != op) |
1284 | { |
1167 | { |
1285 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1168 | /* If a container that the player is currently using somehow gets |
|
|
1169 | * removed (most likely destroyed), update the player view |
|
|
1170 | * appropriately. |
|
|
1171 | */ |
|
|
1172 | if (tmp->container == op) |
|
|
1173 | { |
|
|
1174 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1175 | tmp->container = NULL; |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | tmp->contr->socket.update_look = 1; |
1286 | } |
1179 | } |
|
|
1180 | |
|
|
1181 | /* See if player moving off should effect something */ |
|
|
1182 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1183 | { |
|
|
1184 | move_apply (tmp, op, NULL); |
|
|
1185 | |
|
|
1186 | if (was_destroyed (op, tag)) |
|
|
1187 | { |
|
|
1188 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1189 | } |
1287 | } |
1190 | } |
1288 | |
1191 | |
1289 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1192 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1290 | |
1193 | |
1291 | if (tmp->above == tmp) |
1194 | if (tmp->above == tmp) |
1292 | tmp->above = NULL; |
1195 | tmp->above = NULL; |
1293 | |
1196 | |
1294 | last = tmp; |
1197 | last = tmp; |
1295 | } |
1198 | } |
1296 | |
1199 | |
1297 | /* last == NULL of there are no objects on this space */ |
1200 | /* last == NULL of there are no objects on this space */ |
1298 | if (last == NULL) |
1201 | if (last == NULL) |
1299 | { |
1202 | { |
1300 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1203 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1301 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1204 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1302 | * those out anyways, and if there are any flags set right now, they won't |
1205 | * those out anyways, and if there are any flags set right now, they won't |
1303 | * be correct anyways. |
1206 | * be correct anyways. |
1304 | */ |
1207 | */ |
1305 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1208 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1306 | update_position (op->map, op->x, op->y); |
1209 | update_position (op->map, op->x, op->y); |
1307 | } |
1210 | } |
1308 | else |
1211 | else |
1309 | update_object (last, UP_OBJ_REMOVE); |
1212 | update_object (last, UP_OBJ_REMOVE); |
1310 | |
1213 | |
1311 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1214 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1312 | update_all_los (op->map, op->x, op->y); |
1215 | update_all_los (op->map, op->x, op->y); |
|
|
1216 | } |
1313 | } |
1217 | } |
1314 | |
1218 | |
1315 | /* |
1219 | /* |
1316 | * merge_ob(op,top): |
1220 | * merge_ob(op,top): |
1317 | * |
1221 | * |
… | |
… | |
1324 | object * |
1228 | object * |
1325 | merge_ob (object *op, object *top) |
1229 | merge_ob (object *op, object *top) |
1326 | { |
1230 | { |
1327 | if (!op->nrof) |
1231 | if (!op->nrof) |
1328 | return 0; |
1232 | return 0; |
|
|
1233 | |
1329 | if (top == NULL) |
1234 | if (top == NULL) |
1330 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1235 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1236 | |
1331 | for (; top != NULL; top = top->below) |
1237 | for (; top != NULL; top = top->below) |
1332 | { |
1238 | { |
1333 | if (top == op) |
1239 | if (top == op) |
1334 | continue; |
1240 | continue; |
1335 | if (CAN_MERGE (op, top)) |
1241 | if (CAN_MERGE (op, top)) |
… | |
… | |
1341 | remove_ob (op); |
1247 | remove_ob (op); |
1342 | free_object (op); |
1248 | free_object (op); |
1343 | return top; |
1249 | return top; |
1344 | } |
1250 | } |
1345 | } |
1251 | } |
|
|
1252 | |
1346 | return NULL; |
1253 | return NULL; |
1347 | } |
1254 | } |
1348 | |
1255 | |
1349 | /* |
1256 | /* |
1350 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1257 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1351 | * job preparing multi-part monsters |
1258 | * job preparing multi-part monsters |
1352 | */ |
1259 | */ |
1353 | object * |
1260 | object * |
1354 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1261 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1355 | { |
1262 | { |
1356 | object * |
1263 | object *tmp; |
1357 | tmp; |
|
|
1358 | |
1264 | |
1359 | if (op->head) |
1265 | if (op->head) |
1360 | op = op->head; |
1266 | op = op->head; |
|
|
1267 | |
1361 | for (tmp = op; tmp; tmp = tmp->more) |
1268 | for (tmp = op; tmp; tmp = tmp->more) |
1362 | { |
1269 | { |
1363 | tmp->x = x + tmp->arch->clone.x; |
1270 | tmp->x = x + tmp->arch->clone.x; |
1364 | tmp->y = y + tmp->arch->clone.y; |
1271 | tmp->y = y + tmp->arch->clone.y; |
1365 | } |
1272 | } |
|
|
1273 | |
1366 | return insert_ob_in_map (op, m, originator, flag); |
1274 | return insert_ob_in_map (op, m, originator, flag); |
1367 | } |
1275 | } |
1368 | |
1276 | |
1369 | /* |
1277 | /* |
1370 | * insert_ob_in_map (op, map, originator, flag): |
1278 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1661 | * op is the object to insert it under: supplies x and the map. |
1569 | * op is the object to insert it under: supplies x and the map. |
1662 | */ |
1570 | */ |
1663 | void |
1571 | void |
1664 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1572 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1665 | { |
1573 | { |
1666 | object *tmp; |
1574 | object * |
|
|
1575 | tmp; |
1667 | object *tmp1; |
1576 | object * |
|
|
1577 | tmp1; |
1668 | |
1578 | |
1669 | /* first search for itself and remove any old instances */ |
1579 | /* first search for itself and remove any old instances */ |
1670 | |
1580 | |
1671 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1581 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1672 | { |
1582 | { |
… | |
… | |
1703 | if (orig_ob->nrof < nr) |
1613 | if (orig_ob->nrof < nr) |
1704 | { |
1614 | { |
1705 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1615 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1706 | return NULL; |
1616 | return NULL; |
1707 | } |
1617 | } |
|
|
1618 | |
1708 | newob = object_create_clone (orig_ob); |
1619 | newob = object_create_clone (orig_ob); |
|
|
1620 | |
1709 | if ((orig_ob->nrof -= nr) < 1) |
1621 | if ((orig_ob->nrof -= nr) < 1) |
1710 | { |
1622 | { |
1711 | if (!is_removed) |
1623 | if (!is_removed) |
1712 | remove_ob (orig_ob); |
1624 | remove_ob (orig_ob); |
1713 | free_object2 (orig_ob, 1); |
1625 | free_object2 (orig_ob, 1); |
… | |
… | |
1721 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1633 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1722 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1634 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1723 | return NULL; |
1635 | return NULL; |
1724 | } |
1636 | } |
1725 | } |
1637 | } |
|
|
1638 | |
1726 | newob->nrof = nr; |
1639 | newob->nrof = nr; |
1727 | |
1640 | |
1728 | return newob; |
1641 | return newob; |
1729 | } |
1642 | } |
1730 | |
1643 | |
… | |
… | |
1737 | */ |
1650 | */ |
1738 | |
1651 | |
1739 | object * |
1652 | object * |
1740 | decrease_ob_nr (object *op, uint32 i) |
1653 | decrease_ob_nr (object *op, uint32 i) |
1741 | { |
1654 | { |
1742 | object * |
1655 | object *tmp; |
1743 | tmp; |
|
|
1744 | player * |
1656 | player *pl; |
1745 | pl; |
|
|
1746 | |
1657 | |
1747 | if (i == 0) /* objects with op->nrof require this check */ |
1658 | if (i == 0) /* objects with op->nrof require this check */ |
1748 | return op; |
1659 | return op; |
1749 | |
1660 | |
1750 | if (i > op->nrof) |
1661 | if (i > op->nrof) |
1751 | i = op->nrof; |
1662 | i = op->nrof; |
1752 | |
1663 | |
1753 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1664 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1754 | { |
|
|
1755 | op->nrof -= i; |
1665 | op->nrof -= i; |
1756 | } |
|
|
1757 | else if (op->env != NULL) |
1666 | else if (op->env != NULL) |
1758 | { |
1667 | { |
1759 | /* is this object in the players inventory, or sub container |
1668 | /* is this object in the players inventory, or sub container |
1760 | * therein? |
1669 | * therein? |
1761 | */ |
1670 | */ |
… | |
… | |
1796 | } |
1705 | } |
1797 | } |
1706 | } |
1798 | } |
1707 | } |
1799 | else |
1708 | else |
1800 | { |
1709 | { |
1801 | object * |
|
|
1802 | above = op->above; |
1710 | object *above = op->above; |
1803 | |
1711 | |
1804 | if (i < op->nrof) |
1712 | if (i < op->nrof) |
1805 | { |
|
|
1806 | op->nrof -= i; |
1713 | op->nrof -= i; |
1807 | } |
|
|
1808 | else |
1714 | else |
1809 | { |
1715 | { |
1810 | remove_ob (op); |
1716 | remove_ob (op); |
1811 | op->nrof = 0; |
1717 | op->nrof = 0; |
1812 | } |
1718 | } |
|
|
1719 | |
1813 | /* Since we just removed op, op->above is null */ |
1720 | /* Since we just removed op, op->above is null */ |
1814 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1721 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1815 | if (tmp->type == PLAYER) |
1722 | if (tmp->type == PLAYER) |
1816 | { |
1723 | { |
1817 | if (op->nrof) |
1724 | if (op->nrof) |
… | |
… | |
1820 | esrv_del_item (tmp->contr, op->count); |
1727 | esrv_del_item (tmp->contr, op->count); |
1821 | } |
1728 | } |
1822 | } |
1729 | } |
1823 | |
1730 | |
1824 | if (op->nrof) |
1731 | if (op->nrof) |
1825 | { |
|
|
1826 | return op; |
1732 | return op; |
1827 | } |
|
|
1828 | else |
1733 | else |
1829 | { |
1734 | { |
1830 | free_object (op); |
1735 | free_object (op); |
1831 | return NULL; |
1736 | return NULL; |
1832 | } |
1737 | } |
… | |
… | |
1841 | add_weight (object *op, signed long weight) |
1746 | add_weight (object *op, signed long weight) |
1842 | { |
1747 | { |
1843 | while (op != NULL) |
1748 | while (op != NULL) |
1844 | { |
1749 | { |
1845 | if (op->type == CONTAINER) |
1750 | if (op->type == CONTAINER) |
1846 | { |
|
|
1847 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1751 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1848 | } |
1752 | |
1849 | op->carrying += weight; |
1753 | op->carrying += weight; |
1850 | op = op->env; |
1754 | op = op->env; |
1851 | } |
1755 | } |
1852 | } |
1756 | } |
1853 | |
1757 | |
… | |
… | |
1876 | { |
1780 | { |
1877 | dump_object (op); |
1781 | dump_object (op); |
1878 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1782 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1879 | return op; |
1783 | return op; |
1880 | } |
1784 | } |
|
|
1785 | |
1881 | if (where == NULL) |
1786 | if (where == NULL) |
1882 | { |
1787 | { |
1883 | dump_object (op); |
1788 | dump_object (op); |
1884 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1789 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1885 | return op; |
1790 | return op; |
1886 | } |
1791 | } |
|
|
1792 | |
1887 | if (where->head) |
1793 | if (where->head) |
1888 | { |
1794 | { |
1889 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1795 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1890 | where = where->head; |
1796 | where = where->head; |
1891 | } |
1797 | } |
|
|
1798 | |
1892 | if (op->more) |
1799 | if (op->more) |
1893 | { |
1800 | { |
1894 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1801 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1895 | return op; |
1802 | return op; |
1896 | } |
1803 | } |
|
|
1804 | |
1897 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1805 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1898 | CLEAR_FLAG (op, FLAG_REMOVED); |
1806 | CLEAR_FLAG (op, FLAG_REMOVED); |
1899 | if (op->nrof) |
1807 | if (op->nrof) |
1900 | { |
1808 | { |
1901 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1809 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
1986 | */ |
1894 | */ |
1987 | |
1895 | |
1988 | int |
1896 | int |
1989 | check_move_on (object *op, object *originator) |
1897 | check_move_on (object *op, object *originator) |
1990 | { |
1898 | { |
1991 | object *tmp; |
1899 | object * |
1992 | tag_t tag; |
1900 | tmp; |
1993 | mapstruct *m = op->map; |
1901 | tag_t |
|
|
1902 | tag; |
|
|
1903 | mapstruct * |
|
|
1904 | m = op->map; |
|
|
1905 | int |
1994 | int x = op->x, y = op->y; |
1906 | x = op->x, y = op->y; |
1995 | |
1907 | |
1996 | MoveType move_on, move_slow, move_block; |
1908 | MoveType |
|
|
1909 | move_on, |
|
|
1910 | move_slow, |
|
|
1911 | move_block; |
1997 | |
1912 | |
1998 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1913 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1999 | return 0; |
1914 | return 0; |
2000 | |
1915 | |
2001 | tag = op->count; |
1916 | tag = op->count; |
… | |
… | |
2049 | { |
1964 | { |
2050 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1965 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2051 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1966 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2052 | { |
1967 | { |
2053 | |
1968 | |
|
|
1969 | float |
2054 | float diff = tmp->move_slow_penalty * FABS (op->speed); |
1970 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2055 | |
1971 | |
2056 | if (op->type == PLAYER) |
1972 | if (op->type == PLAYER) |
2057 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1973 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2058 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1974 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2059 | diff /= 4.0; |
1975 | diff /= 4.0; |
… | |
… | |
2378 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2294 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2379 | { |
2295 | { |
2380 | int |
2296 | int |
2381 | i, |
2297 | i, |
2382 | max = SIZEOFFREE, mflags; |
2298 | max = SIZEOFFREE, mflags; |
2383 | sint16 |
2299 | |
2384 | nx, |
2300 | sint16 nx, ny; |
2385 | ny; |
|
|
2386 | object * |
2301 | object * |
2387 | tmp; |
2302 | tmp; |
2388 | mapstruct * |
2303 | mapstruct * |
2389 | mp; |
2304 | mp; |
2390 | MoveType |
2305 | |
2391 | blocked, |
2306 | MoveType blocked, move_type; |
2392 | move_type; |
|
|
2393 | |
2307 | |
2394 | if (exclude && exclude->head) |
2308 | if (exclude && exclude->head) |
2395 | { |
2309 | { |
2396 | exclude = exclude->head; |
2310 | exclude = exclude->head; |
2397 | move_type = exclude->move_type; |
2311 | move_type = exclude->move_type; |
… | |
… | |
2604 | |
2518 | |
2605 | |
2519 | |
2606 | int |
2520 | int |
2607 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2521 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2608 | { |
2522 | { |
2609 | sint16 |
2523 | sint16 dx, dy; |
2610 | dx, |
|
|
2611 | dy; |
|
|
2612 | int |
2524 | int |
2613 | mflags; |
2525 | mflags; |
2614 | |
2526 | |
2615 | if (dir < 0) |
2527 | if (dir < 0) |
2616 | return 0; /* exit condition: invalid direction */ |
2528 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2747 | fprintf (tempfile, obstr); |
2659 | fprintf (tempfile, obstr); |
2748 | fclose (tempfile); |
2660 | fclose (tempfile); |
2749 | |
2661 | |
2750 | op = get_object (); |
2662 | op = get_object (); |
2751 | |
2663 | |
2752 | object_thawer |
2664 | object_thawer thawer (filename); |
2753 | thawer (filename); |
|
|
2754 | |
2665 | |
2755 | if (thawer) |
2666 | if (thawer) |
2756 | load_object (thawer, op, 0); |
2667 | load_object (thawer, op, 0); |
2757 | |
2668 | |
2758 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2669 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2882 | if (last) |
2793 | if (last) |
2883 | last->next = field->next; |
2794 | last->next = field->next; |
2884 | else |
2795 | else |
2885 | op->key_values = field->next; |
2796 | op->key_values = field->next; |
2886 | |
2797 | |
2887 | delete |
|
|
2888 | field; |
2798 | delete field; |
2889 | } |
2799 | } |
2890 | } |
2800 | } |
2891 | return TRUE; |
2801 | return TRUE; |
2892 | } |
2802 | } |
2893 | /* IF we get here, key doesn't exist */ |
2803 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2928 | * Returns TRUE on success. |
2838 | * Returns TRUE on success. |
2929 | */ |
2839 | */ |
2930 | int |
2840 | int |
2931 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2841 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2932 | { |
2842 | { |
2933 | shstr |
|
|
2934 | key_ (key); |
2843 | shstr key_ (key); |
2935 | |
2844 | |
2936 | return set_ob_key_value_s (op, key_, value, add_key); |
2845 | return set_ob_key_value_s (op, key_, value, add_key); |
2937 | } |
2846 | } |
|
|
2847 | |
|
|
2848 | void |
|
|
2849 | object::deep_iterator::next () |
|
|
2850 | { |
|
|
2851 | if (item->inv) |
|
|
2852 | item = item->inv; |
|
|
2853 | else if (item->below) |
|
|
2854 | item = item->below; |
|
|
2855 | else |
|
|
2856 | item = item->env->below; |
|
|
2857 | } |