… | |
… | |
495 | { |
495 | { |
496 | current_weapon = chosen_skill = 0; |
496 | current_weapon = chosen_skill = 0; |
497 | update_stats (); |
497 | update_stats (); |
498 | |
498 | |
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
500 | "You try to balance your applied items all at once, but the %s is too much. " |
500 | "You try to balance all your items at once, " |
|
|
501 | "but the %s is just too much for your body. " |
501 | "You need to unapply some items first.", &ob->name); |
502 | "[You need to unapply some items first.]", &ob->name); |
502 | return false; |
503 | return false; |
503 | } |
504 | } |
504 | |
505 | |
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
506 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
506 | } |
507 | } |