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Comparing deliantra/server/common/object.C (file contents):
Revision 1.243 by root, Sat May 17 00:17:02 2008 UTC vs.
Revision 1.258 by root, Mon Sep 29 09:04:50 2008 UTC

186 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
187 || ob1->value != ob2->value 187 || ob1->value != ob2->value
188 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
189 return 0; 189 return 0;
190 190
191 // some objects are unmergable
192 if (!ob1->nrof || !ob2->nrof)
193 return 0;
194
195 /* Do not merge objects if nrof would overflow. First part checks 191 /* Do not merge objects if nrof would overflow, assume nrof
196 * for unsigned overflow (2c), second part checks whether the result 192 * is always 0 .. 2**31-1 */
197 * would fit into a 32 bit signed int, which is often used to hold 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
198 * nrof values.
199 */
200 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
201 return 0; 194 return 0;
202 195
203 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
204 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
205 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
239 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
240 return 0; 233 return 0;
241 234
242 if ((ob1->flag ^ ob2->flag) 235 if ((ob1->flag ^ ob2->flag)
243 .reset (FLAG_INV_LOCKED) 236 .reset (FLAG_INV_LOCKED)
244 .reset (FLAG_CLIENT_SENT)
245 .reset (FLAG_REMOVED) 237 .reset (FLAG_REMOVED)
246 .any ()) 238 .any ())
247 return 0; 239 return 0;
248 240
249 /* This is really a spellbook check - we should in general 241 /* This is really a spellbook check - we should in general
349 else 341 else
350 { 342 {
351 // maybe there is a player standing on the same mapspace 343 // maybe there is a player standing on the same mapspace
352 // this will catch the case where "this" is a player 344 // this will catch the case where "this" is a player
353 if (object *pl = ms ().player ()) 345 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
354 if (!pl->container || this == pl->container) 347 || this == pl->container)
355 return pl; 348 return pl;
356 } 349 }
357 } 350 }
358 351
359 return 0; 352 return 0;
643 } 636 }
644 637
645 if (speed < 0) 638 if (speed < 0)
646 dst->speed_left -= rndm (); 639 dst->speed_left -= rndm ();
647 640
648 dst->set_speed (dst->speed); 641 dst->activate ();
649} 642}
650 643
651void 644void
652object::instantiate () 645object::instantiate ()
653{ 646{
773 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 766 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
774 || (m.move_on | op->move_on ) != m.move_on 767 || (m.move_on | op->move_on ) != m.move_on
775 || (m.move_off | op->move_off ) != m.move_off 768 || (m.move_off | op->move_off ) != m.move_off
776 || (m.move_slow | op->move_slow) != m.move_slow 769 || (m.move_slow | op->move_slow) != m.move_slow
777 /* This isn't perfect, but I don't expect a lot of objects to 770 /* This isn't perfect, but I don't expect a lot of objects to
778 * to have move_allow right now. 771 * have move_allow right now.
779 */ 772 */
780 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 773 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
781 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 774 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
782 m.flags_ = 0; 775 m.flags_ = 0;
783 } 776 }
837{ 830{
838 /* If already on active list, don't do anything */ 831 /* If already on active list, don't do anything */
839 if (active) 832 if (active)
840 return; 833 return;
841 834
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
842 if (has_active_speed ()) 838 if (has_active_speed ())
843 actives.insert (this); 839 actives.insert (this);
844} 840}
845 841
846void 842void
913 || map->in_memory != MAP_ACTIVE 909 || map->in_memory != MAP_ACTIVE
914 || map->no_drop 910 || map->no_drop
915 || ms ().move_block == MOVE_ALL) 911 || ms ().move_block == MOVE_ALL)
916 { 912 {
917 while (inv) 913 while (inv)
918 {
919 inv->destroy_inv (false);
920 inv->destroy (); 914 inv->destroy (true);
921 }
922 } 915 }
923 else 916 else
924 { /* Put objects in inventory onto this space */ 917 { /* Put objects in inventory onto this space */
925 while (inv) 918 while (inv)
926 { 919 {
990 x = 1; 983 x = 1;
991 y = 1; 984 y = 1;
992 985
993 if (more) 986 if (more)
994 { 987 {
995 more->destroy (); 988 more->destroy (true);
996 more = 0; 989 more = 0;
997 } 990 }
998 991
999 head = 0; 992 head = 0;
1000 993
1121 *(below ? &below->above : &ms.bot) = above; 1114 *(below ? &below->above : &ms.bot) = above;
1122 1115
1123 above = 0; 1116 above = 0;
1124 below = 0; 1117 below = 0;
1125 1118
1119 ms.flags_ = 0;
1120
1126 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1127 return; 1122 return;
1128 1123
1129 int check_walk_off = !flag [FLAG_NO_APPLY]; 1124 int check_walk_off = !flag [FLAG_NO_APPLY];
1130 1125
1162 } 1157 }
1163 1158
1164 last = tmp; 1159 last = tmp;
1165 } 1160 }
1166 1161
1167 /* last == NULL if there are no objects on this space */
1168 //TODO: this makes little sense, why only update the topmost object?
1169 if (!last)
1170 map->at (x, y).flags_ = 0;
1171 else
1172 update_object (last, UP_OBJ_REMOVE);
1173
1174 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1162 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1175 update_all_los (map, x, y); 1163 update_all_los (map, x, y);
1176 } 1164 }
1177} 1165}
1178 1166
1203 esrv_update_item (UPD_NROF, pl, top); 1191 esrv_update_item (UPD_NROF, pl, top);
1204 1192
1205 op->weight = 0; // cancel the addition above 1193 op->weight = 0; // cancel the addition above
1206 op->carrying = 0; // must be 0 already 1194 op->carrying = 0; // must be 0 already
1207 1195
1208 op->destroy (1); 1196 op->destroy (true);
1209 1197
1210 return top; 1198 return top;
1211 } 1199 }
1212 1200
1213 return 0; 1201 return 0;
1241 * job preparing multi-part monsters. 1229 * job preparing multi-part monsters.
1242 */ 1230 */
1243object * 1231object *
1244insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1245{ 1233{
1234 op->remove ();
1235
1246 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1236 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1247 { 1237 {
1248 tmp->x = x + tmp->arch->x; 1238 tmp->x = x + tmp->arch->x;
1249 tmp->y = y + tmp->arch->y; 1239 tmp->y = y + tmp->arch->y;
1250 } 1240 }
1273 * just 'op' otherwise 1263 * just 'op' otherwise
1274 */ 1264 */
1275object * 1265object *
1276insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1266insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1277{ 1267{
1268 if (op->is_on_map ())
1269 {
1270 LOG (llevError, "insert_ob_in_map called for object already on map");
1271 abort ();
1272 }
1273
1274 if (op->env)
1275 {
1276 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1278 op->remove (); 1277 op->remove ();
1278 }
1279
1280 if (m == &freed_map)//D TODO: remove soon
1281 {//D
1282 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D
1283 }//D
1279 1284
1280 /* Ideally, the caller figures this out. However, it complicates a lot 1285 /* Ideally, the caller figures this out. However, it complicates a lot
1281 * of areas of callers (eg, anything that uses find_free_spot would now 1286 * of areas of callers (eg, anything that uses find_free_spot would now
1282 * need extra work 1287 * need extra work
1283 */ 1288 */
1284 if (!xy_normalise (m, op->x, op->y)) 1289 if (!xy_normalise (m, op->x, op->y))
1285 { 1290 {
1286 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found 1291 op->head_ ()->destroy (true);// remove head_ once all tail object destroyers found
1287 return 0; 1292 return 0;
1288 } 1293 }
1289 1294
1290 if (object *more = op->more) 1295 if (object *more = op->more)
1291 if (!insert_ob_in_map (more, m, originator, flag)) 1296 if (!insert_ob_in_map (more, m, originator, flag))
1304 { 1309 {
1305 // TODO: we actually want to update tmp, not op, 1310 // TODO: we actually want to update tmp, not op,
1306 // but some caller surely breaks when we return tmp 1311 // but some caller surely breaks when we return tmp
1307 // from here :/ 1312 // from here :/
1308 op->nrof += tmp->nrof; 1313 op->nrof += tmp->nrof;
1309 tmp->destroy (1); 1314 tmp->destroy (true);
1310 } 1315 }
1311 1316
1312 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1317 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1313 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1318 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1314 1319
1489{ 1494{
1490 /* first search for itself and remove any old instances */ 1495 /* first search for itself and remove any old instances */
1491 1496
1492 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1497 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1493 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1498 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1494 tmp->destroy (1); 1499 tmp->destroy (true);
1495 1500
1496 object *tmp = arch_to_object (archetype::find (arch_string)); 1501 object *tmp = arch_to_object (archetype::find (arch_string));
1497 1502
1498 tmp->x = op->x; 1503 tmp->x = op->x;
1499 tmp->y = op->y; 1504 tmp->y = op->y;
1523 if (!nr) 1528 if (!nr)
1524 return true; 1529 return true;
1525 1530
1526 nr = min (nr, nrof); 1531 nr = min (nr, nrof);
1527 1532
1533 if (nrof > nr)
1534 {
1528 nrof -= nr; 1535 nrof -= nr;
1529
1530 if (nrof)
1531 {
1532 adjust_weight (env, -weight * nr); // carrying == 0 1536 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1533 1537
1534 if (object *pl = visible_to ()) 1538 if (object *pl = visible_to ())
1535 esrv_update_item (UPD_NROF, pl, this); 1539 esrv_update_item (UPD_NROF, pl, this);
1536 1540
1537 return true; 1541 return true;
1538 } 1542 }
1539 else 1543 else
1540 { 1544 {
1541 destroy (1); 1545 destroy ();
1542 return false; 1546 return false;
1543 } 1547 }
1544} 1548}
1545 1549
1546/* 1550/*
1623 if (object *pl = tmp->visible_to ()) 1627 if (object *pl = tmp->visible_to ())
1624 esrv_update_item (UPD_NROF, pl, tmp); 1628 esrv_update_item (UPD_NROF, pl, tmp);
1625 1629
1626 adjust_weight (this, op->total_weight ()); 1630 adjust_weight (this, op->total_weight ());
1627 1631
1628 op->destroy (1); 1632 op->destroy (true);
1629 op = tmp; 1633 op = tmp;
1630 goto inserted; 1634 goto inserted;
1631 } 1635 }
1632 1636
1633 op->owner = 0; // it's his/hers now. period. 1637 op->owner = 0; // it's his/hers now. period.
2482 2486
2483#if 0 2487#if 0
2484 // remove the "Close old_container" object. 2488 // remove the "Close old_container" object.
2485 if (object *closer = old_container->inv) 2489 if (object *closer = old_container->inv)
2486 if (closer->type == CLOSE_CON) 2490 if (closer->type == CLOSE_CON)
2487 closer->destroy (); 2491 closer->destroy (true);
2488#endif 2492#endif
2489 2493
2490 // make sure the container is available 2494 // make sure the container is available
2491 esrv_send_item (this, old_container); 2495 esrv_send_item (this, old_container);
2492 2496
2548 2552
2549void 2553void
2550object::force_add (const shstr name, int duration) 2554object::force_add (const shstr name, int duration)
2551{ 2555{
2552 if (object *force = force_find (name)) 2556 if (object *force = force_find (name))
2553 force->destroy (); 2557 force->destroy (true);
2554 2558
2555 object *force = get_archetype (FORCE_NAME); 2559 object *force = get_archetype (FORCE_NAME);
2556 2560
2557 force->slaying = name; 2561 force->slaying = name;
2558 force->stats.food = 1; 2562 force->stats.food = 1;

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