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Comparing deliantra/server/common/object.C (file contents):
Revision 1.274 by root, Sun Dec 28 03:58:36 2008 UTC vs.
Revision 1.281 by root, Sun Jan 11 06:08:40 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
963 963
964void 964void
965object::do_destroy () 965object::do_destroy ()
966{ 966{
967 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
968 remove_button_link (this); 968 remove_link ();
969 969
970 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
971 remove_friendly_object (this); 971 remove_friendly_object (this);
972 972
973 remove (); 973 remove ();
1494/* this function inserts an object in the map, but if it 1494/* this function inserts an object in the map, but if it
1495 * finds an object of its own type, it'll remove that one first. 1495 * finds an object of its own type, it'll remove that one first.
1496 * op is the object to insert it under: supplies x and the map. 1496 * op is the object to insert it under: supplies x and the map.
1497 */ 1497 */
1498void 1498void
1499replace_insert_ob_in_map (const char *arch_string, object *op) 1499replace_insert_ob_in_map (shstr_tmp archname, object *op)
1500{ 1500{
1501 /* first search for itself and remove any old instances */ 1501 /* first search for itself and remove any old instances */
1502 1502
1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1504 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1504 if (tmp->arch->archname == archname) /* same archetype */
1505 tmp->destroy (); 1505 tmp->destroy ();
1506 1506
1507 object *tmp = arch_to_object (archetype::find (arch_string)); 1507 object *tmp = arch_to_object (archetype::find (archname));
1508 1508
1509 tmp->x = op->x; 1509 tmp->x = op->x;
1510 tmp->y = op->y; 1510 tmp->y = op->y;
1511 1511
1512 insert_ob_in_map (tmp, op->map, op, 0); 1512 insert_ob_in_map (tmp, op->map, op, 0);
2057 * there is capable of. 2057 * there is capable of.
2058 */ 2058 */
2059int 2059int
2060find_dir (maptile *m, int x, int y, object *exclude) 2060find_dir (maptile *m, int x, int y, object *exclude)
2061{ 2061{
2062 int i, max = SIZEOFFREE, mflags; 2062 int max = SIZEOFFREE, mflags;
2063
2064 sint16 nx, ny;
2065 object *tmp;
2066 maptile *mp;
2067
2068 MoveType blocked, move_type; 2063 MoveType move_type;
2069 2064
2070 if (exclude && exclude->head_ () != exclude) 2065 if (exclude && exclude->head_ () != exclude)
2071 { 2066 {
2072 exclude = exclude->head; 2067 exclude = exclude->head;
2073 move_type = exclude->move_type; 2068 move_type = exclude->move_type;
2076 { 2071 {
2077 /* If we don't have anything, presume it can use all movement types. */ 2072 /* If we don't have anything, presume it can use all movement types. */
2078 move_type = MOVE_ALL; 2073 move_type = MOVE_ALL;
2079 } 2074 }
2080 2075
2081 for (i = 1; i < max; i++) 2076 for (int i = 1; i < max; i++)
2082 { 2077 {
2083 mp = m; 2078 mapxy pos (m, x, y);
2084 nx = x + freearr_x[i]; 2079 pos.move (i);
2085 ny = y + freearr_y[i];
2086 2080
2087 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2081 if (!pos.normalise ())
2088
2089 if (mflags & P_OUT_OF_MAP)
2090 max = maxfree[i]; 2082 max = maxfree[i];
2091 else 2083 else
2092 { 2084 {
2093 mapspace &ms = mp->at (nx, ny); 2085 mapspace &ms = *pos;
2094 2086
2095 blocked = ms.move_block;
2096
2097 if ((move_type & blocked) == move_type) 2087 if ((move_type & ms.move_block) == move_type)
2098 max = maxfree[i]; 2088 max = maxfree [i];
2099 else if (mflags & P_IS_ALIVE) 2089 else if (ms.flags () & P_IS_ALIVE)
2100 { 2090 {
2101 for (tmp = ms.bot; tmp; tmp = tmp->above) 2091 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2102 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2092 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2103 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2093 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2104 break;
2105
2106 if (tmp)
2107 return freedir[i]; 2094 return freedir [i];
2108 } 2095 }
2109 } 2096 }
2110 } 2097 }
2111 2098
2112 return 0; 2099 return 0;
2187 * This basically means that if direction is 15, then it could either go 2174 * This basically means that if direction is 15, then it could either go
2188 * direction 4, 14, or 16 to get back to where we are. 2175 * direction 4, 14, or 16 to get back to where we are.
2189 * Moved from spell_util.c to object.c with the other related direction 2176 * Moved from spell_util.c to object.c with the other related direction
2190 * functions. 2177 * functions.
2191 */ 2178 */
2192int reduction_dir[SIZEOFFREE][3] = { 2179const int reduction_dir[SIZEOFFREE][3] = {
2193 {0, 0, 0}, /* 0 */ 2180 {0, 0, 0}, /* 0 */
2194 {0, 0, 0}, /* 1 */ 2181 {0, 0, 0}, /* 1 */
2195 {0, 0, 0}, /* 2 */ 2182 {0, 0, 0}, /* 2 */
2196 {0, 0, 0}, /* 3 */ 2183 {0, 0, 0}, /* 3 */
2197 {0, 0, 0}, /* 4 */ 2184 {0, 0, 0}, /* 4 */
2335 return tmp; 2322 return tmp;
2336 2323
2337 return 0; 2324 return 0;
2338} 2325}
2339 2326
2340const shstr & 2327shstr_tmp
2341object::kv_get (const shstr &key) const 2328object::kv_get (shstr_tmp key) const
2342{ 2329{
2343 for (key_value *kv = key_values; kv; kv = kv->next) 2330 for (key_value *kv = key_values; kv; kv = kv->next)
2344 if (kv->key == key) 2331 if (kv->key == key)
2345 return kv->value; 2332 return kv->value;
2346 2333
2347 return shstr_null; 2334 return shstr ();
2348} 2335}
2349 2336
2350void 2337void
2351object::kv_set (const shstr &key, const shstr &value) 2338object::kv_set (shstr_tmp key, shstr_tmp value)
2352{ 2339{
2353 for (key_value *kv = key_values; kv; kv = kv->next) 2340 for (key_value *kv = key_values; kv; kv = kv->next)
2354 if (kv->key == key) 2341 if (kv->key == key)
2355 { 2342 {
2356 kv->value = value; 2343 kv->value = value;
2365 2352
2366 key_values = kv; 2353 key_values = kv;
2367} 2354}
2368 2355
2369void 2356void
2370object::kv_del (const shstr &key) 2357object::kv_del (shstr_tmp key)
2371{ 2358{
2372 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2359 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2373 if ((*kvp)->key == key) 2360 if ((*kvp)->key == key)
2374 { 2361 {
2375 key_value *kv = *kvp; 2362 key_value *kv = *kvp;
2506 container = 0; 2493 container = 0;
2507 2494
2508 // client needs item update to make it work, client bug requires this to be separate 2495 // client needs item update to make it work, client bug requires this to be separate
2509 esrv_update_item (UPD_FLAGS, this, old_container); 2496 esrv_update_item (UPD_FLAGS, this, old_container);
2510 2497
2511 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2498 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2512 play_sound (sound_find ("chest_close")); 2499 play_sound (sound_find ("chest_close"));
2513 } 2500 }
2514 2501
2515 if (new_container) 2502 if (new_container)
2516 { 2503 {
2526 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2513 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2527 new_container->insert (closer); 2514 new_container->insert (closer);
2528 } 2515 }
2529#endif 2516#endif
2530 2517
2531 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2518 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2532 2519
2533 // make sure the container is available, client bug requires this to be separate 2520 // make sure the container is available, client bug requires this to be separate
2534 esrv_send_item (this, new_container); 2521 esrv_send_item (this, new_container);
2535 2522
2536 new_container->flag [FLAG_APPLIED] = true; 2523 new_container->flag [FLAG_APPLIED] = true;
2544// else if (!old_container->env && contr && contr->ns) 2531// else if (!old_container->env && contr && contr->ns)
2545// contr->ns->floorbox_reset (); 2532// contr->ns->floorbox_reset ();
2546} 2533}
2547 2534
2548object * 2535object *
2549object::force_find (const shstr name) 2536object::force_find (shstr_tmp name)
2550{ 2537{
2551 /* cycle through his inventory to look for the MARK we want to 2538 /* cycle through his inventory to look for the MARK we want to
2552 * place 2539 * place
2553 */ 2540 */
2554 for (object *tmp = inv; tmp; tmp = tmp->below) 2541 for (object *tmp = inv; tmp; tmp = tmp->below)
2557 2544
2558 return 0; 2545 return 0;
2559} 2546}
2560 2547
2561object * 2548object *
2562object::force_add (const shstr name, int duration) 2549object::force_add (shstr_tmp name, int duration)
2563{ 2550{
2564 if (object *force = force_find (name)) 2551 if (object *force = force_find (name))
2565 force->destroy (); 2552 force->destroy ();
2566 2553
2567 object *force = get_archetype (FORCE_NAME); 2554 object *force = get_archetype (FORCE_NAME);
2576 2563
2577 return insert (force); 2564 return insert (force);
2578} 2565}
2579 2566
2580void 2567void
2581object::play_sound (faceidx sound) 2568object::play_sound (faceidx sound) const
2582{ 2569{
2583 if (!sound) 2570 if (!sound)
2584 return; 2571 return;
2585 2572
2586 if (flag [FLAG_REMOVED]) 2573 if (is_on_map ())
2587 return;
2588
2589 if (env)
2590 {
2591 if (object *pl = in_player ())
2592 pl->contr->play_sound (sound);
2593 }
2594 else
2595 map->play_sound (sound, x, y); 2574 map->play_sound (sound, x, y);
2575 else if (object *pl = in_player ())
2576 pl->contr->play_sound (sound);
2577}
2578
2579void
2580object::say_msg (const char *msg) const
2581{
2582 if (is_on_map ())
2583 map->say_msg (msg, x, y);
2584 else if (object *pl = in_player ())
2585 pl->contr->play_sound (sound);
2596} 2586}
2597 2587
2598void 2588void
2599object::make_noise () 2589object::make_noise ()
2600{ 2590{

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