1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
430 | } |
429 | } |
431 | |
430 | |
432 | /* |
431 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
433 | * skill and experience objects. |
|
|
434 | * ACTUALLY NO! investigate! TODO |
435 | */ |
435 | */ |
436 | void |
436 | void |
437 | object::set_owner (object *owner) |
437 | object::set_owner (object *owner) |
438 | { |
438 | { |
|
|
439 | // allow objects which own objects |
439 | if (!owner) |
440 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
441 | while (owner->owner) |
450 | owner = owner->owner; |
442 | owner = owner->owner; |
451 | |
443 | |
452 | this->owner = owner; |
444 | this->owner = owner; |
453 | } |
445 | } |
454 | |
446 | |
455 | int |
447 | int |
… | |
… | |
937 | map = freed_map; |
929 | map = freed_map; |
938 | x = 1; |
930 | x = 1; |
939 | y = 1; |
931 | y = 1; |
940 | } |
932 | } |
941 | |
933 | |
942 | head = 0; |
|
|
943 | |
|
|
944 | if (more) |
934 | if (more) |
945 | { |
935 | { |
946 | more->destroy (); |
936 | more->destroy (); |
947 | more = 0; |
937 | more = 0; |
948 | } |
938 | } |
949 | |
939 | |
|
|
940 | head = 0; |
|
|
941 | |
950 | // clear those pointers that likely might have circular references to us |
942 | // clear those pointers that likely might cause circular references |
951 | owner = 0; |
943 | owner = 0; |
952 | enemy = 0; |
944 | enemy = 0; |
953 | attacked_by = 0; |
945 | attacked_by = 0; |
|
|
946 | current_weapon = 0; |
954 | } |
947 | } |
955 | |
948 | |
956 | void |
949 | void |
957 | object::destroy (bool destroy_inventory) |
950 | object::destroy (bool destroy_inventory) |
958 | { |
951 | { |
959 | if (destroyed ()) |
952 | if (destroyed ()) |
960 | return; |
953 | return; |
961 | |
954 | |
962 | if (destroy_inventory) |
955 | if (destroy_inventory) |
963 | destroy_inv (false); |
956 | destroy_inv (false); |
|
|
957 | |
|
|
958 | if (is_head ()) |
|
|
959 | if (sound_destroy) |
|
|
960 | play_sound (sound_destroy); |
|
|
961 | else if (flag [FLAG_MONSTER]) |
|
|
962 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
964 | |
963 | |
965 | attachable::destroy (); |
964 | attachable::destroy (); |
966 | } |
965 | } |
967 | |
966 | |
968 | /* |
967 | /* |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1082 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1083 | return; |
1085 | |
1084 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1086 | |
|
|
1087 | if (object *pl = ms.player ()) |
|
|
1088 | { |
|
|
1089 | if (pl->container == this) |
|
|
1090 | /* If a container that the player is currently using somehow gets |
|
|
1091 | * removed (most likely destroyed), update the player view |
|
|
1092 | * appropriately. |
|
|
1093 | */ |
|
|
1094 | pl->close_container (); |
|
|
1095 | |
|
|
1096 | pl->contr->ns->floorbox_update (); |
|
|
1097 | } |
|
|
1098 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1100 | { |
1090 | /* No point updating the players look faces if he is the object |
1101 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1102 | * being removed. |
1092 | */ |
1103 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1104 | |
1110 | /* See if object moving off should effect something */ |
1105 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1106 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1107 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1108 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1236 | |
1231 | |
1237 | object *top, *floor = NULL; |
1232 | object *top, *floor = NULL; |
1238 | |
1233 | |
1239 | op->remove (); |
1234 | op->remove (); |
1240 | |
1235 | |
1241 | #if 0 |
|
|
1242 | if (!m->active != !op->active) |
|
|
1243 | if (m->active) |
|
|
1244 | op->activate_recursive (); |
|
|
1245 | else |
|
|
1246 | op->deactivate_recursive (); |
|
|
1247 | #endif |
|
|
1248 | |
|
|
1249 | if (out_of_map (m, op->x, op->y)) |
1236 | if (out_of_map (m, op->x, op->y)) |
1250 | { |
1237 | { |
1251 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1238 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1252 | #ifdef MANY_CORES |
1239 | #ifdef MANY_CORES |
1253 | /* Better to catch this here, as otherwise the next use of this object |
1240 | /* Better to catch this here, as otherwise the next use of this object |
… | |
… | |
1375 | */ |
1362 | */ |
1376 | if (last && last->below && last != floor) |
1363 | if (last && last->below && last != floor) |
1377 | top = last->below; |
1364 | top = last->below; |
1378 | } |
1365 | } |
1379 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1380 | |
|
|
1381 | if (flag & INS_MAP_LOAD) |
1367 | if (flag & INS_MAP_LOAD) |
1382 | top = ms.top; |
1368 | top = ms.top; |
1383 | |
1369 | |
1384 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1370 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | top = floor; |
1371 | top = floor; |
… | |
… | |
1420 | op->map->touch (); |
1406 | op->map->touch (); |
1421 | } |
1407 | } |
1422 | |
1408 | |
1423 | op->map->dirty = true; |
1409 | op->map->dirty = true; |
1424 | |
1410 | |
1425 | /* If we have a floor, we know the player, if any, will be above |
|
|
1426 | * it, so save a few ticks and start from there. |
|
|
1427 | */ |
|
|
1428 | if (!(flag & INS_MAP_LOAD)) |
1411 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (object *pl = ms.player ()) |
1412 | if (object *pl = ms.player ()) |
1430 | if (pl->contr->ns) |
|
|
1431 | pl->contr->ns->floorbox_update (); |
1413 | pl->contr->ns->floorbox_update (); |
1432 | |
1414 | |
1433 | /* If this object glows, it may affect lighting conditions that are |
1415 | /* If this object glows, it may affect lighting conditions that are |
1434 | * visible to others on this map. But update_all_los is really |
1416 | * visible to others on this map. But update_all_los is really |
1435 | * an inefficient way to do this, as it means los for all players |
1417 | * an inefficient way to do this, as it means los for all players |
1436 | * on the map will get recalculated. The players could very well |
1418 | * on the map will get recalculated. The players could very well |
… | |
… | |
1674 | * be != op, if items are merged. -Tero |
1656 | * be != op, if items are merged. -Tero |
1675 | */ |
1657 | */ |
1676 | object * |
1658 | object * |
1677 | object::insert (object *op) |
1659 | object::insert (object *op) |
1678 | { |
1660 | { |
1679 | object *tmp, *otmp; |
|
|
1680 | |
|
|
1681 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1661 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1682 | op->remove (); |
1662 | op->remove (); |
1683 | |
1663 | |
1684 | if (op->more) |
1664 | if (op->more) |
1685 | { |
1665 | { |
… | |
… | |
1687 | return op; |
1667 | return op; |
1688 | } |
1668 | } |
1689 | |
1669 | |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1670 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1671 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1672 | |
1692 | if (op->nrof) |
1673 | if (op->nrof) |
1693 | { |
1674 | { |
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1675 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1695 | if (object::can_merge (tmp, op)) |
1676 | if (object::can_merge (tmp, op)) |
1696 | { |
1677 | { |
1697 | /* return the original object and remove inserted object |
1678 | /* return the original object and remove inserted object |
1698 | (client needs the original object) */ |
1679 | (client needs the original object) */ |
1699 | tmp->nrof += op->nrof; |
1680 | tmp->nrof += op->nrof; |
… | |
… | |
1718 | add_weight (this, op->weight * op->nrof); |
1699 | add_weight (this, op->weight * op->nrof); |
1719 | } |
1700 | } |
1720 | else |
1701 | else |
1721 | add_weight (this, (op->weight + op->carrying)); |
1702 | add_weight (this, (op->weight + op->carrying)); |
1722 | |
1703 | |
1723 | otmp = this->in_player (); |
1704 | if (object *otmp = this->in_player ()) |
1724 | if (otmp && otmp->contr) |
|
|
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1705 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1726 | otmp->update_stats (); |
1706 | otmp->update_stats (); |
1727 | |
1707 | |
|
|
1708 | op->owner = 0; // its his/hers now. period. |
1728 | op->map = 0; |
1709 | op->map = 0; |
1729 | op->env = this; |
1710 | op->env = this; |
1730 | op->above = 0; |
1711 | op->above = 0; |
1731 | op->below = 0; |
1712 | op->below = 0; |
1732 | op->x = 0, op->y = 0; |
1713 | op->x = op->y = 0; |
1733 | |
1714 | |
1734 | /* reset the light list and los of the players on the map */ |
1715 | /* reset the light list and los of the players on the map */ |
1735 | if ((op->glow_radius != 0) && map) |
1716 | if (op->glow_radius && map) |
1736 | { |
1717 | { |
1737 | #ifdef DEBUG_LIGHTS |
1718 | #ifdef DEBUG_LIGHTS |
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1719 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1739 | #endif /* DEBUG_LIGHTS */ |
1720 | #endif /* DEBUG_LIGHTS */ |
1740 | if (map->darkness) |
1721 | if (map->darkness) |
… | |
… | |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2325 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2345 | * core dumps if they do. |
2326 | * core dumps if they do. |
2346 | * |
2327 | * |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2328 | * Add a check so we can't pick up invisible objects (0.93.8) |
2348 | */ |
2329 | */ |
2349 | |
|
|
2350 | int |
2330 | int |
2351 | can_pick (const object *who, const object *item) |
2331 | can_pick (const object *who, const object *item) |
2352 | { |
2332 | { |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2333 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2334 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2569 | } |
2549 | } |
2570 | else |
2550 | else |
2571 | item = item->env; |
2551 | item = item->env; |
2572 | } |
2552 | } |
2573 | |
2553 | |
2574 | |
|
|
2575 | const char * |
2554 | const char * |
2576 | object::flag_desc (char *desc, int len) const |
2555 | object::flag_desc (char *desc, int len) const |
2577 | { |
2556 | { |
2578 | char *p = desc; |
2557 | char *p = desc; |
2579 | bool first = true; |
2558 | bool first = true; |
… | |
… | |
2613 | &name, |
2592 | &name, |
2614 | title ? "\",title:\"" : "", |
2593 | title ? "\",title:\"" : "", |
2615 | title ? (const char *)title : "", |
2594 | title ? (const char *)title : "", |
2616 | flag_desc (flagdesc, 512), type); |
2595 | flag_desc (flagdesc, 512), type); |
2617 | |
2596 | |
2618 | if (env) |
2597 | if (!this->flag[FLAG_REMOVED] && env) |
2619 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2598 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2620 | |
2599 | |
2621 | if (map) |
2600 | if (map) |
2622 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2601 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2623 | |
2602 | |
… | |
… | |
2641 | } |
2620 | } |
2642 | |
2621 | |
2643 | const materialtype_t * |
2622 | const materialtype_t * |
2644 | object::dominant_material () const |
2623 | object::dominant_material () const |
2645 | { |
2624 | { |
2646 | if (materialtype_t *mat = name_to_material (materialname)) |
2625 | if (materialtype_t *mt = name_to_material (materialname)) |
2647 | return mat; |
2626 | return mt; |
2648 | |
2627 | |
2649 | // omfg this is slow, this has to be temporary :) |
|
|
2650 | shstr unknown ("unknown"); |
|
|
2651 | |
|
|
2652 | return name_to_material (unknown); |
2628 | return name_to_material (shstr_unknown); |
2653 | } |
2629 | } |
2654 | |
2630 | |
2655 | void |
2631 | void |
2656 | object::open_container (object *new_container) |
2632 | object::open_container (object *new_container) |
2657 | { |
2633 | { |
… | |
… | |
2673 | old_container->flag [FLAG_APPLIED] = 0; |
2649 | old_container->flag [FLAG_APPLIED] = 0; |
2674 | container = 0; |
2650 | container = 0; |
2675 | |
2651 | |
2676 | esrv_update_item (UPD_FLAGS, this, old_container); |
2652 | esrv_update_item (UPD_FLAGS, this, old_container); |
2677 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2653 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2654 | play_sound (sound_find ("chest_close")); |
2678 | } |
2655 | } |
2679 | |
2656 | |
2680 | if (new_container) |
2657 | if (new_container) |
2681 | { |
2658 | { |
2682 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2659 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2698 | new_container->flag [FLAG_APPLIED] = 1; |
2675 | new_container->flag [FLAG_APPLIED] = 1; |
2699 | container = new_container; |
2676 | container = new_container; |
2700 | |
2677 | |
2701 | esrv_update_item (UPD_FLAGS, this, new_container); |
2678 | esrv_update_item (UPD_FLAGS, this, new_container); |
2702 | esrv_send_inventory (this, new_container); |
2679 | esrv_send_inventory (this, new_container); |
|
|
2680 | play_sound (sound_find ("chest_open")); |
|
|
2681 | } |
|
|
2682 | } |
|
|
2683 | |
|
|
2684 | object * |
|
|
2685 | object::force_find (const shstr name) |
|
|
2686 | { |
|
|
2687 | /* cycle through his inventory to look for the MARK we want to |
|
|
2688 | * place |
|
|
2689 | */ |
|
|
2690 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2691 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2692 | return splay (tmp); |
|
|
2693 | |
|
|
2694 | return 0; |
|
|
2695 | } |
|
|
2696 | |
|
|
2697 | void |
|
|
2698 | object::force_add (const shstr name, int duration) |
|
|
2699 | { |
|
|
2700 | if (object *force = force_find (name)) |
|
|
2701 | force->destroy (); |
|
|
2702 | |
|
|
2703 | object *force = get_archetype (FORCE_NAME); |
|
|
2704 | |
|
|
2705 | force->slaying = name; |
|
|
2706 | force->stats.food = 1; |
|
|
2707 | force->speed_left = -1.f; |
|
|
2708 | |
|
|
2709 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2710 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2711 | force->flag [FLAG_APPLIED] = true; |
|
|
2712 | |
|
|
2713 | insert (force); |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::play_sound (faceidx sound) const |
|
|
2718 | { |
|
|
2719 | if (!sound) |
|
|
2720 | return; |
|
|
2721 | |
|
|
2722 | if (flag [FLAG_REMOVED]) |
|
|
2723 | return; |
|
|
2724 | |
|
|
2725 | if (env) |
2703 | } |
2726 | { |
|
|
2727 | if (object *pl = in_player ()) |
|
|
2728 | pl->contr->play_sound (sound); |
|
|
2729 | } |
|
|
2730 | else |
|
|
2731 | map->play_sound (sound, x, y); |
2704 | } |
2732 | } |
2705 | |
2733 | |
2706 | |
|
|