1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
483 | |
482 | |
484 | if (chosen_skill) |
483 | if (chosen_skill) |
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
486 | |
485 | |
487 | if (ob && !ob->flag [FLAG_APPLIED]) |
|
|
488 | { |
|
|
489 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
490 | &name, ob->debug_desc ()); |
|
|
491 | return false; |
|
|
492 | } |
|
|
493 | |
|
|
494 | update_stats (); |
486 | update_stats (); |
495 | |
487 | |
496 | if (ob) |
488 | if (ob) |
497 | { |
489 | { |
498 | // now check wether any body locations became invalid, in which case |
490 | // now check wether any body locations became invalid, in which case |
… | |
… | |
502 | { |
494 | { |
503 | current_weapon = chosen_skill = 0; |
495 | current_weapon = chosen_skill = 0; |
504 | update_stats (); |
496 | update_stats (); |
505 | |
497 | |
506 | new_draw_info_format (NDI_UNIQUE, 0, this, |
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
507 | "You try to balance your applied items all at once, but the %s is too much. " |
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
508 | "You need to unapply some items first.", &ob->name); |
501 | "[You need to unapply some items first.]", &ob->name); |
509 | return false; |
502 | return false; |
510 | } |
503 | } |
511 | |
504 | |
512 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
513 | } |
506 | } |
514 | else |
507 | else |
515 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
516 | |
516 | |
517 | return true; |
517 | return true; |
518 | } |
518 | } |
519 | |
519 | |
520 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
… | |
… | |
936 | map = freed_map; |
936 | map = freed_map; |
937 | x = 1; |
937 | x = 1; |
938 | y = 1; |
938 | y = 1; |
939 | } |
939 | } |
940 | |
940 | |
941 | head = 0; |
|
|
942 | |
|
|
943 | if (more) |
941 | if (more) |
944 | { |
942 | { |
945 | more->destroy (); |
943 | more->destroy (); |
946 | more = 0; |
944 | more = 0; |
947 | } |
945 | } |
948 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
949 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
950 | owner = 0; |
950 | owner = 0; |
951 | enemy = 0; |
951 | enemy = 0; |
952 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
953 | } |
954 | } |
954 | |
955 | |
955 | void |
956 | void |
956 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
957 | { |
958 | { |
958 | if (destroyed ()) |
959 | if (destroyed ()) |
959 | return; |
960 | return; |
960 | |
961 | |
961 | if (destroy_inventory) |
962 | if (destroy_inventory) |
962 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
963 | |
970 | |
964 | attachable::destroy (); |
971 | attachable::destroy (); |
965 | } |
972 | } |
966 | |
973 | |
967 | /* |
974 | /* |
… | |
… | |
1082 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1083 | return; |
1090 | return; |
1084 | |
1091 | |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1086 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1087 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1088 | { |
1107 | { |
1089 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1090 | * being removed. |
1109 | * being removed. |
1091 | */ |
1110 | */ |
1092 | |
|
|
1093 | if (tmp->type == PLAYER && tmp != this) |
|
|
1094 | { |
|
|
1095 | /* If a container that the player is currently using somehow gets |
|
|
1096 | * removed (most likely destroyed), update the player view |
|
|
1097 | * appropriately. |
|
|
1098 | */ |
|
|
1099 | if (tmp->container == this) |
|
|
1100 | { |
|
|
1101 | flag [FLAG_APPLIED] = 0; |
|
|
1102 | tmp->container = 0; |
|
|
1103 | } |
|
|
1104 | |
|
|
1105 | if (tmp->contr->ns) |
|
|
1106 | tmp->contr->ns->floorbox_update (); |
|
|
1107 | } |
|
|
1108 | |
1111 | |
1109 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1110 | if (check_walk_off |
1113 | if (check_walk_off |
1111 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1112 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1115 | |
1118 | |
1116 | if (destroyed ()) |
1119 | if (destroyed ()) |
1117 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1118 | } |
1121 | } |
1119 | |
1122 | |
1120 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1121 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1122 | if (tmp->above == tmp) |
|
|
1123 | tmp->above = 0; |
|
|
1124 | |
|
|
1125 | last = tmp; |
1123 | last = tmp; |
1126 | } |
1124 | } |
1127 | |
1125 | |
1128 | /* last == NULL if there are no objects on this space */ |
1126 | /* last == NULL if there are no objects on this space */ |
1129 | //TODO: this makes little sense, why only update the topmost object? |
1127 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1180 | if (more) |
1178 | if (more) |
1181 | return; |
1179 | return; |
1182 | |
1180 | |
1183 | object *prev = this; |
1181 | object *prev = this; |
1184 | |
1182 | |
1185 | for (archetype *at = arch->more; at; at = at->more) |
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1186 | { |
1184 | { |
1187 | object *op = arch_to_object (at); |
1185 | object *op = arch_to_object (at); |
1188 | |
1186 | |
1189 | op->name = name; |
1187 | op->name = name; |
1190 | op->name_pl = name_pl; |
1188 | op->name_pl = name_pl; |
… | |
… | |
1204 | object * |
1202 | object * |
1205 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | { |
1204 | { |
1207 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1208 | { |
1206 | { |
1209 | tmp->x = x + tmp->arch->clone.x; |
1207 | tmp->x = x + tmp->arch->x; |
1210 | tmp->y = y + tmp->arch->clone.y; |
1208 | tmp->y = y + tmp->arch->y; |
1211 | } |
1209 | } |
1212 | |
1210 | |
1213 | return insert_ob_in_map (op, m, originator, flag); |
1211 | return insert_ob_in_map (op, m, originator, flag); |
1214 | } |
1212 | } |
1215 | |
1213 | |
… | |
… | |
1236 | object * |
1234 | object * |
1237 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | { |
1236 | { |
1239 | assert (!op->flag [FLAG_FREED]); |
1237 | assert (!op->flag [FLAG_FREED]); |
1240 | |
1238 | |
1241 | object *tmp, *top, *floor = NULL; |
1239 | object *top, *floor = NULL; |
1242 | |
1240 | |
1243 | op->remove (); |
1241 | op->remove (); |
1244 | |
|
|
1245 | #if 0 |
|
|
1246 | if (!m->active != !op->active) |
|
|
1247 | if (m->active) |
|
|
1248 | op->activate_recursive (); |
|
|
1249 | else |
|
|
1250 | op->deactivate_recursive (); |
|
|
1251 | #endif |
|
|
1252 | |
1242 | |
1253 | if (out_of_map (m, op->x, op->y)) |
1243 | if (out_of_map (m, op->x, op->y)) |
1254 | { |
1244 | { |
1255 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1245 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1256 | #ifdef MANY_CORES |
1246 | #ifdef MANY_CORES |
… | |
… | |
1262 | #endif |
1252 | #endif |
1263 | return op; |
1253 | return op; |
1264 | } |
1254 | } |
1265 | |
1255 | |
1266 | if (object *more = op->more) |
1256 | if (object *more = op->more) |
1267 | { |
|
|
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1257 | if (!insert_ob_in_map (more, m, originator, flag)) |
1269 | { |
|
|
1270 | if (!op->head) |
|
|
1271 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1272 | |
|
|
1273 | return 0; |
1258 | return 0; |
1274 | } |
|
|
1275 | } |
|
|
1276 | |
1259 | |
1277 | CLEAR_FLAG (op, FLAG_REMOVED); |
1260 | CLEAR_FLAG (op, FLAG_REMOVED); |
1278 | |
1261 | |
1279 | /* Ideally, the caller figures this out. However, it complicates a lot |
1262 | /* Ideally, the caller figures this out. However, it complicates a lot |
1280 | * of areas of callers (eg, anything that uses find_free_spot would now |
1263 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1287 | mapspace &ms = op->ms (); |
1270 | mapspace &ms = op->ms (); |
1288 | |
1271 | |
1289 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1290 | */ |
1273 | */ |
1291 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1292 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1293 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1294 | { |
1277 | { |
1295 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1296 | tmp->destroy (); |
1279 | tmp->destroy (); |
1297 | } |
1280 | } |
… | |
… | |
1386 | */ |
1369 | */ |
1387 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1388 | top = last->below; |
1371 | top = last->below; |
1389 | } |
1372 | } |
1390 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1391 | |
|
|
1392 | if (flag & INS_MAP_LOAD) |
1374 | if (flag & INS_MAP_LOAD) |
1393 | top = ms.top; |
1375 | top = ms.top; |
1394 | |
1376 | |
1395 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1396 | top = floor; |
1378 | top = floor; |
… | |
… | |
1436 | /* If we have a floor, we know the player, if any, will be above |
1418 | /* If we have a floor, we know the player, if any, will be above |
1437 | * it, so save a few ticks and start from there. |
1419 | * it, so save a few ticks and start from there. |
1438 | */ |
1420 | */ |
1439 | if (!(flag & INS_MAP_LOAD)) |
1421 | if (!(flag & INS_MAP_LOAD)) |
1440 | if (object *pl = ms.player ()) |
1422 | if (object *pl = ms.player ()) |
1441 | if (pl->contr->ns) |
|
|
1442 | pl->contr->ns->floorbox_update (); |
1423 | pl->contr->ns->floorbox_update (); |
1443 | |
1424 | |
1444 | /* If this object glows, it may affect lighting conditions that are |
1425 | /* If this object glows, it may affect lighting conditions that are |
1445 | * visible to others on this map. But update_all_los is really |
1426 | * visible to others on this map. But update_all_los is really |
1446 | * an inefficient way to do this, as it means los for all players |
1427 | * an inefficient way to do this, as it means los for all players |
1447 | * on the map will get recalculated. The players could very well |
1428 | * on the map will get recalculated. The players could very well |
… | |
… | |
1466 | * blocked() and wall() work properly), and these flags are updated by |
1447 | * blocked() and wall() work properly), and these flags are updated by |
1467 | * update_object(). |
1448 | * update_object(). |
1468 | */ |
1449 | */ |
1469 | |
1450 | |
1470 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1451 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1471 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1452 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1472 | { |
1453 | { |
1473 | if (check_move_on (op, originator)) |
1454 | if (check_move_on (op, originator)) |
1474 | return 0; |
1455 | return 0; |
1475 | |
1456 | |
1476 | /* If we are a multi part object, lets work our way through the check |
1457 | /* If we are a multi part object, lets work our way through the check |
1477 | * walk on's. |
1458 | * walk on's. |
1478 | */ |
1459 | */ |
1479 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1460 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1480 | if (check_move_on (tmp, originator)) |
1461 | if (check_move_on (tmp, originator)) |
1481 | return 0; |
1462 | return 0; |
1482 | } |
1463 | } |
1483 | |
1464 | |
1484 | return op; |
1465 | return op; |
… | |
… | |
1494 | object *tmp, *tmp1; |
1475 | object *tmp, *tmp1; |
1495 | |
1476 | |
1496 | /* first search for itself and remove any old instances */ |
1477 | /* first search for itself and remove any old instances */ |
1497 | |
1478 | |
1498 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1479 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1499 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1480 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1500 | tmp->destroy (); |
1481 | tmp->destroy (); |
1501 | |
1482 | |
1502 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1483 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1503 | |
1484 | |
1504 | tmp1->x = op->x; |
1485 | tmp1->x = op->x; |
… | |
… | |
1665 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1646 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1666 | free (dump); |
1647 | free (dump); |
1667 | return op; |
1648 | return op; |
1668 | } |
1649 | } |
1669 | |
1650 | |
1670 | if (where->head) |
1651 | if (where->head_ () != where) |
1671 | { |
1652 | { |
1672 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1653 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1673 | where = where->head; |
1654 | where = where->head; |
1674 | } |
1655 | } |
1675 | |
1656 | |
1676 | return where->insert (op); |
1657 | return where->insert (op); |
1677 | } |
1658 | } |
… | |
… | |
2005 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1986 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2006 | { |
1987 | { |
2007 | CLEAR_FLAG (tmp, flag); |
1988 | CLEAR_FLAG (tmp, flag); |
2008 | unflag_inv (tmp, flag); |
1989 | unflag_inv (tmp, flag); |
2009 | } |
1990 | } |
2010 | } |
|
|
2011 | |
|
|
2012 | /* |
|
|
2013 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2014 | * all it's inventory (recursively). |
|
|
2015 | * If checksums are used, a player will get set_cheat called for |
|
|
2016 | * him/her-self and all object carried by a call to this function. |
|
|
2017 | */ |
|
|
2018 | void |
|
|
2019 | set_cheat (object *op) |
|
|
2020 | { |
|
|
2021 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2022 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2023 | } |
1991 | } |
2024 | |
1992 | |
2025 | /* |
1993 | /* |
2026 | * find_free_spot(object, map, x, y, start, stop) will search for |
1994 | * find_free_spot(object, map, x, y, start, stop) will search for |
2027 | * a spot at the given map and coordinates which will be able to contain |
1995 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2145 | object *tmp; |
2113 | object *tmp; |
2146 | maptile *mp; |
2114 | maptile *mp; |
2147 | |
2115 | |
2148 | MoveType blocked, move_type; |
2116 | MoveType blocked, move_type; |
2149 | |
2117 | |
2150 | if (exclude && exclude->head) |
2118 | if (exclude && exclude->head_ () != exclude) |
2151 | { |
2119 | { |
2152 | exclude = exclude->head; |
2120 | exclude = exclude->head; |
2153 | move_type = exclude->move_type; |
2121 | move_type = exclude->move_type; |
2154 | } |
2122 | } |
2155 | else |
2123 | else |
… | |
… | |
2178 | max = maxfree[i]; |
2146 | max = maxfree[i]; |
2179 | else if (mflags & P_IS_ALIVE) |
2147 | else if (mflags & P_IS_ALIVE) |
2180 | { |
2148 | { |
2181 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2149 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2182 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2150 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2183 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2151 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2184 | break; |
2152 | break; |
2185 | |
2153 | |
2186 | if (tmp) |
2154 | if (tmp) |
2187 | return freedir[i]; |
2155 | return freedir[i]; |
2188 | } |
2156 | } |
… | |
… | |
2368 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2336 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2369 | * core dumps if they do. |
2337 | * core dumps if they do. |
2370 | * |
2338 | * |
2371 | * Add a check so we can't pick up invisible objects (0.93.8) |
2339 | * Add a check so we can't pick up invisible objects (0.93.8) |
2372 | */ |
2340 | */ |
2373 | |
|
|
2374 | int |
2341 | int |
2375 | can_pick (const object *who, const object *item) |
2342 | can_pick (const object *who, const object *item) |
2376 | { |
2343 | { |
2377 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2344 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2378 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2345 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2383 | * create clone from object to another |
2350 | * create clone from object to another |
2384 | */ |
2351 | */ |
2385 | object * |
2352 | object * |
2386 | object_create_clone (object *asrc) |
2353 | object_create_clone (object *asrc) |
2387 | { |
2354 | { |
2388 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2355 | object *dst = 0, *tmp, *src, *prev, *item; |
2389 | |
2356 | |
2390 | if (!asrc) |
2357 | if (!asrc) |
2391 | return 0; |
2358 | return 0; |
2392 | |
2359 | |
2393 | src = asrc; |
|
|
2394 | if (src->head) |
|
|
2395 | src = src->head; |
2360 | src = asrc->head_ (); |
2396 | |
2361 | |
2397 | prev = 0; |
2362 | prev = 0; |
2398 | for (part = src; part; part = part->more) |
2363 | for (object *part = src; part; part = part->more) |
2399 | { |
2364 | { |
2400 | tmp = part->clone (); |
2365 | tmp = part->clone (); |
2401 | tmp->x -= src->x; |
2366 | tmp->x -= src->x; |
2402 | tmp->y -= src->y; |
2367 | tmp->y -= src->y; |
2403 | |
2368 | |
… | |
… | |
2516 | /* Basically, if the archetype has this key set, |
2481 | /* Basically, if the archetype has this key set, |
2517 | * we need to store the null value so when we save |
2482 | * we need to store the null value so when we save |
2518 | * it, we save the empty value so that when we load, |
2483 | * it, we save the empty value so that when we load, |
2519 | * we get this value back again. |
2484 | * we get this value back again. |
2520 | */ |
2485 | */ |
2521 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2486 | if (get_ob_key_link (op->arch, canonical_key)) |
2522 | field->value = 0; |
2487 | field->value = 0; |
2523 | else |
2488 | else |
2524 | { |
2489 | { |
2525 | if (last) |
2490 | if (last) |
2526 | last->next = field->next; |
2491 | last->next = field->next; |
… | |
… | |
2595 | } |
2560 | } |
2596 | else |
2561 | else |
2597 | item = item->env; |
2562 | item = item->env; |
2598 | } |
2563 | } |
2599 | |
2564 | |
2600 | |
|
|
2601 | const char * |
2565 | const char * |
2602 | object::flag_desc (char *desc, int len) const |
2566 | object::flag_desc (char *desc, int len) const |
2603 | { |
2567 | { |
2604 | char *p = desc; |
2568 | char *p = desc; |
2605 | bool first = true; |
2569 | bool first = true; |
… | |
… | |
2667 | } |
2631 | } |
2668 | |
2632 | |
2669 | const materialtype_t * |
2633 | const materialtype_t * |
2670 | object::dominant_material () const |
2634 | object::dominant_material () const |
2671 | { |
2635 | { |
2672 | if (materialtype_t *mat = name_to_material (materialname)) |
2636 | if (materialtype_t *mt = name_to_material (materialname)) |
2673 | return mat; |
2637 | return mt; |
2674 | |
2638 | |
2675 | // omfg this is slow, this has to be temporary :) |
|
|
2676 | shstr unknown ("unknown"); |
|
|
2677 | |
|
|
2678 | return name_to_material (unknown); |
2639 | return name_to_material (shstr_unknown); |
2679 | } |
2640 | } |
2680 | |
2641 | |
2681 | void |
2642 | void |
2682 | object::open_container (object *new_container) |
2643 | object::open_container (object *new_container) |
2683 | { |
2644 | { |
… | |
… | |
2699 | old_container->flag [FLAG_APPLIED] = 0; |
2660 | old_container->flag [FLAG_APPLIED] = 0; |
2700 | container = 0; |
2661 | container = 0; |
2701 | |
2662 | |
2702 | esrv_update_item (UPD_FLAGS, this, old_container); |
2663 | esrv_update_item (UPD_FLAGS, this, old_container); |
2703 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2664 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2665 | play_sound (sound_find ("chest_close")); |
2704 | } |
2666 | } |
2705 | |
2667 | |
2706 | if (new_container) |
2668 | if (new_container) |
2707 | { |
2669 | { |
2708 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2670 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2724 | new_container->flag [FLAG_APPLIED] = 1; |
2686 | new_container->flag [FLAG_APPLIED] = 1; |
2725 | container = new_container; |
2687 | container = new_container; |
2726 | |
2688 | |
2727 | esrv_update_item (UPD_FLAGS, this, new_container); |
2689 | esrv_update_item (UPD_FLAGS, this, new_container); |
2728 | esrv_send_inventory (this, new_container); |
2690 | esrv_send_inventory (this, new_container); |
|
|
2691 | play_sound (sound_find ("chest_open")); |
|
|
2692 | } |
|
|
2693 | } |
|
|
2694 | |
|
|
2695 | object * |
|
|
2696 | object::force_find (const shstr name) |
|
|
2697 | { |
|
|
2698 | /* cycle through his inventory to look for the MARK we want to |
|
|
2699 | * place |
|
|
2700 | */ |
|
|
2701 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2702 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2703 | return splay (tmp); |
|
|
2704 | |
|
|
2705 | return 0; |
|
|
2706 | } |
|
|
2707 | |
|
|
2708 | void |
|
|
2709 | object::force_add (const shstr name, int duration) |
|
|
2710 | { |
|
|
2711 | if (object *force = force_find (name)) |
|
|
2712 | force->destroy (); |
|
|
2713 | |
|
|
2714 | object *force = get_archetype (FORCE_NAME); |
|
|
2715 | |
|
|
2716 | force->slaying = name; |
|
|
2717 | force->stats.food = 1; |
|
|
2718 | force->speed_left = -1.f; |
|
|
2719 | |
|
|
2720 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2721 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2722 | force->flag [FLAG_APPLIED] = true; |
|
|
2723 | |
|
|
2724 | insert (force); |
|
|
2725 | } |
|
|
2726 | |
|
|
2727 | void |
|
|
2728 | object::play_sound (faceidx sound) const |
|
|
2729 | { |
|
|
2730 | if (!sound) |
|
|
2731 | return; |
|
|
2732 | |
|
|
2733 | if (flag [FLAG_REMOVED]) |
|
|
2734 | return; |
|
|
2735 | |
|
|
2736 | if (env) |
2729 | } |
2737 | { |
|
|
2738 | if (object *pl = in_player ()) |
|
|
2739 | pl->contr->play_sound (sound); |
|
|
2740 | } |
|
|
2741 | else |
|
|
2742 | map->play_sound (sound, x, y); |
2730 | } |
2743 | } |
2731 | |
2744 | |
2732 | |
|
|