1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
… | |
… | |
254 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
255 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
256 | */ |
256 | */ |
257 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
258 | { |
258 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
261 | |
263 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
266 | return 0; /* inventory objexts differ */ |
266 | |
267 | |
267 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
269 | * if it is valid. |
269 | */ |
270 | */ |
270 | } |
271 | } |
… | |
… | |
305 | { |
306 | { |
306 | ob1->optimise (); |
307 | ob1->optimise (); |
307 | ob2->optimise (); |
308 | ob2->optimise (); |
308 | |
309 | |
309 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
310 | if (!cfperl_can_merge (ob1, ob2)) |
311 | { |
|
|
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
314 | |
|
|
315 | if (k1 != k2) |
311 | return 0; |
316 | return 0; |
|
|
317 | else if (k1 == 0) |
|
|
318 | return 1; |
|
|
319 | else if (!cfperl_can_merge (ob1, ob2)) |
|
|
320 | return 0; |
|
|
321 | } |
312 | } |
322 | } |
313 | |
323 | |
314 | /* Everything passes, must be OK. */ |
324 | /* Everything passes, must be OK. */ |
315 | return 1; |
325 | return 1; |
316 | } |
326 | } |
… | |
… | |
437 | { |
447 | { |
438 | // allow objects which own objects |
448 | // allow objects which own objects |
439 | if (owner) |
449 | if (owner) |
440 | while (owner->owner) |
450 | while (owner->owner) |
441 | owner = owner->owner; |
451 | owner = owner->owner; |
|
|
452 | |
|
|
453 | if (flag [FLAG_FREED]) |
|
|
454 | { |
|
|
455 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
456 | return; |
|
|
457 | } |
442 | |
458 | |
443 | this->owner = owner; |
459 | this->owner = owner; |
444 | } |
460 | } |
445 | |
461 | |
446 | int |
462 | int |
… | |
… | |
919 | |
935 | |
920 | freed_map->path = "<freed objects map>"; |
936 | freed_map->path = "<freed objects map>"; |
921 | freed_map->name = "/internal/freed_objects_map"; |
937 | freed_map->name = "/internal/freed_objects_map"; |
922 | freed_map->width = 3; |
938 | freed_map->width = 3; |
923 | freed_map->height = 3; |
939 | freed_map->height = 3; |
|
|
940 | freed_map->nodrop = 1; |
924 | |
941 | |
925 | freed_map->alloc (); |
942 | freed_map->alloc (); |
926 | freed_map->in_memory = MAP_IN_MEMORY; |
943 | freed_map->in_memory = MAP_IN_MEMORY; |
927 | } |
944 | } |
928 | |
945 | |
… | |
… | |
1140 | merge_ob (object *op, object *top) |
1157 | merge_ob (object *op, object *top) |
1141 | { |
1158 | { |
1142 | if (!op->nrof) |
1159 | if (!op->nrof) |
1143 | return 0; |
1160 | return 0; |
1144 | |
1161 | |
1145 | if (top) |
1162 | if (!top) |
1146 | for (top = op; top && top->above; top = top->above) |
1163 | for (top = op; top && top->above; top = top->above) |
1147 | ; |
1164 | ; |
1148 | |
1165 | |
1149 | for (; top; top = top->below) |
1166 | for (; top; top = top->below) |
1150 | { |
1167 | { |
… | |
… | |
1290 | else |
1307 | else |
1291 | { |
1308 | { |
1292 | top = ms.bot; |
1309 | top = ms.bot; |
1293 | |
1310 | |
1294 | /* If there are other objects, then */ |
1311 | /* If there are other objects, then */ |
1295 | if ((!(flag & INS_MAP_LOAD)) && top) |
1312 | if (top) |
1296 | { |
1313 | { |
1297 | object *last = 0; |
1314 | object *last = 0; |
1298 | |
1315 | |
1299 | /* |
1316 | /* |
1300 | * If there are multiple objects on this space, we do some trickier handling. |
1317 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1352 | */ |
1369 | */ |
1353 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1354 | top = last->below; |
1371 | top = last->below; |
1355 | } |
1372 | } |
1356 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1357 | if (flag & INS_MAP_LOAD) |
|
|
1358 | top = ms.top; |
|
|
1359 | |
1374 | |
1360 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1375 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1361 | top = floor; |
1376 | top = floor; |
1362 | |
1377 | |
1363 | /* Top is the object that our object (op) is going to get inserted above. |
1378 | /* Top is the object that our object (op) is going to get inserted above. |
… | |
… | |
1396 | op->map->touch (); |
1411 | op->map->touch (); |
1397 | } |
1412 | } |
1398 | |
1413 | |
1399 | op->map->dirty = true; |
1414 | op->map->dirty = true; |
1400 | |
1415 | |
1401 | if (!(flag & INS_MAP_LOAD)) |
|
|
1402 | if (object *pl = ms.player ()) |
1416 | if (object *pl = ms.player ()) |
1403 | pl->contr->ns->floorbox_update (); |
1417 | pl->contr->ns->floorbox_update (); |
1404 | |
1418 | |
1405 | /* If this object glows, it may affect lighting conditions that are |
1419 | /* If this object glows, it may affect lighting conditions that are |
1406 | * visible to others on this map. But update_all_los is really |
1420 | * visible to others on this map. But update_all_los is really |
1407 | * an inefficient way to do this, as it means los for all players |
1421 | * an inefficient way to do this, as it means los for all players |
1408 | * on the map will get recalculated. The players could very well |
1422 | * on the map will get recalculated. The players could very well |
… | |
… | |
1945 | * activate recursively a flag on an object inventory |
1959 | * activate recursively a flag on an object inventory |
1946 | */ |
1960 | */ |
1947 | void |
1961 | void |
1948 | flag_inv (object *op, int flag) |
1962 | flag_inv (object *op, int flag) |
1949 | { |
1963 | { |
1950 | if (op->inv) |
|
|
1951 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1964 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1952 | { |
1965 | { |
1953 | SET_FLAG (tmp, flag); |
1966 | SET_FLAG (tmp, flag); |
1954 | flag_inv (tmp, flag); |
1967 | flag_inv (tmp, flag); |
1955 | } |
1968 | } |
1956 | } |
1969 | } |
1957 | |
1970 | |
1958 | /* |
1971 | /* |
1959 | * deactivate recursively a flag on an object inventory |
1972 | * deactivate recursively a flag on an object inventory |
1960 | */ |
1973 | */ |
1961 | void |
1974 | void |
1962 | unflag_inv (object *op, int flag) |
1975 | unflag_inv (object *op, int flag) |
1963 | { |
1976 | { |
1964 | if (op->inv) |
|
|
1965 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1977 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1966 | { |
1978 | { |
1967 | CLEAR_FLAG (tmp, flag); |
1979 | CLEAR_FLAG (tmp, flag); |
1968 | unflag_inv (tmp, flag); |
1980 | unflag_inv (tmp, flag); |
1969 | } |
1981 | } |
1970 | } |
1982 | } |
1971 | |
1983 | |
1972 | /* |
1984 | /* |
1973 | * find_free_spot(object, map, x, y, start, stop) will search for |
1985 | * find_free_spot(object, map, x, y, start, stop) will search for |
1974 | * a spot at the given map and coordinates which will be able to contain |
1986 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1976 | * to search (see the freearr_x/y[] definition). |
1988 | * to search (see the freearr_x/y[] definition). |
1977 | * It returns a random choice among the alternatives found. |
1989 | * It returns a random choice among the alternatives found. |
1978 | * start and stop are where to start relative to the free_arr array (1,9 |
1990 | * start and stop are where to start relative to the free_arr array (1,9 |
1979 | * does all 4 immediate directions). This returns the index into the |
1991 | * does all 4 immediate directions). This returns the index into the |
1980 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1992 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1981 | * Note - this only checks to see if there is space for the head of the |
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|
1982 | * object - if it is a multispace object, this should be called for all |
|
|
1983 | * pieces. |
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|
1984 | * Note2: This function does correctly handle tiled maps, but does not |
1993 | * Note: This function does correctly handle tiled maps, but does not |
1985 | * inform the caller. However, insert_ob_in_map will update as |
1994 | * inform the caller. However, insert_ob_in_map will update as |
1986 | * necessary, so the caller shouldn't need to do any special work. |
1995 | * necessary, so the caller shouldn't need to do any special work. |
1987 | * Note - updated to take an object instead of archetype - this is necessary |
1996 | * Note - updated to take an object instead of archetype - this is necessary |
1988 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1997 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1989 | * to know if the space in question will block the object. We can't use |
1998 | * to know if the space in question will block the object. We can't use |
… | |
… | |
1991 | * customized, changed states, etc. |
2000 | * customized, changed states, etc. |
1992 | */ |
2001 | */ |
1993 | int |
2002 | int |
1994 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2003 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1995 | { |
2004 | { |
|
|
2005 | int altern[SIZEOFFREE]; |
1996 | int index = 0, flag; |
2006 | int index = 0, flag; |
1997 | int altern[SIZEOFFREE]; |
|
|
1998 | |
2007 | |
1999 | for (int i = start; i < stop; i++) |
2008 | for (int i = start; i < stop; i++) |
2000 | { |
2009 | { |
2001 | mapxy pos (m, x, y); pos.move (i); |
2010 | mapxy pos (m, x, y); pos.move (i); |
2002 | |
2011 | |
2003 | if (!pos.normalise ()) |
2012 | if (!pos.normalise ()) |
2004 | continue; |
2013 | continue; |
2005 | |
2014 | |
2006 | mapspace &ms = *pos; |
2015 | mapspace &ms = *pos; |
2007 | ms.update (); |
2016 | |
|
|
2017 | if (ms.flags () & P_IS_ALIVE) |
|
|
2018 | continue; |
2008 | |
2019 | |
2009 | /* However, often |
2020 | /* However, often |
2010 | * ob doesn't have any move type (when used to place exits) |
2021 | * ob doesn't have any move type (when used to place exits) |
2011 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
2022 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
2012 | */ |
2023 | */ |
2013 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
2024 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2025 | { |
|
|
2026 | altern [index++] = i; |
2014 | continue; |
2027 | continue; |
|
|
2028 | } |
2015 | |
2029 | |
2016 | /* Basically, if we find a wall on a space, we cut down the search size. |
2030 | /* Basically, if we find a wall on a space, we cut down the search size. |
2017 | * In this way, we won't return spaces that are on another side of a wall. |
2031 | * In this way, we won't return spaces that are on another side of a wall. |
2018 | * This mostly work, but it cuts down the search size in all directions - |
2032 | * This mostly work, but it cuts down the search size in all directions - |
2019 | * if the space being examined only has a wall to the north and empty |
2033 | * if the space being examined only has a wall to the north and empty |
… | |
… | |
2029 | |
2043 | |
2030 | /* Note it is intentional that we check ob - the movement type of the |
2044 | /* Note it is intentional that we check ob - the movement type of the |
2031 | * head of the object should correspond for the entire object. |
2045 | * head of the object should correspond for the entire object. |
2032 | */ |
2046 | */ |
2033 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2047 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2048 | continue; |
|
|
2049 | |
|
|
2050 | if (ob->blocked (m, pos.x, pos.y)) |
2034 | continue; |
2051 | continue; |
2035 | |
2052 | |
2036 | altern [index++] = i; |
2053 | altern [index++] = i; |
2037 | } |
2054 | } |
2038 | |
2055 | |