1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
24 | #include <global.h> |
28 | #include <stdio.h> |
25 | #include <stdio.h> |
29 | #include <sys/types.h> |
26 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
27 | #include <sys/uio.h> |
31 | #include <object.h> |
28 | #include <object.h> |
32 | #include <funcpoint.h> |
29 | #include <sproto.h> |
33 | #include <loader.h> |
30 | #include <loader.h> |
34 | |
31 | |
35 | #include <bitset> |
32 | #include <bitset> |
36 | |
33 | |
37 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
38 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
39 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
40 | |
37 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
38 | objectvec objects; |
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39 | activevec actives; |
42 | |
40 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { |
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42 | 0, |
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43 | 0, 1, 1, 1, 0, -1, -1, -1, |
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44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
46 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
47 | short freearr_y[SIZEOFFREE] = { |
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48 | 0, |
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49 | -1, -1, 0, 1, 1, 1, 0, -1, |
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50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
47 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
48 | }; |
52 | }; |
49 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
50 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
51 | }; |
58 | }; |
52 | int freedir[SIZEOFFREE] = { |
59 | int freedir[SIZEOFFREE] = { |
53 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
60 | 0, |
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61 | 1, 2, 3, 4, 5, 6, 7, 8, |
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62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
54 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
55 | }; |
64 | }; |
56 | |
65 | |
57 | static void |
66 | static void |
58 | write_uuid (void) |
67 | write_uuid (uval64 skip, bool sync) |
59 | { |
68 | { |
60 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
69 | CALL_BEGIN (2); |
61 | |
70 | CALL_ARG_SV (newSVval64 (skip)); |
62 | sprintf (filename1, "%s/uuid", settings.localdir); |
71 | CALL_ARG_SV (boolSV (sync)); |
63 | sprintf (filename2, "%s/uuid~", settings.localdir); |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
64 | |
73 | CALL_END; |
65 | FILE *fp; |
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66 | |
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67 | if (!(fp = fopen (filename2, "w"))) |
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68 | { |
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69 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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70 | return; |
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71 | } |
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72 | |
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73 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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74 | fclose (fp); |
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75 | rename (filename2, filename1); |
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76 | } |
74 | } |
77 | |
75 | |
78 | static void |
76 | static void |
79 | read_uuid (void) |
77 | read_uuid (void) |
80 | { |
78 | { |
81 | char filename[MAX_BUF]; |
79 | char filename[MAX_BUF]; |
82 | |
80 | |
83 | sprintf (filename, "%s/uuid", settings.localdir); |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | seq_next_save = 0; |
84 | |
84 | |
85 | FILE *fp; |
85 | FILE *fp; |
86 | |
86 | |
87 | if (!(fp = fopen (filename, "r"))) |
87 | if (!(fp = fopen (filename, "r"))) |
88 | { |
88 | { |
89 | if (errno == ENOENT) |
89 | if (errno == ENOENT) |
90 | { |
90 | { |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
91 | LOG (llevInfo, "RESET uid to 1\n"); |
92 | uuid.seq = 0; |
92 | UUID::cur.seq = 0; |
93 | write_uuid (); |
93 | write_uuid (UUID_GAP, true); |
94 | return; |
94 | return; |
95 | } |
95 | } |
96 | |
96 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
98 | _exit (1); |
99 | } |
99 | } |
100 | |
100 | |
101 | int version; |
101 | UUID::BUF buf; |
102 | unsigned long long uid; |
102 | buf[0] = 0; |
103 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
103 | fgets (buf, sizeof (buf), fp); |
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104 | |
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105 | if (!UUID::cur.parse (buf)) |
104 | { |
106 | { |
105 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
107 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
106 | _exit (1); |
108 | _exit (1); |
107 | } |
109 | } |
108 | |
110 | |
109 | uuid.seq = uid; |
111 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
110 | write_uuid (); |
112 | |
111 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
113 | write_uuid (UUID_GAP, true); |
112 | fclose (fp); |
114 | fclose (fp); |
113 | } |
115 | } |
114 | |
116 | |
115 | UUID |
117 | UUID |
116 | gen_uuid () |
118 | UUID::gen () |
117 | { |
119 | { |
118 | UUID uid; |
120 | UUID uid; |
119 | |
121 | |
120 | uid.seq = ++uuid.seq; |
122 | uid.seq = ++cur.seq; |
121 | |
123 | |
122 | if (!(uuid.seq & (UUID_SKIP - 1))) |
124 | if (expect_false (cur.seq >= seq_next_save)) |
123 | write_uuid (); |
125 | { |
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126 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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127 | write_uuid (UUID_GAP, false); |
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128 | } |
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129 | |
124 | |
130 | |
125 | return uid; |
131 | return uid; |
126 | } |
132 | } |
127 | |
133 | |
128 | void |
134 | void |
129 | init_uuid () |
135 | UUID::init () |
130 | { |
136 | { |
131 | read_uuid (); |
137 | read_uuid (); |
132 | } |
138 | } |
133 | |
139 | |
134 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
135 | static int |
141 | static bool |
136 | compare_ob_value_lists_one (const object *wants, const object *has) |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
137 | { |
143 | { |
138 | key_value *wants_field; |
144 | key_value *wants_field; |
139 | |
145 | |
140 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
146 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
141 | * objects with lists are rare, and lists stay short. If not, use a |
147 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * different structure or at least keep the lists sorted... |
148 | * different structure or at least keep the lists sorted... |
143 | */ |
149 | */ |
144 | |
150 | |
145 | /* For each field in wants, */ |
151 | /* For each field in wants, */ |
146 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
152 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
147 | { |
153 | { |
148 | key_value *has_field; |
154 | key_value *has_field; |
149 | |
155 | |
150 | /* Look for a field in has with the same key. */ |
156 | /* Look for a field in has with the same key. */ |
151 | has_field = get_ob_key_link (has, wants_field->key); |
157 | has_field = get_ob_key_link (has, wants_field->key); |
152 | |
158 | |
153 | if (has_field == NULL) |
159 | if (!has_field) |
154 | { |
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155 | /* No field with that name. */ |
160 | return 0; /* No field with that name. */ |
156 | return FALSE; |
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157 | } |
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158 | |
161 | |
159 | /* Found the matching field. */ |
162 | /* Found the matching field. */ |
160 | if (has_field->value != wants_field->value) |
163 | if (has_field->value != wants_field->value) |
161 | { |
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162 | /* Values don't match, so this half of the comparison is false. */ |
164 | return 0; /* Values don't match, so this half of the comparison is false. */ |
163 | return FALSE; |
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164 | } |
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165 | |
165 | |
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
166 | /* If we get here, we found a match. Now for the next field in wants. */ |
167 | } |
167 | } |
168 | |
168 | |
169 | /* If we get here, every field in wants has a matching field in has. */ |
169 | /* If we get here, every field in wants has a matching field in has. */ |
170 | return TRUE; |
170 | return 1; |
171 | } |
171 | } |
172 | |
172 | |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
173 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
174 | static int |
174 | static bool |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
175 | compare_ob_value_lists (const object *ob1, const object *ob2) |
176 | { |
176 | { |
177 | /* However, there may be fields in has which aren't partnered in wants, |
177 | /* However, there may be fields in has which aren't partnered in wants, |
178 | * so we need to run the comparison *twice*. :( |
178 | * so we need to run the comparison *twice*. :( |
179 | */ |
179 | */ |
… | |
… | |
190 | * Check nrof variable *before* calling can_merge() |
190 | * Check nrof variable *before* calling can_merge() |
191 | * |
191 | * |
192 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
193 | * check weight |
193 | * check weight |
194 | */ |
194 | */ |
195 | |
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196 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
196 | { |
198 | /* A couple quicksanity checks */ |
197 | /* A couple quicksanity checks */ |
199 | if (ob1 == ob2 |
198 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
199 | || ob1->type != ob2->type |
201 | || ob1->speed != ob2->speed |
200 | || ob1->speed != ob2->speed |
202 | || ob1->value != ob2->value |
201 | || ob1->value != ob2->value |
203 | || ob1->name != ob2->name) |
202 | || ob1->name != ob2->name) |
204 | return 0; |
203 | return 0; |
205 | |
204 | |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
205 | /* Do not merge objects if nrof would overflow. First part checks |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
206 | * for unsigned overflow (2c), second part checks whether the result |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
207 | * would fit into a 32 bit signed int, which is often used to hold |
209 | * used to store nrof). |
208 | * nrof values. |
210 | */ |
209 | */ |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
210 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
212 | return 0; |
211 | return 0; |
213 | |
212 | |
214 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
213 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
215 | * This is to the comparison of the flags below will be OK. We |
214 | * This is to the comparison of the flags below will be OK. We |
216 | * just can't ignore the been applied or identified flags, as they |
215 | * just can't ignore the been applied or identified flags, as they |
217 | * are not equal - just if it has been identified, the been_applied |
216 | * are not equal - just if it has been identified, the been_applied |
218 | * flags lose any meaning. |
217 | * flags lose any meaning. |
219 | */ |
218 | */ |
220 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
219 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
220 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
222 | |
221 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
222 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
223 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
225 | |
224 | |
226 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
225 | if (ob1->arch->name != ob2->arch->name |
227 | || ob1->arch != ob2->arch |
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228 | || ob1->name != ob2->name |
226 | || ob1->name != ob2->name |
229 | || ob1->title != ob2->title |
227 | || ob1->title != ob2->title |
230 | || ob1->msg != ob2->msg |
228 | || ob1->msg != ob2->msg |
231 | || ob1->weight != ob2->weight |
229 | || ob1->weight != ob2->weight |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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234 | || ob1->attacktype != ob2->attacktype |
230 | || ob1->attacktype != ob2->attacktype |
235 | || ob1->magic != ob2->magic |
231 | || ob1->magic != ob2->magic |
236 | || ob1->slaying != ob2->slaying |
232 | || ob1->slaying != ob2->slaying |
237 | || ob1->skill != ob2->skill |
233 | || ob1->skill != ob2->skill |
238 | || ob1->value != ob2->value |
234 | || ob1->value != ob2->value |
… | |
… | |
245 | || ob1->move_block != ob2->move_block |
241 | || ob1->move_block != ob2->move_block |
246 | || ob1->move_allow != ob2->move_allow |
242 | || ob1->move_allow != ob2->move_allow |
247 | || ob1->move_on != ob2->move_on |
243 | || ob1->move_on != ob2->move_on |
248 | || ob1->move_off != ob2->move_off |
244 | || ob1->move_off != ob2->move_off |
249 | || ob1->move_slow != ob2->move_slow |
245 | || ob1->move_slow != ob2->move_slow |
250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
246 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
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247 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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248 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
251 | return 0; |
249 | return 0; |
252 | |
250 | |
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251 | if ((ob1->flag ^ ob2->flag) |
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252 | .reset (FLAG_INV_LOCKED) |
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253 | .reset (FLAG_CLIENT_SENT) |
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254 | .reset (FLAG_REMOVED) |
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255 | .any ()) |
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256 | return 0; |
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257 | |
253 | /* This is really a spellbook check - really, we should |
258 | /* This is really a spellbook check - we should in general |
254 | * check all objects in the inventory. |
259 | * not merge objects with real inventories, as splitting them |
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260 | * is hard. |
255 | */ |
261 | */ |
256 | if (ob1->inv || ob2->inv) |
262 | if (ob1->inv || ob2->inv) |
257 | { |
263 | { |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
264 | if (!(ob1->inv && ob2->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
265 | return 0; /* inventories differ in length */ |
260 | return 0; |
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261 | |
266 | |
262 | /* Now check to see if the two inventory objects could merge */ |
267 | if (ob1->inv->below || ob2->inv->below) |
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268 | return 0; /* more than one object in inv */ |
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269 | |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
270 | if (!object::can_merge (ob1->inv, ob2->inv)) |
264 | return 0; |
271 | return 0; /* inventory objects differ */ |
265 | |
272 | |
266 | /* inventory ok - still need to check rest of this object to see |
273 | /* inventory ok - still need to check rest of this object to see |
267 | * if it is valid. |
274 | * if it is valid. |
268 | */ |
275 | */ |
269 | } |
276 | } |
… | |
… | |
277 | |
284 | |
278 | /* Note sure why the following is the case - either the object has to |
285 | /* Note sure why the following is the case - either the object has to |
279 | * be animated or have a very low speed. Is this an attempted monster |
286 | * be animated or have a very low speed. Is this an attempted monster |
280 | * check? |
287 | * check? |
281 | */ |
288 | */ |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
289 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
283 | return 0; |
290 | return 0; |
284 | |
291 | |
285 | switch (ob1->type) |
292 | switch (ob1->type) |
286 | { |
293 | { |
287 | case SCROLL: |
294 | case SCROLL: |
288 | if (ob1->level != ob2->level) |
295 | if (ob1->level != ob2->level) |
289 | return 0; |
296 | return 0; |
290 | break; |
297 | break; |
291 | } |
298 | } |
292 | |
299 | |
293 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
300 | if (ob1->key_values || ob2->key_values) |
294 | { |
301 | { |
295 | /* At least one of these has key_values. */ |
302 | /* At least one of these has key_values. */ |
296 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
303 | if ((!ob1->key_values) != (!ob2->key_values)) |
297 | /* One has fields, but the other one doesn't. */ |
304 | return 0; /* One has fields, but the other one doesn't. */ |
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305 | |
|
|
306 | if (!compare_ob_value_lists (ob1, ob2)) |
298 | return 0; |
307 | return 0; |
299 | else if (!compare_ob_value_lists (ob1, ob2)) |
|
|
300 | return 0; |
|
|
301 | } |
308 | } |
302 | |
309 | |
303 | //TODO: generate an event or call into perl for additional checks |
|
|
304 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
305 | { |
311 | { |
306 | ob1->optimise (); |
312 | ob1->optimise (); |
307 | ob2->optimise (); |
313 | ob2->optimise (); |
308 | |
314 | |
309 | if (ob1->self || ob2->self) |
315 | if (ob1->self || ob2->self) |
|
|
316 | { |
|
|
317 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
318 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
319 | |
|
|
320 | if (k1 != k2) |
310 | return 0; |
321 | return 0; |
|
|
322 | |
|
|
323 | if (k1 == 0) |
|
|
324 | return 1; |
|
|
325 | |
|
|
326 | if (!cfperl_can_merge (ob1, ob2)) |
|
|
327 | return 0; |
|
|
328 | } |
311 | } |
329 | } |
312 | |
330 | |
313 | /* Everything passes, must be OK. */ |
331 | /* Everything passes, must be OK. */ |
314 | return 1; |
332 | return 1; |
315 | } |
333 | } |
316 | |
334 | |
|
|
335 | // find player who can see this object |
|
|
336 | object * |
|
|
337 | object::visible_to () const |
|
|
338 | { |
|
|
339 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
340 | { |
|
|
341 | // see if we are in a container of sorts |
|
|
342 | if (env) |
|
|
343 | { |
|
|
344 | // the player inventory itself is always visible |
|
|
345 | if (env->type == PLAYER) |
|
|
346 | return env; |
|
|
347 | |
|
|
348 | // else a player could have our env open |
|
|
349 | object *envest = env->outer_env (); |
|
|
350 | |
|
|
351 | // the player itself is always on a map, so we will find him here |
|
|
352 | // even if our inv is in a player. |
|
|
353 | if (envest->is_on_map ()) |
|
|
354 | if (object *pl = envest->ms ().player ()) |
|
|
355 | if (pl->container == env) |
|
|
356 | return pl; |
|
|
357 | } |
|
|
358 | else |
|
|
359 | { |
|
|
360 | // maybe there is a player standing on the same mapspace |
|
|
361 | // this will catch the case where "this" is a player |
|
|
362 | if (object *pl = ms ().player ()) |
|
|
363 | if (!pl->container || this == pl->container) |
|
|
364 | return pl; |
|
|
365 | } |
|
|
366 | } |
|
|
367 | |
|
|
368 | return 0; |
|
|
369 | } |
|
|
370 | |
|
|
371 | // adjust weight per container type ("of holding") |
|
|
372 | static sint32 |
|
|
373 | weight_adjust (object *op, sint32 weight) |
|
|
374 | { |
|
|
375 | return op->type == CONTAINER |
|
|
376 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
377 | : weight; |
|
|
378 | } |
|
|
379 | |
317 | /* |
380 | /* |
|
|
381 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
382 | * and also updates how much the environment(s) is/are carrying. |
|
|
383 | */ |
|
|
384 | static void |
|
|
385 | adjust_weight (object *op, sint32 weight) |
|
|
386 | { |
|
|
387 | while (op) |
|
|
388 | { |
|
|
389 | weight = weight_adjust (op, weight); |
|
|
390 | |
|
|
391 | if (!weight) |
|
|
392 | return; |
|
|
393 | |
|
|
394 | op->carrying += weight; |
|
|
395 | |
|
|
396 | if (object *pl = op->visible_to ()) |
|
|
397 | if (pl != op) // player is handled lazily |
|
|
398 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
399 | |
|
|
400 | op = op->env; |
|
|
401 | } |
|
|
402 | } |
|
|
403 | |
|
|
404 | /* |
318 | * sum_weight() is a recursive function which calculates the weight |
405 | * this is a recursive function which calculates the weight |
319 | * an object is carrying. It goes through in figures out how much |
406 | * an object is carrying. It goes through op and figures out how much |
320 | * containers are carrying, and sums it up. |
407 | * containers are carrying, and sums it up. |
321 | */ |
408 | */ |
322 | long |
409 | void |
323 | sum_weight (object *op) |
410 | object::update_weight () |
324 | { |
411 | { |
325 | long sum; |
412 | sint32 sum = 0; |
326 | object *inv; |
|
|
327 | |
413 | |
328 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
414 | for (object *op = inv; op; op = op->below) |
329 | { |
415 | { |
330 | if (inv->inv) |
416 | if (op->inv) |
331 | sum_weight (inv); |
417 | op->update_weight (); |
332 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
418 | |
|
|
419 | sum += op->total_weight (); |
|
|
420 | } |
|
|
421 | |
|
|
422 | sum = weight_adjust (this, sum); |
|
|
423 | |
|
|
424 | if (sum != carrying) |
333 | } |
425 | { |
334 | |
|
|
335 | if (op->type == CONTAINER && op->stats.Str) |
|
|
336 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
337 | |
|
|
338 | if (op->carrying != sum) |
|
|
339 | op->carrying = sum; |
426 | carrying = sum; |
340 | |
427 | |
341 | return sum; |
428 | if (object *pl = visible_to ()) |
|
|
429 | if (pl != this) // player is handled lazily |
|
|
430 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
431 | } |
342 | } |
432 | } |
343 | |
433 | |
344 | /** |
434 | /* |
345 | * Return the outermost environment object for a given object. |
435 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
346 | */ |
436 | */ |
347 | |
|
|
348 | object * |
|
|
349 | object_get_env_recursive (object *op) |
|
|
350 | { |
|
|
351 | while (op->env != NULL) |
|
|
352 | op = op->env; |
|
|
353 | return op; |
|
|
354 | } |
|
|
355 | |
|
|
356 | /* |
|
|
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
358 | * Some error messages. |
|
|
359 | * The result of the dump is stored in the static global errmsg array. |
|
|
360 | */ |
|
|
361 | |
|
|
362 | char * |
437 | char * |
363 | dump_object (object *op) |
438 | dump_object (object *op) |
364 | { |
439 | { |
365 | if (!op) |
440 | if (!op) |
366 | return strdup ("[NULLOBJ]"); |
441 | return strdup ("[NULLOBJ]"); |
367 | |
442 | |
368 | object_freezer freezer; |
443 | object_freezer freezer; |
369 | save_object (freezer, op, 3); |
444 | op->write (freezer); |
370 | return freezer.as_string (); |
445 | return freezer.as_string (); |
371 | } |
446 | } |
372 | |
447 | |
373 | /* |
448 | /* |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
449 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * multi-object 1 which is closest to the second object. |
450 | * multi-object 1 which is closest to the second object. |
376 | * If it's not a multi-object, it is returned. |
451 | * If it's not a multi-object, it is returned. |
377 | */ |
452 | */ |
378 | |
|
|
379 | object * |
453 | object * |
380 | get_nearest_part (object *op, const object *pl) |
454 | get_nearest_part (object *op, const object *pl) |
381 | { |
455 | { |
382 | object *tmp, *closest; |
456 | object *tmp, *closest; |
383 | int last_dist, i; |
457 | int last_dist, i; |
384 | |
458 | |
385 | if (op->more == NULL) |
459 | if (!op->more) |
386 | return op; |
460 | return op; |
|
|
461 | |
387 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
462 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
463 | tmp; |
|
|
464 | tmp = tmp->more) |
388 | if ((i = distance (tmp, pl)) < last_dist) |
465 | if ((i = distance (tmp, pl)) < last_dist) |
389 | closest = tmp, last_dist = i; |
466 | closest = tmp, last_dist = i; |
|
|
467 | |
390 | return closest; |
468 | return closest; |
391 | } |
469 | } |
392 | |
470 | |
393 | /* |
471 | /* |
394 | * Returns the object which has the count-variable equal to the argument. |
472 | * Returns the object which has the count-variable equal to the argument. |
|
|
473 | * VERRRY slow. |
395 | */ |
474 | */ |
396 | |
|
|
397 | object * |
475 | object * |
398 | find_object (tag_t i) |
476 | find_object (tag_t i) |
399 | { |
477 | { |
400 | for (object *op = object::first; op; op = op->next) |
478 | for_all_objects (op) |
401 | if (op->count == i) |
479 | if (op->count == i) |
402 | return op; |
480 | return op; |
403 | |
481 | |
404 | return 0; |
482 | return 0; |
405 | } |
483 | } |
406 | |
484 | |
407 | /* |
485 | /* |
408 | * Returns the first object which has a name equal to the argument. |
486 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
487 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
488 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
489 | */ |
412 | |
|
|
413 | object * |
490 | object * |
414 | find_object_name (const char *str) |
491 | find_object_name (const char *str) |
415 | { |
492 | { |
416 | shstr_cmp str_ (str); |
493 | shstr_cmp str_ (str); |
417 | object *op; |
494 | object *op; |
418 | |
495 | |
419 | for (op = object::first; op != NULL; op = op->next) |
496 | for_all_objects (op) |
420 | if (op->name == str_) |
497 | if (op->name == str_) |
421 | break; |
498 | break; |
422 | |
499 | |
423 | return op; |
500 | return op; |
424 | } |
501 | } |
425 | |
502 | |
426 | void |
|
|
427 | free_all_object_data () |
|
|
428 | { |
|
|
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
430 | } |
|
|
431 | |
|
|
432 | /* |
503 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
504 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
505 | * skill and experience objects. |
|
|
506 | * ACTUALLY NO! investigate! TODO |
435 | */ |
507 | */ |
436 | void |
508 | void |
437 | object::set_owner (object *owner) |
509 | object::set_owner (object *owner) |
438 | { |
510 | { |
|
|
511 | // allow objects which own objects |
439 | if (!owner) |
512 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
513 | while (owner->owner) |
450 | owner = owner->owner; |
514 | owner = owner->owner; |
|
|
515 | |
|
|
516 | if (flag [FLAG_FREED]) |
|
|
517 | { |
|
|
518 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
519 | return; |
|
|
520 | } |
451 | |
521 | |
452 | this->owner = owner; |
522 | this->owner = owner; |
|
|
523 | } |
|
|
524 | |
|
|
525 | int |
|
|
526 | object::slottype () const |
|
|
527 | { |
|
|
528 | if (type == SKILL) |
|
|
529 | { |
|
|
530 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
531 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
532 | } |
|
|
533 | else |
|
|
534 | { |
|
|
535 | if (slot [body_combat].info) return slot_combat; |
|
|
536 | if (slot [body_range ].info) return slot_ranged; |
|
|
537 | } |
|
|
538 | |
|
|
539 | return slot_none; |
|
|
540 | } |
|
|
541 | |
|
|
542 | bool |
|
|
543 | object::change_weapon (object *ob) |
|
|
544 | { |
|
|
545 | if (current_weapon == ob) |
|
|
546 | return true; |
|
|
547 | |
|
|
548 | if (chosen_skill) |
|
|
549 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
550 | |
|
|
551 | current_weapon = ob; |
|
|
552 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
553 | |
|
|
554 | if (chosen_skill) |
|
|
555 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
556 | |
|
|
557 | update_stats (); |
|
|
558 | |
|
|
559 | if (ob) |
|
|
560 | { |
|
|
561 | // now check wether any body locations became invalid, in which case |
|
|
562 | // we cannot apply the weapon at the moment. |
|
|
563 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
564 | if (slot[i].used < 0) |
|
|
565 | { |
|
|
566 | current_weapon = chosen_skill = 0; |
|
|
567 | update_stats (); |
|
|
568 | |
|
|
569 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
570 | "You try to balance all your items at once, " |
|
|
571 | "but the %s is just too much for your body. " |
|
|
572 | "[You need to unapply some items first.]", &ob->name); |
|
|
573 | return false; |
|
|
574 | } |
|
|
575 | |
|
|
576 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
577 | } |
|
|
578 | else |
|
|
579 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
580 | |
|
|
581 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
582 | { |
|
|
583 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
584 | &name, ob->debug_desc ()); |
|
|
585 | return false; |
|
|
586 | } |
|
|
587 | |
|
|
588 | return true; |
453 | } |
589 | } |
454 | |
590 | |
455 | /* Zero the key_values on op, decrementing the shared-string |
591 | /* Zero the key_values on op, decrementing the shared-string |
456 | * refcounts and freeing the links. |
592 | * refcounts and freeing the links. |
457 | */ |
593 | */ |
458 | static void |
594 | static void |
459 | free_key_values (object *op) |
595 | free_key_values (object *op) |
460 | { |
596 | { |
461 | for (key_value *i = op->key_values; i != 0;) |
597 | for (key_value *i = op->key_values; i; ) |
462 | { |
598 | { |
463 | key_value *next = i->next; |
599 | key_value *next = i->next; |
464 | delete i; |
600 | delete i; |
465 | |
601 | |
466 | i = next; |
602 | i = next; |
467 | } |
603 | } |
468 | |
604 | |
469 | op->key_values = 0; |
605 | op->key_values = 0; |
470 | } |
606 | } |
471 | |
607 | |
472 | /* |
608 | object & |
473 | * copy_to first frees everything allocated by the dst object, |
609 | object::operator =(const object &src) |
474 | * and then copies the contents of itself into the second |
|
|
475 | * object, allocating what needs to be allocated. Basically, any |
|
|
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
477 | * if the first object is freed, the pointers in the new object |
|
|
478 | * will point at garbage. |
|
|
479 | */ |
|
|
480 | void |
|
|
481 | object::copy_to (object *dst) |
|
|
482 | { |
610 | { |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
611 | bool is_freed = flag [FLAG_FREED]; |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
612 | bool is_removed = flag [FLAG_REMOVED]; |
485 | |
613 | |
486 | *(object_copy *)dst = *this; |
614 | *(object_copy *)this = src; |
487 | |
615 | |
488 | if (self || cb) |
616 | flag [FLAG_FREED] = is_freed; |
489 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
617 | flag [FLAG_REMOVED] = is_removed; |
490 | |
|
|
491 | if (is_freed) |
|
|
492 | SET_FLAG (dst, FLAG_FREED); |
|
|
493 | |
|
|
494 | if (is_removed) |
|
|
495 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
496 | |
|
|
497 | if (speed < 0) |
|
|
498 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
499 | |
618 | |
500 | /* Copy over key_values, if any. */ |
619 | /* Copy over key_values, if any. */ |
501 | if (key_values) |
620 | if (src.key_values) |
502 | { |
621 | { |
503 | key_value *tail = 0; |
622 | key_value *tail = 0; |
504 | key_value *i; |
|
|
505 | |
|
|
506 | dst->key_values = 0; |
623 | key_values = 0; |
507 | |
624 | |
508 | for (i = key_values; i; i = i->next) |
625 | for (key_value *i = src.key_values; i; i = i->next) |
509 | { |
626 | { |
510 | key_value *new_link = new key_value; |
627 | key_value *new_link = new key_value; |
511 | |
628 | |
512 | new_link->next = 0; |
629 | new_link->next = 0; |
513 | new_link->key = i->key; |
630 | new_link->key = i->key; |
514 | new_link->value = i->value; |
631 | new_link->value = i->value; |
515 | |
632 | |
516 | /* Try and be clever here, too. */ |
633 | /* Try and be clever here, too. */ |
517 | if (!dst->key_values) |
634 | if (!key_values) |
518 | { |
635 | { |
519 | dst->key_values = new_link; |
636 | key_values = new_link; |
520 | tail = new_link; |
637 | tail = new_link; |
521 | } |
638 | } |
522 | else |
639 | else |
523 | { |
640 | { |
524 | tail->next = new_link; |
641 | tail->next = new_link; |
525 | tail = new_link; |
642 | tail = new_link; |
526 | } |
643 | } |
527 | } |
644 | } |
528 | } |
645 | } |
|
|
646 | } |
529 | |
647 | |
530 | update_ob_speed (dst); |
648 | /* |
|
|
649 | * copy_to first frees everything allocated by the dst object, |
|
|
650 | * and then copies the contents of itself into the second |
|
|
651 | * object, allocating what needs to be allocated. Basically, any |
|
|
652 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
653 | * if the first object is freed, the pointers in the new object |
|
|
654 | * will point at garbage. |
|
|
655 | */ |
|
|
656 | void |
|
|
657 | object::copy_to (object *dst) |
|
|
658 | { |
|
|
659 | *dst = *this; |
|
|
660 | |
|
|
661 | if (speed < 0) |
|
|
662 | dst->speed_left -= rndm (); |
|
|
663 | |
|
|
664 | dst->set_speed (dst->speed); |
|
|
665 | } |
|
|
666 | |
|
|
667 | void |
|
|
668 | object::instantiate () |
|
|
669 | { |
|
|
670 | if (!uuid.seq) // HACK |
|
|
671 | uuid = UUID::gen (); |
|
|
672 | |
|
|
673 | speed_left = -0.1f; |
|
|
674 | /* copy the body_info to the body_used - this is only really |
|
|
675 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
676 | * by doing so, when a monster is created, it has good starting |
|
|
677 | * values for the body_used info, so when items are created |
|
|
678 | * for it, they can be properly equipped. |
|
|
679 | */ |
|
|
680 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
681 | slot[i].used = slot[i].info; |
|
|
682 | |
|
|
683 | attachable::instantiate (); |
531 | } |
684 | } |
532 | |
685 | |
533 | object * |
686 | object * |
534 | object::clone () |
687 | object::clone () |
535 | { |
688 | { |
… | |
… | |
541 | /* |
694 | /* |
542 | * If an object with the IS_TURNABLE() flag needs to be turned due |
695 | * If an object with the IS_TURNABLE() flag needs to be turned due |
543 | * to the closest player being on the other side, this function can |
696 | * to the closest player being on the other side, this function can |
544 | * be called to update the face variable, _and_ how it looks on the map. |
697 | * be called to update the face variable, _and_ how it looks on the map. |
545 | */ |
698 | */ |
546 | |
|
|
547 | void |
699 | void |
548 | update_turn_face (object *op) |
700 | update_turn_face (object *op) |
549 | { |
701 | { |
550 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
702 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
551 | return; |
703 | return; |
|
|
704 | |
552 | SET_ANIMATION (op, op->direction); |
705 | SET_ANIMATION (op, op->direction); |
553 | update_object (op, UP_OBJ_FACE); |
706 | update_object (op, UP_OBJ_FACE); |
554 | } |
707 | } |
555 | |
708 | |
556 | /* |
709 | /* |
557 | * Updates the speed of an object. If the speed changes from 0 to another |
710 | * Updates the speed of an object. If the speed changes from 0 to another |
558 | * value, or vice versa, then add/remove the object from the active list. |
711 | * value, or vice versa, then add/remove the object from the active list. |
559 | * This function needs to be called whenever the speed of an object changes. |
712 | * This function needs to be called whenever the speed of an object changes. |
560 | */ |
713 | */ |
561 | void |
714 | void |
562 | update_ob_speed (object *op) |
715 | object::set_speed (float speed) |
563 | { |
716 | { |
564 | extern int arch_init; |
717 | if (flag [FLAG_FREED] && speed) |
565 | |
|
|
566 | /* No reason putting the archetypes objects on the speed list, |
|
|
567 | * since they never really need to be updated. |
|
|
568 | */ |
|
|
569 | |
|
|
570 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
|
|
571 | { |
718 | { |
572 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
719 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
573 | #ifdef MANY_CORES |
|
|
574 | abort (); |
|
|
575 | #else |
|
|
576 | op->speed = 0; |
720 | speed = 0; |
577 | #endif |
|
|
578 | } |
|
|
579 | |
|
|
580 | if (arch_init) |
|
|
581 | return; |
|
|
582 | |
|
|
583 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
|
|
584 | { |
721 | } |
585 | /* If already on active list, don't do anything */ |
|
|
586 | if (op->active_next || op->active_prev || op == active_objects) |
|
|
587 | return; |
|
|
588 | |
722 | |
589 | /* process_events() expects us to insert the object at the beginning |
723 | this->speed = speed; |
590 | * of the list. */ |
|
|
591 | op->active_next = active_objects; |
|
|
592 | |
724 | |
593 | if (op->active_next != NULL) |
725 | if (has_active_speed ()) |
594 | op->active_next->active_prev = op; |
726 | activate (); |
595 | |
|
|
596 | active_objects = op; |
|
|
597 | } |
|
|
598 | else |
727 | else |
599 | { |
728 | deactivate (); |
600 | /* If not on the active list, nothing needs to be done */ |
|
|
601 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
602 | return; |
|
|
603 | |
|
|
604 | if (op->active_prev == NULL) |
|
|
605 | { |
|
|
606 | active_objects = op->active_next; |
|
|
607 | |
|
|
608 | if (op->active_next != NULL) |
|
|
609 | op->active_next->active_prev = NULL; |
|
|
610 | } |
|
|
611 | else |
|
|
612 | { |
|
|
613 | op->active_prev->active_next = op->active_next; |
|
|
614 | |
|
|
615 | if (op->active_next) |
|
|
616 | op->active_next->active_prev = op->active_prev; |
|
|
617 | } |
|
|
618 | |
|
|
619 | op->active_next = NULL; |
|
|
620 | op->active_prev = NULL; |
|
|
621 | } |
|
|
622 | } |
|
|
623 | |
|
|
624 | /* This function removes object 'op' from the list of active |
|
|
625 | * objects. |
|
|
626 | * This should only be used for style maps or other such |
|
|
627 | * reference maps where you don't want an object that isn't |
|
|
628 | * in play chewing up cpu time getting processed. |
|
|
629 | * The reverse of this is to call update_ob_speed, which |
|
|
630 | * will do the right thing based on the speed of the object. |
|
|
631 | */ |
|
|
632 | void |
|
|
633 | remove_from_active_list (object *op) |
|
|
634 | { |
|
|
635 | /* If not on the active list, nothing needs to be done */ |
|
|
636 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
637 | return; |
|
|
638 | |
|
|
639 | if (op->active_prev == NULL) |
|
|
640 | { |
|
|
641 | active_objects = op->active_next; |
|
|
642 | if (op->active_next != NULL) |
|
|
643 | op->active_next->active_prev = NULL; |
|
|
644 | } |
|
|
645 | else |
|
|
646 | { |
|
|
647 | op->active_prev->active_next = op->active_next; |
|
|
648 | if (op->active_next) |
|
|
649 | op->active_next->active_prev = op->active_prev; |
|
|
650 | } |
|
|
651 | op->active_next = NULL; |
|
|
652 | op->active_prev = NULL; |
|
|
653 | } |
729 | } |
654 | |
730 | |
655 | /* |
731 | /* |
656 | * update_object() updates the the map. |
732 | * update_object() updates the the map. |
657 | * It takes into account invisible objects (and represent squares covered |
733 | * It takes into account invisible objects (and represent squares covered |
… | |
… | |
670 | * UP_OBJ_FACE: only the objects face has changed. |
746 | * UP_OBJ_FACE: only the objects face has changed. |
671 | */ |
747 | */ |
672 | void |
748 | void |
673 | update_object (object *op, int action) |
749 | update_object (object *op, int action) |
674 | { |
750 | { |
675 | MoveType move_on, move_off, move_block, move_slow; |
751 | if (!op) |
676 | |
|
|
677 | if (op == NULL) |
|
|
678 | { |
752 | { |
679 | /* this should never happen */ |
753 | /* this should never happen */ |
680 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
754 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
681 | return; |
755 | return; |
682 | } |
756 | } |
683 | |
757 | |
684 | if (op->env) |
758 | if (!op->is_on_map ()) |
685 | { |
759 | { |
686 | /* Animation is currently handled by client, so nothing |
760 | /* Animation is currently handled by client, so nothing |
687 | * to do in this case. |
761 | * to do in this case. |
688 | */ |
762 | */ |
689 | return; |
763 | return; |
690 | } |
764 | } |
691 | |
765 | |
692 | /* If the map is saving, don't do anything as everything is |
|
|
693 | * going to get freed anyways. |
|
|
694 | */ |
|
|
695 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
696 | return; |
|
|
697 | |
|
|
698 | /* make sure the object is within map boundaries */ |
766 | /* make sure the object is within map boundaries */ |
699 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
767 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
700 | { |
768 | { |
701 | LOG (llevError, "update_object() called for object out of map!\n"); |
769 | LOG (llevError, "update_object() called for object out of map!\n"); |
702 | #ifdef MANY_CORES |
770 | #ifdef MANY_CORES |
703 | abort (); |
771 | abort (); |
704 | #endif |
772 | #endif |
705 | return; |
773 | return; |
706 | } |
774 | } |
707 | |
775 | |
708 | mapspace &m = op->ms (); |
776 | mapspace &m = op->ms (); |
709 | |
777 | |
710 | if (m.flags_ & P_NEED_UPDATE) |
778 | if (!(m.flags_ & P_UPTODATE)) |
711 | /* nop */; |
779 | /* nop */; |
712 | else if (action == UP_OBJ_INSERT) |
780 | else if (action == UP_OBJ_INSERT) |
713 | { |
781 | { |
714 | // this is likely overkill, TODO: revisit (schmorp) |
782 | // this is likely overkill, TODO: revisit (schmorp) |
715 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
783 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
724 | /* This isn't perfect, but I don't expect a lot of objects to |
792 | /* This isn't perfect, but I don't expect a lot of objects to |
725 | * to have move_allow right now. |
793 | * to have move_allow right now. |
726 | */ |
794 | */ |
727 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
795 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
728 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
796 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
729 | m.flags_ = P_NEED_UPDATE; |
797 | m.flags_ = 0; |
730 | } |
798 | } |
731 | /* if the object is being removed, we can't make intelligent |
799 | /* if the object is being removed, we can't make intelligent |
732 | * decisions, because remove_ob can't really pass the object |
800 | * decisions, because remove_ob can't really pass the object |
733 | * that is being removed. |
801 | * that is being removed. |
734 | */ |
802 | */ |
735 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
803 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
736 | m.flags_ = P_NEED_UPDATE; |
804 | m.flags_ = 0; |
737 | else if (action == UP_OBJ_FACE) |
805 | else if (action == UP_OBJ_FACE) |
738 | /* Nothing to do for that case */ ; |
806 | /* Nothing to do for that case */ ; |
739 | else |
807 | else |
740 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
808 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
741 | |
809 | |
742 | if (op->more) |
810 | if (op->more) |
743 | update_object (op->more, action); |
811 | update_object (op->more, action); |
744 | } |
812 | } |
745 | |
813 | |
746 | object::vector object::mortals; |
|
|
747 | object::vector object::objects; // not yet used |
|
|
748 | object *object::first; |
|
|
749 | |
|
|
750 | void object::free_mortals () |
|
|
751 | { |
|
|
752 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
753 | if ((*i)->refcnt) |
|
|
754 | ++i; // further delay freeing |
|
|
755 | else |
|
|
756 | { |
|
|
757 | delete *i; |
|
|
758 | mortals.erase (i); |
|
|
759 | } |
|
|
760 | } |
|
|
761 | |
|
|
762 | object::object () |
814 | object::object () |
763 | { |
815 | { |
764 | SET_FLAG (this, FLAG_REMOVED); |
816 | SET_FLAG (this, FLAG_REMOVED); |
765 | |
817 | |
766 | expmul = 1.0; |
818 | expmul = 1.0; |
767 | face = blank_face; |
819 | face = blank_face; |
768 | } |
820 | } |
769 | |
821 | |
770 | object::~object () |
822 | object::~object () |
771 | { |
823 | { |
|
|
824 | unlink (); |
|
|
825 | |
772 | free_key_values (this); |
826 | free_key_values (this); |
773 | } |
827 | } |
774 | |
828 | |
|
|
829 | static int object_count; |
|
|
830 | |
775 | void object::link () |
831 | void object::link () |
776 | { |
832 | { |
|
|
833 | assert (!index);//D |
|
|
834 | uuid = UUID::gen (); |
777 | count = ++ob_count; |
835 | count = ++object_count; |
778 | uuid = gen_uuid (); |
|
|
779 | |
836 | |
780 | prev = 0; |
837 | refcnt_inc (); |
781 | next = object::first; |
838 | objects.insert (this); |
782 | |
|
|
783 | if (object::first) |
|
|
784 | object::first->prev = this; |
|
|
785 | |
|
|
786 | object::first = this; |
|
|
787 | } |
839 | } |
788 | |
840 | |
789 | void object::unlink () |
841 | void object::unlink () |
790 | { |
842 | { |
791 | if (this == object::first) |
843 | if (!index) |
792 | object::first = next; |
844 | return; |
793 | |
845 | |
794 | /* Remove this object from the list of used objects */ |
846 | objects.erase (this); |
795 | if (prev) prev->next = next; |
847 | refcnt_dec (); |
796 | if (next) next->prev = prev; |
848 | } |
797 | |
849 | |
798 | prev = 0; |
850 | void |
799 | next = 0; |
851 | object::activate () |
|
|
852 | { |
|
|
853 | /* If already on active list, don't do anything */ |
|
|
854 | if (active) |
|
|
855 | return; |
|
|
856 | |
|
|
857 | if (has_active_speed ()) |
|
|
858 | actives.insert (this); |
|
|
859 | } |
|
|
860 | |
|
|
861 | void |
|
|
862 | object::activate_recursive () |
|
|
863 | { |
|
|
864 | activate (); |
|
|
865 | |
|
|
866 | for (object *op = inv; op; op = op->below) |
|
|
867 | op->activate_recursive (); |
|
|
868 | } |
|
|
869 | |
|
|
870 | /* This function removes object 'op' from the list of active |
|
|
871 | * objects. |
|
|
872 | * This should only be used for style maps or other such |
|
|
873 | * reference maps where you don't want an object that isn't |
|
|
874 | * in play chewing up cpu time getting processed. |
|
|
875 | * The reverse of this is to call update_ob_speed, which |
|
|
876 | * will do the right thing based on the speed of the object. |
|
|
877 | */ |
|
|
878 | void |
|
|
879 | object::deactivate () |
|
|
880 | { |
|
|
881 | /* If not on the active list, nothing needs to be done */ |
|
|
882 | if (!active) |
|
|
883 | return; |
|
|
884 | |
|
|
885 | actives.erase (this); |
|
|
886 | } |
|
|
887 | |
|
|
888 | void |
|
|
889 | object::deactivate_recursive () |
|
|
890 | { |
|
|
891 | for (object *op = inv; op; op = op->below) |
|
|
892 | op->deactivate_recursive (); |
|
|
893 | |
|
|
894 | deactivate (); |
|
|
895 | } |
|
|
896 | |
|
|
897 | void |
|
|
898 | object::set_flag_inv (int flag, int value) |
|
|
899 | { |
|
|
900 | for (object *op = inv; op; op = op->below) |
|
|
901 | { |
|
|
902 | op->flag [flag] = value; |
|
|
903 | op->set_flag_inv (flag, value); |
|
|
904 | } |
|
|
905 | } |
|
|
906 | |
|
|
907 | /* |
|
|
908 | * Remove and free all objects in the inventory of the given object. |
|
|
909 | * object.c ? |
|
|
910 | */ |
|
|
911 | void |
|
|
912 | object::destroy_inv (bool drop_to_ground) |
|
|
913 | { |
|
|
914 | // need to check first, because the checks below might segfault |
|
|
915 | // as we might be on an invalid mapspace and crossfire code |
|
|
916 | // is too buggy to ensure that the inventory is empty. |
|
|
917 | // corollary: if you create arrows etc. with stuff in its inventory, |
|
|
918 | // cf will crash below with off-map x and y |
|
|
919 | if (!inv) |
|
|
920 | return; |
|
|
921 | |
|
|
922 | /* Only if the space blocks everything do we not process - |
|
|
923 | * if some form of movement is allowed, let objects |
|
|
924 | * drop on that space. |
|
|
925 | */ |
|
|
926 | if (!drop_to_ground |
|
|
927 | || !map |
|
|
928 | || map->in_memory != MAP_ACTIVE |
|
|
929 | || map->nodrop |
|
|
930 | || ms ().move_block == MOVE_ALL) |
|
|
931 | { |
|
|
932 | while (inv) |
|
|
933 | { |
|
|
934 | inv->destroy_inv (false); |
|
|
935 | inv->destroy (); |
|
|
936 | } |
|
|
937 | } |
|
|
938 | else |
|
|
939 | { /* Put objects in inventory onto this space */ |
|
|
940 | while (inv) |
|
|
941 | { |
|
|
942 | object *op = inv; |
|
|
943 | |
|
|
944 | if (op->flag [FLAG_STARTEQUIP] |
|
|
945 | || op->flag [FLAG_NO_DROP] |
|
|
946 | || op->type == RUNE |
|
|
947 | || op->type == TRAP |
|
|
948 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
949 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
950 | op->destroy (true); |
|
|
951 | else |
|
|
952 | map->insert (op, x, y); |
|
|
953 | } |
|
|
954 | } |
800 | } |
955 | } |
801 | |
956 | |
802 | object *object::create () |
957 | object *object::create () |
803 | { |
958 | { |
804 | object *op = new object; |
959 | object *op = new object; |
805 | op->link (); |
960 | op->link (); |
806 | return op; |
961 | return op; |
807 | } |
962 | } |
808 | |
963 | |
809 | /* |
964 | void |
810 | * free_object() frees everything allocated by an object, removes |
965 | object::do_destroy () |
811 | * it from the list of used objects, and puts it on the list of |
|
|
812 | * free objects. The IS_FREED() flag is set in the object. |
|
|
813 | * The object must have been removed by remove_ob() first for |
|
|
814 | * this function to succeed. |
|
|
815 | * |
|
|
816 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
817 | * inventory to the ground. |
|
|
818 | */ |
|
|
819 | void object::destroy (bool destroy_inventory) |
|
|
820 | { |
966 | { |
821 | if (QUERY_FLAG (this, FLAG_FREED)) |
967 | if (flag [FLAG_IS_LINKED]) |
822 | return; |
968 | remove_button_link (this); |
823 | |
969 | |
824 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
970 | if (flag [FLAG_FRIENDLY]) |
825 | remove_friendly_object (this); |
971 | remove_friendly_object (this); |
826 | |
972 | |
827 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
828 | remove (); |
973 | remove (); |
829 | |
974 | |
830 | SET_FLAG (this, FLAG_FREED); |
975 | attachable::do_destroy (); |
831 | |
976 | |
832 | if (more) |
977 | deactivate (); |
833 | { |
978 | unlink (); |
834 | more->destroy (destroy_inventory); |
|
|
835 | more = 0; |
|
|
836 | } |
|
|
837 | |
979 | |
838 | if (inv) |
980 | flag [FLAG_FREED] = 1; |
839 | { |
|
|
840 | /* Only if the space blocks everything do we not process - |
|
|
841 | * if some form of movement is allowed, let objects |
|
|
842 | * drop on that space. |
|
|
843 | */ |
|
|
844 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
845 | { |
|
|
846 | object *op = inv; |
|
|
847 | |
|
|
848 | while (op) |
|
|
849 | { |
|
|
850 | object *tmp = op->below; |
|
|
851 | op->destroy (destroy_inventory); |
|
|
852 | op = tmp; |
|
|
853 | } |
|
|
854 | } |
|
|
855 | else |
|
|
856 | { /* Put objects in inventory onto this space */ |
|
|
857 | object *op = inv; |
|
|
858 | |
|
|
859 | while (op) |
|
|
860 | { |
|
|
861 | object *tmp = op->below; |
|
|
862 | |
|
|
863 | op->remove (); |
|
|
864 | |
|
|
865 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
866 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
867 | op->destroy (); |
|
|
868 | else |
|
|
869 | { |
|
|
870 | op->x = x; |
|
|
871 | op->y = y; |
|
|
872 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
873 | } |
|
|
874 | |
|
|
875 | op = tmp; |
|
|
876 | } |
|
|
877 | } |
|
|
878 | } |
|
|
879 | |
981 | |
880 | // hack to ensure that freed objects still have a valid map |
982 | // hack to ensure that freed objects still have a valid map |
881 | { |
983 | { |
882 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
984 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
883 | |
985 | |
884 | if (!freed_map) |
986 | if (!freed_map) |
885 | { |
987 | { |
886 | freed_map = new maptile; |
988 | freed_map = new maptile; |
887 | |
989 | |
|
|
990 | freed_map->path = "<freed objects map>"; |
888 | freed_map->name = "/internal/freed_objects_map"; |
991 | freed_map->name = "/internal/freed_objects_map"; |
889 | freed_map->width = 3; |
992 | freed_map->width = 3; |
890 | freed_map->height = 3; |
993 | freed_map->height = 3; |
|
|
994 | freed_map->nodrop = 1; |
891 | |
995 | |
892 | freed_map->allocate (); |
996 | freed_map->alloc (); |
|
|
997 | freed_map->in_memory = MAP_ACTIVE; |
893 | } |
998 | } |
894 | |
999 | |
895 | map = freed_map; |
1000 | map = freed_map; |
896 | x = 1; |
1001 | x = 1; |
897 | y = 1; |
1002 | y = 1; |
898 | } |
1003 | } |
899 | |
1004 | |
|
|
1005 | if (more) |
|
|
1006 | { |
|
|
1007 | more->destroy (); |
|
|
1008 | more = 0; |
|
|
1009 | } |
|
|
1010 | |
|
|
1011 | head = 0; |
|
|
1012 | |
900 | // clear those pointers that likely might have circular references to us |
1013 | // clear those pointers that likely might cause circular references |
901 | owner = 0; |
1014 | owner = 0; |
902 | enemy = 0; |
1015 | enemy = 0; |
903 | attacked_by = 0; |
1016 | attacked_by = 0; |
904 | |
1017 | current_weapon = 0; |
905 | // only relevant for players(?), but make sure of it anyways |
|
|
906 | contr = 0; |
|
|
907 | |
|
|
908 | /* Remove object from the active list */ |
|
|
909 | speed = 0; |
|
|
910 | update_ob_speed (this); |
|
|
911 | |
|
|
912 | unlink (); |
|
|
913 | |
|
|
914 | mortals.push_back (this); |
|
|
915 | } |
1018 | } |
916 | |
1019 | |
917 | /* |
|
|
918 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
919 | * weight of an object (and what is carried by it's environment(s)). |
|
|
920 | */ |
|
|
921 | void |
1020 | void |
922 | sub_weight (object *op, signed long weight) |
1021 | object::destroy (bool destroy_inventory) |
923 | { |
1022 | { |
924 | while (op != NULL) |
1023 | if (destroyed ()) |
925 | { |
1024 | return; |
926 | if (op->type == CONTAINER) |
|
|
927 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
928 | |
1025 | |
929 | op->carrying -= weight; |
1026 | if (!is_head () && !head->destroyed ()) |
930 | op = op->env; |
|
|
931 | } |
1027 | { |
|
|
1028 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1029 | head->destroy (destroy_inventory); |
|
|
1030 | } |
|
|
1031 | |
|
|
1032 | destroy_inv (!destroy_inventory); |
|
|
1033 | |
|
|
1034 | if (is_head ()) |
|
|
1035 | if (sound_destroy) |
|
|
1036 | play_sound (sound_destroy); |
|
|
1037 | else if (flag [FLAG_MONSTER]) |
|
|
1038 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
|
|
1039 | |
|
|
1040 | attachable::destroy (); |
932 | } |
1041 | } |
933 | |
1042 | |
934 | /* op->remove (): |
1043 | /* op->remove (): |
935 | * This function removes the object op from the linked list of objects |
1044 | * This function removes the object op from the linked list of objects |
936 | * which it is currently tied to. When this function is done, the |
1045 | * which it is currently tied to. When this function is done, the |
937 | * object will have no environment. If the object previously had an |
1046 | * object will have no environment. If the object previously had an |
938 | * environment, the x and y coordinates will be updated to |
1047 | * environment, the x and y coordinates will be updated to |
939 | * the previous environment. |
1048 | * the previous environment. |
940 | * Beware: This function is called from the editor as well! |
|
|
941 | */ |
1049 | */ |
942 | void |
1050 | void |
943 | object::remove () |
1051 | object::do_remove () |
944 | { |
1052 | { |
945 | object *tmp, *last = 0; |
1053 | object *tmp, *last = 0; |
946 | object *otmp; |
1054 | object *otmp; |
947 | |
1055 | |
948 | int check_walk_off; |
1056 | if (flag [FLAG_REMOVED]) |
949 | |
|
|
950 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
951 | return; |
1057 | return; |
952 | |
1058 | |
953 | SET_FLAG (this, FLAG_REMOVED); |
1059 | INVOKE_OBJECT (REMOVE, this); |
|
|
1060 | |
|
|
1061 | flag [FLAG_REMOVED] = true; |
954 | |
1062 | |
955 | if (more) |
1063 | if (more) |
956 | more->remove (); |
1064 | more->remove (); |
957 | |
1065 | |
958 | /* |
1066 | /* |
959 | * In this case, the object to be removed is in someones |
1067 | * In this case, the object to be removed is in someones |
960 | * inventory. |
1068 | * inventory. |
961 | */ |
1069 | */ |
962 | if (env) |
1070 | if (env) |
963 | { |
1071 | { |
|
|
1072 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1073 | if (object *pl = visible_to ()) |
|
|
1074 | esrv_del_item (pl->contr, count); |
|
|
1075 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1076 | |
|
|
1077 | adjust_weight (env, -total_weight ()); |
|
|
1078 | |
|
|
1079 | *(above ? &above->below : &env->inv) = below; |
|
|
1080 | |
964 | if (nrof) |
1081 | if (below) |
965 | sub_weight (env, weight * nrof); |
1082 | below->above = above; |
966 | else |
1083 | |
967 | sub_weight (env, weight + carrying); |
1084 | /* we set up values so that it could be inserted into |
|
|
1085 | * the map, but we don't actually do that - it is up |
|
|
1086 | * to the caller to decide what we want to do. |
|
|
1087 | */ |
|
|
1088 | map = env->map; |
|
|
1089 | x = env->x; |
|
|
1090 | y = env->y; |
|
|
1091 | above = 0; |
|
|
1092 | below = 0; |
|
|
1093 | env = 0; |
968 | |
1094 | |
969 | /* NO_FIX_PLAYER is set when a great many changes are being |
1095 | /* NO_FIX_PLAYER is set when a great many changes are being |
970 | * made to players inventory. If set, avoiding the call |
1096 | * made to players inventory. If set, avoiding the call |
971 | * to save cpu time. |
1097 | * to save cpu time. |
972 | */ |
1098 | */ |
973 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1099 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
974 | otmp->update_stats (); |
1100 | otmp->update_stats (); |
975 | |
|
|
976 | if (above != NULL) |
|
|
977 | above->below = below; |
|
|
978 | else |
|
|
979 | env->inv = below; |
|
|
980 | |
|
|
981 | if (below != NULL) |
|
|
982 | below->above = above; |
|
|
983 | |
|
|
984 | /* we set up values so that it could be inserted into |
|
|
985 | * the map, but we don't actually do that - it is up |
|
|
986 | * to the caller to decide what we want to do. |
|
|
987 | */ |
|
|
988 | x = env->x, y = env->y; |
|
|
989 | map = env->map; |
|
|
990 | above = 0, below = 0; |
|
|
991 | env = 0; |
|
|
992 | } |
1101 | } |
993 | else if (map) |
1102 | else if (map) |
994 | { |
1103 | { |
995 | /* Re did the following section of code - it looks like it had |
1104 | map->dirty = true; |
996 | * lots of logic for things we no longer care about |
1105 | mapspace &ms = this->ms (); |
|
|
1106 | |
|
|
1107 | if (object *pl = ms.player ()) |
997 | */ |
1108 | { |
|
|
1109 | if (type == PLAYER) // this == pl(!) |
|
|
1110 | { |
|
|
1111 | // leaving a spot always closes any open container on the ground |
|
|
1112 | if (container && !container->env) |
|
|
1113 | // this causes spurious floorbox updates, but it ensures |
|
|
1114 | // that the CLOSE event is being sent. |
|
|
1115 | close_container (); |
|
|
1116 | |
|
|
1117 | --map->players; |
|
|
1118 | map->touch (); |
|
|
1119 | } |
|
|
1120 | else if (pl->container == this) |
|
|
1121 | { |
|
|
1122 | // removing a container should close it |
|
|
1123 | close_container (); |
|
|
1124 | } |
|
|
1125 | |
|
|
1126 | esrv_del_item (pl->contr, count); |
|
|
1127 | } |
998 | |
1128 | |
999 | /* link the object above us */ |
1129 | /* link the object above us */ |
1000 | if (above) |
1130 | if (above) |
1001 | above->below = below; |
1131 | above->below = below; |
1002 | else |
1132 | else |
1003 | map->at (x, y).top = below; /* we were top, set new top */ |
1133 | ms.top = below; /* we were top, set new top */ |
1004 | |
1134 | |
1005 | /* Relink the object below us, if there is one */ |
1135 | /* Relink the object below us, if there is one */ |
1006 | if (below) |
1136 | if (below) |
1007 | below->above = above; |
1137 | below->above = above; |
1008 | else |
1138 | else |
… | |
… | |
1010 | /* Nothing below, which means we need to relink map object for this space |
1140 | /* Nothing below, which means we need to relink map object for this space |
1011 | * use translated coordinates in case some oddness with map tiling is |
1141 | * use translated coordinates in case some oddness with map tiling is |
1012 | * evident |
1142 | * evident |
1013 | */ |
1143 | */ |
1014 | if (GET_MAP_OB (map, x, y) != this) |
1144 | if (GET_MAP_OB (map, x, y) != this) |
1015 | { |
|
|
1016 | char *dump = dump_object (this); |
|
|
1017 | LOG (llevError, |
|
|
1018 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1145 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1019 | free (dump); |
|
|
1020 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1021 | LOG (llevError, "%s\n", dump); |
|
|
1022 | free (dump); |
|
|
1023 | } |
|
|
1024 | |
1146 | |
1025 | map->at (x, y).bottom = above; /* goes on above it. */ |
1147 | ms.bot = above; /* goes on above it. */ |
1026 | } |
1148 | } |
1027 | |
1149 | |
1028 | above = 0; |
1150 | above = 0; |
1029 | below = 0; |
1151 | below = 0; |
1030 | |
1152 | |
1031 | if (map->in_memory == MAP_SAVING) |
1153 | if (map->in_memory == MAP_SAVING) |
1032 | return; |
1154 | return; |
1033 | |
1155 | |
1034 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
1156 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1035 | |
1157 | |
|
|
1158 | if (object *pl = ms.player ()) |
|
|
1159 | { |
|
|
1160 | if (pl->container == this) |
|
|
1161 | /* If a container that the player is currently using somehow gets |
|
|
1162 | * removed (most likely destroyed), update the player view |
|
|
1163 | * appropriately. |
|
|
1164 | */ |
|
|
1165 | pl->close_container (); |
|
|
1166 | |
|
|
1167 | //TODO: the floorbox prev/next might need updating |
|
|
1168 | esrv_del_item (pl->contr, count); |
|
|
1169 | } |
|
|
1170 | |
1036 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
1171 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1037 | { |
1172 | { |
1038 | /* No point updating the players look faces if he is the object |
1173 | /* No point updating the players look faces if he is the object |
1039 | * being removed. |
1174 | * being removed. |
1040 | */ |
1175 | */ |
1041 | |
1176 | |
1042 | if (tmp->type == PLAYER && tmp != this) |
|
|
1043 | { |
|
|
1044 | /* If a container that the player is currently using somehow gets |
|
|
1045 | * removed (most likely destroyed), update the player view |
|
|
1046 | * appropriately. |
|
|
1047 | */ |
|
|
1048 | if (tmp->container == this) |
|
|
1049 | { |
|
|
1050 | CLEAR_FLAG (this, FLAG_APPLIED); |
|
|
1051 | tmp->container = 0; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | tmp->contr->ns->floorbox_update (); |
|
|
1055 | } |
|
|
1056 | |
|
|
1057 | /* See if player moving off should effect something */ |
1177 | /* See if object moving off should effect something */ |
1058 | if (check_walk_off |
1178 | if (check_walk_off |
1059 | && ((move_type & tmp->move_off) |
1179 | && ((move_type & tmp->move_off) |
1060 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1180 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1061 | { |
1181 | { |
1062 | move_apply (tmp, this, 0); |
1182 | move_apply (tmp, this, 0); |
1063 | |
1183 | |
1064 | if (destroyed ()) |
1184 | if (destroyed ()) |
1065 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1185 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1066 | } |
1186 | } |
1067 | |
1187 | |
1068 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1069 | |
|
|
1070 | if (tmp->above == tmp) |
|
|
1071 | tmp->above = 0; |
|
|
1072 | |
|
|
1073 | last = tmp; |
1188 | last = tmp; |
1074 | } |
1189 | } |
1075 | |
1190 | |
1076 | /* last == NULL of there are no objects on this space */ |
1191 | /* last == NULL if there are no objects on this space */ |
|
|
1192 | //TODO: this makes little sense, why only update the topmost object? |
1077 | if (!last) |
1193 | if (!last) |
1078 | map->at (x, y).flags_ = P_NEED_UPDATE; |
1194 | map->at (x, y).flags_ = 0; |
1079 | else |
1195 | else |
1080 | update_object (last, UP_OBJ_REMOVE); |
1196 | update_object (last, UP_OBJ_REMOVE); |
1081 | |
1197 | |
1082 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1198 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1083 | update_all_los (map, x, y); |
1199 | update_all_los (map, x, y); |
1084 | } |
1200 | } |
1085 | } |
1201 | } |
1086 | |
1202 | |
1087 | /* |
1203 | /* |
… | |
… | |
1096 | merge_ob (object *op, object *top) |
1212 | merge_ob (object *op, object *top) |
1097 | { |
1213 | { |
1098 | if (!op->nrof) |
1214 | if (!op->nrof) |
1099 | return 0; |
1215 | return 0; |
1100 | |
1216 | |
1101 | if (top == NULL) |
1217 | if (!top) |
1102 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1218 | for (top = op; top && top->above; top = top->above) |
|
|
1219 | ; |
1103 | |
1220 | |
1104 | for (; top != NULL; top = top->below) |
1221 | for (; top; top = top->below) |
1105 | { |
|
|
1106 | if (top == op) |
|
|
1107 | continue; |
|
|
1108 | |
|
|
1109 | if (object::can_merge (op, top)) |
1222 | if (object::can_merge (op, top)) |
1110 | { |
1223 | { |
1111 | top->nrof += op->nrof; |
1224 | top->nrof += op->nrof; |
1112 | |
1225 | |
1113 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1226 | if (object *pl = top->visible_to ()) |
1114 | op->weight = 0; /* Don't want any adjustements now */ |
1227 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1228 | |
|
|
1229 | op->weight = 0; // cancel the addition above |
|
|
1230 | op->carrying = 0; // must be 0 already |
|
|
1231 | |
1115 | op->destroy (); |
1232 | op->destroy (1); |
|
|
1233 | |
1116 | return top; |
1234 | return top; |
1117 | } |
1235 | } |
1118 | } |
|
|
1119 | |
1236 | |
1120 | return 0; |
1237 | return 0; |
1121 | } |
1238 | } |
1122 | |
1239 | |
|
|
1240 | void |
|
|
1241 | object::expand_tail () |
|
|
1242 | { |
|
|
1243 | if (more) |
|
|
1244 | return; |
|
|
1245 | |
|
|
1246 | object *prev = this; |
|
|
1247 | |
|
|
1248 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1249 | { |
|
|
1250 | object *op = arch_to_object (at); |
|
|
1251 | |
|
|
1252 | op->name = name; |
|
|
1253 | op->name_pl = name_pl; |
|
|
1254 | op->title = title; |
|
|
1255 | |
|
|
1256 | op->head = this; |
|
|
1257 | prev->more = op; |
|
|
1258 | |
|
|
1259 | prev = op; |
|
|
1260 | } |
|
|
1261 | } |
|
|
1262 | |
1123 | /* |
1263 | /* |
1124 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1264 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1125 | * job preparing multi-part monsters |
1265 | * job preparing multi-part monsters. |
1126 | */ |
1266 | */ |
1127 | object * |
1267 | object * |
1128 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1268 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1129 | { |
1269 | { |
1130 | object *tmp; |
|
|
1131 | |
|
|
1132 | if (op->head) |
|
|
1133 | op = op->head; |
|
|
1134 | |
|
|
1135 | for (tmp = op; tmp; tmp = tmp->more) |
1270 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1136 | { |
1271 | { |
1137 | tmp->x = x + tmp->arch->clone.x; |
1272 | tmp->x = x + tmp->arch->x; |
1138 | tmp->y = y + tmp->arch->clone.y; |
1273 | tmp->y = y + tmp->arch->y; |
1139 | } |
1274 | } |
1140 | |
1275 | |
1141 | return insert_ob_in_map (op, m, originator, flag); |
1276 | return insert_ob_in_map (op, m, originator, flag); |
1142 | } |
1277 | } |
1143 | |
1278 | |
… | |
… | |
1159 | * Return value: |
1294 | * Return value: |
1160 | * new object if 'op' was merged with other object |
1295 | * new object if 'op' was merged with other object |
1161 | * NULL if 'op' was destroyed |
1296 | * NULL if 'op' was destroyed |
1162 | * just 'op' otherwise |
1297 | * just 'op' otherwise |
1163 | */ |
1298 | */ |
1164 | |
|
|
1165 | object * |
1299 | object * |
1166 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1300 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1167 | { |
1301 | { |
1168 | object *tmp, *top, *floor = NULL; |
1302 | assert (!op->flag [FLAG_FREED]); |
1169 | sint16 x, y; |
|
|
1170 | |
1303 | |
1171 | if (QUERY_FLAG (op, FLAG_FREED)) |
1304 | op->remove (); |
1172 | { |
|
|
1173 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1174 | return NULL; |
|
|
1175 | } |
|
|
1176 | |
|
|
1177 | if (m == NULL) |
|
|
1178 | { |
|
|
1179 | char *dump = dump_object (op); |
|
|
1180 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1181 | free (dump); |
|
|
1182 | return op; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | if (out_of_map (m, op->x, op->y)) |
|
|
1186 | { |
|
|
1187 | char *dump = dump_object (op); |
|
|
1188 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1189 | #ifdef MANY_CORES |
|
|
1190 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1191 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1192 | * improperly inserted. |
|
|
1193 | */ |
|
|
1194 | abort (); |
|
|
1195 | #endif |
|
|
1196 | free (dump); |
|
|
1197 | return op; |
|
|
1198 | } |
|
|
1199 | |
|
|
1200 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1201 | { |
|
|
1202 | char *dump = dump_object (op); |
|
|
1203 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1204 | free (dump); |
|
|
1205 | return op; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | if (op->more != NULL) |
|
|
1209 | { |
|
|
1210 | /* The part may be on a different map. */ |
|
|
1211 | |
|
|
1212 | object *more = op->more; |
|
|
1213 | |
|
|
1214 | /* We really need the caller to normalize coordinates - if |
|
|
1215 | * we set the map, that doesn't work if the location is within |
|
|
1216 | * a map and this is straddling an edge. So only if coordinate |
|
|
1217 | * is clear wrong do we normalize it. |
|
|
1218 | */ |
|
|
1219 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1220 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1221 | else if (!more->map) |
|
|
1222 | { |
|
|
1223 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1224 | * more->map should always point to the parent. |
|
|
1225 | */ |
|
|
1226 | more->map = m; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1230 | { |
|
|
1231 | if (!op->head) |
|
|
1232 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1233 | |
|
|
1234 | return NULL; |
|
|
1235 | } |
|
|
1236 | } |
|
|
1237 | |
|
|
1238 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1239 | |
1305 | |
1240 | /* Ideally, the caller figures this out. However, it complicates a lot |
1306 | /* Ideally, the caller figures this out. However, it complicates a lot |
1241 | * of areas of callers (eg, anything that uses find_free_spot would now |
1307 | * of areas of callers (eg, anything that uses find_free_spot would now |
1242 | * need extra work |
1308 | * need extra work |
1243 | */ |
1309 | */ |
1244 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1310 | if (!xy_normalise (m, op->x, op->y)) |
1245 | x = op->x; |
1311 | { |
1246 | y = op->y; |
1312 | op->destroy (1); |
|
|
1313 | return 0; |
|
|
1314 | } |
|
|
1315 | |
|
|
1316 | if (object *more = op->more) |
|
|
1317 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1318 | return 0; |
|
|
1319 | |
|
|
1320 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1321 | |
|
|
1322 | op->map = m; |
|
|
1323 | mapspace &ms = op->ms (); |
1247 | |
1324 | |
1248 | /* this has to be done after we translate the coordinates. |
1325 | /* this has to be done after we translate the coordinates. |
1249 | */ |
1326 | */ |
1250 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1327 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1251 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1328 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1252 | if (object::can_merge (op, tmp)) |
1329 | if (object::can_merge (op, tmp)) |
1253 | { |
1330 | { |
|
|
1331 | // TODO: we atcually want to update tmp, not op, |
|
|
1332 | // but some caller surely breaks when we return tmp |
|
|
1333 | // from here :/ |
1254 | op->nrof += tmp->nrof; |
1334 | op->nrof += tmp->nrof; |
1255 | tmp->destroy (); |
1335 | tmp->destroy (1); |
1256 | } |
1336 | } |
1257 | |
1337 | |
1258 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1338 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1259 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1339 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1260 | |
1340 | |
… | |
… | |
1273 | op->below = originator->below; |
1353 | op->below = originator->below; |
1274 | |
1354 | |
1275 | if (op->below) |
1355 | if (op->below) |
1276 | op->below->above = op; |
1356 | op->below->above = op; |
1277 | else |
1357 | else |
1278 | op->ms ().bottom = op; |
1358 | ms.bot = op; |
1279 | |
1359 | |
1280 | /* since *below* originator, no need to update top */ |
1360 | /* since *below* originator, no need to update top */ |
1281 | originator->below = op; |
1361 | originator->below = op; |
1282 | } |
1362 | } |
1283 | else |
1363 | else |
1284 | { |
1364 | { |
|
|
1365 | object *top, *floor = NULL; |
|
|
1366 | |
|
|
1367 | top = ms.bot; |
|
|
1368 | |
1285 | /* If there are other objects, then */ |
1369 | /* If there are other objects, then */ |
1286 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1370 | if (top) |
1287 | { |
1371 | { |
1288 | object *last = NULL; |
1372 | object *last = 0; |
1289 | |
1373 | |
1290 | /* |
1374 | /* |
1291 | * If there are multiple objects on this space, we do some trickier handling. |
1375 | * If there are multiple objects on this space, we do some trickier handling. |
1292 | * We've already dealt with merging if appropriate. |
1376 | * We've already dealt with merging if appropriate. |
1293 | * Generally, we want to put the new object on top. But if |
1377 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1297 | * once we get to them. This reduces the need to traverse over all of |
1381 | * once we get to them. This reduces the need to traverse over all of |
1298 | * them when adding another one - this saves quite a bit of cpu time |
1382 | * them when adding another one - this saves quite a bit of cpu time |
1299 | * when lots of spells are cast in one area. Currently, it is presumed |
1383 | * when lots of spells are cast in one area. Currently, it is presumed |
1300 | * that flying non pickable objects are spell objects. |
1384 | * that flying non pickable objects are spell objects. |
1301 | */ |
1385 | */ |
1302 | |
1386 | for (top = ms.bot; top; top = top->above) |
1303 | while (top != NULL) |
|
|
1304 | { |
1387 | { |
1305 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1388 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1306 | floor = top; |
1389 | floor = top; |
1307 | |
1390 | |
1308 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1391 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1311 | top = top->below; |
1394 | top = top->below; |
1312 | break; |
1395 | break; |
1313 | } |
1396 | } |
1314 | |
1397 | |
1315 | last = top; |
1398 | last = top; |
1316 | top = top->above; |
|
|
1317 | } |
1399 | } |
1318 | |
1400 | |
1319 | /* Don't want top to be NULL, so set it to the last valid object */ |
1401 | /* Don't want top to be NULL, so set it to the last valid object */ |
1320 | top = last; |
1402 | top = last; |
1321 | |
1403 | |
… | |
… | |
1323 | * looks like instead of lots of conditions here. |
1405 | * looks like instead of lots of conditions here. |
1324 | * makes things faster, and effectively the same result. |
1406 | * makes things faster, and effectively the same result. |
1325 | */ |
1407 | */ |
1326 | |
1408 | |
1327 | /* Have object 'fall below' other objects that block view. |
1409 | /* Have object 'fall below' other objects that block view. |
1328 | * Unless those objects are exits, type 66 |
1410 | * Unless those objects are exits. |
1329 | * If INS_ON_TOP is used, don't do this processing |
1411 | * If INS_ON_TOP is used, don't do this processing |
1330 | * Need to find the object that in fact blocks view, otherwise |
1412 | * Need to find the object that in fact blocks view, otherwise |
1331 | * stacking is a bit odd. |
1413 | * stacking is a bit odd. |
1332 | */ |
1414 | */ |
1333 | if (!(flag & INS_ON_TOP) && |
1415 | if (!(flag & INS_ON_TOP) |
1334 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1416 | && ms.flags () & P_BLOCKSVIEW |
|
|
1417 | && (op->face && !faces [op->face].visibility)) |
1335 | { |
1418 | { |
1336 | for (last = top; last != floor; last = last->below) |
1419 | for (last = top; last != floor; last = last->below) |
1337 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1420 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1338 | break; |
1421 | break; |
|
|
1422 | |
1339 | /* Check to see if we found the object that blocks view, |
1423 | /* Check to see if we found the object that blocks view, |
1340 | * and make sure we have a below pointer for it so that |
1424 | * and make sure we have a below pointer for it so that |
1341 | * we can get inserted below this one, which requires we |
1425 | * we can get inserted below this one, which requires we |
1342 | * set top to the object below us. |
1426 | * set top to the object below us. |
1343 | */ |
1427 | */ |
1344 | if (last && last->below && last != floor) |
1428 | if (last && last->below && last != floor) |
1345 | top = last->below; |
1429 | top = last->below; |
1346 | } |
1430 | } |
1347 | } /* If objects on this space */ |
1431 | } /* If objects on this space */ |
1348 | |
1432 | |
1349 | if (flag & INS_MAP_LOAD) |
|
|
1350 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1351 | |
|
|
1352 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1433 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1353 | top = floor; |
1434 | top = floor; |
1354 | |
1435 | |
1355 | /* Top is the object that our object (op) is going to get inserted above. |
1436 | /* Top is the object that our object (op) is going to get inserted above. |
1356 | */ |
1437 | */ |
1357 | |
1438 | |
1358 | /* First object on this space */ |
1439 | /* First object on this space */ |
1359 | if (!top) |
1440 | if (!top) |
1360 | { |
1441 | { |
1361 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1442 | op->above = ms.bot; |
1362 | |
1443 | |
1363 | if (op->above) |
1444 | if (op->above) |
1364 | op->above->below = op; |
1445 | op->above->below = op; |
1365 | |
1446 | |
1366 | op->below = NULL; |
1447 | op->below = 0; |
1367 | op->ms ().bottom = op; |
1448 | ms.bot = op; |
1368 | } |
1449 | } |
1369 | else |
1450 | else |
1370 | { /* get inserted into the stack above top */ |
1451 | { /* get inserted into the stack above top */ |
1371 | op->above = top->above; |
1452 | op->above = top->above; |
1372 | |
1453 | |
… | |
… | |
1375 | |
1456 | |
1376 | op->below = top; |
1457 | op->below = top; |
1377 | top->above = op; |
1458 | top->above = op; |
1378 | } |
1459 | } |
1379 | |
1460 | |
1380 | if (op->above == NULL) |
1461 | if (!op->above) |
1381 | op->ms ().top = op; |
1462 | ms.top = op; |
1382 | } /* else not INS_BELOW_ORIGINATOR */ |
1463 | } /* else not INS_BELOW_ORIGINATOR */ |
1383 | |
1464 | |
1384 | if (op->type == PLAYER) |
1465 | if (op->type == PLAYER) |
|
|
1466 | { |
1385 | op->contr->do_los = 1; |
1467 | op->contr->do_los = 1; |
|
|
1468 | ++op->map->players; |
|
|
1469 | op->map->touch (); |
|
|
1470 | } |
1386 | |
1471 | |
1387 | /* If we have a floor, we know the player, if any, will be above |
1472 | op->map->dirty = true; |
1388 | * it, so save a few ticks and start from there. |
1473 | |
1389 | */ |
|
|
1390 | if (!(flag & INS_MAP_LOAD)) |
|
|
1391 | if (object *pl = op->ms ().player ()) |
1474 | if (object *pl = ms.player ()) |
1392 | pl->contr->ns->floorbox_update (); |
1475 | //TODO: the floorbox prev/next might need updating |
|
|
1476 | esrv_send_item (pl, op); |
1393 | |
1477 | |
1394 | /* If this object glows, it may affect lighting conditions that are |
1478 | /* If this object glows, it may affect lighting conditions that are |
1395 | * visible to others on this map. But update_all_los is really |
1479 | * visible to others on this map. But update_all_los is really |
1396 | * an inefficient way to do this, as it means los for all players |
1480 | * an inefficient way to do this, as it means los for all players |
1397 | * on the map will get recalculated. The players could very well |
1481 | * on the map will get recalculated. The players could very well |
1398 | * be far away from this change and not affected in any way - |
1482 | * be far away from this change and not affected in any way - |
1399 | * this should get redone to only look for players within range, |
1483 | * this should get redone to only look for players within range, |
1400 | * or just updating the P_NEED_UPDATE for spaces within this area |
1484 | * or just updating the P_UPTODATE for spaces within this area |
1401 | * of effect may be sufficient. |
1485 | * of effect may be sufficient. |
1402 | */ |
1486 | */ |
1403 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1487 | if (op->map->darkness && (op->glow_radius != 0)) |
1404 | update_all_los (op->map, op->x, op->y); |
1488 | update_all_los (op->map, op->x, op->y); |
1405 | |
1489 | |
1406 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1490 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1407 | update_object (op, UP_OBJ_INSERT); |
1491 | update_object (op, UP_OBJ_INSERT); |
|
|
1492 | |
|
|
1493 | INVOKE_OBJECT (INSERT, op); |
1408 | |
1494 | |
1409 | /* Don't know if moving this to the end will break anything. However, |
1495 | /* Don't know if moving this to the end will break anything. However, |
1410 | * we want to have floorbox_update called before calling this. |
1496 | * we want to have floorbox_update called before calling this. |
1411 | * |
1497 | * |
1412 | * check_move_on() must be after this because code called from |
1498 | * check_move_on() must be after this because code called from |
… | |
… | |
1414 | * blocked() and wall() work properly), and these flags are updated by |
1500 | * blocked() and wall() work properly), and these flags are updated by |
1415 | * update_object(). |
1501 | * update_object(). |
1416 | */ |
1502 | */ |
1417 | |
1503 | |
1418 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1504 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1419 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1505 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1420 | { |
1506 | { |
1421 | if (check_move_on (op, originator)) |
1507 | if (check_move_on (op, originator)) |
1422 | return NULL; |
1508 | return 0; |
1423 | |
1509 | |
1424 | /* If we are a multi part object, lets work our way through the check |
1510 | /* If we are a multi part object, lets work our way through the check |
1425 | * walk on's. |
1511 | * walk on's. |
1426 | */ |
1512 | */ |
1427 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1513 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1428 | if (check_move_on (tmp, originator)) |
1514 | if (check_move_on (tmp, originator)) |
1429 | return NULL; |
1515 | return 0; |
1430 | } |
1516 | } |
1431 | |
1517 | |
1432 | return op; |
1518 | return op; |
1433 | } |
1519 | } |
1434 | |
1520 | |
… | |
… | |
1437 | * op is the object to insert it under: supplies x and the map. |
1523 | * op is the object to insert it under: supplies x and the map. |
1438 | */ |
1524 | */ |
1439 | void |
1525 | void |
1440 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1526 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1441 | { |
1527 | { |
1442 | object *tmp, *tmp1; |
|
|
1443 | |
|
|
1444 | /* first search for itself and remove any old instances */ |
1528 | /* first search for itself and remove any old instances */ |
1445 | |
1529 | |
1446 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1530 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1447 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1531 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1448 | tmp->destroy (); |
1532 | tmp->destroy (1); |
1449 | |
1533 | |
1450 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1534 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1451 | |
1535 | |
1452 | tmp1->x = op->x; |
1536 | tmp->x = op->x; |
1453 | tmp1->y = op->y; |
1537 | tmp->y = op->y; |
|
|
1538 | |
1454 | insert_ob_in_map (tmp1, op->map, op, 0); |
1539 | insert_ob_in_map (tmp, op->map, op, 0); |
1455 | } |
1540 | } |
1456 | |
|
|
1457 | /* |
|
|
1458 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
|
|
1459 | * is returned contains nr objects, and the remaining parts contains |
|
|
1460 | * the rest (or is removed and freed if that number is 0). |
|
|
1461 | * On failure, NULL is returned, and the reason put into the |
|
|
1462 | * global static errmsg array. |
|
|
1463 | */ |
|
|
1464 | |
1541 | |
1465 | object * |
1542 | object * |
1466 | get_split_ob (object *orig_ob, uint32 nr) |
1543 | object::insert_at (object *where, object *originator, int flags) |
1467 | { |
1544 | { |
1468 | object *newob; |
1545 | if (where->env) |
1469 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1546 | return where->env->insert (this); |
1470 | |
1547 | else |
1471 | if (orig_ob->nrof < nr) |
1548 | return where->map->insert (this, where->x, where->y, originator, flags); |
1472 | { |
|
|
1473 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1474 | return NULL; |
|
|
1475 | } |
|
|
1476 | |
|
|
1477 | newob = object_create_clone (orig_ob); |
|
|
1478 | |
|
|
1479 | if ((orig_ob->nrof -= nr) < 1) |
|
|
1480 | orig_ob->destroy (1); |
|
|
1481 | else if (!is_removed) |
|
|
1482 | { |
|
|
1483 | if (orig_ob->env != NULL) |
|
|
1484 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1485 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1486 | { |
|
|
1487 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1488 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1489 | return NULL; |
|
|
1490 | } |
|
|
1491 | } |
|
|
1492 | |
|
|
1493 | newob->nrof = nr; |
|
|
1494 | |
|
|
1495 | return newob; |
|
|
1496 | } |
1549 | } |
1497 | |
1550 | |
1498 | /* |
1551 | /* |
1499 | * decrease_ob_nr(object, number) decreases a specified number from |
1552 | * decrease(object, number) decreases a specified number from |
1500 | * the amount of an object. If the amount reaches 0, the object |
1553 | * the amount of an object. If the amount reaches 0, the object |
1501 | * is subsequently removed and freed. |
1554 | * is subsequently removed and freed. |
1502 | * |
1555 | * |
1503 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1556 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1504 | */ |
1557 | */ |
|
|
1558 | bool |
|
|
1559 | object::decrease (sint32 nr) |
|
|
1560 | { |
|
|
1561 | if (!nr) |
|
|
1562 | return true; |
1505 | |
1563 | |
|
|
1564 | nr = min (nr, nrof); |
|
|
1565 | |
|
|
1566 | nrof -= nr; |
|
|
1567 | |
|
|
1568 | if (nrof) |
|
|
1569 | { |
|
|
1570 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1571 | |
|
|
1572 | if (object *pl = visible_to ()) |
|
|
1573 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1574 | |
|
|
1575 | return true; |
|
|
1576 | } |
|
|
1577 | else |
|
|
1578 | { |
|
|
1579 | destroy (1); |
|
|
1580 | return false; |
|
|
1581 | } |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | /* |
|
|
1585 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1586 | * is returned contains nr objects, and the remaining parts contains |
|
|
1587 | * the rest (or is removed and returned if that number is 0). |
|
|
1588 | * On failure, NULL is returned. |
|
|
1589 | */ |
1506 | object * |
1590 | object * |
1507 | decrease_ob_nr (object *op, uint32 i) |
1591 | object::split (sint32 nr) |
1508 | { |
1592 | { |
1509 | object *tmp; |
1593 | int have = number_of (); |
1510 | |
1594 | |
1511 | if (i == 0) /* objects with op->nrof require this check */ |
1595 | if (have < nr) |
1512 | return op; |
1596 | return 0; |
1513 | |
1597 | else if (have == nr) |
1514 | if (i > op->nrof) |
|
|
1515 | i = op->nrof; |
|
|
1516 | |
|
|
1517 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1518 | op->nrof -= i; |
|
|
1519 | else if (op->env) |
|
|
1520 | { |
1598 | { |
1521 | /* is this object in the players inventory, or sub container |
|
|
1522 | * therein? |
|
|
1523 | */ |
|
|
1524 | tmp = op->in_player (); |
|
|
1525 | /* nope. Is this a container the player has opened? |
|
|
1526 | * If so, set tmp to that player. |
|
|
1527 | * IMO, searching through all the players will mostly |
|
|
1528 | * likely be quicker than following op->env to the map, |
|
|
1529 | * and then searching the map for a player. |
|
|
1530 | */ |
|
|
1531 | if (!tmp) |
|
|
1532 | for_all_players (pl) |
|
|
1533 | if (pl->ob->container == op->env) |
|
|
1534 | { |
|
|
1535 | tmp = pl->ob; |
|
|
1536 | break; |
|
|
1537 | } |
|
|
1538 | |
|
|
1539 | if (i < op->nrof) |
|
|
1540 | { |
|
|
1541 | sub_weight (op->env, op->weight * i); |
|
|
1542 | op->nrof -= i; |
|
|
1543 | if (tmp) |
|
|
1544 | esrv_send_item (tmp, op); |
|
|
1545 | } |
|
|
1546 | else |
|
|
1547 | { |
|
|
1548 | op->remove (); |
1599 | remove (); |
1549 | op->nrof = 0; |
1600 | return this; |
1550 | if (tmp) |
|
|
1551 | esrv_del_item (tmp->contr, op->count); |
|
|
1552 | } |
|
|
1553 | } |
1601 | } |
1554 | else |
1602 | else |
1555 | { |
1603 | { |
1556 | object *above = op->above; |
1604 | decrease (nr); |
1557 | |
1605 | |
1558 | if (i < op->nrof) |
1606 | object *op = object_create_clone (this); |
1559 | op->nrof -= i; |
1607 | op->nrof = nr; |
1560 | else |
|
|
1561 | { |
|
|
1562 | op->remove (); |
|
|
1563 | op->nrof = 0; |
|
|
1564 | } |
|
|
1565 | |
|
|
1566 | /* Since we just removed op, op->above is null */ |
|
|
1567 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1568 | if (tmp->type == PLAYER) |
|
|
1569 | { |
|
|
1570 | if (op->nrof) |
|
|
1571 | esrv_send_item (tmp, op); |
|
|
1572 | else |
|
|
1573 | esrv_del_item (tmp->contr, op->count); |
|
|
1574 | } |
|
|
1575 | } |
|
|
1576 | |
|
|
1577 | if (op->nrof) |
|
|
1578 | return op; |
1608 | return op; |
1579 | else |
|
|
1580 | { |
|
|
1581 | op->destroy (); |
|
|
1582 | return 0; |
|
|
1583 | } |
|
|
1584 | } |
|
|
1585 | |
|
|
1586 | /* |
|
|
1587 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1588 | * and also updates how much the environment(s) is/are carrying. |
|
|
1589 | */ |
|
|
1590 | |
|
|
1591 | void |
|
|
1592 | add_weight (object *op, signed long weight) |
|
|
1593 | { |
|
|
1594 | while (op != NULL) |
|
|
1595 | { |
|
|
1596 | if (op->type == CONTAINER) |
|
|
1597 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1598 | |
|
|
1599 | op->carrying += weight; |
|
|
1600 | op = op->env; |
|
|
1601 | } |
1609 | } |
1602 | } |
1610 | } |
1603 | |
1611 | |
1604 | object * |
1612 | object * |
1605 | insert_ob_in_ob (object *op, object *where) |
1613 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1610 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1618 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1611 | free (dump); |
1619 | free (dump); |
1612 | return op; |
1620 | return op; |
1613 | } |
1621 | } |
1614 | |
1622 | |
1615 | if (where->head) |
1623 | if (where->head_ () != where) |
1616 | { |
1624 | { |
1617 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1625 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1618 | where = where->head; |
1626 | where = where->head; |
1619 | } |
1627 | } |
1620 | |
1628 | |
1621 | return where->insert (op); |
1629 | return where->insert (op); |
1622 | } |
1630 | } |
… | |
… | |
1627 | * inside the object environment. |
1635 | * inside the object environment. |
1628 | * |
1636 | * |
1629 | * The function returns now pointer to inserted item, and return value can |
1637 | * The function returns now pointer to inserted item, and return value can |
1630 | * be != op, if items are merged. -Tero |
1638 | * be != op, if items are merged. -Tero |
1631 | */ |
1639 | */ |
1632 | |
|
|
1633 | object * |
1640 | object * |
1634 | object::insert (object *op) |
1641 | object::insert (object *op) |
1635 | { |
1642 | { |
1636 | object *tmp, *otmp; |
|
|
1637 | |
|
|
1638 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1639 | op->remove (); |
|
|
1640 | |
|
|
1641 | if (op->more) |
1643 | if (op->more) |
1642 | { |
1644 | { |
1643 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1645 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1644 | return op; |
1646 | return op; |
1645 | } |
1647 | } |
1646 | |
1648 | |
1647 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1649 | op->remove (); |
1648 | CLEAR_FLAG (op, FLAG_REMOVED); |
1650 | |
|
|
1651 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1652 | |
1649 | if (op->nrof) |
1653 | if (op->nrof) |
1650 | { |
|
|
1651 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1654 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1652 | if (object::can_merge (tmp, op)) |
1655 | if (object::can_merge (tmp, op)) |
1653 | { |
1656 | { |
1654 | /* return the original object and remove inserted object |
1657 | /* return the original object and remove inserted object |
1655 | (client needs the original object) */ |
1658 | (client needs the original object) */ |
1656 | tmp->nrof += op->nrof; |
1659 | tmp->nrof += op->nrof; |
1657 | /* Weight handling gets pretty funky. Since we are adding to |
1660 | |
1658 | * tmp->nrof, we need to increase the weight. |
1661 | if (object *pl = tmp->visible_to ()) |
1659 | */ |
1662 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1663 | |
1660 | add_weight (this, op->weight * op->nrof); |
1664 | adjust_weight (this, op->total_weight ()); |
1661 | SET_FLAG (op, FLAG_REMOVED); |
1665 | |
1662 | op->destroy (); /* free the inserted object */ |
1666 | op->destroy (1); |
1663 | op = tmp; |
1667 | op = tmp; |
1664 | op->remove (); /* and fix old object's links */ |
1668 | goto inserted; |
1665 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1666 | break; |
|
|
1667 | } |
1669 | } |
1668 | |
1670 | |
1669 | /* I assume combined objects have no inventory |
1671 | op->owner = 0; // it's his/hers now. period. |
1670 | * We add the weight - this object could have just been removed |
|
|
1671 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1672 | * the weight, so we need to add it in again, since we actually do |
|
|
1673 | * the linking below |
|
|
1674 | */ |
|
|
1675 | add_weight (this, op->weight * op->nrof); |
|
|
1676 | } |
|
|
1677 | else |
|
|
1678 | add_weight (this, (op->weight + op->carrying)); |
|
|
1679 | |
|
|
1680 | otmp = this->in_player (); |
|
|
1681 | if (otmp && otmp->contr) |
|
|
1682 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1683 | otmp->update_stats (); |
|
|
1684 | |
|
|
1685 | op->map = 0; |
1672 | op->map = 0; |
1686 | op->env = this; |
1673 | op->x = 0; |
|
|
1674 | op->y = 0; |
|
|
1675 | |
1687 | op->above = 0; |
1676 | op->above = 0; |
1688 | op->below = 0; |
1677 | op->below = inv; |
1689 | op->x = 0, op->y = 0; |
1678 | op->env = this; |
1690 | |
1679 | |
|
|
1680 | if (inv) |
|
|
1681 | inv->above = op; |
|
|
1682 | |
|
|
1683 | inv = op; |
|
|
1684 | |
|
|
1685 | op->flag [FLAG_REMOVED] = 0; |
|
|
1686 | |
|
|
1687 | if (object *pl = op->visible_to ()) |
|
|
1688 | esrv_send_item (pl, op); |
|
|
1689 | |
|
|
1690 | adjust_weight (this, op->total_weight ()); |
|
|
1691 | |
|
|
1692 | inserted: |
1691 | /* reset the light list and los of the players on the map */ |
1693 | /* reset the light list and los of the players on the map */ |
1692 | if ((op->glow_radius != 0) && map) |
1694 | if (op->glow_radius && map && map->darkness) |
1693 | { |
|
|
1694 | #ifdef DEBUG_LIGHTS |
|
|
1695 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1696 | #endif /* DEBUG_LIGHTS */ |
|
|
1697 | if (MAP_DARKNESS (map)) |
|
|
1698 | update_all_los (map, x, y); |
1695 | update_all_los (map, x, y); |
1699 | } |
|
|
1700 | |
1696 | |
1701 | /* Client has no idea of ordering so lets not bother ordering it here. |
1697 | // if this is a player's inventory, update stats |
1702 | * It sure simplifies this function... |
1698 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1703 | */ |
1699 | update_stats (); |
1704 | if (!inv) |
1700 | |
1705 | inv = op; |
1701 | INVOKE_OBJECT (INSERT, this); |
1706 | else |
|
|
1707 | { |
|
|
1708 | op->below = inv; |
|
|
1709 | op->below->above = op; |
|
|
1710 | inv = op; |
|
|
1711 | } |
|
|
1712 | |
1702 | |
1713 | return op; |
1703 | return op; |
1714 | } |
1704 | } |
1715 | |
1705 | |
1716 | /* |
1706 | /* |
… | |
… | |
1731 | * |
1721 | * |
1732 | * MSW 2001-07-08: Check all objects on space, not just those below |
1722 | * MSW 2001-07-08: Check all objects on space, not just those below |
1733 | * object being inserted. insert_ob_in_map may not put new objects |
1723 | * object being inserted. insert_ob_in_map may not put new objects |
1734 | * on top. |
1724 | * on top. |
1735 | */ |
1725 | */ |
1736 | |
|
|
1737 | int |
1726 | int |
1738 | check_move_on (object *op, object *originator) |
1727 | check_move_on (object *op, object *originator) |
1739 | { |
1728 | { |
1740 | object *tmp; |
1729 | object *tmp; |
1741 | maptile *m = op->map; |
1730 | maptile *m = op->map; |
… | |
… | |
1768 | |
1757 | |
1769 | /* The objects have to be checked from top to bottom. |
1758 | /* The objects have to be checked from top to bottom. |
1770 | * Hence, we first go to the top: |
1759 | * Hence, we first go to the top: |
1771 | */ |
1760 | */ |
1772 | |
1761 | |
1773 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1762 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1774 | { |
1763 | { |
1775 | /* Trim the search when we find the first other spell effect |
1764 | /* Trim the search when we find the first other spell effect |
1776 | * this helps performance so that if a space has 50 spell objects, |
1765 | * this helps performance so that if a space has 50 spell objects, |
1777 | * we don't need to check all of them. |
1766 | * we don't need to check all of them. |
1778 | */ |
1767 | */ |
… | |
… | |
1796 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1785 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1797 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1786 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1798 | { |
1787 | { |
1799 | |
1788 | |
1800 | float |
1789 | float |
1801 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1790 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1802 | |
1791 | |
1803 | if (op->type == PLAYER) |
1792 | if (op->type == PLAYER) |
1804 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1793 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1805 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1794 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1806 | diff /= 4.0; |
1795 | diff /= 4.0; |
… | |
… | |
1833 | /* |
1822 | /* |
1834 | * present_arch(arch, map, x, y) searches for any objects with |
1823 | * present_arch(arch, map, x, y) searches for any objects with |
1835 | * a matching archetype at the given map and coordinates. |
1824 | * a matching archetype at the given map and coordinates. |
1836 | * The first matching object is returned, or NULL if none. |
1825 | * The first matching object is returned, or NULL if none. |
1837 | */ |
1826 | */ |
1838 | |
|
|
1839 | object * |
1827 | object * |
1840 | present_arch (const archetype *at, maptile *m, int x, int y) |
1828 | present_arch (const archetype *at, maptile *m, int x, int y) |
1841 | { |
1829 | { |
1842 | object * |
|
|
1843 | tmp; |
|
|
1844 | |
|
|
1845 | if (m == NULL || out_of_map (m, x, y)) |
1830 | if (!m || out_of_map (m, x, y)) |
1846 | { |
1831 | { |
1847 | LOG (llevError, "Present_arch called outside map.\n"); |
1832 | LOG (llevError, "Present_arch called outside map.\n"); |
1848 | return NULL; |
1833 | return NULL; |
1849 | } |
1834 | } |
1850 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1835 | |
|
|
1836 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1851 | if (tmp->arch == at) |
1837 | if (tmp->arch == at) |
1852 | return tmp; |
1838 | return tmp; |
|
|
1839 | |
1853 | return NULL; |
1840 | return NULL; |
1854 | } |
1841 | } |
1855 | |
1842 | |
1856 | /* |
1843 | /* |
1857 | * present(type, map, x, y) searches for any objects with |
1844 | * present(type, map, x, y) searches for any objects with |
1858 | * a matching type variable at the given map and coordinates. |
1845 | * a matching type variable at the given map and coordinates. |
1859 | * The first matching object is returned, or NULL if none. |
1846 | * The first matching object is returned, or NULL if none. |
1860 | */ |
1847 | */ |
1861 | |
|
|
1862 | object * |
1848 | object * |
1863 | present (unsigned char type, maptile *m, int x, int y) |
1849 | present (unsigned char type, maptile *m, int x, int y) |
1864 | { |
1850 | { |
1865 | object * |
|
|
1866 | tmp; |
|
|
1867 | |
|
|
1868 | if (out_of_map (m, x, y)) |
1851 | if (out_of_map (m, x, y)) |
1869 | { |
1852 | { |
1870 | LOG (llevError, "Present called outside map.\n"); |
1853 | LOG (llevError, "Present called outside map.\n"); |
1871 | return NULL; |
1854 | return NULL; |
1872 | } |
1855 | } |
1873 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1856 | |
|
|
1857 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1874 | if (tmp->type == type) |
1858 | if (tmp->type == type) |
1875 | return tmp; |
1859 | return tmp; |
|
|
1860 | |
1876 | return NULL; |
1861 | return NULL; |
1877 | } |
1862 | } |
1878 | |
1863 | |
1879 | /* |
1864 | /* |
1880 | * present_in_ob(type, object) searches for any objects with |
1865 | * present_in_ob(type, object) searches for any objects with |
1881 | * a matching type variable in the inventory of the given object. |
1866 | * a matching type variable in the inventory of the given object. |
1882 | * The first matching object is returned, or NULL if none. |
1867 | * The first matching object is returned, or NULL if none. |
1883 | */ |
1868 | */ |
1884 | |
|
|
1885 | object * |
1869 | object * |
1886 | present_in_ob (unsigned char type, const object *op) |
1870 | present_in_ob (unsigned char type, const object *op) |
1887 | { |
1871 | { |
1888 | object * |
|
|
1889 | tmp; |
|
|
1890 | |
|
|
1891 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1872 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1892 | if (tmp->type == type) |
1873 | if (tmp->type == type) |
1893 | return tmp; |
1874 | return tmp; |
|
|
1875 | |
1894 | return NULL; |
1876 | return NULL; |
1895 | } |
1877 | } |
1896 | |
1878 | |
1897 | /* |
1879 | /* |
1898 | * present_in_ob (type, str, object) searches for any objects with |
1880 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
1906 | * str is the string to match against. Note that we match against |
1888 | * str is the string to match against. Note that we match against |
1907 | * the object name, not the archetype name. this is so that the |
1889 | * the object name, not the archetype name. this is so that the |
1908 | * spell code can use one object type (force), but change it's name |
1890 | * spell code can use one object type (force), but change it's name |
1909 | * to be unique. |
1891 | * to be unique. |
1910 | */ |
1892 | */ |
1911 | |
|
|
1912 | object * |
1893 | object * |
1913 | present_in_ob_by_name (int type, const char *str, const object *op) |
1894 | present_in_ob_by_name (int type, const char *str, const object *op) |
1914 | { |
1895 | { |
1915 | object * |
|
|
1916 | tmp; |
|
|
1917 | |
|
|
1918 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1896 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1919 | { |
|
|
1920 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1897 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1921 | return tmp; |
1898 | return tmp; |
1922 | } |
1899 | |
1923 | return NULL; |
1900 | return 0; |
1924 | } |
1901 | } |
1925 | |
1902 | |
1926 | /* |
1903 | /* |
1927 | * present_arch_in_ob(archetype, object) searches for any objects with |
1904 | * present_arch_in_ob(archetype, object) searches for any objects with |
1928 | * a matching archetype in the inventory of the given object. |
1905 | * a matching archetype in the inventory of the given object. |
1929 | * The first matching object is returned, or NULL if none. |
1906 | * The first matching object is returned, or NULL if none. |
1930 | */ |
1907 | */ |
1931 | |
|
|
1932 | object * |
1908 | object * |
1933 | present_arch_in_ob (const archetype *at, const object *op) |
1909 | present_arch_in_ob (const archetype *at, const object *op) |
1934 | { |
1910 | { |
1935 | object * |
|
|
1936 | tmp; |
|
|
1937 | |
|
|
1938 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1911 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1939 | if (tmp->arch == at) |
1912 | if (tmp->arch == at) |
1940 | return tmp; |
1913 | return tmp; |
|
|
1914 | |
1941 | return NULL; |
1915 | return NULL; |
1942 | } |
1916 | } |
1943 | |
1917 | |
1944 | /* |
1918 | /* |
1945 | * activate recursively a flag on an object inventory |
1919 | * activate recursively a flag on an object inventory |
1946 | */ |
1920 | */ |
1947 | void |
1921 | void |
1948 | flag_inv (object *op, int flag) |
1922 | flag_inv (object *op, int flag) |
1949 | { |
1923 | { |
1950 | object * |
|
|
1951 | tmp; |
|
|
1952 | |
|
|
1953 | if (op->inv) |
|
|
1954 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1924 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1955 | { |
1925 | { |
1956 | SET_FLAG (tmp, flag); |
1926 | SET_FLAG (tmp, flag); |
1957 | flag_inv (tmp, flag); |
1927 | flag_inv (tmp, flag); |
1958 | } |
1928 | } |
1959 | } /* |
1929 | } |
|
|
1930 | |
|
|
1931 | /* |
1960 | * desactivate recursively a flag on an object inventory |
1932 | * deactivate recursively a flag on an object inventory |
1961 | */ |
1933 | */ |
1962 | void |
1934 | void |
1963 | unflag_inv (object *op, int flag) |
1935 | unflag_inv (object *op, int flag) |
1964 | { |
1936 | { |
1965 | object * |
|
|
1966 | tmp; |
|
|
1967 | |
|
|
1968 | if (op->inv) |
|
|
1969 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1937 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1970 | { |
1938 | { |
1971 | CLEAR_FLAG (tmp, flag); |
1939 | CLEAR_FLAG (tmp, flag); |
1972 | unflag_inv (tmp, flag); |
1940 | unflag_inv (tmp, flag); |
1973 | } |
1941 | } |
1974 | } |
|
|
1975 | |
|
|
1976 | /* |
|
|
1977 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1978 | * all it's inventory (recursively). |
|
|
1979 | * If checksums are used, a player will get set_cheat called for |
|
|
1980 | * him/her-self and all object carried by a call to this function. |
|
|
1981 | */ |
|
|
1982 | |
|
|
1983 | void |
|
|
1984 | set_cheat (object *op) |
|
|
1985 | { |
|
|
1986 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1987 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1988 | } |
1942 | } |
1989 | |
1943 | |
1990 | /* |
1944 | /* |
1991 | * find_free_spot(object, map, x, y, start, stop) will search for |
1945 | * find_free_spot(object, map, x, y, start, stop) will search for |
1992 | * a spot at the given map and coordinates which will be able to contain |
1946 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1994 | * to search (see the freearr_x/y[] definition). |
1948 | * to search (see the freearr_x/y[] definition). |
1995 | * It returns a random choice among the alternatives found. |
1949 | * It returns a random choice among the alternatives found. |
1996 | * start and stop are where to start relative to the free_arr array (1,9 |
1950 | * start and stop are where to start relative to the free_arr array (1,9 |
1997 | * does all 4 immediate directions). This returns the index into the |
1951 | * does all 4 immediate directions). This returns the index into the |
1998 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1952 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1999 | * Note - this only checks to see if there is space for the head of the |
|
|
2000 | * object - if it is a multispace object, this should be called for all |
|
|
2001 | * pieces. |
|
|
2002 | * Note2: This function does correctly handle tiled maps, but does not |
1953 | * Note: This function does correctly handle tiled maps, but does not |
2003 | * inform the caller. However, insert_ob_in_map will update as |
1954 | * inform the caller. However, insert_ob_in_map will update as |
2004 | * necessary, so the caller shouldn't need to do any special work. |
1955 | * necessary, so the caller shouldn't need to do any special work. |
2005 | * Note - updated to take an object instead of archetype - this is necessary |
1956 | * Note - updated to take an object instead of archetype - this is necessary |
2006 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1957 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2007 | * to know if the space in question will block the object. We can't use |
1958 | * to know if the space in question will block the object. We can't use |
2008 | * the archetype because that isn't correct if the monster has been |
1959 | * the archetype because that isn't correct if the monster has been |
2009 | * customized, changed states, etc. |
1960 | * customized, changed states, etc. |
2010 | */ |
1961 | */ |
2011 | |
|
|
2012 | int |
1962 | int |
2013 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1963 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2014 | { |
1964 | { |
2015 | int |
|
|
2016 | i, |
|
|
2017 | index = 0, flag; |
|
|
2018 | static int |
|
|
2019 | altern[SIZEOFFREE]; |
1965 | int altern[SIZEOFFREE]; |
|
|
1966 | int index = 0, flag; |
2020 | |
1967 | |
2021 | for (i = start; i < stop; i++) |
1968 | for (int i = start; i < stop; i++) |
2022 | { |
1969 | { |
2023 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
1970 | mapxy pos (m, x, y); pos.move (i); |
2024 | if (!flag) |
1971 | |
|
|
1972 | if (!pos.normalise ()) |
|
|
1973 | continue; |
|
|
1974 | |
|
|
1975 | mapspace &ms = *pos; |
|
|
1976 | |
|
|
1977 | if (ms.flags () & P_IS_ALIVE) |
|
|
1978 | continue; |
|
|
1979 | |
|
|
1980 | /* However, often |
|
|
1981 | * ob doesn't have any move type (when used to place exits) |
|
|
1982 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
1983 | */ |
|
|
1984 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
1985 | { |
2025 | altern[index++] = i; |
1986 | altern [index++] = i; |
|
|
1987 | continue; |
|
|
1988 | } |
2026 | |
1989 | |
2027 | /* Basically, if we find a wall on a space, we cut down the search size. |
1990 | /* Basically, if we find a wall on a space, we cut down the search size. |
2028 | * In this way, we won't return spaces that are on another side of a wall. |
1991 | * In this way, we won't return spaces that are on another side of a wall. |
2029 | * This mostly work, but it cuts down the search size in all directions - |
1992 | * This mostly work, but it cuts down the search size in all directions - |
2030 | * if the space being examined only has a wall to the north and empty |
1993 | * if the space being examined only has a wall to the north and empty |
2031 | * spaces in all the other directions, this will reduce the search space |
1994 | * spaces in all the other directions, this will reduce the search space |
2032 | * to only the spaces immediately surrounding the target area, and |
1995 | * to only the spaces immediately surrounding the target area, and |
2033 | * won't look 2 spaces south of the target space. |
1996 | * won't look 2 spaces south of the target space. |
2034 | */ |
1997 | */ |
2035 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
1998 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
1999 | { |
2036 | stop = maxfree[i]; |
2000 | stop = maxfree[i]; |
|
|
2001 | continue; |
|
|
2002 | } |
|
|
2003 | |
|
|
2004 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2005 | * head of the object should correspond for the entire object. |
|
|
2006 | */ |
|
|
2007 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2008 | continue; |
|
|
2009 | |
|
|
2010 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2011 | continue; |
|
|
2012 | |
|
|
2013 | altern [index++] = i; |
2037 | } |
2014 | } |
2038 | |
2015 | |
2039 | if (!index) |
2016 | if (!index) |
2040 | return -1; |
2017 | return -1; |
2041 | |
2018 | |
2042 | return altern[RANDOM () % index]; |
2019 | return altern [rndm (index)]; |
2043 | } |
2020 | } |
2044 | |
2021 | |
2045 | /* |
2022 | /* |
2046 | * find_first_free_spot(archetype, maptile, x, y) works like |
2023 | * find_first_free_spot(archetype, maptile, x, y) works like |
2047 | * find_free_spot(), but it will search max number of squares. |
2024 | * find_free_spot(), but it will search max number of squares. |
2048 | * But it will return the first available spot, not a random choice. |
2025 | * But it will return the first available spot, not a random choice. |
2049 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2026 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2050 | */ |
2027 | */ |
2051 | |
|
|
2052 | int |
2028 | int |
2053 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2029 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2054 | { |
2030 | { |
2055 | int |
|
|
2056 | i; |
|
|
2057 | |
|
|
2058 | for (i = 0; i < SIZEOFFREE; i++) |
2031 | for (int i = 0; i < SIZEOFFREE; i++) |
2059 | { |
|
|
2060 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2032 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2061 | return i; |
2033 | return i; |
2062 | } |
2034 | |
2063 | return -1; |
2035 | return -1; |
2064 | } |
2036 | } |
2065 | |
2037 | |
2066 | /* |
2038 | /* |
2067 | * The function permute(arr, begin, end) randomly reorders the array |
2039 | * The function permute(arr, begin, end) randomly reorders the array |
2068 | * arr[begin..end-1]. |
2040 | * arr[begin..end-1]. |
|
|
2041 | * now uses a fisher-yates shuffle, old permute was broken |
2069 | */ |
2042 | */ |
2070 | static void |
2043 | static void |
2071 | permute (int *arr, int begin, int end) |
2044 | permute (int *arr, int begin, int end) |
2072 | { |
2045 | { |
2073 | int |
2046 | arr += begin; |
2074 | i, |
|
|
2075 | j, |
|
|
2076 | tmp, |
|
|
2077 | len; |
|
|
2078 | |
|
|
2079 | len = end - begin; |
2047 | end -= begin; |
2080 | for (i = begin; i < end; i++) |
|
|
2081 | { |
|
|
2082 | j = begin + RANDOM () % len; |
|
|
2083 | |
2048 | |
2084 | tmp = arr[i]; |
2049 | while (--end) |
2085 | arr[i] = arr[j]; |
2050 | swap (arr [end], arr [rndm (end + 1)]); |
2086 | arr[j] = tmp; |
|
|
2087 | } |
|
|
2088 | } |
2051 | } |
2089 | |
2052 | |
2090 | /* new function to make monster searching more efficient, and effective! |
2053 | /* new function to make monster searching more efficient, and effective! |
2091 | * This basically returns a randomized array (in the passed pointer) of |
2054 | * This basically returns a randomized array (in the passed pointer) of |
2092 | * the spaces to find monsters. In this way, it won't always look for |
2055 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2095 | * the 3x3 area will be searched, just not in a predictable order. |
2058 | * the 3x3 area will be searched, just not in a predictable order. |
2096 | */ |
2059 | */ |
2097 | void |
2060 | void |
2098 | get_search_arr (int *search_arr) |
2061 | get_search_arr (int *search_arr) |
2099 | { |
2062 | { |
2100 | int |
2063 | int i; |
2101 | i; |
|
|
2102 | |
2064 | |
2103 | for (i = 0; i < SIZEOFFREE; i++) |
2065 | for (i = 0; i < SIZEOFFREE; i++) |
2104 | { |
|
|
2105 | search_arr[i] = i; |
2066 | search_arr[i] = i; |
2106 | } |
|
|
2107 | |
2067 | |
2108 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2068 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2109 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2069 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2110 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2070 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2111 | } |
2071 | } |
… | |
… | |
2120 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2080 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2121 | * is actually want is going to try and move there. We need this info |
2081 | * is actually want is going to try and move there. We need this info |
2122 | * because we have to know what movement the thing looking to move |
2082 | * because we have to know what movement the thing looking to move |
2123 | * there is capable of. |
2083 | * there is capable of. |
2124 | */ |
2084 | */ |
2125 | |
|
|
2126 | int |
2085 | int |
2127 | find_dir (maptile *m, int x, int y, object *exclude) |
2086 | find_dir (maptile *m, int x, int y, object *exclude) |
2128 | { |
2087 | { |
2129 | int |
|
|
2130 | i, |
|
|
2131 | max = SIZEOFFREE, mflags; |
2088 | int i, max = SIZEOFFREE, mflags; |
2132 | |
2089 | |
2133 | sint16 nx, ny; |
2090 | sint16 nx, ny; |
2134 | object * |
2091 | object *tmp; |
2135 | tmp; |
|
|
2136 | maptile * |
2092 | maptile *mp; |
2137 | mp; |
|
|
2138 | |
2093 | |
2139 | MoveType blocked, move_type; |
2094 | MoveType blocked, move_type; |
2140 | |
2095 | |
2141 | if (exclude && exclude->head) |
2096 | if (exclude && exclude->head_ () != exclude) |
2142 | { |
2097 | { |
2143 | exclude = exclude->head; |
2098 | exclude = exclude->head; |
2144 | move_type = exclude->move_type; |
2099 | move_type = exclude->move_type; |
2145 | } |
2100 | } |
2146 | else |
2101 | else |
… | |
… | |
2159 | |
2114 | |
2160 | if (mflags & P_OUT_OF_MAP) |
2115 | if (mflags & P_OUT_OF_MAP) |
2161 | max = maxfree[i]; |
2116 | max = maxfree[i]; |
2162 | else |
2117 | else |
2163 | { |
2118 | { |
2164 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2119 | mapspace &ms = mp->at (nx, ny); |
|
|
2120 | |
|
|
2121 | blocked = ms.move_block; |
2165 | |
2122 | |
2166 | if ((move_type & blocked) == move_type) |
2123 | if ((move_type & blocked) == move_type) |
2167 | max = maxfree[i]; |
2124 | max = maxfree[i]; |
2168 | else if (mflags & P_IS_ALIVE) |
2125 | else if (mflags & P_IS_ALIVE) |
2169 | { |
2126 | { |
2170 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above) |
2127 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2171 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2128 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
|
|
2129 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2172 | break; |
2130 | break; |
2173 | |
2131 | |
2174 | if (tmp) |
2132 | if (tmp) |
2175 | return freedir[i]; |
2133 | return freedir[i]; |
2176 | } |
2134 | } |
… | |
… | |
2182 | |
2140 | |
2183 | /* |
2141 | /* |
2184 | * distance(object 1, object 2) will return the square of the |
2142 | * distance(object 1, object 2) will return the square of the |
2185 | * distance between the two given objects. |
2143 | * distance between the two given objects. |
2186 | */ |
2144 | */ |
2187 | |
|
|
2188 | int |
2145 | int |
2189 | distance (const object *ob1, const object *ob2) |
2146 | distance (const object *ob1, const object *ob2) |
2190 | { |
2147 | { |
2191 | int i; |
|
|
2192 | |
|
|
2193 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2148 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2194 | return i; |
|
|
2195 | } |
2149 | } |
2196 | |
2150 | |
2197 | /* |
2151 | /* |
2198 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2152 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2199 | * an object which has subtracted the x and y coordinates of another |
2153 | * an object which has subtracted the x and y coordinates of another |
2200 | * object, needs to travel toward it. |
2154 | * object, needs to travel toward it. |
2201 | */ |
2155 | */ |
2202 | |
|
|
2203 | int |
2156 | int |
2204 | find_dir_2 (int x, int y) |
2157 | find_dir_2 (int x, int y) |
2205 | { |
2158 | { |
2206 | int q; |
2159 | int q; |
2207 | |
2160 | |
… | |
… | |
2236 | |
2189 | |
2237 | return 3; |
2190 | return 3; |
2238 | } |
2191 | } |
2239 | |
2192 | |
2240 | /* |
2193 | /* |
2241 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2242 | * the "absolute" direction of a number (it actually takes care of |
|
|
2243 | * "overflow" in previous calculations of a direction). |
|
|
2244 | */ |
|
|
2245 | |
|
|
2246 | int |
|
|
2247 | absdir (int d) |
|
|
2248 | { |
|
|
2249 | while (d < 1) |
|
|
2250 | d += 8; |
|
|
2251 | while (d > 8) |
|
|
2252 | d -= 8; |
|
|
2253 | return d; |
|
|
2254 | } |
|
|
2255 | |
|
|
2256 | /* |
|
|
2257 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2194 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2258 | * between two directions (which are expected to be absolute (see absdir()) |
2195 | * between two directions (which are expected to be absolute (see absdir()) |
2259 | */ |
2196 | */ |
2260 | |
|
|
2261 | int |
2197 | int |
2262 | dirdiff (int dir1, int dir2) |
2198 | dirdiff (int dir1, int dir2) |
2263 | { |
2199 | { |
2264 | int |
2200 | int d; |
2265 | d; |
|
|
2266 | |
2201 | |
2267 | d = abs (dir1 - dir2); |
2202 | d = abs (dir1 - dir2); |
2268 | if (d > 4) |
2203 | if (d > 4) |
2269 | d = 8 - d; |
2204 | d = 8 - d; |
|
|
2205 | |
2270 | return d; |
2206 | return d; |
2271 | } |
2207 | } |
2272 | |
2208 | |
2273 | /* peterm: |
2209 | /* peterm: |
2274 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2210 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2277 | * This basically means that if direction is 15, then it could either go |
2213 | * This basically means that if direction is 15, then it could either go |
2278 | * direction 4, 14, or 16 to get back to where we are. |
2214 | * direction 4, 14, or 16 to get back to where we are. |
2279 | * Moved from spell_util.c to object.c with the other related direction |
2215 | * Moved from spell_util.c to object.c with the other related direction |
2280 | * functions. |
2216 | * functions. |
2281 | */ |
2217 | */ |
2282 | |
|
|
2283 | int |
|
|
2284 | reduction_dir[SIZEOFFREE][3] = { |
2218 | int reduction_dir[SIZEOFFREE][3] = { |
2285 | {0, 0, 0}, /* 0 */ |
2219 | {0, 0, 0}, /* 0 */ |
2286 | {0, 0, 0}, /* 1 */ |
2220 | {0, 0, 0}, /* 1 */ |
2287 | {0, 0, 0}, /* 2 */ |
2221 | {0, 0, 0}, /* 2 */ |
2288 | {0, 0, 0}, /* 3 */ |
2222 | {0, 0, 0}, /* 3 */ |
2289 | {0, 0, 0}, /* 4 */ |
2223 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2380 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2314 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2381 | * core dumps if they do. |
2315 | * core dumps if they do. |
2382 | * |
2316 | * |
2383 | * Add a check so we can't pick up invisible objects (0.93.8) |
2317 | * Add a check so we can't pick up invisible objects (0.93.8) |
2384 | */ |
2318 | */ |
2385 | |
|
|
2386 | int |
2319 | int |
2387 | can_pick (const object *who, const object *item) |
2320 | can_pick (const object *who, const object *item) |
2388 | { |
2321 | { |
2389 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2322 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2390 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2323 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2395 | * create clone from object to another |
2328 | * create clone from object to another |
2396 | */ |
2329 | */ |
2397 | object * |
2330 | object * |
2398 | object_create_clone (object *asrc) |
2331 | object_create_clone (object *asrc) |
2399 | { |
2332 | { |
2400 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2333 | object *dst = 0, *tmp, *src, *prev, *item; |
2401 | |
2334 | |
2402 | if (!asrc) |
2335 | if (!asrc) |
2403 | return 0; |
2336 | return 0; |
2404 | |
2337 | |
2405 | src = asrc; |
|
|
2406 | if (src->head) |
|
|
2407 | src = src->head; |
2338 | src = asrc->head_ (); |
2408 | |
2339 | |
2409 | prev = 0; |
2340 | prev = 0; |
2410 | for (part = src; part; part = part->more) |
2341 | for (object *part = src; part; part = part->more) |
2411 | { |
2342 | { |
2412 | tmp = part->clone (); |
2343 | tmp = part->clone (); |
2413 | tmp->x -= src->x; |
2344 | tmp->x -= src->x; |
2414 | tmp->y -= src->y; |
2345 | tmp->y -= src->y; |
2415 | |
2346 | |
… | |
… | |
2433 | insert_ob_in_ob (object_create_clone (item), dst); |
2364 | insert_ob_in_ob (object_create_clone (item), dst); |
2434 | |
2365 | |
2435 | return dst; |
2366 | return dst; |
2436 | } |
2367 | } |
2437 | |
2368 | |
2438 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2439 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2440 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2441 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2442 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2443 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2444 | |
|
|
2445 | object * |
|
|
2446 | load_object_str (const char *obstr) |
|
|
2447 | { |
|
|
2448 | object *op; |
|
|
2449 | char filename[MAX_BUF]; |
|
|
2450 | |
|
|
2451 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2452 | |
|
|
2453 | FILE *tempfile = fopen (filename, "w"); |
|
|
2454 | |
|
|
2455 | if (tempfile == NULL) |
|
|
2456 | { |
|
|
2457 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2458 | return NULL; |
|
|
2459 | } |
|
|
2460 | |
|
|
2461 | fprintf (tempfile, obstr); |
|
|
2462 | fclose (tempfile); |
|
|
2463 | |
|
|
2464 | op = object::create (); |
|
|
2465 | |
|
|
2466 | object_thawer thawer (filename); |
|
|
2467 | |
|
|
2468 | if (thawer) |
|
|
2469 | load_object (thawer, op, 0); |
|
|
2470 | |
|
|
2471 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2472 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2473 | |
|
|
2474 | return op; |
|
|
2475 | } |
|
|
2476 | |
|
|
2477 | /* This returns the first object in who's inventory that |
2369 | /* This returns the first object in who's inventory that |
2478 | * has the same type and subtype match. |
2370 | * has the same type and subtype match. |
2479 | * returns NULL if no match. |
2371 | * returns NULL if no match. |
2480 | */ |
2372 | */ |
2481 | object * |
2373 | object * |
2482 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2374 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2483 | { |
2375 | { |
2484 | object *tmp; |
|
|
2485 | |
|
|
2486 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2376 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2487 | if (tmp->type == type && tmp->subtype == subtype) |
2377 | if (tmp->type == type && tmp->subtype == subtype) |
2488 | return tmp; |
2378 | return tmp; |
2489 | |
2379 | |
2490 | return NULL; |
2380 | return 0; |
2491 | } |
2381 | } |
2492 | |
2382 | |
2493 | /* If ob has a field named key, return the link from the list, |
2383 | /* If ob has a field named key, return the link from the list, |
2494 | * otherwise return NULL. |
2384 | * otherwise return NULL. |
2495 | * |
2385 | * |
… | |
… | |
2497 | * do the desired thing. |
2387 | * do the desired thing. |
2498 | */ |
2388 | */ |
2499 | key_value * |
2389 | key_value * |
2500 | get_ob_key_link (const object *ob, const char *key) |
2390 | get_ob_key_link (const object *ob, const char *key) |
2501 | { |
2391 | { |
2502 | key_value *link; |
|
|
2503 | |
|
|
2504 | for (link = ob->key_values; link != NULL; link = link->next) |
2392 | for (key_value *link = ob->key_values; link; link = link->next) |
2505 | if (link->key == key) |
2393 | if (link->key == key) |
2506 | return link; |
2394 | return link; |
2507 | |
2395 | |
2508 | return NULL; |
2396 | return 0; |
2509 | } |
2397 | } |
2510 | |
2398 | |
2511 | /* |
2399 | /* |
2512 | * Returns the value of op has an extra_field for key, or NULL. |
2400 | * Returns the value of op has an extra_field for key, or NULL. |
2513 | * |
2401 | * |
… | |
… | |
2538 | if (link->key == canonical_key) |
2426 | if (link->key == canonical_key) |
2539 | return link->value; |
2427 | return link->value; |
2540 | |
2428 | |
2541 | return 0; |
2429 | return 0; |
2542 | } |
2430 | } |
2543 | |
|
|
2544 | |
2431 | |
2545 | /* |
2432 | /* |
2546 | * Updates the canonical_key in op to value. |
2433 | * Updates the canonical_key in op to value. |
2547 | * |
2434 | * |
2548 | * canonical_key is a shared string (value doesn't have to be). |
2435 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2553 | * Returns TRUE on success. |
2440 | * Returns TRUE on success. |
2554 | */ |
2441 | */ |
2555 | int |
2442 | int |
2556 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2443 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2557 | { |
2444 | { |
2558 | key_value * |
|
|
2559 | field = NULL, *last = NULL; |
2445 | key_value *field = NULL, *last = NULL; |
2560 | |
2446 | |
2561 | for (field = op->key_values; field != NULL; field = field->next) |
2447 | for (field = op->key_values; field != NULL; field = field->next) |
2562 | { |
2448 | { |
2563 | if (field->key != canonical_key) |
2449 | if (field->key != canonical_key) |
2564 | { |
2450 | { |
… | |
… | |
2573 | /* Basically, if the archetype has this key set, |
2459 | /* Basically, if the archetype has this key set, |
2574 | * we need to store the null value so when we save |
2460 | * we need to store the null value so when we save |
2575 | * it, we save the empty value so that when we load, |
2461 | * it, we save the empty value so that when we load, |
2576 | * we get this value back again. |
2462 | * we get this value back again. |
2577 | */ |
2463 | */ |
2578 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2464 | if (get_ob_key_link (op->arch, canonical_key)) |
2579 | field->value = 0; |
2465 | field->value = 0; |
2580 | else |
2466 | else |
2581 | { |
2467 | { |
2582 | if (last) |
2468 | if (last) |
2583 | last->next = field->next; |
2469 | last->next = field->next; |
… | |
… | |
2592 | /* IF we get here, key doesn't exist */ |
2478 | /* IF we get here, key doesn't exist */ |
2593 | |
2479 | |
2594 | /* No field, we'll have to add it. */ |
2480 | /* No field, we'll have to add it. */ |
2595 | |
2481 | |
2596 | if (!add_key) |
2482 | if (!add_key) |
2597 | { |
|
|
2598 | return FALSE; |
2483 | return FALSE; |
2599 | } |
2484 | |
2600 | /* There isn't any good reason to store a null |
2485 | /* There isn't any good reason to store a null |
2601 | * value in the key/value list. If the archetype has |
2486 | * value in the key/value list. If the archetype has |
2602 | * this key, then we should also have it, so shouldn't |
2487 | * this key, then we should also have it, so shouldn't |
2603 | * be here. If user wants to store empty strings, |
2488 | * be here. If user wants to store empty strings, |
2604 | * should pass in "" |
2489 | * should pass in "" |
… | |
… | |
2653 | } |
2538 | } |
2654 | else |
2539 | else |
2655 | item = item->env; |
2540 | item = item->env; |
2656 | } |
2541 | } |
2657 | |
2542 | |
|
|
2543 | const char * |
|
|
2544 | object::flag_desc (char *desc, int len) const |
|
|
2545 | { |
|
|
2546 | char *p = desc; |
|
|
2547 | bool first = true; |
|
|
2548 | |
|
|
2549 | *p = 0; |
|
|
2550 | |
|
|
2551 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2552 | { |
|
|
2553 | if (len <= 10) // magic constant! |
|
|
2554 | { |
|
|
2555 | snprintf (p, len, ",..."); |
|
|
2556 | break; |
|
|
2557 | } |
|
|
2558 | |
|
|
2559 | if (flag [i]) |
|
|
2560 | { |
|
|
2561 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2562 | len -= cnt; |
|
|
2563 | p += cnt; |
|
|
2564 | first = false; |
|
|
2565 | } |
|
|
2566 | } |
|
|
2567 | |
|
|
2568 | return desc; |
|
|
2569 | } |
|
|
2570 | |
2658 | // return a suitable string describing an objetc in enough detail to find it |
2571 | // return a suitable string describing an object in enough detail to find it |
2659 | const char * |
2572 | const char * |
2660 | object::debug_desc (char *info) const |
2573 | object::debug_desc (char *info) const |
2661 | { |
2574 | { |
|
|
2575 | char flagdesc[512]; |
2662 | char info2[256 * 3]; |
2576 | char info2[256 * 4]; |
2663 | char *p = info; |
2577 | char *p = info; |
2664 | |
2578 | |
2665 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2579 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2666 | count, |
2580 | count, |
|
|
2581 | uuid.c_str (), |
2667 | &name, |
2582 | &name, |
2668 | title ? " " : "", |
2583 | title ? "\",title:\"" : "", |
2669 | title ? (const char *)title : ""); |
2584 | title ? (const char *)title : "", |
|
|
2585 | flag_desc (flagdesc, 512), type); |
2670 | |
2586 | |
2671 | if (env) |
2587 | if (!flag[FLAG_REMOVED] && env) |
2672 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2588 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2673 | |
2589 | |
2674 | if (map) |
2590 | if (map) |
2675 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2591 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2676 | |
2592 | |
2677 | return info; |
2593 | return info; |
2678 | } |
2594 | } |
2679 | |
2595 | |
2680 | const char * |
2596 | const char * |
2681 | object::debug_desc () const |
2597 | object::debug_desc () const |
2682 | { |
2598 | { |
2683 | static char info[256 * 3]; |
2599 | static char info[3][256 * 4]; |
|
|
2600 | static int info_idx; |
|
|
2601 | |
2684 | return debug_desc (info); |
2602 | return debug_desc (info [++info_idx % 3]); |
2685 | } |
2603 | } |
2686 | |
2604 | |
|
|
2605 | struct region * |
|
|
2606 | object::region () const |
|
|
2607 | { |
|
|
2608 | return map ? map->region (x, y) |
|
|
2609 | : region::default_region (); |
|
|
2610 | } |
|
|
2611 | |
|
|
2612 | const materialtype_t * |
|
|
2613 | object::dominant_material () const |
|
|
2614 | { |
|
|
2615 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2616 | return mt; |
|
|
2617 | |
|
|
2618 | return name_to_material (shstr_unknown); |
|
|
2619 | } |
|
|
2620 | |
|
|
2621 | void |
|
|
2622 | object::open_container (object *new_container) |
|
|
2623 | { |
|
|
2624 | if (container == new_container) |
|
|
2625 | return; |
|
|
2626 | |
|
|
2627 | object *old_container = container; |
|
|
2628 | |
|
|
2629 | if (old_container) |
|
|
2630 | { |
|
|
2631 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2632 | return; |
|
|
2633 | |
|
|
2634 | #if 0 |
|
|
2635 | // remove the "Close old_container" object. |
|
|
2636 | if (object *closer = old_container->inv) |
|
|
2637 | if (closer->type == CLOSE_CON) |
|
|
2638 | closer->destroy (); |
|
|
2639 | #endif |
|
|
2640 | |
|
|
2641 | // make sure the container is available |
|
|
2642 | esrv_send_item (this, old_container); |
|
|
2643 | |
|
|
2644 | old_container->flag [FLAG_APPLIED] = false; |
|
|
2645 | container = 0; |
|
|
2646 | |
|
|
2647 | // client needs item update to make it work, client bug requires this to be separate |
|
|
2648 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2649 | |
|
|
2650 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2651 | play_sound (sound_find ("chest_close")); |
|
|
2652 | } |
|
|
2653 | |
|
|
2654 | if (new_container) |
|
|
2655 | { |
|
|
2656 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2657 | return; |
|
|
2658 | |
|
|
2659 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2660 | #if 0 |
|
|
2661 | // insert the "Close Container" object. |
|
|
2662 | if (archetype *closer = new_container->other_arch) |
|
|
2663 | { |
|
|
2664 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2665 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2666 | new_container->insert (closer); |
|
|
2667 | } |
|
|
2668 | #endif |
|
|
2669 | |
|
|
2670 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2671 | |
|
|
2672 | // make sure the container is available, client bug requires this to be separate |
|
|
2673 | esrv_send_item (this, new_container); |
|
|
2674 | |
|
|
2675 | new_container->flag [FLAG_APPLIED] = true; |
|
|
2676 | container = new_container; |
|
|
2677 | |
|
|
2678 | // client needs flag change |
|
|
2679 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2680 | esrv_send_inventory (this, new_container); |
|
|
2681 | play_sound (sound_find ("chest_open")); |
|
|
2682 | } |
|
|
2683 | // else if (!old_container->env && contr && contr->ns) |
|
|
2684 | // contr->ns->floorbox_reset (); |
|
|
2685 | } |
|
|
2686 | |
|
|
2687 | object * |
|
|
2688 | object::force_find (const shstr name) |
|
|
2689 | { |
|
|
2690 | /* cycle through his inventory to look for the MARK we want to |
|
|
2691 | * place |
|
|
2692 | */ |
|
|
2693 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2694 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2695 | return splay (tmp); |
|
|
2696 | |
|
|
2697 | return 0; |
|
|
2698 | } |
|
|
2699 | |
|
|
2700 | void |
|
|
2701 | object::force_add (const shstr name, int duration) |
|
|
2702 | { |
|
|
2703 | if (object *force = force_find (name)) |
|
|
2704 | force->destroy (); |
|
|
2705 | |
|
|
2706 | object *force = get_archetype (FORCE_NAME); |
|
|
2707 | |
|
|
2708 | force->slaying = name; |
|
|
2709 | force->stats.food = 1; |
|
|
2710 | force->speed_left = -1.f; |
|
|
2711 | |
|
|
2712 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2713 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2714 | force->flag [FLAG_APPLIED] = true; |
|
|
2715 | |
|
|
2716 | insert (force); |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | void |
|
|
2720 | object::play_sound (faceidx sound) |
|
|
2721 | { |
|
|
2722 | if (!sound) |
|
|
2723 | return; |
|
|
2724 | |
|
|
2725 | if (flag [FLAG_REMOVED]) |
|
|
2726 | return; |
|
|
2727 | |
|
|
2728 | if (env) |
|
|
2729 | { |
|
|
2730 | if (object *pl = in_player ()) |
|
|
2731 | pl->contr->play_sound (sound); |
|
|
2732 | } |
|
|
2733 | else |
|
|
2734 | map->play_sound (sound, x, y); |
|
|
2735 | } |
|
|
2736 | |