… | |
… | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
|
|
37 | uint32_t mapspace::smellcount; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
40 | |
41 | |
41 | short freearr_x[SIZEOFFREE] = { |
42 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
186 | || ob1->speed != ob2->speed |
187 | || ob1->speed != ob2->speed |
187 | || ob1->value != ob2->value |
188 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
189 | || ob1->name != ob2->name) |
189 | return 0; |
190 | return 0; |
190 | |
191 | |
191 | /* Do not merge objects if nrof would overflow. First part checks |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * for unsigned overflow (2c), second part checks whether the result |
193 | * is always 0 .. 2**31-1 */ |
193 | * would fit into a 32 bit signed int, which is often used to hold |
194 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
194 | * nrof values. |
|
|
195 | */ |
|
|
196 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
|
|
197 | return 0; |
195 | return 0; |
198 | |
196 | |
199 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
197 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
200 | * This is to the comparison of the flags below will be OK. We |
198 | * This is to the comparison of the flags below will be OK. We |
201 | * just can't ignore the been applied or identified flags, as they |
199 | * just can't ignore the been applied or identified flags, as they |
… | |
… | |
235 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
236 | return 0; |
234 | return 0; |
237 | |
235 | |
238 | if ((ob1->flag ^ ob2->flag) |
236 | if ((ob1->flag ^ ob2->flag) |
239 | .reset (FLAG_INV_LOCKED) |
237 | .reset (FLAG_INV_LOCKED) |
240 | .reset (FLAG_CLIENT_SENT) |
|
|
241 | .reset (FLAG_REMOVED) |
238 | .reset (FLAG_REMOVED) |
242 | .any ()) |
239 | .any ()) |
243 | return 0; |
240 | return 0; |
244 | |
241 | |
245 | /* This is really a spellbook check - we should in general |
242 | /* This is really a spellbook check - we should in general |
… | |
… | |
327 | { |
324 | { |
328 | // see if we are in a container of sorts |
325 | // see if we are in a container of sorts |
329 | if (env) |
326 | if (env) |
330 | { |
327 | { |
331 | // the player inventory itself is always visible |
328 | // the player inventory itself is always visible |
332 | if (env->type == PLAYER) |
329 | if (env->is_player ()) |
333 | return env; |
330 | return env; |
334 | |
331 | |
335 | // else a player could have our env open |
332 | // else a player could have our env open |
336 | object *envest = env->outer_env (); |
333 | object *envest = env->outer_env (); |
337 | |
334 | |
… | |
… | |
345 | else |
342 | else |
346 | { |
343 | { |
347 | // maybe there is a player standing on the same mapspace |
344 | // maybe there is a player standing on the same mapspace |
348 | // this will catch the case where "this" is a player |
345 | // this will catch the case where "this" is a player |
349 | if (object *pl = ms ().player ()) |
346 | if (object *pl = ms ().player ()) |
|
|
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
350 | if (!pl->container || this == pl->container) |
348 | || this == pl->container) |
351 | return pl; |
349 | return pl; |
352 | } |
350 | } |
353 | } |
351 | } |
354 | |
352 | |
355 | return 0; |
353 | return 0; |
… | |
… | |
639 | } |
637 | } |
640 | |
638 | |
641 | if (speed < 0) |
639 | if (speed < 0) |
642 | dst->speed_left -= rndm (); |
640 | dst->speed_left -= rndm (); |
643 | |
641 | |
644 | dst->set_speed (dst->speed); |
642 | dst->activate (); |
645 | } |
643 | } |
646 | |
644 | |
647 | void |
645 | void |
648 | object::instantiate () |
646 | object::instantiate () |
649 | { |
647 | { |
… | |
… | |
761 | else if (action == UP_OBJ_INSERT) |
759 | else if (action == UP_OBJ_INSERT) |
762 | { |
760 | { |
763 | // this is likely overkill, TODO: revisit (schmorp) |
761 | // this is likely overkill, TODO: revisit (schmorp) |
764 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
765 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
766 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
770 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_on | op->move_on ) != m.move_on |
771 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_off | op->move_off ) != m.move_off |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
770 | || (m.move_slow | op->move_slow) != m.move_slow |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
771 | /* This isn't perfect, but I don't expect a lot of objects to |
774 | * to have move_allow right now. |
772 | * have move_allow right now. |
775 | */ |
773 | */ |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
774 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
777 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
775 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
778 | m.flags_ = 0; |
776 | m.invalidate (); |
779 | } |
777 | } |
780 | /* if the object is being removed, we can't make intelligent |
778 | /* if the object is being removed, we can't make intelligent |
781 | * decisions, because remove_ob can't really pass the object |
779 | * decisions, because remove_ob can't really pass the object |
782 | * that is being removed. |
780 | * that is being removed. |
783 | */ |
781 | */ |
784 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
785 | m.flags_ = 0; |
783 | m.invalidate (); |
786 | else if (action == UP_OBJ_FACE) |
784 | else if (action == UP_OBJ_FACE) |
787 | /* Nothing to do for that case */ ; |
785 | /* Nothing to do for that case */ ; |
788 | else |
786 | else |
789 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
790 | |
788 | |
… | |
… | |
832 | object::activate () |
830 | object::activate () |
833 | { |
831 | { |
834 | /* If already on active list, don't do anything */ |
832 | /* If already on active list, don't do anything */ |
835 | if (active) |
833 | if (active) |
836 | return; |
834 | return; |
|
|
835 | |
|
|
836 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
837 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
837 | |
838 | |
838 | if (has_active_speed ()) |
839 | if (has_active_speed ()) |
839 | actives.insert (this); |
840 | actives.insert (this); |
840 | } |
841 | } |
841 | |
842 | |
… | |
… | |
909 | || map->in_memory != MAP_ACTIVE |
910 | || map->in_memory != MAP_ACTIVE |
910 | || map->no_drop |
911 | || map->no_drop |
911 | || ms ().move_block == MOVE_ALL) |
912 | || ms ().move_block == MOVE_ALL) |
912 | { |
913 | { |
913 | while (inv) |
914 | while (inv) |
914 | { |
|
|
915 | inv->destroy_inv (false); |
|
|
916 | inv->destroy (); |
915 | inv->destroy (); |
917 | } |
|
|
918 | } |
916 | } |
919 | else |
917 | else |
920 | { /* Put objects in inventory onto this space */ |
918 | { /* Put objects in inventory onto this space */ |
921 | while (inv) |
919 | while (inv) |
922 | { |
920 | { |
… | |
… | |
926 | || op->flag [FLAG_NO_DROP] |
924 | || op->flag [FLAG_NO_DROP] |
927 | || op->type == RUNE |
925 | || op->type == RUNE |
928 | || op->type == TRAP |
926 | || op->type == TRAP |
929 | || op->flag [FLAG_IS_A_TEMPLATE] |
927 | || op->flag [FLAG_IS_A_TEMPLATE] |
930 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
928 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
931 | op->destroy (true); |
929 | op->destroy (); |
932 | else |
930 | else |
933 | map->insert (op, x, y); |
931 | map->insert (op, x, y); |
934 | } |
932 | } |
935 | } |
933 | } |
936 | } |
934 | } |
… | |
… | |
1000 | attacked_by = 0; |
998 | attacked_by = 0; |
1001 | current_weapon = 0; |
999 | current_weapon = 0; |
1002 | } |
1000 | } |
1003 | |
1001 | |
1004 | void |
1002 | void |
1005 | object::destroy (bool destroy_inventory) |
1003 | object::destroy () |
1006 | { |
1004 | { |
1007 | if (destroyed ()) |
1005 | if (destroyed ()) |
1008 | return; |
1006 | return; |
1009 | |
1007 | |
1010 | if (!is_head () && !head->destroyed ()) |
1008 | if (!is_head () && !head->destroyed ()) |
1011 | { |
1009 | { |
1012 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1010 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1013 | head->destroy (destroy_inventory); |
1011 | head->destroy (); |
1014 | return; |
1012 | return; |
1015 | } |
1013 | } |
1016 | |
1014 | |
1017 | destroy_inv (!destroy_inventory); |
1015 | destroy_inv (false); |
1018 | |
1016 | |
1019 | if (is_head ()) |
1017 | if (is_head ()) |
1020 | if (sound_destroy) |
1018 | if (sound_destroy) |
1021 | play_sound (sound_destroy); |
1019 | play_sound (sound_destroy); |
1022 | else if (flag [FLAG_MONSTER]) |
1020 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1058 | if (object *pl = visible_to ()) |
1056 | if (object *pl = visible_to ()) |
1059 | esrv_del_item (pl->contr, count); |
1057 | esrv_del_item (pl->contr, count); |
1060 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1061 | |
1059 | |
1062 | adjust_weight (env, -total_weight ()); |
1060 | adjust_weight (env, -total_weight ()); |
|
|
1061 | |
|
|
1062 | object *pl = in_player (); |
1063 | |
1063 | |
1064 | /* we set up values so that it could be inserted into |
1064 | /* we set up values so that it could be inserted into |
1065 | * the map, but we don't actually do that - it is up |
1065 | * the map, but we don't actually do that - it is up |
1066 | * to the caller to decide what we want to do. |
1066 | * to the caller to decide what we want to do. |
1067 | */ |
1067 | */ |
… | |
… | |
1079 | |
1079 | |
1080 | /* NO_FIX_PLAYER is set when a great many changes are being |
1080 | /* NO_FIX_PLAYER is set when a great many changes are being |
1081 | * made to players inventory. If set, avoiding the call |
1081 | * made to players inventory. If set, avoiding the call |
1082 | * to save cpu time. |
1082 | * to save cpu time. |
1083 | */ |
1083 | */ |
1084 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1084 | if (pl) |
|
|
1085 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1086 | { |
1085 | otmp->update_stats (); |
1087 | pl->update_stats (); |
|
|
1088 | |
|
|
1089 | if (glow_radius && pl->is_on_map ()) |
|
|
1090 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1091 | } |
1086 | } |
1092 | } |
1087 | else if (map) |
1093 | else if (map) |
1088 | { |
1094 | { |
1089 | map->dirty = true; |
1095 | map->dirty = true; |
1090 | mapspace &ms = this->ms (); |
1096 | mapspace &ms = this->ms (); |
1091 | |
1097 | |
1092 | if (object *pl = ms.player ()) |
1098 | if (object *pl = ms.player ()) |
1093 | { |
1099 | { |
1094 | if (type == PLAYER) // this == pl(!) |
1100 | if (is_player ()) |
1095 | { |
1101 | { |
|
|
1102 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1103 | |
1096 | // leaving a spot always closes any open container on the ground |
1104 | // leaving a spot always closes any open container on the ground |
1097 | if (container && !container->env) |
1105 | if (container && !container->env) |
1098 | // this causes spurious floorbox updates, but it ensures |
1106 | // this causes spurious floorbox updates, but it ensures |
1099 | // that the CLOSE event is being sent. |
1107 | // that the CLOSE event is being sent. |
1100 | close_container (); |
1108 | close_container (); |
… | |
… | |
1117 | *(below ? &below->above : &ms.bot) = above; |
1125 | *(below ? &below->above : &ms.bot) = above; |
1118 | |
1126 | |
1119 | above = 0; |
1127 | above = 0; |
1120 | below = 0; |
1128 | below = 0; |
1121 | |
1129 | |
|
|
1130 | ms.invalidate (); |
|
|
1131 | |
1122 | if (map->in_memory == MAP_SAVING) |
1132 | if (map->in_memory == MAP_SAVING) |
1123 | return; |
1133 | return; |
1124 | |
1134 | |
1125 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1135 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1126 | |
1136 | |
… | |
… | |
1158 | } |
1168 | } |
1159 | |
1169 | |
1160 | last = tmp; |
1170 | last = tmp; |
1161 | } |
1171 | } |
1162 | |
1172 | |
1163 | /* last == NULL if there are no objects on this space */ |
1173 | if (affects_los ()) |
1164 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1165 | if (!last) |
|
|
1166 | map->at (x, y).flags_ = 0; |
|
|
1167 | else |
|
|
1168 | update_object (last, UP_OBJ_REMOVE); |
|
|
1169 | |
|
|
1170 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1171 | update_all_los (map, x, y); |
1174 | update_all_los (map, x, y); |
1172 | } |
1175 | } |
1173 | } |
1176 | } |
1174 | |
1177 | |
1175 | /* |
1178 | /* |
… | |
… | |
1199 | esrv_update_item (UPD_NROF, pl, top); |
1202 | esrv_update_item (UPD_NROF, pl, top); |
1200 | |
1203 | |
1201 | op->weight = 0; // cancel the addition above |
1204 | op->weight = 0; // cancel the addition above |
1202 | op->carrying = 0; // must be 0 already |
1205 | op->carrying = 0; // must be 0 already |
1203 | |
1206 | |
1204 | op->destroy (1); |
1207 | op->destroy (); |
1205 | |
1208 | |
1206 | return top; |
1209 | return top; |
1207 | } |
1210 | } |
1208 | |
1211 | |
1209 | return 0; |
1212 | return 0; |
… | |
… | |
1271 | * just 'op' otherwise |
1274 | * just 'op' otherwise |
1272 | */ |
1275 | */ |
1273 | object * |
1276 | object * |
1274 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1277 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1275 | { |
1278 | { |
1276 | if (op->is_on_map ()) |
|
|
1277 | { |
|
|
1278 | LOG (llevError, "insert_ob_in_map called for object already on map"); |
|
|
1279 | abort (); |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | if (op->env) |
|
|
1283 | { |
|
|
1284 | LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)"); |
|
|
1285 | op->remove (); |
1279 | op->remove (); |
1286 | } |
|
|
1287 | |
1280 | |
1288 | if (op->face && !face_info (op->face))//D TODO: remove soon |
1281 | if (m == &freed_map)//D TODO: remove soon |
1289 | {//D |
1282 | {//D |
1290 | LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D |
1283 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1291 | op->face = 1;//D |
|
|
1292 | }//D |
1284 | }//D |
1293 | |
1285 | |
1294 | /* Ideally, the caller figures this out. However, it complicates a lot |
1286 | /* Ideally, the caller figures this out. However, it complicates a lot |
1295 | * of areas of callers (eg, anything that uses find_free_spot would now |
1287 | * of areas of callers (eg, anything that uses find_free_spot would now |
1296 | * need extra work |
1288 | * need extra work |
1297 | */ |
1289 | */ |
1298 | if (!xy_normalise (m, op->x, op->y)) |
1290 | if (!xy_normalise (m, op->x, op->y)) |
1299 | { |
1291 | { |
1300 | op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found |
1292 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1301 | return 0; |
1293 | return 0; |
1302 | } |
1294 | } |
1303 | |
1295 | |
1304 | if (object *more = op->more) |
1296 | if (object *more = op->more) |
1305 | if (!insert_ob_in_map (more, m, originator, flag)) |
1297 | if (!insert_ob_in_map (more, m, originator, flag)) |
… | |
… | |
1318 | { |
1310 | { |
1319 | // TODO: we actually want to update tmp, not op, |
1311 | // TODO: we actually want to update tmp, not op, |
1320 | // but some caller surely breaks when we return tmp |
1312 | // but some caller surely breaks when we return tmp |
1321 | // from here :/ |
1313 | // from here :/ |
1322 | op->nrof += tmp->nrof; |
1314 | op->nrof += tmp->nrof; |
1323 | tmp->destroy (1); |
1315 | tmp->destroy (); |
1324 | } |
1316 | } |
1325 | |
1317 | |
1326 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1318 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1327 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1319 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1328 | |
1320 | |
… | |
… | |
1433 | op->below = top; |
1425 | op->below = top; |
1434 | *(op->above ? &op->above->below : &ms.top) = op; |
1426 | *(op->above ? &op->above->below : &ms.top) = op; |
1435 | } |
1427 | } |
1436 | } |
1428 | } |
1437 | |
1429 | |
1438 | if (op->type == PLAYER) |
1430 | if (op->is_player ()) |
1439 | { |
1431 | { |
1440 | op->contr->do_los = 1; |
1432 | op->contr->do_los = 1; |
1441 | ++op->map->players; |
1433 | ++op->map->players; |
1442 | op->map->touch (); |
1434 | op->map->touch (); |
1443 | } |
1435 | } |
… | |
… | |
1458 | * be far away from this change and not affected in any way - |
1450 | * be far away from this change and not affected in any way - |
1459 | * this should get redone to only look for players within range, |
1451 | * this should get redone to only look for players within range, |
1460 | * or just updating the P_UPTODATE for spaces within this area |
1452 | * or just updating the P_UPTODATE for spaces within this area |
1461 | * of effect may be sufficient. |
1453 | * of effect may be sufficient. |
1462 | */ |
1454 | */ |
1463 | if (op->map->darkness && (op->glow_radius != 0)) |
1455 | if (op->affects_los ()) |
|
|
1456 | { |
|
|
1457 | op->ms ().invalidate (); |
1464 | update_all_los (op->map, op->x, op->y); |
1458 | update_all_los (op->map, op->x, op->y); |
|
|
1459 | } |
1465 | |
1460 | |
1466 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1461 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1467 | update_object (op, UP_OBJ_INSERT); |
1462 | update_object (op, UP_OBJ_INSERT); |
1468 | |
1463 | |
1469 | INVOKE_OBJECT (INSERT, op); |
1464 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1503 | { |
1498 | { |
1504 | /* first search for itself and remove any old instances */ |
1499 | /* first search for itself and remove any old instances */ |
1505 | |
1500 | |
1506 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1501 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1507 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1502 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1508 | tmp->destroy (1); |
1503 | tmp->destroy (); |
1509 | |
1504 | |
1510 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1505 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1511 | |
1506 | |
1512 | tmp->x = op->x; |
1507 | tmp->x = op->x; |
1513 | tmp->y = op->y; |
1508 | tmp->y = op->y; |
… | |
… | |
1537 | if (!nr) |
1532 | if (!nr) |
1538 | return true; |
1533 | return true; |
1539 | |
1534 | |
1540 | nr = min (nr, nrof); |
1535 | nr = min (nr, nrof); |
1541 | |
1536 | |
|
|
1537 | if (nrof > nr) |
|
|
1538 | { |
1542 | nrof -= nr; |
1539 | nrof -= nr; |
1543 | |
|
|
1544 | if (nrof) |
|
|
1545 | { |
|
|
1546 | adjust_weight (env, -weight * nr); // carrying == 0 |
1540 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
1547 | |
1541 | |
1548 | if (object *pl = visible_to ()) |
1542 | if (object *pl = visible_to ()) |
1549 | esrv_update_item (UPD_NROF, pl, this); |
1543 | esrv_update_item (UPD_NROF, pl, this); |
1550 | |
1544 | |
1551 | return true; |
1545 | return true; |
1552 | } |
1546 | } |
1553 | else |
1547 | else |
1554 | { |
1548 | { |
1555 | destroy (1); |
1549 | destroy (); |
1556 | return false; |
1550 | return false; |
1557 | } |
1551 | } |
1558 | } |
1552 | } |
1559 | |
1553 | |
1560 | /* |
1554 | /* |
… | |
… | |
1637 | if (object *pl = tmp->visible_to ()) |
1631 | if (object *pl = tmp->visible_to ()) |
1638 | esrv_update_item (UPD_NROF, pl, tmp); |
1632 | esrv_update_item (UPD_NROF, pl, tmp); |
1639 | |
1633 | |
1640 | adjust_weight (this, op->total_weight ()); |
1634 | adjust_weight (this, op->total_weight ()); |
1641 | |
1635 | |
1642 | op->destroy (1); |
1636 | op->destroy (); |
1643 | op = tmp; |
1637 | op = tmp; |
1644 | goto inserted; |
1638 | goto inserted; |
1645 | } |
1639 | } |
1646 | |
1640 | |
1647 | op->owner = 0; // it's his/hers now. period. |
1641 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1665 | |
1659 | |
1666 | adjust_weight (this, op->total_weight ()); |
1660 | adjust_weight (this, op->total_weight ()); |
1667 | |
1661 | |
1668 | inserted: |
1662 | inserted: |
1669 | /* reset the light list and los of the players on the map */ |
1663 | /* reset the light list and los of the players on the map */ |
1670 | if (op->glow_radius && map && map->darkness) |
1664 | if (op->glow_radius && is_on_map ()) |
|
|
1665 | { |
|
|
1666 | update_stats (); |
1671 | update_all_los (map, x, y); |
1667 | update_all_los (map, x, y); |
1672 | |
1668 | } |
|
|
1669 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1673 | // if this is a player's inventory, update stats |
1670 | // if this is a player's inventory, update stats |
1674 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
|
|
1675 | update_stats (); |
1671 | update_stats (); |
1676 | |
1672 | |
1677 | INVOKE_OBJECT (INSERT, this); |
1673 | INVOKE_OBJECT (INSERT, this); |
1678 | |
1674 | |
1679 | return op; |
1675 | return op; |
… | |
… | |
1763 | { |
1759 | { |
1764 | |
1760 | |
1765 | float |
1761 | float |
1766 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1762 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1767 | |
1763 | |
1768 | if (op->type == PLAYER) |
1764 | if (op->is_player ()) |
1769 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1765 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1770 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1766 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1771 | diff /= 4.0; |
1767 | diff /= 4.0; |
1772 | |
1768 | |
1773 | op->speed_left -= diff; |
1769 | op->speed_left -= diff; |
… | |
… | |
1981 | * head of the object should correspond for the entire object. |
1977 | * head of the object should correspond for the entire object. |
1982 | */ |
1978 | */ |
1983 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1979 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1984 | continue; |
1980 | continue; |
1985 | |
1981 | |
1986 | if (ob->blocked (m, pos.x, pos.y)) |
1982 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1987 | continue; |
1983 | continue; |
1988 | |
1984 | |
1989 | altern [index++] = i; |
1985 | altern [index++] = i; |
1990 | } |
1986 | } |
1991 | |
1987 | |
… | |
… | |
2099 | if ((move_type & blocked) == move_type) |
2095 | if ((move_type & blocked) == move_type) |
2100 | max = maxfree[i]; |
2096 | max = maxfree[i]; |
2101 | else if (mflags & P_IS_ALIVE) |
2097 | else if (mflags & P_IS_ALIVE) |
2102 | { |
2098 | { |
2103 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2104 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2100 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2105 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2101 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2106 | break; |
2102 | break; |
2107 | |
2103 | |
2108 | if (tmp) |
2104 | if (tmp) |
2109 | return freedir[i]; |
2105 | return freedir[i]; |
… | |
… | |
2295 | int |
2291 | int |
2296 | can_pick (const object *who, const object *item) |
2292 | can_pick (const object *who, const object *item) |
2297 | { |
2293 | { |
2298 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2294 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2299 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2295 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2300 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2296 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2301 | } |
2297 | } |
2302 | |
2298 | |
2303 | /* |
2299 | /* |
2304 | * create clone from object to another |
2300 | * create clone from object to another |
2305 | */ |
2301 | */ |
… | |
… | |
2558 | return splay (tmp); |
2554 | return splay (tmp); |
2559 | |
2555 | |
2560 | return 0; |
2556 | return 0; |
2561 | } |
2557 | } |
2562 | |
2558 | |
2563 | void |
2559 | object * |
2564 | object::force_add (const shstr name, int duration) |
2560 | object::force_add (const shstr name, int duration) |
2565 | { |
2561 | { |
2566 | if (object *force = force_find (name)) |
2562 | if (object *force = force_find (name)) |
2567 | force->destroy (); |
2563 | force->destroy (); |
2568 | |
2564 | |
… | |
… | |
2574 | |
2570 | |
2575 | force->set_speed (duration ? 1.f / duration : 0.f); |
2571 | force->set_speed (duration ? 1.f / duration : 0.f); |
2576 | force->flag [FLAG_IS_USED_UP] = true; |
2572 | force->flag [FLAG_IS_USED_UP] = true; |
2577 | force->flag [FLAG_APPLIED] = true; |
2573 | force->flag [FLAG_APPLIED] = true; |
2578 | |
2574 | |
2579 | insert (force); |
2575 | return insert (force); |
2580 | } |
2576 | } |
2581 | |
2577 | |
2582 | void |
2578 | void |
2583 | object::play_sound (faceidx sound) |
2579 | object::play_sound (faceidx sound) |
2584 | { |
2580 | { |
… | |
… | |
2595 | } |
2591 | } |
2596 | else |
2592 | else |
2597 | map->play_sound (sound, x, y); |
2593 | map->play_sound (sound, x, y); |
2598 | } |
2594 | } |
2599 | |
2595 | |
|
|
2596 | void |
|
|
2597 | object::make_noise () |
|
|
2598 | { |
|
|
2599 | // we do not model noise in the map, so instead put |
|
|
2600 | // a temporary light into the noise source |
|
|
2601 | // could use the map instead, but that's less reliable for our |
|
|
2602 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2603 | |
|
|
2604 | // currently only works sensibly for players |
|
|
2605 | if (!is_player ()) |
|
|
2606 | return; |
|
|
2607 | |
|
|
2608 | // find old force, or create new one |
|
|
2609 | object *force = force_find (shstr_noise_force); |
|
|
2610 | |
|
|
2611 | if (force) |
|
|
2612 | force->speed_left = -1.f; // patch old speed up |
|
|
2613 | else |
|
|
2614 | { |
|
|
2615 | force = archetype::get (shstr_noise_force); |
|
|
2616 | |
|
|
2617 | force->slaying = shstr_noise_force; |
|
|
2618 | force->stats.food = 1; |
|
|
2619 | force->speed_left = -1.f; |
|
|
2620 | |
|
|
2621 | force->set_speed (1.f / 4.f); |
|
|
2622 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2623 | force->flag [FLAG_APPLIED] = true; |
|
|
2624 | |
|
|
2625 | insert (force); |
|
|
2626 | } |
|
|
2627 | } |
|
|
2628 | |