1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
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36 | #include <bitset> |
34 | |
37 | |
35 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
36 | static UUID uuid; |
39 | static UUID uuid; |
37 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
38 | |
41 | |
… | |
… | |
104 | _exit (1); |
107 | _exit (1); |
105 | } |
108 | } |
106 | |
109 | |
107 | uuid.seq = uid; |
110 | uuid.seq = uid; |
108 | write_uuid (); |
111 | write_uuid (); |
109 | LOG (llevDebug, "read UID: %lld\n", uid); |
112 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
110 | fclose (fp); |
113 | fclose (fp); |
111 | } |
114 | } |
112 | |
115 | |
113 | UUID |
116 | UUID |
114 | gen_uuid () |
117 | gen_uuid () |
… | |
… | |
139 | * objects with lists are rare, and lists stay short. If not, use a |
142 | * objects with lists are rare, and lists stay short. If not, use a |
140 | * different structure or at least keep the lists sorted... |
143 | * different structure or at least keep the lists sorted... |
141 | */ |
144 | */ |
142 | |
145 | |
143 | /* For each field in wants, */ |
146 | /* For each field in wants, */ |
144 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) |
147 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
145 | { |
148 | { |
146 | key_value *has_field; |
149 | key_value *has_field; |
147 | |
150 | |
148 | /* Look for a field in has with the same key. */ |
151 | /* Look for a field in has with the same key. */ |
149 | has_field = get_ob_key_link (has, wants_field->key); |
152 | has_field = get_ob_key_link (has, wants_field->key); |
… | |
… | |
183 | * |
186 | * |
184 | * Note that this function appears a lot longer than the macro it |
187 | * Note that this function appears a lot longer than the macro it |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
188 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
186 | * reduce this to the same efficiency. |
189 | * reduce this to the same efficiency. |
187 | * |
190 | * |
188 | * Check nrof variable *before* calling CAN_MERGE() |
191 | * Check nrof variable *before* calling can_merge() |
189 | * |
192 | * |
190 | * Improvements made with merge: Better checking on potion, and also |
193 | * Improvements made with merge: Better checking on potion, and also |
191 | * check weight |
194 | * check weight |
192 | */ |
195 | */ |
193 | |
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194 | bool object::can_merge (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | { |
197 | { |
196 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
199 | if (ob1 == ob2 |
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200 | || ob1->type != ob2->type |
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201 | || ob1->speed != ob2->speed |
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202 | || ob1->value != ob2->value |
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203 | || ob1->name != ob2->name) |
198 | return 0; |
204 | return 0; |
199 | |
205 | |
200 | if (ob1->speed != ob2->speed) |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
201 | return 0; |
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202 | |
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203 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
204 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
205 | * used to store nrof). |
209 | * used to store nrof). |
206 | */ |
210 | */ |
207 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
… | |
… | |
217 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
218 | |
222 | |
219 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
220 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
221 | |
225 | |
222 | |
226 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
223 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
227 | || ob1->arch != ob2->arch |
224 | * being locked in inventory should prevent merging. |
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225 | * 0x4 in flags3 is CLIENT_SENT |
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226 | */ |
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227 | if ((ob1->arch != ob2->arch) || |
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228 | (ob1->flags[0] != ob2->flags[0]) || |
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229 | (ob1->flags[1] != ob2->flags[1]) || |
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230 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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231 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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232 | (ob1->name != ob2->name) || |
228 | || ob1->name != ob2->name |
233 | (ob1->title != ob2->title) || |
229 | || ob1->title != ob2->title |
234 | (ob1->msg != ob2->msg) || |
230 | || ob1->msg != ob2->msg |
235 | (ob1->weight != ob2->weight) || |
231 | || ob1->weight != ob2->weight |
236 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
238 | (ob1->attacktype != ob2->attacktype) || |
234 | || ob1->attacktype != ob2->attacktype |
239 | (ob1->magic != ob2->magic) || |
235 | || ob1->magic != ob2->magic |
240 | (ob1->slaying != ob2->slaying) || |
236 | || ob1->slaying != ob2->slaying |
241 | (ob1->skill != ob2->skill) || |
237 | || ob1->skill != ob2->skill |
242 | (ob1->value != ob2->value) || |
238 | || ob1->value != ob2->value |
243 | (ob1->animation_id != ob2->animation_id) || |
239 | || ob1->animation_id != ob2->animation_id |
244 | (ob1->client_type != ob2->client_type) || |
240 | || ob1->client_type != ob2->client_type |
245 | (ob1->materialname != ob2->materialname) || |
241 | || ob1->materialname != ob2->materialname |
246 | (ob1->lore != ob2->lore) || |
242 | || ob1->lore != ob2->lore |
247 | (ob1->subtype != ob2->subtype) || |
243 | || ob1->subtype != ob2->subtype |
248 | (ob1->move_type != ob2->move_type) || |
244 | || ob1->move_type != ob2->move_type |
249 | (ob1->move_block != ob2->move_block) || |
245 | || ob1->move_block != ob2->move_block |
250 | (ob1->move_allow != ob2->move_allow) || |
246 | || ob1->move_allow != ob2->move_allow |
251 | (ob1->move_on != ob2->move_on) || |
247 | || ob1->move_on != ob2->move_on |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
248 | || ob1->move_off != ob2->move_off |
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249 | || ob1->move_slow != ob2->move_slow |
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250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
253 | return 0; |
251 | return 0; |
254 | |
252 | |
255 | /* This is really a spellbook check - really, we should |
253 | /* This is really a spellbook check - really, we should |
256 | * check all objects in the inventory. |
254 | * check all objects in the inventory. |
257 | */ |
255 | */ |
… | |
… | |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
262 | return 0; |
260 | return 0; |
263 | |
261 | |
264 | /* Now check to see if the two inventory objects could merge */ |
262 | /* Now check to see if the two inventory objects could merge */ |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
264 | return 0; |
267 | |
265 | |
268 | /* inventory ok - still need to check rest of this object to see |
266 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
267 | * if it is valid. |
270 | */ |
268 | */ |
… | |
… | |
279 | |
277 | |
280 | /* Note sure why the following is the case - either the object has to |
278 | /* Note sure why the following is the case - either the object has to |
281 | * be animated or have a very low speed. Is this an attempted monster |
279 | * be animated or have a very low speed. Is this an attempted monster |
282 | * check? |
280 | * check? |
283 | */ |
281 | */ |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
282 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
285 | return 0; |
283 | return 0; |
286 | |
284 | |
287 | switch (ob1->type) |
285 | switch (ob1->type) |
288 | { |
286 | { |
289 | case SCROLL: |
287 | case SCROLL: |
… | |
… | |
354 | op = op->env; |
352 | op = op->env; |
355 | return op; |
353 | return op; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* |
356 | /* |
359 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
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360 | * a better check. We basically keeping traversing up until we can't |
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361 | * or find a player. |
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362 | */ |
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363 | |
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364 | object * |
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365 | is_player_inv (object *op) |
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366 | { |
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367 | for (; op != NULL && op->type != PLAYER; op = op->env) |
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368 | if (op->env == op) |
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369 | op->env = NULL; |
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370 | return op; |
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371 | } |
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372 | |
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373 | /* |
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374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
375 | * Some error messages. |
358 | * Some error messages. |
376 | * The result of the dump is stored in the static global errmsg array. |
359 | * The result of the dump is stored in the static global errmsg array. |
377 | */ |
360 | */ |
378 | |
361 | |
… | |
… | |
381 | { |
364 | { |
382 | if (!op) |
365 | if (!op) |
383 | return strdup ("[NULLOBJ]"); |
366 | return strdup ("[NULLOBJ]"); |
384 | |
367 | |
385 | object_freezer freezer; |
368 | object_freezer freezer; |
386 | save_object (freezer, op, 3); |
369 | save_object (freezer, op, 1); |
387 | return freezer.as_string (); |
370 | return freezer.as_string (); |
388 | } |
371 | } |
389 | |
372 | |
390 | /* |
373 | /* |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
374 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
484 | } |
467 | } |
485 | |
468 | |
486 | op->key_values = 0; |
469 | op->key_values = 0; |
487 | } |
470 | } |
488 | |
471 | |
489 | void object::clear () |
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490 | { |
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491 | attachable_base::clear (); |
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492 | |
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493 | free_key_values (this); |
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494 | |
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495 | owner = 0; |
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496 | name = 0; |
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497 | name_pl = 0; |
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498 | title = 0; |
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499 | race = 0; |
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500 | slaying = 0; |
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501 | skill = 0; |
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502 | msg = 0; |
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503 | lore = 0; |
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504 | custom_name = 0; |
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505 | materialname = 0; |
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506 | contr = 0; |
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507 | below = 0; |
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508 | above = 0; |
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509 | inv = 0; |
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510 | container = 0; |
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511 | env = 0; |
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512 | more = 0; |
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513 | head = 0; |
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514 | map = 0; |
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515 | active_next = 0; |
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516 | active_prev = 0; |
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517 | |
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518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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519 | |
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520 | SET_FLAG (this, FLAG_REMOVED); |
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521 | |
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522 | /* What is not cleared is next, prev, and count */ |
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523 | |
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524 | expmul = 1.0; |
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525 | face = blank_face; |
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526 | |
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527 | if (settings.casting_time) |
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528 | casting_time = -1; |
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529 | } |
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530 | |
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531 | void object::clone (object *destination) |
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532 | { |
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533 | *(object_copy *)destination = *this; |
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534 | *(object_pod *)destination = *this; |
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535 | |
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536 | if (self || cb) |
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537 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
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538 | } |
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539 | |
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540 | /* |
472 | /* |
541 | * copy object first frees everything allocated by the second object, |
473 | * copy_to first frees everything allocated by the dst object, |
542 | * and then copies the contends of the first object into the second |
474 | * and then copies the contents of itself into the second |
543 | * object, allocating what needs to be allocated. Basically, any |
475 | * object, allocating what needs to be allocated. Basically, any |
544 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
476 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
545 | * if the first object is freed, the pointers in the new object |
477 | * if the first object is freed, the pointers in the new object |
546 | * will point at garbage. |
478 | * will point at garbage. |
547 | */ |
479 | */ |
548 | void |
480 | void |
549 | copy_object (object *op2, object *op) |
481 | object::copy_to (object *dst) |
550 | { |
482 | { |
551 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
483 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
552 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
484 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
553 | |
485 | |
554 | op2->clone (op); |
486 | *(object_copy *)dst = *this; |
555 | |
487 | |
556 | if (is_freed) |
488 | if (is_freed) |
557 | SET_FLAG (op, FLAG_FREED); |
489 | SET_FLAG (dst, FLAG_FREED); |
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490 | |
558 | if (is_removed) |
491 | if (is_removed) |
559 | SET_FLAG (op, FLAG_REMOVED); |
492 | SET_FLAG (dst, FLAG_REMOVED); |
560 | |
493 | |
561 | if (op2->speed < 0) |
494 | if (speed < 0) |
562 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
495 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
563 | |
496 | |
564 | /* Copy over key_values, if any. */ |
497 | /* Copy over key_values, if any. */ |
565 | if (op2->key_values) |
498 | if (key_values) |
566 | { |
499 | { |
567 | key_value *tail = 0; |
500 | key_value *tail = 0; |
568 | key_value *i; |
501 | key_value *i; |
569 | |
502 | |
570 | op->key_values = 0; |
503 | dst->key_values = 0; |
571 | |
504 | |
572 | for (i = op2->key_values; i; i = i->next) |
505 | for (i = key_values; i; i = i->next) |
573 | { |
506 | { |
574 | key_value *new_link = new key_value; |
507 | key_value *new_link = new key_value; |
575 | |
508 | |
576 | new_link->next = 0; |
509 | new_link->next = 0; |
577 | new_link->key = i->key; |
510 | new_link->key = i->key; |
578 | new_link->value = i->value; |
511 | new_link->value = i->value; |
579 | |
512 | |
580 | /* Try and be clever here, too. */ |
513 | /* Try and be clever here, too. */ |
581 | if (!op->key_values) |
514 | if (!dst->key_values) |
582 | { |
515 | { |
583 | op->key_values = new_link; |
516 | dst->key_values = new_link; |
584 | tail = new_link; |
517 | tail = new_link; |
585 | } |
518 | } |
586 | else |
519 | else |
587 | { |
520 | { |
588 | tail->next = new_link; |
521 | tail->next = new_link; |
589 | tail = new_link; |
522 | tail = new_link; |
590 | } |
523 | } |
591 | } |
524 | } |
592 | } |
525 | } |
593 | |
526 | |
594 | update_ob_speed (op); |
527 | dst->set_speed (dst->speed); |
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528 | } |
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529 | |
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530 | object * |
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531 | object::clone () |
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532 | { |
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533 | object *neu = create (); |
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534 | copy_to (neu); |
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535 | return neu; |
595 | } |
536 | } |
596 | |
537 | |
597 | /* |
538 | /* |
598 | * If an object with the IS_TURNABLE() flag needs to be turned due |
539 | * If an object with the IS_TURNABLE() flag needs to be turned due |
599 | * to the closest player being on the other side, this function can |
540 | * to the closest player being on the other side, this function can |
600 | * be called to update the face variable, _and_ how it looks on the map. |
541 | * be called to update the face variable, _and_ how it looks on the map. |
601 | */ |
542 | */ |
602 | |
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603 | void |
543 | void |
604 | update_turn_face (object *op) |
544 | update_turn_face (object *op) |
605 | { |
545 | { |
606 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || op->arch == NULL) |
546 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
607 | return; |
547 | return; |
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548 | |
608 | SET_ANIMATION (op, op->direction); |
549 | SET_ANIMATION (op, op->direction); |
609 | update_object (op, UP_OBJ_FACE); |
550 | update_object (op, UP_OBJ_FACE); |
610 | } |
551 | } |
611 | |
552 | |
612 | /* |
553 | /* |
613 | * Updates the speed of an object. If the speed changes from 0 to another |
554 | * Updates the speed of an object. If the speed changes from 0 to another |
614 | * value, or vice versa, then add/remove the object from the active list. |
555 | * value, or vice versa, then add/remove the object from the active list. |
615 | * This function needs to be called whenever the speed of an object changes. |
556 | * This function needs to be called whenever the speed of an object changes. |
616 | */ |
557 | */ |
617 | void |
558 | void |
618 | update_ob_speed (object *op) |
559 | object::set_speed (float speed) |
619 | { |
560 | { |
620 | extern int arch_init; |
561 | if (flag [FLAG_FREED] && speed) |
621 | |
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622 | /* No reason putting the archetypes objects on the speed list, |
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623 | * since they never really need to be updated. |
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624 | */ |
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625 | |
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626 | if (QUERY_FLAG (op, FLAG_FREED) && op->speed) |
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627 | { |
562 | { |
628 | LOG (llevError, "Object %s is freed but has speed.\n", &op->name); |
563 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
629 | #ifdef MANY_CORES |
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630 | abort (); |
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631 | #else |
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632 | op->speed = 0; |
564 | speed = 0; |
633 | #endif |
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634 | } |
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635 | |
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636 | if (arch_init) |
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637 | return; |
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638 | |
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639 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
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640 | { |
565 | } |
641 | /* If already on active list, don't do anything */ |
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642 | if (op->active_next || op->active_prev || op == active_objects) |
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643 | return; |
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644 | |
566 | |
645 | /* process_events() expects us to insert the object at the beginning |
567 | this->speed = speed; |
646 | * of the list. */ |
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647 | op->active_next = active_objects; |
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648 | |
568 | |
649 | if (op->active_next != NULL) |
569 | if (has_active_speed ()) |
650 | op->active_next->active_prev = op; |
570 | activate (); |
651 | |
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652 | active_objects = op; |
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653 | } |
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654 | else |
571 | else |
655 | { |
572 | deactivate (); |
656 | /* If not on the active list, nothing needs to be done */ |
|
|
657 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
658 | return; |
|
|
659 | |
|
|
660 | if (op->active_prev == NULL) |
|
|
661 | { |
|
|
662 | active_objects = op->active_next; |
|
|
663 | |
|
|
664 | if (op->active_next != NULL) |
|
|
665 | op->active_next->active_prev = NULL; |
|
|
666 | } |
|
|
667 | else |
|
|
668 | { |
|
|
669 | op->active_prev->active_next = op->active_next; |
|
|
670 | |
|
|
671 | if (op->active_next) |
|
|
672 | op->active_next->active_prev = op->active_prev; |
|
|
673 | } |
|
|
674 | |
|
|
675 | op->active_next = NULL; |
|
|
676 | op->active_prev = NULL; |
|
|
677 | } |
|
|
678 | } |
573 | } |
679 | |
574 | |
680 | /* This function removes object 'op' from the list of active |
|
|
681 | * objects. |
|
|
682 | * This should only be used for style maps or other such |
|
|
683 | * reference maps where you don't want an object that isn't |
|
|
684 | * in play chewing up cpu time getting processed. |
|
|
685 | * The reverse of this is to call update_ob_speed, which |
|
|
686 | * will do the right thing based on the speed of the object. |
|
|
687 | */ |
|
|
688 | void |
|
|
689 | remove_from_active_list (object *op) |
|
|
690 | { |
|
|
691 | /* If not on the active list, nothing needs to be done */ |
|
|
692 | if (!op->active_next && !op->active_prev && op != active_objects) |
|
|
693 | return; |
|
|
694 | |
|
|
695 | if (op->active_prev == NULL) |
|
|
696 | { |
|
|
697 | active_objects = op->active_next; |
|
|
698 | if (op->active_next != NULL) |
|
|
699 | op->active_next->active_prev = NULL; |
|
|
700 | } |
|
|
701 | else |
|
|
702 | { |
|
|
703 | op->active_prev->active_next = op->active_next; |
|
|
704 | if (op->active_next) |
|
|
705 | op->active_next->active_prev = op->active_prev; |
|
|
706 | } |
|
|
707 | op->active_next = NULL; |
|
|
708 | op->active_prev = NULL; |
|
|
709 | } |
|
|
710 | |
|
|
711 | /* |
575 | /* |
712 | * update_object() updates the array which represents the map. |
576 | * update_object() updates the the map. |
713 | * It takes into account invisible objects (and represent squares covered |
577 | * It takes into account invisible objects (and represent squares covered |
714 | * by invisible objects by whatever is below them (unless it's another |
578 | * by invisible objects by whatever is below them (unless it's another |
715 | * invisible object, etc...) |
579 | * invisible object, etc...) |
716 | * If the object being updated is beneath a player, the look-window |
580 | * If the object being updated is beneath a player, the look-window |
717 | * of that player is updated (this might be a suboptimal way of |
581 | * of that player is updated (this might be a suboptimal way of |
718 | * updating that window, though, since update_object() is called _often_) |
582 | * updating that window, though, since update_object() is called _often_) |
719 | * |
583 | * |
720 | * action is a hint of what the caller believes need to be done. |
584 | * action is a hint of what the caller believes need to be done. |
721 | * For example, if the only thing that has changed is the face (due to |
|
|
722 | * an animation), we don't need to call update_position until that actually |
|
|
723 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
724 | * of walls or living creatures may need us to update the flags now. |
|
|
725 | * current action are: |
585 | * current action are: |
726 | * UP_OBJ_INSERT: op was inserted |
586 | * UP_OBJ_INSERT: op was inserted |
727 | * UP_OBJ_REMOVE: op was removed |
587 | * UP_OBJ_REMOVE: op was removed |
728 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
588 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
729 | * as that is easier than trying to look at what may have changed. |
589 | * as that is easier than trying to look at what may have changed. |
730 | * UP_OBJ_FACE: only the objects face has changed. |
590 | * UP_OBJ_FACE: only the objects face has changed. |
731 | */ |
591 | */ |
732 | |
|
|
733 | void |
592 | void |
734 | update_object (object *op, int action) |
593 | update_object (object *op, int action) |
735 | { |
594 | { |
736 | int update_now = 0, flags; |
|
|
737 | MoveType move_on, move_off, move_block, move_slow; |
595 | MoveType move_on, move_off, move_block, move_slow; |
738 | |
596 | |
739 | if (op == NULL) |
597 | if (op == NULL) |
740 | { |
598 | { |
741 | /* this should never happen */ |
599 | /* this should never happen */ |
742 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
743 | return; |
601 | return; |
744 | } |
602 | } |
745 | |
603 | |
746 | if (op->env != NULL) |
604 | if (op->env) |
747 | { |
605 | { |
748 | /* Animation is currently handled by client, so nothing |
606 | /* Animation is currently handled by client, so nothing |
749 | * to do in this case. |
607 | * to do in this case. |
750 | */ |
608 | */ |
751 | return; |
609 | return; |
… | |
… | |
756 | */ |
614 | */ |
757 | if (!op->map || op->map->in_memory == MAP_SAVING) |
615 | if (!op->map || op->map->in_memory == MAP_SAVING) |
758 | return; |
616 | return; |
759 | |
617 | |
760 | /* make sure the object is within map boundaries */ |
618 | /* make sure the object is within map boundaries */ |
761 | if (op->x < 0 || op->x >= MAP_WIDTH (op->map) || op->y < 0 || op->y >= MAP_HEIGHT (op->map)) |
619 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
762 | { |
620 | { |
763 | LOG (llevError, "update_object() called for object out of map!\n"); |
621 | LOG (llevError, "update_object() called for object out of map!\n"); |
764 | #ifdef MANY_CORES |
622 | #ifdef MANY_CORES |
765 | abort (); |
623 | abort (); |
766 | #endif |
624 | #endif |
767 | return; |
625 | return; |
768 | } |
626 | } |
769 | |
627 | |
770 | flags = GET_MAP_FLAGS (op->map, op->x, op->y); |
628 | mapspace &m = op->ms (); |
771 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
772 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
773 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
774 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
775 | move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y); |
|
|
776 | |
629 | |
|
|
630 | if (!(m.flags_ & P_UPTODATE)) |
|
|
631 | /* nop */; |
777 | if (action == UP_OBJ_INSERT) |
632 | else if (action == UP_OBJ_INSERT) |
778 | { |
633 | { |
|
|
634 | // this is likely overkill, TODO: revisit (schmorp) |
779 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
635 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
780 | update_now = 1; |
|
|
781 | |
|
|
782 | if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
636 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
783 | update_now = 1; |
637 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
784 | |
638 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
639 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
785 | if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
640 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
786 | update_now = 1; |
|
|
787 | |
|
|
788 | if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
789 | update_now = 1; |
|
|
790 | |
|
|
791 | if (op->type == SAFE_GROUND && !(flags & P_SAFE)) |
|
|
792 | update_now = 1; |
|
|
793 | |
|
|
794 | if ((move_on | op->move_on) != move_on) |
641 | || (m.move_on | op->move_on ) != m.move_on |
795 | update_now = 1; |
|
|
796 | |
|
|
797 | if ((move_off | op->move_off) != move_off) |
642 | || (m.move_off | op->move_off ) != m.move_off |
798 | update_now = 1; |
643 | || (m.move_slow | op->move_slow) != m.move_slow |
799 | |
|
|
800 | /* This isn't perfect, but I don't expect a lot of objects to |
644 | /* This isn't perfect, but I don't expect a lot of objects to |
801 | * to have move_allow right now. |
645 | * to have move_allow right now. |
802 | */ |
646 | */ |
803 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
647 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
804 | update_now = 1; |
648 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
805 | |
649 | m.flags_ = 0; |
806 | if ((move_slow | op->move_slow) != move_slow) |
|
|
807 | update_now = 1; |
|
|
808 | } |
650 | } |
809 | /* if the object is being removed, we can't make intelligent |
651 | /* if the object is being removed, we can't make intelligent |
810 | * decisions, because remove_ob can't really pass the object |
652 | * decisions, because remove_ob can't really pass the object |
811 | * that is being removed. |
653 | * that is being removed. |
812 | */ |
654 | */ |
813 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
655 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
814 | update_now = 1; |
656 | m.flags_ = 0; |
815 | else if (action == UP_OBJ_FACE) |
657 | else if (action == UP_OBJ_FACE) |
816 | /* Nothing to do for that case */ ; |
658 | /* Nothing to do for that case */ ; |
817 | else |
659 | else |
818 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
660 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
819 | |
661 | |
820 | if (update_now) |
|
|
821 | { |
|
|
822 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
823 | update_position (op->map, op->x, op->y); |
|
|
824 | } |
|
|
825 | |
|
|
826 | if (op->more != NULL) |
662 | if (op->more) |
827 | update_object (op->more, action); |
663 | update_object (op->more, action); |
828 | } |
664 | } |
829 | |
665 | |
830 | object::vector object::mortals; |
|
|
831 | object::vector object::objects; // not yet used |
|
|
832 | object *object::first; |
666 | object *object::first; |
833 | |
|
|
834 | void object::free_mortals () |
|
|
835 | { |
|
|
836 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
|
|
837 | if ((*i)->refcnt) |
|
|
838 | ++i; // further delay freeing |
|
|
839 | else |
|
|
840 | { |
|
|
841 | delete *i; |
|
|
842 | mortals.erase (i); |
|
|
843 | } |
|
|
844 | |
|
|
845 | static int lastmortals = 0;//D |
|
|
846 | |
|
|
847 | if (mortals.size() != lastmortals && lastmortals > 100)//D |
|
|
848 | { |
|
|
849 | lastmortals = mortals.size ();//D |
|
|
850 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
|
|
851 | } |
|
|
852 | } |
|
|
853 | |
667 | |
854 | object::object () |
668 | object::object () |
855 | { |
669 | { |
856 | SET_FLAG (this, FLAG_REMOVED); |
670 | SET_FLAG (this, FLAG_REMOVED); |
857 | |
671 | |
… | |
… | |
889 | |
703 | |
890 | prev = 0; |
704 | prev = 0; |
891 | next = 0; |
705 | next = 0; |
892 | } |
706 | } |
893 | |
707 | |
|
|
708 | bool |
|
|
709 | object::active () const |
|
|
710 | { |
|
|
711 | return active_next || active_prev || this == active_objects; |
|
|
712 | } |
|
|
713 | |
|
|
714 | void |
|
|
715 | object::activate () |
|
|
716 | { |
|
|
717 | /* If already on active list, don't do anything */ |
|
|
718 | if (active ()) |
|
|
719 | return; |
|
|
720 | |
|
|
721 | if (has_active_speed ()) |
|
|
722 | { |
|
|
723 | /* process_events() expects us to insert the object at the beginning |
|
|
724 | * of the list. */ |
|
|
725 | active_next = active_objects; |
|
|
726 | |
|
|
727 | if (active_next) |
|
|
728 | active_next->active_prev = this; |
|
|
729 | |
|
|
730 | active_objects = this; |
|
|
731 | } |
|
|
732 | } |
|
|
733 | |
|
|
734 | void |
|
|
735 | object::activate_recursive () |
|
|
736 | { |
|
|
737 | activate (); |
|
|
738 | |
|
|
739 | for (object *op = inv; op; op = op->below) |
|
|
740 | op->activate_recursive (); |
|
|
741 | } |
|
|
742 | |
|
|
743 | /* This function removes object 'op' from the list of active |
|
|
744 | * objects. |
|
|
745 | * This should only be used for style maps or other such |
|
|
746 | * reference maps where you don't want an object that isn't |
|
|
747 | * in play chewing up cpu time getting processed. |
|
|
748 | * The reverse of this is to call update_ob_speed, which |
|
|
749 | * will do the right thing based on the speed of the object. |
|
|
750 | */ |
|
|
751 | void |
|
|
752 | object::deactivate () |
|
|
753 | { |
|
|
754 | /* If not on the active list, nothing needs to be done */ |
|
|
755 | if (!active ()) |
|
|
756 | return; |
|
|
757 | |
|
|
758 | if (active_prev == 0) |
|
|
759 | { |
|
|
760 | active_objects = active_next; |
|
|
761 | if (active_next) |
|
|
762 | active_next->active_prev = 0; |
|
|
763 | } |
|
|
764 | else |
|
|
765 | { |
|
|
766 | active_prev->active_next = active_next; |
|
|
767 | if (active_next) |
|
|
768 | active_next->active_prev = active_prev; |
|
|
769 | } |
|
|
770 | |
|
|
771 | active_next = 0; |
|
|
772 | active_prev = 0; |
|
|
773 | } |
|
|
774 | |
|
|
775 | void |
|
|
776 | object::deactivate_recursive () |
|
|
777 | { |
|
|
778 | for (object *op = inv; op; op = op->below) |
|
|
779 | op->deactivate_recursive (); |
|
|
780 | |
|
|
781 | deactivate (); |
|
|
782 | } |
|
|
783 | |
|
|
784 | void |
|
|
785 | object::set_flag_inv (int flag, int value) |
|
|
786 | { |
|
|
787 | for (object *op = inv; op; op = op->below) |
|
|
788 | { |
|
|
789 | op->flag [flag] = value; |
|
|
790 | op->set_flag_inv (flag, value); |
|
|
791 | } |
|
|
792 | } |
|
|
793 | |
|
|
794 | /* |
|
|
795 | * Remove and free all objects in the inventory of the given object. |
|
|
796 | * object.c ? |
|
|
797 | */ |
|
|
798 | void |
|
|
799 | object::destroy_inv (bool drop_to_ground) |
|
|
800 | { |
|
|
801 | // need to check first, because the checks below might segfault |
|
|
802 | // as we might be on an invalid mapspace and crossfire code |
|
|
803 | // is too buggy to ensure that the inventory is empty. |
|
|
804 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
805 | // cf will crash below with off-map x and y |
|
|
806 | if (!inv) |
|
|
807 | return; |
|
|
808 | |
|
|
809 | /* Only if the space blocks everything do we not process - |
|
|
810 | * if some form of movement is allowed, let objects |
|
|
811 | * drop on that space. |
|
|
812 | */ |
|
|
813 | if (!drop_to_ground |
|
|
814 | || !map |
|
|
815 | || map->in_memory != MAP_IN_MEMORY |
|
|
816 | || ms ().move_block == MOVE_ALL) |
|
|
817 | { |
|
|
818 | while (inv) |
|
|
819 | { |
|
|
820 | inv->destroy_inv (drop_to_ground); |
|
|
821 | inv->destroy (); |
|
|
822 | } |
|
|
823 | } |
|
|
824 | else |
|
|
825 | { /* Put objects in inventory onto this space */ |
|
|
826 | while (inv) |
|
|
827 | { |
|
|
828 | object *op = inv; |
|
|
829 | |
|
|
830 | if (op->flag [FLAG_STARTEQUIP] |
|
|
831 | || op->flag [FLAG_NO_DROP] |
|
|
832 | || op->type == RUNE |
|
|
833 | || op->type == TRAP |
|
|
834 | || op->flag [FLAG_IS_A_TEMPLATE]) |
|
|
835 | op->destroy (); |
|
|
836 | else |
|
|
837 | map->insert (op, x, y); |
|
|
838 | } |
|
|
839 | } |
|
|
840 | } |
|
|
841 | |
894 | object *object::create () |
842 | object *object::create () |
895 | { |
843 | { |
896 | object *op = new object; |
844 | object *op = new object; |
897 | op->link (); |
845 | op->link (); |
898 | return op; |
846 | return op; |
899 | } |
847 | } |
900 | |
848 | |
901 | /* |
849 | void |
902 | * free_object() frees everything allocated by an object, removes |
850 | object::do_destroy () |
903 | * it from the list of used objects, and puts it on the list of |
|
|
904 | * free objects. The IS_FREED() flag is set in the object. |
|
|
905 | * The object must have been removed by remove_ob() first for |
|
|
906 | * this function to succeed. |
|
|
907 | * |
|
|
908 | * If destroy_inventory is set, free inventory as well. Else drop items in |
|
|
909 | * inventory to the ground. |
|
|
910 | */ |
|
|
911 | void object::destroy (bool destroy_inventory) |
|
|
912 | { |
851 | { |
913 | if (QUERY_FLAG (this, FLAG_FREED)) |
852 | if (flag [FLAG_IS_LINKED]) |
|
|
853 | remove_button_link (this); |
|
|
854 | |
|
|
855 | if (flag [FLAG_FRIENDLY]) |
|
|
856 | remove_friendly_object (this); |
|
|
857 | |
|
|
858 | if (!flag [FLAG_REMOVED]) |
|
|
859 | remove (); |
|
|
860 | |
|
|
861 | if (flag [FLAG_FREED]) |
914 | return; |
862 | return; |
915 | |
863 | |
916 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
864 | set_speed (0); |
917 | remove_friendly_object (this); |
|
|
918 | |
865 | |
919 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
866 | flag [FLAG_FREED] = 1; |
920 | remove_ob (this); |
|
|
921 | |
867 | |
922 | SET_FLAG (this, FLAG_FREED); |
868 | attachable::do_destroy (); |
|
|
869 | |
|
|
870 | destroy_inv (true); |
|
|
871 | unlink (); |
|
|
872 | |
|
|
873 | // hack to ensure that freed objects still have a valid map |
|
|
874 | { |
|
|
875 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
876 | |
|
|
877 | if (!freed_map) |
|
|
878 | { |
|
|
879 | freed_map = new maptile; |
|
|
880 | |
|
|
881 | freed_map->name = "/internal/freed_objects_map"; |
|
|
882 | freed_map->width = 3; |
|
|
883 | freed_map->height = 3; |
|
|
884 | |
|
|
885 | freed_map->alloc (); |
|
|
886 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
887 | } |
|
|
888 | |
|
|
889 | map = freed_map; |
|
|
890 | x = 1; |
|
|
891 | y = 1; |
|
|
892 | } |
|
|
893 | |
|
|
894 | head = 0; |
923 | |
895 | |
924 | if (more) |
896 | if (more) |
925 | { |
897 | { |
926 | more->destroy (destroy_inventory); |
898 | more->destroy (); |
927 | more = 0; |
899 | more = 0; |
928 | } |
|
|
929 | |
|
|
930 | if (inv) |
|
|
931 | { |
|
|
932 | /* Only if the space blocks everything do we not process - |
|
|
933 | * if some form of movement is allowed, let objects |
|
|
934 | * drop on that space. |
|
|
935 | */ |
|
|
936 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
|
|
937 | { |
|
|
938 | object *op = inv; |
|
|
939 | |
|
|
940 | while (op) |
|
|
941 | { |
|
|
942 | object *tmp = op->below; |
|
|
943 | op->destroy (destroy_inventory); |
|
|
944 | op = tmp; |
|
|
945 | } |
|
|
946 | } |
|
|
947 | else |
|
|
948 | { /* Put objects in inventory onto this space */ |
|
|
949 | object *op = inv; |
|
|
950 | |
|
|
951 | while (op) |
|
|
952 | { |
|
|
953 | object *tmp = op->below; |
|
|
954 | |
|
|
955 | remove_ob (op); |
|
|
956 | |
|
|
957 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
958 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
959 | free_object (op); |
|
|
960 | else |
|
|
961 | { |
|
|
962 | op->x = x; |
|
|
963 | op->y = y; |
|
|
964 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
|
|
965 | } |
|
|
966 | |
|
|
967 | op = tmp; |
|
|
968 | } |
|
|
969 | } |
|
|
970 | } |
900 | } |
971 | |
901 | |
972 | // clear those pointers that likely might have circular references to us |
902 | // clear those pointers that likely might have circular references to us |
973 | owner = 0; |
903 | owner = 0; |
974 | enemy = 0; |
904 | enemy = 0; |
975 | attacked_by = 0; |
905 | attacked_by = 0; |
976 | |
906 | |
977 | // only relevant for players(?), but make sure of it anyways |
907 | // only relevant for players(?), but make sure of it anyways |
978 | contr = 0; |
908 | contr = 0; |
|
|
909 | } |
979 | |
910 | |
980 | /* Remove object from the active list */ |
911 | void |
981 | speed = 0; |
912 | object::destroy (bool destroy_inventory) |
982 | update_ob_speed (this); |
913 | { |
|
|
914 | if (destroyed ()) |
|
|
915 | return; |
983 | |
916 | |
984 | unlink (); |
917 | if (destroy_inventory) |
|
|
918 | destroy_inv (false); |
985 | |
919 | |
986 | mortals.push_back (this); |
920 | attachable::destroy (); |
987 | } |
921 | } |
988 | |
922 | |
989 | /* |
923 | /* |
990 | * sub_weight() recursively (outwards) subtracts a number from the |
924 | * sub_weight() recursively (outwards) subtracts a number from the |
991 | * weight of an object (and what is carried by it's environment(s)). |
925 | * weight of an object (and what is carried by it's environment(s)). |
992 | */ |
926 | */ |
993 | |
|
|
994 | void |
927 | void |
995 | sub_weight (object *op, signed long weight) |
928 | sub_weight (object *op, signed long weight) |
996 | { |
929 | { |
997 | while (op != NULL) |
930 | while (op != NULL) |
998 | { |
931 | { |
… | |
… | |
1002 | op->carrying -= weight; |
935 | op->carrying -= weight; |
1003 | op = op->env; |
936 | op = op->env; |
1004 | } |
937 | } |
1005 | } |
938 | } |
1006 | |
939 | |
1007 | /* remove_ob(op): |
940 | /* op->remove (): |
1008 | * This function removes the object op from the linked list of objects |
941 | * This function removes the object op from the linked list of objects |
1009 | * which it is currently tied to. When this function is done, the |
942 | * which it is currently tied to. When this function is done, the |
1010 | * object will have no environment. If the object previously had an |
943 | * object will have no environment. If the object previously had an |
1011 | * environment, the x and y coordinates will be updated to |
944 | * environment, the x and y coordinates will be updated to |
1012 | * the previous environment. |
945 | * the previous environment. |
1013 | * Beware: This function is called from the editor as well! |
946 | * Beware: This function is called from the editor as well! |
1014 | */ |
947 | */ |
1015 | |
|
|
1016 | void |
948 | void |
1017 | remove_ob (object *op) |
949 | object::remove () |
1018 | { |
950 | { |
1019 | object *tmp, *last = 0; |
951 | object *tmp, *last = 0; |
1020 | object *otmp; |
952 | object *otmp; |
1021 | |
953 | |
1022 | int check_walk_off; |
|
|
1023 | maptile *m; |
|
|
1024 | |
|
|
1025 | sint16 x, y; |
|
|
1026 | |
|
|
1027 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
954 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1028 | return; |
955 | return; |
1029 | |
956 | |
1030 | SET_FLAG (op, FLAG_REMOVED); |
957 | SET_FLAG (this, FLAG_REMOVED); |
|
|
958 | INVOKE_OBJECT (REMOVE, this); |
1031 | |
959 | |
1032 | if (op->more != NULL) |
960 | if (more) |
1033 | remove_ob (op->more); |
961 | more->remove (); |
1034 | |
962 | |
1035 | /* |
963 | /* |
1036 | * In this case, the object to be removed is in someones |
964 | * In this case, the object to be removed is in someones |
1037 | * inventory. |
965 | * inventory. |
1038 | */ |
966 | */ |
1039 | if (op->env != NULL) |
967 | if (env) |
1040 | { |
968 | { |
1041 | if (op->nrof) |
969 | if (nrof) |
1042 | sub_weight (op->env, op->weight * op->nrof); |
970 | sub_weight (env, weight * nrof); |
1043 | else |
971 | else |
1044 | sub_weight (op->env, op->weight + op->carrying); |
972 | sub_weight (env, weight + carrying); |
1045 | |
973 | |
1046 | /* NO_FIX_PLAYER is set when a great many changes are being |
974 | /* NO_FIX_PLAYER is set when a great many changes are being |
1047 | * made to players inventory. If set, avoiding the call |
975 | * made to players inventory. If set, avoiding the call |
1048 | * to save cpu time. |
976 | * to save cpu time. |
1049 | */ |
977 | */ |
1050 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
978 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1051 | fix_player (otmp); |
979 | otmp->update_stats (); |
1052 | |
980 | |
1053 | if (op->above != NULL) |
981 | if (above) |
1054 | op->above->below = op->below; |
982 | above->below = below; |
1055 | else |
983 | else |
1056 | op->env->inv = op->below; |
984 | env->inv = below; |
1057 | |
985 | |
1058 | if (op->below != NULL) |
986 | if (below) |
1059 | op->below->above = op->above; |
987 | below->above = above; |
1060 | |
988 | |
1061 | /* we set up values so that it could be inserted into |
989 | /* we set up values so that it could be inserted into |
1062 | * the map, but we don't actually do that - it is up |
990 | * the map, but we don't actually do that - it is up |
1063 | * to the caller to decide what we want to do. |
991 | * to the caller to decide what we want to do. |
1064 | */ |
992 | */ |
1065 | op->x = op->env->x, op->y = op->env->y; |
993 | x = env->x, y = env->y; |
1066 | op->map = op->env->map; |
994 | map = env->map; |
1067 | op->above = NULL, op->below = NULL; |
995 | above = 0, below = 0; |
1068 | op->env = NULL; |
996 | env = 0; |
1069 | } |
997 | } |
1070 | else if (op->map) |
998 | else if (map) |
1071 | { |
999 | { |
1072 | x = op->x; |
1000 | if (type == PLAYER) |
1073 | y = op->y; |
|
|
1074 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1075 | |
|
|
1076 | if (!m) |
|
|
1077 | { |
|
|
1078 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1079 | op->map->path, op->x, op->y); |
|
|
1080 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1081 | * it seems if we get into this case, something is probablye |
|
|
1082 | * screwed up and should be fixed. |
|
|
1083 | */ |
|
|
1084 | abort (); |
|
|
1085 | } |
1001 | { |
1086 | |
1002 | --map->players; |
1087 | if (op->map != m) |
1003 | map->touch (); |
1088 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1089 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1090 | |
|
|
1091 | /* Re did the following section of code - it looks like it had |
|
|
1092 | * lots of logic for things we no longer care about |
|
|
1093 | */ |
1004 | } |
|
|
1005 | |
|
|
1006 | map->dirty = true; |
1094 | |
1007 | |
1095 | /* link the object above us */ |
1008 | /* link the object above us */ |
1096 | if (op->above) |
1009 | if (above) |
1097 | op->above->below = op->below; |
1010 | above->below = below; |
1098 | else |
1011 | else |
1099 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1012 | map->at (x, y).top = below; /* we were top, set new top */ |
1100 | |
1013 | |
1101 | /* Relink the object below us, if there is one */ |
1014 | /* Relink the object below us, if there is one */ |
1102 | if (op->below) |
1015 | if (below) |
1103 | op->below->above = op->above; |
1016 | below->above = above; |
1104 | else |
1017 | else |
1105 | { |
1018 | { |
1106 | /* Nothing below, which means we need to relink map object for this space |
1019 | /* Nothing below, which means we need to relink map object for this space |
1107 | * use translated coordinates in case some oddness with map tiling is |
1020 | * use translated coordinates in case some oddness with map tiling is |
1108 | * evident |
1021 | * evident |
1109 | */ |
1022 | */ |
1110 | if (GET_MAP_OB (m, x, y) != op) |
1023 | if (GET_MAP_OB (map, x, y) != this) |
1111 | { |
1024 | { |
1112 | char *dump = dump_object (op); |
1025 | char *dump = dump_object (this); |
1113 | LOG (llevError, |
1026 | LOG (llevError, |
1114 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1027 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1115 | free (dump); |
1028 | free (dump); |
1116 | dump = dump_object (GET_MAP_OB (m, x, y)); |
1029 | dump = dump_object (GET_MAP_OB (map, x, y)); |
1117 | LOG (llevError, "%s\n", dump); |
1030 | LOG (llevError, "%s\n", dump); |
1118 | free (dump); |
1031 | free (dump); |
1119 | } |
1032 | } |
1120 | |
1033 | |
1121 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1034 | map->at (x, y).bot = above; /* goes on above it. */ |
1122 | } |
1035 | } |
1123 | |
1036 | |
1124 | op->above = 0; |
1037 | above = 0; |
1125 | op->below = 0; |
1038 | below = 0; |
1126 | |
1039 | |
1127 | if (op->map->in_memory == MAP_SAVING) |
1040 | if (map->in_memory == MAP_SAVING) |
1128 | return; |
1041 | return; |
1129 | |
1042 | |
1130 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1043 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1131 | |
1044 | |
1132 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1045 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1133 | { |
1046 | { |
1134 | /* No point updating the players look faces if he is the object |
1047 | /* No point updating the players look faces if he is the object |
1135 | * being removed. |
1048 | * being removed. |
1136 | */ |
1049 | */ |
1137 | |
1050 | |
1138 | if (tmp->type == PLAYER && tmp != op) |
1051 | if (tmp->type == PLAYER && tmp != this) |
1139 | { |
1052 | { |
1140 | /* If a container that the player is currently using somehow gets |
1053 | /* If a container that the player is currently using somehow gets |
1141 | * removed (most likely destroyed), update the player view |
1054 | * removed (most likely destroyed), update the player view |
1142 | * appropriately. |
1055 | * appropriately. |
1143 | */ |
1056 | */ |
1144 | if (tmp->container == op) |
1057 | if (tmp->container == this) |
1145 | { |
1058 | { |
1146 | CLEAR_FLAG (op, FLAG_APPLIED); |
1059 | flag [FLAG_APPLIED] = 0; |
1147 | tmp->container = NULL; |
1060 | tmp->container = 0; |
1148 | } |
1061 | } |
1149 | |
1062 | |
1150 | tmp->contr->socket.update_look = 1; |
1063 | if (tmp->contr->ns) |
|
|
1064 | tmp->contr->ns->floorbox_update (); |
1151 | } |
1065 | } |
1152 | |
1066 | |
1153 | /* See if player moving off should effect something */ |
1067 | /* See if object moving off should effect something */ |
1154 | if (check_walk_off |
1068 | if (check_walk_off |
1155 | && ((op->move_type & tmp->move_off) |
1069 | && ((move_type & tmp->move_off) |
1156 | && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1070 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1157 | { |
1071 | { |
1158 | move_apply (tmp, op, NULL); |
1072 | move_apply (tmp, this, 0); |
1159 | |
1073 | |
1160 | if (op->destroyed ()) |
1074 | if (destroyed ()) |
1161 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1075 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1162 | } |
1076 | } |
1163 | |
1077 | |
1164 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1078 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1165 | |
1079 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
1166 | if (tmp->above == tmp) |
1080 | if (tmp->above == tmp) |
1167 | tmp->above = NULL; |
1081 | tmp->above = 0; |
1168 | |
1082 | |
1169 | last = tmp; |
1083 | last = tmp; |
1170 | } |
1084 | } |
1171 | |
1085 | |
1172 | /* last == NULL of there are no objects on this space */ |
1086 | /* last == NULL if there are no objects on this space */ |
|
|
1087 | //TODO: this makes little sense, why only update the topmost object? |
1173 | if (last == NULL) |
1088 | if (!last) |
1174 | { |
1089 | map->at (x, y).flags_ = 0; |
1175 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
|
|
1176 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
|
|
1177 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1178 | * be correct anyways. |
|
|
1179 | */ |
|
|
1180 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1181 | update_position (op->map, op->x, op->y); |
|
|
1182 | } |
|
|
1183 | else |
1090 | else |
1184 | update_object (last, UP_OBJ_REMOVE); |
1091 | update_object (last, UP_OBJ_REMOVE); |
1185 | |
1092 | |
1186 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1093 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1187 | update_all_los (op->map, op->x, op->y); |
1094 | update_all_los (map, x, y); |
1188 | } |
1095 | } |
1189 | } |
1096 | } |
1190 | |
1097 | |
1191 | /* |
1098 | /* |
1192 | * merge_ob(op,top): |
1099 | * merge_ob(op,top): |
… | |
… | |
1200 | merge_ob (object *op, object *top) |
1107 | merge_ob (object *op, object *top) |
1201 | { |
1108 | { |
1202 | if (!op->nrof) |
1109 | if (!op->nrof) |
1203 | return 0; |
1110 | return 0; |
1204 | |
1111 | |
1205 | if (top == NULL) |
1112 | if (top) |
1206 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1113 | for (top = op; top && top->above; top = top->above) |
|
|
1114 | ; |
1207 | |
1115 | |
1208 | for (; top != NULL; top = top->below) |
1116 | for (; top; top = top->below) |
1209 | { |
1117 | { |
1210 | if (top == op) |
1118 | if (top == op) |
1211 | continue; |
1119 | continue; |
1212 | if (CAN_MERGE (op, top)) |
1120 | |
|
|
1121 | if (object::can_merge (op, top)) |
1213 | { |
1122 | { |
1214 | top->nrof += op->nrof; |
1123 | top->nrof += op->nrof; |
1215 | |
1124 | |
1216 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1125 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1217 | op->weight = 0; /* Don't want any adjustements now */ |
1126 | op->weight = 0; /* Don't want any adjustements now */ |
1218 | remove_ob (op); |
1127 | op->destroy (); |
1219 | free_object (op); |
|
|
1220 | return top; |
1128 | return top; |
1221 | } |
1129 | } |
1222 | } |
1130 | } |
1223 | |
1131 | |
1224 | return 0; |
1132 | return 0; |
… | |
… | |
1229 | * job preparing multi-part monsters |
1137 | * job preparing multi-part monsters |
1230 | */ |
1138 | */ |
1231 | object * |
1139 | object * |
1232 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1140 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1233 | { |
1141 | { |
1234 | object *tmp; |
|
|
1235 | |
|
|
1236 | if (op->head) |
|
|
1237 | op = op->head; |
|
|
1238 | |
|
|
1239 | for (tmp = op; tmp; tmp = tmp->more) |
1142 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1240 | { |
1143 | { |
1241 | tmp->x = x + tmp->arch->clone.x; |
1144 | tmp->x = x + tmp->arch->clone.x; |
1242 | tmp->y = y + tmp->arch->clone.y; |
1145 | tmp->y = y + tmp->arch->clone.y; |
1243 | } |
1146 | } |
1244 | |
1147 | |
… | |
… | |
1263 | * Return value: |
1166 | * Return value: |
1264 | * new object if 'op' was merged with other object |
1167 | * new object if 'op' was merged with other object |
1265 | * NULL if 'op' was destroyed |
1168 | * NULL if 'op' was destroyed |
1266 | * just 'op' otherwise |
1169 | * just 'op' otherwise |
1267 | */ |
1170 | */ |
1268 | |
|
|
1269 | object * |
1171 | object * |
1270 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1172 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1271 | { |
1173 | { |
1272 | object *tmp, *top, *floor = NULL; |
1174 | object *tmp, *top, *floor = NULL; |
1273 | sint16 x, y; |
1175 | sint16 x, y; |
… | |
… | |
1276 | { |
1178 | { |
1277 | LOG (llevError, "Trying to insert freed object!\n"); |
1179 | LOG (llevError, "Trying to insert freed object!\n"); |
1278 | return NULL; |
1180 | return NULL; |
1279 | } |
1181 | } |
1280 | |
1182 | |
1281 | if (m == NULL) |
1183 | if (!m) |
1282 | { |
1184 | { |
1283 | char *dump = dump_object (op); |
1185 | char *dump = dump_object (op); |
1284 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1186 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1285 | free (dump); |
1187 | free (dump); |
1286 | return op; |
1188 | return op; |
… | |
… | |
1307 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1209 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
1308 | free (dump); |
1210 | free (dump); |
1309 | return op; |
1211 | return op; |
1310 | } |
1212 | } |
1311 | |
1213 | |
1312 | if (op->more != NULL) |
1214 | if (op->more) |
1313 | { |
1215 | { |
1314 | /* The part may be on a different map. */ |
1216 | /* The part may be on a different map. */ |
1315 | |
1217 | |
1316 | object *more = op->more; |
1218 | object *more = op->more; |
1317 | |
1219 | |
1318 | /* We really need the caller to normalize coordinates - if |
1220 | /* We really need the caller to normalise coordinates - if |
1319 | * we set the map, that doesn't work if the location is within |
1221 | * we set the map, that doesn't work if the location is within |
1320 | * a map and this is straddling an edge. So only if coordinate |
1222 | * a map and this is straddling an edge. So only if coordinate |
1321 | * is clear wrong do we normalize it. |
1223 | * is clear wrong do we normalise it. |
1322 | */ |
1224 | */ |
1323 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1225 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1324 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1226 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1325 | else if (!more->map) |
1227 | else if (!more->map) |
1326 | { |
1228 | { |
… | |
… | |
1333 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1235 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1334 | { |
1236 | { |
1335 | if (!op->head) |
1237 | if (!op->head) |
1336 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1238 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1337 | |
1239 | |
1338 | return NULL; |
1240 | return 0; |
1339 | } |
1241 | } |
1340 | } |
1242 | } |
1341 | |
1243 | |
1342 | CLEAR_FLAG (op, FLAG_REMOVED); |
1244 | CLEAR_FLAG (op, FLAG_REMOVED); |
1343 | |
1245 | |
… | |
… | |
1350 | y = op->y; |
1252 | y = op->y; |
1351 | |
1253 | |
1352 | /* this has to be done after we translate the coordinates. |
1254 | /* this has to be done after we translate the coordinates. |
1353 | */ |
1255 | */ |
1354 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1256 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1355 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1257 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1356 | if (CAN_MERGE (op, tmp)) |
1258 | if (object::can_merge (op, tmp)) |
1357 | { |
1259 | { |
1358 | op->nrof += tmp->nrof; |
1260 | op->nrof += tmp->nrof; |
1359 | remove_ob (tmp); |
1261 | tmp->destroy (); |
1360 | free_object (tmp); |
|
|
1361 | } |
1262 | } |
1362 | |
1263 | |
1363 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1264 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1364 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1265 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1365 | |
1266 | |
… | |
… | |
1378 | op->below = originator->below; |
1279 | op->below = originator->below; |
1379 | |
1280 | |
1380 | if (op->below) |
1281 | if (op->below) |
1381 | op->below->above = op; |
1282 | op->below->above = op; |
1382 | else |
1283 | else |
1383 | SET_MAP_OB (op->map, op->x, op->y, op); |
1284 | op->ms ().bot = op; |
1384 | |
1285 | |
1385 | /* since *below* originator, no need to update top */ |
1286 | /* since *below* originator, no need to update top */ |
1386 | originator->below = op; |
1287 | originator->below = op; |
1387 | } |
1288 | } |
1388 | else |
1289 | else |
1389 | { |
1290 | { |
1390 | /* If there are other objects, then */ |
1291 | /* If there are other objects, then */ |
1391 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1292 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1392 | { |
1293 | { |
1393 | object *last = NULL; |
1294 | object *last = 0; |
1394 | |
1295 | |
1395 | /* |
1296 | /* |
1396 | * If there are multiple objects on this space, we do some trickier handling. |
1297 | * If there are multiple objects on this space, we do some trickier handling. |
1397 | * We've already dealt with merging if appropriate. |
1298 | * We've already dealt with merging if appropriate. |
1398 | * Generally, we want to put the new object on top. But if |
1299 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1402 | * once we get to them. This reduces the need to traverse over all of |
1303 | * once we get to them. This reduces the need to traverse over all of |
1403 | * them when adding another one - this saves quite a bit of cpu time |
1304 | * them when adding another one - this saves quite a bit of cpu time |
1404 | * when lots of spells are cast in one area. Currently, it is presumed |
1305 | * when lots of spells are cast in one area. Currently, it is presumed |
1405 | * that flying non pickable objects are spell objects. |
1306 | * that flying non pickable objects are spell objects. |
1406 | */ |
1307 | */ |
1407 | |
|
|
1408 | while (top != NULL) |
1308 | while (top) |
1409 | { |
1309 | { |
1410 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1310 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1411 | floor = top; |
1311 | floor = top; |
1412 | |
1312 | |
1413 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1313 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1434 | * If INS_ON_TOP is used, don't do this processing |
1334 | * If INS_ON_TOP is used, don't do this processing |
1435 | * Need to find the object that in fact blocks view, otherwise |
1335 | * Need to find the object that in fact blocks view, otherwise |
1436 | * stacking is a bit odd. |
1336 | * stacking is a bit odd. |
1437 | */ |
1337 | */ |
1438 | if (!(flag & INS_ON_TOP) && |
1338 | if (!(flag & INS_ON_TOP) && |
1439 | (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1339 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1440 | { |
1340 | { |
1441 | for (last = top; last != floor; last = last->below) |
1341 | for (last = top; last != floor; last = last->below) |
1442 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1342 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1443 | break; |
1343 | break; |
1444 | /* Check to see if we found the object that blocks view, |
1344 | /* Check to see if we found the object that blocks view, |
… | |
… | |
1466 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1366 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1467 | |
1367 | |
1468 | if (op->above) |
1368 | if (op->above) |
1469 | op->above->below = op; |
1369 | op->above->below = op; |
1470 | |
1370 | |
1471 | op->below = NULL; |
1371 | op->below = 0; |
1472 | SET_MAP_OB (op->map, op->x, op->y, op); |
1372 | op->ms ().bot = op; |
1473 | } |
1373 | } |
1474 | else |
1374 | else |
1475 | { /* get inserted into the stack above top */ |
1375 | { /* get inserted into the stack above top */ |
1476 | op->above = top->above; |
1376 | op->above = top->above; |
1477 | |
1377 | |
… | |
… | |
1480 | |
1380 | |
1481 | op->below = top; |
1381 | op->below = top; |
1482 | top->above = op; |
1382 | top->above = op; |
1483 | } |
1383 | } |
1484 | |
1384 | |
1485 | if (op->above == NULL) |
1385 | if (!op->above) |
1486 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1386 | op->ms ().top = op; |
1487 | } /* else not INS_BELOW_ORIGINATOR */ |
1387 | } /* else not INS_BELOW_ORIGINATOR */ |
1488 | |
1388 | |
1489 | if (op->type == PLAYER) |
1389 | if (op->type == PLAYER) |
|
|
1390 | { |
1490 | op->contr->do_los = 1; |
1391 | op->contr->do_los = 1; |
|
|
1392 | ++op->map->players; |
|
|
1393 | op->map->touch (); |
|
|
1394 | } |
|
|
1395 | |
|
|
1396 | op->map->dirty = true; |
1491 | |
1397 | |
1492 | /* If we have a floor, we know the player, if any, will be above |
1398 | /* If we have a floor, we know the player, if any, will be above |
1493 | * it, so save a few ticks and start from there. |
1399 | * it, so save a few ticks and start from there. |
1494 | */ |
1400 | */ |
1495 | if (!(flag & INS_MAP_LOAD)) |
1401 | if (!(flag & INS_MAP_LOAD)) |
1496 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1402 | if (object *pl = op->ms ().player ()) |
1497 | if (tmp->type == PLAYER) |
1403 | if (pl->contr->ns) |
1498 | tmp->contr->socket.update_look = 1; |
1404 | pl->contr->ns->floorbox_update (); |
1499 | |
1405 | |
1500 | /* If this object glows, it may affect lighting conditions that are |
1406 | /* If this object glows, it may affect lighting conditions that are |
1501 | * visible to others on this map. But update_all_los is really |
1407 | * visible to others on this map. But update_all_los is really |
1502 | * an inefficient way to do this, as it means los for all players |
1408 | * an inefficient way to do this, as it means los for all players |
1503 | * on the map will get recalculated. The players could very well |
1409 | * on the map will get recalculated. The players could very well |
1504 | * be far away from this change and not affected in any way - |
1410 | * be far away from this change and not affected in any way - |
1505 | * this should get redone to only look for players within range, |
1411 | * this should get redone to only look for players within range, |
1506 | * or just updating the P_NEED_UPDATE for spaces within this area |
1412 | * or just updating the P_UPTODATE for spaces within this area |
1507 | * of effect may be sufficient. |
1413 | * of effect may be sufficient. |
1508 | */ |
1414 | */ |
1509 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1415 | if (op->map->darkness && (op->glow_radius != 0)) |
1510 | update_all_los (op->map, op->x, op->y); |
1416 | update_all_los (op->map, op->x, op->y); |
1511 | |
1417 | |
1512 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1418 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1513 | update_object (op, UP_OBJ_INSERT); |
1419 | update_object (op, UP_OBJ_INSERT); |
1514 | |
1420 | |
|
|
1421 | INVOKE_OBJECT (INSERT, op); |
|
|
1422 | |
1515 | /* Don't know if moving this to the end will break anything. However, |
1423 | /* Don't know if moving this to the end will break anything. However, |
1516 | * we want to have update_look set above before calling this. |
1424 | * we want to have floorbox_update called before calling this. |
1517 | * |
1425 | * |
1518 | * check_move_on() must be after this because code called from |
1426 | * check_move_on() must be after this because code called from |
1519 | * check_move_on() depends on correct map flags (so functions like |
1427 | * check_move_on() depends on correct map flags (so functions like |
1520 | * blocked() and wall() work properly), and these flags are updated by |
1428 | * blocked() and wall() work properly), and these flags are updated by |
1521 | * update_object(). |
1429 | * update_object(). |
… | |
… | |
1523 | |
1431 | |
1524 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1432 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1525 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1433 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1526 | { |
1434 | { |
1527 | if (check_move_on (op, originator)) |
1435 | if (check_move_on (op, originator)) |
1528 | return NULL; |
1436 | return 0; |
1529 | |
1437 | |
1530 | /* If we are a multi part object, lets work our way through the check |
1438 | /* If we are a multi part object, lets work our way through the check |
1531 | * walk on's. |
1439 | * walk on's. |
1532 | */ |
1440 | */ |
1533 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1441 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1534 | if (check_move_on (tmp, originator)) |
1442 | if (check_move_on (tmp, originator)) |
1535 | return NULL; |
1443 | return 0; |
1536 | } |
1444 | } |
1537 | |
1445 | |
1538 | return op; |
1446 | return op; |
1539 | } |
1447 | } |
1540 | |
1448 | |
1541 | /* this function inserts an object in the map, but if it |
1449 | /* this function inserts an object in the map, but if it |
1542 | * finds an object of its own type, it'll remove that one first. |
1450 | * finds an object of its own type, it'll remove that one first. |
1543 | * op is the object to insert it under: supplies x and the map. |
1451 | * op is the object to insert it under: supplies x and the map. |
1544 | */ |
1452 | */ |
1545 | void |
1453 | void |
1546 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1454 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1547 | { |
1455 | { |
1548 | object * |
1456 | object *tmp, *tmp1; |
1549 | tmp; |
|
|
1550 | object * |
|
|
1551 | tmp1; |
|
|
1552 | |
1457 | |
1553 | /* first search for itself and remove any old instances */ |
1458 | /* first search for itself and remove any old instances */ |
1554 | |
1459 | |
1555 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1460 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1556 | { |
|
|
1557 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1461 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1558 | { |
1462 | tmp->destroy (); |
1559 | remove_ob (tmp); |
|
|
1560 | free_object (tmp); |
|
|
1561 | } |
|
|
1562 | } |
|
|
1563 | |
1463 | |
1564 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1464 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1565 | |
1465 | |
1566 | tmp1->x = op->x; |
1466 | tmp1->x = op->x; |
1567 | tmp1->y = op->y; |
1467 | tmp1->y = op->y; |
1568 | insert_ob_in_map (tmp1, op->map, op, 0); |
1468 | insert_ob_in_map (tmp1, op->map, op, 0); |
|
|
1469 | } |
|
|
1470 | |
|
|
1471 | object * |
|
|
1472 | object::insert_at (object *where, object *originator, int flags) |
|
|
1473 | { |
|
|
1474 | where->map->insert (this, where->x, where->y, originator, flags); |
1569 | } |
1475 | } |
1570 | |
1476 | |
1571 | /* |
1477 | /* |
1572 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1478 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1573 | * is returned contains nr objects, and the remaining parts contains |
1479 | * is returned contains nr objects, and the remaining parts contains |
1574 | * the rest (or is removed and freed if that number is 0). |
1480 | * the rest (or is removed and freed if that number is 0). |
1575 | * On failure, NULL is returned, and the reason put into the |
1481 | * On failure, NULL is returned, and the reason put into the |
1576 | * global static errmsg array. |
1482 | * global static errmsg array. |
1577 | */ |
1483 | */ |
1578 | |
|
|
1579 | object * |
1484 | object * |
1580 | get_split_ob (object *orig_ob, uint32 nr) |
1485 | get_split_ob (object *orig_ob, uint32 nr) |
1581 | { |
1486 | { |
1582 | object * |
1487 | object *newob; |
1583 | newob; |
|
|
1584 | int |
|
|
1585 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1488 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1586 | |
1489 | |
1587 | if (orig_ob->nrof < nr) |
1490 | if (orig_ob->nrof < nr) |
1588 | { |
1491 | { |
1589 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1492 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1590 | return NULL; |
1493 | return NULL; |
1591 | } |
1494 | } |
1592 | |
1495 | |
1593 | newob = object_create_clone (orig_ob); |
1496 | newob = object_create_clone (orig_ob); |
1594 | |
1497 | |
1595 | if ((orig_ob->nrof -= nr) < 1) |
1498 | if ((orig_ob->nrof -= nr) < 1) |
1596 | { |
1499 | orig_ob->destroy (1); |
1597 | if (!is_removed) |
|
|
1598 | remove_ob (orig_ob); |
|
|
1599 | free_object2 (orig_ob, 1); |
|
|
1600 | } |
|
|
1601 | else if (!is_removed) |
1500 | else if (!is_removed) |
1602 | { |
1501 | { |
1603 | if (orig_ob->env != NULL) |
1502 | if (orig_ob->env != NULL) |
1604 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1503 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1605 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1504 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1625 | |
1524 | |
1626 | object * |
1525 | object * |
1627 | decrease_ob_nr (object *op, uint32 i) |
1526 | decrease_ob_nr (object *op, uint32 i) |
1628 | { |
1527 | { |
1629 | object *tmp; |
1528 | object *tmp; |
1630 | player *pl; |
|
|
1631 | |
1529 | |
1632 | if (i == 0) /* objects with op->nrof require this check */ |
1530 | if (i == 0) /* objects with op->nrof require this check */ |
1633 | return op; |
1531 | return op; |
1634 | |
1532 | |
1635 | if (i > op->nrof) |
1533 | if (i > op->nrof) |
1636 | i = op->nrof; |
1534 | i = op->nrof; |
1637 | |
1535 | |
1638 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1536 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1639 | op->nrof -= i; |
1537 | op->nrof -= i; |
1640 | else if (op->env != NULL) |
1538 | else if (op->env) |
1641 | { |
1539 | { |
1642 | /* is this object in the players inventory, or sub container |
1540 | /* is this object in the players inventory, or sub container |
1643 | * therein? |
1541 | * therein? |
1644 | */ |
1542 | */ |
1645 | tmp = is_player_inv (op->env); |
1543 | tmp = op->in_player (); |
1646 | /* nope. Is this a container the player has opened? |
1544 | /* nope. Is this a container the player has opened? |
1647 | * If so, set tmp to that player. |
1545 | * If so, set tmp to that player. |
1648 | * IMO, searching through all the players will mostly |
1546 | * IMO, searching through all the players will mostly |
1649 | * likely be quicker than following op->env to the map, |
1547 | * likely be quicker than following op->env to the map, |
1650 | * and then searching the map for a player. |
1548 | * and then searching the map for a player. |
1651 | */ |
1549 | */ |
1652 | if (!tmp) |
1550 | if (!tmp) |
1653 | { |
1551 | for_all_players (pl) |
1654 | for (pl = first_player; pl; pl = pl->next) |
|
|
1655 | if (pl->ob->container == op->env) |
1552 | if (pl->ob->container == op->env) |
|
|
1553 | { |
|
|
1554 | tmp = pl->ob; |
1656 | break; |
1555 | break; |
1657 | if (pl) |
|
|
1658 | tmp = pl->ob; |
|
|
1659 | else |
|
|
1660 | tmp = NULL; |
|
|
1661 | } |
1556 | } |
1662 | |
1557 | |
1663 | if (i < op->nrof) |
1558 | if (i < op->nrof) |
1664 | { |
1559 | { |
1665 | sub_weight (op->env, op->weight * i); |
1560 | sub_weight (op->env, op->weight * i); |
1666 | op->nrof -= i; |
1561 | op->nrof -= i; |
1667 | if (tmp) |
1562 | if (tmp) |
1668 | { |
|
|
1669 | esrv_send_item (tmp, op); |
1563 | esrv_send_item (tmp, op); |
1670 | } |
|
|
1671 | } |
1564 | } |
1672 | else |
1565 | else |
1673 | { |
1566 | { |
1674 | remove_ob (op); |
1567 | op->remove (); |
1675 | op->nrof = 0; |
1568 | op->nrof = 0; |
1676 | if (tmp) |
1569 | if (tmp) |
1677 | { |
|
|
1678 | esrv_del_item (tmp->contr, op->count); |
1570 | esrv_del_item (tmp->contr, op->count); |
1679 | } |
|
|
1680 | } |
1571 | } |
1681 | } |
1572 | } |
1682 | else |
1573 | else |
1683 | { |
1574 | { |
1684 | object *above = op->above; |
1575 | object *above = op->above; |
1685 | |
1576 | |
1686 | if (i < op->nrof) |
1577 | if (i < op->nrof) |
1687 | op->nrof -= i; |
1578 | op->nrof -= i; |
1688 | else |
1579 | else |
1689 | { |
1580 | { |
1690 | remove_ob (op); |
1581 | op->remove (); |
1691 | op->nrof = 0; |
1582 | op->nrof = 0; |
1692 | } |
1583 | } |
1693 | |
1584 | |
1694 | /* Since we just removed op, op->above is null */ |
1585 | /* Since we just removed op, op->above is null */ |
1695 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1586 | for (tmp = above; tmp; tmp = tmp->above) |
1696 | if (tmp->type == PLAYER) |
1587 | if (tmp->type == PLAYER) |
1697 | { |
1588 | { |
1698 | if (op->nrof) |
1589 | if (op->nrof) |
1699 | esrv_send_item (tmp, op); |
1590 | esrv_send_item (tmp, op); |
1700 | else |
1591 | else |
… | |
… | |
1704 | |
1595 | |
1705 | if (op->nrof) |
1596 | if (op->nrof) |
1706 | return op; |
1597 | return op; |
1707 | else |
1598 | else |
1708 | { |
1599 | { |
1709 | free_object (op); |
1600 | op->destroy (); |
1710 | return NULL; |
1601 | return 0; |
1711 | } |
1602 | } |
1712 | } |
1603 | } |
1713 | |
1604 | |
1714 | /* |
1605 | /* |
1715 | * add_weight(object, weight) adds the specified weight to an object, |
1606 | * add_weight(object, weight) adds the specified weight to an object, |
… | |
… | |
1727 | op->carrying += weight; |
1618 | op->carrying += weight; |
1728 | op = op->env; |
1619 | op = op->env; |
1729 | } |
1620 | } |
1730 | } |
1621 | } |
1731 | |
1622 | |
1732 | /* |
|
|
1733 | * insert_ob_in_ob(op,environment): |
|
|
1734 | * This function inserts the object op in the linked list |
|
|
1735 | * inside the object environment. |
|
|
1736 | * |
|
|
1737 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1738 | * the inventory at the last position or next to other objects of the same |
|
|
1739 | * type. |
|
|
1740 | * Frank: Now sorted by type, archetype and magic! |
|
|
1741 | * |
|
|
1742 | * The function returns now pointer to inserted item, and return value can |
|
|
1743 | * be != op, if items are merged. -Tero |
|
|
1744 | */ |
|
|
1745 | |
|
|
1746 | object * |
1623 | object * |
1747 | insert_ob_in_ob (object *op, object *where) |
1624 | insert_ob_in_ob (object *op, object *where) |
1748 | { |
1625 | { |
1749 | object * |
1626 | if (!where) |
1750 | tmp, * |
|
|
1751 | otmp; |
|
|
1752 | |
|
|
1753 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1754 | { |
|
|
1755 | char *dump = dump_object (op); |
|
|
1756 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump); |
|
|
1757 | free (dump); |
|
|
1758 | return op; |
|
|
1759 | } |
|
|
1760 | |
|
|
1761 | if (where == NULL) |
|
|
1762 | { |
1627 | { |
1763 | char *dump = dump_object (op); |
1628 | char *dump = dump_object (op); |
1764 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1629 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1765 | free (dump); |
1630 | free (dump); |
1766 | return op; |
1631 | return op; |
1767 | } |
1632 | } |
1768 | |
1633 | |
1769 | if (where->head) |
1634 | if (where->head) |
1770 | { |
1635 | { |
1771 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1636 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1772 | where = where->head; |
1637 | where = where->head; |
1773 | } |
1638 | } |
|
|
1639 | |
|
|
1640 | return where->insert (op); |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | /* |
|
|
1644 | * env->insert (op) |
|
|
1645 | * This function inserts the object op in the linked list |
|
|
1646 | * inside the object environment. |
|
|
1647 | * |
|
|
1648 | * The function returns now pointer to inserted item, and return value can |
|
|
1649 | * be != op, if items are merged. -Tero |
|
|
1650 | */ |
|
|
1651 | |
|
|
1652 | object * |
|
|
1653 | object::insert (object *op) |
|
|
1654 | { |
|
|
1655 | object *tmp, *otmp; |
|
|
1656 | |
|
|
1657 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1658 | op->remove (); |
1774 | |
1659 | |
1775 | if (op->more) |
1660 | if (op->more) |
1776 | { |
1661 | { |
1777 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1662 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1778 | return op; |
1663 | return op; |
… | |
… | |
1780 | |
1665 | |
1781 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1666 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1782 | CLEAR_FLAG (op, FLAG_REMOVED); |
1667 | CLEAR_FLAG (op, FLAG_REMOVED); |
1783 | if (op->nrof) |
1668 | if (op->nrof) |
1784 | { |
1669 | { |
1785 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1670 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1786 | if (CAN_MERGE (tmp, op)) |
1671 | if (object::can_merge (tmp, op)) |
1787 | { |
1672 | { |
1788 | /* return the original object and remove inserted object |
1673 | /* return the original object and remove inserted object |
1789 | (client needs the original object) */ |
1674 | (client needs the original object) */ |
1790 | tmp->nrof += op->nrof; |
1675 | tmp->nrof += op->nrof; |
1791 | /* Weight handling gets pretty funky. Since we are adding to |
1676 | /* Weight handling gets pretty funky. Since we are adding to |
1792 | * tmp->nrof, we need to increase the weight. |
1677 | * tmp->nrof, we need to increase the weight. |
1793 | */ |
1678 | */ |
1794 | add_weight (where, op->weight * op->nrof); |
1679 | add_weight (this, op->weight * op->nrof); |
1795 | SET_FLAG (op, FLAG_REMOVED); |
1680 | SET_FLAG (op, FLAG_REMOVED); |
1796 | free_object (op); /* free the inserted object */ |
1681 | op->destroy (); /* free the inserted object */ |
1797 | op = tmp; |
1682 | op = tmp; |
1798 | remove_ob (op); /* and fix old object's links */ |
1683 | op->remove (); /* and fix old object's links */ |
1799 | CLEAR_FLAG (op, FLAG_REMOVED); |
1684 | CLEAR_FLAG (op, FLAG_REMOVED); |
1800 | break; |
1685 | break; |
1801 | } |
1686 | } |
1802 | |
1687 | |
1803 | /* I assume combined objects have no inventory |
1688 | /* I assume combined objects have no inventory |
1804 | * We add the weight - this object could have just been removed |
1689 | * We add the weight - this object could have just been removed |
1805 | * (if it was possible to merge). calling remove_ob will subtract |
1690 | * (if it was possible to merge). calling remove_ob will subtract |
1806 | * the weight, so we need to add it in again, since we actually do |
1691 | * the weight, so we need to add it in again, since we actually do |
1807 | * the linking below |
1692 | * the linking below |
1808 | */ |
1693 | */ |
1809 | add_weight (where, op->weight * op->nrof); |
1694 | add_weight (this, op->weight * op->nrof); |
1810 | } |
1695 | } |
1811 | else |
1696 | else |
1812 | add_weight (where, (op->weight + op->carrying)); |
1697 | add_weight (this, (op->weight + op->carrying)); |
1813 | |
1698 | |
1814 | otmp = is_player_inv (where); |
1699 | otmp = this->in_player (); |
1815 | if (otmp && otmp->contr != NULL) |
1700 | if (otmp && otmp->contr) |
1816 | { |
|
|
1817 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1701 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1818 | fix_player (otmp); |
1702 | otmp->update_stats (); |
1819 | } |
|
|
1820 | |
1703 | |
1821 | op->map = NULL; |
1704 | op->map = 0; |
1822 | op->env = where; |
1705 | op->env = this; |
1823 | op->above = NULL; |
1706 | op->above = 0; |
1824 | op->below = NULL; |
1707 | op->below = 0; |
1825 | op->x = 0, op->y = 0; |
1708 | op->x = 0, op->y = 0; |
1826 | |
1709 | |
1827 | /* reset the light list and los of the players on the map */ |
1710 | /* reset the light list and los of the players on the map */ |
1828 | if ((op->glow_radius != 0) && where->map) |
1711 | if ((op->glow_radius != 0) && map) |
1829 | { |
1712 | { |
1830 | #ifdef DEBUG_LIGHTS |
1713 | #ifdef DEBUG_LIGHTS |
1831 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1714 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1832 | #endif /* DEBUG_LIGHTS */ |
1715 | #endif /* DEBUG_LIGHTS */ |
1833 | if (MAP_DARKNESS (where->map)) |
1716 | if (map->darkness) |
1834 | update_all_los (where->map, where->x, where->y); |
1717 | update_all_los (map, x, y); |
1835 | } |
1718 | } |
1836 | |
1719 | |
1837 | /* Client has no idea of ordering so lets not bother ordering it here. |
1720 | /* Client has no idea of ordering so lets not bother ordering it here. |
1838 | * It sure simplifies this function... |
1721 | * It sure simplifies this function... |
1839 | */ |
1722 | */ |
1840 | if (where->inv == NULL) |
1723 | if (!inv) |
1841 | where->inv = op; |
1724 | inv = op; |
1842 | else |
1725 | else |
1843 | { |
1726 | { |
1844 | op->below = where->inv; |
1727 | op->below = inv; |
1845 | op->below->above = op; |
1728 | op->below->above = op; |
1846 | where->inv = op; |
1729 | inv = op; |
1847 | } |
1730 | } |
|
|
1731 | |
|
|
1732 | INVOKE_OBJECT (INSERT, this); |
|
|
1733 | |
1848 | return op; |
1734 | return op; |
1849 | } |
1735 | } |
1850 | |
1736 | |
1851 | /* |
1737 | /* |
1852 | * Checks if any objects has a move_type that matches objects |
1738 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1866 | * |
1752 | * |
1867 | * MSW 2001-07-08: Check all objects on space, not just those below |
1753 | * MSW 2001-07-08: Check all objects on space, not just those below |
1868 | * object being inserted. insert_ob_in_map may not put new objects |
1754 | * object being inserted. insert_ob_in_map may not put new objects |
1869 | * on top. |
1755 | * on top. |
1870 | */ |
1756 | */ |
1871 | |
|
|
1872 | int |
1757 | int |
1873 | check_move_on (object *op, object *originator) |
1758 | check_move_on (object *op, object *originator) |
1874 | { |
1759 | { |
1875 | object *tmp; |
1760 | object *tmp; |
1876 | maptile *m = op->map; |
1761 | maptile *m = op->map; |
… | |
… | |
1903 | |
1788 | |
1904 | /* The objects have to be checked from top to bottom. |
1789 | /* The objects have to be checked from top to bottom. |
1905 | * Hence, we first go to the top: |
1790 | * Hence, we first go to the top: |
1906 | */ |
1791 | */ |
1907 | |
1792 | |
1908 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && tmp->above != NULL; tmp = tmp->above) |
1793 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1909 | { |
1794 | { |
1910 | /* Trim the search when we find the first other spell effect |
1795 | /* Trim the search when we find the first other spell effect |
1911 | * this helps performance so that if a space has 50 spell objects, |
1796 | * this helps performance so that if a space has 50 spell objects, |
1912 | * we don't need to check all of them. |
1797 | * we don't need to check all of them. |
1913 | */ |
1798 | */ |
… | |
… | |
1968 | /* |
1853 | /* |
1969 | * present_arch(arch, map, x, y) searches for any objects with |
1854 | * present_arch(arch, map, x, y) searches for any objects with |
1970 | * a matching archetype at the given map and coordinates. |
1855 | * a matching archetype at the given map and coordinates. |
1971 | * The first matching object is returned, or NULL if none. |
1856 | * The first matching object is returned, or NULL if none. |
1972 | */ |
1857 | */ |
1973 | |
|
|
1974 | object * |
1858 | object * |
1975 | present_arch (const archetype *at, maptile *m, int x, int y) |
1859 | present_arch (const archetype *at, maptile *m, int x, int y) |
1976 | { |
1860 | { |
1977 | object * |
|
|
1978 | tmp; |
|
|
1979 | |
|
|
1980 | if (m == NULL || out_of_map (m, x, y)) |
1861 | if (!m || out_of_map (m, x, y)) |
1981 | { |
1862 | { |
1982 | LOG (llevError, "Present_arch called outside map.\n"); |
1863 | LOG (llevError, "Present_arch called outside map.\n"); |
1983 | return NULL; |
1864 | return NULL; |
1984 | } |
1865 | } |
1985 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1866 | |
|
|
1867 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1986 | if (tmp->arch == at) |
1868 | if (tmp->arch == at) |
1987 | return tmp; |
1869 | return tmp; |
|
|
1870 | |
1988 | return NULL; |
1871 | return NULL; |
1989 | } |
1872 | } |
1990 | |
1873 | |
1991 | /* |
1874 | /* |
1992 | * present(type, map, x, y) searches for any objects with |
1875 | * present(type, map, x, y) searches for any objects with |
1993 | * a matching type variable at the given map and coordinates. |
1876 | * a matching type variable at the given map and coordinates. |
1994 | * The first matching object is returned, or NULL if none. |
1877 | * The first matching object is returned, or NULL if none. |
1995 | */ |
1878 | */ |
1996 | |
|
|
1997 | object * |
1879 | object * |
1998 | present (unsigned char type, maptile *m, int x, int y) |
1880 | present (unsigned char type, maptile *m, int x, int y) |
1999 | { |
1881 | { |
2000 | object * |
|
|
2001 | tmp; |
|
|
2002 | |
|
|
2003 | if (out_of_map (m, x, y)) |
1882 | if (out_of_map (m, x, y)) |
2004 | { |
1883 | { |
2005 | LOG (llevError, "Present called outside map.\n"); |
1884 | LOG (llevError, "Present called outside map.\n"); |
2006 | return NULL; |
1885 | return NULL; |
2007 | } |
1886 | } |
2008 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1887 | |
|
|
1888 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2009 | if (tmp->type == type) |
1889 | if (tmp->type == type) |
2010 | return tmp; |
1890 | return tmp; |
|
|
1891 | |
2011 | return NULL; |
1892 | return NULL; |
2012 | } |
1893 | } |
2013 | |
1894 | |
2014 | /* |
1895 | /* |
2015 | * present_in_ob(type, object) searches for any objects with |
1896 | * present_in_ob(type, object) searches for any objects with |
2016 | * a matching type variable in the inventory of the given object. |
1897 | * a matching type variable in the inventory of the given object. |
2017 | * The first matching object is returned, or NULL if none. |
1898 | * The first matching object is returned, or NULL if none. |
2018 | */ |
1899 | */ |
2019 | |
|
|
2020 | object * |
1900 | object * |
2021 | present_in_ob (unsigned char type, const object *op) |
1901 | present_in_ob (unsigned char type, const object *op) |
2022 | { |
1902 | { |
2023 | object * |
|
|
2024 | tmp; |
|
|
2025 | |
|
|
2026 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1903 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2027 | if (tmp->type == type) |
1904 | if (tmp->type == type) |
2028 | return tmp; |
1905 | return tmp; |
|
|
1906 | |
2029 | return NULL; |
1907 | return NULL; |
2030 | } |
1908 | } |
2031 | |
1909 | |
2032 | /* |
1910 | /* |
2033 | * present_in_ob (type, str, object) searches for any objects with |
1911 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2041 | * str is the string to match against. Note that we match against |
1919 | * str is the string to match against. Note that we match against |
2042 | * the object name, not the archetype name. this is so that the |
1920 | * the object name, not the archetype name. this is so that the |
2043 | * spell code can use one object type (force), but change it's name |
1921 | * spell code can use one object type (force), but change it's name |
2044 | * to be unique. |
1922 | * to be unique. |
2045 | */ |
1923 | */ |
2046 | |
|
|
2047 | object * |
1924 | object * |
2048 | present_in_ob_by_name (int type, const char *str, const object *op) |
1925 | present_in_ob_by_name (int type, const char *str, const object *op) |
2049 | { |
1926 | { |
2050 | object * |
|
|
2051 | tmp; |
|
|
2052 | |
|
|
2053 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1927 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2054 | { |
|
|
2055 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
1928 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2056 | return tmp; |
1929 | return tmp; |
2057 | } |
1930 | |
2058 | return NULL; |
1931 | return 0; |
2059 | } |
1932 | } |
2060 | |
1933 | |
2061 | /* |
1934 | /* |
2062 | * present_arch_in_ob(archetype, object) searches for any objects with |
1935 | * present_arch_in_ob(archetype, object) searches for any objects with |
2063 | * a matching archetype in the inventory of the given object. |
1936 | * a matching archetype in the inventory of the given object. |
2064 | * The first matching object is returned, or NULL if none. |
1937 | * The first matching object is returned, or NULL if none. |
2065 | */ |
1938 | */ |
2066 | |
|
|
2067 | object * |
1939 | object * |
2068 | present_arch_in_ob (const archetype *at, const object *op) |
1940 | present_arch_in_ob (const archetype *at, const object *op) |
2069 | { |
1941 | { |
2070 | object * |
|
|
2071 | tmp; |
|
|
2072 | |
|
|
2073 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1942 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2074 | if (tmp->arch == at) |
1943 | if (tmp->arch == at) |
2075 | return tmp; |
1944 | return tmp; |
|
|
1945 | |
2076 | return NULL; |
1946 | return NULL; |
2077 | } |
1947 | } |
2078 | |
1948 | |
2079 | /* |
1949 | /* |
2080 | * activate recursively a flag on an object inventory |
1950 | * activate recursively a flag on an object inventory |
2081 | */ |
1951 | */ |
2082 | void |
1952 | void |
2083 | flag_inv (object *op, int flag) |
1953 | flag_inv (object *op, int flag) |
2084 | { |
1954 | { |
2085 | object * |
|
|
2086 | tmp; |
|
|
2087 | |
|
|
2088 | if (op->inv) |
1955 | if (op->inv) |
2089 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1956 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2090 | { |
1957 | { |
2091 | SET_FLAG (tmp, flag); |
1958 | SET_FLAG (tmp, flag); |
2092 | flag_inv (tmp, flag); |
1959 | flag_inv (tmp, flag); |
2093 | } |
1960 | } |
2094 | } /* |
1961 | } |
|
|
1962 | |
|
|
1963 | /* |
2095 | * desactivate recursively a flag on an object inventory |
1964 | * deactivate recursively a flag on an object inventory |
2096 | */ |
1965 | */ |
2097 | void |
1966 | void |
2098 | unflag_inv (object *op, int flag) |
1967 | unflag_inv (object *op, int flag) |
2099 | { |
1968 | { |
2100 | object * |
|
|
2101 | tmp; |
|
|
2102 | |
|
|
2103 | if (op->inv) |
1969 | if (op->inv) |
2104 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1970 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2105 | { |
1971 | { |
2106 | CLEAR_FLAG (tmp, flag); |
1972 | CLEAR_FLAG (tmp, flag); |
2107 | unflag_inv (tmp, flag); |
1973 | unflag_inv (tmp, flag); |
2108 | } |
1974 | } |
2109 | } |
1975 | } |
… | |
… | |
2112 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
1978 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
2113 | * all it's inventory (recursively). |
1979 | * all it's inventory (recursively). |
2114 | * If checksums are used, a player will get set_cheat called for |
1980 | * If checksums are used, a player will get set_cheat called for |
2115 | * him/her-self and all object carried by a call to this function. |
1981 | * him/her-self and all object carried by a call to this function. |
2116 | */ |
1982 | */ |
2117 | |
|
|
2118 | void |
1983 | void |
2119 | set_cheat (object *op) |
1984 | set_cheat (object *op) |
2120 | { |
1985 | { |
2121 | SET_FLAG (op, FLAG_WAS_WIZ); |
1986 | SET_FLAG (op, FLAG_WAS_WIZ); |
2122 | flag_inv (op, FLAG_WAS_WIZ); |
1987 | flag_inv (op, FLAG_WAS_WIZ); |
… | |
… | |
2141 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2006 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2142 | * to know if the space in question will block the object. We can't use |
2007 | * to know if the space in question will block the object. We can't use |
2143 | * the archetype because that isn't correct if the monster has been |
2008 | * the archetype because that isn't correct if the monster has been |
2144 | * customized, changed states, etc. |
2009 | * customized, changed states, etc. |
2145 | */ |
2010 | */ |
2146 | |
|
|
2147 | int |
2011 | int |
2148 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2012 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2149 | { |
2013 | { |
2150 | int |
|
|
2151 | i, |
|
|
2152 | index = 0, flag; |
2014 | int index = 0, flag; |
2153 | static int |
|
|
2154 | altern[SIZEOFFREE]; |
2015 | int altern[SIZEOFFREE]; |
2155 | |
2016 | |
2156 | for (i = start; i < stop; i++) |
2017 | for (int i = start; i < stop; i++) |
2157 | { |
2018 | { |
2158 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2019 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2159 | if (!flag) |
2020 | if (!flag) |
2160 | altern[index++] = i; |
2021 | altern [index++] = i; |
2161 | |
2022 | |
2162 | /* Basically, if we find a wall on a space, we cut down the search size. |
2023 | /* Basically, if we find a wall on a space, we cut down the search size. |
2163 | * In this way, we won't return spaces that are on another side of a wall. |
2024 | * In this way, we won't return spaces that are on another side of a wall. |
2164 | * This mostly work, but it cuts down the search size in all directions - |
2025 | * This mostly work, but it cuts down the search size in all directions - |
2165 | * if the space being examined only has a wall to the north and empty |
2026 | * if the space being examined only has a wall to the north and empty |
2166 | * spaces in all the other directions, this will reduce the search space |
2027 | * spaces in all the other directions, this will reduce the search space |
2167 | * to only the spaces immediately surrounding the target area, and |
2028 | * to only the spaces immediately surrounding the target area, and |
2168 | * won't look 2 spaces south of the target space. |
2029 | * won't look 2 spaces south of the target space. |
2169 | */ |
2030 | */ |
2170 | else if ((flag & AB_NO_PASS) && maxfree[i] < stop) |
2031 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2171 | stop = maxfree[i]; |
2032 | stop = maxfree[i]; |
2172 | } |
2033 | } |
|
|
2034 | |
2173 | if (!index) |
2035 | if (!index) |
2174 | return -1; |
2036 | return -1; |
|
|
2037 | |
2175 | return altern[RANDOM () % index]; |
2038 | return altern[RANDOM () % index]; |
2176 | } |
2039 | } |
2177 | |
2040 | |
2178 | /* |
2041 | /* |
2179 | * find_first_free_spot(archetype, maptile, x, y) works like |
2042 | * find_first_free_spot(archetype, maptile, x, y) works like |
2180 | * find_free_spot(), but it will search max number of squares. |
2043 | * find_free_spot(), but it will search max number of squares. |
2181 | * But it will return the first available spot, not a random choice. |
2044 | * But it will return the first available spot, not a random choice. |
2182 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2045 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2183 | */ |
2046 | */ |
2184 | |
|
|
2185 | int |
2047 | int |
2186 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2048 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2187 | { |
2049 | { |
2188 | int |
|
|
2189 | i; |
|
|
2190 | |
|
|
2191 | for (i = 0; i < SIZEOFFREE; i++) |
2050 | for (int i = 0; i < SIZEOFFREE; i++) |
2192 | { |
|
|
2193 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2051 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2194 | return i; |
2052 | return i; |
2195 | } |
2053 | |
2196 | return -1; |
2054 | return -1; |
2197 | } |
2055 | } |
2198 | |
2056 | |
2199 | /* |
2057 | /* |
2200 | * The function permute(arr, begin, end) randomly reorders the array |
2058 | * The function permute(arr, begin, end) randomly reorders the array |
2201 | * arr[begin..end-1]. |
2059 | * arr[begin..end-1]. |
|
|
2060 | * now uses a fisher-yates shuffle, old permute was broken |
2202 | */ |
2061 | */ |
2203 | static void |
2062 | static void |
2204 | permute (int *arr, int begin, int end) |
2063 | permute (int *arr, int begin, int end) |
2205 | { |
2064 | { |
2206 | int |
2065 | arr += begin; |
2207 | i, |
|
|
2208 | j, |
|
|
2209 | tmp, |
|
|
2210 | len; |
|
|
2211 | |
|
|
2212 | len = end - begin; |
2066 | end -= begin; |
2213 | for (i = begin; i < end; i++) |
|
|
2214 | { |
|
|
2215 | j = begin + RANDOM () % len; |
|
|
2216 | |
2067 | |
2217 | tmp = arr[i]; |
2068 | while (--end) |
2218 | arr[i] = arr[j]; |
2069 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2219 | arr[j] = tmp; |
|
|
2220 | } |
|
|
2221 | } |
2070 | } |
2222 | |
2071 | |
2223 | /* new function to make monster searching more efficient, and effective! |
2072 | /* new function to make monster searching more efficient, and effective! |
2224 | * This basically returns a randomized array (in the passed pointer) of |
2073 | * This basically returns a randomized array (in the passed pointer) of |
2225 | * the spaces to find monsters. In this way, it won't always look for |
2074 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2228 | * the 3x3 area will be searched, just not in a predictable order. |
2077 | * the 3x3 area will be searched, just not in a predictable order. |
2229 | */ |
2078 | */ |
2230 | void |
2079 | void |
2231 | get_search_arr (int *search_arr) |
2080 | get_search_arr (int *search_arr) |
2232 | { |
2081 | { |
2233 | int |
2082 | int i; |
2234 | i; |
|
|
2235 | |
2083 | |
2236 | for (i = 0; i < SIZEOFFREE; i++) |
2084 | for (i = 0; i < SIZEOFFREE; i++) |
2237 | { |
|
|
2238 | search_arr[i] = i; |
2085 | search_arr[i] = i; |
2239 | } |
|
|
2240 | |
2086 | |
2241 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2087 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2242 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2088 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2243 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2089 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2244 | } |
2090 | } |
… | |
… | |
2253 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2099 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2254 | * is actually want is going to try and move there. We need this info |
2100 | * is actually want is going to try and move there. We need this info |
2255 | * because we have to know what movement the thing looking to move |
2101 | * because we have to know what movement the thing looking to move |
2256 | * there is capable of. |
2102 | * there is capable of. |
2257 | */ |
2103 | */ |
2258 | |
|
|
2259 | int |
2104 | int |
2260 | find_dir (maptile *m, int x, int y, object *exclude) |
2105 | find_dir (maptile *m, int x, int y, object *exclude) |
2261 | { |
2106 | { |
2262 | int |
|
|
2263 | i, |
|
|
2264 | max = SIZEOFFREE, mflags; |
2107 | int i, max = SIZEOFFREE, mflags; |
2265 | |
2108 | |
2266 | sint16 nx, ny; |
2109 | sint16 nx, ny; |
2267 | object * |
2110 | object *tmp; |
2268 | tmp; |
|
|
2269 | maptile * |
2111 | maptile *mp; |
2270 | mp; |
|
|
2271 | |
2112 | |
2272 | MoveType blocked, move_type; |
2113 | MoveType blocked, move_type; |
2273 | |
2114 | |
2274 | if (exclude && exclude->head) |
2115 | if (exclude && exclude->head) |
2275 | { |
2116 | { |
… | |
… | |
2287 | mp = m; |
2128 | mp = m; |
2288 | nx = x + freearr_x[i]; |
2129 | nx = x + freearr_x[i]; |
2289 | ny = y + freearr_y[i]; |
2130 | ny = y + freearr_y[i]; |
2290 | |
2131 | |
2291 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2132 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2133 | |
2292 | if (mflags & P_OUT_OF_MAP) |
2134 | if (mflags & P_OUT_OF_MAP) |
2293 | { |
|
|
2294 | max = maxfree[i]; |
2135 | max = maxfree[i]; |
2295 | } |
|
|
2296 | else |
2136 | else |
2297 | { |
2137 | { |
2298 | blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); |
2138 | mapspace &ms = mp->at (nx, ny); |
|
|
2139 | |
|
|
2140 | blocked = ms.move_block; |
2299 | |
2141 | |
2300 | if ((move_type & blocked) == move_type) |
2142 | if ((move_type & blocked) == move_type) |
2301 | { |
|
|
2302 | max = maxfree[i]; |
2143 | max = maxfree[i]; |
2303 | } |
|
|
2304 | else if (mflags & P_IS_ALIVE) |
2144 | else if (mflags & P_IS_ALIVE) |
2305 | { |
2145 | { |
2306 | for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) |
2146 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2307 | { |
2147 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2308 | if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2148 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2309 | { |
|
|
2310 | break; |
2149 | break; |
2311 | } |
2150 | |
2312 | } |
|
|
2313 | if (tmp) |
2151 | if (tmp) |
2314 | { |
|
|
2315 | return freedir[i]; |
2152 | return freedir[i]; |
2316 | } |
|
|
2317 | } |
2153 | } |
2318 | } |
2154 | } |
2319 | } |
2155 | } |
|
|
2156 | |
2320 | return 0; |
2157 | return 0; |
2321 | } |
2158 | } |
2322 | |
2159 | |
2323 | /* |
2160 | /* |
2324 | * distance(object 1, object 2) will return the square of the |
2161 | * distance(object 1, object 2) will return the square of the |
2325 | * distance between the two given objects. |
2162 | * distance between the two given objects. |
2326 | */ |
2163 | */ |
2327 | |
|
|
2328 | int |
2164 | int |
2329 | distance (const object *ob1, const object *ob2) |
2165 | distance (const object *ob1, const object *ob2) |
2330 | { |
2166 | { |
2331 | int |
|
|
2332 | i; |
|
|
2333 | |
|
|
2334 | i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2167 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2335 | return i; |
|
|
2336 | } |
2168 | } |
2337 | |
2169 | |
2338 | /* |
2170 | /* |
2339 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2171 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2340 | * an object which has subtracted the x and y coordinates of another |
2172 | * an object which has subtracted the x and y coordinates of another |
2341 | * object, needs to travel toward it. |
2173 | * object, needs to travel toward it. |
2342 | */ |
2174 | */ |
2343 | |
|
|
2344 | int |
2175 | int |
2345 | find_dir_2 (int x, int y) |
2176 | find_dir_2 (int x, int y) |
2346 | { |
2177 | { |
2347 | int |
2178 | int q; |
2348 | q; |
|
|
2349 | |
2179 | |
2350 | if (y) |
2180 | if (y) |
2351 | q = x * 100 / y; |
2181 | q = x * 100 / y; |
2352 | else if (x) |
2182 | else if (x) |
2353 | q = -300 * x; |
2183 | q = -300 * x; |
… | |
… | |
2388 | int |
2218 | int |
2389 | absdir (int d) |
2219 | absdir (int d) |
2390 | { |
2220 | { |
2391 | while (d < 1) |
2221 | while (d < 1) |
2392 | d += 8; |
2222 | d += 8; |
|
|
2223 | |
2393 | while (d > 8) |
2224 | while (d > 8) |
2394 | d -= 8; |
2225 | d -= 8; |
|
|
2226 | |
2395 | return d; |
2227 | return d; |
2396 | } |
2228 | } |
2397 | |
2229 | |
2398 | /* |
2230 | /* |
2399 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2231 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
… | |
… | |
2401 | */ |
2233 | */ |
2402 | |
2234 | |
2403 | int |
2235 | int |
2404 | dirdiff (int dir1, int dir2) |
2236 | dirdiff (int dir1, int dir2) |
2405 | { |
2237 | { |
2406 | int |
2238 | int d; |
2407 | d; |
|
|
2408 | |
2239 | |
2409 | d = abs (dir1 - dir2); |
2240 | d = abs (dir1 - dir2); |
2410 | if (d > 4) |
2241 | if (d > 4) |
2411 | d = 8 - d; |
2242 | d = 8 - d; |
|
|
2243 | |
2412 | return d; |
2244 | return d; |
2413 | } |
2245 | } |
2414 | |
2246 | |
2415 | /* peterm: |
2247 | /* peterm: |
2416 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2248 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2419 | * This basically means that if direction is 15, then it could either go |
2251 | * This basically means that if direction is 15, then it could either go |
2420 | * direction 4, 14, or 16 to get back to where we are. |
2252 | * direction 4, 14, or 16 to get back to where we are. |
2421 | * Moved from spell_util.c to object.c with the other related direction |
2253 | * Moved from spell_util.c to object.c with the other related direction |
2422 | * functions. |
2254 | * functions. |
2423 | */ |
2255 | */ |
2424 | |
|
|
2425 | int |
|
|
2426 | reduction_dir[SIZEOFFREE][3] = { |
2256 | int reduction_dir[SIZEOFFREE][3] = { |
2427 | {0, 0, 0}, /* 0 */ |
2257 | {0, 0, 0}, /* 0 */ |
2428 | {0, 0, 0}, /* 1 */ |
2258 | {0, 0, 0}, /* 1 */ |
2429 | {0, 0, 0}, /* 2 */ |
2259 | {0, 0, 0}, /* 2 */ |
2430 | {0, 0, 0}, /* 3 */ |
2260 | {0, 0, 0}, /* 3 */ |
2431 | {0, 0, 0}, /* 4 */ |
2261 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2479 | * find a path to that monster that we found. If not, |
2309 | * find a path to that monster that we found. If not, |
2480 | * we don't bother going toward it. Returns 1 if we |
2310 | * we don't bother going toward it. Returns 1 if we |
2481 | * can see a direct way to get it |
2311 | * can see a direct way to get it |
2482 | * Modified to be map tile aware -.MSW |
2312 | * Modified to be map tile aware -.MSW |
2483 | */ |
2313 | */ |
2484 | |
|
|
2485 | |
|
|
2486 | int |
2314 | int |
2487 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2315 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2488 | { |
2316 | { |
2489 | sint16 dx, dy; |
2317 | sint16 dx, dy; |
2490 | int |
|
|
2491 | mflags; |
2318 | int mflags; |
2492 | |
2319 | |
2493 | if (dir < 0) |
2320 | if (dir < 0) |
2494 | return 0; /* exit condition: invalid direction */ |
2321 | return 0; /* exit condition: invalid direction */ |
2495 | |
2322 | |
2496 | dx = x + freearr_x[dir]; |
2323 | dx = x + freearr_x[dir]; |
… | |
… | |
2509 | return 0; |
2336 | return 0; |
2510 | |
2337 | |
2511 | /* yes, can see. */ |
2338 | /* yes, can see. */ |
2512 | if (dir < 9) |
2339 | if (dir < 9) |
2513 | return 1; |
2340 | return 1; |
|
|
2341 | |
2514 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | |
2342 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2515 | can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2343 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
|
|
2344 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2516 | } |
2345 | } |
2517 | |
|
|
2518 | |
|
|
2519 | |
2346 | |
2520 | /* |
2347 | /* |
2521 | * can_pick(picker, item): finds out if an object is possible to be |
2348 | * can_pick(picker, item): finds out if an object is possible to be |
2522 | * picked up by the picker. Returnes 1 if it can be |
2349 | * picked up by the picker. Returnes 1 if it can be |
2523 | * picked up, otherwise 0. |
2350 | * picked up, otherwise 0. |
… | |
… | |
2534 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2361 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2535 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2362 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2536 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2363 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2537 | } |
2364 | } |
2538 | |
2365 | |
2539 | |
|
|
2540 | /* |
2366 | /* |
2541 | * create clone from object to another |
2367 | * create clone from object to another |
2542 | */ |
2368 | */ |
2543 | object * |
2369 | object * |
2544 | object_create_clone (object *asrc) |
2370 | object_create_clone (object *asrc) |
2545 | { |
2371 | { |
2546 | object * |
|
|
2547 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2372 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2548 | |
2373 | |
2549 | if (!asrc) |
2374 | if (!asrc) |
2550 | return NULL; |
2375 | return 0; |
|
|
2376 | |
2551 | src = asrc; |
2377 | src = asrc; |
2552 | if (src->head) |
2378 | if (src->head) |
2553 | src = src->head; |
2379 | src = src->head; |
2554 | |
2380 | |
2555 | prev = NULL; |
2381 | prev = 0; |
2556 | for (part = src; part; part = part->more) |
2382 | for (part = src; part; part = part->more) |
2557 | { |
2383 | { |
2558 | tmp = get_object (); |
2384 | tmp = part->clone (); |
2559 | copy_object (part, tmp); |
|
|
2560 | tmp->x -= src->x; |
2385 | tmp->x -= src->x; |
2561 | tmp->y -= src->y; |
2386 | tmp->y -= src->y; |
|
|
2387 | |
2562 | if (!part->head) |
2388 | if (!part->head) |
2563 | { |
2389 | { |
2564 | dst = tmp; |
2390 | dst = tmp; |
2565 | tmp->head = NULL; |
2391 | tmp->head = 0; |
2566 | } |
2392 | } |
2567 | else |
2393 | else |
2568 | { |
|
|
2569 | tmp->head = dst; |
2394 | tmp->head = dst; |
2570 | } |
2395 | |
2571 | tmp->more = NULL; |
2396 | tmp->more = 0; |
|
|
2397 | |
2572 | if (prev) |
2398 | if (prev) |
2573 | prev->more = tmp; |
2399 | prev->more = tmp; |
|
|
2400 | |
2574 | prev = tmp; |
2401 | prev = tmp; |
2575 | } |
2402 | } |
2576 | |
2403 | |
2577 | for (item = src->inv; item; item = item->below) |
2404 | for (item = src->inv; item; item = item->below) |
2578 | insert_ob_in_ob (object_create_clone (item), dst); |
2405 | insert_ob_in_ob (object_create_clone (item), dst); |
… | |
… | |
2584 | /* Basically, we save the content of the string to a temp file, then call */ |
2411 | /* Basically, we save the content of the string to a temp file, then call */ |
2585 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2412 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2586 | /* but it was simple to make and allows reusing the load_object function. */ |
2413 | /* but it was simple to make and allows reusing the load_object function. */ |
2587 | /* Remember not to use load_object_str in a time-critical situation. */ |
2414 | /* Remember not to use load_object_str in a time-critical situation. */ |
2588 | /* Also remember that multiparts objects are not supported for now. */ |
2415 | /* Also remember that multiparts objects are not supported for now. */ |
2589 | |
|
|
2590 | object * |
2416 | object * |
2591 | load_object_str (const char *obstr) |
2417 | load_object_str (const char *obstr) |
2592 | { |
2418 | { |
2593 | object *op; |
2419 | object *op; |
2594 | char filename[MAX_BUF]; |
2420 | char filename[MAX_BUF]; |
… | |
… | |
2604 | } |
2430 | } |
2605 | |
2431 | |
2606 | fprintf (tempfile, obstr); |
2432 | fprintf (tempfile, obstr); |
2607 | fclose (tempfile); |
2433 | fclose (tempfile); |
2608 | |
2434 | |
2609 | op = get_object (); |
2435 | op = object::create (); |
2610 | |
2436 | |
2611 | object_thawer thawer (filename); |
2437 | object_thawer thawer (filename); |
2612 | |
2438 | |
2613 | if (thawer) |
2439 | if (thawer) |
2614 | load_object (thawer, op, 0); |
2440 | load_object (thawer, op, 0); |
… | |
… | |
2624 | * returns NULL if no match. |
2450 | * returns NULL if no match. |
2625 | */ |
2451 | */ |
2626 | object * |
2452 | object * |
2627 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2453 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2628 | { |
2454 | { |
2629 | object *tmp; |
|
|
2630 | |
|
|
2631 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2455 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2632 | if (tmp->type == type && tmp->subtype == subtype) |
2456 | if (tmp->type == type && tmp->subtype == subtype) |
2633 | return tmp; |
2457 | return tmp; |
2634 | |
2458 | |
2635 | return NULL; |
2459 | return 0; |
2636 | } |
2460 | } |
2637 | |
2461 | |
2638 | /* If ob has a field named key, return the link from the list, |
2462 | /* If ob has a field named key, return the link from the list, |
2639 | * otherwise return NULL. |
2463 | * otherwise return NULL. |
2640 | * |
2464 | * |
… | |
… | |
2642 | * do the desired thing. |
2466 | * do the desired thing. |
2643 | */ |
2467 | */ |
2644 | key_value * |
2468 | key_value * |
2645 | get_ob_key_link (const object *ob, const char *key) |
2469 | get_ob_key_link (const object *ob, const char *key) |
2646 | { |
2470 | { |
2647 | key_value *link; |
|
|
2648 | |
|
|
2649 | for (link = ob->key_values; link != NULL; link = link->next) |
2471 | for (key_value *link = ob->key_values; link; link = link->next) |
2650 | if (link->key == key) |
2472 | if (link->key == key) |
2651 | return link; |
2473 | return link; |
2652 | |
2474 | |
2653 | return NULL; |
2475 | return 0; |
2654 | } |
2476 | } |
2655 | |
2477 | |
2656 | /* |
2478 | /* |
2657 | * Returns the value of op has an extra_field for key, or NULL. |
2479 | * Returns the value of op has an extra_field for key, or NULL. |
2658 | * |
2480 | * |
… | |
… | |
2698 | * Returns TRUE on success. |
2520 | * Returns TRUE on success. |
2699 | */ |
2521 | */ |
2700 | int |
2522 | int |
2701 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2523 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
2702 | { |
2524 | { |
2703 | key_value * |
|
|
2704 | field = NULL, *last = NULL; |
2525 | key_value *field = NULL, *last = NULL; |
2705 | |
2526 | |
2706 | for (field = op->key_values; field != NULL; field = field->next) |
2527 | for (field = op->key_values; field != NULL; field = field->next) |
2707 | { |
2528 | { |
2708 | if (field->key != canonical_key) |
2529 | if (field->key != canonical_key) |
2709 | { |
2530 | { |
… | |
… | |
2737 | /* IF we get here, key doesn't exist */ |
2558 | /* IF we get here, key doesn't exist */ |
2738 | |
2559 | |
2739 | /* No field, we'll have to add it. */ |
2560 | /* No field, we'll have to add it. */ |
2740 | |
2561 | |
2741 | if (!add_key) |
2562 | if (!add_key) |
2742 | { |
|
|
2743 | return FALSE; |
2563 | return FALSE; |
2744 | } |
2564 | |
2745 | /* There isn't any good reason to store a null |
2565 | /* There isn't any good reason to store a null |
2746 | * value in the key/value list. If the archetype has |
2566 | * value in the key/value list. If the archetype has |
2747 | * this key, then we should also have it, so shouldn't |
2567 | * this key, then we should also have it, so shouldn't |
2748 | * be here. If user wants to store empty strings, |
2568 | * be here. If user wants to store empty strings, |
2749 | * should pass in "" |
2569 | * should pass in "" |
… | |
… | |
2798 | } |
2618 | } |
2799 | else |
2619 | else |
2800 | item = item->env; |
2620 | item = item->env; |
2801 | } |
2621 | } |
2802 | |
2622 | |
|
|
2623 | |
|
|
2624 | const char * |
|
|
2625 | object::flag_desc (char *desc, int len) const |
|
|
2626 | { |
|
|
2627 | char *p = desc; |
|
|
2628 | bool first = true; |
|
|
2629 | |
|
|
2630 | *p = 0; |
|
|
2631 | |
|
|
2632 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2633 | { |
|
|
2634 | if (len <= 10) // magic constant! |
|
|
2635 | { |
|
|
2636 | snprintf (p, len, ",..."); |
|
|
2637 | break; |
|
|
2638 | } |
|
|
2639 | |
|
|
2640 | if (flag [i]) |
|
|
2641 | { |
|
|
2642 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2643 | len -= cnt; |
|
|
2644 | p += cnt; |
|
|
2645 | first = false; |
|
|
2646 | } |
|
|
2647 | } |
|
|
2648 | |
|
|
2649 | return desc; |
|
|
2650 | } |
|
|
2651 | |
2803 | // return a suitable string describing an objetc in enough detail to find it |
2652 | // return a suitable string describing an object in enough detail to find it |
2804 | const char * |
2653 | const char * |
2805 | object::debug_desc (char *info) const |
2654 | object::debug_desc (char *info) const |
2806 | { |
2655 | { |
|
|
2656 | char flagdesc[512]; |
2807 | char info2[256 * 3]; |
2657 | char info2[256 * 4]; |
2808 | char *p = info; |
2658 | char *p = info; |
2809 | |
2659 | |
2810 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
2660 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2811 | count, |
2661 | count, uuid.seq, |
2812 | &name, |
2662 | &name, |
2813 | title ? " " : "", |
2663 | title ? "\",title:" : "", |
2814 | title ? (const char *)title : ""); |
2664 | title ? (const char *)title : "", |
|
|
2665 | flag_desc (flagdesc, 512), type); |
2815 | |
2666 | |
2816 | if (env) |
2667 | if (env) |
2817 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2668 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2818 | |
2669 | |
2819 | if (map) |
2670 | if (map) |
2820 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
2671 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2821 | |
2672 | |
2822 | return info; |
2673 | return info; |
2823 | } |
2674 | } |
2824 | |
2675 | |
2825 | const char * |
2676 | const char * |
2826 | object::debug_desc () const |
2677 | object::debug_desc () const |
2827 | { |
2678 | { |
2828 | static char info[256 * 3]; |
2679 | static char info[256 * 4]; |
2829 | return debug_desc (info); |
2680 | return debug_desc (info); |
2830 | } |
2681 | } |
2831 | |
2682 | |