ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.25 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.54 by root, Fri Nov 17 19:40:53 2006 UTC

1
2/*
3 * static char *rcsid_object_c =
4 * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
31 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
32 variable. */ 26 variable. */
33#include <global.h> 27#include <global.h>
34#ifndef WIN32 /* ---win32 exclude headers */
35# include <stdio.h> 28#include <stdio.h>
36# include <sys/types.h> 29#include <sys/types.h>
37# include <sys/uio.h> 30#include <sys/uio.h>
38#endif /* win32 */
39#include <object.h> 31#include <object.h>
40#include <funcpoint.h> 32#include <funcpoint.h>
41#include <skills.h>
42#include <loader.h> 33#include <loader.h>
34
43int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
44 38
45object *objects; /* Pointer to the list of used objects */
46object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
47 40
48short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
50}; 43};
56}; 49};
57int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
58 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
59 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
60}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
61 131
62/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
63static int 133static int
64compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
65{ 135{
214 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 284 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
215 return 0; 285 return 0;
216 286
217 switch (ob1->type) 287 switch (ob1->type)
218 { 288 {
219 case SCROLL: 289 case SCROLL:
220 if (ob1->level != ob2->level) 290 if (ob1->level != ob2->level)
221 return 0; 291 return 0;
222 break; 292 break;
223 } 293 }
224 294
225 if (ob1->key_values != NULL || ob2->key_values != NULL) 295 if (ob1->key_values != NULL || ob2->key_values != NULL)
226 { 296 {
227 /* At least one of these has key_values. */ 297 /* At least one of these has key_values. */
249/* 319/*
250 * sum_weight() is a recursive function which calculates the weight 320 * sum_weight() is a recursive function which calculates the weight
251 * an object is carrying. It goes through in figures out how much 321 * an object is carrying. It goes through in figures out how much
252 * containers are carrying, and sums it up. 322 * containers are carrying, and sums it up.
253 */ 323 */
254signed long 324long
255sum_weight (object *op) 325sum_weight (object *op)
256{ 326{
257 signed long sum; 327 long sum;
258 object *inv; 328 object *inv;
259 329
260 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below)
261 { 331 {
262 if (inv->inv) 332 if (inv->inv)
263 sum_weight (inv); 333 sum_weight (inv);
264 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
265 } 335 }
336
266 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
267 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
268 if (op->carrying != sum) 340 if (op->carrying != sum)
269 op->carrying = sum; 341 op->carrying = sum;
342
270 return sum; 343 return sum;
271} 344}
272 345
273/** 346/**
274 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
301 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
302 * Some error messages. 375 * Some error messages.
303 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
304 */ 377 */
305 378
306void 379char *
307dump_object2 (object *op)
308{
309 errmsg[0] = 0;
310 return;
311 //TODO//D#d#
312#if 0
313 char *cp;
314
315/* object *tmp;*/
316
317 if (op->arch != NULL)
318 {
319 strcat (errmsg, "arch ");
320 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
321 strcat (errmsg, "\n");
322 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
323 strcat (errmsg, cp);
324# if 0
325 /* Don't dump player diffs - they are too long, mostly meaningless, and
326 * will overflow the buffer.
327 * Changed so that we don't dump inventory either. This may
328 * also overflow the buffer.
329 */
330 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
331 strcat (errmsg, cp);
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 dump_object2 (tmp);
334# endif
335 strcat (errmsg, "end\n");
336 }
337 else
338 {
339 strcat (errmsg, "Object ");
340 if (op->name == NULL)
341 strcat (errmsg, "(null)");
342 else
343 strcat (errmsg, op->name);
344 strcat (errmsg, "\n");
345# if 0
346 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
347 strcat (errmsg, cp);
348 for (tmp = op->inv; tmp; tmp = tmp->below)
349 dump_object2 (tmp);
350# endif
351 strcat (errmsg, "end\n");
352 }
353#endif
354}
355
356/*
357 * Dumps an object. Returns output in the static global errmsg array.
358 */
359
360void
361dump_object (object *op) 380dump_object (object *op)
362{ 381{
363 if (op == NULL) 382 if (!op)
364 { 383 return strdup ("[NULLOBJ]");
365 strcpy (errmsg, "[NULL pointer]");
366 return;
367 }
368 errmsg[0] = '\0';
369 dump_object2 (op);
370}
371 384
372void 385 object_freezer freezer;
373dump_all_objects (void) 386 save_object (freezer, op, 3);
374{ 387 return freezer.as_string ();
375 object *op;
376
377 for (op = objects; op != NULL; op = op->next)
378 {
379 dump_object (op);
380 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
381 }
382} 388}
383 389
384/* 390/*
385 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
386 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
406 */ 412 */
407 413
408object * 414object *
409find_object (tag_t i) 415find_object (tag_t i)
410{ 416{
411 object *op; 417 for (object *op = object::first; op; op = op->next)
412
413 for (op = objects; op != NULL; op = op->next)
414 if (op->count == i) 418 if (op->count == i)
415 break; 419 return op;
420
416 return op; 421 return 0;
417} 422}
418 423
419/* 424/*
420 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
421 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
423 */ 428 */
424 429
425object * 430object *
426find_object_name (const char *str) 431find_object_name (const char *str)
427{ 432{
428 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
429 object *op; 434 object *op;
430 435
431 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
432 if (&op->name == name) 437 if (op->name == str_)
433 break; 438 break;
434 439
435 return op; 440 return op;
436} 441}
437 442
440{ 445{
441 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
442} 447}
443 448
444/* 449/*
445 * Returns the object which this object marks as being the owner.
446 * A id-scheme is used to avoid pointing to objects which have been
447 * freed and are now reused. If this is detected, the owner is
448 * set to NULL, and NULL is returned.
449 * Changed 2004-02-12 - if the player is setting at the play again
450 * prompt, he is removed, and we don't want to treat him as an owner of
451 * anything, so check removed flag. I don't expect that this should break
452 * anything - once an object is removed, it is basically dead anyways.
453 */
454
455object *
456get_owner (object *op)
457{
458 if (op->owner == NULL)
459 return NULL;
460
461 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
462 return op->owner;
463
464 op->owner = NULL;
465 op->ownercount = 0;
466 return NULL;
467}
468
469void
470clear_owner (object *op)
471{
472 if (!op)
473 return;
474
475 if (op->owner && op->ownercount == op->owner->count)
476 op->owner->refcount--;
477
478 op->owner = NULL;
479 op->ownercount = 0;
480}
481
482/*
483 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
484 * skill and experience objects. 451 * skill and experience objects.
485 */ 452 */
486void 453void
487set_owner (object *op, object *owner) 454object::set_owner (object *owner)
488{ 455{
489 if (owner == NULL || op == NULL) 456 if (!owner)
490 return; 457 return;
491 458
492 /* next line added to allow objects which own objects */ 459 /* next line added to allow objects which own objects */
493 /* Add a check for ownercounts in here, as I got into an endless loop 460 /* Add a check for ownercounts in here, as I got into an endless loop
494 * with the fireball owning a poison cloud which then owned the 461 * with the fireball owning a poison cloud which then owned the
495 * fireball. I believe that was caused by one of the objects getting 462 * fireball. I believe that was caused by one of the objects getting
496 * freed and then another object replacing it. Since the ownercounts 463 * freed and then another object replacing it. Since the ownercounts
497 * didn't match, this check is valid and I believe that cause is valid. 464 * didn't match, this check is valid and I believe that cause is valid.
498 */ 465 */
499 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 466 while (owner->owner)
500 owner = owner->owner; 467 owner = owner->owner;
501 468
502 /* IF the owner still has an owner, we did not resolve to a final owner.
503 * so lets not add to that.
504 */
505 if (owner->owner)
506 return;
507
508 op->owner = owner; 469 this->owner = owner;
509
510 op->ownercount = owner->count;
511 owner->refcount++;
512}
513
514/* Set the owner to clone's current owner and set the skill and experience
515 * objects to clone's objects (typically those objects that where the owner's
516 * current skill and experience objects at the time when clone's owner was
517 * set - not the owner's current skill and experience objects).
518 *
519 * Use this function if player created an object (e.g. fire bullet, swarm
520 * spell), and this object creates further objects whose kills should be
521 * accounted for the player's original skill, even if player has changed
522 * skills meanwhile.
523 */
524void
525copy_owner (object *op, object *clone)
526{
527 object *owner = get_owner (clone);
528
529 if (owner == NULL)
530 {
531 /* players don't have owners - they own themselves. Update
532 * as appropriate.
533 */
534 if (clone->type == PLAYER)
535 owner = clone;
536 else
537 return;
538 }
539
540 set_owner (op, owner);
541} 470}
542 471
543/* Zero the key_values on op, decrementing the shared-string 472/* Zero the key_values on op, decrementing the shared-string
544 * refcounts and freeing the links. 473 * refcounts and freeing the links.
545 */ 474 */
561{ 490{
562 attachable_base::clear (); 491 attachable_base::clear ();
563 492
564 free_key_values (this); 493 free_key_values (this);
565 494
566 clear_owner (this); 495 owner = 0;
567
568 name = 0; 496 name = 0;
569 name_pl = 0; 497 name_pl = 0;
570 title = 0; 498 title = 0;
571 race = 0; 499 race = 0;
572 slaying = 0; 500 slaying = 0;
573 skill = 0; 501 skill = 0;
574 msg = 0; 502 msg = 0;
575 lore = 0; 503 lore = 0;
576 custom_name = 0; 504 custom_name = 0;
577 materialname = 0; 505 materialname = 0;
506 contr = 0;
507 below = 0;
508 above = 0;
509 inv = 0;
510 container = 0;
511 env = 0;
512 more = 0;
513 head = 0;
514 map = 0;
515 active_next = 0;
516 active_prev = 0;
578 517
579 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 518 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
580 519
581 SET_FLAG (this, FLAG_REMOVED); 520 SET_FLAG (this, FLAG_REMOVED);
521
522 /* What is not cleared is next, prev, and count */
523
524 expmul = 1.0;
525 face = blank_face;
526
527 if (settings.casting_time)
528 casting_time = -1;
582} 529}
583 530
584void object::clone (object *destination) 531void object::clone (object *destination)
585{ 532{
586 *(object_copy *) destination = *this; 533 *(object_copy *)destination = *this;
587 *(object_pod *) destination = *this; 534 *(object_pod *)destination = *this;
588 535
589 if (self || cb) 536 if (self || cb)
590 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); 537 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
591}
592
593/*
594 * clear_object() frees everything allocated by an object, and also
595 * clears all variables and flags to default settings.
596 */
597
598void
599clear_object (object *op)
600{
601 op->clear ();
602
603 op->contr = NULL;
604 op->below = NULL;
605 op->above = NULL;
606 op->inv = NULL;
607 op->container = NULL;
608 op->env = NULL;
609 op->more = NULL;
610 op->head = NULL;
611 op->map = NULL;
612 op->refcount = 0;
613 op->active_next = NULL;
614 op->active_prev = NULL;
615 /* What is not cleared is next, prev, and count */
616
617 op->expmul = 1.0;
618 op->face = blank_face;
619 op->attacked_by_count = -1;
620
621 if (settings.casting_time)
622 op->casting_time = -1;
623} 538}
624 539
625/* 540/*
626 * copy object first frees everything allocated by the second object, 541 * copy object first frees everything allocated by the second object,
627 * and then copies the contends of the first object into the second 542 * and then copies the contends of the first object into the second
628 * object, allocating what needs to be allocated. Basically, any 543 * object, allocating what needs to be allocated. Basically, any
629 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 544 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
630 * if the first object is freed, the pointers in the new object 545 * if the first object is freed, the pointers in the new object
631 * will point at garbage. 546 * will point at garbage.
632 */ 547 */
633
634void 548void
635copy_object (object *op2, object *op) 549copy_object (object *op2, object *op)
636{ 550{
637 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 551 bool is_freed = QUERY_FLAG (op, FLAG_FREED);
638 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 552 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED);
698/* 612/*
699 * Updates the speed of an object. If the speed changes from 0 to another 613 * Updates the speed of an object. If the speed changes from 0 to another
700 * value, or vice versa, then add/remove the object from the active list. 614 * value, or vice versa, then add/remove the object from the active list.
701 * This function needs to be called whenever the speed of an object changes. 615 * This function needs to be called whenever the speed of an object changes.
702 */ 616 */
703
704void 617void
705update_ob_speed (object *op) 618update_ob_speed (object *op)
706{ 619{
707 extern int arch_init; 620 extern int arch_init;
708 621
717 abort (); 630 abort ();
718#else 631#else
719 op->speed = 0; 632 op->speed = 0;
720#endif 633#endif
721 } 634 }
635
722 if (arch_init) 636 if (arch_init)
723 {
724 return; 637 return;
725 } 638
726 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 639 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
727 { 640 {
728 /* If already on active list, don't do anything */ 641 /* If already on active list, don't do anything */
729 if (op->active_next || op->active_prev || op == active_objects) 642 if (op->active_next || op->active_prev || op == active_objects)
730 return; 643 return;
731 644
732 /* process_events() expects us to insert the object at the beginning 645 /* process_events() expects us to insert the object at the beginning
733 * of the list. */ 646 * of the list. */
734 op->active_next = active_objects; 647 op->active_next = active_objects;
648
735 if (op->active_next != NULL) 649 if (op->active_next != NULL)
736 op->active_next->active_prev = op; 650 op->active_next->active_prev = op;
651
737 active_objects = op; 652 active_objects = op;
738 } 653 }
739 else 654 else
740 { 655 {
741 /* If not on the active list, nothing needs to be done */ 656 /* If not on the active list, nothing needs to be done */
743 return; 658 return;
744 659
745 if (op->active_prev == NULL) 660 if (op->active_prev == NULL)
746 { 661 {
747 active_objects = op->active_next; 662 active_objects = op->active_next;
663
748 if (op->active_next != NULL) 664 if (op->active_next != NULL)
749 op->active_next->active_prev = NULL; 665 op->active_next->active_prev = NULL;
750 } 666 }
751 else 667 else
752 { 668 {
753 op->active_prev->active_next = op->active_next; 669 op->active_prev->active_next = op->active_next;
670
754 if (op->active_next) 671 if (op->active_next)
755 op->active_next->active_prev = op->active_prev; 672 op->active_next->active_prev = op->active_prev;
756 } 673 }
674
757 op->active_next = NULL; 675 op->active_next = NULL;
758 op->active_prev = NULL; 676 op->active_prev = NULL;
759 } 677 }
760} 678}
761 679
891 /* if the object is being removed, we can't make intelligent 809 /* if the object is being removed, we can't make intelligent
892 * decisions, because remove_ob can't really pass the object 810 * decisions, because remove_ob can't really pass the object
893 * that is being removed. 811 * that is being removed.
894 */ 812 */
895 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 813 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
896 {
897 update_now = 1; 814 update_now = 1;
898 }
899 else if (action == UP_OBJ_FACE) 815 else if (action == UP_OBJ_FACE)
900 {
901 /* Nothing to do for that case */ 816 /* Nothing to do for that case */ ;
902 }
903 else 817 else
904 {
905 LOG (llevError, "update_object called with invalid action: %d\n", action); 818 LOG (llevError, "update_object called with invalid action: %d\n", action);
906 }
907 819
908 if (update_now) 820 if (update_now)
909 { 821 {
910 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); 822 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
911 update_position (op->map, op->x, op->y); 823 update_position (op->map, op->x, op->y);
913 825
914 if (op->more != NULL) 826 if (op->more != NULL)
915 update_object (op->more, action); 827 update_object (op->more, action);
916} 828}
917 829
918static unordered_vector<object *> mortals; 830object::vector object::mortals;
919static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
920 833
921void object::free_mortals () 834void object::free_mortals ()
922{ 835{
923 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
924 if (!(*i)->refcount) 837 if ((*i)->refcnt)
838 ++i; // further delay freeing
839 else
925 { 840 {
926 freed.push_back (*i); 841 delete *i;
927 mortals.erase (i); 842 mortals.erase (i);
928 } 843 }
929 else 844
930 ++i; 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
931} 852}
932 853
933object::object () 854object::object ()
934{ 855{
935 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
936 857
937 expmul = 1.0; 858 expmul = 1.0;
938 face = blank_face; 859 face = blank_face;
939 attacked_by_count = -1;
940} 860}
941 861
942object::~object () 862object::~object ()
943{ 863{
944 free_key_values (this); 864 free_key_values (this);
945} 865}
946 866
947void object::link () 867void object::link ()
948{ 868{
949 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
950 871
951 prev = 0; 872 prev = 0;
952 next = objects; 873 next = object::first;
953 874
954 if (objects) 875 if (object::first)
955 objects->prev = this; 876 object::first->prev = this;
956 877
957 objects = this; 878 object::first = this;
958} 879}
959 880
960void object::unlink () 881void object::unlink ()
961{ 882{
962 count = 0; 883 if (this == object::first)
884 object::first = next;
963 885
964 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
965 if (prev)
966 {
967 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
968 prev = 0; 890 prev = 0;
969 }
970
971 if (next)
972 {
973 next->prev = prev;
974 next = 0; 891 next = 0;
975 }
976
977 if (this == objects)
978 objects = next;
979} 892}
980 893
981object *object::create () 894object *object::create ()
982{ 895{
983 object *op;
984
985 if (freed.empty ())
986 op = new object; 896 object *op = new object;
987 else
988 {
989 // highly annoying, but the only way to get it stable right now
990 op = freed.back (); freed.pop_back ();
991 op->~object ();
992 new ((void *)op) object;
993 }
994
995 op->link (); 897 op->link ();
996 return op; 898 return op;
997} 899}
998 900
999/* 901/*
1001 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
1002 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
1003 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
1004 * this function to succeed. 906 * this function to succeed.
1005 * 907 *
1006 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
1007 * inventory to the ground. 909 * inventory to the ground.
1008 */ 910 */
1009void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
1010{ 912{
913 if (QUERY_FLAG (this, FLAG_FREED))
914 return;
915
916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
917 remove_friendly_object (this);
918
1011 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
1012 { 920 remove_ob (this);
1013 LOG (llevDebug, "Free object called with non removed object\n");
1014 dump_object (this);
1015#ifdef MANY_CORES
1016 abort ();
1017#endif
1018 }
1019 921
1020 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1021 {
1022 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1023 remove_friendly_object (this);
1024 }
1025
1026 if (QUERY_FLAG (this, FLAG_FREED)) 922 SET_FLAG (this, FLAG_FREED);
1027 {
1028 dump_object (this);
1029 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1030 return;
1031 }
1032 923
1033 if (more) 924 if (more)
1034 { 925 {
1035 more->free (free_inventory); 926 more->destroy (destroy_inventory);
1036 more = 0; 927 more = 0;
1037 } 928 }
1038 929
1039 if (inv) 930 if (inv)
1040 { 931 {
1041 /* Only if the space blocks everything do we not process - 932 /* Only if the space blocks everything do we not process -
1042 * if some form of movement is allowed, let objects 933 * if some form of movement is allowed, let objects
1043 * drop on that space. 934 * drop on that space.
1044 */ 935 */
1045 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 936 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1046 { 937 {
1047 object * 938 object *op = inv;
1048 op = inv;
1049 939
1050 while (op) 940 while (op)
1051 { 941 {
1052 object *
1053 tmp = op->below; 942 object *tmp = op->below;
1054
1055 remove_ob (op);
1056 op->free (free_inventory); 943 op->destroy (destroy_inventory);
1057 op = tmp; 944 op = tmp;
1058 } 945 }
1059 } 946 }
1060 else 947 else
1061 { /* Put objects in inventory onto this space */ 948 { /* Put objects in inventory onto this space */
1062 object * 949 object *op = inv;
1063 op = inv;
1064 950
1065 while (op) 951 while (op)
1066 { 952 {
1067 object *
1068 tmp = op->below; 953 object *tmp = op->below;
1069 954
1070 remove_ob (op); 955 remove_ob (op);
1071 956
1072 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 957 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1073 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 958 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1082 op = tmp; 967 op = tmp;
1083 } 968 }
1084 } 969 }
1085 } 970 }
1086 971
1087 clear_owner (this); 972 // clear those pointers that likely might have circular references to us
973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1088 979
1089 /* Remove object from the active list */ 980 /* Remove object from the active list */
1090 speed = 0; 981 speed = 0;
1091 update_ob_speed (this); 982 update_ob_speed (this);
1092 983
1093 unlink (); 984 unlink ();
1094 985
1095 SET_FLAG (this, FLAG_FREED);
1096
1097 mortals.push_back (this); 986 mortals.push_back (this);
1098} 987}
1099 988
1100/* 989/*
1101 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1106sub_weight (object *op, signed long weight) 995sub_weight (object *op, signed long weight)
1107{ 996{
1108 while (op != NULL) 997 while (op != NULL)
1109 { 998 {
1110 if (op->type == CONTAINER) 999 if (op->type == CONTAINER)
1111 {
1112 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1000 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1113 } 1001
1114 op->carrying -= weight; 1002 op->carrying -= weight;
1115 op = op->env; 1003 op = op->env;
1116 } 1004 }
1117} 1005}
1118 1006
1126 */ 1014 */
1127 1015
1128void 1016void
1129remove_ob (object *op) 1017remove_ob (object *op)
1130{ 1018{
1019 object *tmp, *last = 0;
1131 object * 1020 object *otmp;
1132 tmp, * 1021
1133 last = NULL;
1134 object *
1135 otmp;
1136 tag_t
1137 tag;
1138 int
1139 check_walk_off; 1022 int check_walk_off;
1140 mapstruct * 1023 maptile *m;
1141 m;
1142 sint16
1143 x,
1144 y;
1145 1024
1025 sint16 x, y;
1146 1026
1147 if (QUERY_FLAG (op, FLAG_REMOVED)) 1027 if (QUERY_FLAG (op, FLAG_REMOVED))
1148 { 1028 return;
1149 dump_object (op);
1150 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1151 1029
1152 /* Changed it to always dump core in this case. As has been learned 1030 SET_FLAG (op, FLAG_REMOVED);
1153 * in the past, trying to recover from errors almost always 1031
1154 * make things worse, and this is a real error here - something
1155 * that should not happen.
1156 * Yes, if this was a mission critical app, trying to do something
1157 * to recover may make sense, but that is because failure of the app
1158 * may have other disastrous problems. Cf runs out of a script
1159 * so is easily enough restarted without any real problems.
1160 * MSW 2001-07-01
1161 */
1162 abort ();
1163 }
1164 if (op->more != NULL) 1032 if (op->more != NULL)
1165 remove_ob (op->more); 1033 remove_ob (op->more);
1166
1167 SET_FLAG (op, FLAG_REMOVED);
1168 1034
1169 /* 1035 /*
1170 * In this case, the object to be removed is in someones 1036 * In this case, the object to be removed is in someones
1171 * inventory. 1037 * inventory.
1172 */ 1038 */
1198 */ 1064 */
1199 op->x = op->env->x, op->y = op->env->y; 1065 op->x = op->env->x, op->y = op->env->y;
1200 op->map = op->env->map; 1066 op->map = op->env->map;
1201 op->above = NULL, op->below = NULL; 1067 op->above = NULL, op->below = NULL;
1202 op->env = NULL; 1068 op->env = NULL;
1203 return; 1069 }
1070 else if (op->map)
1204 } 1071 {
1205
1206 /* If we get here, we are removing it from a map */
1207 if (op->map == NULL)
1208 return;
1209
1210 x = op->x; 1072 x = op->x;
1211 y = op->y; 1073 y = op->y;
1212 m = get_map_from_coord (op->map, &x, &y); 1074 m = get_map_from_coord (op->map, &x, &y);
1213 1075
1214 if (!m) 1076 if (!m)
1215 { 1077 {
1216 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1078 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1217 op->map->path, op->x, op->y); 1079 op->map->path, op->x, op->y);
1218 /* in old days, we used to set x and y to 0 and continue. 1080 /* in old days, we used to set x and y to 0 and continue.
1219 * it seems if we get into this case, something is probablye 1081 * it seems if we get into this case, something is probablye
1220 * screwed up and should be fixed. 1082 * screwed up and should be fixed.
1083 */
1084 abort ();
1085 }
1086
1087 if (op->map != m)
1088 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1089 op->map->path, m->path, op->x, op->y, x, y);
1090
1091 /* Re did the following section of code - it looks like it had
1092 * lots of logic for things we no longer care about
1221 */ 1093 */
1222 abort ();
1223 }
1224 if (op->map != m)
1225 {
1226 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1227 op->map->path, m->path, op->x, op->y, x, y);
1228 }
1229 1094
1230 /* Re did the following section of code - it looks like it had
1231 * lots of logic for things we no longer care about
1232 */
1233
1234 /* link the object above us */ 1095 /* link the object above us */
1235 if (op->above) 1096 if (op->above)
1236 op->above->below = op->below; 1097 op->above->below = op->below;
1237 else 1098 else
1238 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1099 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */
1239 1100
1240 /* Relink the object below us, if there is one */ 1101 /* Relink the object below us, if there is one */
1241 if (op->below) 1102 if (op->below)
1242 {
1243 op->below->above = op->above; 1103 op->below->above = op->above;
1244 }
1245 else 1104 else
1246 { 1105 {
1247 /* Nothing below, which means we need to relink map object for this space 1106 /* Nothing below, which means we need to relink map object for this space
1248 * use translated coordinates in case some oddness with map tiling is 1107 * use translated coordinates in case some oddness with map tiling is
1249 * evident 1108 * evident
1250 */
1251 if (GET_MAP_OB (m, x, y) != op)
1252 {
1253 dump_object (op);
1254 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1255 errmsg);
1256 dump_object (GET_MAP_OB (m, x, y));
1257 LOG (llevError, "%s\n", errmsg);
1258 }
1259 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1260 }
1261 op->above = NULL;
1262 op->below = NULL;
1263
1264 if (op->map->in_memory == MAP_SAVING)
1265 return;
1266
1267 tag = op->count;
1268 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1269 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1270 {
1271 /* No point updating the players look faces if he is the object
1272 * being removed.
1273 */
1274
1275 if (tmp->type == PLAYER && tmp != op)
1276 {
1277 /* If a container that the player is currently using somehow gets
1278 * removed (most likely destroyed), update the player view
1279 * appropriately.
1280 */ 1109 */
1281 if (tmp->container == op) 1110 if (GET_MAP_OB (m, x, y) != op)
1282 { 1111 {
1283 CLEAR_FLAG (op, FLAG_APPLIED); 1112 char *dump = dump_object (op);
1284 tmp->container = NULL; 1113 LOG (llevError,
1114 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1115 free (dump);
1116 dump = dump_object (GET_MAP_OB (m, x, y));
1117 LOG (llevError, "%s\n", dump);
1118 free (dump);
1285 } 1119 }
1286 tmp->contr->socket.update_look = 1; 1120
1287 } 1121 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1288 /* See if player moving off should effect something */
1289 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1290 { 1122 }
1291 1123
1292 move_apply (tmp, op, NULL); 1124 op->above = 0;
1293 if (was_destroyed (op, tag)) 1125 op->below = 0;
1126
1127 if (op->map->in_memory == MAP_SAVING)
1128 return;
1129
1130 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1131
1132 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1133 {
1134 /* No point updating the players look faces if he is the object
1135 * being removed.
1136 */
1137
1138 if (tmp->type == PLAYER && tmp != op)
1294 { 1139 {
1295 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1140 /* If a container that the player is currently using somehow gets
1141 * removed (most likely destroyed), update the player view
1142 * appropriately.
1143 */
1144 if (tmp->container == op)
1145 {
1146 CLEAR_FLAG (op, FLAG_APPLIED);
1147 tmp->container = NULL;
1148 }
1149
1150 tmp->contr->socket.update_look = 1;
1296 } 1151 }
1152
1153 /* See if player moving off should effect something */
1154 if (check_walk_off
1155 && ((op->move_type & tmp->move_off)
1156 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1157 {
1158 move_apply (tmp, op, NULL);
1159
1160 if (op->destroyed ())
1161 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1297 } 1162 }
1298 1163
1299 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1164 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1300 1165
1301 if (tmp->above == tmp) 1166 if (tmp->above == tmp)
1302 tmp->above = NULL; 1167 tmp->above = NULL;
1168
1303 last = tmp; 1169 last = tmp;
1304 } 1170 }
1171
1305 /* last == NULL of there are no objects on this space */ 1172 /* last == NULL of there are no objects on this space */
1306 if (last == NULL) 1173 if (last == NULL)
1307 { 1174 {
1308 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1175 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1309 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1176 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1310 * those out anyways, and if there are any flags set right now, they won't 1177 * those out anyways, and if there are any flags set right now, they won't
1311 * be correct anyways. 1178 * be correct anyways.
1312 */ 1179 */
1313 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1180 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1314 update_position (op->map, op->x, op->y); 1181 update_position (op->map, op->x, op->y);
1315 } 1182 }
1316 else 1183 else
1317 update_object (last, UP_OBJ_REMOVE); 1184 update_object (last, UP_OBJ_REMOVE);
1318 1185
1319 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1186 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0))
1320 update_all_los (op->map, op->x, op->y); 1187 update_all_los (op->map, op->x, op->y);
1321 1188 }
1322} 1189}
1323 1190
1324/* 1191/*
1325 * merge_ob(op,top): 1192 * merge_ob(op,top):
1326 * 1193 *
1327 * This function goes through all objects below and including top, and 1194 * This function goes through all objects below and including top, and
1328 * merges op to the first matching object. 1195 * merges op to the first matching object.
1329 * If top is NULL, it is calculated. 1196 * If top is NULL, it is calculated.
1330 * Returns pointer to object if it succeded in the merge, otherwise NULL 1197 * Returns pointer to object if it succeded in the merge, otherwise NULL
1331 */ 1198 */
1332
1333object * 1199object *
1334merge_ob (object *op, object *top) 1200merge_ob (object *op, object *top)
1335{ 1201{
1336 if (!op->nrof) 1202 if (!op->nrof)
1337 return 0; 1203 return 0;
1204
1338 if (top == NULL) 1205 if (top == NULL)
1339 for (top = op; top != NULL && top->above != NULL; top = top->above); 1206 for (top = op; top != NULL && top->above != NULL; top = top->above);
1207
1340 for (; top != NULL; top = top->below) 1208 for (; top != NULL; top = top->below)
1341 { 1209 {
1342 if (top == op) 1210 if (top == op)
1343 continue; 1211 continue;
1344 if (CAN_MERGE (op, top)) 1212 if (CAN_MERGE (op, top))
1350 remove_ob (op); 1218 remove_ob (op);
1351 free_object (op); 1219 free_object (op);
1352 return top; 1220 return top;
1353 } 1221 }
1354 } 1222 }
1223
1355 return NULL; 1224 return 0;
1356} 1225}
1357 1226
1358/* 1227/*
1359 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1228 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1360 * job preparing multi-part monsters 1229 * job preparing multi-part monsters
1361 */ 1230 */
1362object * 1231object *
1363insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1232insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1364{ 1233{
1365 object * 1234 object *tmp;
1366 tmp;
1367 1235
1368 if (op->head) 1236 if (op->head)
1369 op = op->head; 1237 op = op->head;
1238
1370 for (tmp = op; tmp; tmp = tmp->more) 1239 for (tmp = op; tmp; tmp = tmp->more)
1371 { 1240 {
1372 tmp->x = x + tmp->arch->clone.x; 1241 tmp->x = x + tmp->arch->clone.x;
1373 tmp->y = y + tmp->arch->clone.y; 1242 tmp->y = y + tmp->arch->clone.y;
1374 } 1243 }
1244
1375 return insert_ob_in_map (op, m, originator, flag); 1245 return insert_ob_in_map (op, m, originator, flag);
1376} 1246}
1377 1247
1378/* 1248/*
1379 * insert_ob_in_map (op, map, originator, flag): 1249 * insert_ob_in_map (op, map, originator, flag):
1395 * NULL if 'op' was destroyed 1265 * NULL if 'op' was destroyed
1396 * just 'op' otherwise 1266 * just 'op' otherwise
1397 */ 1267 */
1398 1268
1399object * 1269object *
1400insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1401{ 1271{
1402 object *tmp, *top, *floor = NULL; 1272 object *tmp, *top, *floor = NULL;
1403 sint16 x, y; 1273 sint16 x, y;
1404 1274
1405 if (QUERY_FLAG (op, FLAG_FREED)) 1275 if (QUERY_FLAG (op, FLAG_FREED))
1408 return NULL; 1278 return NULL;
1409 } 1279 }
1410 1280
1411 if (m == NULL) 1281 if (m == NULL)
1412 { 1282 {
1413 dump_object (op); 1283 char *dump = dump_object (op);
1414 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1284 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1285 free (dump);
1415 return op; 1286 return op;
1416 } 1287 }
1417 1288
1418 if (out_of_map (m, op->x, op->y)) 1289 if (out_of_map (m, op->x, op->y))
1419 { 1290 {
1420 dump_object (op); 1291 char *dump = dump_object (op);
1421 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1292 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1422#ifdef MANY_CORES 1293#ifdef MANY_CORES
1423 /* Better to catch this here, as otherwise the next use of this object 1294 /* Better to catch this here, as otherwise the next use of this object
1424 * is likely to cause a crash. Better to find out where it is getting 1295 * is likely to cause a crash. Better to find out where it is getting
1425 * improperly inserted. 1296 * improperly inserted.
1426 */ 1297 */
1427 abort (); 1298 abort ();
1428#endif 1299#endif
1300 free (dump);
1429 return op; 1301 return op;
1430 } 1302 }
1431 1303
1432 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1304 if (!QUERY_FLAG (op, FLAG_REMOVED))
1433 { 1305 {
1434 dump_object (op); 1306 char *dump = dump_object (op);
1435 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1307 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1308 free (dump);
1436 return op; 1309 return op;
1437 } 1310 }
1438 1311
1439 if (op->more != NULL) 1312 if (op->more != NULL)
1440 { 1313 {
1441 /* The part may be on a different map. */ 1314 /* The part may be on a different map. */
1442 1315
1443 object *
1444 more = op->more; 1316 object *more = op->more;
1445 1317
1446 /* We really need the caller to normalize coordinates - if 1318 /* We really need the caller to normalize coordinates - if
1447 * we set the map, that doesn't work if the location is within 1319 * we set the map, that doesn't work if the location is within
1448 * a map and this is straddling an edge. So only if coordinate 1320 * a map and this is straddling an edge. So only if coordinate
1449 * is clear wrong do we normalize it. 1321 * is clear wrong do we normalize it.
1450 */ 1322 */
1451 if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) 1323 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1452 {
1453 more->map = get_map_from_coord (m, &more->x, &more->y); 1324 more->map = get_map_from_coord (m, &more->x, &more->y);
1454 }
1455 else if (!more->map) 1325 else if (!more->map)
1456 { 1326 {
1457 /* For backwards compatibility - when not dealing with tiled maps, 1327 /* For backwards compatibility - when not dealing with tiled maps,
1458 * more->map should always point to the parent. 1328 * more->map should always point to the parent.
1459 */ 1329 */
1462 1332
1463 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1333 if (insert_ob_in_map (more, more->map, originator, flag) == NULL)
1464 { 1334 {
1465 if (!op->head) 1335 if (!op->head)
1466 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1336 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1337
1467 return NULL; 1338 return NULL;
1468 } 1339 }
1469 } 1340 }
1470 1341
1471 CLEAR_FLAG (op, FLAG_REMOVED); 1342 CLEAR_FLAG (op, FLAG_REMOVED);
1536 1407
1537 while (top != NULL) 1408 while (top != NULL)
1538 { 1409 {
1539 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1410 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1540 floor = top; 1411 floor = top;
1412
1541 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1413 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1542 { 1414 {
1543 /* We insert above top, so we want this object below this */ 1415 /* We insert above top, so we want this object below this */
1544 top = top->below; 1416 top = top->below;
1545 break; 1417 break;
1546 } 1418 }
1419
1547 last = top; 1420 last = top;
1548 top = top->above; 1421 top = top->above;
1549 } 1422 }
1423
1550 /* Don't want top to be NULL, so set it to the last valid object */ 1424 /* Don't want top to be NULL, so set it to the last valid object */
1551 top = last; 1425 top = last;
1552 1426
1553 /* We let update_position deal with figuring out what the space 1427 /* We let update_position deal with figuring out what the space
1554 * looks like instead of lots of conditions here. 1428 * looks like instead of lots of conditions here.
1633 * of effect may be sufficient. 1507 * of effect may be sufficient.
1634 */ 1508 */
1635 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) 1509 if (MAP_DARKNESS (op->map) && (op->glow_radius != 0))
1636 update_all_los (op->map, op->x, op->y); 1510 update_all_los (op->map, op->x, op->y);
1637 1511
1638
1639 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1512 /* updates flags (blocked, alive, no magic, etc) for this map space */
1640 update_object (op, UP_OBJ_INSERT); 1513 update_object (op, UP_OBJ_INSERT);
1641
1642 1514
1643 /* Don't know if moving this to the end will break anything. However, 1515 /* Don't know if moving this to the end will break anything. However,
1644 * we want to have update_look set above before calling this. 1516 * we want to have update_look set above before calling this.
1645 * 1517 *
1646 * check_move_on() must be after this because code called from 1518 * check_move_on() must be after this because code called from
1671 * op is the object to insert it under: supplies x and the map. 1543 * op is the object to insert it under: supplies x and the map.
1672 */ 1544 */
1673void 1545void
1674replace_insert_ob_in_map (const char *arch_string, object *op) 1546replace_insert_ob_in_map (const char *arch_string, object *op)
1675{ 1547{
1676 object *tmp; 1548 object *
1549 tmp;
1677 object *tmp1; 1550 object *
1551 tmp1;
1678 1552
1679 /* first search for itself and remove any old instances */ 1553 /* first search for itself and remove any old instances */
1680 1554
1681 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1555 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1682 { 1556 {
1685 remove_ob (tmp); 1559 remove_ob (tmp);
1686 free_object (tmp); 1560 free_object (tmp);
1687 } 1561 }
1688 } 1562 }
1689 1563
1690 tmp1 = arch_to_object (find_archetype (arch_string)); 1564 tmp1 = arch_to_object (archetype::find (arch_string));
1691 1565
1692 tmp1->x = op->x; 1566 tmp1->x = op->x;
1693 tmp1->y = op->y; 1567 tmp1->y = op->y;
1694 insert_ob_in_map (tmp1, op->map, op, 0); 1568 insert_ob_in_map (tmp1, op->map, op, 0);
1695} 1569}
1713 if (orig_ob->nrof < nr) 1587 if (orig_ob->nrof < nr)
1714 { 1588 {
1715 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1589 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1716 return NULL; 1590 return NULL;
1717 } 1591 }
1592
1718 newob = object_create_clone (orig_ob); 1593 newob = object_create_clone (orig_ob);
1594
1719 if ((orig_ob->nrof -= nr) < 1) 1595 if ((orig_ob->nrof -= nr) < 1)
1720 { 1596 {
1721 if (!is_removed) 1597 if (!is_removed)
1722 remove_ob (orig_ob); 1598 remove_ob (orig_ob);
1723 free_object2 (orig_ob, 1); 1599 free_object2 (orig_ob, 1);
1731 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1607 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1732 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1608 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1733 return NULL; 1609 return NULL;
1734 } 1610 }
1735 } 1611 }
1612
1736 newob->nrof = nr; 1613 newob->nrof = nr;
1737 1614
1738 return newob; 1615 return newob;
1739} 1616}
1740 1617
1747 */ 1624 */
1748 1625
1749object * 1626object *
1750decrease_ob_nr (object *op, uint32 i) 1627decrease_ob_nr (object *op, uint32 i)
1751{ 1628{
1752 object * 1629 object *tmp;
1753 tmp;
1754 player * 1630 player *pl;
1755 pl;
1756 1631
1757 if (i == 0) /* objects with op->nrof require this check */ 1632 if (i == 0) /* objects with op->nrof require this check */
1758 return op; 1633 return op;
1759 1634
1760 if (i > op->nrof) 1635 if (i > op->nrof)
1761 i = op->nrof; 1636 i = op->nrof;
1762 1637
1763 if (QUERY_FLAG (op, FLAG_REMOVED)) 1638 if (QUERY_FLAG (op, FLAG_REMOVED))
1764 {
1765 op->nrof -= i; 1639 op->nrof -= i;
1766 }
1767 else if (op->env != NULL) 1640 else if (op->env != NULL)
1768 { 1641 {
1769 /* is this object in the players inventory, or sub container 1642 /* is this object in the players inventory, or sub container
1770 * therein? 1643 * therein?
1771 */ 1644 */
1806 } 1679 }
1807 } 1680 }
1808 } 1681 }
1809 else 1682 else
1810 { 1683 {
1811 object *
1812 above = op->above; 1684 object *above = op->above;
1813 1685
1814 if (i < op->nrof) 1686 if (i < op->nrof)
1815 {
1816 op->nrof -= i; 1687 op->nrof -= i;
1817 }
1818 else 1688 else
1819 { 1689 {
1820 remove_ob (op); 1690 remove_ob (op);
1821 op->nrof = 0; 1691 op->nrof = 0;
1822 } 1692 }
1693
1823 /* Since we just removed op, op->above is null */ 1694 /* Since we just removed op, op->above is null */
1824 for (tmp = above; tmp != NULL; tmp = tmp->above) 1695 for (tmp = above; tmp != NULL; tmp = tmp->above)
1825 if (tmp->type == PLAYER) 1696 if (tmp->type == PLAYER)
1826 { 1697 {
1827 if (op->nrof) 1698 if (op->nrof)
1830 esrv_del_item (tmp->contr, op->count); 1701 esrv_del_item (tmp->contr, op->count);
1831 } 1702 }
1832 } 1703 }
1833 1704
1834 if (op->nrof) 1705 if (op->nrof)
1835 {
1836 return op; 1706 return op;
1837 }
1838 else 1707 else
1839 { 1708 {
1840 free_object (op); 1709 free_object (op);
1841 return NULL; 1710 return NULL;
1842 } 1711 }
1851add_weight (object *op, signed long weight) 1720add_weight (object *op, signed long weight)
1852{ 1721{
1853 while (op != NULL) 1722 while (op != NULL)
1854 { 1723 {
1855 if (op->type == CONTAINER) 1724 if (op->type == CONTAINER)
1856 {
1857 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1725 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1858 } 1726
1859 op->carrying += weight; 1727 op->carrying += weight;
1860 op = op->env; 1728 op = op->env;
1861 } 1729 }
1862} 1730}
1863 1731
1882 tmp, * 1750 tmp, *
1883 otmp; 1751 otmp;
1884 1752
1885 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1753 if (!QUERY_FLAG (op, FLAG_REMOVED))
1886 { 1754 {
1887 dump_object (op); 1755 char *dump = dump_object (op);
1888 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1756 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1757 free (dump);
1889 return op; 1758 return op;
1890 } 1759 }
1760
1891 if (where == NULL) 1761 if (where == NULL)
1892 { 1762 {
1893 dump_object (op); 1763 char *dump = dump_object (op);
1894 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1764 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1765 free (dump);
1895 return op; 1766 return op;
1896 } 1767 }
1768
1897 if (where->head) 1769 if (where->head)
1898 { 1770 {
1899 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); 1771 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1900 where = where->head; 1772 where = where->head;
1901 } 1773 }
1774
1902 if (op->more) 1775 if (op->more)
1903 { 1776 {
1904 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1777 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1905 return op; 1778 return op;
1906 } 1779 }
1780
1907 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1781 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1782 CLEAR_FLAG (op, FLAG_REMOVED);
1909 if (op->nrof) 1783 if (op->nrof)
1910 { 1784 {
1911 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1785 for (tmp = where->inv; tmp != NULL; tmp = tmp->below)
1996 */ 1870 */
1997 1871
1998int 1872int
1999check_move_on (object *op, object *originator) 1873check_move_on (object *op, object *originator)
2000{ 1874{
2001 object * 1875 object *tmp;
2002 tmp; 1876 maptile *m = op->map;
2003 tag_t
2004 tag;
2005 mapstruct *
2006 m = op->map;
2007 int
2008 x = op->x, y = op->y; 1877 int x = op->x, y = op->y;
2009 MoveType 1878
2010 move_on, 1879 MoveType move_on, move_slow, move_block;
2011 move_slow,
2012 move_block;
2013 1880
2014 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1881 if (QUERY_FLAG (op, FLAG_NO_APPLY))
2015 return 0; 1882 return 0;
2016
2017 tag = op->count;
2018 1883
2019 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1884 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2020 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1885 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2021 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1886 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2022 1887
2047 * we don't need to check all of them. 1912 * we don't need to check all of them.
2048 */ 1913 */
2049 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) 1914 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
2050 break; 1915 break;
2051 } 1916 }
1917
2052 for (; tmp != NULL; tmp = tmp->below) 1918 for (; tmp; tmp = tmp->below)
2053 { 1919 {
2054 if (tmp == op) 1920 if (tmp == op)
2055 continue; /* Can't apply yourself */ 1921 continue; /* Can't apply yourself */
2056 1922
2057 /* Check to see if one of the movement types should be slowed down. 1923 /* Check to see if one of the movement types should be slowed down.
2065 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1931 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2066 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1932 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2067 { 1933 {
2068 1934
2069 float 1935 float
2070 diff;
2071
2072 diff = tmp->move_slow_penalty * FABS (op->speed); 1936 diff = tmp->move_slow_penalty * FABS (op->speed);
1937
2073 if (op->type == PLAYER) 1938 if (op->type == PLAYER)
2074 {
2075 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1939 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2076 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1940 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2077 {
2078 diff /= 4.0; 1941 diff /= 4.0;
2079 } 1942
2080 }
2081 op->speed_left -= diff; 1943 op->speed_left -= diff;
2082 } 1944 }
2083 } 1945 }
2084 1946
2085 /* Basically same logic as above, except now for actual apply. */ 1947 /* Basically same logic as above, except now for actual apply. */
2086 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1948 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2087 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1949 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2088 { 1950 {
2089
2090 move_apply (tmp, op, originator); 1951 move_apply (tmp, op, originator);
1952
2091 if (was_destroyed (op, tag)) 1953 if (op->destroyed ())
2092 return 1; 1954 return 1;
2093 1955
2094 /* what the person/creature stepped onto has moved the object 1956 /* what the person/creature stepped onto has moved the object
2095 * someplace new. Don't process any further - if we did, 1957 * someplace new. Don't process any further - if we did,
2096 * have a feeling strange problems would result. 1958 * have a feeling strange problems would result.
2097 */ 1959 */
2098 if (op->map != m || op->x != x || op->y != y) 1960 if (op->map != m || op->x != x || op->y != y)
2099 return 0; 1961 return 0;
2100 } 1962 }
2101 } 1963 }
1964
2102 return 0; 1965 return 0;
2103} 1966}
2104 1967
2105/* 1968/*
2106 * present_arch(arch, map, x, y) searches for any objects with 1969 * present_arch(arch, map, x, y) searches for any objects with
2107 * a matching archetype at the given map and coordinates. 1970 * a matching archetype at the given map and coordinates.
2108 * The first matching object is returned, or NULL if none. 1971 * The first matching object is returned, or NULL if none.
2109 */ 1972 */
2110 1973
2111object * 1974object *
2112present_arch (const archetype *at, mapstruct *m, int x, int y) 1975present_arch (const archetype *at, maptile *m, int x, int y)
2113{ 1976{
2114 object * 1977 object *
2115 tmp; 1978 tmp;
2116 1979
2117 if (m == NULL || out_of_map (m, x, y)) 1980 if (m == NULL || out_of_map (m, x, y))
2130 * a matching type variable at the given map and coordinates. 1993 * a matching type variable at the given map and coordinates.
2131 * The first matching object is returned, or NULL if none. 1994 * The first matching object is returned, or NULL if none.
2132 */ 1995 */
2133 1996
2134object * 1997object *
2135present (unsigned char type, mapstruct *m, int x, int y) 1998present (unsigned char type, maptile *m, int x, int y)
2136{ 1999{
2137 object * 2000 object *
2138 tmp; 2001 tmp;
2139 2002
2140 if (out_of_map (m, x, y)) 2003 if (out_of_map (m, x, y))
2280 * the archetype because that isn't correct if the monster has been 2143 * the archetype because that isn't correct if the monster has been
2281 * customized, changed states, etc. 2144 * customized, changed states, etc.
2282 */ 2145 */
2283 2146
2284int 2147int
2285find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2148find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2286{ 2149{
2287 int 2150 int
2288 i, 2151 i,
2289 index = 0, flag; 2152 index = 0, flag;
2290 static int 2153 static int
2311 return -1; 2174 return -1;
2312 return altern[RANDOM () % index]; 2175 return altern[RANDOM () % index];
2313} 2176}
2314 2177
2315/* 2178/*
2316 * find_first_free_spot(archetype, mapstruct, x, y) works like 2179 * find_first_free_spot(archetype, maptile, x, y) works like
2317 * find_free_spot(), but it will search max number of squares. 2180 * find_free_spot(), but it will search max number of squares.
2318 * But it will return the first available spot, not a random choice. 2181 * But it will return the first available spot, not a random choice.
2319 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2182 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2320 */ 2183 */
2321 2184
2322int 2185int
2323find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2186find_first_free_spot (const object *ob, maptile *m, int x, int y)
2324{ 2187{
2325 int 2188 int
2326 i; 2189 i;
2327 2190
2328 for (i = 0; i < SIZEOFFREE; i++) 2191 for (i = 0; i < SIZEOFFREE; i++)
2392 * because we have to know what movement the thing looking to move 2255 * because we have to know what movement the thing looking to move
2393 * there is capable of. 2256 * there is capable of.
2394 */ 2257 */
2395 2258
2396int 2259int
2397find_dir (mapstruct *m, int x, int y, object *exclude) 2260find_dir (maptile *m, int x, int y, object *exclude)
2398{ 2261{
2399 int 2262 int
2400 i, 2263 i,
2401 max = SIZEOFFREE, mflags; 2264 max = SIZEOFFREE, mflags;
2402 sint16 2265
2403 nx, 2266 sint16 nx, ny;
2404 ny;
2405 object * 2267 object *
2406 tmp; 2268 tmp;
2407 mapstruct * 2269 maptile *
2408 mp; 2270 mp;
2409 MoveType 2271
2410 blocked, 2272 MoveType blocked, move_type;
2411 move_type;
2412 2273
2413 if (exclude && exclude->head) 2274 if (exclude && exclude->head)
2414 { 2275 {
2415 exclude = exclude->head; 2276 exclude = exclude->head;
2416 move_type = exclude->move_type; 2277 move_type = exclude->move_type;
2621 * Modified to be map tile aware -.MSW 2482 * Modified to be map tile aware -.MSW
2622 */ 2483 */
2623 2484
2624 2485
2625int 2486int
2626can_see_monsterP (mapstruct *m, int x, int y, int dir) 2487can_see_monsterP (maptile *m, int x, int y, int dir)
2627{ 2488{
2628 sint16 2489 sint16 dx, dy;
2629 dx,
2630 dy;
2631 int 2490 int
2632 mflags; 2491 mflags;
2633 2492
2634 if (dir < 0) 2493 if (dir < 0)
2635 return 0; /* exit condition: invalid direction */ 2494 return 0; /* exit condition: invalid direction */
2713 if (prev) 2572 if (prev)
2714 prev->more = tmp; 2573 prev->more = tmp;
2715 prev = tmp; 2574 prev = tmp;
2716 } 2575 }
2717 2576
2718 /*** copy inventory ***/
2719 for (item = src->inv; item; item = item->below) 2577 for (item = src->inv; item; item = item->below)
2720 {
2721 (void) insert_ob_in_ob (object_create_clone (item), dst); 2578 insert_ob_in_ob (object_create_clone (item), dst);
2722 }
2723 2579
2724 return dst; 2580 return dst;
2725} 2581}
2726 2582
2727/* return true if the object was destroyed, 0 otherwise */
2728int
2729was_destroyed (const object *op, tag_t old_tag)
2730{
2731 /* checking for FLAG_FREED isn't necessary, but makes this function more
2732 * robust */
2733 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2734}
2735
2736/* GROS - Creates an object using a string representing its content. */ 2583/* GROS - Creates an object using a string representing its content. */
2737
2738/* Basically, we save the content of the string to a temp file, then call */ 2584/* Basically, we save the content of the string to a temp file, then call */
2739
2740/* load_object on it. I admit it is a highly inefficient way to make things, */ 2585/* load_object on it. I admit it is a highly inefficient way to make things, */
2741
2742/* but it was simple to make and allows reusing the load_object function. */ 2586/* but it was simple to make and allows reusing the load_object function. */
2743
2744/* Remember not to use load_object_str in a time-critical situation. */ 2587/* Remember not to use load_object_str in a time-critical situation. */
2745
2746/* Also remember that multiparts objects are not supported for now. */ 2588/* Also remember that multiparts objects are not supported for now. */
2747 2589
2748object * 2590object *
2749load_object_str (const char *obstr) 2591load_object_str (const char *obstr)
2750{ 2592{
2751 object * 2593 object *op;
2752 op;
2753 char
2754 filename[MAX_BUF]; 2594 char filename[MAX_BUF];
2755 2595
2756 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2596 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2757 2597
2758 FILE *
2759 tempfile = fopen (filename, "w"); 2598 FILE *tempfile = fopen (filename, "w");
2760 2599
2761 if (tempfile == NULL) 2600 if (tempfile == NULL)
2762 { 2601 {
2763 LOG (llevError, "Error - Unable to access load object temp file\n"); 2602 LOG (llevError, "Error - Unable to access load object temp file\n");
2764 return NULL; 2603 return NULL;
2765 }; 2604 }
2605
2766 fprintf (tempfile, obstr); 2606 fprintf (tempfile, obstr);
2767 fclose (tempfile); 2607 fclose (tempfile);
2768 2608
2769 op = get_object (); 2609 op = get_object ();
2770 2610
2771 object_thawer 2611 object_thawer thawer (filename);
2772 thawer (filename);
2773 2612
2774 if (thawer) 2613 if (thawer)
2775 load_object (thawer, op, 0); 2614 load_object (thawer, op, 0);
2776 2615
2777 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2616 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2785 * returns NULL if no match. 2624 * returns NULL if no match.
2786 */ 2625 */
2787object * 2626object *
2788find_obj_by_type_subtype (const object *who, int type, int subtype) 2627find_obj_by_type_subtype (const object *who, int type, int subtype)
2789{ 2628{
2790 object * 2629 object *tmp;
2791 tmp;
2792 2630
2793 for (tmp = who->inv; tmp; tmp = tmp->below) 2631 for (tmp = who->inv; tmp; tmp = tmp->below)
2794 if (tmp->type == type && tmp->subtype == subtype) 2632 if (tmp->type == type && tmp->subtype == subtype)
2795 return tmp; 2633 return tmp;
2796 2634
2804 * do the desired thing. 2642 * do the desired thing.
2805 */ 2643 */
2806key_value * 2644key_value *
2807get_ob_key_link (const object *ob, const char *key) 2645get_ob_key_link (const object *ob, const char *key)
2808{ 2646{
2809 key_value * 2647 key_value *link;
2810 link;
2811 2648
2812 for (link = ob->key_values; link != NULL; link = link->next) 2649 for (link = ob->key_values; link != NULL; link = link->next)
2813 {
2814 if (link->key == key) 2650 if (link->key == key)
2815 {
2816 return link; 2651 return link;
2817 }
2818 }
2819 2652
2820 return NULL; 2653 return NULL;
2821} 2654}
2822 2655
2823/* 2656/*
2828 * The returned string is shared. 2661 * The returned string is shared.
2829 */ 2662 */
2830const char * 2663const char *
2831get_ob_key_value (const object *op, const char *const key) 2664get_ob_key_value (const object *op, const char *const key)
2832{ 2665{
2833 key_value * 2666 key_value *link;
2834 link; 2667 shstr_cmp canonical_key (key);
2835 const char *
2836 canonical_key;
2837 2668
2838 canonical_key = shstr::find (key);
2839
2840 if (canonical_key == NULL) 2669 if (!canonical_key)
2841 { 2670 {
2842 /* 1. There being a field named key on any object 2671 /* 1. There being a field named key on any object
2843 * implies there'd be a shared string to find. 2672 * implies there'd be a shared string to find.
2844 * 2. Since there isn't, no object has this field. 2673 * 2. Since there isn't, no object has this field.
2845 * 3. Therefore, *this* object doesn't have this field. 2674 * 3. Therefore, *this* object doesn't have this field.
2846 */ 2675 */
2847 return NULL; 2676 return 0;
2848 } 2677 }
2849 2678
2850 /* This is copied from get_ob_key_link() above - 2679 /* This is copied from get_ob_key_link() above -
2851 * only 4 lines, and saves the function call overhead. 2680 * only 4 lines, and saves the function call overhead.
2852 */ 2681 */
2853 for (link = op->key_values; link != NULL; link = link->next) 2682 for (link = op->key_values; link; link = link->next)
2854 {
2855 if (link->key == canonical_key) 2683 if (link->key == canonical_key)
2856 {
2857 return link->value; 2684 return link->value;
2858 } 2685
2859 }
2860 return NULL; 2686 return 0;
2861} 2687}
2862 2688
2863 2689
2864/* 2690/*
2865 * Updates the canonical_key in op to value. 2691 * Updates the canonical_key in op to value.
2901 if (last) 2727 if (last)
2902 last->next = field->next; 2728 last->next = field->next;
2903 else 2729 else
2904 op->key_values = field->next; 2730 op->key_values = field->next;
2905 2731
2906 delete
2907 field; 2732 delete field;
2908 } 2733 }
2909 } 2734 }
2910 return TRUE; 2735 return TRUE;
2911 } 2736 }
2912 /* IF we get here, key doesn't exist */ 2737 /* IF we get here, key doesn't exist */
2947 * Returns TRUE on success. 2772 * Returns TRUE on success.
2948 */ 2773 */
2949int 2774int
2950set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2775set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2951{ 2776{
2952 shstr
2953 key_ (key); 2777 shstr key_ (key);
2954 2778
2955 return set_ob_key_value_s (op, key_, value, add_key); 2779 return set_ob_key_value_s (op, key_, value, add_key);
2956} 2780}
2781
2782object::depth_iterator::depth_iterator (object *container)
2783: iterator_base (container)
2784{
2785 while (item->inv)
2786 item = item->inv;
2787}
2788
2789void
2790object::depth_iterator::next ()
2791{
2792 if (item->below)
2793 {
2794 item = item->below;
2795
2796 while (item->inv)
2797 item = item->inv;
2798 }
2799 else
2800 item = item->env;
2801}
2802
2803// return a suitable string describing an objetc in enough detail to find it
2804const char *
2805object::debug_desc (char *info) const
2806{
2807 char info2[256 * 3];
2808 char *p = info;
2809
2810 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2811 count,
2812 &name,
2813 title ? " " : "",
2814 title ? (const char *)title : "");
2815
2816 if (env)
2817 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2818
2819 if (map)
2820 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2821
2822 return info;
2823}
2824
2825const char *
2826object::debug_desc () const
2827{
2828 static char info[256 * 3];
2829 return debug_desc (info);
2830}
2831

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines