--- deliantra/server/common/object.C 2006/11/17 19:40:53 1.54 +++ deliantra/server/common/object.C 2006/12/03 02:46:33 1.57 @@ -969,6 +969,26 @@ } } + // hack to ensure that freed objects still have a valid map + { + static maptile *freed_map; // freed objects are moved here to avoid crashes + + if (!freed_map) + { + freed_map = new maptile; + + freed_map->name = "/internal/freed_objects_map"; + freed_map->width = 3; + freed_map->height = 3; + + freed_map->allocate (); + } + + map = freed_map; + x = 1; + y = 1; + } + // clear those pointers that likely might have circular references to us owner = 0; enemy = 0;