1 | |
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2 | /* |
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3 | * static char *rcsid_object_c = |
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4 | * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
26 | variable. */ |
33 | #include <global.h> |
27 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
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35 | # include <stdio.h> |
28 | #include <stdio.h> |
36 | # include <sys/types.h> |
29 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
30 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
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39 | #include <object.h> |
31 | #include <object.h> |
40 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
41 | #include <skills.h> |
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42 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
43 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
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36 | static UUID uuid; |
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37 | const uint64 UUID_SKIP = 1<<19; |
44 | |
38 | |
45 | object *objects; /* Pointer to the list of used objects */ |
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46 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
47 | |
40 | |
48 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
49 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
50 | }; |
43 | }; |
… | |
… | |
56 | }; |
49 | }; |
57 | int freedir[SIZEOFFREE] = { |
50 | int freedir[SIZEOFFREE] = { |
58 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
51 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
52 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | }; |
53 | }; |
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54 | |
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55 | static void |
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56 | write_uuid (void) |
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57 | { |
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58 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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59 | |
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60 | sprintf (filename1, "%s/uuid", settings.localdir); |
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61 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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62 | |
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63 | FILE *fp; |
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64 | |
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65 | if (!(fp = fopen (filename2, "w"))) |
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66 | { |
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67 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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68 | return; |
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69 | } |
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70 | |
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71 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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72 | fclose (fp); |
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73 | rename (filename2, filename1); |
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74 | } |
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75 | |
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76 | static void |
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77 | read_uuid (void) |
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78 | { |
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79 | char filename[MAX_BUF]; |
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80 | |
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81 | sprintf (filename, "%s/uuid", settings.localdir); |
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82 | |
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83 | FILE *fp; |
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84 | |
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85 | if (!(fp = fopen (filename, "r"))) |
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86 | { |
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87 | if (errno == ENOENT) |
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88 | { |
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89 | LOG (llevInfo, "RESET uid to 1\n"); |
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90 | uuid.seq = 0; |
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91 | write_uuid (); |
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92 | return; |
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93 | } |
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94 | |
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95 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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96 | _exit (1); |
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97 | } |
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98 | |
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99 | int version; |
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100 | unsigned long long uid; |
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101 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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102 | { |
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103 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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104 | _exit (1); |
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105 | } |
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106 | |
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107 | uuid.seq = uid; |
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108 | write_uuid (); |
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109 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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110 | fclose (fp); |
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111 | } |
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112 | |
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113 | UUID |
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114 | gen_uuid () |
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115 | { |
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116 | UUID uid; |
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117 | |
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118 | uid.seq = ++uuid.seq; |
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119 | |
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120 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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121 | write_uuid (); |
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122 | |
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123 | return uid; |
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124 | } |
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125 | |
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126 | void |
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127 | init_uuid () |
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128 | { |
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129 | read_uuid (); |
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130 | } |
61 | |
131 | |
62 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
132 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
63 | static int |
133 | static int |
64 | compare_ob_value_lists_one (const object *wants, const object *has) |
134 | compare_ob_value_lists_one (const object *wants, const object *has) |
65 | { |
135 | { |
… | |
… | |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
284 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
215 | return 0; |
285 | return 0; |
216 | |
286 | |
217 | switch (ob1->type) |
287 | switch (ob1->type) |
218 | { |
288 | { |
219 | case SCROLL: |
289 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
290 | if (ob1->level != ob2->level) |
221 | return 0; |
291 | return 0; |
222 | break; |
292 | break; |
223 | } |
293 | } |
224 | |
294 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
295 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
296 | { |
227 | /* At least one of these has key_values. */ |
297 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
319 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
320 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
321 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
322 | * containers are carrying, and sums it up. |
253 | */ |
323 | */ |
254 | signed long |
324 | long |
255 | sum_weight (object *op) |
325 | sum_weight (object *op) |
256 | { |
326 | { |
257 | signed long sum; |
327 | long sum; |
258 | object *inv; |
328 | object *inv; |
259 | |
329 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
331 | { |
262 | if (inv->inv) |
332 | if (inv->inv) |
263 | sum_weight (inv); |
333 | sum_weight (inv); |
264 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
265 | } |
335 | } |
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336 | |
266 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
267 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
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339 | |
268 | if (op->carrying != sum) |
340 | if (op->carrying != sum) |
269 | op->carrying = sum; |
341 | op->carrying = sum; |
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342 | |
270 | return sum; |
343 | return sum; |
271 | } |
344 | } |
272 | |
345 | |
273 | /** |
346 | /** |
274 | * Return the outermost environment object for a given object. |
347 | * Return the outermost environment object for a given object. |
… | |
… | |
301 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
374 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
302 | * Some error messages. |
375 | * Some error messages. |
303 | * The result of the dump is stored in the static global errmsg array. |
376 | * The result of the dump is stored in the static global errmsg array. |
304 | */ |
377 | */ |
305 | |
378 | |
306 | void |
379 | char * |
307 | dump_object2 (object *op) |
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308 | { |
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309 | errmsg[0] = 0; |
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310 | return; |
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311 | //TODO//D#d# |
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312 | #if 0 |
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313 | char *cp; |
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314 | |
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315 | /* object *tmp;*/ |
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316 | |
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317 | if (op->arch != NULL) |
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318 | { |
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319 | strcat (errmsg, "arch "); |
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320 | strcat (errmsg, op->arch->name ? op->arch->name : "(null)"); |
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321 | strcat (errmsg, "\n"); |
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322 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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323 | strcat (errmsg, cp); |
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324 | # if 0 |
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325 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
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326 | * will overflow the buffer. |
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327 | * Changed so that we don't dump inventory either. This may |
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328 | * also overflow the buffer. |
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329 | */ |
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330 | if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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331 | strcat (errmsg, cp); |
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332 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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333 | dump_object2 (tmp); |
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334 | # endif |
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335 | strcat (errmsg, "end\n"); |
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336 | } |
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337 | else |
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338 | { |
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339 | strcat (errmsg, "Object "); |
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340 | if (op->name == NULL) |
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341 | strcat (errmsg, "(null)"); |
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342 | else |
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343 | strcat (errmsg, op->name); |
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344 | strcat (errmsg, "\n"); |
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345 | # if 0 |
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346 | if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL) |
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347 | strcat (errmsg, cp); |
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348 | for (tmp = op->inv; tmp; tmp = tmp->below) |
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349 | dump_object2 (tmp); |
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350 | # endif |
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351 | strcat (errmsg, "end\n"); |
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352 | } |
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353 | #endif |
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354 | } |
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355 | |
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356 | /* |
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357 | * Dumps an object. Returns output in the static global errmsg array. |
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358 | */ |
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359 | |
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360 | void |
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361 | dump_object (object *op) |
380 | dump_object (object *op) |
362 | { |
381 | { |
363 | if (op == NULL) |
382 | if (!op) |
364 | { |
383 | return strdup ("[NULLOBJ]"); |
365 | strcpy (errmsg, "[NULL pointer]"); |
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366 | return; |
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367 | } |
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368 | errmsg[0] = '\0'; |
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369 | dump_object2 (op); |
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370 | } |
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371 | |
384 | |
372 | void |
385 | object_freezer freezer; |
373 | dump_all_objects (void) |
386 | save_object (freezer, op, 3); |
374 | { |
387 | return freezer.as_string (); |
375 | object *op; |
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376 | |
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377 | for (op = objects; op != NULL; op = op->next) |
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378 | { |
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379 | dump_object (op); |
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380 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
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381 | } |
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382 | } |
388 | } |
383 | |
389 | |
384 | /* |
390 | /* |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
391 | * get_nearest_part(multi-object, object 2) returns the part of the |
386 | * multi-object 1 which is closest to the second object. |
392 | * multi-object 1 which is closest to the second object. |
… | |
… | |
406 | */ |
412 | */ |
407 | |
413 | |
408 | object * |
414 | object * |
409 | find_object (tag_t i) |
415 | find_object (tag_t i) |
410 | { |
416 | { |
411 | object *op; |
417 | for (object *op = object::first; op; op = op->next) |
412 | |
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413 | for (op = objects; op != NULL; op = op->next) |
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414 | if (op->count == i) |
418 | if (op->count == i) |
415 | break; |
419 | return op; |
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420 | |
416 | return op; |
421 | return 0; |
417 | } |
422 | } |
418 | |
423 | |
419 | /* |
424 | /* |
420 | * Returns the first object which has a name equal to the argument. |
425 | * Returns the first object which has a name equal to the argument. |
421 | * Used only by the patch command, but not all that useful. |
426 | * Used only by the patch command, but not all that useful. |
… | |
… | |
423 | */ |
428 | */ |
424 | |
429 | |
425 | object * |
430 | object * |
426 | find_object_name (const char *str) |
431 | find_object_name (const char *str) |
427 | { |
432 | { |
428 | const char *name = shstr::find (str); |
433 | shstr_cmp str_ (str); |
429 | object *op; |
434 | object *op; |
430 | |
435 | |
431 | for (op = objects; op != NULL; op = op->next) |
436 | for (op = object::first; op != NULL; op = op->next) |
432 | if (&op->name == name) |
437 | if (op->name == str_) |
433 | break; |
438 | break; |
434 | |
439 | |
435 | return op; |
440 | return op; |
436 | } |
441 | } |
437 | |
442 | |
… | |
… | |
440 | { |
445 | { |
441 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
446 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
442 | } |
447 | } |
443 | |
448 | |
444 | /* |
449 | /* |
445 | * Returns the object which this object marks as being the owner. |
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446 | * A id-scheme is used to avoid pointing to objects which have been |
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447 | * freed and are now reused. If this is detected, the owner is |
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448 | * set to NULL, and NULL is returned. |
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449 | * Changed 2004-02-12 - if the player is setting at the play again |
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450 | * prompt, he is removed, and we don't want to treat him as an owner of |
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451 | * anything, so check removed flag. I don't expect that this should break |
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452 | * anything - once an object is removed, it is basically dead anyways. |
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453 | */ |
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454 | |
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455 | object * |
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456 | get_owner (object *op) |
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457 | { |
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458 | if (op->owner == NULL) |
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459 | return NULL; |
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460 | |
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461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
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462 | return op->owner; |
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463 | |
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464 | op->owner = NULL; |
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465 | op->ownercount = 0; |
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466 | return NULL; |
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467 | } |
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468 | |
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469 | void |
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470 | clear_owner (object *op) |
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471 | { |
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472 | if (!op) |
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473 | return; |
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474 | |
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475 | if (op->owner && op->ownercount == op->owner->count) |
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476 | op->owner->refcount--; |
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477 | |
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478 | op->owner = NULL; |
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479 | op->ownercount = 0; |
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480 | } |
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481 | |
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482 | /* |
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483 | * Sets the owner and sets the skill and exp pointers to owner's current |
450 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
451 | * skill and experience objects. |
485 | */ |
452 | */ |
486 | void |
453 | void |
487 | set_owner (object *op, object *owner) |
454 | object::set_owner (object *owner) |
488 | { |
455 | { |
489 | if (owner == NULL || op == NULL) |
456 | if (!owner) |
490 | return; |
457 | return; |
491 | |
458 | |
492 | /* next line added to allow objects which own objects */ |
459 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
460 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
461 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
462 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
463 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
464 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
465 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
466 | while (owner->owner) |
500 | owner = owner->owner; |
467 | owner = owner->owner; |
501 | |
468 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
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503 | * so lets not add to that. |
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504 | */ |
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505 | if (owner->owner) |
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506 | return; |
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507 | |
|
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508 | op->owner = owner; |
469 | this->owner = owner; |
509 | |
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510 | op->ownercount = owner->count; |
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511 | owner->refcount++; |
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512 | |
|
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513 | } |
|
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514 | |
|
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515 | /* Set the owner to clone's current owner and set the skill and experience |
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516 | * objects to clone's objects (typically those objects that where the owner's |
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517 | * current skill and experience objects at the time when clone's owner was |
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518 | * set - not the owner's current skill and experience objects). |
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519 | * |
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520 | * Use this function if player created an object (e.g. fire bullet, swarm |
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521 | * spell), and this object creates further objects whose kills should be |
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522 | * accounted for the player's original skill, even if player has changed |
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523 | * skills meanwhile. |
|
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524 | */ |
|
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525 | void |
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526 | copy_owner (object *op, object *clone) |
|
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527 | { |
|
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528 | object *owner = get_owner (clone); |
|
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529 | |
|
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530 | if (owner == NULL) |
|
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531 | { |
|
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532 | /* players don't have owners - they own themselves. Update |
|
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533 | * as appropriate. |
|
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534 | */ |
|
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535 | if (clone->type == PLAYER) |
|
|
536 | owner = clone; |
|
|
537 | else |
|
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538 | return; |
|
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539 | } |
|
|
540 | set_owner (op, owner); |
|
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541 | |
|
|
542 | } |
470 | } |
543 | |
471 | |
544 | /* Zero the key_values on op, decrementing the shared-string |
472 | /* Zero the key_values on op, decrementing the shared-string |
545 | * refcounts and freeing the links. |
473 | * refcounts and freeing the links. |
546 | */ |
474 | */ |
… | |
… | |
562 | { |
490 | { |
563 | attachable_base::clear (); |
491 | attachable_base::clear (); |
564 | |
492 | |
565 | free_key_values (this); |
493 | free_key_values (this); |
566 | |
494 | |
|
|
495 | owner = 0; |
567 | name = 0; |
496 | name = 0; |
568 | name_pl = 0; |
497 | name_pl = 0; |
569 | title = 0; |
498 | title = 0; |
570 | race = 0; |
499 | race = 0; |
571 | slaying = 0; |
500 | slaying = 0; |
572 | skill = 0; |
501 | skill = 0; |
573 | msg = 0; |
502 | msg = 0; |
574 | lore = 0; |
503 | lore = 0; |
575 | custom_name = 0; |
504 | custom_name = 0; |
576 | materialname = 0; |
505 | materialname = 0; |
|
|
506 | contr = 0; |
|
|
507 | below = 0; |
|
|
508 | above = 0; |
|
|
509 | inv = 0; |
|
|
510 | container = 0; |
|
|
511 | env = 0; |
|
|
512 | more = 0; |
|
|
513 | head = 0; |
|
|
514 | map = 0; |
|
|
515 | active_next = 0; |
|
|
516 | active_prev = 0; |
577 | |
517 | |
578 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
518 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
579 | |
519 | |
580 | SET_FLAG (this, FLAG_REMOVED); |
520 | SET_FLAG (this, FLAG_REMOVED); |
581 | } |
|
|
582 | |
521 | |
583 | void object::clone (object *destination) |
|
|
584 | { |
|
|
585 | *(object_copy *) destination = *this; |
|
|
586 | *(object_pod *) destination = *this; |
|
|
587 | |
|
|
588 | if (self || cb) |
|
|
589 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
|
|
590 | } |
|
|
591 | |
|
|
592 | /* |
|
|
593 | * clear_object() frees everything allocated by an object, and also |
|
|
594 | * clears all variables and flags to default settings. |
|
|
595 | */ |
|
|
596 | |
|
|
597 | void |
|
|
598 | clear_object (object *op) |
|
|
599 | { |
|
|
600 | op->clear (); |
|
|
601 | |
|
|
602 | op->contr = NULL; |
|
|
603 | op->below = NULL; |
|
|
604 | op->above = NULL; |
|
|
605 | op->inv = NULL; |
|
|
606 | op->container = NULL; |
|
|
607 | op->env = NULL; |
|
|
608 | op->more = NULL; |
|
|
609 | op->head = NULL; |
|
|
610 | op->map = NULL; |
|
|
611 | op->refcount = 0; |
|
|
612 | op->active_next = NULL; |
|
|
613 | op->active_prev = NULL; |
|
|
614 | /* What is not cleared is next, prev, and count */ |
522 | /* What is not cleared is next, prev, and count */ |
615 | |
523 | |
616 | op->expmul = 1.0; |
524 | expmul = 1.0; |
617 | op->face = blank_face; |
525 | face = blank_face; |
618 | op->attacked_by_count = -1; |
|
|
619 | |
526 | |
620 | if (settings.casting_time) |
527 | if (settings.casting_time) |
621 | op->casting_time = -1; |
528 | casting_time = -1; |
622 | } |
529 | } |
623 | |
530 | |
624 | /* |
531 | /* |
625 | * copy object first frees everything allocated by the second object, |
532 | * copy_to first frees everything allocated by the dst object, |
626 | * and then copies the contends of the first object into the second |
533 | * and then copies the contents of itself into the second |
627 | * object, allocating what needs to be allocated. Basically, any |
534 | * object, allocating what needs to be allocated. Basically, any |
628 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
535 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
629 | * if the first object is freed, the pointers in the new object |
536 | * if the first object is freed, the pointers in the new object |
630 | * will point at garbage. |
537 | * will point at garbage. |
631 | */ |
538 | */ |
632 | |
|
|
633 | void |
539 | void |
634 | copy_object (object *op2, object *op) |
540 | object::copy_to (object *dst) |
635 | { |
541 | { |
636 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
542 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
637 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
543 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
638 | |
544 | |
639 | op2->clone (op); |
545 | *(object_copy *)dst = *this; |
|
|
546 | *(object_pod *)dst = *this; |
|
|
547 | |
|
|
548 | if (self || cb) |
|
|
549 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); |
640 | |
550 | |
641 | if (is_freed) |
551 | if (is_freed) |
642 | SET_FLAG (op, FLAG_FREED); |
552 | SET_FLAG (dst, FLAG_FREED); |
|
|
553 | |
643 | if (is_removed) |
554 | if (is_removed) |
644 | SET_FLAG (op, FLAG_REMOVED); |
555 | SET_FLAG (dst, FLAG_REMOVED); |
645 | |
556 | |
646 | if (op2->speed < 0) |
557 | if (speed < 0) |
647 | op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; |
558 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
648 | |
559 | |
649 | /* Copy over key_values, if any. */ |
560 | /* Copy over key_values, if any. */ |
650 | if (op2->key_values) |
561 | if (key_values) |
651 | { |
562 | { |
652 | key_value *tail = 0; |
563 | key_value *tail = 0; |
653 | key_value *i; |
564 | key_value *i; |
654 | |
565 | |
655 | op->key_values = 0; |
566 | dst->key_values = 0; |
656 | |
567 | |
657 | for (i = op2->key_values; i; i = i->next) |
568 | for (i = key_values; i; i = i->next) |
658 | { |
569 | { |
659 | key_value *new_link = new key_value; |
570 | key_value *new_link = new key_value; |
660 | |
571 | |
661 | new_link->next = 0; |
572 | new_link->next = 0; |
662 | new_link->key = i->key; |
573 | new_link->key = i->key; |
663 | new_link->value = i->value; |
574 | new_link->value = i->value; |
664 | |
575 | |
665 | /* Try and be clever here, too. */ |
576 | /* Try and be clever here, too. */ |
666 | if (!op->key_values) |
577 | if (!dst->key_values) |
667 | { |
578 | { |
668 | op->key_values = new_link; |
579 | dst->key_values = new_link; |
669 | tail = new_link; |
580 | tail = new_link; |
670 | } |
581 | } |
671 | else |
582 | else |
672 | { |
583 | { |
673 | tail->next = new_link; |
584 | tail->next = new_link; |
674 | tail = new_link; |
585 | tail = new_link; |
675 | } |
586 | } |
676 | } |
587 | } |
677 | } |
588 | } |
678 | |
589 | |
679 | update_ob_speed (op); |
590 | update_ob_speed (dst); |
|
|
591 | } |
|
|
592 | |
|
|
593 | object * |
|
|
594 | object::clone () |
|
|
595 | { |
|
|
596 | object *neu = create (); |
|
|
597 | copy_to (neu); |
|
|
598 | return neu; |
680 | } |
599 | } |
681 | |
600 | |
682 | /* |
601 | /* |
683 | * If an object with the IS_TURNABLE() flag needs to be turned due |
602 | * If an object with the IS_TURNABLE() flag needs to be turned due |
684 | * to the closest player being on the other side, this function can |
603 | * to the closest player being on the other side, this function can |
… | |
… | |
697 | /* |
616 | /* |
698 | * Updates the speed of an object. If the speed changes from 0 to another |
617 | * Updates the speed of an object. If the speed changes from 0 to another |
699 | * value, or vice versa, then add/remove the object from the active list. |
618 | * value, or vice versa, then add/remove the object from the active list. |
700 | * This function needs to be called whenever the speed of an object changes. |
619 | * This function needs to be called whenever the speed of an object changes. |
701 | */ |
620 | */ |
702 | |
|
|
703 | void |
621 | void |
704 | update_ob_speed (object *op) |
622 | update_ob_speed (object *op) |
705 | { |
623 | { |
706 | extern int arch_init; |
624 | extern int arch_init; |
707 | |
625 | |
… | |
… | |
716 | abort (); |
634 | abort (); |
717 | #else |
635 | #else |
718 | op->speed = 0; |
636 | op->speed = 0; |
719 | #endif |
637 | #endif |
720 | } |
638 | } |
|
|
639 | |
721 | if (arch_init) |
640 | if (arch_init) |
722 | { |
|
|
723 | return; |
641 | return; |
724 | } |
642 | |
725 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
643 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
726 | { |
644 | { |
727 | /* If already on active list, don't do anything */ |
645 | /* If already on active list, don't do anything */ |
728 | if (op->active_next || op->active_prev || op == active_objects) |
646 | if (op->active_next || op->active_prev || op == active_objects) |
729 | return; |
647 | return; |
730 | |
648 | |
731 | /* process_events() expects us to insert the object at the beginning |
649 | /* process_events() expects us to insert the object at the beginning |
732 | * of the list. */ |
650 | * of the list. */ |
733 | op->active_next = active_objects; |
651 | op->active_next = active_objects; |
|
|
652 | |
734 | if (op->active_next != NULL) |
653 | if (op->active_next != NULL) |
735 | op->active_next->active_prev = op; |
654 | op->active_next->active_prev = op; |
|
|
655 | |
736 | active_objects = op; |
656 | active_objects = op; |
737 | } |
657 | } |
738 | else |
658 | else |
739 | { |
659 | { |
740 | /* If not on the active list, nothing needs to be done */ |
660 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
742 | return; |
662 | return; |
743 | |
663 | |
744 | if (op->active_prev == NULL) |
664 | if (op->active_prev == NULL) |
745 | { |
665 | { |
746 | active_objects = op->active_next; |
666 | active_objects = op->active_next; |
|
|
667 | |
747 | if (op->active_next != NULL) |
668 | if (op->active_next != NULL) |
748 | op->active_next->active_prev = NULL; |
669 | op->active_next->active_prev = NULL; |
749 | } |
670 | } |
750 | else |
671 | else |
751 | { |
672 | { |
752 | op->active_prev->active_next = op->active_next; |
673 | op->active_prev->active_next = op->active_next; |
|
|
674 | |
753 | if (op->active_next) |
675 | if (op->active_next) |
754 | op->active_next->active_prev = op->active_prev; |
676 | op->active_next->active_prev = op->active_prev; |
755 | } |
677 | } |
|
|
678 | |
756 | op->active_next = NULL; |
679 | op->active_next = NULL; |
757 | op->active_prev = NULL; |
680 | op->active_prev = NULL; |
758 | } |
681 | } |
759 | } |
682 | } |
760 | |
683 | |
… | |
… | |
885 | update_now = 1; |
808 | update_now = 1; |
886 | |
809 | |
887 | if ((move_slow | op->move_slow) != move_slow) |
810 | if ((move_slow | op->move_slow) != move_slow) |
888 | update_now = 1; |
811 | update_now = 1; |
889 | } |
812 | } |
|
|
813 | |
890 | /* if the object is being removed, we can't make intelligent |
814 | /* if the object is being removed, we can't make intelligent |
891 | * decisions, because remove_ob can't really pass the object |
815 | * decisions, because remove_ob can't really pass the object |
892 | * that is being removed. |
816 | * that is being removed. |
893 | */ |
817 | */ |
894 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
818 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
895 | { |
|
|
896 | update_now = 1; |
819 | update_now = 1; |
897 | } |
|
|
898 | else if (action == UP_OBJ_FACE) |
820 | else if (action == UP_OBJ_FACE) |
899 | { |
|
|
900 | /* Nothing to do for that case */ |
821 | /* Nothing to do for that case */ ; |
901 | } |
|
|
902 | else |
822 | else |
903 | { |
|
|
904 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
823 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
905 | } |
|
|
906 | |
824 | |
907 | if (update_now) |
825 | if (update_now) |
908 | { |
826 | { |
909 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
827 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
910 | update_position (op->map, op->x, op->y); |
828 | update_position (op->map, op->x, op->y); |
… | |
… | |
912 | |
830 | |
913 | if (op->more != NULL) |
831 | if (op->more != NULL) |
914 | update_object (op->more, action); |
832 | update_object (op->more, action); |
915 | } |
833 | } |
916 | |
834 | |
917 | static |
835 | object::vector object::mortals; |
918 | std::vector < object *> |
836 | object::vector object::objects; // not yet used |
919 | mortals; |
837 | object *object::first; |
920 | |
838 | |
921 | void object::free_mortals () |
839 | void object::free_mortals () |
922 | { |
840 | { |
923 | for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) |
841 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
924 | delete * |
842 | if ((*i)->refcnt) |
|
|
843 | ++i; // further delay freeing |
|
|
844 | else |
925 | i; |
845 | { |
926 | |
846 | delete *i; |
927 | mortals.clear (); |
847 | mortals.erase (i); |
|
|
848 | } |
928 | } |
849 | } |
929 | |
850 | |
930 | object::object () |
851 | object::object () |
931 | { |
852 | { |
932 | SET_FLAG (this, FLAG_REMOVED); |
853 | SET_FLAG (this, FLAG_REMOVED); |
933 | |
854 | |
934 | expmul = 1.0; |
855 | expmul = 1.0; |
935 | face = blank_face; |
856 | face = blank_face; |
936 | attacked_by_count = -1; |
|
|
937 | } |
857 | } |
938 | |
858 | |
939 | object::~object () |
859 | object::~object () |
940 | { |
860 | { |
941 | free_key_values (this); |
861 | free_key_values (this); |
942 | } |
862 | } |
943 | |
863 | |
944 | void object::link () |
864 | void object::link () |
945 | { |
865 | { |
946 | count = ++ob_count; |
866 | count = ++ob_count; |
|
|
867 | uuid = gen_uuid (); |
947 | |
868 | |
948 | prev = 0; |
869 | prev = 0; |
949 | next = objects; |
870 | next = object::first; |
950 | |
871 | |
951 | if (objects) |
872 | if (object::first) |
952 | objects->prev = this; |
873 | object::first->prev = this; |
953 | |
874 | |
954 | objects = this; |
875 | object::first = this; |
955 | } |
876 | } |
956 | |
877 | |
957 | void object::unlink () |
878 | void object::unlink () |
958 | { |
879 | { |
959 | count = 0; |
880 | if (this == object::first) |
|
|
881 | object::first = next; |
960 | |
882 | |
961 | /* Remove this object from the list of used objects */ |
883 | /* Remove this object from the list of used objects */ |
962 | if (prev) |
|
|
963 | prev->next = next; |
884 | if (prev) prev->next = next; |
964 | if (next) |
|
|
965 | next->prev = prev; |
885 | if (next) next->prev = prev; |
966 | if (this == objects) |
886 | |
967 | objects = next; |
887 | prev = 0; |
|
|
888 | next = 0; |
968 | } |
889 | } |
969 | |
890 | |
970 | object *object::create () |
891 | object *object::create () |
971 | { |
892 | { |
972 | object * |
|
|
973 | op = new object; |
893 | object *op = new object; |
974 | |
|
|
975 | op->link (); |
894 | op->link (); |
976 | return op; |
895 | return op; |
977 | } |
896 | } |
978 | |
897 | |
979 | /* |
898 | /* |
… | |
… | |
981 | * it from the list of used objects, and puts it on the list of |
900 | * it from the list of used objects, and puts it on the list of |
982 | * free objects. The IS_FREED() flag is set in the object. |
901 | * free objects. The IS_FREED() flag is set in the object. |
983 | * The object must have been removed by remove_ob() first for |
902 | * The object must have been removed by remove_ob() first for |
984 | * this function to succeed. |
903 | * this function to succeed. |
985 | * |
904 | * |
986 | * If free_inventory is set, free inventory as well. Else drop items in |
905 | * If destroy_inventory is set, free inventory as well. Else drop items in |
987 | * inventory to the ground. |
906 | * inventory to the ground. |
988 | */ |
907 | */ |
989 | void object::free (bool free_inventory) |
908 | void object::destroy (bool destroy_inventory) |
990 | { |
909 | { |
|
|
910 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
911 | return; |
|
|
912 | |
|
|
913 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
914 | remove_friendly_object (this); |
|
|
915 | |
991 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
916 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
992 | { |
917 | remove (); |
993 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
994 | dump_object (this); |
|
|
995 | #ifdef MANY_CORES |
|
|
996 | abort (); |
|
|
997 | #endif |
|
|
998 | } |
|
|
999 | |
918 | |
1000 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1001 | { |
|
|
1002 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1003 | remove_friendly_object (this); |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | if (QUERY_FLAG (this, FLAG_FREED)) |
919 | SET_FLAG (this, FLAG_FREED); |
1007 | { |
|
|
1008 | dump_object (this); |
|
|
1009 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1010 | return; |
|
|
1011 | } |
|
|
1012 | |
920 | |
1013 | if (more) |
921 | if (more) |
1014 | { |
922 | { |
1015 | more->free (free_inventory); |
923 | more->destroy (destroy_inventory); |
1016 | more = 0; |
924 | more = 0; |
1017 | } |
925 | } |
1018 | |
926 | |
1019 | if (inv) |
927 | if (inv) |
1020 | { |
928 | { |
1021 | /* Only if the space blocks everything do we not process - |
929 | /* Only if the space blocks everything do we not process - |
1022 | * if some form of movement is allowed, let objects |
930 | * if some form of movement is allowed, let objects |
1023 | * drop on that space. |
931 | * drop on that space. |
1024 | */ |
932 | */ |
1025 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
933 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1026 | { |
934 | { |
1027 | object * |
935 | object *op = inv; |
1028 | op = inv; |
|
|
1029 | |
936 | |
1030 | while (op) |
937 | while (op) |
1031 | { |
938 | { |
1032 | object * |
|
|
1033 | tmp = op->below; |
939 | object *tmp = op->below; |
1034 | |
|
|
1035 | remove_ob (op); |
|
|
1036 | op->free (free_inventory); |
940 | op->destroy (destroy_inventory); |
1037 | op = tmp; |
941 | op = tmp; |
1038 | } |
942 | } |
1039 | } |
943 | } |
1040 | else |
944 | else |
1041 | { /* Put objects in inventory onto this space */ |
945 | { /* Put objects in inventory onto this space */ |
1042 | object * |
946 | object *op = inv; |
1043 | op = inv; |
|
|
1044 | |
947 | |
1045 | while (op) |
948 | while (op) |
1046 | { |
949 | { |
1047 | object * |
|
|
1048 | tmp = op->below; |
950 | object *tmp = op->below; |
1049 | |
951 | |
1050 | remove_ob (op); |
952 | op->remove (); |
1051 | |
953 | |
1052 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
954 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1053 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
955 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1054 | free_object (op); |
956 | op->destroy (); |
1055 | else |
957 | else |
1056 | { |
958 | { |
1057 | op->x = x; |
959 | op->x = x; |
1058 | op->y = y; |
960 | op->y = y; |
1059 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
961 | insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ |
… | |
… | |
1062 | op = tmp; |
964 | op = tmp; |
1063 | } |
965 | } |
1064 | } |
966 | } |
1065 | } |
967 | } |
1066 | |
968 | |
|
|
969 | // hack to ensure that freed objects still have a valid map |
|
|
970 | { |
|
|
971 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
972 | |
|
|
973 | if (!freed_map) |
|
|
974 | { |
|
|
975 | freed_map = new maptile; |
|
|
976 | |
|
|
977 | freed_map->name = "/internal/freed_objects_map"; |
|
|
978 | freed_map->width = 3; |
|
|
979 | freed_map->height = 3; |
|
|
980 | |
|
|
981 | freed_map->allocate (); |
|
|
982 | } |
|
|
983 | |
|
|
984 | map = freed_map; |
|
|
985 | x = 1; |
|
|
986 | y = 1; |
|
|
987 | } |
|
|
988 | |
|
|
989 | // clear those pointers that likely might have circular references to us |
|
|
990 | owner = 0; |
|
|
991 | enemy = 0; |
|
|
992 | attacked_by = 0; |
|
|
993 | |
|
|
994 | // only relevant for players(?), but make sure of it anyways |
|
|
995 | contr = 0; |
|
|
996 | |
1067 | /* Remove object from the active list */ |
997 | /* Remove object from the active list */ |
1068 | speed = 0; |
998 | speed = 0; |
1069 | update_ob_speed (this); |
999 | update_ob_speed (this); |
1070 | |
1000 | |
1071 | unlink (); |
1001 | unlink (); |
1072 | |
1002 | |
1073 | SET_FLAG (this, FLAG_FREED); |
|
|
1074 | |
|
|
1075 | mortals.push_back (this); |
1003 | mortals.push_back (this); |
1076 | } |
1004 | } |
1077 | |
1005 | |
1078 | /* |
1006 | /* |
1079 | * sub_weight() recursively (outwards) subtracts a number from the |
1007 | * sub_weight() recursively (outwards) subtracts a number from the |
1080 | * weight of an object (and what is carried by it's environment(s)). |
1008 | * weight of an object (and what is carried by it's environment(s)). |
1081 | */ |
1009 | */ |
1082 | |
|
|
1083 | void |
1010 | void |
1084 | sub_weight (object *op, signed long weight) |
1011 | sub_weight (object *op, signed long weight) |
1085 | { |
1012 | { |
1086 | while (op != NULL) |
1013 | while (op != NULL) |
1087 | { |
1014 | { |
1088 | if (op->type == CONTAINER) |
1015 | if (op->type == CONTAINER) |
1089 | { |
|
|
1090 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1016 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1091 | } |
1017 | |
1092 | op->carrying -= weight; |
1018 | op->carrying -= weight; |
1093 | op = op->env; |
1019 | op = op->env; |
1094 | } |
1020 | } |
1095 | } |
1021 | } |
1096 | |
1022 | |
1097 | /* remove_ob(op): |
1023 | /* op->remove (): |
1098 | * This function removes the object op from the linked list of objects |
1024 | * This function removes the object op from the linked list of objects |
1099 | * which it is currently tied to. When this function is done, the |
1025 | * which it is currently tied to. When this function is done, the |
1100 | * object will have no environment. If the object previously had an |
1026 | * object will have no environment. If the object previously had an |
1101 | * environment, the x and y coordinates will be updated to |
1027 | * environment, the x and y coordinates will be updated to |
1102 | * the previous environment. |
1028 | * the previous environment. |
1103 | * Beware: This function is called from the editor as well! |
1029 | * Beware: This function is called from the editor as well! |
1104 | */ |
1030 | */ |
1105 | |
|
|
1106 | void |
1031 | void |
1107 | remove_ob (object *op) |
1032 | object::remove () |
1108 | { |
1033 | { |
|
|
1034 | object *tmp, *last = 0; |
1109 | object * |
1035 | object *otmp; |
1110 | tmp, * |
1036 | |
1111 | last = NULL; |
|
|
1112 | object * |
|
|
1113 | otmp; |
|
|
1114 | tag_t |
|
|
1115 | tag; |
|
|
1116 | int |
|
|
1117 | check_walk_off; |
1037 | int check_walk_off; |
1118 | mapstruct * |
|
|
1119 | m; |
|
|
1120 | sint16 |
|
|
1121 | x, |
|
|
1122 | y; |
|
|
1123 | |
1038 | |
1124 | |
|
|
1125 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1039 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1126 | { |
1040 | return; |
1127 | dump_object (op); |
|
|
1128 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1129 | |
1041 | |
1130 | /* Changed it to always dump core in this case. As has been learned |
|
|
1131 | * in the past, trying to recover from errors almost always |
|
|
1132 | * make things worse, and this is a real error here - something |
|
|
1133 | * that should not happen. |
|
|
1134 | * Yes, if this was a mission critical app, trying to do something |
|
|
1135 | * to recover may make sense, but that is because failure of the app |
|
|
1136 | * may have other disastrous problems. Cf runs out of a script |
|
|
1137 | * so is easily enough restarted without any real problems. |
|
|
1138 | * MSW 2001-07-01 |
|
|
1139 | */ |
|
|
1140 | abort (); |
|
|
1141 | } |
|
|
1142 | if (op->more != NULL) |
|
|
1143 | remove_ob (op->more); |
|
|
1144 | |
|
|
1145 | SET_FLAG (op, FLAG_REMOVED); |
1042 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1043 | |
|
|
1044 | if (more) |
|
|
1045 | more->remove (); |
1146 | |
1046 | |
1147 | /* |
1047 | /* |
1148 | * In this case, the object to be removed is in someones |
1048 | * In this case, the object to be removed is in someones |
1149 | * inventory. |
1049 | * inventory. |
1150 | */ |
1050 | */ |
1151 | if (op->env != NULL) |
1051 | if (env) |
1152 | { |
1052 | { |
1153 | if (op->nrof) |
1053 | if (nrof) |
1154 | sub_weight (op->env, op->weight * op->nrof); |
1054 | sub_weight (env, weight * nrof); |
1155 | else |
1055 | else |
1156 | sub_weight (op->env, op->weight + op->carrying); |
1056 | sub_weight (env, weight + carrying); |
1157 | |
1057 | |
1158 | /* NO_FIX_PLAYER is set when a great many changes are being |
1058 | /* NO_FIX_PLAYER is set when a great many changes are being |
1159 | * made to players inventory. If set, avoiding the call |
1059 | * made to players inventory. If set, avoiding the call |
1160 | * to save cpu time. |
1060 | * to save cpu time. |
1161 | */ |
1061 | */ |
1162 | if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1062 | if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1163 | fix_player (otmp); |
1063 | fix_player (otmp); |
1164 | |
1064 | |
1165 | if (op->above != NULL) |
1065 | if (above != NULL) |
1166 | op->above->below = op->below; |
1066 | above->below = below; |
1167 | else |
1067 | else |
1168 | op->env->inv = op->below; |
1068 | env->inv = below; |
1169 | |
1069 | |
1170 | if (op->below != NULL) |
1070 | if (below != NULL) |
1171 | op->below->above = op->above; |
1071 | below->above = above; |
1172 | |
1072 | |
1173 | /* we set up values so that it could be inserted into |
1073 | /* we set up values so that it could be inserted into |
1174 | * the map, but we don't actually do that - it is up |
1074 | * the map, but we don't actually do that - it is up |
1175 | * to the caller to decide what we want to do. |
1075 | * to the caller to decide what we want to do. |
1176 | */ |
1076 | */ |
1177 | op->x = op->env->x, op->y = op->env->y; |
1077 | x = env->x, y = env->y; |
1178 | op->map = op->env->map; |
1078 | map = env->map; |
1179 | op->above = NULL, op->below = NULL; |
1079 | above = 0, below = 0; |
1180 | op->env = NULL; |
1080 | env = 0; |
1181 | return; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we get here, we are removing it from a map */ |
|
|
1185 | if (op->map == NULL) |
|
|
1186 | return; |
|
|
1187 | |
|
|
1188 | x = op->x; |
|
|
1189 | y = op->y; |
|
|
1190 | m = get_map_from_coord (op->map, &x, &y); |
|
|
1191 | |
|
|
1192 | if (!m) |
|
|
1193 | { |
1081 | } |
1194 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1082 | else if (map) |
1195 | op->map->path, op->x, op->y); |
1083 | { |
1196 | /* in old days, we used to set x and y to 0 and continue. |
1084 | /* Re did the following section of code - it looks like it had |
1197 | * it seems if we get into this case, something is probablye |
1085 | * lots of logic for things we no longer care about |
1198 | * screwed up and should be fixed. |
|
|
1199 | */ |
1086 | */ |
1200 | abort (); |
|
|
1201 | } |
|
|
1202 | if (op->map != m) |
|
|
1203 | { |
|
|
1204 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1205 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1206 | } |
|
|
1207 | |
1087 | |
1208 | /* Re did the following section of code - it looks like it had |
|
|
1209 | * lots of logic for things we no longer care about |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | /* link the object above us */ |
1088 | /* link the object above us */ |
1213 | if (op->above) |
1089 | if (above) |
1214 | op->above->below = op->below; |
1090 | above->below = below; |
1215 | else |
1091 | else |
1216 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1092 | SET_MAP_TOP (map, x, y, below); /* we were top, set new top */ |
1217 | |
1093 | |
1218 | /* Relink the object below us, if there is one */ |
1094 | /* Relink the object below us, if there is one */ |
1219 | if (op->below) |
1095 | if (below) |
1220 | { |
|
|
1221 | op->below->above = op->above; |
1096 | below->above = above; |
1222 | } |
|
|
1223 | else |
1097 | else |
1224 | { |
1098 | { |
1225 | /* Nothing below, which means we need to relink map object for this space |
1099 | /* Nothing below, which means we need to relink map object for this space |
1226 | * use translated coordinates in case some oddness with map tiling is |
1100 | * use translated coordinates in case some oddness with map tiling is |
1227 | * evident |
1101 | * evident |
1228 | */ |
|
|
1229 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1230 | { |
|
|
1231 | dump_object (op); |
|
|
1232 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1233 | errmsg); |
|
|
1234 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1235 | LOG (llevError, "%s\n", errmsg); |
|
|
1236 | } |
|
|
1237 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1238 | } |
|
|
1239 | op->above = NULL; |
|
|
1240 | op->below = NULL; |
|
|
1241 | |
|
|
1242 | if (op->map->in_memory == MAP_SAVING) |
|
|
1243 | return; |
|
|
1244 | |
|
|
1245 | tag = op->count; |
|
|
1246 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1247 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1248 | { |
|
|
1249 | /* No point updating the players look faces if he is the object |
|
|
1250 | * being removed. |
|
|
1251 | */ |
|
|
1252 | |
|
|
1253 | if (tmp->type == PLAYER && tmp != op) |
|
|
1254 | { |
|
|
1255 | /* If a container that the player is currently using somehow gets |
|
|
1256 | * removed (most likely destroyed), update the player view |
|
|
1257 | * appropriately. |
|
|
1258 | */ |
1102 | */ |
1259 | if (tmp->container == op) |
1103 | if (GET_MAP_OB (map, x, y) != this) |
1260 | { |
1104 | { |
1261 | CLEAR_FLAG (op, FLAG_APPLIED); |
1105 | char *dump = dump_object (this); |
1262 | tmp->container = NULL; |
1106 | LOG (llevError, |
|
|
1107 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
|
|
1108 | free (dump); |
|
|
1109 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1110 | LOG (llevError, "%s\n", dump); |
|
|
1111 | free (dump); |
1263 | } |
1112 | } |
1264 | tmp->contr->socket.update_look = 1; |
1113 | |
1265 | } |
1114 | SET_MAP_OB (map, x, y, above); /* goes on above it. */ |
1266 | /* See if player moving off should effect something */ |
|
|
1267 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1268 | { |
1115 | } |
1269 | |
1116 | |
1270 | move_apply (tmp, op, NULL); |
1117 | above = 0; |
1271 | if (was_destroyed (op, tag)) |
1118 | below = 0; |
|
|
1119 | |
|
|
1120 | if (map->in_memory == MAP_SAVING) |
|
|
1121 | return; |
|
|
1122 | |
|
|
1123 | check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY); |
|
|
1124 | |
|
|
1125 | for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above) |
|
|
1126 | { |
|
|
1127 | /* No point updating the players look faces if he is the object |
|
|
1128 | * being removed. |
|
|
1129 | */ |
|
|
1130 | |
|
|
1131 | if (tmp->type == PLAYER && tmp != this) |
1272 | { |
1132 | { |
1273 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1133 | /* If a container that the player is currently using somehow gets |
|
|
1134 | * removed (most likely destroyed), update the player view |
|
|
1135 | * appropriately. |
|
|
1136 | */ |
|
|
1137 | if (tmp->container == this) |
|
|
1138 | { |
|
|
1139 | CLEAR_FLAG (this, FLAG_APPLIED); |
|
|
1140 | tmp->container = 0; |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | tmp->contr->socket.update_look = 1; |
1274 | } |
1144 | } |
|
|
1145 | |
|
|
1146 | /* See if player moving off should effect something */ |
|
|
1147 | if (check_walk_off |
|
|
1148 | && ((move_type & tmp->move_off) |
|
|
1149 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1150 | { |
|
|
1151 | move_apply (tmp, this, 0); |
|
|
1152 | |
|
|
1153 | if (destroyed ()) |
|
|
1154 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1275 | } |
1155 | } |
1276 | |
1156 | |
1277 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1157 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1278 | |
1158 | |
1279 | if (tmp->above == tmp) |
1159 | if (tmp->above == tmp) |
1280 | tmp->above = NULL; |
1160 | tmp->above = 0; |
|
|
1161 | |
1281 | last = tmp; |
1162 | last = tmp; |
1282 | } |
1163 | } |
|
|
1164 | |
1283 | /* last == NULL of there are no objects on this space */ |
1165 | /* last == NULL of there are no objects on this space */ |
1284 | if (last == NULL) |
1166 | if (!last) |
1285 | { |
1167 | { |
1286 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1168 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1287 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1169 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1288 | * those out anyways, and if there are any flags set right now, they won't |
1170 | * those out anyways, and if there are any flags set right now, they won't |
1289 | * be correct anyways. |
1171 | * be correct anyways. |
1290 | */ |
1172 | */ |
1291 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1173 | SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE); |
1292 | update_position (op->map, op->x, op->y); |
1174 | update_position (map, x, y); |
1293 | } |
1175 | } |
1294 | else |
1176 | else |
1295 | update_object (last, UP_OBJ_REMOVE); |
1177 | update_object (last, UP_OBJ_REMOVE); |
1296 | |
1178 | |
1297 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1179 | if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius) |
1298 | update_all_los (op->map, op->x, op->y); |
1180 | update_all_los (map, x, y); |
1299 | |
1181 | } |
1300 | } |
1182 | } |
1301 | |
1183 | |
1302 | /* |
1184 | /* |
1303 | * merge_ob(op,top): |
1185 | * merge_ob(op,top): |
1304 | * |
1186 | * |
1305 | * This function goes through all objects below and including top, and |
1187 | * This function goes through all objects below and including top, and |
1306 | * merges op to the first matching object. |
1188 | * merges op to the first matching object. |
1307 | * If top is NULL, it is calculated. |
1189 | * If top is NULL, it is calculated. |
1308 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1190 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1309 | */ |
1191 | */ |
1310 | |
|
|
1311 | object * |
1192 | object * |
1312 | merge_ob (object *op, object *top) |
1193 | merge_ob (object *op, object *top) |
1313 | { |
1194 | { |
1314 | if (!op->nrof) |
1195 | if (!op->nrof) |
1315 | return 0; |
1196 | return 0; |
|
|
1197 | |
1316 | if (top == NULL) |
1198 | if (top == NULL) |
1317 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1199 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1200 | |
1318 | for (; top != NULL; top = top->below) |
1201 | for (; top != NULL; top = top->below) |
1319 | { |
1202 | { |
1320 | if (top == op) |
1203 | if (top == op) |
1321 | continue; |
1204 | continue; |
1322 | if (CAN_MERGE (op, top)) |
1205 | if (CAN_MERGE (op, top)) |
1323 | { |
1206 | { |
1324 | top->nrof += op->nrof; |
1207 | top->nrof += op->nrof; |
1325 | |
1208 | |
1326 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1209 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1327 | op->weight = 0; /* Don't want any adjustements now */ |
1210 | op->weight = 0; /* Don't want any adjustements now */ |
1328 | remove_ob (op); |
1211 | op->destroy (); |
1329 | free_object (op); |
|
|
1330 | return top; |
1212 | return top; |
1331 | } |
1213 | } |
1332 | } |
1214 | } |
|
|
1215 | |
1333 | return NULL; |
1216 | return 0; |
1334 | } |
1217 | } |
1335 | |
1218 | |
1336 | /* |
1219 | /* |
1337 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1220 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1338 | * job preparing multi-part monsters |
1221 | * job preparing multi-part monsters |
1339 | */ |
1222 | */ |
1340 | object * |
1223 | object * |
1341 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1224 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1342 | { |
1225 | { |
1343 | object * |
1226 | object *tmp; |
1344 | tmp; |
|
|
1345 | |
1227 | |
1346 | if (op->head) |
1228 | if (op->head) |
1347 | op = op->head; |
1229 | op = op->head; |
|
|
1230 | |
1348 | for (tmp = op; tmp; tmp = tmp->more) |
1231 | for (tmp = op; tmp; tmp = tmp->more) |
1349 | { |
1232 | { |
1350 | tmp->x = x + tmp->arch->clone.x; |
1233 | tmp->x = x + tmp->arch->clone.x; |
1351 | tmp->y = y + tmp->arch->clone.y; |
1234 | tmp->y = y + tmp->arch->clone.y; |
1352 | } |
1235 | } |
|
|
1236 | |
1353 | return insert_ob_in_map (op, m, originator, flag); |
1237 | return insert_ob_in_map (op, m, originator, flag); |
1354 | } |
1238 | } |
1355 | |
1239 | |
1356 | /* |
1240 | /* |
1357 | * insert_ob_in_map (op, map, originator, flag): |
1241 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1373 | * NULL if 'op' was destroyed |
1257 | * NULL if 'op' was destroyed |
1374 | * just 'op' otherwise |
1258 | * just 'op' otherwise |
1375 | */ |
1259 | */ |
1376 | |
1260 | |
1377 | object * |
1261 | object * |
1378 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1262 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1379 | { |
1263 | { |
1380 | object * |
1264 | object *tmp, *top, *floor = NULL; |
1381 | tmp, * |
1265 | sint16 x, y; |
1382 | top, * |
|
|
1383 | floor = NULL; |
|
|
1384 | sint16 |
|
|
1385 | x, |
|
|
1386 | y; |
|
|
1387 | |
1266 | |
1388 | if (QUERY_FLAG (op, FLAG_FREED)) |
1267 | if (QUERY_FLAG (op, FLAG_FREED)) |
1389 | { |
1268 | { |
1390 | LOG (llevError, "Trying to insert freed object!\n"); |
1269 | LOG (llevError, "Trying to insert freed object!\n"); |
1391 | return NULL; |
1270 | return NULL; |
1392 | } |
1271 | } |
|
|
1272 | |
1393 | if (m == NULL) |
1273 | if (m == NULL) |
1394 | { |
1274 | { |
1395 | dump_object (op); |
1275 | char *dump = dump_object (op); |
1396 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1276 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1277 | free (dump); |
1397 | return op; |
1278 | return op; |
1398 | } |
1279 | } |
|
|
1280 | |
1399 | if (out_of_map (m, op->x, op->y)) |
1281 | if (out_of_map (m, op->x, op->y)) |
1400 | { |
1282 | { |
1401 | dump_object (op); |
1283 | char *dump = dump_object (op); |
1402 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1284 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1403 | #ifdef MANY_CORES |
1285 | #ifdef MANY_CORES |
1404 | /* Better to catch this here, as otherwise the next use of this object |
1286 | /* Better to catch this here, as otherwise the next use of this object |
1405 | * is likely to cause a crash. Better to find out where it is getting |
1287 | * is likely to cause a crash. Better to find out where it is getting |
1406 | * improperly inserted. |
1288 | * improperly inserted. |
1407 | */ |
1289 | */ |
1408 | abort (); |
1290 | abort (); |
1409 | #endif |
1291 | #endif |
|
|
1292 | free (dump); |
1410 | return op; |
1293 | return op; |
1411 | } |
1294 | } |
|
|
1295 | |
1412 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1296 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1413 | { |
1297 | { |
1414 | dump_object (op); |
1298 | char *dump = dump_object (op); |
1415 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1299 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1300 | free (dump); |
1416 | return op; |
1301 | return op; |
1417 | } |
1302 | } |
|
|
1303 | |
1418 | if (op->more != NULL) |
1304 | if (op->more != NULL) |
1419 | { |
1305 | { |
1420 | /* The part may be on a different map. */ |
1306 | /* The part may be on a different map. */ |
1421 | |
1307 | |
1422 | object * |
|
|
1423 | more = op->more; |
1308 | object *more = op->more; |
1424 | |
1309 | |
1425 | /* We really need the caller to normalize coordinates - if |
1310 | /* We really need the caller to normalize coordinates - if |
1426 | * we set the map, that doesn't work if the location is within |
1311 | * we set the map, that doesn't work if the location is within |
1427 | * a map and this is straddling an edge. So only if coordinate |
1312 | * a map and this is straddling an edge. So only if coordinate |
1428 | * is clear wrong do we normalize it. |
1313 | * is clear wrong do we normalize it. |
1429 | */ |
1314 | */ |
1430 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1315 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1431 | { |
|
|
1432 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1316 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1433 | } |
|
|
1434 | else if (!more->map) |
1317 | else if (!more->map) |
1435 | { |
1318 | { |
1436 | /* For backwards compatibility - when not dealing with tiled maps, |
1319 | /* For backwards compatibility - when not dealing with tiled maps, |
1437 | * more->map should always point to the parent. |
1320 | * more->map should always point to the parent. |
1438 | */ |
1321 | */ |
… | |
… | |
1441 | |
1324 | |
1442 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1325 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1443 | { |
1326 | { |
1444 | if (!op->head) |
1327 | if (!op->head) |
1445 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1328 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1329 | |
1446 | return NULL; |
1330 | return NULL; |
1447 | } |
1331 | } |
1448 | } |
1332 | } |
|
|
1333 | |
1449 | CLEAR_FLAG (op, FLAG_REMOVED); |
1334 | CLEAR_FLAG (op, FLAG_REMOVED); |
1450 | |
1335 | |
1451 | /* Ideally, the caller figures this out. However, it complicates a lot |
1336 | /* Ideally, the caller figures this out. However, it complicates a lot |
1452 | * of areas of callers (eg, anything that uses find_free_spot would now |
1337 | * of areas of callers (eg, anything that uses find_free_spot would now |
1453 | * need extra work |
1338 | * need extra work |
… | |
… | |
1457 | y = op->y; |
1342 | y = op->y; |
1458 | |
1343 | |
1459 | /* this has to be done after we translate the coordinates. |
1344 | /* this has to be done after we translate the coordinates. |
1460 | */ |
1345 | */ |
1461 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1346 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1462 | { |
|
|
1463 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1347 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1464 | if (CAN_MERGE (op, tmp)) |
1348 | if (CAN_MERGE (op, tmp)) |
1465 | { |
1349 | { |
1466 | op->nrof += tmp->nrof; |
1350 | op->nrof += tmp->nrof; |
1467 | remove_ob (tmp); |
1351 | tmp->destroy (); |
1468 | free_object (tmp); |
|
|
1469 | } |
1352 | } |
1470 | } |
|
|
1471 | |
1353 | |
1472 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1354 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1473 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1355 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1356 | |
1474 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1357 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1475 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1358 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1476 | |
1359 | |
1477 | if (flag & INS_BELOW_ORIGINATOR) |
1360 | if (flag & INS_BELOW_ORIGINATOR) |
1478 | { |
1361 | { |
1479 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1362 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1480 | { |
1363 | { |
1481 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1364 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1482 | abort (); |
1365 | abort (); |
1483 | } |
1366 | } |
|
|
1367 | |
1484 | op->above = originator; |
1368 | op->above = originator; |
1485 | op->below = originator->below; |
1369 | op->below = originator->below; |
|
|
1370 | |
1486 | if (op->below) |
1371 | if (op->below) |
1487 | op->below->above = op; |
1372 | op->below->above = op; |
1488 | else |
1373 | else |
1489 | SET_MAP_OB (op->map, op->x, op->y, op); |
1374 | SET_MAP_OB (op->map, op->x, op->y, op); |
|
|
1375 | |
1490 | /* since *below* originator, no need to update top */ |
1376 | /* since *below* originator, no need to update top */ |
1491 | originator->below = op; |
1377 | originator->below = op; |
1492 | } |
1378 | } |
1493 | else |
1379 | else |
1494 | { |
1380 | { |
1495 | /* If there are other objects, then */ |
1381 | /* If there are other objects, then */ |
1496 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1382 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1497 | { |
1383 | { |
1498 | object * |
|
|
1499 | last = NULL; |
1384 | object *last = NULL; |
1500 | |
1385 | |
1501 | /* |
1386 | /* |
1502 | * If there are multiple objects on this space, we do some trickier handling. |
1387 | * If there are multiple objects on this space, we do some trickier handling. |
1503 | * We've already dealt with merging if appropriate. |
1388 | * We've already dealt with merging if appropriate. |
1504 | * Generally, we want to put the new object on top. But if |
1389 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1513 | |
1398 | |
1514 | while (top != NULL) |
1399 | while (top != NULL) |
1515 | { |
1400 | { |
1516 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1401 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1517 | floor = top; |
1402 | floor = top; |
|
|
1403 | |
1518 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1404 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1519 | { |
1405 | { |
1520 | /* We insert above top, so we want this object below this */ |
1406 | /* We insert above top, so we want this object below this */ |
1521 | top = top->below; |
1407 | top = top->below; |
1522 | break; |
1408 | break; |
1523 | } |
1409 | } |
|
|
1410 | |
1524 | last = top; |
1411 | last = top; |
1525 | top = top->above; |
1412 | top = top->above; |
1526 | } |
1413 | } |
|
|
1414 | |
1527 | /* Don't want top to be NULL, so set it to the last valid object */ |
1415 | /* Don't want top to be NULL, so set it to the last valid object */ |
1528 | top = last; |
1416 | top = last; |
1529 | |
1417 | |
1530 | /* We let update_position deal with figuring out what the space |
1418 | /* We let update_position deal with figuring out what the space |
1531 | * looks like instead of lots of conditions here. |
1419 | * looks like instead of lots of conditions here. |
… | |
… | |
1551 | */ |
1439 | */ |
1552 | if (last && last->below && last != floor) |
1440 | if (last && last->below && last != floor) |
1553 | top = last->below; |
1441 | top = last->below; |
1554 | } |
1442 | } |
1555 | } /* If objects on this space */ |
1443 | } /* If objects on this space */ |
|
|
1444 | |
1556 | if (flag & INS_MAP_LOAD) |
1445 | if (flag & INS_MAP_LOAD) |
1557 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1446 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1447 | |
1558 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1448 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1559 | top = floor; |
1449 | top = floor; |
1560 | |
1450 | |
1561 | /* Top is the object that our object (op) is going to get inserted above. |
1451 | /* Top is the object that our object (op) is going to get inserted above. |
1562 | */ |
1452 | */ |
1563 | |
1453 | |
1564 | /* First object on this space */ |
1454 | /* First object on this space */ |
1565 | if (!top) |
1455 | if (!top) |
1566 | { |
1456 | { |
1567 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1457 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
|
|
1458 | |
1568 | if (op->above) |
1459 | if (op->above) |
1569 | op->above->below = op; |
1460 | op->above->below = op; |
|
|
1461 | |
1570 | op->below = NULL; |
1462 | op->below = NULL; |
1571 | SET_MAP_OB (op->map, op->x, op->y, op); |
1463 | SET_MAP_OB (op->map, op->x, op->y, op); |
1572 | } |
1464 | } |
1573 | else |
1465 | else |
1574 | { /* get inserted into the stack above top */ |
1466 | { /* get inserted into the stack above top */ |
1575 | op->above = top->above; |
1467 | op->above = top->above; |
|
|
1468 | |
1576 | if (op->above) |
1469 | if (op->above) |
1577 | op->above->below = op; |
1470 | op->above->below = op; |
|
|
1471 | |
1578 | op->below = top; |
1472 | op->below = top; |
1579 | top->above = op; |
1473 | top->above = op; |
1580 | } |
1474 | } |
|
|
1475 | |
1581 | if (op->above == NULL) |
1476 | if (op->above == NULL) |
1582 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1477 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1583 | } /* else not INS_BELOW_ORIGINATOR */ |
1478 | } /* else not INS_BELOW_ORIGINATOR */ |
1584 | |
1479 | |
1585 | if (op->type == PLAYER) |
1480 | if (op->type == PLAYER) |
… | |
… | |
1588 | /* If we have a floor, we know the player, if any, will be above |
1483 | /* If we have a floor, we know the player, if any, will be above |
1589 | * it, so save a few ticks and start from there. |
1484 | * it, so save a few ticks and start from there. |
1590 | */ |
1485 | */ |
1591 | if (!(flag & INS_MAP_LOAD)) |
1486 | if (!(flag & INS_MAP_LOAD)) |
1592 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1487 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1593 | { |
|
|
1594 | if (tmp->type == PLAYER) |
1488 | if (tmp->type == PLAYER) |
1595 | tmp->contr->socket.update_look = 1; |
1489 | tmp->contr->socket.update_look = 1; |
1596 | } |
|
|
1597 | |
1490 | |
1598 | /* If this object glows, it may affect lighting conditions that are |
1491 | /* If this object glows, it may affect lighting conditions that are |
1599 | * visible to others on this map. But update_all_los is really |
1492 | * visible to others on this map. But update_all_los is really |
1600 | * an inefficient way to do this, as it means los for all players |
1493 | * an inefficient way to do this, as it means los for all players |
1601 | * on the map will get recalculated. The players could very well |
1494 | * on the map will get recalculated. The players could very well |
… | |
… | |
1605 | * of effect may be sufficient. |
1498 | * of effect may be sufficient. |
1606 | */ |
1499 | */ |
1607 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1500 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1608 | update_all_los (op->map, op->x, op->y); |
1501 | update_all_los (op->map, op->x, op->y); |
1609 | |
1502 | |
1610 | |
|
|
1611 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1503 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1612 | update_object (op, UP_OBJ_INSERT); |
1504 | update_object (op, UP_OBJ_INSERT); |
1613 | |
|
|
1614 | |
1505 | |
1615 | /* Don't know if moving this to the end will break anything. However, |
1506 | /* Don't know if moving this to the end will break anything. However, |
1616 | * we want to have update_look set above before calling this. |
1507 | * we want to have update_look set above before calling this. |
1617 | * |
1508 | * |
1618 | * check_move_on() must be after this because code called from |
1509 | * check_move_on() must be after this because code called from |
… | |
… | |
1620 | * blocked() and wall() work properly), and these flags are updated by |
1511 | * blocked() and wall() work properly), and these flags are updated by |
1621 | * update_object(). |
1512 | * update_object(). |
1622 | */ |
1513 | */ |
1623 | |
1514 | |
1624 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1515 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1625 | |
|
|
1626 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1516 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1627 | { |
1517 | { |
1628 | if (check_move_on (op, originator)) |
1518 | if (check_move_on (op, originator)) |
1629 | return NULL; |
1519 | return NULL; |
1630 | |
1520 | |
… | |
… | |
1633 | */ |
1523 | */ |
1634 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1524 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1635 | if (check_move_on (tmp, originator)) |
1525 | if (check_move_on (tmp, originator)) |
1636 | return NULL; |
1526 | return NULL; |
1637 | } |
1527 | } |
|
|
1528 | |
1638 | return op; |
1529 | return op; |
1639 | } |
1530 | } |
1640 | |
1531 | |
1641 | /* this function inserts an object in the map, but if it |
1532 | /* this function inserts an object in the map, but if it |
1642 | * finds an object of its own type, it'll remove that one first. |
1533 | * finds an object of its own type, it'll remove that one first. |
… | |
… | |
1651 | tmp1; |
1542 | tmp1; |
1652 | |
1543 | |
1653 | /* first search for itself and remove any old instances */ |
1544 | /* first search for itself and remove any old instances */ |
1654 | |
1545 | |
1655 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1546 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1656 | { |
|
|
1657 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1547 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1658 | { |
1548 | tmp->destroy (); |
1659 | remove_ob (tmp); |
|
|
1660 | free_object (tmp); |
|
|
1661 | } |
|
|
1662 | } |
|
|
1663 | |
1549 | |
1664 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1550 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1665 | |
|
|
1666 | |
1551 | |
1667 | tmp1->x = op->x; |
1552 | tmp1->x = op->x; |
1668 | tmp1->y = op->y; |
1553 | tmp1->y = op->y; |
1669 | insert_ob_in_map (tmp1, op->map, op, 0); |
1554 | insert_ob_in_map (tmp1, op->map, op, 0); |
1670 | } |
1555 | } |
… | |
… | |
1678 | */ |
1563 | */ |
1679 | |
1564 | |
1680 | object * |
1565 | object * |
1681 | get_split_ob (object *orig_ob, uint32 nr) |
1566 | get_split_ob (object *orig_ob, uint32 nr) |
1682 | { |
1567 | { |
1683 | object * |
1568 | object *newob; |
1684 | newob; |
|
|
1685 | int |
|
|
1686 | is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1569 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1687 | |
1570 | |
1688 | if (orig_ob->nrof < nr) |
1571 | if (orig_ob->nrof < nr) |
1689 | { |
1572 | { |
1690 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1573 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1691 | return NULL; |
1574 | return NULL; |
1692 | } |
1575 | } |
|
|
1576 | |
1693 | newob = object_create_clone (orig_ob); |
1577 | newob = object_create_clone (orig_ob); |
|
|
1578 | |
1694 | if ((orig_ob->nrof -= nr) < 1) |
1579 | if ((orig_ob->nrof -= nr) < 1) |
1695 | { |
1580 | orig_ob->destroy (1); |
1696 | if (!is_removed) |
|
|
1697 | remove_ob (orig_ob); |
|
|
1698 | free_object2 (orig_ob, 1); |
|
|
1699 | } |
|
|
1700 | else if (!is_removed) |
1581 | else if (!is_removed) |
1701 | { |
1582 | { |
1702 | if (orig_ob->env != NULL) |
1583 | if (orig_ob->env != NULL) |
1703 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1584 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1704 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
1585 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
… | |
… | |
1706 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1587 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1707 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1588 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1708 | return NULL; |
1589 | return NULL; |
1709 | } |
1590 | } |
1710 | } |
1591 | } |
|
|
1592 | |
1711 | newob->nrof = nr; |
1593 | newob->nrof = nr; |
1712 | |
1594 | |
1713 | return newob; |
1595 | return newob; |
1714 | } |
1596 | } |
1715 | |
1597 | |
… | |
… | |
1722 | */ |
1604 | */ |
1723 | |
1605 | |
1724 | object * |
1606 | object * |
1725 | decrease_ob_nr (object *op, uint32 i) |
1607 | decrease_ob_nr (object *op, uint32 i) |
1726 | { |
1608 | { |
1727 | object * |
1609 | object *tmp; |
1728 | tmp; |
|
|
1729 | player * |
1610 | player *pl; |
1730 | pl; |
|
|
1731 | |
1611 | |
1732 | if (i == 0) /* objects with op->nrof require this check */ |
1612 | if (i == 0) /* objects with op->nrof require this check */ |
1733 | return op; |
1613 | return op; |
1734 | |
1614 | |
1735 | if (i > op->nrof) |
1615 | if (i > op->nrof) |
1736 | i = op->nrof; |
1616 | i = op->nrof; |
1737 | |
1617 | |
1738 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1618 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1739 | { |
|
|
1740 | op->nrof -= i; |
1619 | op->nrof -= i; |
1741 | } |
|
|
1742 | else if (op->env != NULL) |
1620 | else if (op->env != NULL) |
1743 | { |
1621 | { |
1744 | /* is this object in the players inventory, or sub container |
1622 | /* is this object in the players inventory, or sub container |
1745 | * therein? |
1623 | * therein? |
1746 | */ |
1624 | */ |
… | |
… | |
1771 | esrv_send_item (tmp, op); |
1649 | esrv_send_item (tmp, op); |
1772 | } |
1650 | } |
1773 | } |
1651 | } |
1774 | else |
1652 | else |
1775 | { |
1653 | { |
1776 | remove_ob (op); |
1654 | op->remove (); |
1777 | op->nrof = 0; |
1655 | op->nrof = 0; |
1778 | if (tmp) |
1656 | if (tmp) |
1779 | { |
1657 | { |
1780 | esrv_del_item (tmp->contr, op->count); |
1658 | esrv_del_item (tmp->contr, op->count); |
1781 | } |
1659 | } |
1782 | } |
1660 | } |
1783 | } |
1661 | } |
1784 | else |
1662 | else |
1785 | { |
1663 | { |
1786 | object * |
|
|
1787 | above = op->above; |
1664 | object *above = op->above; |
1788 | |
1665 | |
1789 | if (i < op->nrof) |
1666 | if (i < op->nrof) |
1790 | { |
|
|
1791 | op->nrof -= i; |
1667 | op->nrof -= i; |
1792 | } |
|
|
1793 | else |
1668 | else |
1794 | { |
1669 | { |
1795 | remove_ob (op); |
1670 | op->remove (); |
1796 | op->nrof = 0; |
1671 | op->nrof = 0; |
1797 | } |
1672 | } |
|
|
1673 | |
1798 | /* Since we just removed op, op->above is null */ |
1674 | /* Since we just removed op, op->above is null */ |
1799 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1675 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1800 | if (tmp->type == PLAYER) |
1676 | if (tmp->type == PLAYER) |
1801 | { |
1677 | { |
1802 | if (op->nrof) |
1678 | if (op->nrof) |
… | |
… | |
1805 | esrv_del_item (tmp->contr, op->count); |
1681 | esrv_del_item (tmp->contr, op->count); |
1806 | } |
1682 | } |
1807 | } |
1683 | } |
1808 | |
1684 | |
1809 | if (op->nrof) |
1685 | if (op->nrof) |
1810 | { |
|
|
1811 | return op; |
1686 | return op; |
1812 | } |
|
|
1813 | else |
1687 | else |
1814 | { |
1688 | { |
1815 | free_object (op); |
1689 | op->destroy (); |
1816 | return NULL; |
1690 | return NULL; |
1817 | } |
1691 | } |
1818 | } |
1692 | } |
1819 | |
1693 | |
1820 | /* |
1694 | /* |
… | |
… | |
1826 | add_weight (object *op, signed long weight) |
1700 | add_weight (object *op, signed long weight) |
1827 | { |
1701 | { |
1828 | while (op != NULL) |
1702 | while (op != NULL) |
1829 | { |
1703 | { |
1830 | if (op->type == CONTAINER) |
1704 | if (op->type == CONTAINER) |
1831 | { |
|
|
1832 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1705 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1833 | } |
1706 | |
1834 | op->carrying += weight; |
1707 | op->carrying += weight; |
1835 | op = op->env; |
1708 | op = op->env; |
1836 | } |
1709 | } |
1837 | } |
1710 | } |
1838 | |
1711 | |
|
|
1712 | object * |
|
|
1713 | insert_ob_in_ob (object *op, object *where) |
|
|
1714 | { |
|
|
1715 | if (!where) |
|
|
1716 | { |
|
|
1717 | char *dump = dump_object (op); |
|
|
1718 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1719 | free (dump); |
|
|
1720 | return op; |
|
|
1721 | } |
|
|
1722 | |
|
|
1723 | if (where->head) |
|
|
1724 | { |
|
|
1725 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1726 | where = where->head; |
|
|
1727 | } |
|
|
1728 | |
|
|
1729 | return where->insert (op); |
|
|
1730 | } |
|
|
1731 | |
1839 | /* |
1732 | /* |
1840 | * insert_ob_in_ob(op,environment): |
1733 | * env->insert (op) |
1841 | * This function inserts the object op in the linked list |
1734 | * This function inserts the object op in the linked list |
1842 | * inside the object environment. |
1735 | * inside the object environment. |
1843 | * |
1736 | * |
1844 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1845 | * the inventory at the last position or next to other objects of the same |
|
|
1846 | * type. |
|
|
1847 | * Frank: Now sorted by type, archetype and magic! |
|
|
1848 | * |
|
|
1849 | * The function returns now pointer to inserted item, and return value can |
1737 | * The function returns now pointer to inserted item, and return value can |
1850 | * be != op, if items are merged. -Tero |
1738 | * be != op, if items are merged. -Tero |
1851 | */ |
1739 | */ |
1852 | |
1740 | |
1853 | object * |
1741 | object * |
1854 | insert_ob_in_ob (object *op, object *where) |
1742 | object::insert (object *op) |
1855 | { |
1743 | { |
1856 | object * |
1744 | object *tmp, *otmp; |
1857 | tmp, * |
|
|
1858 | otmp; |
|
|
1859 | |
1745 | |
1860 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1746 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1861 | { |
1747 | op->remove (); |
1862 | dump_object (op); |
1748 | |
1863 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
|
|
1864 | return op; |
|
|
1865 | } |
|
|
1866 | if (where == NULL) |
|
|
1867 | { |
|
|
1868 | dump_object (op); |
|
|
1869 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1870 | return op; |
|
|
1871 | } |
|
|
1872 | if (where->head) |
|
|
1873 | { |
|
|
1874 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1875 | where = where->head; |
|
|
1876 | } |
|
|
1877 | if (op->more) |
1749 | if (op->more) |
1878 | { |
1750 | { |
1879 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1751 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1880 | return op; |
1752 | return op; |
1881 | } |
1753 | } |
|
|
1754 | |
1882 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1755 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1883 | CLEAR_FLAG (op, FLAG_REMOVED); |
1756 | CLEAR_FLAG (op, FLAG_REMOVED); |
1884 | if (op->nrof) |
1757 | if (op->nrof) |
1885 | { |
1758 | { |
1886 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1759 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1887 | if (CAN_MERGE (tmp, op)) |
1760 | if (CAN_MERGE (tmp, op)) |
1888 | { |
1761 | { |
1889 | /* return the original object and remove inserted object |
1762 | /* return the original object and remove inserted object |
1890 | (client needs the original object) */ |
1763 | (client needs the original object) */ |
1891 | tmp->nrof += op->nrof; |
1764 | tmp->nrof += op->nrof; |
1892 | /* Weight handling gets pretty funky. Since we are adding to |
1765 | /* Weight handling gets pretty funky. Since we are adding to |
1893 | * tmp->nrof, we need to increase the weight. |
1766 | * tmp->nrof, we need to increase the weight. |
1894 | */ |
1767 | */ |
1895 | add_weight (where, op->weight * op->nrof); |
1768 | add_weight (this, op->weight * op->nrof); |
1896 | SET_FLAG (op, FLAG_REMOVED); |
1769 | SET_FLAG (op, FLAG_REMOVED); |
1897 | free_object (op); /* free the inserted object */ |
1770 | op->destroy (); /* free the inserted object */ |
1898 | op = tmp; |
1771 | op = tmp; |
1899 | remove_ob (op); /* and fix old object's links */ |
1772 | op->remove (); /* and fix old object's links */ |
1900 | CLEAR_FLAG (op, FLAG_REMOVED); |
1773 | CLEAR_FLAG (op, FLAG_REMOVED); |
1901 | break; |
1774 | break; |
1902 | } |
1775 | } |
1903 | |
1776 | |
1904 | /* I assume combined objects have no inventory |
1777 | /* I assume combined objects have no inventory |
1905 | * We add the weight - this object could have just been removed |
1778 | * We add the weight - this object could have just been removed |
1906 | * (if it was possible to merge). calling remove_ob will subtract |
1779 | * (if it was possible to merge). calling remove_ob will subtract |
1907 | * the weight, so we need to add it in again, since we actually do |
1780 | * the weight, so we need to add it in again, since we actually do |
1908 | * the linking below |
1781 | * the linking below |
1909 | */ |
1782 | */ |
1910 | add_weight (where, op->weight * op->nrof); |
1783 | add_weight (this, op->weight * op->nrof); |
1911 | } |
1784 | } |
1912 | else |
1785 | else |
1913 | add_weight (where, (op->weight + op->carrying)); |
1786 | add_weight (this, (op->weight + op->carrying)); |
1914 | |
1787 | |
1915 | otmp = is_player_inv (where); |
1788 | otmp = is_player_inv (this); |
1916 | if (otmp && otmp->contr != NULL) |
1789 | if (otmp && otmp->contr) |
1917 | { |
|
|
1918 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1790 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1919 | fix_player (otmp); |
1791 | fix_player (otmp); |
1920 | } |
|
|
1921 | |
1792 | |
1922 | op->map = NULL; |
1793 | op->map = NULL; |
1923 | op->env = where; |
1794 | op->env = this; |
1924 | op->above = NULL; |
1795 | op->above = NULL; |
1925 | op->below = NULL; |
1796 | op->below = NULL; |
1926 | op->x = 0, op->y = 0; |
1797 | op->x = 0, op->y = 0; |
1927 | |
1798 | |
1928 | /* reset the light list and los of the players on the map */ |
1799 | /* reset the light list and los of the players on the map */ |
1929 | if ((op->glow_radius != 0) && where->map) |
1800 | if ((op->glow_radius != 0) && map) |
1930 | { |
1801 | { |
1931 | #ifdef DEBUG_LIGHTS |
1802 | #ifdef DEBUG_LIGHTS |
1932 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1803 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1933 | #endif /* DEBUG_LIGHTS */ |
1804 | #endif /* DEBUG_LIGHTS */ |
1934 | if (MAP_DARKNESS (where->map)) |
1805 | if (MAP_DARKNESS (map)) |
1935 | update_all_los (where->map, where->x, where->y); |
1806 | update_all_los (map, x, y); |
1936 | } |
1807 | } |
1937 | |
1808 | |
1938 | /* Client has no idea of ordering so lets not bother ordering it here. |
1809 | /* Client has no idea of ordering so lets not bother ordering it here. |
1939 | * It sure simplifies this function... |
1810 | * It sure simplifies this function... |
1940 | */ |
1811 | */ |
1941 | if (where->inv == NULL) |
1812 | if (!inv) |
1942 | where->inv = op; |
1813 | inv = op; |
1943 | else |
1814 | else |
1944 | { |
1815 | { |
1945 | op->below = where->inv; |
1816 | op->below = inv; |
1946 | op->below->above = op; |
1817 | op->below->above = op; |
1947 | where->inv = op; |
1818 | inv = op; |
1948 | } |
1819 | } |
|
|
1820 | |
1949 | return op; |
1821 | return op; |
1950 | } |
1822 | } |
1951 | |
1823 | |
1952 | /* |
1824 | /* |
1953 | * Checks if any objects has a move_type that matches objects |
1825 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1971 | */ |
1843 | */ |
1972 | |
1844 | |
1973 | int |
1845 | int |
1974 | check_move_on (object *op, object *originator) |
1846 | check_move_on (object *op, object *originator) |
1975 | { |
1847 | { |
1976 | object * |
1848 | object *tmp; |
1977 | tmp; |
1849 | maptile *m = op->map; |
1978 | tag_t |
|
|
1979 | tag; |
|
|
1980 | mapstruct * |
|
|
1981 | m = op->map; |
|
|
1982 | int |
|
|
1983 | x = op->x, y = op->y; |
1850 | int x = op->x, y = op->y; |
1984 | MoveType |
1851 | |
1985 | move_on, |
1852 | MoveType move_on, move_slow, move_block; |
1986 | move_slow, |
|
|
1987 | move_block; |
|
|
1988 | |
1853 | |
1989 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1854 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1990 | return 0; |
1855 | return 0; |
1991 | |
|
|
1992 | tag = op->count; |
|
|
1993 | |
1856 | |
1994 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1857 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1995 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1858 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1996 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1859 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1997 | |
1860 | |
… | |
… | |
2022 | * we don't need to check all of them. |
1885 | * we don't need to check all of them. |
2023 | */ |
1886 | */ |
2024 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
1887 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
2025 | break; |
1888 | break; |
2026 | } |
1889 | } |
|
|
1890 | |
2027 | for (; tmp != NULL; tmp = tmp->below) |
1891 | for (; tmp; tmp = tmp->below) |
2028 | { |
1892 | { |
2029 | if (tmp == op) |
1893 | if (tmp == op) |
2030 | continue; /* Can't apply yourself */ |
1894 | continue; /* Can't apply yourself */ |
2031 | |
1895 | |
2032 | /* Check to see if one of the movement types should be slowed down. |
1896 | /* Check to see if one of the movement types should be slowed down. |
… | |
… | |
2040 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1904 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2041 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1905 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2042 | { |
1906 | { |
2043 | |
1907 | |
2044 | float |
1908 | float |
2045 | diff; |
|
|
2046 | |
|
|
2047 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1909 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
1910 | |
2048 | if (op->type == PLAYER) |
1911 | if (op->type == PLAYER) |
2049 | { |
|
|
2050 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1912 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2051 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1913 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2052 | { |
|
|
2053 | diff /= 4.0; |
1914 | diff /= 4.0; |
2054 | } |
1915 | |
2055 | } |
|
|
2056 | op->speed_left -= diff; |
1916 | op->speed_left -= diff; |
2057 | } |
1917 | } |
2058 | } |
1918 | } |
2059 | |
1919 | |
2060 | /* Basically same logic as above, except now for actual apply. */ |
1920 | /* Basically same logic as above, except now for actual apply. */ |
2061 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1921 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2062 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1922 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2063 | { |
1923 | { |
2064 | |
|
|
2065 | move_apply (tmp, op, originator); |
1924 | move_apply (tmp, op, originator); |
|
|
1925 | |
2066 | if (was_destroyed (op, tag)) |
1926 | if (op->destroyed ()) |
2067 | return 1; |
1927 | return 1; |
2068 | |
1928 | |
2069 | /* what the person/creature stepped onto has moved the object |
1929 | /* what the person/creature stepped onto has moved the object |
2070 | * someplace new. Don't process any further - if we did, |
1930 | * someplace new. Don't process any further - if we did, |
2071 | * have a feeling strange problems would result. |
1931 | * have a feeling strange problems would result. |
2072 | */ |
1932 | */ |
2073 | if (op->map != m || op->x != x || op->y != y) |
1933 | if (op->map != m || op->x != x || op->y != y) |
2074 | return 0; |
1934 | return 0; |
2075 | } |
1935 | } |
2076 | } |
1936 | } |
|
|
1937 | |
2077 | return 0; |
1938 | return 0; |
2078 | } |
1939 | } |
2079 | |
1940 | |
2080 | /* |
1941 | /* |
2081 | * present_arch(arch, map, x, y) searches for any objects with |
1942 | * present_arch(arch, map, x, y) searches for any objects with |
2082 | * a matching archetype at the given map and coordinates. |
1943 | * a matching archetype at the given map and coordinates. |
2083 | * The first matching object is returned, or NULL if none. |
1944 | * The first matching object is returned, or NULL if none. |
2084 | */ |
1945 | */ |
2085 | |
1946 | |
2086 | object * |
1947 | object * |
2087 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
1948 | present_arch (const archetype *at, maptile *m, int x, int y) |
2088 | { |
1949 | { |
2089 | object * |
1950 | object * |
2090 | tmp; |
1951 | tmp; |
2091 | |
1952 | |
2092 | if (m == NULL || out_of_map (m, x, y)) |
1953 | if (m == NULL || out_of_map (m, x, y)) |
… | |
… | |
2105 | * a matching type variable at the given map and coordinates. |
1966 | * a matching type variable at the given map and coordinates. |
2106 | * The first matching object is returned, or NULL if none. |
1967 | * The first matching object is returned, or NULL if none. |
2107 | */ |
1968 | */ |
2108 | |
1969 | |
2109 | object * |
1970 | object * |
2110 | present (unsigned char type, mapstruct *m, int x, int y) |
1971 | present (unsigned char type, maptile *m, int x, int y) |
2111 | { |
1972 | { |
2112 | object * |
1973 | object * |
2113 | tmp; |
1974 | tmp; |
2114 | |
1975 | |
2115 | if (out_of_map (m, x, y)) |
1976 | if (out_of_map (m, x, y)) |
… | |
… | |
2255 | * the archetype because that isn't correct if the monster has been |
2116 | * the archetype because that isn't correct if the monster has been |
2256 | * customized, changed states, etc. |
2117 | * customized, changed states, etc. |
2257 | */ |
2118 | */ |
2258 | |
2119 | |
2259 | int |
2120 | int |
2260 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2121 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2261 | { |
2122 | { |
2262 | int |
2123 | int |
2263 | i, |
2124 | i, |
2264 | index = 0, flag; |
2125 | index = 0, flag; |
2265 | static int |
2126 | static int |
… | |
… | |
2286 | return -1; |
2147 | return -1; |
2287 | return altern[RANDOM () % index]; |
2148 | return altern[RANDOM () % index]; |
2288 | } |
2149 | } |
2289 | |
2150 | |
2290 | /* |
2151 | /* |
2291 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2152 | * find_first_free_spot(archetype, maptile, x, y) works like |
2292 | * find_free_spot(), but it will search max number of squares. |
2153 | * find_free_spot(), but it will search max number of squares. |
2293 | * But it will return the first available spot, not a random choice. |
2154 | * But it will return the first available spot, not a random choice. |
2294 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2155 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2295 | */ |
2156 | */ |
2296 | |
2157 | |
2297 | int |
2158 | int |
2298 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2159 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2299 | { |
2160 | { |
2300 | int |
2161 | int |
2301 | i; |
2162 | i; |
2302 | |
2163 | |
2303 | for (i = 0; i < SIZEOFFREE; i++) |
2164 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
… | |
2367 | * because we have to know what movement the thing looking to move |
2228 | * because we have to know what movement the thing looking to move |
2368 | * there is capable of. |
2229 | * there is capable of. |
2369 | */ |
2230 | */ |
2370 | |
2231 | |
2371 | int |
2232 | int |
2372 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2233 | find_dir (maptile *m, int x, int y, object *exclude) |
2373 | { |
2234 | { |
2374 | int |
2235 | int |
2375 | i, |
2236 | i, |
2376 | max = SIZEOFFREE, mflags; |
2237 | max = SIZEOFFREE, mflags; |
2377 | sint16 |
2238 | |
2378 | nx, |
2239 | sint16 nx, ny; |
2379 | ny; |
|
|
2380 | object * |
2240 | object * |
2381 | tmp; |
2241 | tmp; |
2382 | mapstruct * |
2242 | maptile * |
2383 | mp; |
2243 | mp; |
2384 | MoveType |
2244 | |
2385 | blocked, |
2245 | MoveType blocked, move_type; |
2386 | move_type; |
|
|
2387 | |
2246 | |
2388 | if (exclude && exclude->head) |
2247 | if (exclude && exclude->head) |
2389 | { |
2248 | { |
2390 | exclude = exclude->head; |
2249 | exclude = exclude->head; |
2391 | move_type = exclude->move_type; |
2250 | move_type = exclude->move_type; |
… | |
… | |
2596 | * Modified to be map tile aware -.MSW |
2455 | * Modified to be map tile aware -.MSW |
2597 | */ |
2456 | */ |
2598 | |
2457 | |
2599 | |
2458 | |
2600 | int |
2459 | int |
2601 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2460 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2602 | { |
2461 | { |
2603 | sint16 |
2462 | sint16 dx, dy; |
2604 | dx, |
|
|
2605 | dy; |
|
|
2606 | int |
2463 | int |
2607 | mflags; |
2464 | mflags; |
2608 | |
2465 | |
2609 | if (dir < 0) |
2466 | if (dir < 0) |
2610 | return 0; /* exit condition: invalid direction */ |
2467 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2657 | * create clone from object to another |
2514 | * create clone from object to another |
2658 | */ |
2515 | */ |
2659 | object * |
2516 | object * |
2660 | object_create_clone (object *asrc) |
2517 | object_create_clone (object *asrc) |
2661 | { |
2518 | { |
2662 | object * |
|
|
2663 | dst = NULL, *tmp, *src, *part, *prev, *item; |
2519 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2664 | |
2520 | |
2665 | if (!asrc) |
2521 | if (!asrc) |
2666 | return NULL; |
2522 | return 0; |
|
|
2523 | |
2667 | src = asrc; |
2524 | src = asrc; |
2668 | if (src->head) |
2525 | if (src->head) |
2669 | src = src->head; |
2526 | src = src->head; |
2670 | |
2527 | |
2671 | prev = NULL; |
2528 | prev = 0; |
2672 | for (part = src; part; part = part->more) |
2529 | for (part = src; part; part = part->more) |
2673 | { |
2530 | { |
2674 | tmp = get_object (); |
2531 | tmp = part->clone (); |
2675 | copy_object (part, tmp); |
|
|
2676 | tmp->x -= src->x; |
2532 | tmp->x -= src->x; |
2677 | tmp->y -= src->y; |
2533 | tmp->y -= src->y; |
|
|
2534 | |
2678 | if (!part->head) |
2535 | if (!part->head) |
2679 | { |
2536 | { |
2680 | dst = tmp; |
2537 | dst = tmp; |
2681 | tmp->head = NULL; |
2538 | tmp->head = 0; |
2682 | } |
2539 | } |
2683 | else |
2540 | else |
2684 | { |
2541 | { |
2685 | tmp->head = dst; |
2542 | tmp->head = dst; |
2686 | } |
2543 | } |
|
|
2544 | |
2687 | tmp->more = NULL; |
2545 | tmp->more = 0; |
|
|
2546 | |
2688 | if (prev) |
2547 | if (prev) |
2689 | prev->more = tmp; |
2548 | prev->more = tmp; |
|
|
2549 | |
2690 | prev = tmp; |
2550 | prev = tmp; |
2691 | } |
2551 | } |
2692 | |
2552 | |
2693 | /*** copy inventory ***/ |
|
|
2694 | for (item = src->inv; item; item = item->below) |
2553 | for (item = src->inv; item; item = item->below) |
2695 | { |
|
|
2696 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2554 | insert_ob_in_ob (object_create_clone (item), dst); |
2697 | } |
|
|
2698 | |
2555 | |
2699 | return dst; |
2556 | return dst; |
2700 | } |
2557 | } |
2701 | |
2558 | |
2702 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2703 | int |
|
|
2704 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2705 | { |
|
|
2706 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2707 | * robust */ |
|
|
2708 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2709 | } |
|
|
2710 | |
|
|
2711 | /* GROS - Creates an object using a string representing its content. */ |
2559 | /* GROS - Creates an object using a string representing its content. */ |
2712 | |
|
|
2713 | /* Basically, we save the content of the string to a temp file, then call */ |
2560 | /* Basically, we save the content of the string to a temp file, then call */ |
2714 | |
|
|
2715 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2561 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2716 | |
|
|
2717 | /* but it was simple to make and allows reusing the load_object function. */ |
2562 | /* but it was simple to make and allows reusing the load_object function. */ |
2718 | |
|
|
2719 | /* Remember not to use load_object_str in a time-critical situation. */ |
2563 | /* Remember not to use load_object_str in a time-critical situation. */ |
2720 | |
|
|
2721 | /* Also remember that multiparts objects are not supported for now. */ |
2564 | /* Also remember that multiparts objects are not supported for now. */ |
2722 | |
2565 | |
2723 | object * |
2566 | object * |
2724 | load_object_str (const char *obstr) |
2567 | load_object_str (const char *obstr) |
2725 | { |
2568 | { |
2726 | object * |
2569 | object *op; |
2727 | op; |
|
|
2728 | char |
|
|
2729 | filename[MAX_BUF]; |
2570 | char filename[MAX_BUF]; |
2730 | |
2571 | |
2731 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2572 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2732 | |
2573 | |
2733 | FILE * |
|
|
2734 | tempfile = fopen (filename, "w"); |
2574 | FILE *tempfile = fopen (filename, "w"); |
2735 | |
2575 | |
2736 | if (tempfile == NULL) |
2576 | if (tempfile == NULL) |
2737 | { |
2577 | { |
2738 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2578 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2739 | return NULL; |
2579 | return NULL; |
2740 | }; |
2580 | } |
|
|
2581 | |
2741 | fprintf (tempfile, obstr); |
2582 | fprintf (tempfile, obstr); |
2742 | fclose (tempfile); |
2583 | fclose (tempfile); |
2743 | |
2584 | |
2744 | op = get_object (); |
2585 | op = object::create (); |
2745 | |
2586 | |
2746 | object_thawer |
2587 | object_thawer thawer (filename); |
2747 | thawer (filename); |
|
|
2748 | |
2588 | |
2749 | if (thawer) |
2589 | if (thawer) |
2750 | load_object (thawer, op, 0); |
2590 | load_object (thawer, op, 0); |
2751 | |
2591 | |
2752 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2592 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2760 | * returns NULL if no match. |
2600 | * returns NULL if no match. |
2761 | */ |
2601 | */ |
2762 | object * |
2602 | object * |
2763 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2603 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2764 | { |
2604 | { |
2765 | object * |
2605 | object *tmp; |
2766 | tmp; |
|
|
2767 | |
2606 | |
2768 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2607 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2769 | if (tmp->type == type && tmp->subtype == subtype) |
2608 | if (tmp->type == type && tmp->subtype == subtype) |
2770 | return tmp; |
2609 | return tmp; |
2771 | |
2610 | |
… | |
… | |
2779 | * do the desired thing. |
2618 | * do the desired thing. |
2780 | */ |
2619 | */ |
2781 | key_value * |
2620 | key_value * |
2782 | get_ob_key_link (const object *ob, const char *key) |
2621 | get_ob_key_link (const object *ob, const char *key) |
2783 | { |
2622 | { |
2784 | key_value * |
2623 | key_value *link; |
2785 | link; |
|
|
2786 | |
2624 | |
2787 | for (link = ob->key_values; link != NULL; link = link->next) |
2625 | for (link = ob->key_values; link != NULL; link = link->next) |
2788 | { |
|
|
2789 | if (link->key == key) |
2626 | if (link->key == key) |
2790 | { |
|
|
2791 | return link; |
2627 | return link; |
2792 | } |
|
|
2793 | } |
|
|
2794 | |
2628 | |
2795 | return NULL; |
2629 | return NULL; |
2796 | } |
2630 | } |
2797 | |
2631 | |
2798 | /* |
2632 | /* |
… | |
… | |
2803 | * The returned string is shared. |
2637 | * The returned string is shared. |
2804 | */ |
2638 | */ |
2805 | const char * |
2639 | const char * |
2806 | get_ob_key_value (const object *op, const char *const key) |
2640 | get_ob_key_value (const object *op, const char *const key) |
2807 | { |
2641 | { |
2808 | key_value * |
2642 | key_value *link; |
2809 | link; |
2643 | shstr_cmp canonical_key (key); |
2810 | const char * |
|
|
2811 | canonical_key; |
|
|
2812 | |
2644 | |
2813 | canonical_key = shstr::find (key); |
|
|
2814 | |
|
|
2815 | if (canonical_key == NULL) |
2645 | if (!canonical_key) |
2816 | { |
2646 | { |
2817 | /* 1. There being a field named key on any object |
2647 | /* 1. There being a field named key on any object |
2818 | * implies there'd be a shared string to find. |
2648 | * implies there'd be a shared string to find. |
2819 | * 2. Since there isn't, no object has this field. |
2649 | * 2. Since there isn't, no object has this field. |
2820 | * 3. Therefore, *this* object doesn't have this field. |
2650 | * 3. Therefore, *this* object doesn't have this field. |
2821 | */ |
2651 | */ |
2822 | return NULL; |
2652 | return 0; |
2823 | } |
2653 | } |
2824 | |
2654 | |
2825 | /* This is copied from get_ob_key_link() above - |
2655 | /* This is copied from get_ob_key_link() above - |
2826 | * only 4 lines, and saves the function call overhead. |
2656 | * only 4 lines, and saves the function call overhead. |
2827 | */ |
2657 | */ |
2828 | for (link = op->key_values; link != NULL; link = link->next) |
2658 | for (link = op->key_values; link; link = link->next) |
2829 | { |
|
|
2830 | if (link->key == canonical_key) |
2659 | if (link->key == canonical_key) |
2831 | { |
|
|
2832 | return link->value; |
2660 | return link->value; |
2833 | } |
2661 | |
2834 | } |
|
|
2835 | return NULL; |
2662 | return 0; |
2836 | } |
2663 | } |
2837 | |
2664 | |
2838 | |
2665 | |
2839 | /* |
2666 | /* |
2840 | * Updates the canonical_key in op to value. |
2667 | * Updates the canonical_key in op to value. |
… | |
… | |
2876 | if (last) |
2703 | if (last) |
2877 | last->next = field->next; |
2704 | last->next = field->next; |
2878 | else |
2705 | else |
2879 | op->key_values = field->next; |
2706 | op->key_values = field->next; |
2880 | |
2707 | |
2881 | delete |
|
|
2882 | field; |
2708 | delete field; |
2883 | } |
2709 | } |
2884 | } |
2710 | } |
2885 | return TRUE; |
2711 | return TRUE; |
2886 | } |
2712 | } |
2887 | /* IF we get here, key doesn't exist */ |
2713 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2922 | * Returns TRUE on success. |
2748 | * Returns TRUE on success. |
2923 | */ |
2749 | */ |
2924 | int |
2750 | int |
2925 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2751 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2926 | { |
2752 | { |
2927 | shstr |
|
|
2928 | key_ (key); |
2753 | shstr key_ (key); |
2929 | |
2754 | |
2930 | return set_ob_key_value_s (op, key_, value, add_key); |
2755 | return set_ob_key_value_s (op, key_, value, add_key); |
2931 | } |
2756 | } |
|
|
2757 | |
|
|
2758 | object::depth_iterator::depth_iterator (object *container) |
|
|
2759 | : iterator_base (container) |
|
|
2760 | { |
|
|
2761 | while (item->inv) |
|
|
2762 | item = item->inv; |
|
|
2763 | } |
|
|
2764 | |
|
|
2765 | void |
|
|
2766 | object::depth_iterator::next () |
|
|
2767 | { |
|
|
2768 | if (item->below) |
|
|
2769 | { |
|
|
2770 | item = item->below; |
|
|
2771 | |
|
|
2772 | while (item->inv) |
|
|
2773 | item = item->inv; |
|
|
2774 | } |
|
|
2775 | else |
|
|
2776 | item = item->env; |
|
|
2777 | } |
|
|
2778 | |
|
|
2779 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2780 | const char * |
|
|
2781 | object::debug_desc (char *info) const |
|
|
2782 | { |
|
|
2783 | char info2[256 * 3]; |
|
|
2784 | char *p = info; |
|
|
2785 | |
|
|
2786 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2787 | count, |
|
|
2788 | &name, |
|
|
2789 | title ? " " : "", |
|
|
2790 | title ? (const char *)title : ""); |
|
|
2791 | |
|
|
2792 | if (env) |
|
|
2793 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2794 | |
|
|
2795 | if (map) |
|
|
2796 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2797 | |
|
|
2798 | return info; |
|
|
2799 | } |
|
|
2800 | |
|
|
2801 | const char * |
|
|
2802 | object::debug_desc () const |
|
|
2803 | { |
|
|
2804 | static char info[256 * 3]; |
|
|
2805 | return debug_desc (info); |
|
|
2806 | } |
|
|
2807 | |