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29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
33 | #include <loader.h> |
33 | #include <loader.h> |
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34 | |
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35 | #include <bitset> |
34 | |
36 | |
35 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
36 | static UUID uuid; |
38 | static UUID uuid; |
37 | const uint64 UUID_SKIP = 1<<19; |
39 | const uint64 UUID_SKIP = 1<<19; |
38 | |
40 | |
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183 | * |
185 | * |
184 | * Note that this function appears a lot longer than the macro it |
186 | * Note that this function appears a lot longer than the macro it |
185 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
187 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
186 | * reduce this to the same efficiency. |
188 | * reduce this to the same efficiency. |
187 | * |
189 | * |
188 | * Check nrof variable *before* calling CAN_MERGE() |
190 | * Check nrof variable *before* calling can_merge() |
189 | * |
191 | * |
190 | * Improvements made with merge: Better checking on potion, and also |
192 | * Improvements made with merge: Better checking on potion, and also |
191 | * check weight |
193 | * check weight |
192 | */ |
194 | */ |
193 | |
195 | |
194 | bool object::can_merge (object *ob1, object *ob2) |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
195 | { |
197 | { |
196 | /* A couple quicksanity checks */ |
198 | /* A couple quicksanity checks */ |
197 | if ((ob1 == ob2) || (ob1->type != ob2->type)) |
199 | if (ob1 == ob2 |
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200 | || ob1->type != ob2->type |
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201 | || ob1->speed != ob2->speed |
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202 | || ob1->value != ob2->value |
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203 | || ob1->name != ob2->name) |
198 | return 0; |
204 | return 0; |
199 | |
205 | |
200 | if (ob1->speed != ob2->speed) |
206 | //TODO: this ain't working well, use nicer and correct overflow check |
201 | return 0; |
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202 | |
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203 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
207 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
204 | * value could not be stored in a sint32 (which unfortunately sometimes is |
208 | * value could not be stored in a sint32 (which unfortunately sometimes is |
205 | * used to store nrof). |
209 | * used to store nrof). |
206 | */ |
210 | */ |
207 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
211 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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217 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
218 | |
222 | |
219 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
220 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
221 | |
225 | |
222 | |
226 | if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
223 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
227 | || ob1->arch != ob2->arch |
224 | * being locked in inventory should prevent merging. |
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225 | * 0x4 in flags3 is CLIENT_SENT |
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226 | */ |
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227 | if ((ob1->arch != ob2->arch) || |
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228 | (ob1->flags[0] != ob2->flags[0]) || |
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229 | (ob1->flags[1] != ob2->flags[1]) || |
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230 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) || |
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231 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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232 | (ob1->name != ob2->name) || |
228 | || ob1->name != ob2->name |
233 | (ob1->title != ob2->title) || |
229 | || ob1->title != ob2->title |
234 | (ob1->msg != ob2->msg) || |
230 | || ob1->msg != ob2->msg |
235 | (ob1->weight != ob2->weight) || |
231 | || ob1->weight != ob2->weight |
236 | (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
238 | (ob1->attacktype != ob2->attacktype) || |
234 | || ob1->attacktype != ob2->attacktype |
239 | (ob1->magic != ob2->magic) || |
235 | || ob1->magic != ob2->magic |
240 | (ob1->slaying != ob2->slaying) || |
236 | || ob1->slaying != ob2->slaying |
241 | (ob1->skill != ob2->skill) || |
237 | || ob1->skill != ob2->skill |
242 | (ob1->value != ob2->value) || |
238 | || ob1->value != ob2->value |
243 | (ob1->animation_id != ob2->animation_id) || |
239 | || ob1->animation_id != ob2->animation_id |
244 | (ob1->client_type != ob2->client_type) || |
240 | || ob1->client_type != ob2->client_type |
245 | (ob1->materialname != ob2->materialname) || |
241 | || ob1->materialname != ob2->materialname |
246 | (ob1->lore != ob2->lore) || |
242 | || ob1->lore != ob2->lore |
247 | (ob1->subtype != ob2->subtype) || |
243 | || ob1->subtype != ob2->subtype |
248 | (ob1->move_type != ob2->move_type) || |
244 | || ob1->move_type != ob2->move_type |
249 | (ob1->move_block != ob2->move_block) || |
245 | || ob1->move_block != ob2->move_block |
250 | (ob1->move_allow != ob2->move_allow) || |
246 | || ob1->move_allow != ob2->move_allow |
251 | (ob1->move_on != ob2->move_on) || |
247 | || ob1->move_on != ob2->move_on |
252 | (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) |
248 | || ob1->move_off != ob2->move_off |
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249 | || ob1->move_slow != ob2->move_slow |
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250 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
253 | return 0; |
251 | return 0; |
254 | |
252 | |
255 | /* This is really a spellbook check - really, we should |
253 | /* This is really a spellbook check - really, we should |
256 | * check all objects in the inventory. |
254 | * check all objects in the inventory. |
257 | */ |
255 | */ |
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260 | /* if one object has inventory but the other doesn't, not equiv */ |
258 | /* if one object has inventory but the other doesn't, not equiv */ |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
259 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
262 | return 0; |
260 | return 0; |
263 | |
261 | |
264 | /* Now check to see if the two inventory objects could merge */ |
262 | /* Now check to see if the two inventory objects could merge */ |
265 | if (!CAN_MERGE (ob1->inv, ob2->inv)) |
263 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
264 | return 0; |
267 | |
265 | |
268 | /* inventory ok - still need to check rest of this object to see |
266 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
267 | * if it is valid. |
270 | */ |
268 | */ |
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1138 | { |
1136 | { |
1139 | CLEAR_FLAG (this, FLAG_APPLIED); |
1137 | CLEAR_FLAG (this, FLAG_APPLIED); |
1140 | tmp->container = 0; |
1138 | tmp->container = 0; |
1141 | } |
1139 | } |
1142 | |
1140 | |
1143 | tmp->contr->socket.update_look = 1; |
1141 | tmp->contr->socket->floorbox_update (); |
1144 | } |
1142 | } |
1145 | |
1143 | |
1146 | /* See if player moving off should effect something */ |
1144 | /* See if player moving off should effect something */ |
1147 | if (check_walk_off |
1145 | if (check_walk_off |
1148 | && ((move_type & tmp->move_off) |
1146 | && ((move_type & tmp->move_off) |
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1200 | |
1198 | |
1201 | for (; top != NULL; top = top->below) |
1199 | for (; top != NULL; top = top->below) |
1202 | { |
1200 | { |
1203 | if (top == op) |
1201 | if (top == op) |
1204 | continue; |
1202 | continue; |
1205 | if (CAN_MERGE (op, top)) |
1203 | |
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1204 | if (object::can_merge (op, top)) |
1206 | { |
1205 | { |
1207 | top->nrof += op->nrof; |
1206 | top->nrof += op->nrof; |
1208 | |
1207 | |
1209 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1208 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1210 | op->weight = 0; /* Don't want any adjustements now */ |
1209 | op->weight = 0; /* Don't want any adjustements now */ |
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1343 | |
1342 | |
1344 | /* this has to be done after we translate the coordinates. |
1343 | /* this has to be done after we translate the coordinates. |
1345 | */ |
1344 | */ |
1346 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1345 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1347 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1346 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1348 | if (CAN_MERGE (op, tmp)) |
1347 | if (object::can_merge (op, tmp)) |
1349 | { |
1348 | { |
1350 | op->nrof += tmp->nrof; |
1349 | op->nrof += tmp->nrof; |
1351 | tmp->destroy (); |
1350 | tmp->destroy (); |
1352 | } |
1351 | } |
1353 | |
1352 | |
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1484 | * it, so save a few ticks and start from there. |
1483 | * it, so save a few ticks and start from there. |
1485 | */ |
1484 | */ |
1486 | if (!(flag & INS_MAP_LOAD)) |
1485 | if (!(flag & INS_MAP_LOAD)) |
1487 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1486 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1488 | if (tmp->type == PLAYER) |
1487 | if (tmp->type == PLAYER) |
1489 | tmp->contr->socket.update_look = 1; |
1488 | tmp->contr->socket->floorbox_update (); |
1490 | |
1489 | |
1491 | /* If this object glows, it may affect lighting conditions that are |
1490 | /* If this object glows, it may affect lighting conditions that are |
1492 | * visible to others on this map. But update_all_los is really |
1491 | * visible to others on this map. But update_all_los is really |
1493 | * an inefficient way to do this, as it means los for all players |
1492 | * an inefficient way to do this, as it means los for all players |
1494 | * on the map will get recalculated. The players could very well |
1493 | * on the map will get recalculated. The players could very well |
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1502 | |
1501 | |
1503 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1502 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1504 | update_object (op, UP_OBJ_INSERT); |
1503 | update_object (op, UP_OBJ_INSERT); |
1505 | |
1504 | |
1506 | /* Don't know if moving this to the end will break anything. However, |
1505 | /* Don't know if moving this to the end will break anything. However, |
1507 | * we want to have update_look set above before calling this. |
1506 | * we want to have floorbox_update called before calling this. |
1508 | * |
1507 | * |
1509 | * check_move_on() must be after this because code called from |
1508 | * check_move_on() must be after this because code called from |
1510 | * check_move_on() depends on correct map flags (so functions like |
1509 | * check_move_on() depends on correct map flags (so functions like |
1511 | * blocked() and wall() work properly), and these flags are updated by |
1510 | * blocked() and wall() work properly), and these flags are updated by |
1512 | * update_object(). |
1511 | * update_object(). |
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1755 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1754 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1756 | CLEAR_FLAG (op, FLAG_REMOVED); |
1755 | CLEAR_FLAG (op, FLAG_REMOVED); |
1757 | if (op->nrof) |
1756 | if (op->nrof) |
1758 | { |
1757 | { |
1759 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1758 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1760 | if (CAN_MERGE (tmp, op)) |
1759 | if (object::can_merge (tmp, op)) |
1761 | { |
1760 | { |
1762 | /* return the original object and remove inserted object |
1761 | /* return the original object and remove inserted object |
1763 | (client needs the original object) */ |
1762 | (client needs the original object) */ |
1764 | tmp->nrof += op->nrof; |
1763 | tmp->nrof += op->nrof; |
1765 | /* Weight handling gets pretty funky. Since we are adding to |
1764 | /* Weight handling gets pretty funky. Since we are adding to |