--- deliantra/server/common/object.C 2007/02/07 02:13:06 1.129 +++ deliantra/server/common/object.C 2007/02/10 21:01:09 1.132 @@ -966,6 +966,12 @@ { if (type == PLAYER) { + // leaving a spot always closes any open container on the ground + if (container && !container->env) + // this causes spurious floorbox updates, but it ensures + // that the CLOSE event is being sent. + close_container (); + --map->players; map->touch (); } @@ -2629,3 +2635,55 @@ return name_to_material (unknown); } +void +object::open_container (object *new_container) +{ + if (container == new_container) + return; + + if (object *old_container = container) + { + if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) + return; + +#if 0 + // remove the "Close old_container" object. + if (object *closer = old_container->inv) + if (closer->type == CLOSE_CON) + closer->destroy (); +#endif + + old_container->flag [FLAG_APPLIED] = 0; + container = 0; + + esrv_update_item (UPD_FLAGS, this, old_container); + new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); + } + + if (new_container) + { + if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) + return; + + // TODO: this does not seem to serve any purpose anymore? +#if 0 + // insert the "Close Container" object. + if (archetype *closer = new_container->other_arch) + { + object *closer = arch_to_object (new_container->other_arch); + closer->flag [FLAG_NO_MAP_SAVE] = 1; + new_container->insert (closer); + } +#endif + + new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); + + new_container->flag [FLAG_APPLIED] = 1; + container = new_container; + + esrv_update_item (UPD_FLAGS, this, new_container); + esrv_send_inventory (this, new_container); + } +} + +