1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
254 | /* This is really a spellbook check - really, we should |
254 | /* This is really a spellbook check - really, we should |
255 | * check all objects in the inventory. |
255 | * check all objects in the inventory. |
256 | */ |
256 | */ |
257 | if (ob1->inv || ob2->inv) |
257 | if (ob1->inv || ob2->inv) |
258 | { |
258 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
259 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
260 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
261 | |
263 | /* Now check to see if the two inventory objects could merge */ |
262 | if (ob1->inv->below || ob2->inv->below) |
|
|
263 | return 0; /* more than one object in inv */ |
|
|
264 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
266 | return 0; /* inventory objexts differ */ |
266 | |
267 | |
267 | /* inventory ok - still need to check rest of this object to see |
268 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
269 | * if it is valid. |
269 | */ |
270 | */ |
270 | } |
271 | } |
… | |
… | |
299 | return 0; |
300 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
302 | return 0; |
302 | } |
303 | } |
303 | |
304 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
305 | if (ob1->self || ob2->self) |
306 | { |
306 | { |
307 | ob1->optimise (); |
307 | ob1->optimise (); |
308 | ob2->optimise (); |
308 | ob2->optimise (); |
309 | |
309 | |
310 | if (ob1->self || ob2->self) |
310 | if (ob1->self || ob2->self) |
|
|
311 | { |
|
|
312 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
313 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
314 | |
|
|
315 | if (k1 != k2) |
311 | return 0; |
316 | return 0; |
|
|
317 | else if (k1 == 0) |
|
|
318 | return 1; |
|
|
319 | else if (!cfperl_can_merge (ob1, ob2)) |
|
|
320 | return 0; |
|
|
321 | } |
312 | } |
322 | } |
313 | |
323 | |
314 | /* Everything passes, must be OK. */ |
324 | /* Everything passes, must be OK. */ |
315 | return 1; |
325 | return 1; |
316 | } |
326 | } |
… | |
… | |
324 | sum_weight (object *op) |
334 | sum_weight (object *op) |
325 | { |
335 | { |
326 | long sum; |
336 | long sum; |
327 | object *inv; |
337 | object *inv; |
328 | |
338 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
339 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
340 | { |
331 | if (inv->inv) |
341 | if (inv->inv) |
332 | sum_weight (inv); |
342 | sum_weight (inv); |
|
|
343 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
344 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
345 | } |
335 | |
346 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
347 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
348 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
357 | /* |
368 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
369 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
370 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
371 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
372 | */ |
362 | |
|
|
363 | char * |
373 | char * |
364 | dump_object (object *op) |
374 | dump_object (object *op) |
365 | { |
375 | { |
366 | if (!op) |
376 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
377 | return strdup ("[NULLOBJ]"); |
368 | |
378 | |
369 | object_freezer freezer; |
379 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
380 | op->write (freezer); |
371 | return freezer.as_string (); |
381 | return freezer.as_string (); |
372 | } |
382 | } |
373 | |
383 | |
374 | /* |
384 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
385 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * multi-object 1 which is closest to the second object. |
386 | * multi-object 1 which is closest to the second object. |
377 | * If it's not a multi-object, it is returned. |
387 | * If it's not a multi-object, it is returned. |
378 | */ |
388 | */ |
379 | |
|
|
380 | object * |
389 | object * |
381 | get_nearest_part (object *op, const object *pl) |
390 | get_nearest_part (object *op, const object *pl) |
382 | { |
391 | { |
383 | object *tmp, *closest; |
392 | object *tmp, *closest; |
384 | int last_dist, i; |
393 | int last_dist, i; |
… | |
… | |
429 | } |
438 | } |
430 | |
439 | |
431 | /* |
440 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
441 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
442 | * skill and experience objects. |
|
|
443 | * ACTUALLY NO! investigate! TODO |
434 | */ |
444 | */ |
435 | void |
445 | void |
436 | object::set_owner (object *owner) |
446 | object::set_owner (object *owner) |
437 | { |
447 | { |
|
|
448 | // allow objects which own objects |
438 | if (!owner) |
449 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
450 | while (owner->owner) |
449 | owner = owner->owner; |
451 | owner = owner->owner; |
|
|
452 | |
|
|
453 | if (flag [FLAG_FREED]) |
|
|
454 | { |
|
|
455 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
456 | return; |
|
|
457 | } |
450 | |
458 | |
451 | this->owner = owner; |
459 | this->owner = owner; |
|
|
460 | } |
|
|
461 | |
|
|
462 | int |
|
|
463 | object::slottype () const |
|
|
464 | { |
|
|
465 | if (type == SKILL) |
|
|
466 | { |
|
|
467 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
468 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
469 | } |
|
|
470 | else |
|
|
471 | { |
|
|
472 | if (slot [body_combat].info) return slot_combat; |
|
|
473 | if (slot [body_range ].info) return slot_ranged; |
|
|
474 | } |
|
|
475 | |
|
|
476 | return slot_none; |
|
|
477 | } |
|
|
478 | |
|
|
479 | bool |
|
|
480 | object::change_weapon (object *ob) |
|
|
481 | { |
|
|
482 | if (current_weapon == ob) |
|
|
483 | return true; |
|
|
484 | |
|
|
485 | if (chosen_skill) |
|
|
486 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
487 | |
|
|
488 | current_weapon = ob; |
|
|
489 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
490 | |
|
|
491 | if (chosen_skill) |
|
|
492 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
493 | |
|
|
494 | update_stats (); |
|
|
495 | |
|
|
496 | if (ob) |
|
|
497 | { |
|
|
498 | // now check wether any body locations became invalid, in which case |
|
|
499 | // we cannot apply the weapon at the moment. |
|
|
500 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
501 | if (slot[i].used < 0) |
|
|
502 | { |
|
|
503 | current_weapon = chosen_skill = 0; |
|
|
504 | update_stats (); |
|
|
505 | |
|
|
506 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
507 | "You try to balance all your items at once, " |
|
|
508 | "but the %s is just too much for your body. " |
|
|
509 | "[You need to unapply some items first.]", &ob->name); |
|
|
510 | return false; |
|
|
511 | } |
|
|
512 | |
|
|
513 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
514 | } |
|
|
515 | else |
|
|
516 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
517 | |
|
|
518 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
519 | { |
|
|
520 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
521 | &name, ob->debug_desc ()); |
|
|
522 | return false; |
|
|
523 | } |
|
|
524 | |
|
|
525 | return true; |
452 | } |
526 | } |
453 | |
527 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
528 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
529 | * refcounts and freeing the links. |
456 | */ |
530 | */ |
457 | static void |
531 | static void |
458 | free_key_values (object *op) |
532 | free_key_values (object *op) |
459 | { |
533 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
534 | for (key_value *i = op->key_values; i; ) |
461 | { |
535 | { |
462 | key_value *next = i->next; |
536 | key_value *next = i->next; |
463 | delete i; |
537 | delete i; |
464 | |
538 | |
465 | i = next; |
539 | i = next; |
466 | } |
540 | } |
467 | |
541 | |
468 | op->key_values = 0; |
542 | op->key_values = 0; |
469 | } |
543 | } |
470 | |
544 | |
471 | /* |
545 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
546 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
547 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
548 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
549 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
550 | |
485 | *(object_copy *)dst = *this; |
551 | *(object_copy *)this = src; |
486 | |
552 | |
487 | if (is_freed) |
553 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
554 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - rndm (); |
|
|
495 | |
555 | |
496 | /* Copy over key_values, if any. */ |
556 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
557 | if (src.key_values) |
498 | { |
558 | { |
499 | key_value *tail = 0; |
559 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
560 | key_values = 0; |
503 | |
561 | |
504 | for (i = key_values; i; i = i->next) |
562 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
563 | { |
506 | key_value *new_link = new key_value; |
564 | key_value *new_link = new key_value; |
507 | |
565 | |
508 | new_link->next = 0; |
566 | new_link->next = 0; |
509 | new_link->key = i->key; |
567 | new_link->key = i->key; |
510 | new_link->value = i->value; |
568 | new_link->value = i->value; |
511 | |
569 | |
512 | /* Try and be clever here, too. */ |
570 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
571 | if (!key_values) |
514 | { |
572 | { |
515 | dst->key_values = new_link; |
573 | key_values = new_link; |
516 | tail = new_link; |
574 | tail = new_link; |
517 | } |
575 | } |
518 | else |
576 | else |
519 | { |
577 | { |
520 | tail->next = new_link; |
578 | tail->next = new_link; |
521 | tail = new_link; |
579 | tail = new_link; |
522 | } |
580 | } |
523 | } |
581 | } |
524 | } |
582 | } |
|
|
583 | } |
|
|
584 | |
|
|
585 | /* |
|
|
586 | * copy_to first frees everything allocated by the dst object, |
|
|
587 | * and then copies the contents of itself into the second |
|
|
588 | * object, allocating what needs to be allocated. Basically, any |
|
|
589 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
590 | * if the first object is freed, the pointers in the new object |
|
|
591 | * will point at garbage. |
|
|
592 | */ |
|
|
593 | void |
|
|
594 | object::copy_to (object *dst) |
|
|
595 | { |
|
|
596 | *dst = *this; |
|
|
597 | |
|
|
598 | if (speed < 0) |
|
|
599 | dst->speed_left -= rndm (); |
525 | |
600 | |
526 | dst->set_speed (dst->speed); |
601 | dst->set_speed (dst->speed); |
|
|
602 | } |
|
|
603 | |
|
|
604 | void |
|
|
605 | object::instantiate () |
|
|
606 | { |
|
|
607 | if (!uuid.seq) // HACK |
|
|
608 | uuid = gen_uuid (); |
|
|
609 | |
|
|
610 | speed_left = -0.1f; |
|
|
611 | /* copy the body_info to the body_used - this is only really |
|
|
612 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
613 | * by doing so, when a monster is created, it has good starting |
|
|
614 | * values for the body_used info, so when items are created |
|
|
615 | * for it, they can be properly equipped. |
|
|
616 | */ |
|
|
617 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
618 | slot[i].used = slot[i].info; |
|
|
619 | |
|
|
620 | attachable::instantiate (); |
527 | } |
621 | } |
528 | |
622 | |
529 | object * |
623 | object * |
530 | object::clone () |
624 | object::clone () |
531 | { |
625 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
683 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
684 | */ |
591 | void |
685 | void |
592 | update_object (object *op, int action) |
686 | update_object (object *op, int action) |
593 | { |
687 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
688 | if (op == NULL) |
597 | { |
689 | { |
598 | /* this should never happen */ |
690 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
691 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
692 | return; |
… | |
… | |
819 | |
911 | |
820 | if (flag [FLAG_IS_LINKED]) |
912 | if (flag [FLAG_IS_LINKED]) |
821 | remove_button_link (this); |
913 | remove_button_link (this); |
822 | |
914 | |
823 | if (flag [FLAG_FRIENDLY]) |
915 | if (flag [FLAG_FRIENDLY]) |
824 | { |
|
|
825 | remove_friendly_object (this); |
916 | remove_friendly_object (this); |
826 | |
|
|
827 | if (type == GOLEM |
|
|
828 | && owner |
|
|
829 | && owner->type == PLAYER |
|
|
830 | && owner->contr->ranges[range_golem] == this) |
|
|
831 | owner->contr->ranges[range_golem] = 0; |
|
|
832 | } |
|
|
833 | |
917 | |
834 | if (!flag [FLAG_REMOVED]) |
918 | if (!flag [FLAG_REMOVED]) |
835 | remove (); |
919 | remove (); |
836 | |
920 | |
837 | destroy_inv (true); |
921 | destroy_inv (true); |
… | |
… | |
847 | |
931 | |
848 | if (!freed_map) |
932 | if (!freed_map) |
849 | { |
933 | { |
850 | freed_map = new maptile; |
934 | freed_map = new maptile; |
851 | |
935 | |
|
|
936 | freed_map->path = "<freed objects map>"; |
852 | freed_map->name = "/internal/freed_objects_map"; |
937 | freed_map->name = "/internal/freed_objects_map"; |
853 | freed_map->width = 3; |
938 | freed_map->width = 3; |
854 | freed_map->height = 3; |
939 | freed_map->height = 3; |
|
|
940 | freed_map->nodrop = 1; |
855 | |
941 | |
856 | freed_map->alloc (); |
942 | freed_map->alloc (); |
857 | freed_map->in_memory = MAP_IN_MEMORY; |
943 | freed_map->in_memory = MAP_IN_MEMORY; |
858 | } |
944 | } |
859 | |
945 | |
860 | map = freed_map; |
946 | map = freed_map; |
861 | x = 1; |
947 | x = 1; |
862 | y = 1; |
948 | y = 1; |
863 | } |
949 | } |
864 | |
950 | |
865 | head = 0; |
|
|
866 | |
|
|
867 | if (more) |
951 | if (more) |
868 | { |
952 | { |
869 | more->destroy (); |
953 | more->destroy (); |
870 | more = 0; |
954 | more = 0; |
871 | } |
955 | } |
872 | |
956 | |
|
|
957 | head = 0; |
|
|
958 | |
873 | // clear those pointers that likely might have circular references to us |
959 | // clear those pointers that likely might cause circular references |
874 | owner = 0; |
960 | owner = 0; |
875 | enemy = 0; |
961 | enemy = 0; |
876 | attacked_by = 0; |
962 | attacked_by = 0; |
|
|
963 | current_weapon = 0; |
877 | } |
964 | } |
878 | |
965 | |
879 | void |
966 | void |
880 | object::destroy (bool destroy_inventory) |
967 | object::destroy (bool destroy_inventory) |
881 | { |
968 | { |
882 | if (destroyed ()) |
969 | if (destroyed ()) |
883 | return; |
970 | return; |
884 | |
971 | |
885 | if (destroy_inventory) |
972 | if (destroy_inventory) |
886 | destroy_inv (false); |
973 | destroy_inv (false); |
|
|
974 | |
|
|
975 | if (is_head ()) |
|
|
976 | if (sound_destroy) |
|
|
977 | play_sound (sound_destroy); |
|
|
978 | else if (flag [FLAG_MONSTER]) |
|
|
979 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
887 | |
980 | |
888 | attachable::destroy (); |
981 | attachable::destroy (); |
889 | } |
982 | } |
890 | |
983 | |
891 | /* |
984 | /* |
… | |
… | |
964 | } |
1057 | } |
965 | else if (map) |
1058 | else if (map) |
966 | { |
1059 | { |
967 | if (type == PLAYER) |
1060 | if (type == PLAYER) |
968 | { |
1061 | { |
|
|
1062 | // leaving a spot always closes any open container on the ground |
|
|
1063 | if (container && !container->env) |
|
|
1064 | // this causes spurious floorbox updates, but it ensures |
|
|
1065 | // that the CLOSE event is being sent. |
|
|
1066 | close_container (); |
|
|
1067 | |
969 | --map->players; |
1068 | --map->players; |
970 | map->touch (); |
1069 | map->touch (); |
971 | } |
1070 | } |
972 | |
1071 | |
973 | map->dirty = true; |
1072 | map->dirty = true; |
… | |
… | |
1000 | if (map->in_memory == MAP_SAVING) |
1099 | if (map->in_memory == MAP_SAVING) |
1001 | return; |
1100 | return; |
1002 | |
1101 | |
1003 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1102 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1004 | |
1103 | |
|
|
1104 | if (object *pl = ms.player ()) |
|
|
1105 | { |
|
|
1106 | if (pl->container == this) |
|
|
1107 | /* If a container that the player is currently using somehow gets |
|
|
1108 | * removed (most likely destroyed), update the player view |
|
|
1109 | * appropriately. |
|
|
1110 | */ |
|
|
1111 | pl->close_container (); |
|
|
1112 | |
|
|
1113 | pl->contr->ns->floorbox_update (); |
|
|
1114 | } |
|
|
1115 | |
1005 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1116 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1006 | { |
1117 | { |
1007 | /* No point updating the players look faces if he is the object |
1118 | /* No point updating the players look faces if he is the object |
1008 | * being removed. |
1119 | * being removed. |
1009 | */ |
1120 | */ |
1010 | |
|
|
1011 | if (tmp->type == PLAYER && tmp != this) |
|
|
1012 | { |
|
|
1013 | /* If a container that the player is currently using somehow gets |
|
|
1014 | * removed (most likely destroyed), update the player view |
|
|
1015 | * appropriately. |
|
|
1016 | */ |
|
|
1017 | if (tmp->container == this) |
|
|
1018 | { |
|
|
1019 | flag [FLAG_APPLIED] = 0; |
|
|
1020 | tmp->container = 0; |
|
|
1021 | } |
|
|
1022 | |
|
|
1023 | if (tmp->contr->ns) |
|
|
1024 | tmp->contr->ns->floorbox_update (); |
|
|
1025 | } |
|
|
1026 | |
1121 | |
1027 | /* See if object moving off should effect something */ |
1122 | /* See if object moving off should effect something */ |
1028 | if (check_walk_off |
1123 | if (check_walk_off |
1029 | && ((move_type & tmp->move_off) |
1124 | && ((move_type & tmp->move_off) |
1030 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1125 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1033 | |
1128 | |
1034 | if (destroyed ()) |
1129 | if (destroyed ()) |
1035 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1130 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1036 | } |
1131 | } |
1037 | |
1132 | |
1038 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1039 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1040 | if (tmp->above == tmp) |
|
|
1041 | tmp->above = 0; |
|
|
1042 | |
|
|
1043 | last = tmp; |
1133 | last = tmp; |
1044 | } |
1134 | } |
1045 | |
1135 | |
1046 | /* last == NULL if there are no objects on this space */ |
1136 | /* last == NULL if there are no objects on this space */ |
1047 | //TODO: this makes little sense, why only update the topmost object? |
1137 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1067 | merge_ob (object *op, object *top) |
1157 | merge_ob (object *op, object *top) |
1068 | { |
1158 | { |
1069 | if (!op->nrof) |
1159 | if (!op->nrof) |
1070 | return 0; |
1160 | return 0; |
1071 | |
1161 | |
1072 | if (top) |
1162 | if (!top) |
1073 | for (top = op; top && top->above; top = top->above) |
1163 | for (top = op; top && top->above; top = top->above) |
1074 | ; |
1164 | ; |
1075 | |
1165 | |
1076 | for (; top; top = top->below) |
1166 | for (; top; top = top->below) |
1077 | { |
1167 | { |
… | |
… | |
1090 | } |
1180 | } |
1091 | |
1181 | |
1092 | return 0; |
1182 | return 0; |
1093 | } |
1183 | } |
1094 | |
1184 | |
|
|
1185 | void |
|
|
1186 | object::expand_tail () |
|
|
1187 | { |
|
|
1188 | if (more) |
|
|
1189 | return; |
|
|
1190 | |
|
|
1191 | object *prev = this; |
|
|
1192 | |
|
|
1193 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1194 | { |
|
|
1195 | object *op = arch_to_object (at); |
|
|
1196 | |
|
|
1197 | op->name = name; |
|
|
1198 | op->name_pl = name_pl; |
|
|
1199 | op->title = title; |
|
|
1200 | |
|
|
1201 | op->head = this; |
|
|
1202 | prev->more = op; |
|
|
1203 | |
|
|
1204 | prev = op; |
|
|
1205 | } |
|
|
1206 | } |
|
|
1207 | |
1095 | /* |
1208 | /* |
1096 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1209 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1097 | * job preparing multi-part monsters. |
1210 | * job preparing multi-part monsters. |
1098 | */ |
1211 | */ |
1099 | object * |
1212 | object * |
1100 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1213 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1101 | { |
1214 | { |
1102 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1215 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1103 | { |
1216 | { |
1104 | tmp->x = x + tmp->arch->clone.x; |
1217 | tmp->x = x + tmp->arch->x; |
1105 | tmp->y = y + tmp->arch->clone.y; |
1218 | tmp->y = y + tmp->arch->y; |
1106 | } |
1219 | } |
1107 | |
1220 | |
1108 | return insert_ob_in_map (op, m, originator, flag); |
1221 | return insert_ob_in_map (op, m, originator, flag); |
1109 | } |
1222 | } |
1110 | |
1223 | |
… | |
… | |
1129 | * just 'op' otherwise |
1242 | * just 'op' otherwise |
1130 | */ |
1243 | */ |
1131 | object * |
1244 | object * |
1132 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1245 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1133 | { |
1246 | { |
|
|
1247 | assert (!op->flag [FLAG_FREED]); |
|
|
1248 | |
1134 | object *tmp, *top, *floor = NULL; |
1249 | object *top, *floor = NULL; |
1135 | |
|
|
1136 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1137 | { |
|
|
1138 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1139 | return NULL; |
|
|
1140 | } |
|
|
1141 | |
|
|
1142 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1143 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1144 | |
1250 | |
1145 | op->remove (); |
1251 | op->remove (); |
1146 | |
|
|
1147 | if (!m) |
|
|
1148 | { |
|
|
1149 | char *dump = dump_object (op); |
|
|
1150 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1151 | free (dump); |
|
|
1152 | return op; |
|
|
1153 | } |
|
|
1154 | |
|
|
1155 | if (out_of_map (m, op->x, op->y)) |
|
|
1156 | { |
|
|
1157 | char *dump = dump_object (op); |
|
|
1158 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
|
|
1159 | #ifdef MANY_CORES |
|
|
1160 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1161 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1162 | * improperly inserted. |
|
|
1163 | */ |
|
|
1164 | abort (); |
|
|
1165 | #endif |
|
|
1166 | free (dump); |
|
|
1167 | return op; |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | if (object *more = op->more) |
|
|
1171 | { |
|
|
1172 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1173 | { |
|
|
1174 | if (!op->head) |
|
|
1175 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1176 | |
|
|
1177 | return 0; |
|
|
1178 | } |
|
|
1179 | } |
|
|
1180 | |
|
|
1181 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1182 | |
1252 | |
1183 | /* Ideally, the caller figures this out. However, it complicates a lot |
1253 | /* Ideally, the caller figures this out. However, it complicates a lot |
1184 | * of areas of callers (eg, anything that uses find_free_spot would now |
1254 | * of areas of callers (eg, anything that uses find_free_spot would now |
1185 | * need extra work |
1255 | * need extra work |
1186 | */ |
1256 | */ |
1187 | if (!xy_normalise (m, op->x, op->y)) |
1257 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1258 | { |
|
|
1259 | op->destroy (); |
1188 | return 0; |
1260 | return 0; |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | if (object *more = op->more) |
|
|
1264 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1265 | return 0; |
|
|
1266 | |
|
|
1267 | CLEAR_FLAG (op, FLAG_REMOVED); |
1189 | |
1268 | |
1190 | op->map = m; |
1269 | op->map = m; |
1191 | mapspace &ms = op->ms (); |
1270 | mapspace &ms = op->ms (); |
1192 | |
1271 | |
1193 | /* this has to be done after we translate the coordinates. |
1272 | /* this has to be done after we translate the coordinates. |
1194 | */ |
1273 | */ |
1195 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1274 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1196 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1275 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1197 | if (object::can_merge (op, tmp)) |
1276 | if (object::can_merge (op, tmp)) |
1198 | { |
1277 | { |
1199 | op->nrof += tmp->nrof; |
1278 | op->nrof += tmp->nrof; |
1200 | tmp->destroy (); |
1279 | tmp->destroy (); |
1201 | } |
1280 | } |
… | |
… | |
1228 | else |
1307 | else |
1229 | { |
1308 | { |
1230 | top = ms.bot; |
1309 | top = ms.bot; |
1231 | |
1310 | |
1232 | /* If there are other objects, then */ |
1311 | /* If there are other objects, then */ |
1233 | if ((!(flag & INS_MAP_LOAD)) && top) |
1312 | if (top) |
1234 | { |
1313 | { |
1235 | object *last = 0; |
1314 | object *last = 0; |
1236 | |
1315 | |
1237 | /* |
1316 | /* |
1238 | * If there are multiple objects on this space, we do some trickier handling. |
1317 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1268 | * looks like instead of lots of conditions here. |
1347 | * looks like instead of lots of conditions here. |
1269 | * makes things faster, and effectively the same result. |
1348 | * makes things faster, and effectively the same result. |
1270 | */ |
1349 | */ |
1271 | |
1350 | |
1272 | /* Have object 'fall below' other objects that block view. |
1351 | /* Have object 'fall below' other objects that block view. |
1273 | * Unless those objects are exits, type 66 |
1352 | * Unless those objects are exits. |
1274 | * If INS_ON_TOP is used, don't do this processing |
1353 | * If INS_ON_TOP is used, don't do this processing |
1275 | * Need to find the object that in fact blocks view, otherwise |
1354 | * Need to find the object that in fact blocks view, otherwise |
1276 | * stacking is a bit odd. |
1355 | * stacking is a bit odd. |
1277 | */ |
1356 | */ |
1278 | if (!(flag & INS_ON_TOP) |
1357 | if (!(flag & INS_ON_TOP) |
1279 | && ms.flags () & P_BLOCKSVIEW |
1358 | && ms.flags () & P_BLOCKSVIEW |
1280 | && (op->face && !op->face->visibility)) |
1359 | && (op->face && !faces [op->face].visibility)) |
1281 | { |
1360 | { |
1282 | for (last = top; last != floor; last = last->below) |
1361 | for (last = top; last != floor; last = last->below) |
1283 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1362 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1284 | break; |
1363 | break; |
1285 | |
1364 | |
… | |
… | |
1291 | if (last && last->below && last != floor) |
1370 | if (last && last->below && last != floor) |
1292 | top = last->below; |
1371 | top = last->below; |
1293 | } |
1372 | } |
1294 | } /* If objects on this space */ |
1373 | } /* If objects on this space */ |
1295 | |
1374 | |
1296 | if (flag & INS_MAP_LOAD) |
|
|
1297 | top = ms.top; |
|
|
1298 | |
|
|
1299 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1375 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1300 | top = floor; |
1376 | top = floor; |
1301 | |
1377 | |
1302 | /* Top is the object that our object (op) is going to get inserted above. |
1378 | /* Top is the object that our object (op) is going to get inserted above. |
1303 | */ |
1379 | */ |
… | |
… | |
1335 | op->map->touch (); |
1411 | op->map->touch (); |
1336 | } |
1412 | } |
1337 | |
1413 | |
1338 | op->map->dirty = true; |
1414 | op->map->dirty = true; |
1339 | |
1415 | |
1340 | /* If we have a floor, we know the player, if any, will be above |
|
|
1341 | * it, so save a few ticks and start from there. |
|
|
1342 | */ |
|
|
1343 | if (!(flag & INS_MAP_LOAD)) |
|
|
1344 | if (object *pl = ms.player ()) |
1416 | if (object *pl = ms.player ()) |
1345 | if (pl->contr->ns) |
|
|
1346 | pl->contr->ns->floorbox_update (); |
1417 | pl->contr->ns->floorbox_update (); |
1347 | |
1418 | |
1348 | /* If this object glows, it may affect lighting conditions that are |
1419 | /* If this object glows, it may affect lighting conditions that are |
1349 | * visible to others on this map. But update_all_los is really |
1420 | * visible to others on this map. But update_all_los is really |
1350 | * an inefficient way to do this, as it means los for all players |
1421 | * an inefficient way to do this, as it means los for all players |
1351 | * on the map will get recalculated. The players could very well |
1422 | * on the map will get recalculated. The players could very well |
… | |
… | |
1370 | * blocked() and wall() work properly), and these flags are updated by |
1441 | * blocked() and wall() work properly), and these flags are updated by |
1371 | * update_object(). |
1442 | * update_object(). |
1372 | */ |
1443 | */ |
1373 | |
1444 | |
1374 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1445 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1375 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1446 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1376 | { |
1447 | { |
1377 | if (check_move_on (op, originator)) |
1448 | if (check_move_on (op, originator)) |
1378 | return 0; |
1449 | return 0; |
1379 | |
1450 | |
1380 | /* If we are a multi part object, lets work our way through the check |
1451 | /* If we are a multi part object, lets work our way through the check |
1381 | * walk on's. |
1452 | * walk on's. |
1382 | */ |
1453 | */ |
1383 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1454 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1384 | if (check_move_on (tmp, originator)) |
1455 | if (check_move_on (tmp, originator)) |
1385 | return 0; |
1456 | return 0; |
1386 | } |
1457 | } |
1387 | |
1458 | |
1388 | return op; |
1459 | return op; |
… | |
… | |
1398 | object *tmp, *tmp1; |
1469 | object *tmp, *tmp1; |
1399 | |
1470 | |
1400 | /* first search for itself and remove any old instances */ |
1471 | /* first search for itself and remove any old instances */ |
1401 | |
1472 | |
1402 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1473 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1403 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1474 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1404 | tmp->destroy (); |
1475 | tmp->destroy (); |
1405 | |
1476 | |
1406 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1477 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1407 | |
1478 | |
1408 | tmp1->x = op->x; |
1479 | tmp1->x = op->x; |
… | |
… | |
1411 | } |
1482 | } |
1412 | |
1483 | |
1413 | object * |
1484 | object * |
1414 | object::insert_at (object *where, object *originator, int flags) |
1485 | object::insert_at (object *where, object *originator, int flags) |
1415 | { |
1486 | { |
1416 | where->map->insert (this, where->x, where->y, originator, flags); |
1487 | return where->map->insert (this, where->x, where->y, originator, flags); |
1417 | } |
1488 | } |
1418 | |
1489 | |
1419 | /* |
1490 | /* |
1420 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1491 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1421 | * is returned contains nr objects, and the remaining parts contains |
1492 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1461 | * the amount of an object. If the amount reaches 0, the object |
1532 | * the amount of an object. If the amount reaches 0, the object |
1462 | * is subsequently removed and freed. |
1533 | * is subsequently removed and freed. |
1463 | * |
1534 | * |
1464 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1535 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1465 | */ |
1536 | */ |
1466 | |
|
|
1467 | object * |
1537 | object * |
1468 | decrease_ob_nr (object *op, uint32 i) |
1538 | decrease_ob_nr (object *op, uint32 i) |
1469 | { |
1539 | { |
1470 | object *tmp; |
1540 | object *tmp; |
1471 | |
1541 | |
… | |
… | |
1546 | |
1616 | |
1547 | /* |
1617 | /* |
1548 | * add_weight(object, weight) adds the specified weight to an object, |
1618 | * add_weight(object, weight) adds the specified weight to an object, |
1549 | * and also updates how much the environment(s) is/are carrying. |
1619 | * and also updates how much the environment(s) is/are carrying. |
1550 | */ |
1620 | */ |
1551 | |
|
|
1552 | void |
1621 | void |
1553 | add_weight (object *op, signed long weight) |
1622 | add_weight (object *op, signed long weight) |
1554 | { |
1623 | { |
1555 | while (op != NULL) |
1624 | while (op != NULL) |
1556 | { |
1625 | { |
… | |
… | |
1571 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1640 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1572 | free (dump); |
1641 | free (dump); |
1573 | return op; |
1642 | return op; |
1574 | } |
1643 | } |
1575 | |
1644 | |
1576 | if (where->head) |
1645 | if (where->head_ () != where) |
1577 | { |
1646 | { |
1578 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1647 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1579 | where = where->head; |
1648 | where = where->head; |
1580 | } |
1649 | } |
1581 | |
1650 | |
1582 | return where->insert (op); |
1651 | return where->insert (op); |
1583 | } |
1652 | } |
… | |
… | |
1588 | * inside the object environment. |
1657 | * inside the object environment. |
1589 | * |
1658 | * |
1590 | * The function returns now pointer to inserted item, and return value can |
1659 | * The function returns now pointer to inserted item, and return value can |
1591 | * be != op, if items are merged. -Tero |
1660 | * be != op, if items are merged. -Tero |
1592 | */ |
1661 | */ |
1593 | |
|
|
1594 | object * |
1662 | object * |
1595 | object::insert (object *op) |
1663 | object::insert (object *op) |
1596 | { |
1664 | { |
1597 | object *tmp, *otmp; |
|
|
1598 | |
|
|
1599 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1665 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1600 | op->remove (); |
1666 | op->remove (); |
1601 | |
1667 | |
1602 | if (op->more) |
1668 | if (op->more) |
1603 | { |
1669 | { |
… | |
… | |
1605 | return op; |
1671 | return op; |
1606 | } |
1672 | } |
1607 | |
1673 | |
1608 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1674 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1609 | CLEAR_FLAG (op, FLAG_REMOVED); |
1675 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1676 | |
1610 | if (op->nrof) |
1677 | if (op->nrof) |
1611 | { |
1678 | { |
1612 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1679 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1613 | if (object::can_merge (tmp, op)) |
1680 | if (object::can_merge (tmp, op)) |
1614 | { |
1681 | { |
1615 | /* return the original object and remove inserted object |
1682 | /* return the original object and remove inserted object |
1616 | (client needs the original object) */ |
1683 | (client needs the original object) */ |
1617 | tmp->nrof += op->nrof; |
1684 | tmp->nrof += op->nrof; |
… | |
… | |
1636 | add_weight (this, op->weight * op->nrof); |
1703 | add_weight (this, op->weight * op->nrof); |
1637 | } |
1704 | } |
1638 | else |
1705 | else |
1639 | add_weight (this, (op->weight + op->carrying)); |
1706 | add_weight (this, (op->weight + op->carrying)); |
1640 | |
1707 | |
1641 | otmp = this->in_player (); |
1708 | if (object *otmp = this->in_player ()) |
1642 | if (otmp && otmp->contr) |
|
|
1643 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1709 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1644 | otmp->update_stats (); |
1710 | otmp->update_stats (); |
1645 | |
1711 | |
|
|
1712 | op->owner = 0; // its his/hers now. period. |
1646 | op->map = 0; |
1713 | op->map = 0; |
1647 | op->env = this; |
1714 | op->env = this; |
1648 | op->above = 0; |
1715 | op->above = 0; |
1649 | op->below = 0; |
1716 | op->below = 0; |
1650 | op->x = 0, op->y = 0; |
1717 | op->x = op->y = 0; |
1651 | |
1718 | |
1652 | /* reset the light list and los of the players on the map */ |
1719 | /* reset the light list and los of the players on the map */ |
1653 | if ((op->glow_radius != 0) && map) |
1720 | if (op->glow_radius && map) |
1654 | { |
1721 | { |
1655 | #ifdef DEBUG_LIGHTS |
1722 | #ifdef DEBUG_LIGHTS |
1656 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1723 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1657 | #endif /* DEBUG_LIGHTS */ |
1724 | #endif /* DEBUG_LIGHTS */ |
1658 | if (map->darkness) |
1725 | if (map->darkness) |
… | |
… | |
1892 | * activate recursively a flag on an object inventory |
1959 | * activate recursively a flag on an object inventory |
1893 | */ |
1960 | */ |
1894 | void |
1961 | void |
1895 | flag_inv (object *op, int flag) |
1962 | flag_inv (object *op, int flag) |
1896 | { |
1963 | { |
1897 | if (op->inv) |
|
|
1898 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1964 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1899 | { |
1965 | { |
1900 | SET_FLAG (tmp, flag); |
1966 | SET_FLAG (tmp, flag); |
1901 | flag_inv (tmp, flag); |
1967 | flag_inv (tmp, flag); |
1902 | } |
1968 | } |
1903 | } |
1969 | } |
1904 | |
1970 | |
1905 | /* |
1971 | /* |
1906 | * deactivate recursively a flag on an object inventory |
1972 | * deactivate recursively a flag on an object inventory |
1907 | */ |
1973 | */ |
1908 | void |
1974 | void |
1909 | unflag_inv (object *op, int flag) |
1975 | unflag_inv (object *op, int flag) |
1910 | { |
1976 | { |
1911 | if (op->inv) |
|
|
1912 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1977 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1913 | { |
1978 | { |
1914 | CLEAR_FLAG (tmp, flag); |
1979 | CLEAR_FLAG (tmp, flag); |
1915 | unflag_inv (tmp, flag); |
1980 | unflag_inv (tmp, flag); |
1916 | } |
1981 | } |
1917 | } |
|
|
1918 | |
|
|
1919 | /* |
|
|
1920 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1921 | * all it's inventory (recursively). |
|
|
1922 | * If checksums are used, a player will get set_cheat called for |
|
|
1923 | * him/her-self and all object carried by a call to this function. |
|
|
1924 | */ |
|
|
1925 | void |
|
|
1926 | set_cheat (object *op) |
|
|
1927 | { |
|
|
1928 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1929 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1930 | } |
1982 | } |
1931 | |
1983 | |
1932 | /* |
1984 | /* |
1933 | * find_free_spot(object, map, x, y, start, stop) will search for |
1985 | * find_free_spot(object, map, x, y, start, stop) will search for |
1934 | * a spot at the given map and coordinates which will be able to contain |
1986 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
1936 | * to search (see the freearr_x/y[] definition). |
1988 | * to search (see the freearr_x/y[] definition). |
1937 | * It returns a random choice among the alternatives found. |
1989 | * It returns a random choice among the alternatives found. |
1938 | * start and stop are where to start relative to the free_arr array (1,9 |
1990 | * start and stop are where to start relative to the free_arr array (1,9 |
1939 | * does all 4 immediate directions). This returns the index into the |
1991 | * does all 4 immediate directions). This returns the index into the |
1940 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1992 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1941 | * Note - this only checks to see if there is space for the head of the |
|
|
1942 | * object - if it is a multispace object, this should be called for all |
|
|
1943 | * pieces. |
|
|
1944 | * Note2: This function does correctly handle tiled maps, but does not |
1993 | * Note: This function does correctly handle tiled maps, but does not |
1945 | * inform the caller. However, insert_ob_in_map will update as |
1994 | * inform the caller. However, insert_ob_in_map will update as |
1946 | * necessary, so the caller shouldn't need to do any special work. |
1995 | * necessary, so the caller shouldn't need to do any special work. |
1947 | * Note - updated to take an object instead of archetype - this is necessary |
1996 | * Note - updated to take an object instead of archetype - this is necessary |
1948 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1997 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1949 | * to know if the space in question will block the object. We can't use |
1998 | * to know if the space in question will block the object. We can't use |
… | |
… | |
1951 | * customized, changed states, etc. |
2000 | * customized, changed states, etc. |
1952 | */ |
2001 | */ |
1953 | int |
2002 | int |
1954 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2003 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
1955 | { |
2004 | { |
|
|
2005 | int altern[SIZEOFFREE]; |
1956 | int index = 0, flag; |
2006 | int index = 0, flag; |
1957 | int altern[SIZEOFFREE]; |
|
|
1958 | |
2007 | |
1959 | for (int i = start; i < stop; i++) |
2008 | for (int i = start; i < stop; i++) |
1960 | { |
2009 | { |
1961 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2010 | mapxy pos (m, x, y); pos.move (i); |
1962 | if (!flag) |
2011 | |
|
|
2012 | if (!pos.normalise ()) |
|
|
2013 | continue; |
|
|
2014 | |
|
|
2015 | mapspace &ms = *pos; |
|
|
2016 | |
|
|
2017 | if (ms.flags () & P_IS_ALIVE) |
|
|
2018 | continue; |
|
|
2019 | |
|
|
2020 | /* However, often |
|
|
2021 | * ob doesn't have any move type (when used to place exits) |
|
|
2022 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2023 | */ |
|
|
2024 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2025 | { |
1963 | altern [index++] = i; |
2026 | altern [index++] = i; |
|
|
2027 | continue; |
|
|
2028 | } |
1964 | |
2029 | |
1965 | /* Basically, if we find a wall on a space, we cut down the search size. |
2030 | /* Basically, if we find a wall on a space, we cut down the search size. |
1966 | * In this way, we won't return spaces that are on another side of a wall. |
2031 | * In this way, we won't return spaces that are on another side of a wall. |
1967 | * This mostly work, but it cuts down the search size in all directions - |
2032 | * This mostly work, but it cuts down the search size in all directions - |
1968 | * if the space being examined only has a wall to the north and empty |
2033 | * if the space being examined only has a wall to the north and empty |
1969 | * spaces in all the other directions, this will reduce the search space |
2034 | * spaces in all the other directions, this will reduce the search space |
1970 | * to only the spaces immediately surrounding the target area, and |
2035 | * to only the spaces immediately surrounding the target area, and |
1971 | * won't look 2 spaces south of the target space. |
2036 | * won't look 2 spaces south of the target space. |
1972 | */ |
2037 | */ |
1973 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2038 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2039 | { |
1974 | stop = maxfree[i]; |
2040 | stop = maxfree[i]; |
|
|
2041 | continue; |
|
|
2042 | } |
|
|
2043 | |
|
|
2044 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2045 | * head of the object should correspond for the entire object. |
|
|
2046 | */ |
|
|
2047 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2048 | continue; |
|
|
2049 | |
|
|
2050 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2051 | continue; |
|
|
2052 | |
|
|
2053 | altern [index++] = i; |
1975 | } |
2054 | } |
1976 | |
2055 | |
1977 | if (!index) |
2056 | if (!index) |
1978 | return -1; |
2057 | return -1; |
1979 | |
2058 | |
… | |
… | |
1988 | */ |
2067 | */ |
1989 | int |
2068 | int |
1990 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2069 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
1991 | { |
2070 | { |
1992 | for (int i = 0; i < SIZEOFFREE; i++) |
2071 | for (int i = 0; i < SIZEOFFREE; i++) |
1993 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2072 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
1994 | return i; |
2073 | return i; |
1995 | |
2074 | |
1996 | return -1; |
2075 | return -1; |
1997 | } |
2076 | } |
1998 | |
2077 | |
… | |
… | |
2052 | object *tmp; |
2131 | object *tmp; |
2053 | maptile *mp; |
2132 | maptile *mp; |
2054 | |
2133 | |
2055 | MoveType blocked, move_type; |
2134 | MoveType blocked, move_type; |
2056 | |
2135 | |
2057 | if (exclude && exclude->head) |
2136 | if (exclude && exclude->head_ () != exclude) |
2058 | { |
2137 | { |
2059 | exclude = exclude->head; |
2138 | exclude = exclude->head; |
2060 | move_type = exclude->move_type; |
2139 | move_type = exclude->move_type; |
2061 | } |
2140 | } |
2062 | else |
2141 | else |
… | |
… | |
2085 | max = maxfree[i]; |
2164 | max = maxfree[i]; |
2086 | else if (mflags & P_IS_ALIVE) |
2165 | else if (mflags & P_IS_ALIVE) |
2087 | { |
2166 | { |
2088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2167 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2089 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2168 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2090 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2169 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2091 | break; |
2170 | break; |
2092 | |
2171 | |
2093 | if (tmp) |
2172 | if (tmp) |
2094 | return freedir[i]; |
2173 | return freedir[i]; |
2095 | } |
2174 | } |
… | |
… | |
2275 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2354 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2276 | * core dumps if they do. |
2355 | * core dumps if they do. |
2277 | * |
2356 | * |
2278 | * Add a check so we can't pick up invisible objects (0.93.8) |
2357 | * Add a check so we can't pick up invisible objects (0.93.8) |
2279 | */ |
2358 | */ |
2280 | |
|
|
2281 | int |
2359 | int |
2282 | can_pick (const object *who, const object *item) |
2360 | can_pick (const object *who, const object *item) |
2283 | { |
2361 | { |
2284 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2362 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2285 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2363 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2290 | * create clone from object to another |
2368 | * create clone from object to another |
2291 | */ |
2369 | */ |
2292 | object * |
2370 | object * |
2293 | object_create_clone (object *asrc) |
2371 | object_create_clone (object *asrc) |
2294 | { |
2372 | { |
2295 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2373 | object *dst = 0, *tmp, *src, *prev, *item; |
2296 | |
2374 | |
2297 | if (!asrc) |
2375 | if (!asrc) |
2298 | return 0; |
2376 | return 0; |
2299 | |
2377 | |
2300 | src = asrc; |
|
|
2301 | if (src->head) |
|
|
2302 | src = src->head; |
2378 | src = asrc->head_ (); |
2303 | |
2379 | |
2304 | prev = 0; |
2380 | prev = 0; |
2305 | for (part = src; part; part = part->more) |
2381 | for (object *part = src; part; part = part->more) |
2306 | { |
2382 | { |
2307 | tmp = part->clone (); |
2383 | tmp = part->clone (); |
2308 | tmp->x -= src->x; |
2384 | tmp->x -= src->x; |
2309 | tmp->y -= src->y; |
2385 | tmp->y -= src->y; |
2310 | |
2386 | |
… | |
… | |
2326 | |
2402 | |
2327 | for (item = src->inv; item; item = item->below) |
2403 | for (item = src->inv; item; item = item->below) |
2328 | insert_ob_in_ob (object_create_clone (item), dst); |
2404 | insert_ob_in_ob (object_create_clone (item), dst); |
2329 | |
2405 | |
2330 | return dst; |
2406 | return dst; |
2331 | } |
|
|
2332 | |
|
|
2333 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2334 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2335 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2336 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2337 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2338 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2339 | object * |
|
|
2340 | load_object_str (const char *obstr) |
|
|
2341 | { |
|
|
2342 | object *op; |
|
|
2343 | char filename[MAX_BUF]; |
|
|
2344 | |
|
|
2345 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2346 | |
|
|
2347 | FILE *tempfile = fopen (filename, "w"); |
|
|
2348 | |
|
|
2349 | if (tempfile == NULL) |
|
|
2350 | { |
|
|
2351 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2352 | return NULL; |
|
|
2353 | } |
|
|
2354 | |
|
|
2355 | fprintf (tempfile, obstr); |
|
|
2356 | fclose (tempfile); |
|
|
2357 | |
|
|
2358 | op = object::create (); |
|
|
2359 | |
|
|
2360 | object_thawer thawer (filename); |
|
|
2361 | |
|
|
2362 | if (thawer) |
|
|
2363 | load_object (thawer, op, 0); |
|
|
2364 | |
|
|
2365 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2366 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2367 | |
|
|
2368 | return op; |
|
|
2369 | } |
2407 | } |
2370 | |
2408 | |
2371 | /* This returns the first object in who's inventory that |
2409 | /* This returns the first object in who's inventory that |
2372 | * has the same type and subtype match. |
2410 | * has the same type and subtype match. |
2373 | * returns NULL if no match. |
2411 | * returns NULL if no match. |
… | |
… | |
2428 | if (link->key == canonical_key) |
2466 | if (link->key == canonical_key) |
2429 | return link->value; |
2467 | return link->value; |
2430 | |
2468 | |
2431 | return 0; |
2469 | return 0; |
2432 | } |
2470 | } |
2433 | |
|
|
2434 | |
2471 | |
2435 | /* |
2472 | /* |
2436 | * Updates the canonical_key in op to value. |
2473 | * Updates the canonical_key in op to value. |
2437 | * |
2474 | * |
2438 | * canonical_key is a shared string (value doesn't have to be). |
2475 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2462 | /* Basically, if the archetype has this key set, |
2499 | /* Basically, if the archetype has this key set, |
2463 | * we need to store the null value so when we save |
2500 | * we need to store the null value so when we save |
2464 | * it, we save the empty value so that when we load, |
2501 | * it, we save the empty value so that when we load, |
2465 | * we get this value back again. |
2502 | * we get this value back again. |
2466 | */ |
2503 | */ |
2467 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2504 | if (get_ob_key_link (op->arch, canonical_key)) |
2468 | field->value = 0; |
2505 | field->value = 0; |
2469 | else |
2506 | else |
2470 | { |
2507 | { |
2471 | if (last) |
2508 | if (last) |
2472 | last->next = field->next; |
2509 | last->next = field->next; |
… | |
… | |
2541 | } |
2578 | } |
2542 | else |
2579 | else |
2543 | item = item->env; |
2580 | item = item->env; |
2544 | } |
2581 | } |
2545 | |
2582 | |
2546 | |
|
|
2547 | const char * |
2583 | const char * |
2548 | object::flag_desc (char *desc, int len) const |
2584 | object::flag_desc (char *desc, int len) const |
2549 | { |
2585 | { |
2550 | char *p = desc; |
2586 | char *p = desc; |
2551 | bool first = true; |
2587 | bool first = true; |
… | |
… | |
2585 | &name, |
2621 | &name, |
2586 | title ? "\",title:\"" : "", |
2622 | title ? "\",title:\"" : "", |
2587 | title ? (const char *)title : "", |
2623 | title ? (const char *)title : "", |
2588 | flag_desc (flagdesc, 512), type); |
2624 | flag_desc (flagdesc, 512), type); |
2589 | |
2625 | |
2590 | if (env) |
2626 | if (!this->flag[FLAG_REMOVED] && env) |
2591 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2627 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2592 | |
2628 | |
2593 | if (map) |
2629 | if (map) |
2594 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2630 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2595 | |
2631 | |
… | |
… | |
2597 | } |
2633 | } |
2598 | |
2634 | |
2599 | const char * |
2635 | const char * |
2600 | object::debug_desc () const |
2636 | object::debug_desc () const |
2601 | { |
2637 | { |
2602 | static char info[256 * 4]; |
2638 | static char info[3][256 * 4]; |
|
|
2639 | static int info_idx; |
|
|
2640 | |
2603 | return debug_desc (info); |
2641 | return debug_desc (info [++info_idx % 3]); |
2604 | } |
|
|
2605 | |
|
|
2606 | const char * |
|
|
2607 | object::debug_desc2 () const |
|
|
2608 | { |
|
|
2609 | static char info[256 * 4]; |
|
|
2610 | return debug_desc (info); |
|
|
2611 | } |
2642 | } |
2612 | |
2643 | |
2613 | struct region * |
2644 | struct region * |
2614 | object::region () const |
2645 | object::region () const |
2615 | { |
2646 | { |
… | |
… | |
2618 | } |
2649 | } |
2619 | |
2650 | |
2620 | const materialtype_t * |
2651 | const materialtype_t * |
2621 | object::dominant_material () const |
2652 | object::dominant_material () const |
2622 | { |
2653 | { |
2623 | if (materialtype_t *mat = name_to_material (materialname)) |
2654 | if (materialtype_t *mt = name_to_material (materialname)) |
2624 | return mat; |
2655 | return mt; |
2625 | |
2656 | |
2626 | // omfg this is slow, this has to be temporary :) |
|
|
2627 | shstr unknown ("unknown"); |
|
|
2628 | |
|
|
2629 | return name_to_material (unknown); |
2657 | return name_to_material (shstr_unknown); |
2630 | } |
2658 | } |
2631 | |
2659 | |
|
|
2660 | void |
|
|
2661 | object::open_container (object *new_container) |
|
|
2662 | { |
|
|
2663 | if (container == new_container) |
|
|
2664 | return; |
|
|
2665 | |
|
|
2666 | if (object *old_container = container) |
|
|
2667 | { |
|
|
2668 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | #if 0 |
|
|
2672 | // remove the "Close old_container" object. |
|
|
2673 | if (object *closer = old_container->inv) |
|
|
2674 | if (closer->type == CLOSE_CON) |
|
|
2675 | closer->destroy (); |
|
|
2676 | #endif |
|
|
2677 | |
|
|
2678 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2679 | container = 0; |
|
|
2680 | |
|
|
2681 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2682 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2683 | play_sound (sound_find ("chest_close")); |
|
|
2684 | } |
|
|
2685 | |
|
|
2686 | if (new_container) |
|
|
2687 | { |
|
|
2688 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2689 | return; |
|
|
2690 | |
|
|
2691 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2692 | #if 0 |
|
|
2693 | // insert the "Close Container" object. |
|
|
2694 | if (archetype *closer = new_container->other_arch) |
|
|
2695 | { |
|
|
2696 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2697 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2698 | new_container->insert (closer); |
|
|
2699 | } |
|
|
2700 | #endif |
|
|
2701 | |
|
|
2702 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2703 | |
|
|
2704 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2705 | container = new_container; |
|
|
2706 | |
|
|
2707 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2708 | esrv_send_inventory (this, new_container); |
|
|
2709 | play_sound (sound_find ("chest_open")); |
|
|
2710 | } |
|
|
2711 | } |
|
|
2712 | |
|
|
2713 | object * |
|
|
2714 | object::force_find (const shstr name) |
|
|
2715 | { |
|
|
2716 | /* cycle through his inventory to look for the MARK we want to |
|
|
2717 | * place |
|
|
2718 | */ |
|
|
2719 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2720 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2721 | return splay (tmp); |
|
|
2722 | |
|
|
2723 | return 0; |
|
|
2724 | } |
|
|
2725 | |
|
|
2726 | void |
|
|
2727 | object::force_add (const shstr name, int duration) |
|
|
2728 | { |
|
|
2729 | if (object *force = force_find (name)) |
|
|
2730 | force->destroy (); |
|
|
2731 | |
|
|
2732 | object *force = get_archetype (FORCE_NAME); |
|
|
2733 | |
|
|
2734 | force->slaying = name; |
|
|
2735 | force->stats.food = 1; |
|
|
2736 | force->speed_left = -1.f; |
|
|
2737 | |
|
|
2738 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2739 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2740 | force->flag [FLAG_APPLIED] = true; |
|
|
2741 | |
|
|
2742 | insert (force); |
|
|
2743 | } |
|
|
2744 | |
|
|
2745 | void |
|
|
2746 | object::play_sound (faceidx sound) const |
|
|
2747 | { |
|
|
2748 | if (!sound) |
|
|
2749 | return; |
|
|
2750 | |
|
|
2751 | if (flag [FLAG_REMOVED]) |
|
|
2752 | return; |
|
|
2753 | |
|
|
2754 | if (env) |
|
|
2755 | { |
|
|
2756 | if (object *pl = in_player ()) |
|
|
2757 | pl->contr->play_sound (sound); |
|
|
2758 | } |
|
|
2759 | else |
|
|
2760 | map->play_sound (sound, x, y); |
|
|
2761 | } |
|
|
2762 | |