1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
|
|
34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
… | |
… | |
324 | sum_weight (object *op) |
325 | sum_weight (object *op) |
325 | { |
326 | { |
326 | long sum; |
327 | long sum; |
327 | object *inv; |
328 | object *inv; |
328 | |
329 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
331 | { |
331 | if (inv->inv) |
332 | if (inv->inv) |
332 | sum_weight (inv); |
333 | sum_weight (inv); |
|
|
334 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
336 | } |
335 | |
337 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
446 | */ |
448 | */ |
447 | while (owner->owner) |
449 | while (owner->owner) |
448 | owner = owner->owner; |
450 | owner = owner->owner; |
449 | |
451 | |
450 | this->owner = owner; |
452 | this->owner = owner; |
|
|
453 | } |
|
|
454 | |
|
|
455 | int |
|
|
456 | object::slottype () const |
|
|
457 | { |
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|
458 | if (type == SKILL) |
|
|
459 | { |
|
|
460 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
461 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
462 | } |
|
|
463 | else |
|
|
464 | { |
|
|
465 | if (slot [body_combat].info) return slot_combat; |
|
|
466 | if (slot [body_range ].info) return slot_ranged; |
|
|
467 | } |
|
|
468 | |
|
|
469 | return slot_none; |
|
|
470 | } |
|
|
471 | |
|
|
472 | bool |
|
|
473 | object::change_weapon (object *ob) |
|
|
474 | { |
|
|
475 | if (current_weapon == ob) |
|
|
476 | return true; |
|
|
477 | |
|
|
478 | if (chosen_skill) |
|
|
479 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
480 | |
|
|
481 | current_weapon = ob; |
|
|
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
483 | |
|
|
484 | if (chosen_skill) |
|
|
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
486 | |
|
|
487 | update_stats (); |
|
|
488 | |
|
|
489 | if (ob) |
|
|
490 | { |
|
|
491 | // now check wether any body locations became invalid, in which case |
|
|
492 | // we cannot apply the weapon at the moment. |
|
|
493 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
494 | if (slot[i].used < 0) |
|
|
495 | { |
|
|
496 | current_weapon = chosen_skill = 0; |
|
|
497 | update_stats (); |
|
|
498 | |
|
|
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
500 | "You try to balance your applied items all at once, but the %s is too much. " |
|
|
501 | "You need to unapply some items first.", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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|
509 | |
|
|
510 | return true; |
451 | } |
511 | } |
452 | |
512 | |
453 | /* Zero the key_values on op, decrementing the shared-string |
513 | /* Zero the key_values on op, decrementing the shared-string |
454 | * refcounts and freeing the links. |
514 | * refcounts and freeing the links. |
455 | */ |
515 | */ |
… | |
… | |
537 | * need for monsters, but doesn't hurt to do it for everything. |
597 | * need for monsters, but doesn't hurt to do it for everything. |
538 | * by doing so, when a monster is created, it has good starting |
598 | * by doing so, when a monster is created, it has good starting |
539 | * values for the body_used info, so when items are created |
599 | * values for the body_used info, so when items are created |
540 | * for it, they can be properly equipped. |
600 | * for it, they can be properly equipped. |
541 | */ |
601 | */ |
542 | memcpy (body_used, body_info, sizeof (body_used)); |
602 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
603 | slot[i].used = slot[i].info; |
543 | |
604 | |
544 | attachable::instantiate (); |
605 | attachable::instantiate (); |
545 | } |
606 | } |
546 | |
607 | |
547 | object * |
608 | object * |
… | |
… | |
835 | |
896 | |
836 | if (flag [FLAG_IS_LINKED]) |
897 | if (flag [FLAG_IS_LINKED]) |
837 | remove_button_link (this); |
898 | remove_button_link (this); |
838 | |
899 | |
839 | if (flag [FLAG_FRIENDLY]) |
900 | if (flag [FLAG_FRIENDLY]) |
840 | { |
|
|
841 | remove_friendly_object (this); |
901 | remove_friendly_object (this); |
842 | |
|
|
843 | if (type == GOLEM |
|
|
844 | && owner |
|
|
845 | && owner->type == PLAYER |
|
|
846 | && owner->contr->ranges[range_golem] == this) |
|
|
847 | owner->contr->ranges[range_golem] = 0; |
|
|
848 | } |
|
|
849 | |
902 | |
850 | if (!flag [FLAG_REMOVED]) |
903 | if (!flag [FLAG_REMOVED]) |
851 | remove (); |
904 | remove (); |
852 | |
905 | |
853 | destroy_inv (true); |
906 | destroy_inv (true); |
… | |
… | |
1110 | return top; |
1163 | return top; |
1111 | } |
1164 | } |
1112 | } |
1165 | } |
1113 | |
1166 | |
1114 | return 0; |
1167 | return 0; |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | void |
|
|
1171 | object::expand_tail () |
|
|
1172 | { |
|
|
1173 | if (more) |
|
|
1174 | return; |
|
|
1175 | |
|
|
1176 | object *prev = this; |
|
|
1177 | |
|
|
1178 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1179 | { |
|
|
1180 | object *op = arch_to_object (at); |
|
|
1181 | |
|
|
1182 | op->name = name; |
|
|
1183 | op->name_pl = name_pl; |
|
|
1184 | op->title = title; |
|
|
1185 | |
|
|
1186 | op->head = this; |
|
|
1187 | prev->more = op; |
|
|
1188 | |
|
|
1189 | prev = op; |
|
|
1190 | } |
1115 | } |
1191 | } |
1116 | |
1192 | |
1117 | /* |
1193 | /* |
1118 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1194 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1119 | * job preparing multi-part monsters. |
1195 | * job preparing multi-part monsters. |
… | |
… | |
1151 | * just 'op' otherwise |
1227 | * just 'op' otherwise |
1152 | */ |
1228 | */ |
1153 | object * |
1229 | object * |
1154 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1230 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1155 | { |
1231 | { |
|
|
1232 | assert (!op->flag [FLAG_FREED]); |
|
|
1233 | |
1156 | object *tmp, *top, *floor = NULL; |
1234 | object *tmp, *top, *floor = NULL; |
1157 | |
1235 | |
1158 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1159 | { |
|
|
1160 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1161 | return NULL; |
|
|
1162 | } |
|
|
1163 | |
|
|
1164 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1165 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1166 | |
|
|
1167 | op->remove (); |
1236 | op->remove (); |
1168 | |
1237 | |
1169 | if (!m) |
1238 | #if 0 |
1170 | { |
1239 | if (!m->active != !op->active) |
1171 | char *dump = dump_object (op); |
1240 | if (m->active) |
1172 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1241 | op->activate_recursive (); |
1173 | free (dump); |
1242 | else |
1174 | return op; |
1243 | op->deactivate_recursive (); |
1175 | } |
1244 | #endif |
1176 | |
1245 | |
1177 | if (out_of_map (m, op->x, op->y)) |
1246 | if (out_of_map (m, op->x, op->y)) |
1178 | { |
1247 | { |
1179 | char *dump = dump_object (op); |
|
|
1180 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1248 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1181 | #ifdef MANY_CORES |
1249 | #ifdef MANY_CORES |
1182 | /* Better to catch this here, as otherwise the next use of this object |
1250 | /* Better to catch this here, as otherwise the next use of this object |
1183 | * is likely to cause a crash. Better to find out where it is getting |
1251 | * is likely to cause a crash. Better to find out where it is getting |
1184 | * improperly inserted. |
1252 | * improperly inserted. |
1185 | */ |
1253 | */ |
1186 | abort (); |
1254 | abort (); |
1187 | #endif |
1255 | #endif |
1188 | free (dump); |
|
|
1189 | return op; |
1256 | return op; |
1190 | } |
1257 | } |
1191 | |
1258 | |
1192 | if (object *more = op->more) |
1259 | if (object *more = op->more) |
1193 | { |
1260 | { |
… | |
… | |
1430 | tmp1->x = op->x; |
1497 | tmp1->x = op->x; |
1431 | tmp1->y = op->y; |
1498 | tmp1->y = op->y; |
1432 | insert_ob_in_map (tmp1, op->map, op, 0); |
1499 | insert_ob_in_map (tmp1, op->map, op, 0); |
1433 | } |
1500 | } |
1434 | |
1501 | |
1435 | // XXX: function not returning object* |
|
|
1436 | object * |
1502 | object * |
1437 | object::insert_at (object *where, object *originator, int flags) |
1503 | object::insert_at (object *where, object *originator, int flags) |
1438 | { |
1504 | { |
1439 | where->map->insert (this, where->x, where->y, originator, flags); |
1505 | return where->map->insert (this, where->x, where->y, originator, flags); |
1440 | } |
1506 | } |
1441 | |
1507 | |
1442 | /* |
1508 | /* |
1443 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1509 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1444 | * is returned contains nr objects, and the remaining parts contains |
1510 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1484 | * the amount of an object. If the amount reaches 0, the object |
1550 | * the amount of an object. If the amount reaches 0, the object |
1485 | * is subsequently removed and freed. |
1551 | * is subsequently removed and freed. |
1486 | * |
1552 | * |
1487 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1553 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1488 | */ |
1554 | */ |
1489 | |
|
|
1490 | object * |
1555 | object * |
1491 | decrease_ob_nr (object *op, uint32 i) |
1556 | decrease_ob_nr (object *op, uint32 i) |
1492 | { |
1557 | { |
1493 | object *tmp; |
1558 | object *tmp; |
1494 | |
1559 | |
… | |
… | |
1569 | |
1634 | |
1570 | /* |
1635 | /* |
1571 | * add_weight(object, weight) adds the specified weight to an object, |
1636 | * add_weight(object, weight) adds the specified weight to an object, |
1572 | * and also updates how much the environment(s) is/are carrying. |
1637 | * and also updates how much the environment(s) is/are carrying. |
1573 | */ |
1638 | */ |
1574 | |
|
|
1575 | void |
1639 | void |
1576 | add_weight (object *op, signed long weight) |
1640 | add_weight (object *op, signed long weight) |
1577 | { |
1641 | { |
1578 | while (op != NULL) |
1642 | while (op != NULL) |
1579 | { |
1643 | { |
… | |
… | |
1611 | * inside the object environment. |
1675 | * inside the object environment. |
1612 | * |
1676 | * |
1613 | * The function returns now pointer to inserted item, and return value can |
1677 | * The function returns now pointer to inserted item, and return value can |
1614 | * be != op, if items are merged. -Tero |
1678 | * be != op, if items are merged. -Tero |
1615 | */ |
1679 | */ |
1616 | |
|
|
1617 | object * |
1680 | object * |
1618 | object::insert (object *op) |
1681 | object::insert (object *op) |
1619 | { |
1682 | { |
1620 | object *tmp, *otmp; |
1683 | object *tmp, *otmp; |
1621 | |
1684 | |
… | |
… | |
2581 | } |
2644 | } |
2582 | |
2645 | |
2583 | const char * |
2646 | const char * |
2584 | object::debug_desc () const |
2647 | object::debug_desc () const |
2585 | { |
2648 | { |
2586 | static char info[256 * 4]; |
2649 | static char info[3][256 * 4]; |
|
|
2650 | static int info_idx; |
|
|
2651 | |
2587 | return debug_desc (info); |
2652 | return debug_desc (info [++info_idx % 3]); |
2588 | } |
|
|
2589 | |
|
|
2590 | const char * |
|
|
2591 | object::debug_desc2 () const |
|
|
2592 | { |
|
|
2593 | static char info[256 * 4]; |
|
|
2594 | return debug_desc (info); |
|
|
2595 | } |
2653 | } |
2596 | |
2654 | |
2597 | struct region * |
2655 | struct region * |
2598 | object::region () const |
2656 | object::region () const |
2599 | { |
2657 | { |