… | |
… | |
1413 | op->map->touch (); |
1413 | op->map->touch (); |
1414 | } |
1414 | } |
1415 | |
1415 | |
1416 | op->map->dirty = true; |
1416 | op->map->dirty = true; |
1417 | |
1417 | |
1418 | /* If we have a floor, we know the player, if any, will be above |
|
|
1419 | * it, so save a few ticks and start from there. |
|
|
1420 | */ |
|
|
1421 | if (!(flag & INS_MAP_LOAD)) |
1418 | if (!(flag & INS_MAP_LOAD)) |
1422 | if (object *pl = ms.player ()) |
1419 | if (object *pl = ms.player ()) |
1423 | pl->contr->ns->floorbox_update (); |
1420 | pl->contr->ns->floorbox_update (); |
1424 | |
1421 | |
1425 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |