1 | |
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2 | /* |
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3 | * static char *rcsid_object_c = |
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4 | * "$Id: object.C,v 1.24 2006/09/10 16:00:23 root Exp $"; |
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5 | */ |
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6 | |
1 | |
7 | /* |
2 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
9 | |
4 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
29 | |
24 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
27 | variable. */ |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
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35 | # include <stdio.h> |
29 | #include <stdio.h> |
36 | # include <sys/types.h> |
30 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
31 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
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39 | #include <object.h> |
32 | #include <object.h> |
40 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
41 | #include <skills.h> |
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42 | #include <loader.h> |
34 | #include <loader.h> |
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35 | |
43 | int nrofallocobjects = 0; |
36 | int nrofallocobjects = 0; |
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37 | static UUID uuid; |
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38 | const uint64 UUID_SKIP = 1<<19; |
44 | |
39 | |
45 | object *objects; /* Pointer to the list of used objects */ |
40 | object *objects; /* Pointer to the list of used objects */ |
46 | object *active_objects; /* List of active objects that need to be processed */ |
41 | object *active_objects; /* List of active objects that need to be processed */ |
47 | |
42 | |
48 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
56 | }; |
51 | }; |
57 | int freedir[SIZEOFFREE] = { |
52 | int freedir[SIZEOFFREE] = { |
58 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
53 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
54 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | }; |
55 | }; |
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56 | |
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57 | static void |
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58 | write_uuid (void) |
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59 | { |
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60 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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61 | |
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62 | sprintf (filename1, "%s/uuid", settings.localdir); |
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63 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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64 | |
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65 | FILE *fp; |
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66 | |
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67 | if (!(fp = fopen (filename2, "w"))) |
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68 | { |
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69 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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70 | return; |
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71 | } |
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72 | |
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73 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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74 | fclose (fp); |
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75 | rename (filename2, filename1); |
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76 | } |
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77 | |
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78 | static void |
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79 | read_uuid (void) |
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80 | { |
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81 | char filename[MAX_BUF]; |
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82 | |
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83 | sprintf (filename, "%s/uuid", settings.localdir); |
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84 | |
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85 | FILE *fp; |
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86 | |
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87 | if (!(fp = fopen (filename, "r"))) |
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88 | { |
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89 | if (errno == ENOENT) |
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90 | { |
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91 | LOG (llevInfo, "RESET uid to 1\n"); |
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92 | uuid.seq = 0; |
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93 | write_uuid (); |
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94 | return; |
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95 | } |
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96 | |
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97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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98 | _exit (1); |
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99 | } |
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100 | |
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101 | int version; |
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102 | unsigned long long uid; |
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103 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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104 | { |
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105 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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106 | _exit (1); |
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107 | } |
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108 | |
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109 | uuid.seq = uid; |
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110 | write_uuid (); |
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111 | LOG (llevDebug, "read UID: %lld\n", uid); |
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112 | fclose (fp); |
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113 | } |
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114 | |
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115 | UUID |
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116 | gen_uuid () |
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117 | { |
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118 | UUID uid; |
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119 | |
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120 | uid.seq = ++uuid.seq; |
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121 | |
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122 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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123 | write_uuid (); |
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124 | |
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125 | return uid; |
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126 | } |
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127 | |
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128 | void |
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129 | init_uuid () |
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130 | { |
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131 | read_uuid (); |
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132 | } |
61 | |
133 | |
62 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
134 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
63 | static int |
135 | static int |
64 | compare_ob_value_lists_one (const object *wants, const object *has) |
136 | compare_ob_value_lists_one (const object *wants, const object *has) |
65 | { |
137 | { |
… | |
… | |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
286 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
215 | return 0; |
287 | return 0; |
216 | |
288 | |
217 | switch (ob1->type) |
289 | switch (ob1->type) |
218 | { |
290 | { |
219 | case SCROLL: |
291 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
292 | if (ob1->level != ob2->level) |
221 | return 0; |
293 | return 0; |
222 | break; |
294 | break; |
223 | } |
295 | } |
224 | |
296 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
297 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
298 | { |
227 | /* At least one of these has key_values. */ |
299 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
321 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
322 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
323 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
324 | * containers are carrying, and sums it up. |
253 | */ |
325 | */ |
254 | signed long |
326 | long |
255 | sum_weight (object *op) |
327 | sum_weight (object *op) |
256 | { |
328 | { |
257 | signed long sum; |
329 | long sum; |
258 | object *inv; |
330 | object *inv; |
259 | |
331 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
332 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
333 | { |
262 | if (inv->inv) |
334 | if (inv->inv) |
263 | sum_weight (inv); |
335 | sum_weight (inv); |
264 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
336 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
265 | } |
337 | } |
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338 | |
266 | if (op->type == CONTAINER && op->stats.Str) |
339 | if (op->type == CONTAINER && op->stats.Str) |
267 | sum = (sum * (100 - op->stats.Str)) / 100; |
340 | sum = (sum * (100 - op->stats.Str)) / 100; |
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341 | |
268 | if (op->carrying != sum) |
342 | if (op->carrying != sum) |
269 | op->carrying = sum; |
343 | op->carrying = sum; |
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344 | |
270 | return sum; |
345 | return sum; |
271 | } |
346 | } |
272 | |
347 | |
273 | /** |
348 | /** |
274 | * Return the outermost environment object for a given object. |
349 | * Return the outermost environment object for a given object. |
… | |
… | |
423 | */ |
498 | */ |
424 | |
499 | |
425 | object * |
500 | object * |
426 | find_object_name (const char *str) |
501 | find_object_name (const char *str) |
427 | { |
502 | { |
428 | const char *name = shstr::find (str); |
503 | shstr_cmp str_ (str); |
429 | object *op; |
504 | object *op; |
430 | |
505 | |
431 | for (op = objects; op != NULL; op = op->next) |
506 | for (op = objects; op != NULL; op = op->next) |
432 | if (&op->name == name) |
507 | if (op->name == str_) |
433 | break; |
508 | break; |
434 | |
509 | |
435 | return op; |
510 | return op; |
436 | } |
511 | } |
437 | |
512 | |
… | |
… | |
449 | * Changed 2004-02-12 - if the player is setting at the play again |
524 | * Changed 2004-02-12 - if the player is setting at the play again |
450 | * prompt, he is removed, and we don't want to treat him as an owner of |
525 | * prompt, he is removed, and we don't want to treat him as an owner of |
451 | * anything, so check removed flag. I don't expect that this should break |
526 | * anything, so check removed flag. I don't expect that this should break |
452 | * anything - once an object is removed, it is basically dead anyways. |
527 | * anything - once an object is removed, it is basically dead anyways. |
453 | */ |
528 | */ |
454 | |
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455 | object * |
529 | object * |
456 | get_owner (object *op) |
530 | object::get_owner () |
457 | { |
531 | { |
458 | if (op->owner == NULL) |
532 | if (!owner |
459 | return NULL; |
533 | || QUERY_FLAG (owner, FLAG_FREED) |
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534 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
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535 | owner = 0; |
460 | |
536 | |
461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
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462 | return op->owner; |
537 | return owner; |
463 | |
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464 | op->owner = NULL; |
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465 | op->ownercount = 0; |
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466 | return NULL; |
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467 | } |
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468 | |
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469 | void |
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470 | clear_owner (object *op) |
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471 | { |
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472 | if (!op) |
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473 | return; |
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474 | |
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475 | if (op->owner && op->ownercount == op->owner->count) |
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476 | op->owner->refcount--; |
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477 | |
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478 | op->owner = NULL; |
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479 | op->ownercount = 0; |
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480 | } |
538 | } |
481 | |
539 | |
482 | /* |
540 | /* |
483 | * Sets the owner and sets the skill and exp pointers to owner's current |
541 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
542 | * skill and experience objects. |
485 | */ |
543 | */ |
486 | void |
544 | void |
487 | set_owner (object *op, object *owner) |
545 | object::set_owner (object *owner) |
488 | { |
546 | { |
489 | if (owner == NULL || op == NULL) |
547 | if (!owner) |
490 | return; |
548 | return; |
491 | |
549 | |
492 | /* next line added to allow objects which own objects */ |
550 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
551 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
552 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
553 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
554 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
555 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
556 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
557 | while (owner->owner) |
500 | owner = owner->owner; |
558 | owner = owner->owner; |
501 | |
559 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
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503 | * so lets not add to that. |
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504 | */ |
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505 | if (owner->owner) |
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506 | return; |
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507 | |
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508 | op->owner = owner; |
560 | this->owner = owner; |
509 | |
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510 | op->ownercount = owner->count; |
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511 | owner->refcount++; |
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512 | |
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513 | } |
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514 | |
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515 | /* Set the owner to clone's current owner and set the skill and experience |
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516 | * objects to clone's objects (typically those objects that where the owner's |
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517 | * current skill and experience objects at the time when clone's owner was |
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518 | * set - not the owner's current skill and experience objects). |
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519 | * |
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520 | * Use this function if player created an object (e.g. fire bullet, swarm |
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521 | * spell), and this object creates further objects whose kills should be |
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522 | * accounted for the player's original skill, even if player has changed |
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523 | * skills meanwhile. |
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524 | */ |
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525 | void |
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526 | copy_owner (object *op, object *clone) |
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527 | { |
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528 | object *owner = get_owner (clone); |
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529 | |
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530 | if (owner == NULL) |
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531 | { |
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532 | /* players don't have owners - they own themselves. Update |
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533 | * as appropriate. |
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534 | */ |
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535 | if (clone->type == PLAYER) |
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536 | owner = clone; |
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537 | else |
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538 | return; |
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539 | } |
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540 | set_owner (op, owner); |
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541 | |
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542 | } |
561 | } |
543 | |
562 | |
544 | /* Zero the key_values on op, decrementing the shared-string |
563 | /* Zero the key_values on op, decrementing the shared-string |
545 | * refcounts and freeing the links. |
564 | * refcounts and freeing the links. |
546 | */ |
565 | */ |
… | |
… | |
562 | { |
581 | { |
563 | attachable_base::clear (); |
582 | attachable_base::clear (); |
564 | |
583 | |
565 | free_key_values (this); |
584 | free_key_values (this); |
566 | |
585 | |
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586 | owner = 0; |
567 | name = 0; |
587 | name = 0; |
568 | name_pl = 0; |
588 | name_pl = 0; |
569 | title = 0; |
589 | title = 0; |
570 | race = 0; |
590 | race = 0; |
571 | slaying = 0; |
591 | slaying = 0; |
572 | skill = 0; |
592 | skill = 0; |
573 | msg = 0; |
593 | msg = 0; |
574 | lore = 0; |
594 | lore = 0; |
575 | custom_name = 0; |
595 | custom_name = 0; |
576 | materialname = 0; |
596 | materialname = 0; |
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597 | contr = 0; |
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598 | below = 0; |
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599 | above = 0; |
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600 | inv = 0; |
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601 | container = 0; |
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602 | env = 0; |
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603 | more = 0; |
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604 | head = 0; |
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605 | map = 0; |
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606 | active_next = 0; |
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607 | active_prev = 0; |
577 | |
608 | |
578 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
609 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
579 | |
610 | |
580 | SET_FLAG (this, FLAG_REMOVED); |
611 | SET_FLAG (this, FLAG_REMOVED); |
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612 | |
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613 | /* What is not cleared is next, prev, and count */ |
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614 | |
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615 | expmul = 1.0; |
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616 | face = blank_face; |
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617 | attacked_by_count = -1; |
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618 | |
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619 | if (settings.casting_time) |
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620 | casting_time = -1; |
581 | } |
621 | } |
582 | |
622 | |
583 | void object::clone (object *destination) |
623 | void object::clone (object *destination) |
584 | { |
624 | { |
585 | *(object_copy *) destination = *this; |
625 | *(object_copy *)destination = *this; |
586 | *(object_pod *) destination = *this; |
626 | *(object_pod *)destination = *this; |
587 | |
627 | |
588 | if (self || cb) |
628 | if (self || cb) |
589 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
629 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
590 | } |
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591 | |
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592 | /* |
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593 | * clear_object() frees everything allocated by an object, and also |
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594 | * clears all variables and flags to default settings. |
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595 | */ |
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596 | |
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597 | void |
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598 | clear_object (object *op) |
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599 | { |
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600 | op->clear (); |
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601 | |
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602 | op->contr = NULL; |
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603 | op->below = NULL; |
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604 | op->above = NULL; |
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605 | op->inv = NULL; |
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606 | op->container = NULL; |
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607 | op->env = NULL; |
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608 | op->more = NULL; |
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609 | op->head = NULL; |
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610 | op->map = NULL; |
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611 | op->refcount = 0; |
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612 | op->active_next = NULL; |
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613 | op->active_prev = NULL; |
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614 | /* What is not cleared is next, prev, and count */ |
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615 | |
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616 | op->expmul = 1.0; |
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617 | op->face = blank_face; |
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618 | op->attacked_by_count = -1; |
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619 | |
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620 | if (settings.casting_time) |
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621 | op->casting_time = -1; |
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622 | } |
630 | } |
623 | |
631 | |
624 | /* |
632 | /* |
625 | * copy object first frees everything allocated by the second object, |
633 | * copy object first frees everything allocated by the second object, |
626 | * and then copies the contends of the first object into the second |
634 | * and then copies the contends of the first object into the second |
627 | * object, allocating what needs to be allocated. Basically, any |
635 | * object, allocating what needs to be allocated. Basically, any |
628 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
636 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
629 | * if the first object is freed, the pointers in the new object |
637 | * if the first object is freed, the pointers in the new object |
630 | * will point at garbage. |
638 | * will point at garbage. |
631 | */ |
639 | */ |
632 | |
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633 | void |
640 | void |
634 | copy_object (object *op2, object *op) |
641 | copy_object (object *op2, object *op) |
635 | { |
642 | { |
636 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
643 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
637 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
644 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
697 | /* |
704 | /* |
698 | * Updates the speed of an object. If the speed changes from 0 to another |
705 | * Updates the speed of an object. If the speed changes from 0 to another |
699 | * value, or vice versa, then add/remove the object from the active list. |
706 | * value, or vice versa, then add/remove the object from the active list. |
700 | * This function needs to be called whenever the speed of an object changes. |
707 | * This function needs to be called whenever the speed of an object changes. |
701 | */ |
708 | */ |
702 | |
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703 | void |
709 | void |
704 | update_ob_speed (object *op) |
710 | update_ob_speed (object *op) |
705 | { |
711 | { |
706 | extern int arch_init; |
712 | extern int arch_init; |
707 | |
713 | |
… | |
… | |
716 | abort (); |
722 | abort (); |
717 | #else |
723 | #else |
718 | op->speed = 0; |
724 | op->speed = 0; |
719 | #endif |
725 | #endif |
720 | } |
726 | } |
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727 | |
721 | if (arch_init) |
728 | if (arch_init) |
722 | { |
|
|
723 | return; |
729 | return; |
724 | } |
730 | |
725 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
731 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
726 | { |
732 | { |
727 | /* If already on active list, don't do anything */ |
733 | /* If already on active list, don't do anything */ |
728 | if (op->active_next || op->active_prev || op == active_objects) |
734 | if (op->active_next || op->active_prev || op == active_objects) |
729 | return; |
735 | return; |
730 | |
736 | |
731 | /* process_events() expects us to insert the object at the beginning |
737 | /* process_events() expects us to insert the object at the beginning |
732 | * of the list. */ |
738 | * of the list. */ |
733 | op->active_next = active_objects; |
739 | op->active_next = active_objects; |
|
|
740 | |
734 | if (op->active_next != NULL) |
741 | if (op->active_next != NULL) |
735 | op->active_next->active_prev = op; |
742 | op->active_next->active_prev = op; |
|
|
743 | |
736 | active_objects = op; |
744 | active_objects = op; |
737 | } |
745 | } |
738 | else |
746 | else |
739 | { |
747 | { |
740 | /* If not on the active list, nothing needs to be done */ |
748 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
742 | return; |
750 | return; |
743 | |
751 | |
744 | if (op->active_prev == NULL) |
752 | if (op->active_prev == NULL) |
745 | { |
753 | { |
746 | active_objects = op->active_next; |
754 | active_objects = op->active_next; |
|
|
755 | |
747 | if (op->active_next != NULL) |
756 | if (op->active_next != NULL) |
748 | op->active_next->active_prev = NULL; |
757 | op->active_next->active_prev = NULL; |
749 | } |
758 | } |
750 | else |
759 | else |
751 | { |
760 | { |
752 | op->active_prev->active_next = op->active_next; |
761 | op->active_prev->active_next = op->active_next; |
|
|
762 | |
753 | if (op->active_next) |
763 | if (op->active_next) |
754 | op->active_next->active_prev = op->active_prev; |
764 | op->active_next->active_prev = op->active_prev; |
755 | } |
765 | } |
|
|
766 | |
756 | op->active_next = NULL; |
767 | op->active_next = NULL; |
757 | op->active_prev = NULL; |
768 | op->active_prev = NULL; |
758 | } |
769 | } |
759 | } |
770 | } |
760 | |
771 | |
… | |
… | |
890 | /* if the object is being removed, we can't make intelligent |
901 | /* if the object is being removed, we can't make intelligent |
891 | * decisions, because remove_ob can't really pass the object |
902 | * decisions, because remove_ob can't really pass the object |
892 | * that is being removed. |
903 | * that is being removed. |
893 | */ |
904 | */ |
894 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
905 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
895 | { |
|
|
896 | update_now = 1; |
906 | update_now = 1; |
897 | } |
|
|
898 | else if (action == UP_OBJ_FACE) |
907 | else if (action == UP_OBJ_FACE) |
899 | { |
|
|
900 | /* Nothing to do for that case */ |
908 | /* Nothing to do for that case */ ; |
901 | } |
|
|
902 | else |
909 | else |
903 | { |
|
|
904 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
910 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
905 | } |
|
|
906 | |
911 | |
907 | if (update_now) |
912 | if (update_now) |
908 | { |
913 | { |
909 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
914 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
910 | update_position (op->map, op->x, op->y); |
915 | update_position (op->map, op->x, op->y); |
… | |
… | |
912 | |
917 | |
913 | if (op->more != NULL) |
918 | if (op->more != NULL) |
914 | update_object (op->more, action); |
919 | update_object (op->more, action); |
915 | } |
920 | } |
916 | |
921 | |
917 | static |
922 | static unordered_vector<object *> mortals; |
918 | std::vector < object *> |
923 | static std::vector<object *, slice_allocator <object *> > freed; |
919 | mortals; |
|
|
920 | |
924 | |
921 | void object::free_mortals () |
925 | void object::free_mortals () |
922 | { |
926 | { |
923 | for (std::vector < object *>::iterator i = mortals.begin (); i != mortals.end (); ++i) |
927 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
924 | delete * |
928 | if ((*i)->refcnt) |
|
|
929 | ++i; // further delay freeing |
|
|
930 | else |
925 | i; |
931 | { |
|
|
932 | //printf ("free_mortal(%p,%ld,%ld)\n", *i, pticks, (*i)->count);//D |
|
|
933 | //freed.push_back (*i);//D |
|
|
934 | delete *i; |
|
|
935 | mortals.erase (i); |
|
|
936 | } |
926 | |
937 | |
927 | mortals.clear (); |
938 | if (mortals.size() && 0)//D |
|
|
939 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
928 | } |
940 | } |
929 | |
941 | |
930 | object::object () |
942 | object::object () |
931 | { |
943 | { |
932 | SET_FLAG (this, FLAG_REMOVED); |
944 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
942 | } |
954 | } |
943 | |
955 | |
944 | void object::link () |
956 | void object::link () |
945 | { |
957 | { |
946 | count = ++ob_count; |
958 | count = ++ob_count; |
|
|
959 | uuid = gen_uuid (); |
947 | |
960 | |
948 | prev = 0; |
961 | prev = 0; |
949 | next = objects; |
962 | next = objects; |
950 | |
963 | |
951 | if (objects) |
964 | if (objects) |
… | |
… | |
954 | objects = this; |
967 | objects = this; |
955 | } |
968 | } |
956 | |
969 | |
957 | void object::unlink () |
970 | void object::unlink () |
958 | { |
971 | { |
959 | count = 0; |
972 | //count = 0;//D |
|
|
973 | if (!prev && !next) return;//D |
960 | |
974 | |
961 | /* Remove this object from the list of used objects */ |
|
|
962 | if (prev) |
|
|
963 | prev->next = next; |
|
|
964 | if (next) |
|
|
965 | next->prev = prev; |
|
|
966 | if (this == objects) |
975 | if (this == objects) |
967 | objects = next; |
976 | objects = next; |
|
|
977 | |
|
|
978 | /* Remove this object from the list of used objects */ |
|
|
979 | if (prev) prev->next = next; |
|
|
980 | if (next) next->prev = prev; |
|
|
981 | |
|
|
982 | prev = 0; |
|
|
983 | next = 0; |
968 | } |
984 | } |
969 | |
985 | |
970 | object *object::create () |
986 | object *object::create () |
971 | { |
987 | { |
972 | object * |
988 | object *op; |
|
|
989 | |
|
|
990 | if (freed.empty ()) |
973 | op = new object; |
991 | op = new object; |
|
|
992 | else |
|
|
993 | { |
|
|
994 | // highly annoying, but the only way to get it stable right now |
|
|
995 | op = freed.back (); |
|
|
996 | freed.pop_back (); |
|
|
997 | op->~object (); |
|
|
998 | new ((void *) op) object; |
|
|
999 | } |
974 | |
1000 | |
975 | op->link (); |
1001 | op->link (); |
976 | return op; |
1002 | return op; |
977 | } |
1003 | } |
978 | |
1004 | |
… | |
… | |
986 | * If free_inventory is set, free inventory as well. Else drop items in |
1012 | * If free_inventory is set, free inventory as well. Else drop items in |
987 | * inventory to the ground. |
1013 | * inventory to the ground. |
988 | */ |
1014 | */ |
989 | void object::free (bool free_inventory) |
1015 | void object::free (bool free_inventory) |
990 | { |
1016 | { |
|
|
1017 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
1018 | return; |
|
|
1019 | |
|
|
1020 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1021 | remove_friendly_object (this); |
|
|
1022 | |
991 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
1023 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
992 | { |
1024 | remove_ob (this); |
993 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
994 | dump_object (this); |
|
|
995 | #ifdef MANY_CORES |
|
|
996 | abort (); |
|
|
997 | #endif |
|
|
998 | } |
|
|
999 | |
1025 | |
1000 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1001 | { |
|
|
1002 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1003 | remove_friendly_object (this); |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | if (QUERY_FLAG (this, FLAG_FREED)) |
1026 | SET_FLAG (this, FLAG_FREED); |
1007 | { |
1027 | |
1008 | dump_object (this); |
1028 | //printf ("free(%p,%ld,%ld)\n", this, pticks, count);//D |
1009 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1010 | return; |
|
|
1011 | } |
|
|
1012 | |
1029 | |
1013 | if (more) |
1030 | if (more) |
1014 | { |
1031 | { |
1015 | more->free (free_inventory); |
1032 | more->free (free_inventory); |
1016 | more = 0; |
1033 | more = 0; |
… | |
… | |
1020 | { |
1037 | { |
1021 | /* Only if the space blocks everything do we not process - |
1038 | /* Only if the space blocks everything do we not process - |
1022 | * if some form of movement is allowed, let objects |
1039 | * if some form of movement is allowed, let objects |
1023 | * drop on that space. |
1040 | * drop on that space. |
1024 | */ |
1041 | */ |
1025 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
1042 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1026 | { |
1043 | { |
1027 | object * |
1044 | object *op = inv; |
1028 | op = inv; |
|
|
1029 | |
1045 | |
1030 | while (op) |
1046 | while (op) |
1031 | { |
1047 | { |
1032 | object * |
|
|
1033 | tmp = op->below; |
1048 | object *tmp = op->below; |
1034 | |
|
|
1035 | remove_ob (op); |
|
|
1036 | op->free (free_inventory); |
1049 | op->free (free_inventory); |
1037 | op = tmp; |
1050 | op = tmp; |
1038 | } |
1051 | } |
1039 | } |
1052 | } |
1040 | else |
1053 | else |
1041 | { /* Put objects in inventory onto this space */ |
1054 | { /* Put objects in inventory onto this space */ |
1042 | object * |
1055 | object *op = inv; |
1043 | op = inv; |
|
|
1044 | |
1056 | |
1045 | while (op) |
1057 | while (op) |
1046 | { |
1058 | { |
1047 | object * |
|
|
1048 | tmp = op->below; |
1059 | object *tmp = op->below; |
1049 | |
1060 | |
1050 | remove_ob (op); |
1061 | remove_ob (op); |
1051 | |
1062 | |
1052 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1063 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1053 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1064 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1062 | op = tmp; |
1073 | op = tmp; |
1063 | } |
1074 | } |
1064 | } |
1075 | } |
1065 | } |
1076 | } |
1066 | |
1077 | |
|
|
1078 | owner = 0; |
|
|
1079 | |
1067 | /* Remove object from the active list */ |
1080 | /* Remove object from the active list */ |
1068 | speed = 0; |
1081 | speed = 0; |
1069 | update_ob_speed (this); |
1082 | update_ob_speed (this); |
1070 | |
1083 | |
1071 | unlink (); |
1084 | unlink (); |
1072 | |
|
|
1073 | SET_FLAG (this, FLAG_FREED); |
|
|
1074 | |
1085 | |
1075 | mortals.push_back (this); |
1086 | mortals.push_back (this); |
1076 | } |
1087 | } |
1077 | |
1088 | |
1078 | /* |
1089 | /* |
… | |
… | |
1109 | object * |
1120 | object * |
1110 | tmp, * |
1121 | tmp, * |
1111 | last = NULL; |
1122 | last = NULL; |
1112 | object * |
1123 | object * |
1113 | otmp; |
1124 | otmp; |
|
|
1125 | |
1114 | tag_t |
1126 | tag_t |
1115 | tag; |
1127 | tag; |
1116 | int |
1128 | int |
1117 | check_walk_off; |
1129 | check_walk_off; |
1118 | mapstruct * |
1130 | mapstruct * |
1119 | m; |
1131 | m; |
|
|
1132 | |
1120 | sint16 |
1133 | sint16 |
1121 | x, |
1134 | x, |
1122 | y; |
1135 | y; |
1123 | |
1136 | |
1124 | |
|
|
1125 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1137 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1126 | { |
1138 | return; |
1127 | dump_object (op); |
|
|
1128 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1129 | |
1139 | |
1130 | /* Changed it to always dump core in this case. As has been learned |
1140 | SET_FLAG (op, FLAG_REMOVED); |
1131 | * in the past, trying to recover from errors almost always |
1141 | |
1132 | * make things worse, and this is a real error here - something |
|
|
1133 | * that should not happen. |
|
|
1134 | * Yes, if this was a mission critical app, trying to do something |
|
|
1135 | * to recover may make sense, but that is because failure of the app |
|
|
1136 | * may have other disastrous problems. Cf runs out of a script |
|
|
1137 | * so is easily enough restarted without any real problems. |
|
|
1138 | * MSW 2001-07-01 |
|
|
1139 | */ |
|
|
1140 | abort (); |
|
|
1141 | } |
|
|
1142 | if (op->more != NULL) |
1142 | if (op->more != NULL) |
1143 | remove_ob (op->more); |
1143 | remove_ob (op->more); |
1144 | |
|
|
1145 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1146 | |
1144 | |
1147 | /* |
1145 | /* |
1148 | * In this case, the object to be removed is in someones |
1146 | * In this case, the object to be removed is in someones |
1149 | * inventory. |
1147 | * inventory. |
1150 | */ |
1148 | */ |
… | |
… | |
1176 | */ |
1174 | */ |
1177 | op->x = op->env->x, op->y = op->env->y; |
1175 | op->x = op->env->x, op->y = op->env->y; |
1178 | op->map = op->env->map; |
1176 | op->map = op->env->map; |
1179 | op->above = NULL, op->below = NULL; |
1177 | op->above = NULL, op->below = NULL; |
1180 | op->env = NULL; |
1178 | op->env = NULL; |
1181 | return; |
1179 | } |
|
|
1180 | else if (op->map) |
1182 | } |
1181 | { |
1183 | |
|
|
1184 | /* If we get here, we are removing it from a map */ |
|
|
1185 | if (op->map == NULL) |
|
|
1186 | return; |
|
|
1187 | |
|
|
1188 | x = op->x; |
1182 | x = op->x; |
1189 | y = op->y; |
1183 | y = op->y; |
1190 | m = get_map_from_coord (op->map, &x, &y); |
1184 | m = get_map_from_coord (op->map, &x, &y); |
1191 | |
1185 | |
1192 | if (!m) |
1186 | if (!m) |
1193 | { |
1187 | { |
1194 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1188 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1195 | op->map->path, op->x, op->y); |
1189 | op->map->path, op->x, op->y); |
1196 | /* in old days, we used to set x and y to 0 and continue. |
1190 | /* in old days, we used to set x and y to 0 and continue. |
1197 | * it seems if we get into this case, something is probablye |
1191 | * it seems if we get into this case, something is probablye |
1198 | * screwed up and should be fixed. |
1192 | * screwed up and should be fixed. |
|
|
1193 | */ |
|
|
1194 | abort (); |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (op->map != m) |
|
|
1198 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1199 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1200 | |
|
|
1201 | /* Re did the following section of code - it looks like it had |
|
|
1202 | * lots of logic for things we no longer care about |
1199 | */ |
1203 | */ |
1200 | abort (); |
|
|
1201 | } |
|
|
1202 | if (op->map != m) |
|
|
1203 | { |
|
|
1204 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1205 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1206 | } |
|
|
1207 | |
1204 | |
1208 | /* Re did the following section of code - it looks like it had |
|
|
1209 | * lots of logic for things we no longer care about |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | /* link the object above us */ |
1205 | /* link the object above us */ |
1213 | if (op->above) |
1206 | if (op->above) |
1214 | op->above->below = op->below; |
1207 | op->above->below = op->below; |
1215 | else |
1208 | else |
1216 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1209 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1217 | |
1210 | |
1218 | /* Relink the object below us, if there is one */ |
1211 | /* Relink the object below us, if there is one */ |
1219 | if (op->below) |
1212 | if (op->below) |
1220 | { |
|
|
1221 | op->below->above = op->above; |
1213 | op->below->above = op->above; |
1222 | } |
|
|
1223 | else |
1214 | else |
1224 | { |
1215 | { |
1225 | /* Nothing below, which means we need to relink map object for this space |
1216 | /* Nothing below, which means we need to relink map object for this space |
1226 | * use translated coordinates in case some oddness with map tiling is |
1217 | * use translated coordinates in case some oddness with map tiling is |
1227 | * evident |
1218 | * evident |
1228 | */ |
|
|
1229 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1230 | { |
|
|
1231 | dump_object (op); |
|
|
1232 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1233 | errmsg); |
|
|
1234 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1235 | LOG (llevError, "%s\n", errmsg); |
|
|
1236 | } |
|
|
1237 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1238 | } |
|
|
1239 | op->above = NULL; |
|
|
1240 | op->below = NULL; |
|
|
1241 | |
|
|
1242 | if (op->map->in_memory == MAP_SAVING) |
|
|
1243 | return; |
|
|
1244 | |
|
|
1245 | tag = op->count; |
|
|
1246 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1247 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1248 | { |
|
|
1249 | /* No point updating the players look faces if he is the object |
|
|
1250 | * being removed. |
|
|
1251 | */ |
|
|
1252 | |
|
|
1253 | if (tmp->type == PLAYER && tmp != op) |
|
|
1254 | { |
|
|
1255 | /* If a container that the player is currently using somehow gets |
|
|
1256 | * removed (most likely destroyed), update the player view |
|
|
1257 | * appropriately. |
|
|
1258 | */ |
1219 | */ |
1259 | if (tmp->container == op) |
1220 | if (GET_MAP_OB (m, x, y) != op) |
1260 | { |
1221 | { |
1261 | CLEAR_FLAG (op, FLAG_APPLIED); |
1222 | dump_object (op); |
1262 | tmp->container = NULL; |
1223 | LOG (llevError, |
|
|
1224 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1225 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1226 | LOG (llevError, "%s\n", errmsg); |
1263 | } |
1227 | } |
1264 | tmp->contr->socket.update_look = 1; |
1228 | |
1265 | } |
1229 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1266 | /* See if player moving off should effect something */ |
|
|
1267 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1268 | { |
1230 | } |
1269 | |
1231 | |
1270 | move_apply (tmp, op, NULL); |
1232 | op->above = 0; |
1271 | if (was_destroyed (op, tag)) |
1233 | op->below = 0; |
|
|
1234 | |
|
|
1235 | if (op->map->in_memory == MAP_SAVING) |
|
|
1236 | return; |
|
|
1237 | |
|
|
1238 | tag = op->count; |
|
|
1239 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1240 | |
|
|
1241 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1242 | { |
|
|
1243 | /* No point updating the players look faces if he is the object |
|
|
1244 | * being removed. |
|
|
1245 | */ |
|
|
1246 | |
|
|
1247 | if (tmp->type == PLAYER && tmp != op) |
1272 | { |
1248 | { |
1273 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1249 | /* If a container that the player is currently using somehow gets |
|
|
1250 | * removed (most likely destroyed), update the player view |
|
|
1251 | * appropriately. |
|
|
1252 | */ |
|
|
1253 | if (tmp->container == op) |
|
|
1254 | { |
|
|
1255 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1256 | tmp->container = NULL; |
|
|
1257 | } |
|
|
1258 | |
|
|
1259 | tmp->contr->socket.update_look = 1; |
1274 | } |
1260 | } |
|
|
1261 | |
|
|
1262 | /* See if player moving off should effect something */ |
|
|
1263 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1264 | { |
|
|
1265 | move_apply (tmp, op, NULL); |
|
|
1266 | |
|
|
1267 | if (was_destroyed (op, tag)) |
|
|
1268 | { |
|
|
1269 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1270 | } |
1275 | } |
1271 | } |
1276 | |
1272 | |
1277 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1273 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1278 | |
1274 | |
1279 | if (tmp->above == tmp) |
1275 | if (tmp->above == tmp) |
1280 | tmp->above = NULL; |
1276 | tmp->above = NULL; |
|
|
1277 | |
1281 | last = tmp; |
1278 | last = tmp; |
1282 | } |
1279 | } |
|
|
1280 | |
1283 | /* last == NULL of there are no objects on this space */ |
1281 | /* last == NULL of there are no objects on this space */ |
1284 | if (last == NULL) |
1282 | if (last == NULL) |
1285 | { |
1283 | { |
1286 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1284 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1287 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1285 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1288 | * those out anyways, and if there are any flags set right now, they won't |
1286 | * those out anyways, and if there are any flags set right now, they won't |
1289 | * be correct anyways. |
1287 | * be correct anyways. |
1290 | */ |
1288 | */ |
1291 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1289 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1292 | update_position (op->map, op->x, op->y); |
1290 | update_position (op->map, op->x, op->y); |
1293 | } |
1291 | } |
1294 | else |
1292 | else |
1295 | update_object (last, UP_OBJ_REMOVE); |
1293 | update_object (last, UP_OBJ_REMOVE); |
1296 | |
1294 | |
1297 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1295 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1298 | update_all_los (op->map, op->x, op->y); |
1296 | update_all_los (op->map, op->x, op->y); |
1299 | |
1297 | } |
1300 | } |
1298 | } |
1301 | |
1299 | |
1302 | /* |
1300 | /* |
1303 | * merge_ob(op,top): |
1301 | * merge_ob(op,top): |
1304 | * |
1302 | * |
1305 | * This function goes through all objects below and including top, and |
1303 | * This function goes through all objects below and including top, and |
1306 | * merges op to the first matching object. |
1304 | * merges op to the first matching object. |
1307 | * If top is NULL, it is calculated. |
1305 | * If top is NULL, it is calculated. |
1308 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1306 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1309 | */ |
1307 | */ |
1310 | |
|
|
1311 | object * |
1308 | object * |
1312 | merge_ob (object *op, object *top) |
1309 | merge_ob (object *op, object *top) |
1313 | { |
1310 | { |
1314 | if (!op->nrof) |
1311 | if (!op->nrof) |
1315 | return 0; |
1312 | return 0; |
|
|
1313 | |
1316 | if (top == NULL) |
1314 | if (top == NULL) |
1317 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1315 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1316 | |
1318 | for (; top != NULL; top = top->below) |
1317 | for (; top != NULL; top = top->below) |
1319 | { |
1318 | { |
1320 | if (top == op) |
1319 | if (top == op) |
1321 | continue; |
1320 | continue; |
1322 | if (CAN_MERGE (op, top)) |
1321 | if (CAN_MERGE (op, top)) |
… | |
… | |
1328 | remove_ob (op); |
1327 | remove_ob (op); |
1329 | free_object (op); |
1328 | free_object (op); |
1330 | return top; |
1329 | return top; |
1331 | } |
1330 | } |
1332 | } |
1331 | } |
|
|
1332 | |
1333 | return NULL; |
1333 | return NULL; |
1334 | } |
1334 | } |
1335 | |
1335 | |
1336 | /* |
1336 | /* |
1337 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1337 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1338 | * job preparing multi-part monsters |
1338 | * job preparing multi-part monsters |
1339 | */ |
1339 | */ |
1340 | object * |
1340 | object * |
1341 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1341 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1342 | { |
1342 | { |
1343 | object * |
1343 | object *tmp; |
1344 | tmp; |
|
|
1345 | |
1344 | |
1346 | if (op->head) |
1345 | if (op->head) |
1347 | op = op->head; |
1346 | op = op->head; |
|
|
1347 | |
1348 | for (tmp = op; tmp; tmp = tmp->more) |
1348 | for (tmp = op; tmp; tmp = tmp->more) |
1349 | { |
1349 | { |
1350 | tmp->x = x + tmp->arch->clone.x; |
1350 | tmp->x = x + tmp->arch->clone.x; |
1351 | tmp->y = y + tmp->arch->clone.y; |
1351 | tmp->y = y + tmp->arch->clone.y; |
1352 | } |
1352 | } |
|
|
1353 | |
1353 | return insert_ob_in_map (op, m, originator, flag); |
1354 | return insert_ob_in_map (op, m, originator, flag); |
1354 | } |
1355 | } |
1355 | |
1356 | |
1356 | /* |
1357 | /* |
1357 | * insert_ob_in_map (op, map, originator, flag): |
1358 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1375 | */ |
1376 | */ |
1376 | |
1377 | |
1377 | object * |
1378 | object * |
1378 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1379 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1379 | { |
1380 | { |
1380 | object * |
1381 | object *tmp, *top, *floor = NULL; |
1381 | tmp, * |
1382 | sint16 x, y; |
1382 | top, * |
|
|
1383 | floor = NULL; |
|
|
1384 | sint16 |
|
|
1385 | x, |
|
|
1386 | y; |
|
|
1387 | |
1383 | |
1388 | if (QUERY_FLAG (op, FLAG_FREED)) |
1384 | if (QUERY_FLAG (op, FLAG_FREED)) |
1389 | { |
1385 | { |
1390 | LOG (llevError, "Trying to insert freed object!\n"); |
1386 | LOG (llevError, "Trying to insert freed object!\n"); |
1391 | return NULL; |
1387 | return NULL; |
1392 | } |
1388 | } |
|
|
1389 | |
1393 | if (m == NULL) |
1390 | if (m == NULL) |
1394 | { |
1391 | { |
1395 | dump_object (op); |
1392 | dump_object (op); |
1396 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1393 | LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); |
1397 | return op; |
1394 | return op; |
1398 | } |
1395 | } |
|
|
1396 | |
1399 | if (out_of_map (m, op->x, op->y)) |
1397 | if (out_of_map (m, op->x, op->y)) |
1400 | { |
1398 | { |
1401 | dump_object (op); |
1399 | dump_object (op); |
1402 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1400 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); |
1403 | #ifdef MANY_CORES |
1401 | #ifdef MANY_CORES |
… | |
… | |
1407 | */ |
1405 | */ |
1408 | abort (); |
1406 | abort (); |
1409 | #endif |
1407 | #endif |
1410 | return op; |
1408 | return op; |
1411 | } |
1409 | } |
|
|
1410 | |
1412 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1411 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1413 | { |
1412 | { |
1414 | dump_object (op); |
1413 | dump_object (op); |
1415 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1414 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); |
1416 | return op; |
1415 | return op; |
1417 | } |
1416 | } |
|
|
1417 | |
1418 | if (op->more != NULL) |
1418 | if (op->more != NULL) |
1419 | { |
1419 | { |
1420 | /* The part may be on a different map. */ |
1420 | /* The part may be on a different map. */ |
1421 | |
1421 | |
1422 | object * |
|
|
1423 | more = op->more; |
1422 | object *more = op->more; |
1424 | |
1423 | |
1425 | /* We really need the caller to normalize coordinates - if |
1424 | /* We really need the caller to normalize coordinates - if |
1426 | * we set the map, that doesn't work if the location is within |
1425 | * we set the map, that doesn't work if the location is within |
1427 | * a map and this is straddling an edge. So only if coordinate |
1426 | * a map and this is straddling an edge. So only if coordinate |
1428 | * is clear wrong do we normalize it. |
1427 | * is clear wrong do we normalize it. |
1429 | */ |
1428 | */ |
1430 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1429 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1431 | { |
|
|
1432 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1430 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1433 | } |
|
|
1434 | else if (!more->map) |
1431 | else if (!more->map) |
1435 | { |
1432 | { |
1436 | /* For backwards compatibility - when not dealing with tiled maps, |
1433 | /* For backwards compatibility - when not dealing with tiled maps, |
1437 | * more->map should always point to the parent. |
1434 | * more->map should always point to the parent. |
1438 | */ |
1435 | */ |
… | |
… | |
1441 | |
1438 | |
1442 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1439 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1443 | { |
1440 | { |
1444 | if (!op->head) |
1441 | if (!op->head) |
1445 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1442 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1443 | |
1446 | return NULL; |
1444 | return NULL; |
1447 | } |
1445 | } |
1448 | } |
1446 | } |
|
|
1447 | |
1449 | CLEAR_FLAG (op, FLAG_REMOVED); |
1448 | CLEAR_FLAG (op, FLAG_REMOVED); |
1450 | |
1449 | |
1451 | /* Ideally, the caller figures this out. However, it complicates a lot |
1450 | /* Ideally, the caller figures this out. However, it complicates a lot |
1452 | * of areas of callers (eg, anything that uses find_free_spot would now |
1451 | * of areas of callers (eg, anything that uses find_free_spot would now |
1453 | * need extra work |
1452 | * need extra work |
… | |
… | |
1457 | y = op->y; |
1456 | y = op->y; |
1458 | |
1457 | |
1459 | /* this has to be done after we translate the coordinates. |
1458 | /* this has to be done after we translate the coordinates. |
1460 | */ |
1459 | */ |
1461 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1460 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1462 | { |
|
|
1463 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1461 | for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) |
1464 | if (CAN_MERGE (op, tmp)) |
1462 | if (CAN_MERGE (op, tmp)) |
1465 | { |
1463 | { |
1466 | op->nrof += tmp->nrof; |
1464 | op->nrof += tmp->nrof; |
1467 | remove_ob (tmp); |
1465 | remove_ob (tmp); |
1468 | free_object (tmp); |
1466 | free_object (tmp); |
1469 | } |
1467 | } |
1470 | } |
|
|
1471 | |
1468 | |
1472 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1469 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1473 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1470 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1471 | |
1474 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1472 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1475 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1473 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1476 | |
1474 | |
1477 | if (flag & INS_BELOW_ORIGINATOR) |
1475 | if (flag & INS_BELOW_ORIGINATOR) |
1478 | { |
1476 | { |
1479 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1477 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1480 | { |
1478 | { |
1481 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1479 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1482 | abort (); |
1480 | abort (); |
1483 | } |
1481 | } |
|
|
1482 | |
1484 | op->above = originator; |
1483 | op->above = originator; |
1485 | op->below = originator->below; |
1484 | op->below = originator->below; |
|
|
1485 | |
1486 | if (op->below) |
1486 | if (op->below) |
1487 | op->below->above = op; |
1487 | op->below->above = op; |
1488 | else |
1488 | else |
1489 | SET_MAP_OB (op->map, op->x, op->y, op); |
1489 | SET_MAP_OB (op->map, op->x, op->y, op); |
|
|
1490 | |
1490 | /* since *below* originator, no need to update top */ |
1491 | /* since *below* originator, no need to update top */ |
1491 | originator->below = op; |
1492 | originator->below = op; |
1492 | } |
1493 | } |
1493 | else |
1494 | else |
1494 | { |
1495 | { |
1495 | /* If there are other objects, then */ |
1496 | /* If there are other objects, then */ |
1496 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1497 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1497 | { |
1498 | { |
1498 | object * |
|
|
1499 | last = NULL; |
1499 | object *last = NULL; |
1500 | |
1500 | |
1501 | /* |
1501 | /* |
1502 | * If there are multiple objects on this space, we do some trickier handling. |
1502 | * If there are multiple objects on this space, we do some trickier handling. |
1503 | * We've already dealt with merging if appropriate. |
1503 | * We've already dealt with merging if appropriate. |
1504 | * Generally, we want to put the new object on top. But if |
1504 | * Generally, we want to put the new object on top. But if |
… | |
… | |
1513 | |
1513 | |
1514 | while (top != NULL) |
1514 | while (top != NULL) |
1515 | { |
1515 | { |
1516 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1516 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1517 | floor = top; |
1517 | floor = top; |
|
|
1518 | |
1518 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1519 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1519 | { |
1520 | { |
1520 | /* We insert above top, so we want this object below this */ |
1521 | /* We insert above top, so we want this object below this */ |
1521 | top = top->below; |
1522 | top = top->below; |
1522 | break; |
1523 | break; |
1523 | } |
1524 | } |
|
|
1525 | |
1524 | last = top; |
1526 | last = top; |
1525 | top = top->above; |
1527 | top = top->above; |
1526 | } |
1528 | } |
|
|
1529 | |
1527 | /* Don't want top to be NULL, so set it to the last valid object */ |
1530 | /* Don't want top to be NULL, so set it to the last valid object */ |
1528 | top = last; |
1531 | top = last; |
1529 | |
1532 | |
1530 | /* We let update_position deal with figuring out what the space |
1533 | /* We let update_position deal with figuring out what the space |
1531 | * looks like instead of lots of conditions here. |
1534 | * looks like instead of lots of conditions here. |
… | |
… | |
1551 | */ |
1554 | */ |
1552 | if (last && last->below && last != floor) |
1555 | if (last && last->below && last != floor) |
1553 | top = last->below; |
1556 | top = last->below; |
1554 | } |
1557 | } |
1555 | } /* If objects on this space */ |
1558 | } /* If objects on this space */ |
|
|
1559 | |
1556 | if (flag & INS_MAP_LOAD) |
1560 | if (flag & INS_MAP_LOAD) |
1557 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1561 | top = GET_MAP_TOP (op->map, op->x, op->y); |
|
|
1562 | |
1558 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1563 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1559 | top = floor; |
1564 | top = floor; |
1560 | |
1565 | |
1561 | /* Top is the object that our object (op) is going to get inserted above. |
1566 | /* Top is the object that our object (op) is going to get inserted above. |
1562 | */ |
1567 | */ |
1563 | |
1568 | |
1564 | /* First object on this space */ |
1569 | /* First object on this space */ |
1565 | if (!top) |
1570 | if (!top) |
1566 | { |
1571 | { |
1567 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1572 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
|
|
1573 | |
1568 | if (op->above) |
1574 | if (op->above) |
1569 | op->above->below = op; |
1575 | op->above->below = op; |
|
|
1576 | |
1570 | op->below = NULL; |
1577 | op->below = NULL; |
1571 | SET_MAP_OB (op->map, op->x, op->y, op); |
1578 | SET_MAP_OB (op->map, op->x, op->y, op); |
1572 | } |
1579 | } |
1573 | else |
1580 | else |
1574 | { /* get inserted into the stack above top */ |
1581 | { /* get inserted into the stack above top */ |
1575 | op->above = top->above; |
1582 | op->above = top->above; |
|
|
1583 | |
1576 | if (op->above) |
1584 | if (op->above) |
1577 | op->above->below = op; |
1585 | op->above->below = op; |
|
|
1586 | |
1578 | op->below = top; |
1587 | op->below = top; |
1579 | top->above = op; |
1588 | top->above = op; |
1580 | } |
1589 | } |
|
|
1590 | |
1581 | if (op->above == NULL) |
1591 | if (op->above == NULL) |
1582 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1592 | SET_MAP_TOP (op->map, op->x, op->y, op); |
1583 | } /* else not INS_BELOW_ORIGINATOR */ |
1593 | } /* else not INS_BELOW_ORIGINATOR */ |
1584 | |
1594 | |
1585 | if (op->type == PLAYER) |
1595 | if (op->type == PLAYER) |
… | |
… | |
1588 | /* If we have a floor, we know the player, if any, will be above |
1598 | /* If we have a floor, we know the player, if any, will be above |
1589 | * it, so save a few ticks and start from there. |
1599 | * it, so save a few ticks and start from there. |
1590 | */ |
1600 | */ |
1591 | if (!(flag & INS_MAP_LOAD)) |
1601 | if (!(flag & INS_MAP_LOAD)) |
1592 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1602 | for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1593 | { |
|
|
1594 | if (tmp->type == PLAYER) |
1603 | if (tmp->type == PLAYER) |
1595 | tmp->contr->socket.update_look = 1; |
1604 | tmp->contr->socket.update_look = 1; |
1596 | } |
|
|
1597 | |
1605 | |
1598 | /* If this object glows, it may affect lighting conditions that are |
1606 | /* If this object glows, it may affect lighting conditions that are |
1599 | * visible to others on this map. But update_all_los is really |
1607 | * visible to others on this map. But update_all_los is really |
1600 | * an inefficient way to do this, as it means los for all players |
1608 | * an inefficient way to do this, as it means los for all players |
1601 | * on the map will get recalculated. The players could very well |
1609 | * on the map will get recalculated. The players could very well |
… | |
… | |
1605 | * of effect may be sufficient. |
1613 | * of effect may be sufficient. |
1606 | */ |
1614 | */ |
1607 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1615 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1608 | update_all_los (op->map, op->x, op->y); |
1616 | update_all_los (op->map, op->x, op->y); |
1609 | |
1617 | |
1610 | |
|
|
1611 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1618 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1612 | update_object (op, UP_OBJ_INSERT); |
1619 | update_object (op, UP_OBJ_INSERT); |
1613 | |
|
|
1614 | |
1620 | |
1615 | /* Don't know if moving this to the end will break anything. However, |
1621 | /* Don't know if moving this to the end will break anything. However, |
1616 | * we want to have update_look set above before calling this. |
1622 | * we want to have update_look set above before calling this. |
1617 | * |
1623 | * |
1618 | * check_move_on() must be after this because code called from |
1624 | * check_move_on() must be after this because code called from |
… | |
… | |
1620 | * blocked() and wall() work properly), and these flags are updated by |
1626 | * blocked() and wall() work properly), and these flags are updated by |
1621 | * update_object(). |
1627 | * update_object(). |
1622 | */ |
1628 | */ |
1623 | |
1629 | |
1624 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1630 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1625 | |
|
|
1626 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1631 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1627 | { |
1632 | { |
1628 | if (check_move_on (op, originator)) |
1633 | if (check_move_on (op, originator)) |
1629 | return NULL; |
1634 | return NULL; |
1630 | |
1635 | |
… | |
… | |
1633 | */ |
1638 | */ |
1634 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1639 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1635 | if (check_move_on (tmp, originator)) |
1640 | if (check_move_on (tmp, originator)) |
1636 | return NULL; |
1641 | return NULL; |
1637 | } |
1642 | } |
|
|
1643 | |
1638 | return op; |
1644 | return op; |
1639 | } |
1645 | } |
1640 | |
1646 | |
1641 | /* this function inserts an object in the map, but if it |
1647 | /* this function inserts an object in the map, but if it |
1642 | * finds an object of its own type, it'll remove that one first. |
1648 | * finds an object of its own type, it'll remove that one first. |
… | |
… | |
1660 | free_object (tmp); |
1666 | free_object (tmp); |
1661 | } |
1667 | } |
1662 | } |
1668 | } |
1663 | |
1669 | |
1664 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1670 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1665 | |
|
|
1666 | |
1671 | |
1667 | tmp1->x = op->x; |
1672 | tmp1->x = op->x; |
1668 | tmp1->y = op->y; |
1673 | tmp1->y = op->y; |
1669 | insert_ob_in_map (tmp1, op->map, op, 0); |
1674 | insert_ob_in_map (tmp1, op->map, op, 0); |
1670 | } |
1675 | } |
… | |
… | |
1688 | if (orig_ob->nrof < nr) |
1693 | if (orig_ob->nrof < nr) |
1689 | { |
1694 | { |
1690 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1695 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1691 | return NULL; |
1696 | return NULL; |
1692 | } |
1697 | } |
|
|
1698 | |
1693 | newob = object_create_clone (orig_ob); |
1699 | newob = object_create_clone (orig_ob); |
|
|
1700 | |
1694 | if ((orig_ob->nrof -= nr) < 1) |
1701 | if ((orig_ob->nrof -= nr) < 1) |
1695 | { |
1702 | { |
1696 | if (!is_removed) |
1703 | if (!is_removed) |
1697 | remove_ob (orig_ob); |
1704 | remove_ob (orig_ob); |
1698 | free_object2 (orig_ob, 1); |
1705 | free_object2 (orig_ob, 1); |
… | |
… | |
1706 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1713 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1707 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1714 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1708 | return NULL; |
1715 | return NULL; |
1709 | } |
1716 | } |
1710 | } |
1717 | } |
|
|
1718 | |
1711 | newob->nrof = nr; |
1719 | newob->nrof = nr; |
1712 | |
1720 | |
1713 | return newob; |
1721 | return newob; |
1714 | } |
1722 | } |
1715 | |
1723 | |
… | |
… | |
1722 | */ |
1730 | */ |
1723 | |
1731 | |
1724 | object * |
1732 | object * |
1725 | decrease_ob_nr (object *op, uint32 i) |
1733 | decrease_ob_nr (object *op, uint32 i) |
1726 | { |
1734 | { |
1727 | object * |
1735 | object *tmp; |
1728 | tmp; |
|
|
1729 | player * |
1736 | player *pl; |
1730 | pl; |
|
|
1731 | |
1737 | |
1732 | if (i == 0) /* objects with op->nrof require this check */ |
1738 | if (i == 0) /* objects with op->nrof require this check */ |
1733 | return op; |
1739 | return op; |
1734 | |
1740 | |
1735 | if (i > op->nrof) |
1741 | if (i > op->nrof) |
1736 | i = op->nrof; |
1742 | i = op->nrof; |
1737 | |
1743 | |
1738 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1744 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1739 | { |
|
|
1740 | op->nrof -= i; |
1745 | op->nrof -= i; |
1741 | } |
|
|
1742 | else if (op->env != NULL) |
1746 | else if (op->env != NULL) |
1743 | { |
1747 | { |
1744 | /* is this object in the players inventory, or sub container |
1748 | /* is this object in the players inventory, or sub container |
1745 | * therein? |
1749 | * therein? |
1746 | */ |
1750 | */ |
… | |
… | |
1781 | } |
1785 | } |
1782 | } |
1786 | } |
1783 | } |
1787 | } |
1784 | else |
1788 | else |
1785 | { |
1789 | { |
1786 | object * |
|
|
1787 | above = op->above; |
1790 | object *above = op->above; |
1788 | |
1791 | |
1789 | if (i < op->nrof) |
1792 | if (i < op->nrof) |
1790 | { |
|
|
1791 | op->nrof -= i; |
1793 | op->nrof -= i; |
1792 | } |
|
|
1793 | else |
1794 | else |
1794 | { |
1795 | { |
1795 | remove_ob (op); |
1796 | remove_ob (op); |
1796 | op->nrof = 0; |
1797 | op->nrof = 0; |
1797 | } |
1798 | } |
|
|
1799 | |
1798 | /* Since we just removed op, op->above is null */ |
1800 | /* Since we just removed op, op->above is null */ |
1799 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1801 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1800 | if (tmp->type == PLAYER) |
1802 | if (tmp->type == PLAYER) |
1801 | { |
1803 | { |
1802 | if (op->nrof) |
1804 | if (op->nrof) |
… | |
… | |
1805 | esrv_del_item (tmp->contr, op->count); |
1807 | esrv_del_item (tmp->contr, op->count); |
1806 | } |
1808 | } |
1807 | } |
1809 | } |
1808 | |
1810 | |
1809 | if (op->nrof) |
1811 | if (op->nrof) |
1810 | { |
|
|
1811 | return op; |
1812 | return op; |
1812 | } |
|
|
1813 | else |
1813 | else |
1814 | { |
1814 | { |
1815 | free_object (op); |
1815 | free_object (op); |
1816 | return NULL; |
1816 | return NULL; |
1817 | } |
1817 | } |
… | |
… | |
1826 | add_weight (object *op, signed long weight) |
1826 | add_weight (object *op, signed long weight) |
1827 | { |
1827 | { |
1828 | while (op != NULL) |
1828 | while (op != NULL) |
1829 | { |
1829 | { |
1830 | if (op->type == CONTAINER) |
1830 | if (op->type == CONTAINER) |
1831 | { |
|
|
1832 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1831 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1833 | } |
1832 | |
1834 | op->carrying += weight; |
1833 | op->carrying += weight; |
1835 | op = op->env; |
1834 | op = op->env; |
1836 | } |
1835 | } |
1837 | } |
1836 | } |
1838 | |
1837 | |
… | |
… | |
1861 | { |
1860 | { |
1862 | dump_object (op); |
1861 | dump_object (op); |
1863 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1862 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1864 | return op; |
1863 | return op; |
1865 | } |
1864 | } |
|
|
1865 | |
1866 | if (where == NULL) |
1866 | if (where == NULL) |
1867 | { |
1867 | { |
1868 | dump_object (op); |
1868 | dump_object (op); |
1869 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1869 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1870 | return op; |
1870 | return op; |
1871 | } |
1871 | } |
|
|
1872 | |
1872 | if (where->head) |
1873 | if (where->head) |
1873 | { |
1874 | { |
1874 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1875 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1875 | where = where->head; |
1876 | where = where->head; |
1876 | } |
1877 | } |
|
|
1878 | |
1877 | if (op->more) |
1879 | if (op->more) |
1878 | { |
1880 | { |
1879 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1881 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1880 | return op; |
1882 | return op; |
1881 | } |
1883 | } |
|
|
1884 | |
1882 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1885 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1883 | CLEAR_FLAG (op, FLAG_REMOVED); |
1886 | CLEAR_FLAG (op, FLAG_REMOVED); |
1884 | if (op->nrof) |
1887 | if (op->nrof) |
1885 | { |
1888 | { |
1886 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1889 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
1979 | tag; |
1982 | tag; |
1980 | mapstruct * |
1983 | mapstruct * |
1981 | m = op->map; |
1984 | m = op->map; |
1982 | int |
1985 | int |
1983 | x = op->x, y = op->y; |
1986 | x = op->x, y = op->y; |
|
|
1987 | |
1984 | MoveType |
1988 | MoveType |
1985 | move_on, |
1989 | move_on, |
1986 | move_slow, |
1990 | move_slow, |
1987 | move_block; |
1991 | move_block; |
1988 | |
1992 | |
… | |
… | |
2022 | * we don't need to check all of them. |
2026 | * we don't need to check all of them. |
2023 | */ |
2027 | */ |
2024 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
2028 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
2025 | break; |
2029 | break; |
2026 | } |
2030 | } |
|
|
2031 | |
2027 | for (; tmp != NULL; tmp = tmp->below) |
2032 | for (; tmp; tmp = tmp->below) |
2028 | { |
2033 | { |
2029 | if (tmp == op) |
2034 | if (tmp == op) |
2030 | continue; /* Can't apply yourself */ |
2035 | continue; /* Can't apply yourself */ |
2031 | |
2036 | |
2032 | /* Check to see if one of the movement types should be slowed down. |
2037 | /* Check to see if one of the movement types should be slowed down. |
… | |
… | |
2040 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2045 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2041 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2046 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2042 | { |
2047 | { |
2043 | |
2048 | |
2044 | float |
2049 | float |
2045 | diff; |
|
|
2046 | |
|
|
2047 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2050 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
2051 | |
2048 | if (op->type == PLAYER) |
2052 | if (op->type == PLAYER) |
2049 | { |
|
|
2050 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2053 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2051 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2054 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2052 | { |
|
|
2053 | diff /= 4.0; |
2055 | diff /= 4.0; |
2054 | } |
2056 | |
2055 | } |
|
|
2056 | op->speed_left -= diff; |
2057 | op->speed_left -= diff; |
2057 | } |
2058 | } |
2058 | } |
2059 | } |
2059 | |
2060 | |
2060 | /* Basically same logic as above, except now for actual apply. */ |
2061 | /* Basically same logic as above, except now for actual apply. */ |
2061 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2062 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2062 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2063 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2063 | { |
2064 | { |
2064 | |
|
|
2065 | move_apply (tmp, op, originator); |
2065 | move_apply (tmp, op, originator); |
|
|
2066 | |
2066 | if (was_destroyed (op, tag)) |
2067 | if (was_destroyed (op, tag)) |
2067 | return 1; |
2068 | return 1; |
2068 | |
2069 | |
2069 | /* what the person/creature stepped onto has moved the object |
2070 | /* what the person/creature stepped onto has moved the object |
2070 | * someplace new. Don't process any further - if we did, |
2071 | * someplace new. Don't process any further - if we did, |
… | |
… | |
2072 | */ |
2073 | */ |
2073 | if (op->map != m || op->x != x || op->y != y) |
2074 | if (op->map != m || op->x != x || op->y != y) |
2074 | return 0; |
2075 | return 0; |
2075 | } |
2076 | } |
2076 | } |
2077 | } |
|
|
2078 | |
2077 | return 0; |
2079 | return 0; |
2078 | } |
2080 | } |
2079 | |
2081 | |
2080 | /* |
2082 | /* |
2081 | * present_arch(arch, map, x, y) searches for any objects with |
2083 | * present_arch(arch, map, x, y) searches for any objects with |
… | |
… | |
2372 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2374 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2373 | { |
2375 | { |
2374 | int |
2376 | int |
2375 | i, |
2377 | i, |
2376 | max = SIZEOFFREE, mflags; |
2378 | max = SIZEOFFREE, mflags; |
2377 | sint16 |
2379 | |
2378 | nx, |
2380 | sint16 nx, ny; |
2379 | ny; |
|
|
2380 | object * |
2381 | object * |
2381 | tmp; |
2382 | tmp; |
2382 | mapstruct * |
2383 | mapstruct * |
2383 | mp; |
2384 | mp; |
2384 | MoveType |
2385 | |
2385 | blocked, |
2386 | MoveType blocked, move_type; |
2386 | move_type; |
|
|
2387 | |
2387 | |
2388 | if (exclude && exclude->head) |
2388 | if (exclude && exclude->head) |
2389 | { |
2389 | { |
2390 | exclude = exclude->head; |
2390 | exclude = exclude->head; |
2391 | move_type = exclude->move_type; |
2391 | move_type = exclude->move_type; |
… | |
… | |
2598 | |
2598 | |
2599 | |
2599 | |
2600 | int |
2600 | int |
2601 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2601 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2602 | { |
2602 | { |
2603 | sint16 |
2603 | sint16 dx, dy; |
2604 | dx, |
|
|
2605 | dy; |
|
|
2606 | int |
2604 | int |
2607 | mflags; |
2605 | mflags; |
2608 | |
2606 | |
2609 | if (dir < 0) |
2607 | if (dir < 0) |
2610 | return 0; /* exit condition: invalid direction */ |
2608 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2735 | |
2733 | |
2736 | if (tempfile == NULL) |
2734 | if (tempfile == NULL) |
2737 | { |
2735 | { |
2738 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2736 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2739 | return NULL; |
2737 | return NULL; |
2740 | }; |
2738 | } |
|
|
2739 | |
2741 | fprintf (tempfile, obstr); |
2740 | fprintf (tempfile, obstr); |
2742 | fclose (tempfile); |
2741 | fclose (tempfile); |
2743 | |
2742 | |
2744 | op = get_object (); |
2743 | op = get_object (); |
2745 | |
2744 | |
2746 | object_thawer |
2745 | object_thawer thawer (filename); |
2747 | thawer (filename); |
|
|
2748 | |
2746 | |
2749 | if (thawer) |
2747 | if (thawer) |
2750 | load_object (thawer, op, 0); |
2748 | load_object (thawer, op, 0); |
2751 | |
2749 | |
2752 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2750 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2803 | * The returned string is shared. |
2801 | * The returned string is shared. |
2804 | */ |
2802 | */ |
2805 | const char * |
2803 | const char * |
2806 | get_ob_key_value (const object *op, const char *const key) |
2804 | get_ob_key_value (const object *op, const char *const key) |
2807 | { |
2805 | { |
2808 | key_value * |
2806 | key_value *link; |
2809 | link; |
2807 | shstr_cmp canonical_key (key); |
2810 | const char * |
|
|
2811 | canonical_key; |
|
|
2812 | |
2808 | |
2813 | canonical_key = shstr::find (key); |
|
|
2814 | |
|
|
2815 | if (canonical_key == NULL) |
2809 | if (!canonical_key) |
2816 | { |
2810 | { |
2817 | /* 1. There being a field named key on any object |
2811 | /* 1. There being a field named key on any object |
2818 | * implies there'd be a shared string to find. |
2812 | * implies there'd be a shared string to find. |
2819 | * 2. Since there isn't, no object has this field. |
2813 | * 2. Since there isn't, no object has this field. |
2820 | * 3. Therefore, *this* object doesn't have this field. |
2814 | * 3. Therefore, *this* object doesn't have this field. |
2821 | */ |
2815 | */ |
2822 | return NULL; |
2816 | return 0; |
2823 | } |
2817 | } |
2824 | |
2818 | |
2825 | /* This is copied from get_ob_key_link() above - |
2819 | /* This is copied from get_ob_key_link() above - |
2826 | * only 4 lines, and saves the function call overhead. |
2820 | * only 4 lines, and saves the function call overhead. |
2827 | */ |
2821 | */ |
2828 | for (link = op->key_values; link != NULL; link = link->next) |
2822 | for (link = op->key_values; link; link = link->next) |
2829 | { |
|
|
2830 | if (link->key == canonical_key) |
2823 | if (link->key == canonical_key) |
2831 | { |
|
|
2832 | return link->value; |
2824 | return link->value; |
2833 | } |
2825 | |
2834 | } |
|
|
2835 | return NULL; |
2826 | return 0; |
2836 | } |
2827 | } |
2837 | |
2828 | |
2838 | |
2829 | |
2839 | /* |
2830 | /* |
2840 | * Updates the canonical_key in op to value. |
2831 | * Updates the canonical_key in op to value. |
… | |
… | |
2876 | if (last) |
2867 | if (last) |
2877 | last->next = field->next; |
2868 | last->next = field->next; |
2878 | else |
2869 | else |
2879 | op->key_values = field->next; |
2870 | op->key_values = field->next; |
2880 | |
2871 | |
2881 | delete |
|
|
2882 | field; |
2872 | delete field; |
2883 | } |
2873 | } |
2884 | } |
2874 | } |
2885 | return TRUE; |
2875 | return TRUE; |
2886 | } |
2876 | } |
2887 | /* IF we get here, key doesn't exist */ |
2877 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2922 | * Returns TRUE on success. |
2912 | * Returns TRUE on success. |
2923 | */ |
2913 | */ |
2924 | int |
2914 | int |
2925 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2915 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2926 | { |
2916 | { |
2927 | shstr |
|
|
2928 | key_ (key); |
2917 | shstr key_ (key); |
2929 | |
2918 | |
2930 | return set_ob_key_value_s (op, key_, value, add_key); |
2919 | return set_ob_key_value_s (op, key_, value, add_key); |
2931 | } |
2920 | } |
|
|
2921 | |
|
|
2922 | object::depth_iterator::depth_iterator (object *container) |
|
|
2923 | : iterator_base (container) |
|
|
2924 | { |
|
|
2925 | while (item->inv) |
|
|
2926 | item = item->inv; |
|
|
2927 | } |
|
|
2928 | |
|
|
2929 | void |
|
|
2930 | object::depth_iterator::next () |
|
|
2931 | { |
|
|
2932 | if (item->below) |
|
|
2933 | { |
|
|
2934 | item = item->below; |
|
|
2935 | |
|
|
2936 | while (item->inv) |
|
|
2937 | item = item->inv; |
|
|
2938 | } |
|
|
2939 | else |
|
|
2940 | item = item->env; |
|
|
2941 | } |
|
|
2942 | |
|
|
2943 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2944 | const char * |
|
|
2945 | object::debug_desc (char *info) const |
|
|
2946 | { |
|
|
2947 | char info2[256 * 3]; |
|
|
2948 | char *p = info; |
|
|
2949 | |
|
|
2950 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2951 | count, |
|
|
2952 | &name, |
|
|
2953 | title ? " " : "", |
|
|
2954 | title ? (const char *)title : ""); |
|
|
2955 | |
|
|
2956 | if (env) |
|
|
2957 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2958 | |
|
|
2959 | if (map) |
|
|
2960 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2961 | |
|
|
2962 | return info; |
|
|
2963 | } |
|
|
2964 | |
|
|
2965 | const char * |
|
|
2966 | object::debug_desc () const |
|
|
2967 | { |
|
|
2968 | static char info[256 * 3]; |
|
|
2969 | return debug_desc (info); |
|
|
2970 | } |
|
|
2971 | |