1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
32 | #include <bitset> |
33 | #include <bitset> |
33 | |
34 | |
34 | UUID UUID::cur; |
35 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
36 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | static const uint64 UUID_GAP = 1<<19; |
|
|
38 | uint32_t mapspace::smellcount = 10000; |
37 | |
39 | |
38 | objectvec objects; |
40 | objectvec objects; |
39 | activevec actives; |
41 | activevec actives; |
40 | |
42 | |
41 | short freearr_x[SIZEOFFREE] = { |
43 | short freearr_x[SIZEOFFREE] = { |
… | |
… | |
327 | // the player inventory itself is always visible |
329 | // the player inventory itself is always visible |
328 | if (env->is_player ()) |
330 | if (env->is_player ()) |
329 | return env; |
331 | return env; |
330 | |
332 | |
331 | // else a player could have our env open |
333 | // else a player could have our env open |
332 | object *envest = env->outer_env (); |
334 | object *envest = env->outer_env_or_self (); |
333 | |
335 | |
334 | // the player itself is always on a map, so we will find him here |
336 | // the player itself is always on a map, so we will find him here |
335 | // even if our inv is in a player. |
337 | // even if our inv is in a player. |
336 | if (envest->is_on_map ()) |
338 | if (envest->is_on_map ()) |
337 | if (object *pl = envest->ms ().player ()) |
339 | if (object *pl = envest->ms ().player ()) |
338 | if (pl->container == env) |
340 | if (pl->container_ () == env) |
339 | return pl; |
341 | return pl; |
340 | } |
342 | } |
341 | else |
343 | else |
342 | { |
344 | { |
343 | // maybe there is a player standing on the same mapspace |
345 | // maybe there is a player standing on the same mapspace |
344 | // this will catch the case where "this" is a player |
346 | // this will catch the case where "this" is a player |
345 | if (object *pl = ms ().player ()) |
347 | if (object *pl = ms ().player ()) |
346 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
348 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
347 | || this == pl->container) |
349 | || pl->container_ () == this) |
348 | return pl; |
350 | return pl; |
349 | } |
351 | } |
350 | } |
352 | } |
351 | |
353 | |
352 | return 0; |
354 | return 0; |
… | |
… | |
428 | return strdup ("[NULLOBJ]"); |
430 | return strdup ("[NULLOBJ]"); |
429 | |
431 | |
430 | object_freezer freezer; |
432 | object_freezer freezer; |
431 | op->write (freezer); |
433 | op->write (freezer); |
432 | return freezer.as_string (); |
434 | return freezer.as_string (); |
|
|
435 | } |
|
|
436 | |
|
|
437 | char * |
|
|
438 | object::as_string () |
|
|
439 | { |
|
|
440 | return dump_object (this); |
433 | } |
441 | } |
434 | |
442 | |
435 | /* |
443 | /* |
436 | * get_nearest_part(multi-object, object 2) returns the part of the |
444 | * get_nearest_part(multi-object, object 2) returns the part of the |
437 | * multi-object 1 which is closest to the second object. |
445 | * multi-object 1 which is closest to the second object. |
… | |
… | |
554 | update_stats (); |
562 | update_stats (); |
555 | |
563 | |
556 | new_draw_info_format (NDI_UNIQUE, 0, this, |
564 | new_draw_info_format (NDI_UNIQUE, 0, this, |
557 | "You try to balance all your items at once, " |
565 | "You try to balance all your items at once, " |
558 | "but the %s is just too much for your body. " |
566 | "but the %s is just too much for your body. " |
559 | "[You need to unapply some items first.]", &ob->name); |
567 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
568 | "how many items you cna wera on a specific body part.]", &ob->name); |
560 | return false; |
569 | return false; |
561 | } |
570 | } |
562 | |
571 | |
563 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
572 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
564 | } |
573 | } |
… | |
… | |
791 | |
800 | |
792 | object::object () |
801 | object::object () |
793 | { |
802 | { |
794 | SET_FLAG (this, FLAG_REMOVED); |
803 | SET_FLAG (this, FLAG_REMOVED); |
795 | |
804 | |
796 | expmul = 1.0; |
805 | //expmul = 1.0; declared const for the time being |
797 | face = blank_face; |
806 | face = blank_face; |
798 | } |
807 | } |
799 | |
808 | |
800 | object::~object () |
809 | object::~object () |
801 | { |
810 | { |
… | |
… | |
830 | { |
839 | { |
831 | /* If already on active list, don't do anything */ |
840 | /* If already on active list, don't do anything */ |
832 | if (active) |
841 | if (active) |
833 | return; |
842 | return; |
834 | |
843 | |
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
837 | |
|
|
838 | if (has_active_speed ()) |
844 | if (has_active_speed ()) |
|
|
845 | { |
|
|
846 | if (flag [FLAG_FREED]) |
|
|
847 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
848 | |
839 | actives.insert (this); |
849 | actives.insert (this); |
|
|
850 | } |
840 | } |
851 | } |
841 | |
852 | |
842 | void |
853 | void |
843 | object::activate_recursive () |
854 | object::activate_recursive () |
844 | { |
855 | { |
… | |
… | |
962 | |
973 | |
963 | void |
974 | void |
964 | object::do_destroy () |
975 | object::do_destroy () |
965 | { |
976 | { |
966 | if (flag [FLAG_IS_LINKED]) |
977 | if (flag [FLAG_IS_LINKED]) |
967 | remove_button_link (this); |
978 | remove_link (); |
968 | |
979 | |
969 | if (flag [FLAG_FRIENDLY]) |
980 | if (flag [FLAG_FRIENDLY]) |
970 | remove_friendly_object (this); |
981 | remove_friendly_object (this); |
971 | |
982 | |
972 | remove (); |
983 | remove (); |
… | |
… | |
1096 | |
1107 | |
1097 | if (object *pl = ms.player ()) |
1108 | if (object *pl = ms.player ()) |
1098 | { |
1109 | { |
1099 | if (is_player ()) |
1110 | if (is_player ()) |
1100 | { |
1111 | { |
|
|
1112 | if (!flag [FLAG_WIZPASS]) |
1101 | ms.smell = pticks; // remember the smell of the player |
1113 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
1102 | |
1114 | |
1103 | // leaving a spot always closes any open container on the ground |
1115 | // leaving a spot always closes any open container on the ground |
1104 | if (container && !container->env) |
1116 | if (container && !container->env) |
1105 | // this causes spurious floorbox updates, but it ensures |
1117 | // this causes spurious floorbox updates, but it ensures |
1106 | // that the CLOSE event is being sent. |
1118 | // that the CLOSE event is being sent. |
1107 | close_container (); |
1119 | close_container (); |
1108 | |
1120 | |
1109 | --map->players; |
1121 | --map->players; |
1110 | map->touch (); |
1122 | map->touch (); |
1111 | } |
1123 | } |
1112 | else if (pl->container == this) |
1124 | else if (pl->container_ () == this) |
1113 | { |
1125 | { |
1114 | // removing a container should close it |
1126 | // removing a container should close it |
1115 | close_container (); |
1127 | close_container (); |
1116 | } |
1128 | } |
1117 | |
1129 | |
… | |
… | |
1133 | |
1145 | |
1134 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1146 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1135 | |
1147 | |
1136 | if (object *pl = ms.player ()) |
1148 | if (object *pl = ms.player ()) |
1137 | { |
1149 | { |
1138 | if (pl->container == this) |
1150 | if (pl->container_ () == this) |
1139 | /* If a container that the player is currently using somehow gets |
1151 | /* If a container that the player is currently using somehow gets |
1140 | * removed (most likely destroyed), update the player view |
1152 | * removed (most likely destroyed), update the player view |
1141 | * appropriately. |
1153 | * appropriately. |
1142 | */ |
1154 | */ |
1143 | pl->close_container (); |
1155 | pl->close_container (); |
… | |
… | |
1284 | |
1296 | |
1285 | /* Ideally, the caller figures this out. However, it complicates a lot |
1297 | /* Ideally, the caller figures this out. However, it complicates a lot |
1286 | * of areas of callers (eg, anything that uses find_free_spot would now |
1298 | * of areas of callers (eg, anything that uses find_free_spot would now |
1287 | * need extra work |
1299 | * need extra work |
1288 | */ |
1300 | */ |
|
|
1301 | maptile *newmap = m; |
1289 | if (!xy_normalise (m, op->x, op->y)) |
1302 | if (!xy_normalise (newmap, op->x, op->y)) |
1290 | { |
1303 | { |
1291 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1304 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1292 | return 0; |
1305 | return 0; |
1293 | } |
1306 | } |
1294 | |
1307 | |
1295 | if (object *more = op->more) |
1308 | if (object *more = op->more) |
1296 | if (!insert_ob_in_map (more, m, originator, flag)) |
1309 | if (!insert_ob_in_map (more, m, originator, flag)) |
1297 | return 0; |
1310 | return 0; |
1298 | |
1311 | |
1299 | CLEAR_FLAG (op, FLAG_REMOVED); |
1312 | op->flag [FLAG_REMOVED] = false; |
1300 | |
1313 | op->env = 0; |
1301 | op->map = m; |
1314 | op->map = newmap; |
|
|
1315 | |
1302 | mapspace &ms = op->ms (); |
1316 | mapspace &ms = op->ms (); |
1303 | |
1317 | |
1304 | /* this has to be done after we translate the coordinates. |
1318 | /* this has to be done after we translate the coordinates. |
1305 | */ |
1319 | */ |
1306 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1320 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1327 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1341 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1328 | abort (); |
1342 | abort (); |
1329 | } |
1343 | } |
1330 | |
1344 | |
1331 | if (!originator->is_on_map ()) |
1345 | if (!originator->is_on_map ()) |
|
|
1346 | { |
1332 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1347 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1333 | op->debug_desc (), originator->debug_desc ()); |
1348 | op->debug_desc (), originator->debug_desc ()); |
|
|
1349 | abort (); |
|
|
1350 | } |
1334 | |
1351 | |
1335 | op->above = originator; |
1352 | op->above = originator; |
1336 | op->below = originator->below; |
1353 | op->below = originator->below; |
1337 | originator->below = op; |
1354 | originator->below = op; |
1338 | |
1355 | |
… | |
… | |
1470 | * blocked() and wall() work properly), and these flags are updated by |
1487 | * blocked() and wall() work properly), and these flags are updated by |
1471 | * update_object(). |
1488 | * update_object(). |
1472 | */ |
1489 | */ |
1473 | |
1490 | |
1474 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1491 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1475 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1492 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1476 | { |
1493 | { |
1477 | if (check_move_on (op, originator)) |
1494 | if (check_move_on (op, originator)) |
1478 | return 0; |
1495 | return 0; |
1479 | |
1496 | |
1480 | /* If we are a multi part object, lets work our way through the check |
1497 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1491 | /* this function inserts an object in the map, but if it |
1508 | /* this function inserts an object in the map, but if it |
1492 | * finds an object of its own type, it'll remove that one first. |
1509 | * finds an object of its own type, it'll remove that one first. |
1493 | * op is the object to insert it under: supplies x and the map. |
1510 | * op is the object to insert it under: supplies x and the map. |
1494 | */ |
1511 | */ |
1495 | void |
1512 | void |
1496 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1513 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1497 | { |
1514 | { |
1498 | /* first search for itself and remove any old instances */ |
1515 | /* first search for itself and remove any old instances */ |
1499 | |
1516 | |
1500 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1517 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1501 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1518 | if (tmp->arch->archname == archname) /* same archetype */ |
1502 | tmp->destroy (); |
1519 | tmp->destroy (); |
1503 | |
1520 | |
1504 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1521 | object *tmp = arch_to_object (archetype::find (archname)); |
1505 | |
1522 | |
1506 | tmp->x = op->x; |
1523 | tmp->x = op->x; |
1507 | tmp->y = op->y; |
1524 | tmp->y = op->y; |
1508 | |
1525 | |
1509 | insert_ob_in_map (tmp, op->map, op, 0); |
1526 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1695 | * on top. |
1712 | * on top. |
1696 | */ |
1713 | */ |
1697 | int |
1714 | int |
1698 | check_move_on (object *op, object *originator) |
1715 | check_move_on (object *op, object *originator) |
1699 | { |
1716 | { |
|
|
1717 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1718 | return 0; |
|
|
1719 | |
1700 | object *tmp; |
1720 | object *tmp; |
1701 | maptile *m = op->map; |
1721 | maptile *m = op->map; |
1702 | int x = op->x, y = op->y; |
1722 | int x = op->x, y = op->y; |
1703 | |
1723 | |
1704 | MoveType move_on, move_slow, move_block; |
1724 | mapspace &ms = m->at (x, y); |
1705 | |
1725 | |
1706 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1726 | ms.update (); |
1707 | return 0; |
|
|
1708 | |
1727 | |
1709 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1728 | MoveType move_on = ms.move_on; |
1710 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1729 | MoveType move_slow = ms.move_slow; |
1711 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1730 | MoveType move_block = ms.move_block; |
1712 | |
1731 | |
1713 | /* if nothing on this space will slow op down or be applied, |
1732 | /* if nothing on this space will slow op down or be applied, |
1714 | * no need to do checking below. have to make sure move_type |
1733 | * no need to do checking below. have to make sure move_type |
1715 | * is set, as lots of objects don't have it set - we treat that |
1734 | * is set, as lots of objects don't have it set - we treat that |
1716 | * as walking. |
1735 | * as walking. |
… | |
… | |
1727 | return 0; |
1746 | return 0; |
1728 | |
1747 | |
1729 | /* The objects have to be checked from top to bottom. |
1748 | /* The objects have to be checked from top to bottom. |
1730 | * Hence, we first go to the top: |
1749 | * Hence, we first go to the top: |
1731 | */ |
1750 | */ |
1732 | |
1751 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1733 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1734 | { |
|
|
1735 | /* Trim the search when we find the first other spell effect |
|
|
1736 | * this helps performance so that if a space has 50 spell objects, |
|
|
1737 | * we don't need to check all of them. |
|
|
1738 | */ |
|
|
1739 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1740 | break; |
|
|
1741 | } |
1752 | { |
|
|
1753 | next = tmp->below; |
1742 | |
1754 | |
1743 | for (; tmp; tmp = tmp->below) |
|
|
1744 | { |
|
|
1745 | if (tmp == op) |
1755 | if (tmp == op) |
1746 | continue; /* Can't apply yourself */ |
1756 | continue; /* Can't apply yourself */ |
1747 | |
1757 | |
1748 | /* Check to see if one of the movement types should be slowed down. |
1758 | /* Check to see if one of the movement types should be slowed down. |
1749 | * Second check makes sure that the movement types not being slowed |
1759 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1754 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1764 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1755 | { |
1765 | { |
1756 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1766 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1757 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1767 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1758 | { |
1768 | { |
1759 | |
|
|
1760 | float |
|
|
1761 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1769 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1762 | |
1770 | |
1763 | if (op->is_player ()) |
1771 | if (op->is_player ()) |
1764 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1772 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1765 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1773 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1766 | diff /= 4.0; |
1774 | diff /= 4.0; |
1767 | |
1775 | |
1768 | op->speed_left -= diff; |
1776 | op->speed_left -= diff; |
1769 | } |
1777 | } |
1770 | } |
1778 | } |
… | |
… | |
2054 | * there is capable of. |
2062 | * there is capable of. |
2055 | */ |
2063 | */ |
2056 | int |
2064 | int |
2057 | find_dir (maptile *m, int x, int y, object *exclude) |
2065 | find_dir (maptile *m, int x, int y, object *exclude) |
2058 | { |
2066 | { |
2059 | int i, max = SIZEOFFREE, mflags; |
2067 | int max = SIZEOFFREE, mflags; |
2060 | |
|
|
2061 | sint16 nx, ny; |
|
|
2062 | object *tmp; |
|
|
2063 | maptile *mp; |
|
|
2064 | |
|
|
2065 | MoveType blocked, move_type; |
2068 | MoveType move_type; |
2066 | |
2069 | |
2067 | if (exclude && exclude->head_ () != exclude) |
2070 | if (exclude && exclude->head_ () != exclude) |
2068 | { |
2071 | { |
2069 | exclude = exclude->head; |
2072 | exclude = exclude->head; |
2070 | move_type = exclude->move_type; |
2073 | move_type = exclude->move_type; |
… | |
… | |
2073 | { |
2076 | { |
2074 | /* If we don't have anything, presume it can use all movement types. */ |
2077 | /* If we don't have anything, presume it can use all movement types. */ |
2075 | move_type = MOVE_ALL; |
2078 | move_type = MOVE_ALL; |
2076 | } |
2079 | } |
2077 | |
2080 | |
2078 | for (i = 1; i < max; i++) |
2081 | for (int i = 1; i < max; i++) |
2079 | { |
2082 | { |
2080 | mp = m; |
2083 | mapxy pos (m, x, y); |
2081 | nx = x + freearr_x[i]; |
2084 | pos.move (i); |
2082 | ny = y + freearr_y[i]; |
|
|
2083 | |
2085 | |
2084 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2086 | if (!pos.normalise ()) |
2085 | |
|
|
2086 | if (mflags & P_OUT_OF_MAP) |
|
|
2087 | max = maxfree[i]; |
2087 | max = maxfree[i]; |
2088 | else |
2088 | else |
2089 | { |
2089 | { |
2090 | mapspace &ms = mp->at (nx, ny); |
2090 | mapspace &ms = *pos; |
2091 | |
2091 | |
2092 | blocked = ms.move_block; |
|
|
2093 | |
|
|
2094 | if ((move_type & blocked) == move_type) |
2092 | if ((move_type & ms.move_block) == move_type) |
2095 | max = maxfree[i]; |
2093 | max = maxfree [i]; |
2096 | else if (mflags & P_IS_ALIVE) |
2094 | else if (ms.flags () & P_IS_ALIVE) |
2097 | { |
2095 | { |
2098 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2096 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2099 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2097 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2100 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2098 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2101 | break; |
|
|
2102 | |
|
|
2103 | if (tmp) |
|
|
2104 | return freedir[i]; |
2099 | return freedir [i]; |
2105 | } |
2100 | } |
2106 | } |
2101 | } |
2107 | } |
2102 | } |
2108 | |
2103 | |
2109 | return 0; |
2104 | return 0; |
… | |
… | |
2184 | * This basically means that if direction is 15, then it could either go |
2179 | * This basically means that if direction is 15, then it could either go |
2185 | * direction 4, 14, or 16 to get back to where we are. |
2180 | * direction 4, 14, or 16 to get back to where we are. |
2186 | * Moved from spell_util.c to object.c with the other related direction |
2181 | * Moved from spell_util.c to object.c with the other related direction |
2187 | * functions. |
2182 | * functions. |
2188 | */ |
2183 | */ |
2189 | int reduction_dir[SIZEOFFREE][3] = { |
2184 | const int reduction_dir[SIZEOFFREE][3] = { |
2190 | {0, 0, 0}, /* 0 */ |
2185 | {0, 0, 0}, /* 0 */ |
2191 | {0, 0, 0}, /* 1 */ |
2186 | {0, 0, 0}, /* 1 */ |
2192 | {0, 0, 0}, /* 2 */ |
2187 | {0, 0, 0}, /* 2 */ |
2193 | {0, 0, 0}, /* 3 */ |
2188 | {0, 0, 0}, /* 3 */ |
2194 | {0, 0, 0}, /* 4 */ |
2189 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2332 | return tmp; |
2327 | return tmp; |
2333 | |
2328 | |
2334 | return 0; |
2329 | return 0; |
2335 | } |
2330 | } |
2336 | |
2331 | |
2337 | const shstr & |
2332 | shstr_tmp |
2338 | object::kv_get (const shstr &key) const |
2333 | object::kv_get (shstr_tmp key) const |
2339 | { |
2334 | { |
2340 | for (key_value *kv = key_values; kv; kv = kv->next) |
2335 | for (key_value *kv = key_values; kv; kv = kv->next) |
2341 | if (kv->key == key) |
2336 | if (kv->key == key) |
2342 | return kv->value; |
2337 | return kv->value; |
2343 | |
2338 | |
2344 | return shstr_null; |
2339 | return shstr (); |
2345 | } |
2340 | } |
2346 | |
2341 | |
2347 | void |
2342 | void |
2348 | object::kv_set (const shstr &key, const shstr &value) |
2343 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2349 | { |
2344 | { |
2350 | for (key_value *kv = key_values; kv; kv = kv->next) |
2345 | for (key_value *kv = key_values; kv; kv = kv->next) |
2351 | if (kv->key == key) |
2346 | if (kv->key == key) |
2352 | { |
2347 | { |
2353 | kv->value = value; |
2348 | kv->value = value; |
… | |
… | |
2362 | |
2357 | |
2363 | key_values = kv; |
2358 | key_values = kv; |
2364 | } |
2359 | } |
2365 | |
2360 | |
2366 | void |
2361 | void |
2367 | object::kv_del (const shstr &key) |
2362 | object::kv_del (shstr_tmp key) |
2368 | { |
2363 | { |
2369 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2364 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2370 | if ((*kvp)->key == key) |
2365 | if ((*kvp)->key == key) |
2371 | { |
2366 | { |
2372 | key_value *kv = *kvp; |
2367 | key_value *kv = *kvp; |
… | |
… | |
2503 | container = 0; |
2498 | container = 0; |
2504 | |
2499 | |
2505 | // client needs item update to make it work, client bug requires this to be separate |
2500 | // client needs item update to make it work, client bug requires this to be separate |
2506 | esrv_update_item (UPD_FLAGS, this, old_container); |
2501 | esrv_update_item (UPD_FLAGS, this, old_container); |
2507 | |
2502 | |
2508 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2503 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2509 | play_sound (sound_find ("chest_close")); |
2504 | play_sound (sound_find ("chest_close")); |
2510 | } |
2505 | } |
2511 | |
2506 | |
2512 | if (new_container) |
2507 | if (new_container) |
2513 | { |
2508 | { |
… | |
… | |
2523 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2518 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2524 | new_container->insert (closer); |
2519 | new_container->insert (closer); |
2525 | } |
2520 | } |
2526 | #endif |
2521 | #endif |
2527 | |
2522 | |
2528 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2523 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2529 | |
2524 | |
2530 | // make sure the container is available, client bug requires this to be separate |
2525 | // make sure the container is available, client bug requires this to be separate |
2531 | esrv_send_item (this, new_container); |
2526 | esrv_send_item (this, new_container); |
2532 | |
2527 | |
2533 | new_container->flag [FLAG_APPLIED] = true; |
2528 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2541 | // else if (!old_container->env && contr && contr->ns) |
2536 | // else if (!old_container->env && contr && contr->ns) |
2542 | // contr->ns->floorbox_reset (); |
2537 | // contr->ns->floorbox_reset (); |
2543 | } |
2538 | } |
2544 | |
2539 | |
2545 | object * |
2540 | object * |
2546 | object::force_find (const shstr name) |
2541 | object::force_find (shstr_tmp name) |
2547 | { |
2542 | { |
2548 | /* cycle through his inventory to look for the MARK we want to |
2543 | /* cycle through his inventory to look for the MARK we want to |
2549 | * place |
2544 | * place |
2550 | */ |
2545 | */ |
2551 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2546 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2553 | return splay (tmp); |
2548 | return splay (tmp); |
2554 | |
2549 | |
2555 | return 0; |
2550 | return 0; |
2556 | } |
2551 | } |
2557 | |
2552 | |
|
|
2553 | void |
|
|
2554 | object::force_set_timer (int duration) |
|
|
2555 | { |
|
|
2556 | this->duration = 1; |
|
|
2557 | this->speed_left = -1.f; |
|
|
2558 | |
|
|
2559 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2560 | } |
|
|
2561 | |
2558 | object * |
2562 | object * |
2559 | object::force_add (const shstr name, int duration) |
2563 | object::force_add (shstr_tmp name, int duration) |
2560 | { |
2564 | { |
2561 | if (object *force = force_find (name)) |
2565 | if (object *force = force_find (name)) |
2562 | force->destroy (); |
2566 | force->destroy (); |
2563 | |
2567 | |
2564 | object *force = get_archetype (FORCE_NAME); |
2568 | object *force = get_archetype (FORCE_NAME); |
2565 | |
2569 | |
2566 | force->slaying = name; |
2570 | force->slaying = name; |
2567 | force->stats.food = 1; |
|
|
2568 | force->speed_left = -1.f; |
|
|
2569 | |
2571 | |
2570 | force->set_speed (duration ? 1.f / duration : 0.f); |
2572 | force->force_set_timer (duration); |
2571 | force->flag [FLAG_IS_USED_UP] = true; |
2573 | |
2572 | force->flag [FLAG_APPLIED] = true; |
2574 | force->flag [FLAG_APPLIED] = true; |
2573 | |
2575 | |
2574 | return insert (force); |
2576 | return insert (force); |
2575 | } |
2577 | } |
2576 | |
2578 | |
2577 | void |
2579 | void |
2578 | object::play_sound (faceidx sound) |
2580 | object::play_sound (faceidx sound) const |
2579 | { |
2581 | { |
2580 | if (!sound) |
2582 | if (!sound) |
2581 | return; |
2583 | return; |
2582 | |
2584 | |
2583 | if (flag [FLAG_REMOVED]) |
2585 | if (is_on_map ()) |
2584 | return; |
|
|
2585 | |
|
|
2586 | if (env) |
|
|
2587 | { |
|
|
2588 | if (object *pl = in_player ()) |
|
|
2589 | pl->contr->play_sound (sound); |
|
|
2590 | } |
|
|
2591 | else |
|
|
2592 | map->play_sound (sound, x, y); |
2586 | map->play_sound (sound, x, y); |
|
|
2587 | else if (object *pl = in_player ()) |
|
|
2588 | pl->contr->play_sound (sound); |
|
|
2589 | } |
|
|
2590 | |
|
|
2591 | void |
|
|
2592 | object::say_msg (const char *msg) const |
|
|
2593 | { |
|
|
2594 | if (is_on_map ()) |
|
|
2595 | map->say_msg (msg, x, y); |
|
|
2596 | else if (object *pl = in_player ()) |
|
|
2597 | pl->contr->play_sound (sound); |
2593 | } |
2598 | } |
2594 | |
2599 | |
2595 | void |
2600 | void |
2596 | object::make_noise () |
2601 | object::make_noise () |
2597 | { |
2602 | { |