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Comparing deliantra/server/common/object.C (file contents):
Revision 1.270 by root, Sat Dec 27 02:31:19 2008 UTC vs.
Revision 1.292 by root, Mon Oct 19 21:48:49 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
32#include <bitset> 33#include <bitset>
33 34
34UUID UUID::cur; 35UUID UUID::cur;
35static uint64_t seq_next_save; 36static uint64_t seq_next_save;
36static const uint64 UUID_GAP = 1<<19; 37static const uint64 UUID_GAP = 1<<19;
38uint32_t mapspace::smellcount = 10000;
37 39
38objectvec objects; 40objectvec objects;
39activevec actives; 41activevec actives;
40 42
41short freearr_x[SIZEOFFREE] = { 43short freearr_x[SIZEOFFREE] = {
327 // the player inventory itself is always visible 329 // the player inventory itself is always visible
328 if (env->is_player ()) 330 if (env->is_player ())
329 return env; 331 return env;
330 332
331 // else a player could have our env open 333 // else a player could have our env open
332 object *envest = env->outer_env (); 334 object *envest = env->outer_env_or_self ();
333 335
334 // the player itself is always on a map, so we will find him here 336 // the player itself is always on a map, so we will find him here
335 // even if our inv is in a player. 337 // even if our inv is in a player.
336 if (envest->is_on_map ()) 338 if (envest->is_on_map ())
337 if (object *pl = envest->ms ().player ()) 339 if (object *pl = envest->ms ().player ())
338 if (pl->container == env) 340 if (pl->container_ () == env)
339 return pl; 341 return pl;
340 } 342 }
341 else 343 else
342 { 344 {
343 // maybe there is a player standing on the same mapspace 345 // maybe there is a player standing on the same mapspace
344 // this will catch the case where "this" is a player 346 // this will catch the case where "this" is a player
345 if (object *pl = ms ().player ()) 347 if (object *pl = ms ().player ())
346 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 348 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
347 || this == pl->container) 349 || pl->container_ () == this)
348 return pl; 350 return pl;
349 } 351 }
350 } 352 }
351 353
352 return 0; 354 return 0;
428 return strdup ("[NULLOBJ]"); 430 return strdup ("[NULLOBJ]");
429 431
430 object_freezer freezer; 432 object_freezer freezer;
431 op->write (freezer); 433 op->write (freezer);
432 return freezer.as_string (); 434 return freezer.as_string ();
435}
436
437char *
438object::as_string ()
439{
440 return dump_object (this);
433} 441}
434 442
435/* 443/*
436 * get_nearest_part(multi-object, object 2) returns the part of the 444 * get_nearest_part(multi-object, object 2) returns the part of the
437 * multi-object 1 which is closest to the second object. 445 * multi-object 1 which is closest to the second object.
554 update_stats (); 562 update_stats ();
555 563
556 new_draw_info_format (NDI_UNIQUE, 0, this, 564 new_draw_info_format (NDI_UNIQUE, 0, this,
557 "You try to balance all your items at once, " 565 "You try to balance all your items at once, "
558 "but the %s is just too much for your body. " 566 "but the %s is just too much for your body. "
559 "[You need to unapply some items first.]", &ob->name); 567 "[You need to unapply some items first - use the 'body' command to see "
568 "how many items you cna wera on a specific body part.]", &ob->name);
560 return false; 569 return false;
561 } 570 }
562 571
563 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 572 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
564 } 573 }
791 800
792object::object () 801object::object ()
793{ 802{
794 SET_FLAG (this, FLAG_REMOVED); 803 SET_FLAG (this, FLAG_REMOVED);
795 804
796 expmul = 1.0; 805 //expmul = 1.0; declared const for the time being
797 face = blank_face; 806 face = blank_face;
798} 807}
799 808
800object::~object () 809object::~object ()
801{ 810{
830{ 839{
831 /* If already on active list, don't do anything */ 840 /* If already on active list, don't do anything */
832 if (active) 841 if (active)
833 return; 842 return;
834 843
835 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
836 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
837
838 if (has_active_speed ()) 844 if (has_active_speed ())
845 {
846 if (flag [FLAG_FREED])
847 LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
848
839 actives.insert (this); 849 actives.insert (this);
850 }
840} 851}
841 852
842void 853void
843object::activate_recursive () 854object::activate_recursive ()
844{ 855{
962 973
963void 974void
964object::do_destroy () 975object::do_destroy ()
965{ 976{
966 if (flag [FLAG_IS_LINKED]) 977 if (flag [FLAG_IS_LINKED])
967 remove_button_link (this); 978 remove_link ();
968 979
969 if (flag [FLAG_FRIENDLY]) 980 if (flag [FLAG_FRIENDLY])
970 remove_friendly_object (this); 981 remove_friendly_object (this);
971 982
972 remove (); 983 remove ();
1096 1107
1097 if (object *pl = ms.player ()) 1108 if (object *pl = ms.player ())
1098 { 1109 {
1099 if (is_player ()) 1110 if (is_player ())
1100 { 1111 {
1112 if (!flag [FLAG_WIZPASS])
1101 ms.smell = pticks; // remember the smell of the player 1113 ms.smell = ++mapspace::smellcount; // remember the smell of the player
1102 1114
1103 // leaving a spot always closes any open container on the ground 1115 // leaving a spot always closes any open container on the ground
1104 if (container && !container->env) 1116 if (container && !container->env)
1105 // this causes spurious floorbox updates, but it ensures 1117 // this causes spurious floorbox updates, but it ensures
1106 // that the CLOSE event is being sent. 1118 // that the CLOSE event is being sent.
1107 close_container (); 1119 close_container ();
1108 1120
1109 --map->players; 1121 --map->players;
1110 map->touch (); 1122 map->touch ();
1111 } 1123 }
1112 else if (pl->container == this) 1124 else if (pl->container_ () == this)
1113 { 1125 {
1114 // removing a container should close it 1126 // removing a container should close it
1115 close_container (); 1127 close_container ();
1116 } 1128 }
1117 1129
1133 1145
1134 int check_walk_off = !flag [FLAG_NO_APPLY]; 1146 int check_walk_off = !flag [FLAG_NO_APPLY];
1135 1147
1136 if (object *pl = ms.player ()) 1148 if (object *pl = ms.player ())
1137 { 1149 {
1138 if (pl->container == this) 1150 if (pl->container_ () == this)
1139 /* If a container that the player is currently using somehow gets 1151 /* If a container that the player is currently using somehow gets
1140 * removed (most likely destroyed), update the player view 1152 * removed (most likely destroyed), update the player view
1141 * appropriately. 1153 * appropriately.
1142 */ 1154 */
1143 pl->close_container (); 1155 pl->close_container ();
1284 1296
1285 /* Ideally, the caller figures this out. However, it complicates a lot 1297 /* Ideally, the caller figures this out. However, it complicates a lot
1286 * of areas of callers (eg, anything that uses find_free_spot would now 1298 * of areas of callers (eg, anything that uses find_free_spot would now
1287 * need extra work 1299 * need extra work
1288 */ 1300 */
1301 maptile *newmap = m;
1289 if (!xy_normalise (m, op->x, op->y)) 1302 if (!xy_normalise (newmap, op->x, op->y))
1290 { 1303 {
1291 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found 1304 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1292 return 0; 1305 return 0;
1293 } 1306 }
1294 1307
1295 if (object *more = op->more) 1308 if (object *more = op->more)
1296 if (!insert_ob_in_map (more, m, originator, flag)) 1309 if (!insert_ob_in_map (more, m, originator, flag))
1297 return 0; 1310 return 0;
1298 1311
1299 CLEAR_FLAG (op, FLAG_REMOVED); 1312 op->flag [FLAG_REMOVED] = false;
1300 1313 op->env = 0;
1301 op->map = m; 1314 op->map = newmap;
1315
1302 mapspace &ms = op->ms (); 1316 mapspace &ms = op->ms ();
1303 1317
1304 /* this has to be done after we translate the coordinates. 1318 /* this has to be done after we translate the coordinates.
1305 */ 1319 */
1306 if (op->nrof && !(flag & INS_NO_MERGE)) 1320 if (op->nrof && !(flag & INS_NO_MERGE))
1327 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1341 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1328 abort (); 1342 abort ();
1329 } 1343 }
1330 1344
1331 if (!originator->is_on_map ()) 1345 if (!originator->is_on_map ())
1346 {
1332 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", 1347 LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1333 op->debug_desc (), originator->debug_desc ()); 1348 op->debug_desc (), originator->debug_desc ());
1349 abort ();
1350 }
1334 1351
1335 op->above = originator; 1352 op->above = originator;
1336 op->below = originator->below; 1353 op->below = originator->below;
1337 originator->below = op; 1354 originator->below = op;
1338 1355
1470 * blocked() and wall() work properly), and these flags are updated by 1487 * blocked() and wall() work properly), and these flags are updated by
1471 * update_object(). 1488 * update_object().
1472 */ 1489 */
1473 1490
1474 /* if this is not the head or flag has been passed, don't check walk on status */ 1491 /* if this is not the head or flag has been passed, don't check walk on status */
1475 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) 1492 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1476 { 1493 {
1477 if (check_move_on (op, originator)) 1494 if (check_move_on (op, originator))
1478 return 0; 1495 return 0;
1479 1496
1480 /* If we are a multi part object, lets work our way through the check 1497 /* If we are a multi part object, lets work our way through the check
1491/* this function inserts an object in the map, but if it 1508/* this function inserts an object in the map, but if it
1492 * finds an object of its own type, it'll remove that one first. 1509 * finds an object of its own type, it'll remove that one first.
1493 * op is the object to insert it under: supplies x and the map. 1510 * op is the object to insert it under: supplies x and the map.
1494 */ 1511 */
1495void 1512void
1496replace_insert_ob_in_map (const char *arch_string, object *op) 1513replace_insert_ob_in_map (shstr_tmp archname, object *op)
1497{ 1514{
1498 /* first search for itself and remove any old instances */ 1515 /* first search for itself and remove any old instances */
1499 1516
1500 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1517 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1501 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1518 if (tmp->arch->archname == archname) /* same archetype */
1502 tmp->destroy (); 1519 tmp->destroy ();
1503 1520
1504 object *tmp = arch_to_object (archetype::find (arch_string)); 1521 object *tmp = arch_to_object (archetype::find (archname));
1505 1522
1506 tmp->x = op->x; 1523 tmp->x = op->x;
1507 tmp->y = op->y; 1524 tmp->y = op->y;
1508 1525
1509 insert_ob_in_map (tmp, op->map, op, 0); 1526 insert_ob_in_map (tmp, op->map, op, 0);
1695 * on top. 1712 * on top.
1696 */ 1713 */
1697int 1714int
1698check_move_on (object *op, object *originator) 1715check_move_on (object *op, object *originator)
1699{ 1716{
1717 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1718 return 0;
1719
1700 object *tmp; 1720 object *tmp;
1701 maptile *m = op->map; 1721 maptile *m = op->map;
1702 int x = op->x, y = op->y; 1722 int x = op->x, y = op->y;
1703 1723
1704 MoveType move_on, move_slow, move_block; 1724 mapspace &ms = m->at (x, y);
1705 1725
1706 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1726 ms.update ();
1707 return 0;
1708 1727
1709 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1728 MoveType move_on = ms.move_on;
1710 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1729 MoveType move_slow = ms.move_slow;
1711 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1730 MoveType move_block = ms.move_block;
1712 1731
1713 /* if nothing on this space will slow op down or be applied, 1732 /* if nothing on this space will slow op down or be applied,
1714 * no need to do checking below. have to make sure move_type 1733 * no need to do checking below. have to make sure move_type
1715 * is set, as lots of objects don't have it set - we treat that 1734 * is set, as lots of objects don't have it set - we treat that
1716 * as walking. 1735 * as walking.
1727 return 0; 1746 return 0;
1728 1747
1729 /* The objects have to be checked from top to bottom. 1748 /* The objects have to be checked from top to bottom.
1730 * Hence, we first go to the top: 1749 * Hence, we first go to the top:
1731 */ 1750 */
1732 1751 for (object *next, *tmp = ms.top; tmp; tmp = next)
1733 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1734 {
1735 /* Trim the search when we find the first other spell effect
1736 * this helps performance so that if a space has 50 spell objects,
1737 * we don't need to check all of them.
1738 */
1739 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
1740 break;
1741 } 1752 {
1753 next = tmp->below;
1742 1754
1743 for (; tmp; tmp = tmp->below)
1744 {
1745 if (tmp == op) 1755 if (tmp == op)
1746 continue; /* Can't apply yourself */ 1756 continue; /* Can't apply yourself */
1747 1757
1748 /* Check to see if one of the movement types should be slowed down. 1758 /* Check to see if one of the movement types should be slowed down.
1749 * Second check makes sure that the movement types not being slowed 1759 * Second check makes sure that the movement types not being slowed
1754 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1764 if (!QUERY_FLAG (op, FLAG_WIZPASS))
1755 { 1765 {
1756 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1766 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1757 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1767 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1758 { 1768 {
1759
1760 float
1761 diff = tmp->move_slow_penalty * fabs (op->speed); 1769 float diff = tmp->move_slow_penalty * fabs (op->speed);
1762 1770
1763 if (op->is_player ()) 1771 if (op->is_player ())
1764 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1772 if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) ||
1765 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1773 (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN)))
1766 diff /= 4.0; 1774 diff /= 4.0;
1767 1775
1768 op->speed_left -= diff; 1776 op->speed_left -= diff;
1769 } 1777 }
1770 } 1778 }
2054 * there is capable of. 2062 * there is capable of.
2055 */ 2063 */
2056int 2064int
2057find_dir (maptile *m, int x, int y, object *exclude) 2065find_dir (maptile *m, int x, int y, object *exclude)
2058{ 2066{
2059 int i, max = SIZEOFFREE, mflags; 2067 int max = SIZEOFFREE, mflags;
2060
2061 sint16 nx, ny;
2062 object *tmp;
2063 maptile *mp;
2064
2065 MoveType blocked, move_type; 2068 MoveType move_type;
2066 2069
2067 if (exclude && exclude->head_ () != exclude) 2070 if (exclude && exclude->head_ () != exclude)
2068 { 2071 {
2069 exclude = exclude->head; 2072 exclude = exclude->head;
2070 move_type = exclude->move_type; 2073 move_type = exclude->move_type;
2073 { 2076 {
2074 /* If we don't have anything, presume it can use all movement types. */ 2077 /* If we don't have anything, presume it can use all movement types. */
2075 move_type = MOVE_ALL; 2078 move_type = MOVE_ALL;
2076 } 2079 }
2077 2080
2078 for (i = 1; i < max; i++) 2081 for (int i = 1; i < max; i++)
2079 { 2082 {
2080 mp = m; 2083 mapxy pos (m, x, y);
2081 nx = x + freearr_x[i]; 2084 pos.move (i);
2082 ny = y + freearr_y[i];
2083 2085
2084 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2086 if (!pos.normalise ())
2085
2086 if (mflags & P_OUT_OF_MAP)
2087 max = maxfree[i]; 2087 max = maxfree[i];
2088 else 2088 else
2089 { 2089 {
2090 mapspace &ms = mp->at (nx, ny); 2090 mapspace &ms = *pos;
2091 2091
2092 blocked = ms.move_block;
2093
2094 if ((move_type & blocked) == move_type) 2092 if ((move_type & ms.move_block) == move_type)
2095 max = maxfree[i]; 2093 max = maxfree [i];
2096 else if (mflags & P_IS_ALIVE) 2094 else if (ms.flags () & P_IS_ALIVE)
2097 { 2095 {
2098 for (tmp = ms.bot; tmp; tmp = tmp->above) 2096 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2099 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2097 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2100 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2098 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2101 break;
2102
2103 if (tmp)
2104 return freedir[i]; 2099 return freedir [i];
2105 } 2100 }
2106 } 2101 }
2107 } 2102 }
2108 2103
2109 return 0; 2104 return 0;
2184 * This basically means that if direction is 15, then it could either go 2179 * This basically means that if direction is 15, then it could either go
2185 * direction 4, 14, or 16 to get back to where we are. 2180 * direction 4, 14, or 16 to get back to where we are.
2186 * Moved from spell_util.c to object.c with the other related direction 2181 * Moved from spell_util.c to object.c with the other related direction
2187 * functions. 2182 * functions.
2188 */ 2183 */
2189int reduction_dir[SIZEOFFREE][3] = { 2184const int reduction_dir[SIZEOFFREE][3] = {
2190 {0, 0, 0}, /* 0 */ 2185 {0, 0, 0}, /* 0 */
2191 {0, 0, 0}, /* 1 */ 2186 {0, 0, 0}, /* 1 */
2192 {0, 0, 0}, /* 2 */ 2187 {0, 0, 0}, /* 2 */
2193 {0, 0, 0}, /* 3 */ 2188 {0, 0, 0}, /* 3 */
2194 {0, 0, 0}, /* 4 */ 2189 {0, 0, 0}, /* 4 */
2332 return tmp; 2327 return tmp;
2333 2328
2334 return 0; 2329 return 0;
2335} 2330}
2336 2331
2337const shstr & 2332shstr_tmp
2338object::kv_get (const shstr &key) const 2333object::kv_get (shstr_tmp key) const
2339{ 2334{
2340 for (key_value *kv = key_values; kv; kv = kv->next) 2335 for (key_value *kv = key_values; kv; kv = kv->next)
2341 if (kv->key == key) 2336 if (kv->key == key)
2342 return kv->value; 2337 return kv->value;
2343 2338
2344 return shstr_null; 2339 return shstr ();
2345} 2340}
2346 2341
2347void 2342void
2348object::kv_set (const shstr &key, const shstr &value) 2343object::kv_set (shstr_tmp key, shstr_tmp value)
2349{ 2344{
2350 for (key_value *kv = key_values; kv; kv = kv->next) 2345 for (key_value *kv = key_values; kv; kv = kv->next)
2351 if (kv->key == key) 2346 if (kv->key == key)
2352 { 2347 {
2353 kv->value = value; 2348 kv->value = value;
2362 2357
2363 key_values = kv; 2358 key_values = kv;
2364} 2359}
2365 2360
2366void 2361void
2367object::kv_del (const shstr &key) 2362object::kv_del (shstr_tmp key)
2368{ 2363{
2369 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2364 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2370 if ((*kvp)->key == key) 2365 if ((*kvp)->key == key)
2371 { 2366 {
2372 key_value *kv = *kvp; 2367 key_value *kv = *kvp;
2503 container = 0; 2498 container = 0;
2504 2499
2505 // client needs item update to make it work, client bug requires this to be separate 2500 // client needs item update to make it work, client bug requires this to be separate
2506 esrv_update_item (UPD_FLAGS, this, old_container); 2501 esrv_update_item (UPD_FLAGS, this, old_container);
2507 2502
2508 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2503 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2509 play_sound (sound_find ("chest_close")); 2504 play_sound (sound_find ("chest_close"));
2510 } 2505 }
2511 2506
2512 if (new_container) 2507 if (new_container)
2513 { 2508 {
2523 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2518 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2524 new_container->insert (closer); 2519 new_container->insert (closer);
2525 } 2520 }
2526#endif 2521#endif
2527 2522
2528 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2523 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2529 2524
2530 // make sure the container is available, client bug requires this to be separate 2525 // make sure the container is available, client bug requires this to be separate
2531 esrv_send_item (this, new_container); 2526 esrv_send_item (this, new_container);
2532 2527
2533 new_container->flag [FLAG_APPLIED] = true; 2528 new_container->flag [FLAG_APPLIED] = true;
2541// else if (!old_container->env && contr && contr->ns) 2536// else if (!old_container->env && contr && contr->ns)
2542// contr->ns->floorbox_reset (); 2537// contr->ns->floorbox_reset ();
2543} 2538}
2544 2539
2545object * 2540object *
2546object::force_find (const shstr name) 2541object::force_find (shstr_tmp name)
2547{ 2542{
2548 /* cycle through his inventory to look for the MARK we want to 2543 /* cycle through his inventory to look for the MARK we want to
2549 * place 2544 * place
2550 */ 2545 */
2551 for (object *tmp = inv; tmp; tmp = tmp->below) 2546 for (object *tmp = inv; tmp; tmp = tmp->below)
2553 return splay (tmp); 2548 return splay (tmp);
2554 2549
2555 return 0; 2550 return 0;
2556} 2551}
2557 2552
2553void
2554object::force_set_timer (int duration)
2555{
2556 this->duration = 1;
2557 this->speed_left = -1.f;
2558
2559 this->set_speed (duration ? 1.f / duration : 0.f);
2560}
2561
2558object * 2562object *
2559object::force_add (const shstr name, int duration) 2563object::force_add (shstr_tmp name, int duration)
2560{ 2564{
2561 if (object *force = force_find (name)) 2565 if (object *force = force_find (name))
2562 force->destroy (); 2566 force->destroy ();
2563 2567
2564 object *force = get_archetype (FORCE_NAME); 2568 object *force = get_archetype (FORCE_NAME);
2565 2569
2566 force->slaying = name; 2570 force->slaying = name;
2567 force->stats.food = 1;
2568 force->speed_left = -1.f;
2569 2571
2570 force->set_speed (duration ? 1.f / duration : 0.f); 2572 force->force_set_timer (duration);
2571 force->flag [FLAG_IS_USED_UP] = true; 2573
2572 force->flag [FLAG_APPLIED] = true; 2574 force->flag [FLAG_APPLIED] = true;
2573 2575
2574 return insert (force); 2576 return insert (force);
2575} 2577}
2576 2578
2577void 2579void
2578object::play_sound (faceidx sound) 2580object::play_sound (faceidx sound) const
2579{ 2581{
2580 if (!sound) 2582 if (!sound)
2581 return; 2583 return;
2582 2584
2583 if (flag [FLAG_REMOVED]) 2585 if (is_on_map ())
2584 return;
2585
2586 if (env)
2587 {
2588 if (object *pl = in_player ())
2589 pl->contr->play_sound (sound);
2590 }
2591 else
2592 map->play_sound (sound, x, y); 2586 map->play_sound (sound, x, y);
2587 else if (object *pl = in_player ())
2588 pl->contr->play_sound (sound);
2589}
2590
2591void
2592object::say_msg (const char *msg) const
2593{
2594 if (is_on_map ())
2595 map->say_msg (msg, x, y);
2596 else if (object *pl = in_player ())
2597 pl->contr->play_sound (sound);
2593} 2598}
2594 2599
2595void 2600void
2596object::make_noise () 2601object::make_noise ()
2597{ 2602{

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