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Comparing deliantra/server/common/object.C (file contents):
Revision 1.28 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.67 by root, Thu Dec 14 04:30:32 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
28#include <stdio.h> 28#include <stdio.h>
29#include <sys/types.h> 29#include <sys/types.h>
30#include <sys/uio.h> 30#include <sys/uio.h>
31#include <object.h> 31#include <object.h>
32#include <funcpoint.h> 32#include <funcpoint.h>
33#include <skills.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54 54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
59 key_value *wants_field; 136 key_value *wants_field;
106 * 183 *
107 * Note that this function appears a lot longer than the macro it 184 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 185 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 186 * reduce this to the same efficiency.
110 * 187 *
111 * Check nrof variable *before* calling CAN_MERGE() 188 * Check nrof variable *before* calling can_merge()
112 * 189 *
113 * Improvements made with merge: Better checking on potion, and also 190 * Improvements made with merge: Better checking on potion, and also
114 * check weight 191 * check weight
115 */ 192 */
116 193
117bool object::can_merge (object *ob1, object *ob2) 194bool object::can_merge_slow (object *ob1, object *ob2)
118{ 195{
119 /* A couple quicksanity checks */ 196 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 197 if (ob1 == ob2
198 || ob1->type != ob2->type
199 || ob1->speed != ob2->speed
200 || ob1->value != ob2->value
201 || ob1->name != ob2->name)
121 return 0; 202 return 0;
122 203
123 if (ob1->speed != ob2->speed) 204 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 206 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 207 * used to store nrof).
129 */ 208 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 209 if (ob1->nrof + ob2->nrof >= 1UL << 31)
183 /* if one object has inventory but the other doesn't, not equiv */ 262 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 264 return 0;
186 265
187 /* Now check to see if the two inventory objects could merge */ 266 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 267 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 268 return 0;
190 269
191 /* inventory ok - still need to check rest of this object to see 270 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 271 * if it is valid.
193 */ 272 */
207 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) 286 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED)
208 return 0; 287 return 0;
209 288
210 switch (ob1->type) 289 switch (ob1->type)
211 { 290 {
212 case SCROLL: 291 case SCROLL:
213 if (ob1->level != ob2->level) 292 if (ob1->level != ob2->level)
214 return 0; 293 return 0;
215 break; 294 break;
216 } 295 }
217 296
218 if (ob1->key_values != NULL || ob2->key_values != NULL) 297 if (ob1->key_values != NULL || ob2->key_values != NULL)
219 { 298 {
220 /* At least one of these has key_values. */ 299 /* At least one of these has key_values. */
254 { 333 {
255 if (inv->inv) 334 if (inv->inv)
256 sum_weight (inv); 335 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 336 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 337 }
338
259 if (op->type == CONTAINER && op->stats.Str) 339 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 340 sum = (sum * (100 - op->stats.Str)) / 100;
341
261 if (op->carrying != sum) 342 if (op->carrying != sum)
262 op->carrying = sum; 343 op->carrying = sum;
344
263 return sum; 345 return sum;
264} 346}
265 347
266/** 348/**
267 * Return the outermost environment object for a given object. 349 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 377 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 378 * The result of the dump is stored in the static global errmsg array.
297 */ 379 */
298 380
299void 381char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 382dump_object (object *op)
355{ 383{
356 if (op == NULL) 384 if (!op)
357 { 385 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 386
365void 387 object_freezer freezer;
366dump_all_objects (void) 388 save_object (freezer, op, 3);
367{ 389 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 390}
376 391
377/* 392/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 393 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 394 * multi-object 1 which is closest to the second object.
399 */ 414 */
400 415
401object * 416object *
402find_object (tag_t i) 417find_object (tag_t i)
403{ 418{
404 object *op; 419 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 420 if (op->count == i)
408 break; 421 return op;
422
409 return op; 423 return 0;
410} 424}
411 425
412/* 426/*
413 * Returns the first object which has a name equal to the argument. 427 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 428 * Used only by the patch command, but not all that useful.
416 */ 430 */
417 431
418object * 432object *
419find_object_name (const char *str) 433find_object_name (const char *str)
420{ 434{
421 const char *name = shstr::find (str); 435 shstr_cmp str_ (str);
422 object *op; 436 object *op;
423 437
424 for (op = objects; op != NULL; op = op->next) 438 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 439 if (op->name == str_)
426 break; 440 break;
427 441
428 return op; 442 return op;
429} 443}
430 444
433{ 447{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 448 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435} 449}
436 450
437/* 451/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447
448object *
449get_owner (object *op)
450{
451 if (op->owner == NULL)
452 return NULL;
453
454 if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount)
455 return op->owner;
456
457 op->owner = NULL;
458 op->ownercount = 0;
459 return NULL;
460}
461
462void
463clear_owner (object *op)
464{
465 if (!op)
466 return;
467
468 if (op->owner && op->ownercount == op->owner->count)
469 op->owner->refcount--;
470
471 op->owner = NULL;
472 op->ownercount = 0;
473}
474
475/*
476 * Sets the owner and sets the skill and exp pointers to owner's current 452 * Sets the owner and sets the skill and exp pointers to owner's current
477 * skill and experience objects. 453 * skill and experience objects.
478 */ 454 */
479void 455void
480set_owner (object *op, object *owner) 456object::set_owner (object *owner)
481{ 457{
482 if (owner == NULL || op == NULL) 458 if (!owner)
483 return; 459 return;
484 460
485 /* next line added to allow objects which own objects */ 461 /* next line added to allow objects which own objects */
486 /* Add a check for ownercounts in here, as I got into an endless loop 462 /* Add a check for ownercounts in here, as I got into an endless loop
487 * with the fireball owning a poison cloud which then owned the 463 * with the fireball owning a poison cloud which then owned the
488 * fireball. I believe that was caused by one of the objects getting 464 * fireball. I believe that was caused by one of the objects getting
489 * freed and then another object replacing it. Since the ownercounts 465 * freed and then another object replacing it. Since the ownercounts
490 * didn't match, this check is valid and I believe that cause is valid. 466 * didn't match, this check is valid and I believe that cause is valid.
491 */ 467 */
492 while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) 468 while (owner->owner)
493 owner = owner->owner; 469 owner = owner->owner;
494 470
495 /* IF the owner still has an owner, we did not resolve to a final owner.
496 * so lets not add to that.
497 */
498 if (owner->owner)
499 return;
500
501 op->owner = owner; 471 this->owner = owner;
502
503 op->ownercount = owner->count;
504 owner->refcount++;
505}
506
507/* Set the owner to clone's current owner and set the skill and experience
508 * objects to clone's objects (typically those objects that where the owner's
509 * current skill and experience objects at the time when clone's owner was
510 * set - not the owner's current skill and experience objects).
511 *
512 * Use this function if player created an object (e.g. fire bullet, swarm
513 * spell), and this object creates further objects whose kills should be
514 * accounted for the player's original skill, even if player has changed
515 * skills meanwhile.
516 */
517void
518copy_owner (object *op, object *clone)
519{
520 object *owner = get_owner (clone);
521
522 if (owner == NULL)
523 {
524 /* players don't have owners - they own themselves. Update
525 * as appropriate.
526 */
527 if (clone->type == PLAYER)
528 owner = clone;
529 else
530 return;
531 }
532
533 set_owner (op, owner);
534} 472}
535 473
536/* Zero the key_values on op, decrementing the shared-string 474/* Zero the key_values on op, decrementing the shared-string
537 * refcounts and freeing the links. 475 * refcounts and freeing the links.
538 */ 476 */
554{ 492{
555 attachable_base::clear (); 493 attachable_base::clear ();
556 494
557 free_key_values (this); 495 free_key_values (this);
558 496
559 clear_owner (this); 497 owner = 0;
560
561 name = 0; 498 name = 0;
562 name_pl = 0; 499 name_pl = 0;
563 title = 0; 500 title = 0;
564 race = 0; 501 race = 0;
565 slaying = 0; 502 slaying = 0;
566 skill = 0; 503 skill = 0;
567 msg = 0; 504 msg = 0;
568 lore = 0; 505 lore = 0;
569 custom_name = 0; 506 custom_name = 0;
570 materialname = 0; 507 materialname = 0;
508 contr = 0;
509 below = 0;
510 above = 0;
511 inv = 0;
512 container = 0;
513 env = 0;
514 more = 0;
515 head = 0;
516 map = 0;
517 active_next = 0;
518 active_prev = 0;
571 519
572 memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); 520 memset (static_cast<object_pod *>(this), 0, sizeof (object_pod));
573 521
574 SET_FLAG (this, FLAG_REMOVED); 522 SET_FLAG (this, FLAG_REMOVED);
575}
576 523
577void object::clone (object *destination)
578{
579 *(object_copy *) destination = *this;
580 *(object_pod *) destination = *this;
581
582 if (self || cb)
583 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
584}
585
586/*
587 * clear_object() frees everything allocated by an object, and also
588 * clears all variables and flags to default settings.
589 */
590
591void
592clear_object (object *op)
593{
594 op->clear ();
595
596 op->contr = NULL;
597 op->below = NULL;
598 op->above = NULL;
599 op->inv = NULL;
600 op->container = NULL;
601 op->env = NULL;
602 op->more = NULL;
603 op->head = NULL;
604 op->map = NULL;
605 op->refcount = 0;
606 op->active_next = NULL;
607 op->active_prev = NULL;
608 /* What is not cleared is next, prev, and count */ 524 /* What is not cleared is next, prev, and count */
609 525
610 op->expmul = 1.0; 526 expmul = 1.0;
611 op->face = blank_face; 527 face = blank_face;
612 op->attacked_by_count = -1;
613 528
614 if (settings.casting_time) 529 if (settings.casting_time)
615 op->casting_time = -1; 530 casting_time = -1;
616} 531}
617 532
618/* 533/*
619 * copy object first frees everything allocated by the second object, 534 * copy_to first frees everything allocated by the dst object,
620 * and then copies the contends of the first object into the second 535 * and then copies the contents of itself into the second
621 * object, allocating what needs to be allocated. Basically, any 536 * object, allocating what needs to be allocated. Basically, any
622 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 537 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
623 * if the first object is freed, the pointers in the new object 538 * if the first object is freed, the pointers in the new object
624 * will point at garbage. 539 * will point at garbage.
625 */ 540 */
626
627void 541void
628copy_object (object *op2, object *op) 542object::copy_to (object *dst)
629{ 543{
630 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 544 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
631 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 545 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
632 546
633 op2->clone (op); 547 *(object_copy *)dst = *this;
548 *(object_pod *)dst = *this;
549
550 if (self || cb)
551 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
634 552
635 if (is_freed) 553 if (is_freed)
636 SET_FLAG (op, FLAG_FREED); 554 SET_FLAG (dst, FLAG_FREED);
555
637 if (is_removed) 556 if (is_removed)
638 SET_FLAG (op, FLAG_REMOVED); 557 SET_FLAG (dst, FLAG_REMOVED);
639 558
640 if (op2->speed < 0) 559 if (speed < 0)
641 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 560 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
642 561
643 /* Copy over key_values, if any. */ 562 /* Copy over key_values, if any. */
644 if (op2->key_values) 563 if (key_values)
645 { 564 {
646 key_value *tail = 0; 565 key_value *tail = 0;
647 key_value *i; 566 key_value *i;
648 567
649 op->key_values = 0; 568 dst->key_values = 0;
650 569
651 for (i = op2->key_values; i; i = i->next) 570 for (i = key_values; i; i = i->next)
652 { 571 {
653 key_value *new_link = new key_value; 572 key_value *new_link = new key_value;
654 573
655 new_link->next = 0; 574 new_link->next = 0;
656 new_link->key = i->key; 575 new_link->key = i->key;
657 new_link->value = i->value; 576 new_link->value = i->value;
658 577
659 /* Try and be clever here, too. */ 578 /* Try and be clever here, too. */
660 if (!op->key_values) 579 if (!dst->key_values)
661 { 580 {
662 op->key_values = new_link; 581 dst->key_values = new_link;
663 tail = new_link; 582 tail = new_link;
664 } 583 }
665 else 584 else
666 { 585 {
667 tail->next = new_link; 586 tail->next = new_link;
668 tail = new_link; 587 tail = new_link;
669 } 588 }
670 } 589 }
671 } 590 }
672 591
673 update_ob_speed (op); 592 update_ob_speed (dst);
593}
594
595object *
596object::clone ()
597{
598 object *neu = create ();
599 copy_to (neu);
600 return neu;
674} 601}
675 602
676/* 603/*
677 * If an object with the IS_TURNABLE() flag needs to be turned due 604 * If an object with the IS_TURNABLE() flag needs to be turned due
678 * to the closest player being on the other side, this function can 605 * to the closest player being on the other side, this function can
691/* 618/*
692 * Updates the speed of an object. If the speed changes from 0 to another 619 * Updates the speed of an object. If the speed changes from 0 to another
693 * value, or vice versa, then add/remove the object from the active list. 620 * value, or vice versa, then add/remove the object from the active list.
694 * This function needs to be called whenever the speed of an object changes. 621 * This function needs to be called whenever the speed of an object changes.
695 */ 622 */
696
697void 623void
698update_ob_speed (object *op) 624update_ob_speed (object *op)
699{ 625{
700 extern int arch_init; 626 extern int arch_init;
701 627
710 abort (); 636 abort ();
711#else 637#else
712 op->speed = 0; 638 op->speed = 0;
713#endif 639#endif
714 } 640 }
641
715 if (arch_init) 642 if (arch_init)
716 {
717 return; 643 return;
718 } 644
719 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 645 if (FABS (op->speed) > MIN_ACTIVE_SPEED)
720 { 646 {
721 /* If already on active list, don't do anything */ 647 /* If already on active list, don't do anything */
722 if (op->active_next || op->active_prev || op == active_objects) 648 if (op->active_next || op->active_prev || op == active_objects)
723 return; 649 return;
724 650
725 /* process_events() expects us to insert the object at the beginning 651 /* process_events() expects us to insert the object at the beginning
726 * of the list. */ 652 * of the list. */
727 op->active_next = active_objects; 653 op->active_next = active_objects;
654
728 if (op->active_next != NULL) 655 if (op->active_next != NULL)
729 op->active_next->active_prev = op; 656 op->active_next->active_prev = op;
657
730 active_objects = op; 658 active_objects = op;
731 } 659 }
732 else 660 else
733 { 661 {
734 /* If not on the active list, nothing needs to be done */ 662 /* If not on the active list, nothing needs to be done */
736 return; 664 return;
737 665
738 if (op->active_prev == NULL) 666 if (op->active_prev == NULL)
739 { 667 {
740 active_objects = op->active_next; 668 active_objects = op->active_next;
669
741 if (op->active_next != NULL) 670 if (op->active_next != NULL)
742 op->active_next->active_prev = NULL; 671 op->active_next->active_prev = NULL;
743 } 672 }
744 else 673 else
745 { 674 {
746 op->active_prev->active_next = op->active_next; 675 op->active_prev->active_next = op->active_next;
676
747 if (op->active_next) 677 if (op->active_next)
748 op->active_next->active_prev = op->active_prev; 678 op->active_next->active_prev = op->active_prev;
749 } 679 }
680
750 op->active_next = NULL; 681 op->active_next = NULL;
751 op->active_prev = NULL; 682 op->active_prev = NULL;
752 } 683 }
753} 684}
754 685
879 update_now = 1; 810 update_now = 1;
880 811
881 if ((move_slow | op->move_slow) != move_slow) 812 if ((move_slow | op->move_slow) != move_slow)
882 update_now = 1; 813 update_now = 1;
883 } 814 }
815
884 /* if the object is being removed, we can't make intelligent 816 /* if the object is being removed, we can't make intelligent
885 * decisions, because remove_ob can't really pass the object 817 * decisions, because remove_ob can't really pass the object
886 * that is being removed. 818 * that is being removed.
887 */ 819 */
888 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 820 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
889 update_now = 1; 821 update_now = 1;
890 else if (action == UP_OBJ_FACE) 822 else if (action == UP_OBJ_FACE)
891 /* Nothing to do for that case */; 823 /* Nothing to do for that case */ ;
892 else 824 else
893 LOG (llevError, "update_object called with invalid action: %d\n", action); 825 LOG (llevError, "update_object called with invalid action: %d\n", action);
894 826
895 if (update_now) 827 if (update_now)
896 { 828 {
900 832
901 if (op->more != NULL) 833 if (op->more != NULL)
902 update_object (op->more, action); 834 update_object (op->more, action);
903} 835}
904 836
905static unordered_vector<object *> mortals; 837object::vector object::mortals;
906static std::vector<object *> freed; 838object::vector object::objects; // not yet used
839object *object::first;
907 840
908void object::free_mortals () 841void object::free_mortals ()
909{ 842{
910 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) 843 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
911 if (!(*i)->refcount) 844 if ((*i)->refcnt)
845 ++i; // further delay freeing
846 else
912 { 847 {
913 freed.push_back (*i); 848 delete *i;
914 mortals.erase (i); 849 mortals.erase (i);
915 } 850 }
916 else
917 ++i;
918} 851}
919 852
920object::object () 853object::object ()
921{ 854{
922 SET_FLAG (this, FLAG_REMOVED); 855 SET_FLAG (this, FLAG_REMOVED);
923 856
924 expmul = 1.0; 857 expmul = 1.0;
925 face = blank_face; 858 face = blank_face;
926 attacked_by_count = -1;
927} 859}
928 860
929object::~object () 861object::~object ()
930{ 862{
931 free_key_values (this); 863 free_key_values (this);
932} 864}
933 865
934void object::link () 866void object::link ()
935{ 867{
936 count = ++ob_count; 868 count = ++ob_count;
869 uuid = gen_uuid ();
937 870
938 prev = 0; 871 prev = 0;
939 next = objects; 872 next = object::first;
940 873
941 if (objects) 874 if (object::first)
942 objects->prev = this; 875 object::first->prev = this;
943 876
944 objects = this; 877 object::first = this;
945} 878}
946 879
947void object::unlink () 880void object::unlink ()
948{ 881{
949 count = 0; 882 if (this == object::first)
883 object::first = next;
950 884
951 /* Remove this object from the list of used objects */ 885 /* Remove this object from the list of used objects */
952 if (prev)
953 {
954 prev->next = next; 886 if (prev) prev->next = next;
887 if (next) next->prev = prev;
888
955 prev = 0; 889 prev = 0;
956 }
957
958 if (next)
959 {
960 next->prev = prev;
961 next = 0; 890 next = 0;
962 }
963
964 if (this == objects)
965 objects = next;
966} 891}
967 892
968object *object::create () 893object *object::create ()
969{ 894{
970 object *op;
971
972 if (freed.empty ())
973 op = new object; 895 object *op = new object;
974 else
975 {
976 // highly annoying, but the only way to get it stable right now
977 op = freed.back (); freed.pop_back ();
978 op->~object ();
979 new ((void *)op) object;
980 }
981
982 op->link (); 896 op->link ();
983 return op; 897 return op;
984} 898}
985 899
986/* 900/*
988 * it from the list of used objects, and puts it on the list of 902 * it from the list of used objects, and puts it on the list of
989 * free objects. The IS_FREED() flag is set in the object. 903 * free objects. The IS_FREED() flag is set in the object.
990 * The object must have been removed by remove_ob() first for 904 * The object must have been removed by remove_ob() first for
991 * this function to succeed. 905 * this function to succeed.
992 * 906 *
993 * If free_inventory is set, free inventory as well. Else drop items in 907 * If destroy_inventory is set, free inventory as well. Else drop items in
994 * inventory to the ground. 908 * inventory to the ground.
995 */ 909 */
996void object::free (bool free_inventory) 910void object::destroy (bool destroy_inventory)
997{ 911{
912 if (QUERY_FLAG (this, FLAG_FREED))
913 return;
914
915 if (QUERY_FLAG (this, FLAG_FRIENDLY))
916 remove_friendly_object (this);
917
998 if (!QUERY_FLAG (this, FLAG_REMOVED)) 918 if (!QUERY_FLAG (this, FLAG_REMOVED))
999 { 919 remove ();
1000 LOG (llevDebug, "Free object called with non removed object\n");
1001 dump_object (this);
1002#ifdef MANY_CORES
1003 abort ();
1004#endif
1005 }
1006 920
1007 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1008 {
1009 LOG (llevMonster, "Warning: tried to free friendly object.\n");
1010 remove_friendly_object (this);
1011 }
1012
1013 if (QUERY_FLAG (this, FLAG_FREED)) 921 SET_FLAG (this, FLAG_FREED);
1014 {
1015 dump_object (this);
1016 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
1017 return;
1018 }
1019 922
1020 if (more) 923 if (more)
1021 { 924 {
1022 more->free (free_inventory); 925 more->destroy (destroy_inventory);
1023 more = 0; 926 more = 0;
1024 } 927 }
1025 928
1026 if (inv) 929 if (inv)
1027 { 930 {
1028 /* Only if the space blocks everything do we not process - 931 /* Only if the space blocks everything do we not process -
1029 * if some form of movement is allowed, let objects 932 * if some form of movement is allowed, let objects
1030 * drop on that space. 933 * drop on that space.
1031 */ 934 */
1032 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) 935 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1033 { 936 {
1034 object * 937 object *op = inv;
1035 op = inv;
1036 938
1037 while (op) 939 while (op)
1038 { 940 {
1039 object *
1040 tmp = op->below; 941 object *tmp = op->below;
1041
1042 remove_ob (op);
1043 op->free (free_inventory); 942 op->destroy (destroy_inventory);
1044 op = tmp; 943 op = tmp;
1045 } 944 }
1046 } 945 }
1047 else 946 else
1048 { /* Put objects in inventory onto this space */ 947 { /* Put objects in inventory onto this space */
1049 object * 948 object *op = inv;
1050 op = inv;
1051 949
1052 while (op) 950 while (op)
1053 { 951 {
1054 object *
1055 tmp = op->below; 952 object *tmp = op->below;
1056 953
1057 remove_ob (op); 954 op->remove ();
1058 955
1059 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 956 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1060 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 957 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1061 free_object (op); 958 op->destroy ();
1062 else 959 else
1063 { 960 {
1064 op->x = x; 961 op->x = x;
1065 op->y = y; 962 op->y = y;
1066 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 963 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1069 op = tmp; 966 op = tmp;
1070 } 967 }
1071 } 968 }
1072 } 969 }
1073 970
1074 clear_owner (this); 971 // hack to ensure that freed objects still have a valid map
972 {
973 static maptile *freed_map; // freed objects are moved here to avoid crashes
974
975 if (!freed_map)
976 {
977 freed_map = new maptile;
978
979 freed_map->name = "/internal/freed_objects_map";
980 freed_map->width = 3;
981 freed_map->height = 3;
982
983 freed_map->allocate ();
984 }
985
986 map = freed_map;
987 x = 1;
988 y = 1;
989 }
990
991 // clear those pointers that likely might have circular references to us
992 owner = 0;
993 enemy = 0;
994 attacked_by = 0;
995
996 // only relevant for players(?), but make sure of it anyways
997 contr = 0;
1075 998
1076 /* Remove object from the active list */ 999 /* Remove object from the active list */
1077 speed = 0; 1000 speed = 0;
1078 update_ob_speed (this); 1001 update_ob_speed (this);
1079 1002
1080 unlink (); 1003 unlink ();
1081 1004
1082 SET_FLAG (this, FLAG_FREED);
1083
1084 mortals.push_back (this); 1005 mortals.push_back (this);
1085} 1006}
1086 1007
1087/* 1008/*
1088 * sub_weight() recursively (outwards) subtracts a number from the 1009 * sub_weight() recursively (outwards) subtracts a number from the
1089 * weight of an object (and what is carried by it's environment(s)). 1010 * weight of an object (and what is carried by it's environment(s)).
1090 */ 1011 */
1091
1092void 1012void
1093sub_weight (object *op, signed long weight) 1013sub_weight (object *op, signed long weight)
1094{ 1014{
1095 while (op != NULL) 1015 while (op != NULL)
1096 { 1016 {
1097 if (op->type == CONTAINER) 1017 if (op->type == CONTAINER)
1098 {
1099 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1018 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1100 } 1019
1101 op->carrying -= weight; 1020 op->carrying -= weight;
1102 op = op->env; 1021 op = op->env;
1103 } 1022 }
1104} 1023}
1105 1024
1106/* remove_ob(op): 1025/* op->remove ():
1107 * This function removes the object op from the linked list of objects 1026 * This function removes the object op from the linked list of objects
1108 * which it is currently tied to. When this function is done, the 1027 * which it is currently tied to. When this function is done, the
1109 * object will have no environment. If the object previously had an 1028 * object will have no environment. If the object previously had an
1110 * environment, the x and y coordinates will be updated to 1029 * environment, the x and y coordinates will be updated to
1111 * the previous environment. 1030 * the previous environment.
1112 * Beware: This function is called from the editor as well! 1031 * Beware: This function is called from the editor as well!
1113 */ 1032 */
1114
1115void 1033void
1116remove_ob (object *op) 1034object::remove ()
1117{ 1035{
1118 object *tmp, *last = NULL; 1036 object *tmp, *last = 0;
1119 object *otmp; 1037 object *otmp;
1120 1038
1121 tag_t tag;
1122 int check_walk_off; 1039 int check_walk_off;
1123 mapstruct *m;
1124 1040
1125 sint16 x, y;
1126
1127 if (QUERY_FLAG (op, FLAG_REMOVED)) 1041 if (QUERY_FLAG (this, FLAG_REMOVED))
1128 { 1042 return;
1129 dump_object (op);
1130 LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg);
1131 1043
1132 /* Changed it to always dump core in this case. As has been learned
1133 * in the past, trying to recover from errors almost always
1134 * make things worse, and this is a real error here - something
1135 * that should not happen.
1136 * Yes, if this was a mission critical app, trying to do something
1137 * to recover may make sense, but that is because failure of the app
1138 * may have other disastrous problems. Cf runs out of a script
1139 * so is easily enough restarted without any real problems.
1140 * MSW 2001-07-01
1141 */
1142 abort ();
1143 }
1144
1145 if (op->more != NULL)
1146 remove_ob (op->more);
1147
1148 SET_FLAG (op, FLAG_REMOVED); 1044 SET_FLAG (this, FLAG_REMOVED);
1045
1046 if (more)
1047 more->remove ();
1149 1048
1150 /* 1049 /*
1151 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
1152 * inventory. 1051 * inventory.
1153 */ 1052 */
1154 if (op->env != NULL) 1053 if (env)
1155 { 1054 {
1156 if (op->nrof) 1055 if (nrof)
1157 sub_weight (op->env, op->weight * op->nrof); 1056 sub_weight (env, weight * nrof);
1158 else 1057 else
1159 sub_weight (op->env, op->weight + op->carrying); 1058 sub_weight (env, weight + carrying);
1160 1059
1161 /* NO_FIX_PLAYER is set when a great many changes are being 1060 /* NO_FIX_PLAYER is set when a great many changes are being
1162 * made to players inventory. If set, avoiding the call 1061 * made to players inventory. If set, avoiding the call
1163 * to save cpu time. 1062 * to save cpu time.
1164 */ 1063 */
1165 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1064 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1166 fix_player (otmp); 1065 fix_player (otmp);
1167 1066
1168 if (op->above != NULL) 1067 if (above != NULL)
1169 op->above->below = op->below; 1068 above->below = below;
1170 else 1069 else
1171 op->env->inv = op->below; 1070 env->inv = below;
1172 1071
1173 if (op->below != NULL) 1072 if (below != NULL)
1174 op->below->above = op->above; 1073 below->above = above;
1175 1074
1176 /* we set up values so that it could be inserted into 1075 /* we set up values so that it could be inserted into
1177 * the map, but we don't actually do that - it is up 1076 * the map, but we don't actually do that - it is up
1178 * to the caller to decide what we want to do. 1077 * to the caller to decide what we want to do.
1179 */ 1078 */
1180 op->x = op->env->x, op->y = op->env->y; 1079 x = env->x, y = env->y;
1181 op->map = op->env->map; 1080 map = env->map;
1182 op->above = NULL, op->below = NULL; 1081 above = 0, below = 0;
1183 op->env = NULL; 1082 env = 0;
1184 return;
1185 }
1186
1187 /* If we get here, we are removing it from a map */
1188 if (op->map == NULL)
1189 return;
1190
1191 x = op->x;
1192 y = op->y;
1193 m = get_map_from_coord (op->map, &x, &y);
1194
1195 if (!m)
1196 { 1083 }
1197 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", 1084 else if (map)
1198 op->map->path, op->x, op->y); 1085 {
1199 /* in old days, we used to set x and y to 0 and continue. 1086 /* Re did the following section of code - it looks like it had
1200 * it seems if we get into this case, something is probablye 1087 * lots of logic for things we no longer care about
1201 * screwed up and should be fixed.
1202 */ 1088 */
1203 abort ();
1204 }
1205 if (op->map != m)
1206 {
1207 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1208 op->map->path, m->path, op->x, op->y, x, y);
1209 }
1210 1089
1211 /* Re did the following section of code - it looks like it had
1212 * lots of logic for things we no longer care about
1213 */
1214
1215 /* link the object above us */ 1090 /* link the object above us */
1216 if (op->above) 1091 if (above)
1217 op->above->below = op->below; 1092 above->below = below;
1218 else 1093 else
1219 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1094 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1220 1095
1221 /* Relink the object below us, if there is one */ 1096 /* Relink the object below us, if there is one */
1222 if (op->below) 1097 if (below)
1223 op->below->above = op->above; 1098 below->above = above;
1224 else 1099 else
1225 { 1100 {
1226 /* Nothing below, which means we need to relink map object for this space 1101 /* Nothing below, which means we need to relink map object for this space
1227 * use translated coordinates in case some oddness with map tiling is 1102 * use translated coordinates in case some oddness with map tiling is
1228 * evident 1103 * evident
1229 */
1230 if (GET_MAP_OB (m, x, y) != op)
1231 {
1232 dump_object (op);
1233 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n",
1234 errmsg);
1235 dump_object (GET_MAP_OB (m, x, y));
1236 LOG (llevError, "%s\n", errmsg);
1237 }
1238
1239 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1240 }
1241
1242 op->above = NULL;
1243 op->below = NULL;
1244
1245 if (op->map->in_memory == MAP_SAVING)
1246 return;
1247
1248 tag = op->count;
1249 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1250
1251 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1252 {
1253 /* No point updating the players look faces if he is the object
1254 * being removed.
1255 */
1256
1257 if (tmp->type == PLAYER && tmp != op)
1258 {
1259 /* If a container that the player is currently using somehow gets
1260 * removed (most likely destroyed), update the player view
1261 * appropriately.
1262 */ 1104 */
1263 if (tmp->container == op) 1105 if (GET_MAP_OB (map, x, y) != this)
1264 { 1106 {
1265 CLEAR_FLAG (op, FLAG_APPLIED); 1107 char *dump = dump_object (this);
1266 tmp->container = NULL; 1108 LOG (llevError,
1109 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1110 free (dump);
1111 dump = dump_object (GET_MAP_OB (map, x, y));
1112 LOG (llevError, "%s\n", dump);
1113 free (dump);
1267 } 1114 }
1268 1115
1269 tmp->contr->socket.update_look = 1; 1116 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1270 }
1271 /* See if player moving off should effect something */
1272 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1273 { 1117 }
1274 move_apply (tmp, op, NULL);
1275 1118
1276 if (was_destroyed (op, tag)) 1119 above = 0;
1120 below = 0;
1121
1122 if (map->in_memory == MAP_SAVING)
1123 return;
1124
1125 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1126
1127 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1128 {
1129 /* No point updating the players look faces if he is the object
1130 * being removed.
1131 */
1132
1133 if (tmp->type == PLAYER && tmp != this)
1277 { 1134 {
1278 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1135 /* If a container that the player is currently using somehow gets
1136 * removed (most likely destroyed), update the player view
1137 * appropriately.
1138 */
1139 if (tmp->container == this)
1140 {
1141 CLEAR_FLAG (this, FLAG_APPLIED);
1142 tmp->container = 0;
1143 }
1144
1145 tmp->contr->socket->update_look = 1;
1279 } 1146 }
1147
1148 /* See if player moving off should effect something */
1149 if (check_walk_off
1150 && ((move_type & tmp->move_off)
1151 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1152 {
1153 move_apply (tmp, this, 0);
1154
1155 if (destroyed ())
1156 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1280 } 1157 }
1281 1158
1282 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1159 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1283 1160
1284 if (tmp->above == tmp) 1161 if (tmp->above == tmp)
1285 tmp->above = NULL; 1162 tmp->above = 0;
1286 1163
1287 last = tmp; 1164 last = tmp;
1288 } 1165 }
1289 1166
1290 /* last == NULL of there are no objects on this space */ 1167 /* last == NULL of there are no objects on this space */
1291 if (last == NULL) 1168 if (!last)
1292 { 1169 {
1293 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1170 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1294 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1171 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1295 * those out anyways, and if there are any flags set right now, they won't 1172 * those out anyways, and if there are any flags set right now, they won't
1296 * be correct anyways. 1173 * be correct anyways.
1297 */ 1174 */
1298 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1175 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1299 update_position (op->map, op->x, op->y); 1176 update_position (map, x, y);
1300 } 1177 }
1301 else 1178 else
1302 update_object (last, UP_OBJ_REMOVE); 1179 update_object (last, UP_OBJ_REMOVE);
1303 1180
1304 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1181 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1305 update_all_los (op->map, op->x, op->y); 1182 update_all_los (map, x, y);
1183 }
1306} 1184}
1307 1185
1308/* 1186/*
1309 * merge_ob(op,top): 1187 * merge_ob(op,top):
1310 * 1188 *
1311 * This function goes through all objects below and including top, and 1189 * This function goes through all objects below and including top, and
1312 * merges op to the first matching object. 1190 * merges op to the first matching object.
1313 * If top is NULL, it is calculated. 1191 * If top is NULL, it is calculated.
1314 * Returns pointer to object if it succeded in the merge, otherwise NULL 1192 * Returns pointer to object if it succeded in the merge, otherwise NULL
1315 */ 1193 */
1316
1317object * 1194object *
1318merge_ob (object *op, object *top) 1195merge_ob (object *op, object *top)
1319{ 1196{
1320 if (!op->nrof) 1197 if (!op->nrof)
1321 return 0; 1198 return 0;
1199
1322 if (top == NULL) 1200 if (top == NULL)
1323 for (top = op; top != NULL && top->above != NULL; top = top->above); 1201 for (top = op; top != NULL && top->above != NULL; top = top->above);
1202
1324 for (; top != NULL; top = top->below) 1203 for (; top != NULL; top = top->below)
1325 { 1204 {
1326 if (top == op) 1205 if (top == op)
1327 continue; 1206 continue;
1328 if (CAN_MERGE (op, top)) 1207
1208 if (object::can_merge (op, top))
1329 { 1209 {
1330 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1331 1211
1332/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1333 op->weight = 0; /* Don't want any adjustements now */ 1213 op->weight = 0; /* Don't want any adjustements now */
1334 remove_ob (op); 1214 op->destroy ();
1335 free_object (op);
1336 return top; 1215 return top;
1337 } 1216 }
1338 } 1217 }
1218
1339 return NULL; 1219 return 0;
1340} 1220}
1341 1221
1342/* 1222/*
1343 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1223 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1344 * job preparing multi-part monsters 1224 * job preparing multi-part monsters
1345 */ 1225 */
1346object * 1226object *
1347insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1227insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1348{ 1228{
1349 object * 1229 object *tmp;
1350 tmp;
1351 1230
1352 if (op->head) 1231 if (op->head)
1353 op = op->head; 1232 op = op->head;
1233
1354 for (tmp = op; tmp; tmp = tmp->more) 1234 for (tmp = op; tmp; tmp = tmp->more)
1355 { 1235 {
1356 tmp->x = x + tmp->arch->clone.x; 1236 tmp->x = x + tmp->arch->clone.x;
1357 tmp->y = y + tmp->arch->clone.y; 1237 tmp->y = y + tmp->arch->clone.y;
1358 } 1238 }
1239
1359 return insert_ob_in_map (op, m, originator, flag); 1240 return insert_ob_in_map (op, m, originator, flag);
1360} 1241}
1361 1242
1362/* 1243/*
1363 * insert_ob_in_map (op, map, originator, flag): 1244 * insert_ob_in_map (op, map, originator, flag):
1379 * NULL if 'op' was destroyed 1260 * NULL if 'op' was destroyed
1380 * just 'op' otherwise 1261 * just 'op' otherwise
1381 */ 1262 */
1382 1263
1383object * 1264object *
1384insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1265insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1385{ 1266{
1386 object *tmp, *top, *floor = NULL; 1267 object *tmp, *top, *floor = NULL;
1387 sint16 x, y; 1268 sint16 x, y;
1388 1269
1389 if (QUERY_FLAG (op, FLAG_FREED)) 1270 if (QUERY_FLAG (op, FLAG_FREED))
1392 return NULL; 1273 return NULL;
1393 } 1274 }
1394 1275
1395 if (m == NULL) 1276 if (m == NULL)
1396 { 1277 {
1397 dump_object (op); 1278 char *dump = dump_object (op);
1398 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1279 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1280 free (dump);
1399 return op; 1281 return op;
1400 } 1282 }
1401 1283
1402 if (out_of_map (m, op->x, op->y)) 1284 if (out_of_map (m, op->x, op->y))
1403 { 1285 {
1404 dump_object (op); 1286 char *dump = dump_object (op);
1405 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1287 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1406#ifdef MANY_CORES 1288#ifdef MANY_CORES
1407 /* Better to catch this here, as otherwise the next use of this object 1289 /* Better to catch this here, as otherwise the next use of this object
1408 * is likely to cause a crash. Better to find out where it is getting 1290 * is likely to cause a crash. Better to find out where it is getting
1409 * improperly inserted. 1291 * improperly inserted.
1410 */ 1292 */
1411 abort (); 1293 abort ();
1412#endif 1294#endif
1295 free (dump);
1413 return op; 1296 return op;
1414 } 1297 }
1415 1298
1416 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1299 if (!QUERY_FLAG (op, FLAG_REMOVED))
1417 { 1300 {
1418 dump_object (op); 1301 char *dump = dump_object (op);
1419 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1302 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1303 free (dump);
1420 return op; 1304 return op;
1421 } 1305 }
1422 1306
1423 if (op->more != NULL) 1307 if (op->more != NULL)
1424 { 1308 {
1462 1346
1463 /* this has to be done after we translate the coordinates. 1347 /* this has to be done after we translate the coordinates.
1464 */ 1348 */
1465 if (op->nrof && !(flag & INS_NO_MERGE)) 1349 if (op->nrof && !(flag & INS_NO_MERGE))
1466 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1350 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1467 if (CAN_MERGE (op, tmp)) 1351 if (object::can_merge (op, tmp))
1468 { 1352 {
1469 op->nrof += tmp->nrof; 1353 op->nrof += tmp->nrof;
1470 remove_ob (tmp); 1354 tmp->destroy ();
1471 free_object (tmp);
1472 } 1355 }
1473 1356
1474 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1357 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1475 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1358 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1476 1359
1604 * it, so save a few ticks and start from there. 1487 * it, so save a few ticks and start from there.
1605 */ 1488 */
1606 if (!(flag & INS_MAP_LOAD)) 1489 if (!(flag & INS_MAP_LOAD))
1607 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1490 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1608 if (tmp->type == PLAYER) 1491 if (tmp->type == PLAYER)
1609 tmp->contr->socket.update_look = 1; 1492 tmp->contr->socket->update_look = 1;
1610 1493
1611 /* If this object glows, it may affect lighting conditions that are 1494 /* If this object glows, it may affect lighting conditions that are
1612 * visible to others on this map. But update_all_los is really 1495 * visible to others on this map. But update_all_los is really
1613 * an inefficient way to do this, as it means los for all players 1496 * an inefficient way to do this, as it means los for all players
1614 * on the map will get recalculated. The players could very well 1497 * on the map will get recalculated. The players could very well
1654 * op is the object to insert it under: supplies x and the map. 1537 * op is the object to insert it under: supplies x and the map.
1655 */ 1538 */
1656void 1539void
1657replace_insert_ob_in_map (const char *arch_string, object *op) 1540replace_insert_ob_in_map (const char *arch_string, object *op)
1658{ 1541{
1659 object *tmp; 1542 object *
1543 tmp;
1660 object *tmp1; 1544 object *
1545 tmp1;
1661 1546
1662 /* first search for itself and remove any old instances */ 1547 /* first search for itself and remove any old instances */
1663 1548
1664 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1549 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1665 {
1666 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1550 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1667 { 1551 tmp->destroy ();
1668 remove_ob (tmp);
1669 free_object (tmp);
1670 }
1671 }
1672 1552
1673 tmp1 = arch_to_object (find_archetype (arch_string)); 1553 tmp1 = arch_to_object (archetype::find (arch_string));
1674 1554
1675 tmp1->x = op->x; 1555 tmp1->x = op->x;
1676 tmp1->y = op->y; 1556 tmp1->y = op->y;
1677 insert_ob_in_map (tmp1, op->map, op, 0); 1557 insert_ob_in_map (tmp1, op->map, op, 0);
1678} 1558}
1686 */ 1566 */
1687 1567
1688object * 1568object *
1689get_split_ob (object *orig_ob, uint32 nr) 1569get_split_ob (object *orig_ob, uint32 nr)
1690{ 1570{
1691 object * 1571 object *newob;
1692 newob;
1693 int
1694 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1572 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1695 1573
1696 if (orig_ob->nrof < nr) 1574 if (orig_ob->nrof < nr)
1697 { 1575 {
1698 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1576 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1699 return NULL; 1577 return NULL;
1700 } 1578 }
1579
1701 newob = object_create_clone (orig_ob); 1580 newob = object_create_clone (orig_ob);
1581
1702 if ((orig_ob->nrof -= nr) < 1) 1582 if ((orig_ob->nrof -= nr) < 1)
1703 { 1583 orig_ob->destroy (1);
1704 if (!is_removed)
1705 remove_ob (orig_ob);
1706 free_object2 (orig_ob, 1);
1707 }
1708 else if (!is_removed) 1584 else if (!is_removed)
1709 { 1585 {
1710 if (orig_ob->env != NULL) 1586 if (orig_ob->env != NULL)
1711 sub_weight (orig_ob->env, orig_ob->weight * nr); 1587 sub_weight (orig_ob->env, orig_ob->weight * nr);
1712 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1588 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1714 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1590 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1715 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1591 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1716 return NULL; 1592 return NULL;
1717 } 1593 }
1718 } 1594 }
1595
1719 newob->nrof = nr; 1596 newob->nrof = nr;
1720 1597
1721 return newob; 1598 return newob;
1722} 1599}
1723 1600
1730 */ 1607 */
1731 1608
1732object * 1609object *
1733decrease_ob_nr (object *op, uint32 i) 1610decrease_ob_nr (object *op, uint32 i)
1734{ 1611{
1735 object * 1612 object *tmp;
1736 tmp;
1737 player * 1613 player *pl;
1738 pl;
1739 1614
1740 if (i == 0) /* objects with op->nrof require this check */ 1615 if (i == 0) /* objects with op->nrof require this check */
1741 return op; 1616 return op;
1742 1617
1743 if (i > op->nrof) 1618 if (i > op->nrof)
1744 i = op->nrof; 1619 i = op->nrof;
1745 1620
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1621 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 {
1748 op->nrof -= i; 1622 op->nrof -= i;
1749 }
1750 else if (op->env != NULL) 1623 else if (op->env != NULL)
1751 { 1624 {
1752 /* is this object in the players inventory, or sub container 1625 /* is this object in the players inventory, or sub container
1753 * therein? 1626 * therein?
1754 */ 1627 */
1779 esrv_send_item (tmp, op); 1652 esrv_send_item (tmp, op);
1780 } 1653 }
1781 } 1654 }
1782 else 1655 else
1783 { 1656 {
1784 remove_ob (op); 1657 op->remove ();
1785 op->nrof = 0; 1658 op->nrof = 0;
1786 if (tmp) 1659 if (tmp)
1787 { 1660 {
1788 esrv_del_item (tmp->contr, op->count); 1661 esrv_del_item (tmp->contr, op->count);
1789 } 1662 }
1790 } 1663 }
1791 } 1664 }
1792 else 1665 else
1793 { 1666 {
1794 object *
1795 above = op->above; 1667 object *above = op->above;
1796 1668
1797 if (i < op->nrof) 1669 if (i < op->nrof)
1798 {
1799 op->nrof -= i; 1670 op->nrof -= i;
1800 }
1801 else 1671 else
1802 { 1672 {
1803 remove_ob (op); 1673 op->remove ();
1804 op->nrof = 0; 1674 op->nrof = 0;
1805 } 1675 }
1676
1806 /* Since we just removed op, op->above is null */ 1677 /* Since we just removed op, op->above is null */
1807 for (tmp = above; tmp != NULL; tmp = tmp->above) 1678 for (tmp = above; tmp != NULL; tmp = tmp->above)
1808 if (tmp->type == PLAYER) 1679 if (tmp->type == PLAYER)
1809 { 1680 {
1810 if (op->nrof) 1681 if (op->nrof)
1813 esrv_del_item (tmp->contr, op->count); 1684 esrv_del_item (tmp->contr, op->count);
1814 } 1685 }
1815 } 1686 }
1816 1687
1817 if (op->nrof) 1688 if (op->nrof)
1818 {
1819 return op; 1689 return op;
1820 }
1821 else 1690 else
1822 { 1691 {
1823 free_object (op); 1692 op->destroy ();
1824 return NULL; 1693 return NULL;
1825 } 1694 }
1826} 1695}
1827 1696
1828/* 1697/*
1834add_weight (object *op, signed long weight) 1703add_weight (object *op, signed long weight)
1835{ 1704{
1836 while (op != NULL) 1705 while (op != NULL)
1837 { 1706 {
1838 if (op->type == CONTAINER) 1707 if (op->type == CONTAINER)
1839 {
1840 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1708 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1841 } 1709
1842 op->carrying += weight; 1710 op->carrying += weight;
1843 op = op->env; 1711 op = op->env;
1844 } 1712 }
1845} 1713}
1846 1714
1715object *
1716insert_ob_in_ob (object *op, object *where)
1717{
1718 if (!where)
1719 {
1720 char *dump = dump_object (op);
1721 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1722 free (dump);
1723 return op;
1724 }
1725
1726 if (where->head)
1727 {
1728 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1729 where = where->head;
1730 }
1731
1732 return where->insert (op);
1733}
1734
1847/* 1735/*
1848 * insert_ob_in_ob(op,environment): 1736 * env->insert (op)
1849 * This function inserts the object op in the linked list 1737 * This function inserts the object op in the linked list
1850 * inside the object environment. 1738 * inside the object environment.
1851 * 1739 *
1852 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1853 * the inventory at the last position or next to other objects of the same
1854 * type.
1855 * Frank: Now sorted by type, archetype and magic!
1856 *
1857 * The function returns now pointer to inserted item, and return value can 1740 * The function returns now pointer to inserted item, and return value can
1858 * be != op, if items are merged. -Tero 1741 * be != op, if items are merged. -Tero
1859 */ 1742 */
1860 1743
1861object * 1744object *
1862insert_ob_in_ob (object *op, object *where) 1745object::insert (object *op)
1863{ 1746{
1864 object * 1747 object *tmp, *otmp;
1865 tmp, *
1866 otmp;
1867 1748
1868 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1749 if (!QUERY_FLAG (op, FLAG_REMOVED))
1869 { 1750 op->remove ();
1870 dump_object (op); 1751
1871 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1872 return op;
1873 }
1874 if (where == NULL)
1875 {
1876 dump_object (op);
1877 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1878 return op;
1879 }
1880 if (where->head)
1881 {
1882 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1883 where = where->head;
1884 }
1885 if (op->more) 1752 if (op->more)
1886 { 1753 {
1887 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1754 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1888 return op; 1755 return op;
1889 } 1756 }
1757
1890 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1758 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1891 CLEAR_FLAG (op, FLAG_REMOVED); 1759 CLEAR_FLAG (op, FLAG_REMOVED);
1892 if (op->nrof) 1760 if (op->nrof)
1893 { 1761 {
1894 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1762 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1895 if (CAN_MERGE (tmp, op)) 1763 if (object::can_merge (tmp, op))
1896 { 1764 {
1897 /* return the original object and remove inserted object 1765 /* return the original object and remove inserted object
1898 (client needs the original object) */ 1766 (client needs the original object) */
1899 tmp->nrof += op->nrof; 1767 tmp->nrof += op->nrof;
1900 /* Weight handling gets pretty funky. Since we are adding to 1768 /* Weight handling gets pretty funky. Since we are adding to
1901 * tmp->nrof, we need to increase the weight. 1769 * tmp->nrof, we need to increase the weight.
1902 */ 1770 */
1903 add_weight (where, op->weight * op->nrof); 1771 add_weight (this, op->weight * op->nrof);
1904 SET_FLAG (op, FLAG_REMOVED); 1772 SET_FLAG (op, FLAG_REMOVED);
1905 free_object (op); /* free the inserted object */ 1773 op->destroy (); /* free the inserted object */
1906 op = tmp; 1774 op = tmp;
1907 remove_ob (op); /* and fix old object's links */ 1775 op->remove (); /* and fix old object's links */
1908 CLEAR_FLAG (op, FLAG_REMOVED); 1776 CLEAR_FLAG (op, FLAG_REMOVED);
1909 break; 1777 break;
1910 } 1778 }
1911 1779
1912 /* I assume combined objects have no inventory 1780 /* I assume combined objects have no inventory
1913 * We add the weight - this object could have just been removed 1781 * We add the weight - this object could have just been removed
1914 * (if it was possible to merge). calling remove_ob will subtract 1782 * (if it was possible to merge). calling remove_ob will subtract
1915 * the weight, so we need to add it in again, since we actually do 1783 * the weight, so we need to add it in again, since we actually do
1916 * the linking below 1784 * the linking below
1917 */ 1785 */
1918 add_weight (where, op->weight * op->nrof); 1786 add_weight (this, op->weight * op->nrof);
1919 } 1787 }
1920 else 1788 else
1921 add_weight (where, (op->weight + op->carrying)); 1789 add_weight (this, (op->weight + op->carrying));
1922 1790
1923 otmp = is_player_inv (where); 1791 otmp = is_player_inv (this);
1924 if (otmp && otmp->contr != NULL) 1792 if (otmp && otmp->contr)
1925 {
1926 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1793 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1927 fix_player (otmp); 1794 fix_player (otmp);
1928 }
1929 1795
1930 op->map = NULL; 1796 op->map = NULL;
1931 op->env = where; 1797 op->env = this;
1932 op->above = NULL; 1798 op->above = NULL;
1933 op->below = NULL; 1799 op->below = NULL;
1934 op->x = 0, op->y = 0; 1800 op->x = 0, op->y = 0;
1935 1801
1936 /* reset the light list and los of the players on the map */ 1802 /* reset the light list and los of the players on the map */
1937 if ((op->glow_radius != 0) && where->map) 1803 if ((op->glow_radius != 0) && map)
1938 { 1804 {
1939#ifdef DEBUG_LIGHTS 1805#ifdef DEBUG_LIGHTS
1940 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1806 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1941#endif /* DEBUG_LIGHTS */ 1807#endif /* DEBUG_LIGHTS */
1942 if (MAP_DARKNESS (where->map)) 1808 if (MAP_DARKNESS (map))
1943 update_all_los (where->map, where->x, where->y); 1809 update_all_los (map, x, y);
1944 } 1810 }
1945 1811
1946 /* Client has no idea of ordering so lets not bother ordering it here. 1812 /* Client has no idea of ordering so lets not bother ordering it here.
1947 * It sure simplifies this function... 1813 * It sure simplifies this function...
1948 */ 1814 */
1949 if (where->inv == NULL) 1815 if (!inv)
1950 where->inv = op; 1816 inv = op;
1951 else 1817 else
1952 { 1818 {
1953 op->below = where->inv; 1819 op->below = inv;
1954 op->below->above = op; 1820 op->below->above = op;
1955 where->inv = op; 1821 inv = op;
1956 } 1822 }
1823
1957 return op; 1824 return op;
1958} 1825}
1959 1826
1960/* 1827/*
1961 * Checks if any objects has a move_type that matches objects 1828 * Checks if any objects has a move_type that matches objects
1980 1847
1981int 1848int
1982check_move_on (object *op, object *originator) 1849check_move_on (object *op, object *originator)
1983{ 1850{
1984 object *tmp; 1851 object *tmp;
1985 tag_t tag;
1986 mapstruct *m = op->map; 1852 maptile *m = op->map;
1987 int x = op->x, y = op->y; 1853 int x = op->x, y = op->y;
1988 1854
1989 MoveType move_on, move_slow, move_block; 1855 MoveType move_on, move_slow, move_block;
1990 1856
1991 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1857 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1992 return 0; 1858 return 0;
1993
1994 tag = op->count;
1995 1859
1996 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1860 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1997 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1861 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1998 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1862 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1999 1863
2042 { 1906 {
2043 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1907 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
2044 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1908 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
2045 { 1909 {
2046 1910
1911 float
2047 float diff = tmp->move_slow_penalty * FABS (op->speed); 1912 diff = tmp->move_slow_penalty * FABS (op->speed);
2048 1913
2049 if (op->type == PLAYER) 1914 if (op->type == PLAYER)
2050 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1915 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
2051 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1916 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
2052 diff /= 4.0; 1917 diff /= 4.0;
2059 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1924 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2060 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1925 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2061 { 1926 {
2062 move_apply (tmp, op, originator); 1927 move_apply (tmp, op, originator);
2063 1928
2064 if (was_destroyed (op, tag)) 1929 if (op->destroyed ())
2065 return 1; 1930 return 1;
2066 1931
2067 /* what the person/creature stepped onto has moved the object 1932 /* what the person/creature stepped onto has moved the object
2068 * someplace new. Don't process any further - if we did, 1933 * someplace new. Don't process any further - if we did,
2069 * have a feeling strange problems would result. 1934 * have a feeling strange problems would result.
2081 * a matching archetype at the given map and coordinates. 1946 * a matching archetype at the given map and coordinates.
2082 * The first matching object is returned, or NULL if none. 1947 * The first matching object is returned, or NULL if none.
2083 */ 1948 */
2084 1949
2085object * 1950object *
2086present_arch (const archetype *at, mapstruct *m, int x, int y) 1951present_arch (const archetype *at, maptile *m, int x, int y)
2087{ 1952{
2088 object * 1953 object *
2089 tmp; 1954 tmp;
2090 1955
2091 if (m == NULL || out_of_map (m, x, y)) 1956 if (m == NULL || out_of_map (m, x, y))
2104 * a matching type variable at the given map and coordinates. 1969 * a matching type variable at the given map and coordinates.
2105 * The first matching object is returned, or NULL if none. 1970 * The first matching object is returned, or NULL if none.
2106 */ 1971 */
2107 1972
2108object * 1973object *
2109present (unsigned char type, mapstruct *m, int x, int y) 1974present (unsigned char type, maptile *m, int x, int y)
2110{ 1975{
2111 object * 1976 object *
2112 tmp; 1977 tmp;
2113 1978
2114 if (out_of_map (m, x, y)) 1979 if (out_of_map (m, x, y))
2254 * the archetype because that isn't correct if the monster has been 2119 * the archetype because that isn't correct if the monster has been
2255 * customized, changed states, etc. 2120 * customized, changed states, etc.
2256 */ 2121 */
2257 2122
2258int 2123int
2259find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2124find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2260{ 2125{
2261 int 2126 int
2262 i, 2127 i,
2263 index = 0, flag; 2128 index = 0, flag;
2264 static int 2129 static int
2285 return -1; 2150 return -1;
2286 return altern[RANDOM () % index]; 2151 return altern[RANDOM () % index];
2287} 2152}
2288 2153
2289/* 2154/*
2290 * find_first_free_spot(archetype, mapstruct, x, y) works like 2155 * find_first_free_spot(archetype, maptile, x, y) works like
2291 * find_free_spot(), but it will search max number of squares. 2156 * find_free_spot(), but it will search max number of squares.
2292 * But it will return the first available spot, not a random choice. 2157 * But it will return the first available spot, not a random choice.
2293 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2158 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2294 */ 2159 */
2295 2160
2296int 2161int
2297find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2162find_first_free_spot (const object *ob, maptile *m, int x, int y)
2298{ 2163{
2299 int 2164 int
2300 i; 2165 i;
2301 2166
2302 for (i = 0; i < SIZEOFFREE; i++) 2167 for (i = 0; i < SIZEOFFREE; i++)
2366 * because we have to know what movement the thing looking to move 2231 * because we have to know what movement the thing looking to move
2367 * there is capable of. 2232 * there is capable of.
2368 */ 2233 */
2369 2234
2370int 2235int
2371find_dir (mapstruct *m, int x, int y, object *exclude) 2236find_dir (maptile *m, int x, int y, object *exclude)
2372{ 2237{
2373 int 2238 int
2374 i, 2239 i,
2375 max = SIZEOFFREE, mflags; 2240 max = SIZEOFFREE, mflags;
2376 sint16 2241
2377 nx, 2242 sint16 nx, ny;
2378 ny;
2379 object * 2243 object *
2380 tmp; 2244 tmp;
2381 mapstruct * 2245 maptile *
2382 mp; 2246 mp;
2383 MoveType 2247
2384 blocked, 2248 MoveType blocked, move_type;
2385 move_type;
2386 2249
2387 if (exclude && exclude->head) 2250 if (exclude && exclude->head)
2388 { 2251 {
2389 exclude = exclude->head; 2252 exclude = exclude->head;
2390 move_type = exclude->move_type; 2253 move_type = exclude->move_type;
2595 * Modified to be map tile aware -.MSW 2458 * Modified to be map tile aware -.MSW
2596 */ 2459 */
2597 2460
2598 2461
2599int 2462int
2600can_see_monsterP (mapstruct *m, int x, int y, int dir) 2463can_see_monsterP (maptile *m, int x, int y, int dir)
2601{ 2464{
2602 sint16 2465 sint16 dx, dy;
2603 dx,
2604 dy;
2605 int 2466 int
2606 mflags; 2467 mflags;
2607 2468
2608 if (dir < 0) 2469 if (dir < 0)
2609 return 0; /* exit condition: invalid direction */ 2470 return 0; /* exit condition: invalid direction */
2656 * create clone from object to another 2517 * create clone from object to another
2657 */ 2518 */
2658object * 2519object *
2659object_create_clone (object *asrc) 2520object_create_clone (object *asrc)
2660{ 2521{
2661 object *
2662 dst = NULL, *tmp, *src, *part, *prev, *item; 2522 object *dst = 0, *tmp, *src, *part, *prev, *item;
2663 2523
2664 if (!asrc) 2524 if (!asrc)
2665 return NULL; 2525 return 0;
2526
2666 src = asrc; 2527 src = asrc;
2667 if (src->head) 2528 if (src->head)
2668 src = src->head; 2529 src = src->head;
2669 2530
2670 prev = NULL; 2531 prev = 0;
2671 for (part = src; part; part = part->more) 2532 for (part = src; part; part = part->more)
2672 { 2533 {
2673 tmp = get_object (); 2534 tmp = part->clone ();
2674 copy_object (part, tmp);
2675 tmp->x -= src->x; 2535 tmp->x -= src->x;
2676 tmp->y -= src->y; 2536 tmp->y -= src->y;
2537
2677 if (!part->head) 2538 if (!part->head)
2678 { 2539 {
2679 dst = tmp; 2540 dst = tmp;
2680 tmp->head = NULL; 2541 tmp->head = 0;
2681 } 2542 }
2682 else 2543 else
2683 { 2544 {
2684 tmp->head = dst; 2545 tmp->head = dst;
2685 } 2546 }
2547
2686 tmp->more = NULL; 2548 tmp->more = 0;
2549
2687 if (prev) 2550 if (prev)
2688 prev->more = tmp; 2551 prev->more = tmp;
2552
2689 prev = tmp; 2553 prev = tmp;
2690 } 2554 }
2691 2555
2692 /*** copy inventory ***/
2693 for (item = src->inv; item; item = item->below) 2556 for (item = src->inv; item; item = item->below)
2694 {
2695 (void) insert_ob_in_ob (object_create_clone (item), dst); 2557 insert_ob_in_ob (object_create_clone (item), dst);
2696 }
2697 2558
2698 return dst; 2559 return dst;
2699} 2560}
2700 2561
2701/* return true if the object was destroyed, 0 otherwise */
2702int
2703was_destroyed (const object *op, tag_t old_tag)
2704{
2705 /* checking for FLAG_FREED isn't necessary, but makes this function more
2706 * robust */
2707 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2708}
2709
2710/* GROS - Creates an object using a string representing its content. */ 2562/* GROS - Creates an object using a string representing its content. */
2711
2712/* Basically, we save the content of the string to a temp file, then call */ 2563/* Basically, we save the content of the string to a temp file, then call */
2713
2714/* load_object on it. I admit it is a highly inefficient way to make things, */ 2564/* load_object on it. I admit it is a highly inefficient way to make things, */
2715
2716/* but it was simple to make and allows reusing the load_object function. */ 2565/* but it was simple to make and allows reusing the load_object function. */
2717
2718/* Remember not to use load_object_str in a time-critical situation. */ 2566/* Remember not to use load_object_str in a time-critical situation. */
2719
2720/* Also remember that multiparts objects are not supported for now. */ 2567/* Also remember that multiparts objects are not supported for now. */
2721 2568
2722object * 2569object *
2723load_object_str (const char *obstr) 2570load_object_str (const char *obstr)
2724{ 2571{
2725 object * 2572 object *op;
2726 op;
2727 char
2728 filename[MAX_BUF]; 2573 char filename[MAX_BUF];
2729 2574
2730 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2575 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2731 2576
2732 FILE *
2733 tempfile = fopen (filename, "w"); 2577 FILE *tempfile = fopen (filename, "w");
2734 2578
2735 if (tempfile == NULL) 2579 if (tempfile == NULL)
2736 { 2580 {
2737 LOG (llevError, "Error - Unable to access load object temp file\n"); 2581 LOG (llevError, "Error - Unable to access load object temp file\n");
2738 return NULL; 2582 return NULL;
2739 }; 2583 }
2584
2740 fprintf (tempfile, obstr); 2585 fprintf (tempfile, obstr);
2741 fclose (tempfile); 2586 fclose (tempfile);
2742 2587
2743 op = get_object (); 2588 op = object::create ();
2744 2589
2745 object_thawer 2590 object_thawer thawer (filename);
2746 thawer (filename);
2747 2591
2748 if (thawer) 2592 if (thawer)
2749 load_object (thawer, op, 0); 2593 load_object (thawer, op, 0);
2750 2594
2751 LOG (llevDebug, " load str completed, object=%s\n", &op->name); 2595 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2759 * returns NULL if no match. 2603 * returns NULL if no match.
2760 */ 2604 */
2761object * 2605object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2606find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2607{
2764 object * 2608 object *tmp;
2765 tmp;
2766 2609
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2610 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2611 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2612 return tmp;
2770 2613
2778 * do the desired thing. 2621 * do the desired thing.
2779 */ 2622 */
2780key_value * 2623key_value *
2781get_ob_key_link (const object *ob, const char *key) 2624get_ob_key_link (const object *ob, const char *key)
2782{ 2625{
2783 key_value * 2626 key_value *link;
2784 link;
2785 2627
2786 for (link = ob->key_values; link != NULL; link = link->next) 2628 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2629 if (link->key == key)
2789 {
2790 return link; 2630 return link;
2791 }
2792 }
2793 2631
2794 return NULL; 2632 return NULL;
2795} 2633}
2796 2634
2797/* 2635/*
2802 * The returned string is shared. 2640 * The returned string is shared.
2803 */ 2641 */
2804const char * 2642const char *
2805get_ob_key_value (const object *op, const char *const key) 2643get_ob_key_value (const object *op, const char *const key)
2806{ 2644{
2807 key_value * 2645 key_value *link;
2808 link; 2646 shstr_cmp canonical_key (key);
2809 const char *
2810 canonical_key;
2811 2647
2812 canonical_key = shstr::find (key);
2813
2814 if (canonical_key == NULL) 2648 if (!canonical_key)
2815 { 2649 {
2816 /* 1. There being a field named key on any object 2650 /* 1. There being a field named key on any object
2817 * implies there'd be a shared string to find. 2651 * implies there'd be a shared string to find.
2818 * 2. Since there isn't, no object has this field. 2652 * 2. Since there isn't, no object has this field.
2819 * 3. Therefore, *this* object doesn't have this field. 2653 * 3. Therefore, *this* object doesn't have this field.
2820 */ 2654 */
2821 return NULL; 2655 return 0;
2822 } 2656 }
2823 2657
2824 /* This is copied from get_ob_key_link() above - 2658 /* This is copied from get_ob_key_link() above -
2825 * only 4 lines, and saves the function call overhead. 2659 * only 4 lines, and saves the function call overhead.
2826 */ 2660 */
2827 for (link = op->key_values; link != NULL; link = link->next) 2661 for (link = op->key_values; link; link = link->next)
2828 {
2829 if (link->key == canonical_key) 2662 if (link->key == canonical_key)
2830 {
2831 return link->value; 2663 return link->value;
2832 } 2664
2833 }
2834 return NULL; 2665 return 0;
2835} 2666}
2836 2667
2837 2668
2838/* 2669/*
2839 * Updates the canonical_key in op to value. 2670 * Updates the canonical_key in op to value.
2875 if (last) 2706 if (last)
2876 last->next = field->next; 2707 last->next = field->next;
2877 else 2708 else
2878 op->key_values = field->next; 2709 op->key_values = field->next;
2879 2710
2880 delete
2881 field; 2711 delete field;
2882 } 2712 }
2883 } 2713 }
2884 return TRUE; 2714 return TRUE;
2885 } 2715 }
2886 /* IF we get here, key doesn't exist */ 2716 /* IF we get here, key doesn't exist */
2921 * Returns TRUE on success. 2751 * Returns TRUE on success.
2922 */ 2752 */
2923int 2753int
2924set_ob_key_value (object *op, const char *key, const char *value, int add_key) 2754set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2925{ 2755{
2926 shstr
2927 key_ (key); 2756 shstr key_ (key);
2928 2757
2929 return set_ob_key_value_s (op, key_, value, add_key); 2758 return set_ob_key_value_s (op, key_, value, add_key);
2930} 2759}
2760
2761object::depth_iterator::depth_iterator (object *container)
2762: iterator_base (container)
2763{
2764 while (item->inv)
2765 item = item->inv;
2766}
2767
2768void
2769object::depth_iterator::next ()
2770{
2771 if (item->below)
2772 {
2773 item = item->below;
2774
2775 while (item->inv)
2776 item = item->inv;
2777 }
2778 else
2779 item = item->env;
2780}
2781
2782// return a suitable string describing an objetc in enough detail to find it
2783const char *
2784object::debug_desc (char *info) const
2785{
2786 char info2[256 * 3];
2787 char *p = info;
2788
2789 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2790 count,
2791 &name,
2792 title ? " " : "",
2793 title ? (const char *)title : "");
2794
2795 if (env)
2796 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2797
2798 if (map)
2799 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2800
2801 return info;
2802}
2803
2804const char *
2805object::debug_desc () const
2806{
2807 static char info[256 * 3];
2808 return debug_desc (info);
2809}
2810

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